Appendix:Yellow walkthrough/Section 12: Difference between revisions
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== Cinnabar Island == | ==Cinnabar Island== | ||
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]] | [[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]] | ||
To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. | To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach without the {{key|I|Secret Key}}. | ||
=== Pokémon | {| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};" | ||
==== | |- align="center" | ||
! Available Pokémon | |||
|- | |||
| | |||
{{Catch/header|volcano|no}} | |||
{{Catch/div|water|Fishing}} | |||
{{Catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}} | |||
{{Catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}} | |||
{{Catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}} | |||
{{Catch/entry1|120|Staryu|no|no|yes|Fish Super|10-15|60%|type1=Water}} | |||
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|15-30|40%|type1=Water|type2=Poison}} | |||
{{Catch/div|volcano|Gift Pokémon}} | |||
{{Catch/entry1|138|Omanyte|no|no|yes|Helix|30|Fossil|type1=Rock|type2=Water}} | |||
{{Catch/entry1|140|Kabuto|no|no|yes|Dome|30|Fossil|type1=Rock|type2=Water}} | |||
{{Catch/entry1|142|Aerodactyl|no|no|yes|Amber|30|Fossil|type1=Rock|type2=Flying}} | |||
{{Catch/div|volcano|Special}} | |||
{{Catch/entry1|112|Rhydon|no|no|yes|Trade|tradenum=055|tradename=Golduck|The same as the traded Pokémon|One|type1=Ground|type2=Rock}} | |||
{{Catch/entry1|087|Dewgong|no|no|yes|Trade|tradenum=058|tradename=Growlithe|The same as the traded Pokémon|One|type1=Water|type2=Ice}} | |||
{{Catch/entry1|089|Muk|no|no|yes|Trade|tradenum=115|tradename=Kangaskhan|The same as the traded Pokémon|One|type1=Poison}} | |||
{{catch/footer|volcano}} | |||
|} | |||
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};" | |||
|- align="center" | |||
! Items | |||
|- | |||
| | |||
{{itlisth|volcano}} | |||
{{Itemlist|TM Normal|From a Scientist in the Pokémon Lab's R-and-D Room|Y=yes|display={{TM|35|Metronome}}}} | |||
{{itlistfoot|volcano}} | |||
|} | |||
==== R-and-D Room ==== | |||
===Pokémon Lab=== | |||
====Meeting Room==== | |||
In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Rhydon}} for a {{p|Golduck}}, and the woman offers her {{p|Dewgong}} for a {{p|Growlithe}}. | |||
====R-and-D Room==== | |||
In the Research and Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that executes any known move. | In the Research and Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that executes any known move. | ||
==== Testing Room ==== | ====Testing Room==== | ||
In the Testing Room, one of the Scientists is willing to trade his {{p|Muk}} for a {{p|Kangaskhan}}. | In the Testing Room, one of the Scientists is willing to trade his {{p|Muk}} for a {{p|Kangaskhan}}. | ||
The Scientist in the back is the one to see about reviving [[Fossil]]s. | The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation I|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation I|Dome Fossil}} to receive a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation I|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies. | ||
=== Pokémon Mansion === | ===Pokémon Mansion=== | ||
The key to the Gym is lying around somewhere in the decrepit building. | The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the {{key|I|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard. | ||
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};" | {| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};" | ||
Line 26: | Line 59: | ||
{{trainerheader|ruins}} | {{trainerheader|ruins}} | ||
{{catch/div|ruins|1F}} | {{catch/div|ruins|1F}} | ||
{{trainerentry|Spr | {{trainerentry|Spr Y Scientist.png|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None|}} | ||
{{catch/div|ruins|2F}} | {{catch/div|ruins|2F}} | ||
{{trainerentry|Spr | {{trainerentry|Spr Y Burglar.png|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None|}} | ||
{{catch/div|ruins|3F}} | {{catch/div|ruins|3F}} | ||
{{trainerentry|Spr | {{trainerentry|Spr Y Burglar.png|Burglar||3420|1|038|Ninetales||38|None|}} | ||
{{trainerdiv|ruins}} | {{trainerdiv|ruins}} | ||
{{trainerentry|Spr | {{trainerentry|Spr Y Scientist.png|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|}} | ||
{{catch/div|ruins|B1F}} | {{catch/div|ruins|B1F}} | ||
{{trainerentry|Spr | {{trainerentry|Spr Y Burglar.png|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None|}} | ||
{{trainerdiv|ruins}} | {{trainerdiv|ruins}} | ||
{{trainerentry|Spr | {{trainerentry|Spr Y Scientist.png|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None|}} | ||
{{trainerfooter|ruins|1}} | {{trainerfooter|ruins|1}} | ||
|} | |} | ||
Line 50: | Line 83: | ||
| | | | ||
{{catch/header|ruins|no}} | {{catch/header|ruins|no}} | ||
{{catch/entry1|019|Rattata|no|no|yes|1F|34 | {{catch/entry1|019|Rattata|no|no|yes|1F|34, 37|35%|type1=Normal}} | ||
{{catch/entry1|020|Raticate|no|no|yes|1F|34 | {{catch/entry1|020|Raticate|no|no|yes|1F|34, 37|25%|type1=Normal}} | ||
{{catch/entry1|058|Growlithe|no|no|yes|1F|26 | {{catch/entry1|058|Growlithe|no|no|yes|1F|26, 30, 34, 38|20%|type1=Fire}} | ||
{{catch/entry1|088|Grimer|no|no|yes|1F|23 | {{catch/entry1|088|Grimer|no|no|yes|1F|23, 26|20%|type1=Poison}} | ||
{{catch/footer|ruins}} | {{catch/footer|ruins}} | ||
|} | |} | ||
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| | | | ||
{{catch/header|ruins|no}} | {{catch/header|ruins|no}} | ||
{{catch/entry1|019|Rattata|no|no|yes|2F|37 | {{catch/entry1|019|Rattata|no|no|yes|2F|37, 40|35%|type1=Normal}} | ||
{{catch/entry1|088|Grimer|no|no|yes|2F|26 | {{catch/entry1|088|Grimer|no|no|yes|2F|26, 29, 32, 35|35%|type1=Poison}} | ||
{{catch/entry1|020|Raticate|no|no|yes|2F|37 | {{catch/entry1|020|Raticate|no|no|yes|2F|37, 40|25%|type1=Normal}} | ||
{{catch/entry1|089|Muk|no|no|yes|2F|35 | {{catch/entry1|089|Muk|no|no|yes|2F|35, 38|5%|type1=Poison}} | ||
{{catch/footer|ruins}} | {{catch/footer|ruins}} | ||
|} | |} | ||
Line 74: | Line 107: | ||
| | | | ||
{{catch/header|ruins|no}} | {{catch/header|ruins|no}} | ||
{{catch/entry1|019|Rattata|no|no|yes|3F|40 | {{catch/entry1|019|Rattata|no|no|yes|3F|40, 43|35%|type1=Normal}} | ||
{{catch/entry1|088|Grimer|no|no|yes|3F|32 | {{catch/entry1|088|Grimer|no|no|yes|3F|32, 35, 38|35%|type1=Poison}} | ||
{{catch/entry1|020|Raticate|no|no|yes|3F|40 | {{catch/entry1|020|Raticate|no|no|yes|3F|40, 43|25%|type1=Normal}} | ||
{{catch/entry1|089|Muk|no|no|yes|3F|38 | {{catch/entry1|089|Muk|no|no|yes|3F|38, 41|5%|type1=Poison}} | ||
{{catch/footer|ruins}} | {{catch/footer|ruins}} | ||
|} | |} | ||
Line 86: | Line 119: | ||
| | | | ||
{{catch/header|ruins|no}} | {{catch/header|ruins|no}} | ||
{{catch/entry1|020|Raticate|no|no|yes|B1F|37 | {{catch/entry1|020|Raticate|no|no|yes|B1F|37, 40, 43, 46|40%|type1=Normal}} | ||
{{catch/entry1|088|Grimer|no|no|yes|B1F|35 | {{catch/entry1|088|Grimer|no|no|yes|B1F|35, 38|40%|type1=Poison}} | ||
{{catch/entry1|089|Muk|no|no|yes|B1F|41|10%|type1=Poison}} | {{catch/entry1|089|Muk|no|no|yes|B1F|41|10%|type1=Poison}} | ||
{{catch/entry1|132|Ditto|no|no|yes|B1F|12 | {{catch/entry1|132|Ditto|no|no|yes|B1F|12, 18, 24|10%|type1=Normal}} | ||
{{catch/footer|ruins}} | {{catch/footer|ruins}} | ||
|} | |} | ||
Line 100: | Line 133: | ||
{{itlisth|ruins}} | {{itlisth|ruins}} | ||
{{catch/div|ruins|1F}} | {{catch/div|ruins|1F}} | ||
{{ | {{Itemlist|Escape Rope|Near the north wall|Y=yes}} | ||
{{ | {{Itemlist|Moon Stone|On one of the blocks on the east side of the foyer (hidden)|Y=yes}} | ||
