Appendix:Yellow walkthrough/Section 4: Difference between revisions

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[[File:Cerulean City RBY.png|thumb|300px|Cerulean City]]
[[File:Cerulean City RBY.png|thumb|300px|Cerulean City]]


You've made it to Cerulean City... and now you're stuckYou won't be able to leave the city until you beat Misty at the Gym, and [[Blue (game)|your rival]] on the bridge leading north to {{rt|24|Kanto}}.
[[Cerulean City]] is a peaceful seaside city located in the north-central part of [[Kanto]]Places of interest include the [[Miracle Cycle|Bike Shop]], [[Cerulean Gym]], and [[Cerulean Cave|a mysterious cave]] on the edge of town.


=== A Rare Addition ===
{| class="expandable" align="center" style="background: #3F9BBC; {{roundy}}; border: 5px solid #7FBCD2;"
In the house next to the Pokémon Center is a girl who cares for injured Pokémon. She's nursed this {{p|Bulbasaur}} back to health, but now it needs a good Trainer to raise it properly.
|- align="center"
 
! Available Pokémon
{| align="center"
|-
|
{{catch/header|water|no}}
{{catch/div|water|Gift Pokémon}}
{{catch/entry1|001|Bulbasaur|no|no|yes|Gift|10|One|type1=Grass|type2=Poison}}
{{catch/footer|water}}
|}
{| class="expandable" align="center" style="background: #3F9BBC; {{roundy}}; border: 5px solid #7FBCD2;"
|- align="center"
! Items
|-
|
|
{{Catch/header|water|no}}
{{itlisth|water}}
{{Catch/div|water|Gift Pokémon}}
{{itemlist|Rare Candy|In the backyard of the Gym Badge man's house (hidden)|Y=yes|display={{DL|Vitamin|Rare Candy}}}}
{{Catch/entry1|001|Bulbasaur|no|no|yes|Gift|10|One|type1=Grass|type2=Poison}}  
{{itemlist|TM Water|From Misty after defeating her|Y=yes|display={{TM|11|BubbleBeam}}}}
{{Catch/footer|water}}
{{itemlist|TM Ground|From the Rocket Grunt behind the burgled house|Y=yes|display={{TM|28|Dig}}}}
{{itlistfoot|water}}
|}
|}


=== A Rare Addition ===
In the house next to the Pokémon Center is a girl who cares for injured Pokémon.  She has nursed a {{p|Bulbasaur}} back to health, but now it needs a good Trainer to raise it properly.


=== Gym Badge Man ===
=== Gym Badge Man ===
In the northwest house is a man who will explain every effect of the eight {{DL|Badge|Indigo League}} [[Badge|Gym Badges]].
In the northwest house is a man who will explain the effects of the eight [[Badge|Gym Badges]].  The first five badges enable the use of [[HM]] moves in the field.  Four badges increase a certain stat during battle, raising each respective skill to 112.5% of the normal value.  The four other badges ensure a Pokémon's obedience during battle.
 
{| style="background: #3F9BBC; {{roundy}}; border: 2px solid #007BA7;" colspan="3" cellspacing="2" cellpadding="4"
|-
! colspan="2" style="background: #7FBCD2; {{roundytl|5px}};" | Badge
! style="background: #7FBCD2;" | Effect
! colspan="2" style="background: #7FBCD2;" | Badge
! style="background: #7FBCD2; {{roundytr|5px}};" | Effect
|- style="background: #FFFFFF;"
| align="center" | [[File:Boulder Badge.png|20px|Boulder Badge]]
| align="center" | {{badge|Boulder}}
| align="center" | Increases {{stat|Attack}};<br>Allows {{m|Flash}} in the field
| align="center" | [[File:Soul Badge.png|20px|Soul Badge]]
| align="center" | {{badge|Soul}}
| align="center" | Increases {{stat|Defense}};<br>Allows {{m|Surf}} in the field
|- style="background: #FFFFFF;"
| align="center" | [[File:Cascade Badge.png|20px|Cascade Badge]]
| align="center" | {{badge|Cascade}}
| align="center" | Ensures obedience up to level 30;<br>Allows {{m|Cut}} in the field
| align="center" | [[File:Marsh Badge.png|20px|Marsh Badge]]
| align="center" | {{badge|Marsh}}
| align="center" | Ensures obedience up to level 70
|- style="background: #FFFFFF;"
| align="center" | [[File:Thunder Badge.png|20px|Thunder Badge]]
| align="center" | {{badge|Thunder}}
| align="center" | Increases {{stat|Speed}};<br>Allows {{m|Fly}} in the field
| align="center" | [[File:Volcano Badge.png|20px|Volcano Badge]]
| align="center" | {{badge|Volcano}}
| align="center" | Increases {{stat|Special}}
|- style="background: #FFFFFF;"
| align="center" | [[File:Rainbow Badge.png|20px|Rainbow Badge]]
| align="center" | {{badge|Rainbow}}
| align="center" | Ensures obedience up to level 50;<br>Allows {{m|Strength}} in the field
| align="center" | [[File:Earth Badge.png|20px|Earth Badge]]
| align="center" | {{badge|Earth}}
| align="center" | Ensures obedience up to level 100
|- style="background: #FFFFFF;"
| colspan="6" style="background: #7FBCD2; {{roundybottom|5px}};" |
|}
 


=== Bike Shop ===
=== Bike Shop ===
Finally, you can move faster than on foot - but too bad the price tag is a whopping {{PDollar}}1,000,000!  Your wallet can't carry that much cash, so you'll have to track down a {{DL|List of key items in Generation I|Bike Voucher}} somewhere...
The [[Miracle Cycle|Bike Shop]] has bicycles for sale, but the price is a whopping {{PDollar}}1,000,000!  You can't carry that much cash, so it seems that you are out of luck for now.


=== Something Shady ===
=== Something Shady ===
You won't be able to enter the house behind the Gym just yet, since it is blocked off by a police officer.  It seems that [[Team Rocket]] is looking for trouble again, having stolen a valuable [[TM28|item]] from the people living here.  After you visit the Sea Cottage to the northeast of the city, you'll be able to enter the home (and exit through a hole in the back wall to leave the city).
The house behind the Gym is blocked off by a police officer.  It seems that [[Team Rocket]] has stolen [[TM28|a valuable item]] from the people living here.  Nothing can be done about this now, so set your sights on the Gym.


=== Cerulean Gym ===
=== Cerulean Gym ===
Line 31: Line 84:
{{sign|RBY|footer}}
{{sign|RBY|footer}}


The [[Cerulean Gym]] specializes in {{type|Water}} Pokémon, so {{t|Grass}}- and {{type|Electric}} attacks will work wonders.  This should be one of the easiest Gym battles of the game, considering that you now have the {{t|Grass}}/{{type|Poison}} {{p|Bulbasaur}}, and of course, the {{type|Electric}} {{p|Pikachu}}.  Attack with a few {{m|thunderbolt}}s and a {{m|Vine Whip}} or two, and your battle with [[Misty]] will be over quickly.
The [[Cerulean Gym]] specializes in {{type|Water}} Pokémon, so {{t|Grass}}- and {{type|Electric}} attacks will work wonders.  This will likely be one of the easiest Gyms to defeat, as you have both {{p|Pikachu}} and {{p|Bulbasaur}} on your teamWith moves like {{m|ThunderShock}} and {{m|Vine Whip}} at your disposal, you should have little trouble winning your second badge.


{| align="center"
{| align="center"
|- align="center" valign="top"
|- align="center" valign="top"
|  
|  
{| align="center" style="background: #{{water color}}; {{roundy|10px}} border: 5px solid #{{water color light}};"
{| align="center" style="background: #{{water color}}; {{roundy}} border: 5px solid #{{water color light}};"
|- align="center"
|- align="center"
! Cerulean Gym <br> [[File:Cascade Badge.png|35px|The Cascade Badge]] <br><br>
! Cerulean Gym <br> [[File:Cascade Badge.png|35px|The Cascade Badge]] <br><br>
|-  
|-  
|  
|  
{| align="center" class="expandable" style="background: #{{water color}}; {{roundy|10px}} border: 5px solid #{{water color light}};"
{| align="center" class="expandable" style="background: #{{water color}}; {{roundy}} border: 5px solid #{{water color light}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
Line 57: Line 110:
{| align="center" style="background: #{{water color}};"
{| align="center" style="background: #{{water color}};"
|
|
{{Party|color={{water color}}|bordercolor={{water color dark}}|headcolor={{water color light}}|sprite=Spr Y Misty.png|prize={{PDollar}} 2079|class=Leader|name={{color2|000000|Misty}}|game=Y|location=Cerulean Gym|pokemon=2|
{{Party|color={{water color}}|bordercolor={{water color dark}}|headcolor={{water color light}}
pokemon1={{Pokémon/1|ndex=120|pokemon=Staryu|game=Yellow|type1=Water|level=18|
|sprite=Spr Y Misty.png
move1=Tackle|move1type=Normal|move2=Water Gun|move2type=Water}}|
|prize={{PDollar}}2079
pokemon2={{Pokémon/1|ndex=121|pokemon=Starmie|game=Yellow|type1=Water|type2=Psychic|level=21|
|class=Leader|name={{color2|000000|Misty}}
move1=Tackle|move1type=Normal|move2=Water Gun|move2type=Water|move3=Harden|move3type=Normal|move4=BubbleBeam|move4type=Water}}
|game=Y|location=Cerulean Gym
|pokemon=2
 
|pokemon1={{Pokémon/1|game=Yellow
|ndex=120|pokemon=Staryu
|type1=Water
|level=18
|move1=Tackle|move1type=Normal
|move2=Water Gun|move2type=Water}}
 
|pokemon2={{Pokémon/1|game=Yellow
|ndex=121|pokemon=Starmie
|type1=Water|type2=Psychic
|level=21
|move1=Tackle|move1type=Normal
|move2=Water Gun|move2type=Water
|move3=Harden|move3type=Normal
|move4=BubbleBeam|move4type=Water}}
}}
}}
|}
|}
Line 68: Line 138:




Defeated, [[Misty]] awards you the {{badge|Cascade}}, which ensures obedience from all of your Pokémon, even those you got in a trade.  It also enables the use of {{m|Cut}} outside of battle.  Misty then presents you with {{TM|11|BubbleBeam}} as a prize.


Now that you've won the {{badge|Cascade}}, all of your Pokémon up to level 30 will always obey you in battle (even those you got in a trade), and you can now use {{m|Cut}} outside of battle (once you find [[HM01]]).  Misty also presents you with {{TM|11|BubbleBeam}} as a prize.  Heal up and head north to Route 24.
Rest up and head north to {{rt|24|Kanto}}.


== Route 24 ==
== Route 24 ==
[[File:Kanto Route 24 RBY.png|thumb|Route 24]]
[[File:Kanto Route 24 RBY.png|thumb|150px|right|Route 24]]


As soon as you head for "Nugget Bridge", your rival appears.  He taunts you like usual, and then it's time for the second rival battle!
As soon as you head for Nugget Bridge, {{ga|Blue|your rival}} appears.  He taunts you like usual before challenging you to another battle.


{| align="center"
{| align="center"
|
|
{{Party
{{Party|color={{blue color}}|headcolor={{blue color light}}|bordercolor={{blue color dark}}
|color={{blue color}}
|headcolor={{blue color light}}
|bordercolor={{blue color dark}}
|sprite=Spr Y Blue 1.png
|sprite=Spr Y Blue 1.png
|prize={{PDollar}}595
|prize={{PDollar}}595
|class=Rival
|class=Rival|name={{color2|000000|Blue (game)|Blue}}
|name={{color2|000000|Blue (game)|Blue}}
|game=Y|location=Cerulean City
|game=Y
|location=Cerulean City
|pokemon=4
|pokemon=4
|pokemon1={{Pokémon/1
 
|game=Yellow
|pokemon1={{Pokémon/1|game=Yellow
|ndex=021
|ndex=021|pokemon=Spearow
|pokemon=Spearow
|type1=Normal|type2=Flying
|level=18
|level=18
|move1=Peck|move1type=Flying
|move2=Growl|move2type=Normal
|move3=Leer|move3type=Normal
|move4=Fury Attack|move4type=Normal}}
|pokemon2={{Pokémon/1|game=Yellow
|ndex=027|pokemon=Sandshrew
|type1=Ground
|level=15
|move1=Scratch|move1type=Normal
|move2=Sand-Attack|move2type=Normal}}
|pokemon3={{Pokémon/1|game=Yellow
|ndex=019|pokemon=Rattata
|type1=Normal
|type1=Normal
|type2=Flying
|move1=Peck
|move1type=Flying
|move2=Growl
|move2type=Normal
|move3=Leer
|move3type=Normal
|move4=Fury Attack
|move4type=Normal}}
|pokemon2={{Pokémon/1
|game=Yellow
|ndex=027
|pokemon=Sandshrew
|level=15
|type1=Ground
|move1=Scratch
|move1type=Normal
|move2=Sand-Attack
|move2type=Normal}}
|pokemon3={{Pokémon/1
|game=Yellow
|ndex=019
|pokemon=Rattata
|level=15
|level=15
|move1=Tackle|move1type=Normal
|move2=Tail Whip|move2type=Normal
|move3=Quick Attack|move3type=Normal
|move4=Hyper Fang|move4type=Normal}}
|pokemon4={{Pokémon/1|game=Yellow
|ndex=133|pokemon=Eevee
|type1=Normal
|type1=Normal
|move1=Tackle
|move1type=Normal
|move2=Tail Whip
|move2type=Normal
|move3=Quick Attack
|move3type=Normal
|move4=Hyper Fang
|move4type=Normal}}
|pokemon4={{Pokémon/1
|game=Yellow
|ndex=133
|pokemon=Eevee
|level=17
|level=17
|type1=Normal
|move1=Tackle|move1type=Normal
|move1=Tackle
|move2=Tail Whip|move2type=Normal
|move1type=Normal
|move3=Sand-Attack|move3type=Normal}}
|move2=Tail Whip
|move2type=Normal
|move3=Sand-Attack
|move3type=Normal}}
}}
}}
|}
|}




After you beat him, there are sixteen Trainers between [[Cerulean City]] and the [[Cerulean Cape|Sea Cottage]]; luckily you can backtrack to the Poké Center to heal up as necessary.  Once you manage to beat all five Trainers on the bridge (and the Rocket grunt in disguise), you'll get a {{DL|Valuable item|Nugget}} (worth {{PDollar}}5,000) for your efforts!
After he runs off, there are sixteen Trainers between [[Cerulean City]] and the [[Cerulean Cape|Sea Cottage]]; luckily you can backtrack to the Pokémon Center to heal up as necessary.  When you beat the five Trainers on the bridge, a disguised [[Team Rocket]] Grunt tries to get you to join the organization.  He attacks when you decline his offer, but gives up a valuable {{DL|Valuable item|Nugget}} when you defeat him.


{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
|-  
|-  
|  
|  
{{Trainerheader}}
{{Trainerheader|land}}
{{Trainerentry|Spr RG Bug Catcher.png|Bug Catcher||140|2|010|Caterpie||14||013|Weedle||14||}}
{{Trainerentry|Spr RG Bug Catcher.png|Bug Catcher||140|2|010|Caterpie||14||013|Weedle||14||}}
{{Trainerdiv}}
{{Trainerdiv|land}}
{{Trainerentry|Spr RG Lass.png|Lass||210|2|016|Pidgey||14||029|Nidoran♀||14||}}
{{Trainerentry|Spr RG Lass.png|Lass||210|2|016|Pidgey||14||029|Nidoran♀||14||}}
{{Trainerdiv}}
{{Trainerdiv|land}}
{{Trainerentry|Spr RG Youngster.png|Youngster||210|3|019|Rattata||14||023|Ekans||14||041|Zubat||14||}}
{{Trainerentry|Spr RG Youngster.png|Youngster||210|3|019|Rattata||14||023|Ekans||14||041|Zubat||14||}}
{{Trainerdiv}}
{{Trainerdiv|land}}
{{Trainerentry|Spr RG Lass.png|Lass||240|2|016|Pidgey||16||029|Nidoran♀||16||}}
{{Trainerentry|Spr RG Lass.png|Lass||240|2|016|Pidgey||16||029|Nidoran♀||16||}}
{{Trainerdiv}}
{{Trainerdiv|land}}
{{Trainerentry|Spr RG Jr Trainer M.png|Jr. Trainer||360|1|056|Mankey||18||}}
{{Trainerentry|Spr RG Jr Trainer M.png|Jr. Trainer||360|1|056|Mankey||18||}}
{{Trainerdiv}}
{{Trainerdiv|land}}
{{Trainerentry|Spr RG Rocket.png|Rocket||450|2|023|Ekans||15||041|Zubat||15||}}
{{Trainerentry|Spr RG Rocket.png|Rocket||450|2|023|Ekans||15||041|Zubat||15||}}
{{Trainerdiv}}
{{Trainerdiv|land}}
{{Trainerentry|Spr RG Jr Trainer M.png|Jr. Trainer||280|2|019|Rattata||14||023|Ekans||14||}}
{{Trainerentry|Spr RG Jr Trainer M.png|Jr. Trainer||280|2|019|Rattata||14||023|Ekans||14||}}
{{Trainerfooter|land|I}}
{{Trainerfooter|land|I}}
|}
|}
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
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{{catch/entry1|004|Charmander|no|no|yes|Gift|10|Only one|type1=Fire}}
{{catch/entry1|004|Charmander|no|no|yes|Gift|10|Only one|type1=Fire}}
{{catch/footer|land}}
{{catch/footer|land}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Items
|-
|
{{itlisth|land}}
{{itemlist|Nugget|From the disguised Rocket Grunt|Y=yes|display={{DL|Valuable item|Nugget}}}}
{{itemlist|TM Electric|On the hill to the north of the bridge|Y=yes|display={{TM|45|Thunder Wave}}}}
{{itlistfoot|land}}
|}
|}




Now that you've gotten past the bridge, you can turn left and battle a Jr. Trainer♂ hiding in the tall grass.  After that, talk to the guy on the northern hill.  He thinks that he should just release his {{p|Charmander}} because he is no good at raising Pokémon.  Agree to take good care of it, and it's yours!  Don't forget to pick up the {{TM|45|Thunder Wave}} nearby.  Thunder Wave is a non-damaging [[move]], but causes {{status|paralysis}}, which is helpful when trying to capture new Pokémon.  Turn east towards {{rt|25|Kanto}}.
There is a guy on the hill who thinks that he should release his {{p|Charmander}} because he is no good at raising Pokémon.  Agree to take good care of it and it's yours!  Pick up {{TM|45|Thunder Wave}} before leaving; this non-damaging move causes {{status|paralysis}}, which can be useful when catching new Pokémon.


{{-}}
== Route 25 ==
== Route 25 ==
[[File:Kanto Route 25 RBY.png|thumb|500px|Route 25]]
[[File:Kanto Route 25 RBY.png|thumb|400px|Route 25]]
 
Nine Trainers line the trees on the way to the Sea Cottage.


When you see the Trainer standing in a line of trees with an item on the ground behind him, make sure to be at least three spaces away from him when you cross his line of sight.  Since you can't {{m|cut}} down the tree yet to get the item, you'll have to lure him out to battle you.  After that battle, you can pick up the {{TM|19|Seismic Toss}} that was blocked off.  Seismic Toss inflicts damage equal to the user's level, regardless of the combatants' {{stat|Attack}} or {{stat|Defense}}.
There are nine more Trainers to fight on your way to the cape.  One of them is standing in a line of trees, and you'll need to lure him out with a battle to reach the {{TM|19|Seismic Toss}} lying behind him{{m|Seismic Toss}} can be helpful against durable Pokémon because it inflicts damage equal to the user's level, regardless of the combatants' {{stat|Attack}} or {{stat|Defense}}.


{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
Line 218: Line 275:
{{trainerfooter|land|I}}
{{trainerfooter|land|I}}
|}
|}
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
Line 231: Line 288:
{{catch/footer|land}}
{{catch/footer|land}}
|}
|}
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
|- align="center"
! Items
! Items
|-  
|-  
|  
|  
{{itlisth}}
{{itlisth|land}}
{{itemlist|TM Fighting|Beyond the tree line|Y=yes|display={{TM|19|Seismic Toss}}}}
{{itemlist|TM Fighting|Behind the tree line|Y=yes|display={{TM|19|Seismic Toss}}}}
{{itemlist|Elixir|In the northwest part of the tree maze (hidden)|Y=yes|display={{DL|Ether|Elixir|Elixer}}}}
{{itemlist|Elixir|Northwest part of the tree maze (hidden)|Y=yes|display={{DL|Ether|Elixir|Elixer}}}}
{{itlistfoot}}
{{itemlist|Ether|On the fence next to Bill's house (hidden)|Y=yes}}
{{itemlist|S.S. Ticket|Reward from Bill for returning him to normal|Y=yes|display={{DL|List of key items in Generation I|S.S. Ticket}}}}
{{itlistfoot|land}}
|}
|}




 
[[File:Sea Cottage interior RBY.png|thumb|right|Bill as a Pokémon]]
=== Sea Cottage ===
=== Sea Cottage ===
[[Bill]]'s got a problem - he screwed up an experiment and combined his DNA with that of a Pokémon!  It's not permanent though, so when he steps into the machine, activate his PC to help him outOnce he's human again, he gives you an {{DL|List of key items in Generation I|S.S. Ticket}} as thanks.  This ticket lets you board the luxury cruise ship, the [[S.S. Anne]], that's docked in [[Vermilion City]]'s harbor.  Vermilion City is also the location of the third Gym.  Before you leave [[Cerulean Cape]], step outside of Bill's house... and walk right back inside.  Check out his PC to view his favorite Pokémon, the {{p|Eevee}} family.  This gives you three new pages of data in your [[Pokédex]], not counting Eevee.  Now take the shortcut south of the cottage to backtrack to Cerulean City.
The Sea Cottage on [[Cerulean Cape]] belongs to [[Bill]], a famous Pokémon researcher.  His latest experiment has gone wrong, and his DNA was combine with that of a Pokémon!  He asks for your help, so when he steps into the machine, activate the program on his PC to return him to normalAs thanks, he gives you an {{DL|List of key items in Generation I|S.S. Ticket}}.  This ticket lets you board the [[S.S. Anne|luxury cruiseliner]] that is docked in [[Vermilion City]], which also happens to be the location of the third Gym.  Before leaving the cape, re-enter the cottage and check out Bill's PC to view his favorite Pokémon, the [[Eeveelutions|Eevee family]].  This adds {{p|Vaporeon|three}} {{p|Jolteon|new}} {{p|Flareon|pages}} to your Pokédex.
 


{{-}}
== Cerulean City ==
== Cerulean City ==
Stop in the Poké Center if needed, then get ready to hit the road again.
Back in {{ci|Cerulean}}, you'll see that the officer blocking the burgled house has move out of the way.  Inside lie obvious signs of a break-in, including muddy footprints, overturned plants, and a gaping hole in the wall that was used as an escape route.  Step through the hole to find the thief.
 
Now that the police officer has moved out of the way, you can finally enter the home that was ransacked by the [[Team Rocket|Rockets]]Besides the obvious signs of a break-in, the intruder also left a gaping hole in the wall as an escape route.  Step through the hole, and get ready to battle.


{| align="center"
{| align="center"
Line 257: Line 314:
{{trainerheader|road}}
{{trainerheader|road}}
{{trainerentry|Spr RG Rocket.png|Team Rocket|Grunt|510|2|066|Machop||17||096|Drowzee||17|}}
{{trainerentry|Spr RG Rocket.png|Team Rocket|Grunt|510|2|066|Machop||17||096|Drowzee||17|}}
{{trainerfooter|road}}
{{trainerfooter|road|no}}
|}
|}




Once you've shown that Rocket grunt that you're no pushover, he gives up the {{TM|28|Dig}} before running off.  A handy TM, since using it in a cave lets you return to the entrance. Now it's time to head south — you've got a ship to catch.
When he loses, the [[Team Rocket|Rocket]] hands over the stolen [[TM28]] before running off.  {{m|Dig}} is useful when in a cave, as it instantly returns you to the entrance.
 


== Route 5 ==
== Route 5 ==
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The tall grass here is home to a few new Pokémon.  An {{p|Abra}} is always quick to {{m|teleport}} away, meaning that you'll need to be even faster to prevent that.  It's a good idea to have a {{p|Jigglypuff}} {{m|sing}} it to {{status|sleep}}, or have Pikachu {{status|paralyze}} it with {{m|Thunder Wave}}, before throwing a Poké Ball.
The tall grass here is home to a few new Pokémon.  An {{p|Abra}} is always quick to {{m|teleport}} away, meaning that you'll need to be even faster to prevent that.  It's a good idea to have a {{p|Jigglypuff}} {{m|sing}} it to {{status|sleep}}, or have Pikachu {{status|paralyze}} it with {{m|Thunder Wave}}, before throwing a Poké Ball.


You can't get through the [[gate]] to [[Saffron City]] yet, so take the [[Underground Path (Routes 5-6)|Cerulean-Vermilion Underground]] to {{rt|6|Kanto}}.  The woman at the northern exit will offer to trade her {{p|Machoke}} for your {{p|Cubone}} if you're interested. Machoke will then evolve into {{p|Machamp}} when traded.
You can't get through the [[gate]] to [[Saffron City]] yet, so take the [[Underground Path (Routes 5-6)|Underground Path]] to {{rt|6|Kanto}}.  At the north end is a woman who offers to trade her {{p|Machoke}} for your {{p|Cubone}}.


{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy|10px}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
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=== Pokémon Daycare ===
=== Pokémon Daycare ===
Having trouble getting your weaker team members into battle for experience?  Then you've come to the right place! The man inside will accept one of your Pokémon at a time to raise for you while you're away.  Whatever you choose to leave with him will gain 1 [[EXP|experience point]] for every step you take (if you bought the {{PDollar}}500 {{p|Magikarp}} near [[Mt. Moon]], this is a good way to raise it).  The downside is that he'll make any decisions for you he may delete a move you like, or ignore a new move altogether.  He will charge you {{PDollar}}100 for every level your Pokémon gained to return it.
The house on the hill is the [[Pokémon Day Care]]. The old man inside will raise one Pokémon at a time for you while you are away.  A Pokémon left here will gain one [[Experience|experience point]] for every step you take.  If you bought the {{p|Magikarp}} near [[Mt. Moon]], this is a good way to raise it.  The downside is that he will make every decision for you; he may delete a move you like, or ignore a new move.  He charges {{PDollar}}100, plus another {{PDollar}}100 for every new level, to return a Pokémon.




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|nextname=Route 6, Vermilion City, S.S. Anne, Vermilion Gym}}
|nextname=Route 6, Vermilion City, S.S. Anne, Vermilion Gym
}}


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{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:Yellow walkthrough]]
[[Category:Yellow walkthrough]]

Revision as of 18:57, 27 September 2012

Cerulean City

Cerulean City

Cerulean City is a peaceful seaside city located in the north-central part of Kanto. Places of interest include the Bike Shop, Cerulean Gym, and a mysterious cave on the edge of town.


A Rare Addition

In the house next to the Pokémon Center is a girl who cares for injured Pokémon. She has nursed a Bulbasaur back to health, but now it needs a good Trainer to raise it properly.

Gym Badge Man

In the northwest house is a man who will explain the effects of the eight Gym Badges. The first five badges enable the use of HM moves in the field. Four badges increase a certain stat during battle, raising each respective skill to 112.5% of the normal value. The four other badges ensure a Pokémon's obedience during battle.

Badge Effect Badge Effect
Boulder Badge Boulder Badge Increases Attack;
Allows Flash in the field
Soul Badge Soul Badge Increases Defense;
Allows Surf in the field
Cascade Badge Cascade Badge Ensures obedience up to level 30;
Allows Cut in the field
Marsh Badge Marsh Badge Ensures obedience up to level 70
Thunder Badge Thunder Badge Increases Speed;
Allows Fly in the field
Volcano Badge Volcano Badge Increases Special
Rainbow Badge Rainbow Badge Ensures obedience up to level 50;
Allows Strength in the field
Earth Badge Earth Badge Ensures obedience up to level 100


Bike Shop

The Bike Shop has bicycles for sale, but the price is a whopping $1,000,000! You can't carry that much cash, so it seems that you are out of luck for now.

Something Shady

The house behind the Gym is blocked off by a police officer. It seems that Team Rocket has stolen a valuable item from the people living here. Nothing can be done about this now, so set your sights on the Gym.

Cerulean Gym

Cerulean Gym

CERULEAN CITY
POKéMON GYM
LEADER: MISTY
The Tomboyish
Mermaid!

The Cerulean Gym specializes in Water-type Pokémon, so Grass- and Electric-type attacks will work wonders. This will likely be one of the easiest Gyms to defeat, as you have both Pikachu and Bulbasaur on your team. With moves like ThunderShock and Vine Whip at your disposal, you should have little trouble winning your second badge.

Cerulean Gym
The Cascade Badge





Defeated, Misty awards you the Cascade Badge, which ensures obedience from all of your Pokémon, even those you got in a trade. It also enables the use of Cut outside of battle. Misty then presents you with TM11 (BubbleBeam) as a prize.

Rest up and head north to Route 24.

Route 24

Route 24

As soon as you head for Nugget Bridge, your rival appears. He taunts you like usual before challenging you to another battle.




After he runs off, there are sixteen Trainers between Cerulean City and the Sea Cottage; luckily you can backtrack to the Pokémon Center to heal up as necessary. When you beat the five Trainers on the bridge, a disguised Team Rocket Grunt tries to get you to join the organization. He attacks when you decline his offer, but gives up a valuable Nugget when you defeat him.


There is a guy on the hill who thinks that he should release his Charmander because he is no good at raising Pokémon. Agree to take good care of it and it's yours! Pick up TM45 (Thunder Wave) before leaving; this non-damaging move causes paralysis, which can be useful when catching new Pokémon.


Route 25

Route 25

There are nine more Trainers to fight on your way to the cape. One of them is standing in a line of trees, and you'll need to lure him out with a battle to reach the TM19 (Seismic Toss) lying behind him. Seismic Toss can be helpful against durable Pokémon because it inflicts damage equal to the user's level, regardless of the combatants' Attack or Defense.


Bill as a Pokémon

Sea Cottage

The Sea Cottage on Cerulean Cape belongs to Bill, a famous Pokémon researcher. His latest experiment has gone wrong, and his DNA was combine with that of a Pokémon! He asks for your help, so when he steps into the machine, activate the program on his PC to return him to normal. As thanks, he gives you an S.S. Ticket. This ticket lets you board the luxury cruiseliner that is docked in Vermilion City, which also happens to be the location of the third Gym. Before leaving the cape, re-enter the cottage and check out Bill's PC to view his favorite Pokémon, the Eevee family. This adds three new pages to your Pokédex.


Cerulean City

Back in Cerulean, you'll see that the officer blocking the burgled house has move out of the way. Inside lie obvious signs of a break-in, including muddy footprints, overturned plants, and a gaping hole in the wall that was used as an escape route. Step through the hole to find the thief.

Trainer Pokémon
Team Rocket Grunt
Team Rocket Grunt
Reward: $510
Machop Machop Lv.17
No item
Drowzee Drowzee Lv.17
No item


When he loses, the Rocket hands over the stolen TM28 before running off. Dig is useful when in a cave, as it instantly returns you to the entrance.

Route 5

Route 5

The tall grass here is home to a few new Pokémon. An Abra is always quick to teleport away, meaning that you'll need to be even faster to prevent that. It's a good idea to have a Jigglypuff sing it to sleep, or have Pikachu paralyze it with Thunder Wave, before throwing a Poké Ball.

You can't get through the gate to Saffron City yet, so take the Underground Path to Route 6. At the north end is a woman who offers to trade her Machoke for your Cubone.


Pokémon Daycare

The house on the hill is the Pokémon Day Care. The old man inside will raise one Pokémon at a time for you while you are away. A Pokémon left here will gain one experience point for every step you take. If you bought the Magikarp near Mt. Moon, this is a good way to raise it. The downside is that he will make every decision for you; he may delete a move you like, or ignore a new move. He charges $100, plus another $100 for every new level, to return a Pokémon.


← Part 3 Pewter City, Pewter Gym, Route 3, Mt. Moon, Route 4
Yellow
walkthrough
Route 6, Vermilion City, S.S. Anne, Vermilion Gym Part 5 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.