Attack (TCG): Difference between revisions

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[[File:GengarStormfront18.jpg|right|200px|thumb|[[Gengar_(Stormfront_18)|Gengar]] has two attacks: Shadow Room and Poltergeist. Fainting Spell is a [[Glossary (TCG)#Poké-Power|Poké-Power]], which is not an attack.]]
[[File:GengarStormfront18.jpg|right|200px|thumb|{{TCG ID|Stormfront|Gengar|18}} has two attacks: Shadow Room and Poltergeist. Fainting Spell is a {{DL|Appendix:Glossary (TCG)|Poké-Power}}, which is not an attack.]]
Attacks are skills that a Pokémon card can use in the [[Pokémon Trading Card Game]]. Nearly every Pokémon card has at least one attack. During a player's turn, he or she may use an attack printed on his or her [[Glossary (TCG)#Active Pokémon|Active Pokémon]]. When a player uses an attack, that player's turn ends.
'''Attacks''' (Japanese: '''ワザ''' ''Move'') are skills that a {{TCG|Pokémon}} card can use in the [[Pokémon Trading Card Game]], which are similar to [[Move|moves]] in the [[Pokémon games|video games]]. Nearly every Pokémon card has at least one attack. During a player's turn, they may use an attack printed on their {{DL|Appendix:Glossary (TCG)|Active Pokémon}}. When a player uses an attack, that player's turn ends.


==Attack cost==
Starting with the X & Y series, the player who goes first cannot use an attack on the first turn.
Every attack has an attack cost, which is printed as energy symbols to the left of the attack name. A Pokémon card can only use an attack if it has enough [[Energy]] attached to it to pay for that attack's cost. Energy only needs to be attached to the Pokémon; unless explicitly stated otherwise, all Energy cards remain attached to a Pokémon after it attacks.


Some attacks have an attack cost of zero, represented by an empty hole, which means that a Pokémon can use that attack without any Energy attached to it. Most attacks require Energy, however, and their costs are represented by a line of Energy symbols. For each symbol, the Pokémon must have a corresponding Energy attached to it. {{TCG|Colorless}} Energy requirements may be fulfilled by any kind of Energy, while all other Energy requirements must be fulfilled by that particular Energy: for example, in order to use an attack with a cost of one {{TCG|Fire}} Energy and one {{TCG|Colorless}} Energy, at least one Fire Energy and one of any other Energy must be attached to the attacking Pokémon.
{{TCG|Pokémon Power|Pokémon Powers, Poké-Powers, Poké-Bodies}}, and {{TCG|Ability|Abilities}} are often confused for attacks. However, they are not attacks and, for the most part, do not cause the turn to end.


==Name==
==Game effects==
Every attack has a name, which is printed in large black text to the right of the attack cost.
===Cost===
Most attacks have an attack cost, which is printed as energy symbols to the left of the attack name. A Pokémon card can only use an attack if it has enough {{TCG|Energy card|Energy}} attached to it to pay for that attack's cost. Energy only needs to be attached to the Pokémon; unless explicitly stated otherwise, all Energy cards remain attached to a Pokémon after it attacks. The attack cost is printed using energy symbols. For each symbol, the Pokémon must have a corresponding Energy attached to it. {{TCG|Colorless}} Energy requirements may be fulfilled by any kind of Energy, while all other Energy requirements must be fulfilled by that particular Energy. For example, in order to use an attack with a cost of one {{TCG|Fire}} Energy and one {{TCG|Colorless}} Energy, at least one Fire Energy and one of any other Energy must be attached to the attacking Pokémon.


==Damage==
Some attacks have an attack cost of zero, which is indicated by a special symbol. These attacks can be used even if the Pokémon has no Energy attached as a result. These attacks first appeared in {{TCG|Diamond and Pearl}} and have made reappearances since. In cards from Diamond and Pearl to {{TCG|Call of Legends}}, the symbol resembles an indentation in the card. Cards from {{TCG|Sun & Moon}} onward use a symbol resembling an empty bubble. Attacks with costs of zero are strongly associated with [[Baby Pokémon]], [[regional form|Alolan Pokémon, and Hisuian Pokémon]].
Most attacks deal damage. The amount of damage an attack deals is written to the right of the attack name as a large black number, conventionally divisible by 10. If a Pokémon uses an attack that deals damage, put a damage counter on the opponent's Active Pokémon (the [[Glossary (TCG)#Defending Pokémon|Defending Pokémon]]) for each 10 damage the attack does.
===Name===
[[File:MandibuzzBlackWhite73.jpg|right|200px|thumb|{{TCG ID|Black & White|Mandibuzz|73}} has its attacks, damage, and effects printed in white as it's the Darkness type.]]
Every attack has a name, which is printed in large black text (except for the {{TCG|Darkness}} type, which is printed in white) to the right of the attack cost. Many effects care about the name of an attack that a Pokémon has, or the name of the attack that was used on a prior turn. Attacks with the same name can have different effects, but are treated identically by effects that care about the attack's name.
 
===Damage===
Most attacks deal {{TCG|damage}}. The amount of damage an attack deals to the opponent's {{DL|Appendix:Glossary (TCG)|Active Pokémon}} (the {{DL|Appendix:Glossary (TCG)|Defending Pokémon}}) is written to the right of the attack name as a large black or white number, conventionally divisible by 10.  
 
Some attacks do not inflict damage, or deal damage to one or more Benched Pokémon. A select few attacks choose which Pokémon take damage as they are resolved, which may or may not include the opponent's Active Pokémon. In these cases, a damage number is not listed to the right of the attack name.
 
If a Pokémon uses an attack that deals damage, put a {{TCG|damage counter}} on any affected Pokémon for each 10 damage the attack does.


Various symbols next to the number indicate whether the damage will vary. These symbols are for distinguishing purposes; the stipulations of the damage variation are defined in the attack text.
Various symbols next to the number indicate whether the damage will vary. These symbols are for distinguishing purposes; the stipulations of the damage variation are defined in the attack text.


{| {{Bluetable|background: white; margin: auto;}}
{| class="roundy" style="margin:auto; width:auto; text-align:center; background: #ccf; border: 3px solid blue;"
|- style="background: #ccf;"
|-
! Symbol
! Symbol
! Meaning
! Meaning
|-
|- style="background:#fff"
| +
| +
| Indicates an increase in damage, under certain conditions
| Indicates an increase in damage, under certain conditions
|-
|- style="background:#fff"
| -
| -
| Indicates a decrease in damage, under certain conditions
| Indicates a decrease in damage, under certain conditions
|-
|- style="background:#fff"
| ×
| ×
| Indicates the value will be multiplied, under certain conditions
| Indicates the value will be multiplied, under certain conditions
|-
|- style="background:#fff"
| ?
| style="{{roundybl|5px}}" | ?
| The amount of damage depends entirely on conditions (e.g. opponent's HP) (this symbol has not been used since [[Scizor_(Neo_Discovery_29)|Scizor from the Neo Discovery set]])
| style="{{roundybr|5px}}" | The amount of damage depends entirely on conditions (e.g. opponent's HP)<br>(this symbol has not been used since [[Scizor (Neo Discovery 29)|Scizor from the Neo Discovery set]])
|}
|}


If no number is present, then the attack does not deal damage; it likely has an alternate effect.
There are effects that increase or decrease the damage that an attack deals. Attacks that do not deal damage cannot have their damage increased through other effects. Damage changing effects are resolved in the order of:
*Effects on the player's Active Pokémon
*Weakness
*Resistance
*Effects on the opponent's Pokémon
 
===Text===
Attacks often have additional text beyond their name and damage. This text is printed in small black or white font underneath the cost, name, and damage. The text details additional effects and/or requirements of the attack. The text may alter the amount of damage dealt by the attack, or inflict damage to Pokémon that are not the Defending Pokémon. Unless otherwise specified, the effects of attacks are mandatory when using the attack. Many attacks have text where the result of a {{TCG|coin}} flip is used to determine if an effect will occur. Many attacks can inflict {{TCG|Special Conditions}} onto Pokémon, which is listed as part of the text. Some attacks have text that causes one or more {{TCG|damage counter}}s to be placed directly onto Pokémon. While this has the same result as dealing {{TCG|damage}}, the placement of damage counters via effect is not the same as dealing damage.
 