{{ | {{Itemlist|Carbos|Between the potted plants; accessed from 2F|Y=yes|display={{DL|Vitamin|Carbos}}}} | ||
{{catch/div|ruins|2F}} | {{catch/div|ruins|2F}} | ||
{{ | {{Itemlist|Calcium|Northeast room, behind a pile of rubble|Y=yes|display={{DL|Vitamin|Calcium}}}} | ||
{{catch/div|ruins|3F}} | {{catch/div|ruins|3F}} | ||
{{ | {{Itemlist|Iron|In the northeast room|Y=yes|display={{DL|Vitamin|Iron}}}} | ||
{{ | {{Itemlist|Max Potion|In the southwest room|Y=yes|display={{DL|Potion|Max Potion}}}} | ||
{{ | {{Itemlist|Max Revive|In the southwest room (hidden)|Y=yes|display={{DL|Revive|Max Revive}}}} | ||
{{catch/div|ruins|B1F}} | {{catch/div|ruins|B1F}} | ||
{{ | {{Itemlist|TM Ice|In the south room, next to the statue|Y=yes|display={{TM|14|Blizzard}}}} | ||
{{ | {{Itemlist|Full Restore|In the southwest corner|Y=yes|display={{DL|Potion|Full Restore}}}} | ||
{{ | {{Itemlist|Rare Candy| | ||
* In the north-central room | * In the north-central room | ||
* In the room with the potted plants (hidden)|Y|display={{DL|Vitamin|Rare Candy}} ×2}} | * In the room with the potted plants (hidden)|Y=yes|display={{DL|Vitamin|Rare Candy}} ×2}} | ||
{{ | {{Itemlist|TM Grass|On the table in the northwest room|Y=yes|display={{TM|22|SolarBeam}}}} | ||
{{ | {{Itemlist|Secret Key III|In the room with the potted plants|Y=yes|display={{key|I|Secret Key}}}} | ||
{{itlistfoot|ruins}} | {{itlistfoot|ruins}} | ||
|} | |} | ||
[[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]] | [[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]] | ||
==== 1F ==== | [[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]] | ||
[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]] | |||
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]] | |||
====1F==== | |||
Walk straight ahead from the entrance and climb the stairs to the second floor. | Walk straight ahead from the entrance and climb the stairs to the second floor. | ||
====2F==== | |||
==== 2F ==== | Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room. | ||
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. | |||
<!--{{sign|RBY|header}} | <!--{{sign|RBY|header}} | ||
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America}} | {{sign|RBY|Diary: July 5 <br> Guyana, <br> South America}} | ||
Line 133: | Line 167: | ||
{{sign|RBY|footer}}--> | {{sign|RBY|footer}}--> | ||
====3F==== | |||
==== 3F ==== | Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, then jump off the smaller balcony to the right. | ||
Head east through the north door to find an {{DL|Vitamin|Iron}}. | |||
====2F==== | |||
Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor. | |||
<!--{{sign|RBY|header}} | <!--{{sign|RBY|header}} | ||
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}} | {{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}} | ||
{{sign|RBY|footer}}--> | {{sign|RBY|footer}}--> | ||
====3F==== | |||
==== 3F ==== | This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}. | ||
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}. | |||
<!--{{sign|RBY|header}} | <!--{{sign|RBY|header}} | ||
{{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}} | {{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}} | ||
{{sign|RBY|footer}}--> | {{sign|RBY|footer}}--> | ||
==== 2F ==== | ====2F==== | ||
Flip the switch and climb the stairs in the northwest room. | Flip the switch and climb the stairs in the northwest room. | ||
==== 3F ==== | ====3F==== | ||
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor. | Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor. | ||
==== 1F ==== | ====1F==== | ||
Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement. | Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement. | ||
==== B1F ==== | ====B1F==== | ||
