Azumarill (Pokémon)/Generation II learnset: Difference between revisions

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{{Learnlist/prevo2|183|Marill|e||||Scary Face|Normal|—|90|10}}
{{Learnlist/prevo2|183|Marill|e||||Scary Face|Normal|—|90|10}}
{{Learnlist/prevof|Azumarill|Water|Water|2|2}}
{{Learnlist/prevof|Azumarill|Water|Water|2|2}}
[[zh:玛力露丽/第二世代技能表]]

Revision as of 06:50, 15 April 2013

← Azumarill Azumarill

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Tackle Normal 03535 095}}95% 35
00Start Defense Curl Normal 0000 —}}—% 40
00Start Tail Whip Normal 0000 100}}100% 30
00Start Water Gun Water 04040 100}}100% 25
033 Defense Curl Normal 0000 —}}—% 40
066 Tail Whip Normal 0000 100}}100% 30
1010 Water Gun Water 04040 100}}100% 25
1515 Rollout Rock 03030 090}}90% 20
2525 BubbleBeam Water 06565 100}}100% 20
3636 Double-Edge Normal 120120 100}}100% 15
4848 Rain Dance Water 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Rock Sprite.png TM04 Rollout Rock 30 90% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
PsyduckGolduckSlowpokeSlowbroSlowkingHoppip
SkiploomJumpluffWooperQuagsire
Amnesia Psychic —% 20
PoliwagPoliwhirlPoliwrathPolitoed
Belly Drum Normal —% 10
Togetic
Foresight* Normal 100% 40
PsyduckGolduckSlowpokeSlowbroSlowkingDelibird
Future Sight* Psychic 80 90% 15
PikachuRaichuClefairyClefableJigglypuffWigglytuff
PsyduckGolduckDratiniDragonairDragoniteTogetic
Light Screen Psychic —% 30
SeelDewgongLaprasPolitoed
Perish Song Normal —% 5
PikachuRaichuClefairyClefableJigglypuffWigglytuff
TogeticSnubbullGranbullDelibird
Present Normal 90% 15
Mantine
Supersonic Normal 55% 20
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Azumarill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Marill (Pokémon)/Generation II learnset Dizzy Punch Normal 70 100% 10
Marill (Pokémon)/Generation II learnset Hydro Pump Water 120 80% 5
Marill (Pokémon)/Generation II learnset Scary Face Normal 90% 10
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations