Appendix:Yellow walkthrough/Section 9: Difference between revisions

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Take a single step off of the warp tile, and your rival challenges you.
Take a single step off of the warp tile, and your rival challenges you.
 
{| align="center"
If {{p|Eevee}} evolved into {{p|Jolteon}}:
! If {{p|Eevee}} → {{p|Jolteon}}:
{{Party|color={{yellow color}}|headcolor={{blue color light}}|bordercolor={{yellow color dark}}|sprite=Y_Blue2.png|prize={{pdollar}}2600|class=[[Rival]]|name=Blue|game={{v2|Yellow}}|location=[[Silph Co.]]|pokemon=5|
! If {{p|Eevee}} → {{p|Flareon}}:
! If {{p|Eevee}} → {{p|Vaporeon}}:
|-
|{{Party|color={{yellow color}}|headcolor={{blue color light}}|bordercolor={{yellow color dark}}|sprite=Y_Blue2.png|prize={{pdollar}}2600|class=[[Rival]]|name=Blue|game={{v2|Yellow}}|location=[[Silph Co.]]|pokemon=5|
pokemon1={{Pokémon|gen=1|game=Yellow|ndex=028|pokemon=Sandslash|level=38|type1=Ground|move1=Slash|move1type=Normal|move2=Sand-Attack|move2type=Normal|move3=Poison Sting|move3type=Poison|move4=Swift|move4type=Normal}}|
pokemon1={{Pokémon|gen=1|game=Yellow|ndex=028|pokemon=Sandslash|level=38|type1=Ground|move1=Slash|move1type=Normal|move2=Sand-Attack|move2type=Normal|move3=Poison Sting|move3type=Poison|move4=Swift|move4type=Normal}}|
pokemon2={{Pokémon|gen=1|game=Yellow|ndex=064|pokemon=Kadabra|level=35|type1=Psychic|move1=Confusion|move1type=Psychic|move2=Disable|move2type=Normal|move3=Psybeam|move3type=Psychic|move4=Recover|move4type=Normal}}|
pokemon2={{Pokémon|gen=1|game=Yellow|ndex=064|pokemon=Kadabra|level=35|type1=Psychic|move1=Confusion|move1type=Psychic|move2=Disable|move2type=Normal|move3=Psybeam|move3type=Psychic|move4=Recover|move4type=Normal}}|
Line 306: Line 309:
}}
}}


If {{p|Eevee}} evolved into {{p|Flareon}}:
|{{Party|color={{yellow color}}|headcolor={{blue color light}}|bordercolor={{yellow color dark}}|sprite=Y_Blue2.png|prize={{pdollar}}2600|class=[[Rival]]|name=Blue|game={{v2|Yellow}}|location=[[Silph Co.]]|pokemon=5|
{{Party|color={{yellow color}}|headcolor={{blue color light}}|bordercolor={{yellow color dark}}|sprite=Y_Blue2.png|prize={{pdollar}}2600|class=[[Rival]]|name=Blue|game={{v2|Yellow}}|location=[[Silph Co.]]|pokemon=5|
pokemon1={{Pokémon|gen=1|game=Yellow|ndex=028|pokemon=Sandslash|level=35|type1=Ground|move1=Slash|move1type=Normal|move2=Sand-Attack|move2type=Normal|move3=Poison Sting|move3type=Poison|move4=Swift|move4type=Normal}}|
pokemon1={{Pokémon|gen=1|game=Yellow|ndex=028|pokemon=Sandslash|level=35|type1=Ground|move1=Slash|move1type=Normal|move2=Sand-Attack|move2type=Normal|move3=Poison Sting|move3type=Poison|move4=Swift|move4type=Normal}}|
pokemon2={{Pokémon|gen=1|game=Yellow|ndex=064|pokemon=Kadabra|level=35|type1=Psychic|move1=Confusion|move1type=Psychic|move2=Disable|move2type=Normal|move3=Psybeam|move3type=Psychic|move4=Recover|move4type=Normal}}|
pokemon2={{Pokémon|gen=1|game=Yellow|ndex=064|pokemon=Kadabra|level=35|type1=Psychic|move1=Confusion|move1type=Psychic|move2=Disable|move2type=Normal|move3=Psybeam|move3type=Psychic|move4=Recover|move4type=Normal}}|
Line 315: Line 317:
}}
}}