===Weakness and Resistance===
Each Pokémon can have a {{TCG|Weakness}} or {{TCG|Resistance}}. If a Pokémon is damaged by an attack that is coming from a Pokémon whose {{TCG|Type}} is that Pokémon's Weakness or Resistance, then the damage is modified accordingly. On the majority of cards, a Weakness causes the attack's damage to be multiplied by 2, and Resistance causes the attack to deal 30 less damage.
 
During the {{DL|Pokémon Trading Card Game|Diamond & Pearl Series}} and the {{DL|Pokémon Trading Card Game|Platinum Series}}, each card had a mathematical operation next to its weakness type. Most cards had a Weakness ranging between +10 and +40, only a select few had a Weakness of +50. All {{TCG|Pokémon SP}} had a ×2 Weakness, and so did the majority of {{TCG|Pokémon Lv.X}}. ×2 Weaknesses were rarely used by regular Pokémon. For these cards, the listed mathematical operation is performed when Weakness is applied to an attack's damage. Starting in the {{DL|Pokémon Trading Card Game|HeartGold & SoulSilver Series}}, cards returned to having ×2 Weakness, but the mathematical operation is still being listed.
 
From the Diamond and Pearl Series until the {{DL|Pokémon Trading Card Game|Sun & Moon Series}}, Resistance reduced damage by 20 instead of 30.
 
Some Pokémon have multiple Weaknesses and/or Resistances. For those Pokémon, an attack only needs to be coming from one such type in order to apply Weakness or Resistance. Some Pokémon also have multiple Types. In those cases, each type will trigger Weakness and Resistance separately.
 
When [[Benched Pokémon]] take damage, Weakness and Resistance are usually not applied. A rare few attacks allow for Weakness and Resistance to affect damage dealt to Benched Pokémon, and some {{TCG|Pokémon Tool}}s grant this effect as well.
 
==Attack names==
===Spelling variants===
Some attacks have had different spellings across certain cards.
 
* {{cw|Freeze-Dry}} and Freeze Dry
* {{cw|Double-Edge}} and Double-edge
* {{cw|Psychic}} and Psyche, the latter used by {{TCG ID|The Power of One|Ancient Mew|promo}}
 
====Spelling and spacing====
These attacks were normally formatted as a single word up until a specific set, usually {{TCG|Black & White}}. Afterward, they are formatted as two words. This happens to correlate directly with [[move]] name changes from [[Pokémon X]] and [[Pokémon Y]].
 
* {{cw|Bubble Beam}}, formerly Bubblebeam
* {{cw|Double Slap}}, formerly Doubleslap (changed in {{TCG|Diamond & Pearl}}, save for a use on {{TCG ID|Black & White|Audino|87}})
* {{cw|Fire Blast}} or Fireblast, the latter used by a {{TCG ID|Skyridge|Charizard|146}} card
* {{cw|Poison Powder}}, formerly Poisonpowder
* {{cw|Sand Attack}}, formerly Sand-Attack or Sand-attack
* {{cw|Self-Destruct}}, formerly Selfdestruct
* {{cw|Solar Beam}}, formerly Solarbeam
* {{cw|Sonic Boom}}, formerly Sonicboom
* {{cw|Thunder Punch}}, formerly Thunderpunch
* {{cw|Thunder Shock}}, formerly Thundershock (Changed in {{TCG|Furious Fists}})
* {{cw|Vise Grip}}, formerly Vice Grip
 
====Punctuation====
Some attacks differ by their punctuation.
 
* {{cw|Confuse Ray}} and {{cw|Confuse Ray?}}, the latter used by {{TCG ID|SM-P Promo|Poncho-wearing Eevee|141}}
* {{cw|Crimson Dive}} and {{cw|Crimson Dive?}}, the latter used by {{TCG ID|XY-P Promo|Poncho-wearing Pikachu|208}}
 
===Language comparison===
This is a comparison of TCG attacks between languages.
 
