Azumarill (Japanese: マリルリ Marilli) is a dual-type Water/Fairy Pokémon introduced in Generation II. Prior to Generation VI, it was a pure Water-type Pokémon.
It evolves from Marill starting at level 18. It is the final form of Azurill.
Biology
Azumarill is a blue, bipedal Pokémon that has an ovoid body. The lower half of its body is white with a white, bubble-like pattern above it, which helps to camouflage it in water. It has elongated, rabbit-like ears with red insides and circular eyes. When in the water, it rolls up its ears to prevent the insides from becoming wet. Its arms and feet are short with rounded ends and no discernible digits. It has a black zigzagging tail with a blue, bubble-like tip. The tip of its tail tends to glow when it attacks or is excited.
Azumarill has highly developed hearing that allows it to hear distances, even when it is underwater. By keeping still and listening closely, it can identity prey even in wild, fast-moving rivers. If Azumarill spots a drowning Pokémon, it will make a balloon out of air that helps them breathe or when Azurill are playing near the rivers. It lives in rivers and lakes, and can live in the water all day long.
In the anime
Major appearances
In Love, Totodile Style, Trixie uses an Azumarill in her circus. She became the target of Team Rocket and the love interest of both Ash's Totodile and Trixie's Golduck, though it reciprocated the feelings of only the latter.
An Azumarill is a friend of the Pichu Brothers. It appeared in Trouble in Big Town, Of Meowth and Pokémon (Part 1), Big Meowth, Little Dreams, Pichu Bros. in Party Panic, and Giratina and the Sky Warrior.
In Tie One On!, Jackson's Azumarill first got into an altercation with Ash's Pokémon over possession of an apple. It then battled Ash during the Silver Conference, going up against Pikachu and being defeated by Thunder.
In PK13, an Azumarill was about to perform a song in the Summer Festival when a wild Skarmory kidnapped it.
In Shapes of Things to Come, Paul used an Azumarill during his Gym battle against Roark. It went up against Roark's Geodude and lost to its Rollout despite having the type advantage. In the next episode, Azumarill was revealed to have been given to a passing Trainer.
In The Pirates of Decolore!, an Azumarill was a powerful and eager member of Croconaw's pirate gang. It had no problems with stealing food from humans. It battled Ash's Snivy and Pignite with Croconaw but was defeated. However, it assisted in the rescue of the Darumaka before joining Officer Jenny.
Minor appearances
In The Heartbreak of Brock, an Azumarill lived at Temacu's father's lab.
In The Big Balloon Blow-Up, a Trainer's Azumarill watched the Pokémon Balloon Race.
In Dueling Heroes, a Trainer's Azumarill competed in the Whirl Cup.
In The Legend of Thunder!, an Azumarill was at the Pokémon Center.
In Pokémon Heroes: Latios & Latias, a Trainer's Azumarill competed in the Tour de Alto Mare.
An Azumarill appeared in A Ruin with a View.
In Lights, Camerupt, Action!, an Azumarill was a supporting actor in the Western movie Brock reminisced about.
A Coordinator's Azumarill appeared in Mean With Envy.
In On Olden Pond, an Azumarill was living in the lake.
In Off the Unbeaten Path, a Trainer's Azumarill participated in the Pokémon Orienteering competition.
A Coordinator's Azumarill appeared in What I Did for Love!.
In the beginning of Pokémon Ranger and the Temple of the Sea, an Azumarill and its pre-evolved forms put out a forest fire while under the control of Solana's Capture Styler.
In Arrival of a Rival!, a Coordinator's Azumarill competed in the Jubilife City Pokémon Contest.
An Azumarill appeared in The Rise of Darkrai.
In One Team, Two Team, Red Team, Blue Team!, a student used an Azumarill provided by the Pokémon Summer Academy for the second leg of the Pokémon Triathlon.
An Azumarill appeared in To Thine Own Pokémon Be True!.
In An Old Family Blend!, a Trainer's Azumarill competed in the Lily of the Valley Conference.
An Azumarill appeared in Zoroark: Master of Illusions.
