From Bulbapedia, the community-driven Pokémon encyclopedia.
Barrage (Japanese: たまなげ Ball Throw) is a damage-dealing Normal-type multi-strike move introduced in Generation I. It is the signature move of Exeggcute and Exeggutor.
Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45, ignoring the possibility of missing. Although only the first hit can be a critical hit, each successive hit will deal the same amount of damage.
Barrage will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.
Generation II and III
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
Same as previous generations, except it will continue attacking after a substitute is broken.
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.
|| Several spheres are thrown consecutively at the target to inflict damage.
|| Throws orbs to hit 2-5 times.
|| Hurls round objects at the foe 2 to 5 times.
|| Round objects are hurled at the foe to strike two to five times.
|| Hurls round objects at the target 2 to 5 times.
|| Round objects are hurled at the foe to strike two to five times in a row.
|| Round objects are hurled at the target to strike two to five times in a row.
In the manga
In the Pokémon Adventures manga
In the Pokémon Pocket Monsters manga
In other generations
- Along with Kinesis, Leech Life, and Struggle, Barrage is one of four moves originating from Generation I that has not been featured in the anime.
In other languages