====Different names in Japanese====
Some attacks have the same name in English but different names in Japanese:
* {{cw|Bawl (おおごえでなく)|Bawl}} (Japanese: おおごえでなく ''Cry with Large Voice'') and {{cw|Bawl (ごうきゅう)|Bawl}} (Japanese: ごうきゅう ''Lament'')
* {{cw|Charge (じゅうでん)|Charge}} (Japanese: じゅうでん ''Charge'') and {{cw|Charge (たいでん)|Charge}} (Japanese: たいでん ''Electrification'')
* {{cw|Get Help (ちからをかりる)|Get Help}} (Japanese: ちからをかりる ''Borrow Strength'') and {{cw|Get Help (おてつだい)|Get Help}} (Japanese: おてつだい ''Help'')
* {{cw|Helping Hand (てだすけ)|Helping Hand}} (Japanese: てだすけ ''Help'') and {{cw|Helping Hand (よいおこない)|Helping Hand}} (Japanese: よいおこない ''Good Deed'')
* {{cw|Horrid Pollen (いやなかふん)|Horrid Pollen}} (Japanese: いやなかふん ''Unpleasant Pollen'') and {{cw|Horrid Pollen (さいあくかふん)|Horrid Pollen}} (Japanese: さいあくかふん ''Worst Pollen'')
* {{cw|Hurricane (ハリケーン)|Hurricane}} (Japanese: ハリケーン ''Hurricane'') and {{cw|Hurricane (ぼうふう)|Hurricane}} (Japanese: ぼうふう ''Windstorm'')
* {{cw|Leaf Tornado (グラスミキサー)|Leaf Tornado}} (Japanese: グラスミキサー ''Grass Mixer'') and {{cw|Leaf Tornado (リーフトルネード)|Leaf Tornado}} (Japanese: リーフトルネード ''Leaf Tornado'')
* {{cw|Lightning Wing (でんげきのつばさ)|Lightning Wing}} (Japanese: でんげきのつばさ ''Electrifying Wing'') and {{cw|Lightning Wing (いかずちのつばさ)|Lightning Wing}} (Japanese: いかずちのつばさ ''Thunder Wing'')
* {{cw|Snarl (うなる)|Snarl}} (Japanese: うなる ''Growl'') and {{cw|Snarl (バークアウト)|Snarl}} (Japanese: バークアウト ''Bark Out'')
* {{cw|Strange Wave (みちのはどう)|Strange Wave}} (Japanese: みちのはどう ''Unknown Wave'') and {{cw|Strange Wave (ストレンジウェーブ)|Strange Wave}} (Japanese: ストレンジウェーブ ''Strange Wave'')
* {{cw|Water Cannon (ウォーターキャノン)|Water Cannon}} (Japanese: ウォーターキャノン ''Water Cannon'') and {{cw|Water Cannon (てっぽうみず)|Water Cannon}} (Japanese: てっぽうみず ''Water Gun'')
* {{cw|Wild Blaze (ワイルドブレイズ)|Wild Blaze}} (Japanese: ワイルドブレイズ ''Wild Blaze'') and {{cw|Wild Blaze (やまかじ)|Wild Blaze}} (Japanese: やまかじ ''Bush Fire'')
 
====Different names in English====
Some attacks have the same name in Japanese but different names in English:
* {{cw|Bind Wound}} and Recovery (Japanese: きずをなおす ''Heal Wound''), the latter English name used by the {{TCG ID|Expedition|Chansey|72}} from the {{TCG|Sample Set}}
* {{cw|Blue Flare}} and Blue Fire (Japanese: あおいほのお ''Blue Fire'')
* {{cw|Dogpile}} and All-out Tackle (Japanese: みんなでタックル ''Tackle with Everyone''), the latter English name used by the {{TCG ID|Expedition|Chansey|72}} from the {{TCG|Sample Set}}
* {{cw|Call for Friends}} and Call for Friend (Japanese: たすけをよぶ ''Call Help'')
* {{cw|Energy Patch}} and Power Patch (Japanese: エネパッチ ''Ene Patch''), the latter English name used by {{TCG ID|Expedition|Pichu|22}} from the Sample Set
* {{cw|Flame Tail}} and Fire Tail (Japanese: ほのおのしっぽ ''Flame Tail'')
* {{cw|Make It Rain}} and Gold Rush (Japanese: ゴールドラッシュ ''Gold Rush'')
* {{cw|Meteor Mash}} and Extra Comet Punch (Japanese: コメットパンチ ''Comet Punch'')
* {{cw|Poisonous Whip}} and Poison Whip (Japanese: どくのムチ ''Poison Whip'')
* {{cw|Reflect}} and Deflector (Japanese: リフレクター ''Reflector'')
* {{cw|Tail Trickery}} and Tail Fan (Japanese:しっぽでまどわす ''Puzzle with Tail'')
* {{cw|Tempt}} and Fascinate (Japanese: ゆうわく ''Allure''), both English names used by different prints of {{TCG ID|Team Rocket|Dark Persian|42}}
 
