Arena Trap (Ability): Difference between revisions

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* Spanish: '''Trampa arena'''
* Spanish: '''Trampa arena'''


{{AbilityVariations|Magnet Pull|Arena Trap|Shadow Tag|1color={{steel color dark}}|2color={{ground color dark}}|3color={{psychic color dark}}}}
{{Project Moves and Abilities notice}}


{{AbilityVariations|Magnet Pull|Arena Trap|Shadow Tag}}
{{Project Moves and Abilities notice}}
[[Category:Trapping abilities]]
[[Category:Trapping abilities]]
[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities that affect appearance of wild Pokémon]]

Revision as of 05:52, 24 October 2010

Arena Trap ありじごく
Antlion
Flavor text
Generation III
Prevents fleeing.
Generation IV
Prevents the foe from fleeing.
Generation V
Currently unknown
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Arena Trap (Japanese: ありじごく Antlion) is an ability introduced in Generation III. Three Pokémon have this ability, all of which are of the Ground-type.

Effect

In battle

Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee in the next turn. Flying-type Pokémon and Pokémon with Levitate are immune to the effect of this ability. Run Away will also negate its effect, but only in a wild Pokémon battle.

Outside of battle

From Pokémon Emerald onwards, if the Pokémon with Arena Trap is leading the party, then Arena Trap causes wild Pokémon to appear 2 times more often.

Pokémon with Arena Trap

# Pokémon Types First Ability Second Ability Hidden Ability
0050 Diglett Diglett
Ground Ground Sand Veil Arena Trap Sand Power
0051 Dugtrio Dugtrio
Ground Ground Sand Veil Arena Trap Sand Power
0328 Trapinch Trapinch
Ground Ground Hyper Cutter Arena Trap Brute Force
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the anime

Trapinch's ability

Trapinch. Trapinch digs a circular pit underground, hides at the bottom and covers it up. When an opponent steps on the ground above Trapinch, it collapses, revealing Trapinch and causing the opponent to slide down the edges of the pit toward Trapinch. The collapsing ground at the sides of the pit prevent the opponent's escape.

In other languages

  • French: Piège
  • German: Auswegslos
  • Italian: Trappoarena
  • Portuguese: Armadilha de Arena
  • Spanish: Trampa arena
Variations of the Ability Magnet Pull
Magnet PullArena TrapShadow Tag
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.