Appendix:Yellow walkthrough/Section 4

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Cerulean City

Cerulean City

You've made it to Cerulean City... and now you're stuck. You won't be able to leave the city until you beat Misty at the Gym, and your rival on the bridge leading north to Route 24.

A Rare Addition

In the house next to the Pokémon Center is a girl who cares for injured Pokémon. She's nursed this Bulbasaur back to health, but now it needs a good Trainer to raise it properly.

Pokémon Games Location Levels Rate
Gift Pokémon
Bulbasaur Bulbasaur
R B Y
Gift Gift
10 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Gym Badge Man

In the northwest house is a man who will explain every effect of the eight Indigo League Gym Badges.

Bike Shop

Finally, you can move faster than on foot - but too bad the price tag is a whopping $1,000,000! Your wallet can't carry that much cash, so you'll have to track down a Bike Voucher somewhere...

Something Shady

You won't be able to enter the house behind the Gym just yet, since it is blocked off by a police officer. It seems that Team Rocket is looking for trouble again, having stolen a valuable item from the people living here. After you visit the Sea Cottage to the northeast of the city, you'll be able to enter the home (and exit through a hole in the back wall to leave the city).

Cerulean Gym

Cerulean Gym

CERULEAN CITY
POKéMON GYM
LEADER: MISTY
The Tomboyish
Mermaid!

The Cerulean Gym specializes in Water-type Pokémon, so Grass- and Electric-type attacks will work wonders. This should be one of the easiest Gym battles of the game, considering that you now have the Grass/Poison-type Bulbasaur, and of course, the Electric-type Pikachu. Attack with a few thunderbolts and a Vine Whip or two, and your battle with Misty will be over quickly.

Cerulean Gym
The Cascade Badge





Now that you've won the Cascade Badge, all of your Pokémon up to level 30 will always obey you in battle (even those you got in a trade), and you can now use Cut outside of battle (once you find HM01). Misty also presents you with TM11 (BubbleBeam) as a prize. Heal up and head north to Route 24.

Route 24

Route 24

As soon as you head for "Nugget Bridge", your rival appears. He taunts you like usual, and then it's time for the second rival battle!




After you beat him, there are sixteen Trainers between Cerulean City and the Sea Cottage; luckily you can backtrack to the Poké Center to heal up as necessary. Once you manage to beat all five Trainers on the bridge (and the Rocket grunt in disguise), you'll get a Nugget (worth $5,000) for your efforts!


Now that you've gotten past the bridge, you can turn left and battle a Jr. Trainer♂ hiding in the tall grass. After that, talk to the guy on the northern hill. He thinks that he should just release his Charmander because he is no good at raising Pokémon. Agree to take good care of it, and it's yours! Don't forget to pick up the TM45 (Thunder Wave) nearby. Thunder Wave is a non-damaging move, but causes paralysis, which is helpful when trying to capture new Pokémon. Turn east towards Route 25.

Route 25

Route 25

Nine Trainers line the trees on the way to the Sea Cottage.

When you see the Trainer standing in a line of trees with an item on the ground behind him, make sure to be at least three spaces away from him when you cross his line of sight. Since you can't cut down the tree yet to get the item, you'll have to lure him out to battle you. After that battle, you can pick up the TM19 (Seismic Toss) that was blocked off. Seismic Toss inflicts damage equal to the user's level, regardless of the combatants' Attack or Defense.


Sea Cottage

Bill's got a problem - he screwed up an experiment and combined his DNA with that of a Pokémon! It's not permanent though, so when he steps into the machine, activate his PC to help him out. Once he's human again, he gives you an S.S. Ticket as thanks. This ticket lets you board the luxury cruise ship, the S.S. Anne, that's docked in Vermilion City's harbor. Vermilion City is also the location of the third Gym. Before you leave Cerulean Cape, step outside of Bill's house... and walk right back inside. Check out his PC to view his favorite Pokémon, the Eevee family. This gives you three new pages of data in your Pokédex, not counting Eevee. Now take the shortcut south of the cottage to backtrack to Cerulean City.


Cerulean City

Stop in the Poké Center if needed, then get ready to hit the road again.

Now that the police officer has moved out of the way, you can finally enter the home that was ransacked by the Rockets. Besides the obvious signs of a break-in, the intruder also left a gaping hole in the wall as an escape route. Step through the hole, and get ready to battle.

Trainer Pokémon
Team Rocket Grunt
Team Rocket Grunt
Reward: $510
Machop Machop Lv.17
No item
Drowzee Drowzee Lv.17
No item
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.


Once you've shown that Rocket grunt that you're no pushover, he gives up the TM28 (Dig) before running off. A handy TM, since using it in a cave lets you return to the entrance. Now it's time to head south — you've got a ship to catch.


Route 5

Route 5

The tall grass here is home to a few new Pokémon. An Abra is always quick to teleport away, meaning that you'll need to be even faster to prevent that. It's a good idea to have a Jigglypuff sing it to sleep, or have Pikachu paralyze it with Thunder Wave, before throwing a Poké Ball.

You can't get through the gate to Saffron City yet, so take the Cerulean-Vermilion Underground to Route 6. The woman at the northern exit will offer to trade her Machoke for your Cubone if you're interested. Machoke will then evolve into Machamp when traded.


Pokémon Daycare

Having trouble getting your weaker team members into battle for experience? Then you've come to the right place! The man inside will accept one of your Pokémon at a time to raise for you while you're away. Whatever you choose to leave with him will gain 1 experience point for every step you take (if you bought the $500 Magikarp near Mt. Moon, this is a good way to raise it). The downside is that he'll make any decisions for you — he may delete a move you like, or ignore a new move altogether. He will charge you $100 for every level your Pokémon gained to return it.


← Part 3 Pewter City, Pewter Gym, Route 3, Mt. Moon, Route 4
Yellow
walkthrough
Route 6, Vermilion City, S.S. Anne, Vermilion Gym Part 5 →


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