An Azumarill appeared in Mewtwo — Prologue to Awakening.
Two Azumarill appeared in Kalos, Where Dreams and Adventures Begin!.
An Azumarill appeared in Lumiose City Pursuit!.
A Trainer's Azumarill appeared in Mega Evolution Special III.
An Azumarill appeared in A Fashionable Battle!, under the ownership of a Furisode Girl.
An Azumarill appeared in Hoopa — The Mischief Pokémon.
In Pikachu and the Pokémon Music Squad, three Azumarill were living in the forest.
A Trainer's Azumarill appeared in A Performance Pop Quiz!.
An Azumarill appeared in Volcanion and the Mechanical Marvel.
Six Trainers' Azumarill appeared in The Power of Us.
In Battling on the Wing!, a Trainer's Azumarill watched the battles of the Manalo Conference.
A Trainer's Azumarill appeared in Secrets of the Jungle.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP153
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Azumarill
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Ash's Pokédex
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Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
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Episode
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Pokémon
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Source
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Entry
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DP015
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Azumarill
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Dawn's Pokédex
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Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water, its body color and pattern confuses its enemies.
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In the manga
In the Magical Pokémon Journey manga
- Main article: Madam Azumarill
Madam Azumarill is a ninja master and Apricot and Marimaru's teacher in the ninja arts. She is also Marimaru's mother.
In the Pokémon Adventures manga
Azumarill debuts in Forretress of Solitude, under the ownership of the Pokémon Association. Red battles it in his aptitude test to be the Gym Leader of Viridian City.
An Azumarill appears in Absolutely Azumarill, where it is being chased by Crystal's mother, Mirei. In Fortunately for Feraligatr, Mirei was seen with an Azumarill in her possession, though whether it is the same individual as the one she chased after previously is unknown.
Matt uses an Azumarill in VS. Azumarill I and VS. Azumarill II in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.
An Azumarill appeared in a fantasy in Pinsir Me, I Must Be Dreaming.
A Trainer's Azumarill appeared in Weavile Wobbles But It Won't Fall Down as one of the Pokémon seen at the Safari Zone.
An Azumarill appeared with a Lass at the Mini-game Corner in PS553.
In the Pokémon Battle Frontier manga
An Azumarill appeared in Enta Arrives at the Battle Frontier!.
In the Pokémon Gold & Silver: The Golden Boys manga
A Trainer's Azumarill appeared in Let's Fight For The Future!!.
In the TCG
- Main article: Azumarill (TCG)
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Johto #131
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Gold
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By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
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Silver
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When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
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Crystal
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The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
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Stadium 2
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By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
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Generation III
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Hoenn #056
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Kanto #—
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Ruby
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Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
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Sapphire
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Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
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Emerald
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It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
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FireRed
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When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
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LeafGreen
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By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
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Generation IV
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Sinnoh #126
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Johto #133
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Diamond
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It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
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Pearl
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Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
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Platinum
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It can spend all day in water, since it can inhale and store a large volume of air.
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HeartGold
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By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
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SoulSilver
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When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
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Generation V
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Unova B2W2: #032
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Black
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It can spend all day in water, since it can inhale and store a large volume of air.
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White
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Black 2
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Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
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White 2
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Generation VI
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Kalos Central #043
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Hoenn #057
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X
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Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
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Y
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The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
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Omega Ruby
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Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
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Alpha Sapphire
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Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
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Generation VIII
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Galar Isle of Armor #141
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Sword
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It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
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Shield
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These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
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Game locations
This Pokémon was unavailable prior to Generation II.
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Generation V
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Black
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White
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Black 2
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White 2
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Routes 6, 11, 20, and 22, Village Bridge, Abundant Shrine, Floccesy Ranch, Pinwheel Forest, Victory Road*, Relic Passage (Surfing in rippling water) Routes 6, 11, and 22, Village Bridge, Abundant Shrine (Rustling grass)
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In side games
This Pokémon was unavailable prior to Generation II.
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Generation II
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This Pokémon is unavailable in Generation II side games.