====Mixed variations====
Some attacks have an overlap of shared names in English and Japanese:
* {{cw|Get Help (ちからをかりる)|Get Help}} (Japanese: ちからをかりる ''Borrow Strength'') and {{cw|Get Help (おてつだい)|Get Help}} (Japanese: おてつだい ''Help''), the latter is also named Assist (Japanese: おてつだい ''Help''), which is unrelated to {{cw|Assist (ねこのて)|Assist}} (Japanese: ねこのて ''Cat's Paw'')
* Electric Shock (Japanese: でんげき ''Electric Attack'') is used by {{TCG ID|Base Set|Electrode|21}} from {{TCG|Base Set}}, with the same English name as {{cw|Electric Shock}} (Japanese: サンダーショック ''Thunder Shock'') and the same Japanese name as {{cw|Thunder Jolt}} (Japanese: でんげき ''Electric Attack'')
* {{cw|Lure (かどわかす)|Lure}} (Japanese: かどわかす ''Kidnap'') and {{cw|Inviting Scent}} (Japanese: さそうかおり ''Invite Aroma''), the latter also previously known as Lure
* {{cw|Metronome}} (Japanese: ゆびをふる ''Wag Finger'') or {{cw|Mini-Metronome}} (Japanese: ちいさくゆびをふる ''Slightly Wag Finger''), except Mini-Metronome (Japanese: ゆびをふる ''Wag Finger'') used by {{TCG ID|Wizards Promo|Togepi|30}} from {{TCG|Wizards Black Star Promos}}


[[Category:TCG]]
{{Project TCG notice}}


== Attack text ==
[[Category:Pokémon Trading Card Game mechanics]]


Many attacks have additional text beyond their name and damage. This text is printed in small black font underneath the cost, name, and damage. The text details additional effects and/or requirements of the attack. The text may alter the amount of damage dealt by the attack. Unless otherwise specified, card text is mandatory.
[[fr:Attaque (JCC)]]

Latest revision as of 01:09, 26 March 2024

Gengar has two attacks: Shadow Room and Poltergeist. Fainting Spell is a Poké-Power, which is not an attack.

Attacks (Japanese: ワザ Move) are skills that a Pokémon card can use in the Pokémon Trading Card Game, which are similar to moves in the video games. Nearly every Pokémon card has at least one attack. During a player's turn, they may use an attack printed on their Active Pokémon. When a player uses an attack, that player's turn ends.

Starting with the X & Y series, the player who goes first cannot use an attack on the first turn.

Pokémon Powers, Poké-Powers, Poké-Bodies, and Abilities are often confused for attacks. However, they are not attacks and, for the most part, do not cause the turn to end.

Game effects

Cost

Most attacks have an attack cost, which is printed as energy symbols to the left of the attack name. A Pokémon card can only use an attack if it has enough Energy attached to it to pay for that attack's cost. Energy only needs to be attached to the Pokémon; unless explicitly stated otherwise, all Energy cards remain attached to a Pokémon after it attacks. The attack cost is printed using energy symbols. For each symbol, the Pokémon must have a corresponding Energy attached to it. Colorless Energy requirements may be fulfilled by any kind of Energy, while all other Energy requirements must be fulfilled by that particular Energy. For example, in order to use an attack with a cost of one Fire Energy and one Colorless Energy, at least one Fire Energy and one of any other Energy must be attached to the attacking Pokémon.

Some attacks have an attack cost of zero, which is indicated by a special symbol. These attacks can be used even if the Pokémon has no Energy attached as a result. These attacks first appeared in Diamond and Pearl and have made reappearances since. In cards from Diamond and Pearl to Call of Legends, the symbol resembles an indentation in the card. Cards from Sun & Moon onward use a symbol resembling an empty bubble. Attacks with costs of zero are strongly associated with Baby Pokémon, Alolan Pokémon, and Hisuian Pokémon.