If {{p|Eevee}} evolved into {{p|Vaporeon}}:
|{{Party|color={{yellow color}}|headcolor={{blue color light}}|bordercolor={{yellow color dark}}|sprite=Y_Blue2.png|prize={{pdollar}}2600|class=[[Rival]]|name=Blue|game={{v2|Yellow}}|location=[[Silph Co.]]|pokemon=5|
{{Party|color={{yellow color}}|headcolor={{blue color light}}|bordercolor={{yellow color dark}}|sprite=Y_Blue2.png|prize={{pdollar}}2600|class=[[Rival]]|name=Blue|game={{v2|Yellow}}|location=[[Silph Co.]]|pokemon=5|
pokemon1={{Pokémon|gen=1|game=Yellow|ndex=028|pokemon=Sandslash|level=35|type1=Ground|move1=Slash|move1type=Normal|move2=Sand-Attack|move2type=Normal|move3=Poison Sting|move3type=Poison|move4=Swift|move4type=Normal}}|
pokemon1={{Pokémon|gen=1|game=Yellow|ndex=028|pokemon=Sandslash|level=35|type1=Ground|move1=Slash|move1type=Normal|move2=Sand-Attack|move2type=Normal|move3=Poison Sting|move3type=Poison|move4=Swift|move4type=Normal}}|
pokemon2={{Pokémon|gen=1|game=Yellow|ndex=064|pokemon=Kadabra|level=35|type1=Psychic|move1=Confusion|move1type=Psychic|move2=Disable|move2type=Normal|move3=Psybeam|move3type=Psychic|move4=Recover|move4type=Normal}}|
pokemon2={{Pokémon|gen=1|game=Yellow|ndex=064|pokemon=Kadabra|level=35|type1=Psychic|move1=Confusion|move1type=Psychic|move2=Disable|move2type=Normal|move3=Psybeam|move3type=Psychic|move4=Recover|move4type=Normal}}|
Line 323: Line 324:
pokemon5={{Pokémon|gen=1|game=Yellow|ndex=134|pokemon=Vaporeon|level=40|type1=Water|move1=Water Gun|move1type=Water|move2=Quick Attack|move2type=Normal|move3=Bite|move3type=Normal|move4=Aurora Beam|move4type=Ice}}
pokemon5={{Pokémon|gen=1|game=Yellow|ndex=134|pokemon=Vaporeon|level=40|type1=Water|move1=Water Gun|move1type=Water|move2=Quick Attack|move2type=Normal|move3=Bite|move3type=Normal|move4=Aurora Beam|move4type=Ice}}
}}
}}
 
|}


Once your rival leaves, speak with the Silph employee nearby to get a {{p|Lapras}}, and take the lower warp to the 11th floor.
Once your rival leaves, speak with the Silph employee nearby to get a {{p|Lapras}}, and take the lower warp to the 11th floor.

Revision as of 19:08, 12 January 2010

Saffron City

File:Saffronrby.PNG
Saffron City

City Under Siege

Team Rocket's operation has led them to Saffron City, and Silph Co was a perfect target. With those criminals around, the residents have been confined to their homes while the Silph employees are being held hostage. There is still a strong Rocket presence here, so gather a strong team and infiltrate the company.

Mr. Psychic

For how large it is, Saffron City is pretty dull. Besides the Poké Center and Poké Mart, there are only two other places that you can visit before driving the Rockets out of town. Visit Mr. Psychic's house in the southeast to get TM29 (Psychic).

Fighting Dojo

One of Saffron's major attractions is that there are two Gyms here, not one. Located right next door to the official Saffron Gym, the Fighting Dojo is an optional challenge, and while you don't receive a badge from defeating the Trainers inside, you'll get something just as good: a rare Pokémon. After you defeat the Karate Master, he'll offer you a choice of two Template:Type2s - the hard-kicking Hitmonlee, or the piston-punching Hitmonchan.


Liberate Silph Co!

Now that you've cleared Pokémon Tower, the guard outside Silph Co. is gone. The company uses warp tiles to allow their employees to quickly move around the building, which create a giant maze between you and Giovanni.
The objective is to reach the top floor and rescue the Silph president from Giovanni. If you know how to get there, you can avoid most of the 31 Trainer battles here (and the money and EXP that goes with it), beat the boss, and collect the items without opposition. When you need to heal, either leave for the Poké Center or look for the woman in the southwest corner of the 9th floor.

1F

The lobby is totally deserted, so take the stairs in the back to 2F.

2F

The electronic doors are shut tight, so step on either warp tile to teleport to 8F.


8F

Clear out the Rockets here, then take the elevator to 3F.


3F

Stepping out of the elevator, take the warp near the stairs back to the 2nd floor, and talk to the woman to get TM36 (Selfdestruct) before warping back to 3F.
Back on the 3rd floor, fight the lone Rocket and take the warp in the southwest corner to a locked room on the 5th floor. Grab the TM09 (Take Down) and warp back. Take the stairs to the fourth floor.


4F

Beat the Rockets here, and climb to the 5th floor.


5F

Beat the Rocket and Scientist near the north wall, and follow the hallway to the south, where you'll find a Rocket next to a warp. Defeat the Rocket, step on the warp, and warp right back to 5F. Walk down and follow the narrow path to the right, where you'll find the Card Key, which unlocks all of the electronic doors in the building. Go left past the Rocket, and open the door to the northwest room for a Protein. Get up to 6F.


6F

Open the door past the Scientist for an HP Up and an X Accuracy. Head up to 7F.


7F

Use the Card Key to open the nearest door and grab TM03 (Swords Dance). You can battle the grunt on the other side of the door near the TM, but the nearby warp only leads back to 5F. After battling the Rocket along the north wall (next to the counter), walk to the left you'll see your rival loitering in the next room - looks like he's waiting for you again. Follow the narrow hallway south to the area with a Scientist, grab the Calcium, and head up two flights of stairs to reach 9F (since you've already cleared out 8F).


9F

By now, your team is probably running out of energy. After beating the Rocket grunt, open the door nearby and talk to the woman near the beds. To thank you for your efforts, she'll heal your team to full health. Beat the second Rocket but ignore the warp, and take the stairs to 10F.


10F

There are only two battles here, but make sure to grab the Carbos, Rare Candy, and TM26 (Earthquake) from the southwest room. Take the stairs to 11F for a quick grunt battle.


11F (east)

Beat the lone grunt here, then take the elevator down to 3F.


3F

If you haven't already, use the Card Key on the door in the center of the room. Open the locked door beyond that, beat the Scientist, and grab the Hyper Potion behind him. Take the warp on the other side of the wall from the Scientist. You'll find yourself on the 7th floor again; get ready to face your rival!


7F

Take a single step off of the warp tile, and your rival challenges you.

If EeveeJolteon: If EeveeFlareon: If EeveeVaporeon:






Once your rival leaves, speak with the Silph employee nearby to get a Lapras, and take the lower warp to the 11th floor.

11F (west)

One last battle stands between you and Giovanni.




Make sure your team is at full health, so take a trip to the Poké Center or the woman on 9F.
Open the door with the Card Key, and get ready for battle!




Now that you've sent Giovanni running, the Team Rocket's hold on Silph Co. is broken. The president is so thrilled that you've saved his company that he'll reward you with the Master Bal prototype, a version of Poké Ball that catches any Pokémon without fail.
With the Rockets gone, you are free to collect any leftover items sitting around the building. Stop by the 4th floor, and check the west room for a Full Heal, Max Revive, and Escape Rope. You're also free to challenge the Saffron Gym.

Saffron Gym

SAFFRON CITY
POKéMON GYM
LEADER: SABRINA
The Master of
Psychic Pokémon!

The Saffron Gym is a haven for Template:Type2s, and Template:Type2s are their worst nightmare. Bring a strong insect like Parasect or Butterfree and they will only take 1/2-damage from Sabrina's psychic offensive. Her team's defenses are weak, so attack with physical moves like Earthquake or Body Slam, and this battle shouldn't be too tough.




Sabrina award you the Marsh Badge, signifying her defeat. This badge commands obedience from all Pokémon up to Lv 70. She also gives you TM46 (Psywave) as a gift.
With 5 badges, the next stop is Fuchsia City to the south, where you'll finally find HM03 (Surf) and HM04 (Strength). There are two ways to get to Fuchsia; either head south from Lavender Town, or west from Celadon City. The western path is where HM02 (Fly) is found, and the Super Rod is found on the eastern path. For now, go west through Celadon City to Route 16.


← Part 8 Celadon City, Celadon Gym, Rocket Hideout, Pokémon Tower
Yellow
walkthrough
Routes 16, 17 and 18, Fuchsia City, Fuchsia Gym, Safari Zone Part 10 →


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