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Stats
Base stats
Generations II-V
Stat
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Range
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At Lv. 50
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At Lv. 100
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100
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160 - 207
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310 - 404
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50
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49 - 112
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94 - 218
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80
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76 - 145
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148 - 284
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50
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49 - 112
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94 - 218
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80
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76 - 145
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148 - 284
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50
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49 - 112
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94 - 218
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Total: 410
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Generation VI onward
Stat
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Range
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At Lv. 50
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At Lv. 100
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100
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160 - 207
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310 - 404
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50
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49 - 112
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94 - 218
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80
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76 - 145
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148 - 284
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60
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58 - 123
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112 - 240
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80
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76 - 145
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148 - 284
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50
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49 - 112
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94 - 218
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Total: 420
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Azumarill
- Italic indicates a move that gets STAB only when used by an evolution of Azumarill
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Azumarill
- Italic indicates a move that gets STAB only when used by an evolution of Azumarill
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation VIII
- Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
- Bold indicates a move that gets STAB when used by Azumarill
- Italic indicates a move that gets STAB only when used by an evolution of Azumarill
- Click on the generation numbers at the top to see Egg moves from other generations
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- Bold indicates a move that gets STAB when used by Azumarill
- Italic indicates a move that gets STAB only when used by an evolution of Azumarill
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Azumarill
- Italic indicates a move that gets STAB only when used by an evolution of Azumarill
- Click on the generation numbers at the top to see moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Azumarill
- Italic indicates a move that gets STAB only when used by an evolution of Azumarill
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Side game data
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Pokémon Ranger: Guardian Signs
Group:
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Poké Assist: (present)
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Field move: (present)
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(Soak ×2)
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Poké Assist: (past)
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Field move: (past)
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(Soak ×1)
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Browser entry R-020/N-124
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It attacks by spitting bubbles that make Pokémon Slowed.
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Pokémon Rumble Rush
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Walking Speed: 1.58 seconds
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Base HP: 59
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Base Attack: 74
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Base Defense: 55
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Base Speed: 60
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Evolution
Sprites
This Pokémon was unavailable prior to Generation II.
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Trivia
- In Generation V, Azumarill and Marill are the only Pokémon that can have the Electric type as their sole weakness. This is because of their Hidden Ability Sap Sipper.
- Azumarill is the only member of its evolutionary line that was not publicly revealed prior to the generation it debuted in.
Origin
Azumarill may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy. It could be also possibly based on the swamp rabbits, which have a strong preference for wet areas (such as cypress swamps, marshes, floodplains, and river tributaries) and that will take to the water and swim. Azumarill's water-like splash pattern may reflect from the camouflage of countershading of aquatic animals such as sharks and penguins, being that they have a dark coloration on top to match the dark water underneath and a white coloration on their under to match the sunlight from above. It may be based on Easter bunny and Easter egg.
Name origin
Azumarill is a combination of azure (a shade of blue) or azul (Spanish and Portuguese for blue), Marill, and possibly rill (a small river or brook)
Marilli may be a combination of 丸い marui (round or circular) or 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli).
In other languages
Language
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Title
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Meaning
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Japanese
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マリルリ Marilli
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From 丸い marui (round or circular), 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli)
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French
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Azumarill
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Same as English name
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Spanish
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Azumarill
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Same as English name
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German
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Azumarill
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Same as English name
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Italian
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Azumarill
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Same as English name
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Korean
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마릴리 Marilly
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Transliteration of its Japanese name
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Mandarin Chinese
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瑪力露麗 / 玛力露丽 Mǎlìlùlì
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Transliteration of its Japanese name. Also contains 露 lù
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Cantonese Chinese
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馬利露麗 Máhleihlouhlaih
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Mandarin-based transliteration of its Japanese name. Also contains 露 louh
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More languages
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Hindi
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अजुमेरिल Azumarill
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Transcription of English name
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Russian
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Азумарилл Azumarill
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Transcription of English name
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Thai
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มาริลลิ Marilli
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Transcription of trademarked Japanese name
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Related articles
External links