Name

Mandibuzz has its attacks, damage, and effects printed in white as it's the Darkness type.

Every attack has a name, which is printed in large black text (except for the Darkness type, which is printed in white) to the right of the attack cost. Many effects care about the name of an attack that a Pokémon has, or the name of the attack that was used on a prior turn. Attacks with the same name can have different effects, but are treated identically by effects that care about the attack's name.

Damage

Most attacks deal damage. The amount of damage an attack deals to the opponent's Active Pokémon (the Defending Pokémon) is written to the right of the attack name as a large black or white number, conventionally divisible by 10.

Some attacks do not inflict damage, or deal damage to one or more Benched Pokémon. A select few attacks choose which Pokémon take damage as they are resolved, which may or may not include the opponent's Active Pokémon. In these cases, a damage number is not listed to the right of the attack name.

If a Pokémon uses an attack that deals damage, put a damage counter on any affected Pokémon for each 10 damage the attack does.

Various symbols next to the number indicate whether the damage will vary. These symbols are for distinguishing purposes; the stipulations of the damage variation are defined in the attack text.

Symbol Meaning
+ Indicates an increase in damage, under certain conditions
- Indicates a decrease in damage, under certain conditions
× Indicates the value will be multiplied, under certain conditions
? The amount of damage depends entirely on conditions (e.g. opponent's HP)
(this symbol has not been used since Scizor from the Neo Discovery set)

There are effects that increase or decrease the damage that an attack deals. Attacks that do not deal damage cannot have their damage increased through other effects. Damage changing effects are resolved in the order of:

  • Effects on the player's Active Pokémon
  • Weakness
  • Resistance
  • Effects on the opponent's Pokémon

Text

Attacks often have additional text beyond their name and damage. This text is printed in small black or white font underneath the cost, name, and damage. The text details additional effects and/or requirements of the attack. The text may alter the amount of damage dealt by the attack, or inflict damage to Pokémon that are not the Defending Pokémon. Unless otherwise specified, the effects of attacks are mandatory when using the attack. Many attacks have text where the result of a coin flip is used to determine if an effect will occur. Many attacks can inflict Special Conditions onto Pokémon, which is listed as part of the text. Some attacks have text that causes one or more damage counters to be placed directly onto Pokémon. While this has the same result as dealing damage, the placement of damage counters via effect is not the same as dealing damage.

Weakness and Resistance

Each Pokémon can have a Weakness or Resistance. If a Pokémon is damaged by an attack that is coming from a Pokémon whose Type is that Pokémon's Weakness or Resistance, then the damage is modified accordingly. On the majority of cards, a Weakness causes the attack's damage to be multiplied by 2, and Resistance causes the attack to deal 30 less damage.

During the Diamond & Pearl Series and the Platinum Series, each card had a mathematical operation next to its weakness type. Most cards had a Weakness ranging between +10 and +40, only a select few had a Weakness of +50. All Pokémon SP had a ×2 Weakness, and so did the majority of Pokémon Lv.X. ×2 Weaknesses were rarely used by regular Pokémon. For these cards, the listed mathematical operation is performed when Weakness is applied to an attack's damage. Starting in the HeartGold & SoulSilver Series, cards returned to having ×2 Weakness, but the mathematical operation is still being listed.

From the Diamond and Pearl Series until the Sun & Moon Series, Resistance reduced damage by 20 instead of 30.

Some Pokémon have multiple Weaknesses and/or Resistances. For those Pokémon, an attack only needs to be coming from one such type in order to apply Weakness or Resistance. Some Pokémon also have multiple Types. In those cases, each type will trigger Weakness and Resistance separately.

When Benched Pokémon take damage, Weakness and Resistance are usually not applied. A rare few attacks allow for Weakness and Resistance to affect damage dealt to Benched Pokémon, and some Pokémon Tools grant this effect as well.

Attack names

Spelling variants

Some attacks have had different spellings across certain cards.

Spelling and spacing

These attacks were normally formatted as a single word up until a specific set, usually Black & White. Afterward, they are formatted as two words. This happens to correlate directly with move name changes from Pokémon X and Pokémon Y.

Punctuation

Some attacks differ by their punctuation.

Language comparison

This is a comparison of TCG attacks between languages.

Different names in Japanese

Some attacks have the same name in English but different names in Japanese:

  • Bawl (Japanese: おおごえでなく Cry with Large Voice) and Bawl (Japanese: ごうきゅう Lament)
  • Charge (Japanese: じゅうでん Charge) and Charge (Japanese: たいでん Electrification)
  • Get Help (Japanese: ちからをかりる Borrow Strength) and Get Help (Japanese: おてつだい Help)
  • Helping Hand (Japanese: てだすけ Help) and Helping Hand (Japanese: よいおこない Good Deed)
  • Horrid Pollen (Japanese: いやなかふん Unpleasant Pollen) and Horrid Pollen (Japanese: さいあくかふん Worst Pollen)
  • Hurricane (Japanese: ハリケーン Hurricane) and Hurricane (Japanese: ぼうふう Windstorm)
  • Leaf Tornado (Japanese: グラスミキサー Grass Mixer) and Leaf Tornado (Japanese: リーフトルネード Leaf Tornado)
  • Lightning Wing (Japanese: でんげきのつばさ Electrifying Wing) and Lightning Wing (Japanese: いかずちのつばさ Thunder Wing)
  • Snarl (Japanese: うなる Growl) and Snarl (Japanese: バークアウト Bark Out)
  • Strange Wave (Japanese: みちのはどう Unknown Wave) and Strange Wave (Japanese: ストレンジウェーブ Strange Wave)
  • Water Cannon (Japanese: ウォーターキャノン Water Cannon) and Water Cannon (Japanese: てっぽうみず Water Gun)
  • Wild Blaze (Japanese: ワイルドブレイズ Wild Blaze) and Wild Blaze (Japanese: やまかじ Bush Fire)

Different names in English

Some attacks have the same name in Japanese but different names in English:

  • Bind Wound and Recovery (Japanese: きずをなおす Heal Wound), the latter English name used by the Chansey from the Sample Set
  • Blue Flare and Blue Fire (Japanese: あおいほのお Blue Fire)
  • Dogpile and All-out Tackle (Japanese: みんなでタックル Tackle with Everyone), the latter English name used by the Chansey from the Sample Set
  • Call for Friends and Call for Friend (Japanese: たすけをよぶ Call Help)
  • Energy Patch and Power Patch (Japanese: エネパッチ Ene Patch), the latter English name used by Pichu from the Sample Set
  • Flame Tail and Fire Tail (Japanese: ほのおのしっぽ Flame Tail)
  • Make It Rain and Gold Rush (Japanese: ゴールドラッシュ Gold Rush)
  • Meteor Mash and Extra Comet Punch (Japanese: コメットパンチ Comet Punch)
  • Poisonous Whip and Poison Whip (Japanese: どくのムチ Poison Whip)
  • Reflect and Deflector (Japanese: リフレクター Reflector)
  • Tail Trickery and Tail Fan (Japanese:しっぽでまどわす Puzzle with Tail)
  • Tempt and Fascinate (Japanese: ゆうわく Allure), both English names used by different prints of Dark Persian

Mixed variations

Some attacks have an overlap of shared names in English and Japanese:

  • Get Help (Japanese: ちからをかりる Borrow Strength) and Get Help (Japanese: おてつだい Help), the latter is also named Assist (Japanese: おてつだい Help), which is unrelated to Assist (Japanese: ねこのて Cat's Paw)
  • Electric Shock (Japanese: でんげき Electric Attack) is used by Electrode from Base Set, with the same English name as Electric Shock (Japanese: サンダーショック Thunder Shock) and the same Japanese name as Thunder Jolt (Japanese: でんげき Electric Attack)
  • Lure (Japanese: かどわかす Kidnap) and Inviting Scent (Japanese: さそうかおり Invite Aroma), the latter also previously known as Lure
  • Metronome (Japanese: ゆびをふる Wag Finger) or Mini-Metronome (Japanese: ちいさくゆびをふる Slightly Wag Finger), except Mini-Metronome (Japanese: ゆびをふる Wag Finger) used by Togepi from Wizards Black Star Promos


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.