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. | Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, then pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward. The {{key|I|Secret Key}} is located in the final room. | ||
<!--{{sign|RBY|header}} | <!--{{sign|RBY|header}} | ||
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}} | {{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}} | ||
{{sign|RBY|footer}}--> | {{sign|RBY|footer}}--> | ||
=== Cinnabar Gym === | ===Cinnabar Gym=== | ||
[[File:Cinnabar Gym RBY.png|thumb|Cinnabar Gym]] | [[File:Cinnabar Gym RBY.png|thumb|Cinnabar Gym]] | ||
{{sign|RBY|header}} | {{sign|RBY|header}} | ||
{{sign|RBY|CINNABAR GYM <br> LEADER: BLAINE | {{sign|RBY|title|CINNABAR ISLAND<br>POKéMON GYM<br>LEADER: BLAINE}} | ||
{{sign|RBY|The Hot-Headed<br>Quiz Master!}} | |||
{{sign|RBY|footer}} | {{sign|RBY|footer}} | ||
[[ | The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. Play with fire and you are bound to get {{status|burn}}ed, so be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s just in case. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer. | ||
{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 5px solid #{{fire color}};" | {| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 5px solid #{{fire color}};" | ||
Line 201: | Line 231: | ||
|} | |} | ||
{ | {{User:KCorp4000/Gymtag | ||
|gym=Cinnabar | |||
|badge=Volcano | |||
{ | |type=Fire | ||
| | |||
|trainers={{Trainerheader|Fire}} | |||
{{Trainerentry|Spr Y Burglar.png|Burglar||3240|3|058|Growlithe||36|None|037|Vulpix||36|None|038|Ninetales||36|None}} | |||
| | |||
| | |||
{{Trainerheader|Fire}} | |||
{{Trainerentry|Spr | |||
{{Trainerdiv|Fire}} | {{Trainerdiv|Fire}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Super Nerd.png|Super Nerd||900|3|037|Vulpix||36|None|037|Vulpix||36|None|038|Ninetales||36|None}} | ||
{{Trainerdiv|Fire}} | {{Trainerdiv|Fire}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Super Nerd.png|Super Nerd||850|4|077|Ponyta||34|None|004|Charmander||34|None|037|Vulpix||34|None|058|Growlithe||34|None}} | ||
{{Trainerdiv|Fire}} | {{Trainerdiv|Fire}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Burglar.png|Burglar||3690|1|077|Ponyta||41|None}} | ||
{{Trainerdiv|Fire}} | {{Trainerdiv|Fire}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Super Nerd.png|Super Nerd||1025|1|078|Rapidash||41|None}} | ||
{{Trainerdiv|Fire}} | {{Trainerdiv|Fire}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Burglar.png|Burglar||3330|2|037|Vulpix||37|None|058|Growlithe||37|None}} | ||
{{Trainerdiv|Fire}} | {{Trainerdiv|Fire}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Super Nerd.png|Super Nerd||925|2|058|Growlithe||37|None|037|Vulpix||37|None}} | ||
{{Trainerfooter|Fire| | {{Trainerfooter|Fire|I}} | ||
|leader={{Party/Single | |||
|color={{fire color}} | |||
{{Party|color={{fire color}}|bordercolor={{fire color dark}}|headcolor={{fire color light}} | |bordercolor={{fire color dark}} | ||
|headcolor={{fire color light}} | |||
|sprite=Spr Y Blaine.png|prize={{pdollar}}5346 | |sprite=Spr Y Blaine.png|prize={{pdollar}}5346 | ||
|name={{color2|000000|Blaine}}|game=Y| | |name={{color2|000000|Blaine}}|game=Y| | ||
|location=Cinnabar Gym | |location=Cinnabar Gym | ||
|pokemon=3 | |pokemon=3 | ||
}} | |||
!{{Pokémon/1|game=Yellow | |||
|ndex=038|pokemon=Ninetales | |ndex=038|pokemon=Ninetales | ||
|type1=Fire | |type1=Fire | ||
Line 248: | Line 270: | ||
|move4=Flamethrower|move4type=Fire}} | |move4=Flamethrower|move4type=Fire}} | ||
!{{Pokémon/1|game=Yellow | |||
|ndex=078|pokemon=Rapidash | |ndex=078|pokemon=Rapidash | ||
|type1=Fire | |type1=Fire | ||
Line 257: | Line 279: | ||
|move4=Fire Spin|move4type=Fire}} | |move4=Fire Spin|move4type=Fire}} | ||
!{{Pokémon/1|game=Yellow | |||
|ndex=059|pokemon=Arcanine | |ndex=059|pokemon=Arcanine | ||
|type1=Fire | |type1=Fire | ||
Line 265: | Line 287: | ||
|move3=Fire Blast|move3type=Fire | |move3=Fire Blast|move3type=Fire | ||
|move4=Flamethrower|move4type=Fire}} | |move4=Flamethrower|move4type=Fire}} | ||
{{Party/Footer}} | |||
}} | }} | ||
Upon his defeat, Blaine awards you the {{badge|Volcano}}, as well as {{TM|38|Fire Blast}}. | Upon his defeat, Blaine awards you the {{badge|Volcano}}, as well as {{TM|38|Fire Blast}}. This Badge also heightens your Pokémon's {{stat|Special}} stat. | ||
With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}. | With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}. | ||
== Route 21 == | ==Route 21== | ||
[[File:Kanto Route 21 RBY.png|thumb|75px|Route 21]] | [[File:Kanto Route 21 RBY.png|thumb|75px|Route 21]] | ||
The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. | The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to [[Cerulean City]]. | ||
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};" | {| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};" | ||
Line 285: | Line 306: | ||
| | | | ||
{{Trainerheader|ocean}} | {{Trainerheader|ocean}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Fisherman.png|Fisherman||945|6|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None}} | ||
{{Trainerdiv|ocean}} | {{Trainerdiv|ocean}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Fisherman.png|Fisherman||980|4|119|Seaking||28|None|118|Goldeen||28|None|119|Seaking||28|None|119|Seaking||28|None}} | ||
{{Trainerdiv|ocean}} | {{Trainerdiv|ocean}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Swimmer.png|Swimmer||165|2|117|Seadra||33|None|073|Tentacruel||33|None}} | ||
{{Trainerdiv|ocean}} | {{Trainerdiv|ocean}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Cue Ball.png|Cue Ball||775|3|072|Tentacool||31|None|072|Tentacool||31|None|073|Tentacruel||31|None}} | ||
{{Trainerdiv|ocean}} | {{Trainerdiv|ocean}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Fisherman.png|Fisherman||1085|2|090|Shellder||31|None|091|Cloyster||31|None}} | ||
{{Trainerdiv|ocean}} | {{Trainerdiv|ocean}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Fisherman.png|Fisherman||1155|2|119|Seaking||33|None|118|Goldeen||33|None}} | ||
{{Trainerdiv|ocean}} | {{Trainerdiv|ocean}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Swimmer.png|Swimmer||185|1|121|Starmie||37|None}} | ||
{{Trainerdiv|ocean}} | {{Trainerdiv|ocean}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Swimmer.png|Swimmer||165|2|120|Staryu||33|None|008|Wartortle||33|None}} | ||
{{Trainerdiv|ocean}} | {{Trainerdiv|ocean}} | ||
{{Trainerentry|Spr | {{Trainerentry|Spr Y Swimmer.png|Swimmer||160|3|061|Poliwhirl||32|None|072|Tentacool||32|None|117|Seadra||32|None}} | ||
{{Trainerfooter|ocean|I}} | {{Trainerfooter|ocean|I}} | ||
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{{Catch/header|ocean|no}} | {{Catch/header|ocean|no}} | ||
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|11 | {{Catch/entry1|016|Pidgey|no|no|yes|Grass|11, 13, 1517|60%|type1=Normal|type2=Flying}} | ||
{{Catch/entry1|019|Rattata|no|no|yes|Grass|13 | {{Catch/entry1|019|Rattata|no|no|yes|Grass|13, 15|25%|type1=Normal}} | ||
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|15 | {{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|15, 17, 19|10%|type1=Normal|type2=Flying}} | ||
{{Catch/entry1|020|Raticate|no|no|yes|Grass|15|5%|type1=Normal}} | {{Catch/entry1|020|Raticate|no|no|yes|Grass|15|5%|type1=Normal}} | ||
{{Catch/div|ocean|Surfing}} | {{Catch/div|ocean|Surfing}} | ||
{{Catch/entry1|072|Tentacool|no|no|yes|Surf|5 | {{Catch/entry1|072|Tentacool|no|no|yes|Surf|5, 10, 15, 20, 30, 35, 40|100%|type1=Water|type2=Poison}} | ||
{{Catch/div|ocean|Fishing}} | {{Catch/div|ocean|Fishing}} | ||
{{Catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}} | {{Catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}} |
Revision as of 17:51, 28 April 2017
Cinnabar Island
To the northwest is the Pokémon Mansion, a building left in ruins after a violent genetically-engineered Pokémon broke free of its prison and escaped. Fortunately, the Pokémon Lab to the south was spared, so the Fossil resurrection experiment is still operational. The Cinnabar Gym is locked up tight, so Blaine is out of reach without the Secret Key.
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Pokémon Lab
Meeting Room
In the Meeting Room, two of the three people are looking to trade. The old man will trade his Rhydon for a Golduck, and the woman offers her Dewgong for a Growlithe.
R-and-D Room
In the Research and Development Room, the Scientist in the back will give you TM35 (Metronome), an attack that executes any known move.
Testing Room
In the Testing Room, one of the Scientists is willing to trade his Muk for a Kangaskhan.
The Scientist in the back is the one to see about reviving Fossils. Give him the Helix Fossil to get an Omanyte, or the Dome Fossil to receive a Kabuto; both are Rock/Water Pokémon that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying Aerodactyl, king of the prehistoric skies.
Pokémon Mansion
The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of journal entries that describe the secret experiment that was conducted on the island. One of the obstacles between you and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.
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1F
Walk straight ahead from the entrance and climb the stairs to the second floor.
2F
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a Calcium near the east wall. Climb the stairs in the northwest room.
3F
Head east through the north door to find an Iron. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.
2F
Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.
3F
This area of the third floor holds a Burglar, a third journal entry, and a Max Potion.
2F
Flip the switch and climb the stairs in the northwest room.
3F
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.
1F
Battle the Scientist, grab the Carbos, and take the stairs to the basement.
B1F
Fight the Burglar in the southern room, and pick up the TM14 (Blizzard) near the statue. The final journal entry is also located here. Grab the Full Restore near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, then pick up a Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.
Cinnabar Gym
CINNABAR ISLAND
POKéMON GYM
LEADER: BLAINE
The Hot-Headed
Quiz Master!
The Cinnabar Gym specializes in Fire-type Pokémon, so Water-, Ground-, and Rock-type moves will deal the most damage. Avoid bringing Bug-, Grass-, and Ice-type Pokémon—unless those Ice types are also part-Water. Play with fire and you are bound to get burned, so be prepared with a few Burn Heals just in case. Blaine enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.
Question | Answer |
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Caterpie evolves into Butterfree? | Yes |
There are 9 certified Pokémon League Badges? | No |
Poliwag evolves 3 times? | No |
Are thunder moves effective against ground element-type Pokémon? | No |
Pokémon of the same kind and level are not identical? | Yes |
TM28 contains Tombstoner? | No |
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Upon his defeat, Blaine awards you the Volcano Badge, as well as TM38 (Fire Blast). This Badge also heightens your Pokémon's Special stat.
With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.
Route 21
The waterbound Route 21 is a quiet route that connects Cinnabar Island to Pallet Town. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to Cerulean City.
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Yellow walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |