Arena Trap (Ability): Difference between revisions
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From {{game|Emerald}} onwards, if a Pokémon with Arena Trap is leading the [[party]], then the wild Pokémon encounter rate is increased to 200%. | From {{game|Emerald}} onwards, if a Pokémon with Arena Trap is leading the [[party]], then the wild Pokémon encounter rate is increased to 200%. It shares this trait with {{a|Illuminate}} | ||
==Pokémon with Arena Trap== | ==Pokémon with Arena Trap== |
Revision as of 19:43, 6 May 2013
Arena Trap | ありじごく | ||||||||||||||||||||||||||||||||||||||||
Antlion | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Arena Trap (Japanese: ありじごく Antlion) is an Ability introduced in Generation III. Three Pokémon have this Ability, all of which are of the Ground-type.
Effect
In battle
Arena Trap prevents fleeing or switching out as long as the user remains in battle.
Pokémon rendered immune to Ground-type attacks are immune to Arena Trap. This includes Flying-type Pokémon, Pokémon with Levitate, and Pokémon affected by Magnet Rise or Telekinesis. Likewise, if a Pokémon normally immune to Ground-type attacks is made vulnerable, they will be affected; if the Pokémon is under the effect of Gravity, Smack Down, a move that negates Levitate (such as Gastro Acid or Simple Beam), type change effects that remove Flying-type (such as Soak, Conversion, Camouflage, or Color Change), or a held Iron Ball, it will be unable to escape.
Using Baton Pass or U-turn, or holding a Shed Shell will allow the Pokémon to switch out under all circumstances. Run Away will circumvent its effect in a wild Pokémon battle only.
Outside of battle
From Pokémon Emerald onwards, if a Pokémon with Arena Trap is leading the party, then the wild Pokémon encounter rate is increased to 200%. It shares this trait with Illuminate
Pokémon with Arena Trap
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0050 | Diglett |
Ground | Sand Veil | Arena Trap | Sand Force | ||
0051 | Dugtrio |
Ground | Sand Veil | Arena Trap | Sand Force | ||
0328 | Trapinch |
Ground | Hyper Cutter | Arena Trap | Sheer Force | ||
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The user can trap the opponent by digging a large hole. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Trapinch traps the opponent in a big hole. | |||
A wild Trapinch | A Rivalry to Gible On! | Debut |
In other languages
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Variations of the Ability Magnet Pull | |
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Magnet Pull • Arena Trap • Shadow Tag |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |