Arena Trap (Ability)

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Arena Trap ありじごく
Flavor text
Generation III
Prevents fleeing.
Generation IV
Prevents the foe from fleeing.
Generation V
Prevents the foe from fleeing.
Generation VI
Currently unknown
Generation VII
Currently unknown

Arena Trap (Japanese: ありじごく Antlion) is an Ability introduced in Generation III. Three Pokémon have this Ability, all of which are of the Ground-type.


In battle

Arena Trap prevents fleeing or switching out as long as the user remains in battle.

Pokémon rendered immune to Ground-type attacks are immune to Arena Trap. This includes Flying-type Pokémon, Pokémon with Levitate, and Pokémon affected by Magnet Rise or Telekinesis. Likewise, if a Pokémon normally immune to Ground-type attacks is made vulnerable, they will be affected; if the Pokémon is under the effect of Gravity, Smack Down, a move that negates Levitate (such as Gastro Acid or Simple Beam), type change effects that remove Flying-type (such as Soak, Conversion, Camouflage, or Color Change), or a held Iron Ball, it will be unable to escape.

Using Baton Pass or U-turn, or holding a Shed Shell will allow the Pokémon to switch out under all circumstances. Run Away will circumvent its effect in a wild Pokémon battle only.

Outside of battle

From Pokémon Emerald onwards, if the Pokémon with Arena Trap is leading the party, then the wild Pokémon encounter rate is increased to 200%.

Pokémon with Arena Trap

# Pokémon Types First Ability Second Ability Hidden Ability
Diglett Diglett Ground Ground Sand Veil Arena Trap Sand Force
Dugtrio Dugtrio Ground Ground Sand Veil Arena Trap Sand Force
Trapinch Trapinch Ground Ground Hyper Cutter Arena Trap Sheer Force
Please note that this is only 100% accurate to Generation VII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII.

In the anime

None.png Trapinch Arena Trap.png None.png None.png
The user can trap the opponent by digging a large hole.
Pokémon Method
User First Used In Notes
328 Trapinch Trapinch traps the opponent in a big hole.
A wild Trapinch A Rivalry to Gible On! Debut

In other languages

Language Title
Mandarin Chinese 獅蟻 Shīyǐ
France Flag.png French Piège
Germany Flag.png German Auswegslos
Greece Flag.png Greek Παγίδα Αρένας
Italy Flag.png Italian Trappoarena
South Korea Flag.png Korean 개미지옥 Gaemi Jiok
Portugal Flag.png Portuguese Armadilha de Arena
Spain Flag.png Spanish Trampa Arena

Variations of the Ability Magnet Pull
Magnet PullArena TrapShadow Tag
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.