Appendix:Yellow walkthrough/Section 12: Difference between revisions

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== Cinnabar Island ==
==Cinnabar Island==
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]]
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]]


To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach without the {{key|I|Secret Key}}.
To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach without the {{key|I|Secret Key}}.


=== Pokémon Lab ===
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
==== Meeting Room ====
|- align="center"
In the Meeting Room, two of the three people are looking to trade.  The old man will trade his {{p|Rhydon}} for a {{p|Golduck}}, and the woman offers her {{p|Dewgong}} for a {{p|Growlithe}}.
! Available Pokémon
|-
|
{{Catch/header|volcano|no}}
{{Catch/div|water|Fishing}}
{{Catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
{{Catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|120|Staryu|no|no|yes|Fish Super|10-15|60%|type1=Water}}
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|15-30|40%|type1=Water|type2=Poison}}
{{Catch/div|volcano|Gift Pokémon}}
{{Catch/entry1|138|Omanyte|no|no|yes|Helix|30|Fossil|type1=Rock|type2=Water}}
{{Catch/entry1|140|Kabuto|no|no|yes|Dome|30|Fossil|type1=Rock|type2=Water}}
{{Catch/entry1|142|Aerodactyl|no|no|yes|Amber|30|Fossil|type1=Rock|type2=Flying}}
{{Catch/div|volcano|Special}}
{{Catch/entry1|112|Rhydon|no|no|yes|Trade|tradenum=055|tradename=Golduck|The same as the traded Pokémon|One|type1=Ground|type2=Rock}}
{{Catch/entry1|087|Dewgong|no|no|yes|Trade|tradenum=058|tradename=Growlithe|The same as the traded Pokémon|One|type1=Water|type2=Ice}}
{{Catch/entry1|089|Muk|no|no|yes|Trade|tradenum=115|tradename=Kangaskhan|The same as the traded Pokémon|One|type1=Poison}}
{{catch/footer|volcano}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
|- align="center"
! Items
|-
|
{{itlisth|volcano}}
{{Itemlist|TM Normal|From a Scientist in the Pokémon Lab's R-and-D Room|Y=yes|display={{TM|35|Metronome}}}}
{{itlistfoot|volcano}}
|}


==== R-and-D Room ====
 
===Pokémon Lab===
====Meeting Room====
In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Rhydon}} for a {{p|Golduck}}, and the woman offers her {{p|Dewgong}} for a {{p|Growlithe}}.
 
====R-and-D Room====
In the Research and Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that executes any known move.
In the Research and Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that executes any known move.


==== Testing Room ====
====Testing Room====
In the Testing Room, one of the Scientists is willing to trade his {{p|Muk}} for a {{p|Kangaskhan}}.
In the Testing Room, one of the Scientists is willing to trade his {{p|Muk}} for a {{p|Kangaskhan}}.


The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation I|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation I|Dome Fossil}} to receive a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation I|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies.
The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation I|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation I|Dome Fossil}} to receive a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation I|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies.


=== Pokémon Mansion ===
===Pokémon Mansion===
The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the {{key|I|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.
The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the {{key|I|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.


{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
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{{trainerheader|ruins}}
{{trainerheader|ruins}}
{{catch/div|ruins|1F}}
{{catch/div|ruins|1F}}
{{trainerentry|Spr RG Scientist.png|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None|}}
{{trainerentry|Spr Y Scientist.png|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None|}}
{{catch/div|ruins|2F}}
{{catch/div|ruins|2F}}
{{trainerentry|Spr RG Burglar.png|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None|}}
{{trainerentry|Spr Y Burglar.png|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None|}}
{{catch/div|ruins|3F}}
{{catch/div|ruins|3F}}
{{trainerentry|Spr RG Burglar.png|Burglar||3420|1|038|Ninetales||38|None|}}
{{trainerentry|Spr Y Burglar.png|Burglar||3420|1|038|Ninetales||38|None|}}
{{trainerdiv|ruins}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Scientist.png|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|}}
{{trainerentry|Spr Y Scientist.png|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|}}
{{catch/div|ruins|B1F}}
{{catch/div|ruins|B1F}}
{{trainerentry|Spr RG Burglar.png|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None|}}
{{trainerentry|Spr Y Burglar.png|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None|}}
{{trainerdiv|ruins}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Scientist.png|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None|}}
{{trainerentry|Spr Y Scientist.png|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None|}}
{{trainerfooter|ruins|1}}
{{trainerfooter|ruins|1}}
|}
|}
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|
|
{{catch/header|ruins|no}}
{{catch/header|ruins|no}}
{{catch/entry1|019|Rattata|no|no|yes|1F|34-37|35%|type1=Normal}}
{{catch/entry1|019|Rattata|no|no|yes|1F|34, 37|35%|type1=Normal}}
{{catch/entry1|020|Raticate|no|no|yes|1F|34-37|25%|type1=Normal}}
{{catch/entry1|020|Raticate|no|no|yes|1F|34, 37|25%|type1=Normal}}
{{catch/entry1|058|Growlithe|no|no|yes|1F|26-38|20%|type1=Fire}}
{{catch/entry1|058|Growlithe|no|no|yes|1F|26, 30, 34, 38|20%|type1=Fire}}
{{catch/entry1|088|Grimer|no|no|yes|1F|23-26|20%|type1=Poison}}
{{catch/entry1|088|Grimer|no|no|yes|1F|23, 26|20%|type1=Poison}}
{{catch/footer|ruins}}
{{catch/footer|ruins}}
|}
|}
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|
|
{{catch/header|ruins|no}}
{{catch/header|ruins|no}}
{{catch/entry1|019|Rattata|no|no|yes|2F|37-40|35%|type1=Normal}}
{{catch/entry1|019|Rattata|no|no|yes|2F|37, 40|35%|type1=Normal}}
{{catch/entry1|088|Grimer|no|no|yes|2F|26-35|35%|type1=Poison}}
{{catch/entry1|088|Grimer|no|no|yes|2F|26, 29, 32, 35|35%|type1=Poison}}
{{catch/entry1|020|Raticate|no|no|yes|2F|37-40|25%|type1=Normal}}
{{catch/entry1|020|Raticate|no|no|yes|2F|37, 40|25%|type1=Normal}}
{{catch/entry1|089|Muk|no|no|yes|2F|35-38|5%|type1=Poison}}
{{catch/entry1|089|Muk|no|no|yes|2F|35, 38|5%|type1=Poison}}
{{catch/footer|ruins}}
{{catch/footer|ruins}}
|}
|}
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|
|
{{catch/header|ruins|no}}
{{catch/header|ruins|no}}
{{catch/entry1|019|Rattata|no|no|yes|3F|40-43|35%|type1=Normal}}
{{catch/entry1|019|Rattata|no|no|yes|3F|40, 43|35%|type1=Normal}}
{{catch/entry1|088|Grimer|no|no|yes|3F|32-38|35%|type1=Poison}}
{{catch/entry1|088|Grimer|no|no|yes|3F|32, 35, 38|35%|type1=Poison}}
{{catch/entry1|020|Raticate|no|no|yes|3F|40-43|25%|type1=Normal}}
{{catch/entry1|020|Raticate|no|no|yes|3F|40, 43|25%|type1=Normal}}
{{catch/entry1|089|Muk|no|no|yes|3F|38-41|5%|type1=Poison}}
{{catch/entry1|089|Muk|no|no|yes|3F|38, 41|5%|type1=Poison}}
{{catch/footer|ruins}}
{{catch/footer|ruins}}
|}
|}
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|
|
{{catch/header|ruins|no}}
{{catch/header|ruins|no}}
{{catch/entry1|020|Raticate|no|no|yes|B1F|37-46|40%|type1=Normal}}
{{catch/entry1|020|Raticate|no|no|yes|B1F|37, 40, 43, 46|40%|type1=Normal}}
{{catch/entry1|088|Grimer|no|no|yes|B1F|35-38|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|no|yes|B1F|35, 38|40%|type1=Poison}}
{{catch/entry1|089|Muk|no|no|yes|B1F|41|10%|type1=Poison}}
{{catch/entry1|089|Muk|no|no|yes|B1F|41|10%|type1=Poison}}
{{catch/entry1|132|Ditto|no|no|yes|B1F|12-24|10%|type1=Normal}}
{{catch/entry1|132|Ditto|no|no|yes|B1F|12, 18, 24|10%|type1=Normal}}
{{catch/footer|ruins}}
{{catch/footer|ruins}}
|}
|}
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{{itlisth|ruins}}
{{itlisth|ruins}}
{{catch/div|ruins|1F}}
{{catch/div|ruins|1F}}
{{itlistbod|Escape Rope|Near the north wall|Y}}
{{Itemlist|Escape Rope|Near the north wall|Y=yes}}
{{itlistbod|Moon Stone|On one of the blocks on the east side of the foyer (hidden)|Y|display={{evostone|Moon Stone}}}}
{{Itemlist|Moon Stone|On one of the blocks on the east side of the foyer (hidden)|Y=yes}}
{{itlistbod|Carbos|Between the potted plants; accessed from 2F|Y|display={{DL|Vitamin|Carbos}}}}
{{Itemlist|Carbos|Between the potted plants; accessed from 2F|Y=yes|display={{DL|Vitamin|Carbos}}}}
{{catch/div|ruins|2F}}
{{catch/div|ruins|2F}}
{{itlistbod|Calcium|Northeast room, behind a pile of rubble|Y|display={{DL|Vitamin|Calcium}}}}
{{Itemlist|Calcium|Northeast room, behind a pile of rubble|Y=yes|display={{DL|Vitamin|Calcium}}}}
{{catch/div|ruins|3F}}
{{catch/div|ruins|3F}}
{{itlistbod|Iron|In the northeast room|Y|display={{DL|Vitamin|Iron}}}}
{{Itemlist|Iron|In the northeast room|Y=yes|display={{DL|Vitamin|Iron}}}}
{{itlistbod|Max Potion|In the southwest room|Y|display={{DL|Potion|Max Potion}}}}
{{Itemlist|Max Potion|In the southwest room|Y=yes|display={{DL|Potion|Max Potion}}}}
{{itlistbod|Max Revive|In the southwest room (hidden)|Y|display={{DL|Revive|Max Revive}}}}
{{Itemlist|Max Revive|In the southwest room (hidden)|Y=yes|display={{DL|Revive|Max Revive}}}}
{{catch/div|ruins|B1F}}
{{catch/div|ruins|B1F}}
{{itlistbod|TM Ice|In the south room, next to the statue|Y|display={{TM|14|Blizzard}}}}
{{Itemlist|TM Ice|In the south room, next to the statue|Y=yes|display={{TM|14|Blizzard}}}}
{{itlistbod|Full Restore|In the southwest corner|Y|display={{DL|Potion|Full Restore}}}}
{{Itemlist|Full Restore|In the southwest corner|Y=yes|display={{DL|Potion|Full Restore}}}}
{{itlistbod|Rare Candy|
{{Itemlist|Rare Candy|
* In the north-central room
* In the north-central room
* In the room with the potted plants (hidden)|Y|display={{DL|Vitamin|Rare Candy}} ×2}}
* In the room with the potted plants (hidden)|Y=yes|display={{DL|Vitamin|Rare Candy}} ×2}}
{{itlistbod|TM Grass|On the table in the northwest room|Y|display={{TM|22|SolarBeam}}}}
{{Itemlist|TM Grass|On the table in the northwest room|Y=yes|display={{TM|22|SolarBeam}}}}
{{itlistbod|Secret Key III|In the room with the potted plants|Y|display={{key|I|Secret Key}}}}
{{Itemlist|Secret Key III|In the room with the potted plants|Y=yes|display={{key|I|Secret Key}}}}
{{itlistfoot|ruins}}
{{itlistfoot|ruins}}
|}
|}


[[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]]
==== 1F ====
[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
====1F====
Walk straight ahead from the entrance and climb the stairs to the second floor.
Walk straight ahead from the entrance and climb the stairs to the second floor.


[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
====2F====
==== 2F ====
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room.
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room.
 
<!--{{sign|RBY|header}}
<!--{{sign|RBY|header}}
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America}}
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America}}
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{{sign|RBY|footer}}-->
{{sign|RBY|footer}}-->


[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
====3F====
==== 3F ====
Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.
Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.
 
==== 2F ====
Go west to find a second journal entry in the southwest room.  Take the stairs near the statue to a separate area of the third floor.


====2F====
Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.
<!--{{sign|RBY|header}}
<!--{{sign|RBY|header}}
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
{{sign|RBY|footer}}-->
{{sign|RBY|footer}}-->


[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
====3F====
==== 3F ====
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}. Take the stairs back down to the second floor, flip the switch, and climb the stairs in the northwest room.
 
<!--{{sign|RBY|header}}
<!--{{sign|RBY|header}}
{{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}}
{{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}}
{{sign|RBY|footer}}-->
{{sign|RBY|footer}}-->


==== 2F ====
====2F====
Flip the switch and climb the stairs in the northwest room.
Flip the switch and climb the stairs in the northwest room.


==== 3F ====
====3F====
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.


==== 1F ====
====1F====
Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.
Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.


==== B1F ====
====B1F====
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, then pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward. The {{key|I|Secret Key}} is located in the final room.  
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, then pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward. The {{key|I|Secret Key}} is located in the final room.  
 
<!--{{sign|RBY|header}}
<!--{{sign|RBY|header}}
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
{{sign|RBY|footer}}-->
{{sign|RBY|footer}}-->


=== Cinnabar Gym ===
===Cinnabar Gym===
[[File:Cinnabar Gym RBY.png|thumb|Cinnabar Gym]]
[[File:Cinnabar Gym RBY.png|thumb|Cinnabar Gym]]


{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|CINNABAR GYM <br> LEADER: BLAINE <br> The Hot-Headed <br> Quiz Master!}}
{{sign|RBY|title|CINNABAR ISLAND<br>POKéMON GYM<br>LEADER: BLAINE}}
{{sign|RBY|The Hot-Headed<br>Quiz Master!}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


[[Blaine]] and his crew specialize in {{t|Fire}} Pokémon, so either douse them with {{t|Water}} attacks or put them out with {{t|Ground}} and {{t|Rock}} moves. There's always the possibility of getting {{status|burn}}ed in this red-hot Gym, so be sure to bring along some {{DL|Status ailment healing item|Burn Heal}}s. It is possible to bypass each Gym Trainer by answering the quiz machines' questions correctly, but why would you want to do that?
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. Play with fire and you are bound to get {{status|burn}}ed, so be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s just in case. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.


{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 5px solid #{{fire color}};"
{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 5px solid #{{fire color}};"
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|}
|}


{| align="center"
{{User:KCorp4000/Gymtag
|- align="center" valign="top"
|gym=Cinnabar
|
|badge=Volcano
{| align="center" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
|type=Fire
|- align="center"
 
! Cinnabar Gym <br> [[File:Volcano Badge.png|35px|The Volcano Badge]] <br><br>
|trainers={{Trainerheader|Fire}}
|-
{{Trainerentry|Spr Y Burglar.png‎|Burglar||3240|3|058|Growlithe||36|None|037|Vulpix||36|None|038|Ninetales||36|None}}
|
{| align="center" class="expandable" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
|- align="center"
! Trainers
|-
|
{{Trainerheader|Fire}}
{{Trainerentry|Spr RG Burglar.png‎|Burglar||3240|3|058|Growlithe||36|None|037|Vulpix||36|None|038|Ninetales||36|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|Super Nerd||900|3|037|Vulpix||36|None|037|Vulpix||36|None|038|Ninetales||36|None}}
{{Trainerentry|Spr Y Super Nerd.png|Super Nerd||900|3|037|Vulpix||36|None|037|Vulpix||36|None|038|Ninetales||36|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|Super Nerd||850|4|077|Ponyta||34|None|004|Charmander||34|None|037|Vulpix||34|None|058|Growlithe||34|None}}
{{Trainerentry|Spr Y Super Nerd.png|Super Nerd||850|4|077|Ponyta||34|None|004|Charmander||34|None|037|Vulpix||34|None|058|Growlithe||34|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Burglar.png‎|Burglar||3690|1|077|Ponyta||41|None}}
{{Trainerentry|Spr Y Burglar.png‎|Burglar||3690|1|077|Ponyta||41|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png‎|Super Nerd||1025|1|078|Rapidash||41|None}}
{{Trainerentry|Spr Y Super Nerd.png‎|Super Nerd||1025|1|078|Rapidash||41|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Burglar.png‎‎|Burglar||3330|2|037|Vulpix||37|None|058|Growlithe||37|None}}
{{Trainerentry|Spr Y Burglar.png‎‎|Burglar||3330|2|037|Vulpix||37|None|058|Growlithe||37|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|Super Nerd||925|2|058|Growlithe||37|None|037|Vulpix||37|None}}
{{Trainerentry|Spr Y Super Nerd.png|Super Nerd||925|2|058|Growlithe||37|None|037|Vulpix||37|None}}
{{Trainerfooter|Fire|1|inside}}
{{Trainerfooter|Fire|I}}
|}


 
|leader={{Party/Single
 
|color={{fire color}}
{{Party|color={{fire color}}|bordercolor={{fire color dark}}|headcolor={{fire color light}}
|bordercolor={{fire color dark}}
|headcolor={{fire color light}}
|sprite=Spr Y Blaine.png|prize={{pdollar}}5346
|sprite=Spr Y Blaine.png|prize={{pdollar}}5346
|name={{color2|000000|Blaine}}|game=Y|
|name={{color2|000000|Blaine}}|game=Y|
|location=Cinnabar Gym
|location=Cinnabar Gym
|pokemon=3
|pokemon=3
 
}}
|pokemon1={{Pokémon/1|game=Yellow
!{{Pokémon/1|game=Yellow
|ndex=038|pokemon=Ninetales
|ndex=038|pokemon=Ninetales
|type1=Fire
|type1=Fire
Line 248: Line 270:
|move4=Flamethrower|move4type=Fire}}
|move4=Flamethrower|move4type=Fire}}


|pokemon2={{Pokémon/1|game=Yellow
!{{Pokémon/1|game=Yellow
|ndex=078|pokemon=Rapidash
|ndex=078|pokemon=Rapidash
|type1=Fire
|type1=Fire
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|move4=Fire Spin|move4type=Fire}}
|move4=Fire Spin|move4type=Fire}}


|pokemon3={{Pokémon/1|game=Yellow
!{{Pokémon/1|game=Yellow
|ndex=059|pokemon=Arcanine
|ndex=059|pokemon=Arcanine
|type1=Fire
|type1=Fire
Line 265: Line 287:
|move3=Fire Blast|move3type=Fire
|move3=Fire Blast|move3type=Fire
|move4=Flamethrower|move4type=Fire}}
|move4=Flamethrower|move4type=Fire}}
{{Party/Footer}}
}}
}}
|}
|}




Upon his defeat, Blaine awards you the {{badge|Volcano}}, as well as {{TM|38|Fire Blast}}. This Badge also heightens your Pokémon's {{stat|Special}} stat.  
Upon his defeat, Blaine awards you the {{badge|Volcano}}, as well as {{TM|38|Fire Blast}}. This Badge also heightens your Pokémon's {{stat|Special}} stat.  


With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.
With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.


== Route 21 ==
==Route 21==
[[File:Kanto Route 21 RBY.png|thumb|75px|Route 21]]
[[File:Kanto Route 21 RBY.png|thumb|75px|Route 21]]


The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to [[Cerulean City]].
The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to [[Cerulean City]].


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{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
Line 285: Line 306:
|
|
{{Trainerheader|ocean}}
{{Trainerheader|ocean}}
{{Trainerentry|Spr RG Fisherman.png|Fisherman||945|6|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None}}
{{Trainerentry|Spr Y Fisherman.png|Fisherman||945|6|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None|129|Magikarp||27|None}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Fisherman.png|Fisherman||980|4|119|Seaking||28|None|118|Goldeen||28|None|119|Seaking||28|None|119|Seaking||28|None}}
{{Trainerentry|Spr Y Fisherman.png|Fisherman||980|4|119|Seaking||28|None|118|Goldeen||28|None|119|Seaking||28|None|119|Seaking||28|None}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Swimmer.png|Swimmer||165|2|117|Seadra||33|None|073|Tentacruel||33|None}}
{{Trainerentry|Spr Y Swimmer.png|Swimmer||165|2|117|Seadra||33|None|073|Tentacruel||33|None}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Cue Ball.png|Cue Ball||775|3|072|Tentacool||31|None|072|Tentacool||31|None|073|Tentacruel||31|None}}
{{Trainerentry|Spr Y Cue Ball.png|Cue Ball||775|3|072|Tentacool||31|None|072|Tentacool||31|None|073|Tentacruel||31|None}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Fisherman.png|Fisherman||1085|2|090|Shellder||31|None|091|Cloyster||31|None}}
{{Trainerentry|Spr Y Fisherman.png|Fisherman||1085|2|090|Shellder||31|None|091|Cloyster||31|None}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Fisherman.png|Fisherman||1155|2|119|Seaking||33|None|118|Goldeen||33|None}}
{{Trainerentry|Spr Y Fisherman.png|Fisherman||1155|2|119|Seaking||33|None|118|Goldeen||33|None}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Swimmer.png|Swimmer||185|1|121|Starmie||37|None}}
{{Trainerentry|Spr Y Swimmer.png|Swimmer||185|1|121|Starmie||37|None}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Swimmer.png|Swimmer||165|2|120|Staryu||33|None|008|Wartortle||33|None}}
{{Trainerentry|Spr Y Swimmer.png|Swimmer||165|2|120|Staryu||33|None|008|Wartortle||33|None}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Swimmer.png|Swimmer||160|3|061|Poliwhirl||32|None|072|Tentacool||32|None|117|Seadra||32|None}}
{{Trainerentry|Spr Y Swimmer.png|Swimmer||160|3|061|Poliwhirl||32|None|072|Tentacool||32|None|117|Seadra||32|None}}
{{Trainerfooter|ocean|I}}
{{Trainerfooter|ocean|I}}
|}
|}
Line 310: Line 331:
|
|
{{Catch/header|ocean|no}}
{{Catch/header|ocean|no}}
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|11-17|60%|type1=Normal|type2=Flying}}
{{Catch/entry1|016|Pidgey|no|no|yes|Grass|11, 13, 1517|60%|type1=Normal|type2=Flying}}
{{Catch/entry1|019|Rattata|no|no|yes|Grass|13-15|25%|type1=Normal}}
{{Catch/entry1|019|Rattata|no|no|yes|Grass|13, 15|25%|type1=Normal}}
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|15-19|10%|type1=Normal|type2=Flying}}
{{Catch/entry1|017|Pidgeotto|no|no|yes|Grass|15, 17, 19|10%|type1=Normal|type2=Flying}}
{{Catch/entry1|020|Raticate|no|no|yes|Grass|15|5%|type1=Normal}}
{{Catch/entry1|020|Raticate|no|no|yes|Grass|15|5%|type1=Normal}}
{{Catch/div|ocean|Surfing}}
{{Catch/div|ocean|Surfing}}
{{Catch/entry1|072|Tentacool|no|no|yes|Surf|5-40|100%|type1=Water|type2=Poison}}
{{Catch/entry1|072|Tentacool|no|no|yes|Surf|5, 10, 15, 20, 30, 35, 40|100%|type1=Water|type2=Poison}}
{{Catch/div|ocean|Fishing}}
{{Catch/div|ocean|Fishing}}
{{Catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
{{Catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}

Revision as of 17:51, 28 April 2017

Cinnabar Island

Cinnabar Island

To the northwest is the Pokémon Mansion, a building left in ruins after a violent genetically-engineered Pokémon broke free of its prison and escaped. Fortunately, the Pokémon Lab to the south was spared, so the Fossil resurrection experiment is still operational. The Cinnabar Gym is locked up tight, so Blaine is out of reach without the Secret Key.


Pokémon Lab

Meeting Room

In the Meeting Room, two of the three people are looking to trade. The old man will trade his Rhydon for a Golduck, and the woman offers her Dewgong for a Growlithe.

R-and-D Room

In the Research and Development Room, the Scientist in the back will give you TM35 (Metronome), an attack that executes any known move.

Testing Room

In the Testing Room, one of the Scientists is willing to trade his Muk for a Kangaskhan.

The Scientist in the back is the one to see about reviving Fossils. Give him the Helix Fossil to get an Omanyte, or the Dome Fossil to receive a Kabuto; both are Rock/Water Pokémon that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying Aerodactyl, king of the prehistoric skies.

Pokémon Mansion

The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of journal entries that describe the secret experiment that was conducted on the island. One of the obstacles between you and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F

1F

Walk straight ahead from the entrance and climb the stairs to the second floor.

2F

Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a Calcium near the east wall. Climb the stairs in the northwest room.

3F

Head east through the north door to find an Iron. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.

2F

Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.

3F

This area of the third floor holds a Burglar, a third journal entry, and a Max Potion.

2F

Flip the switch and climb the stairs in the northwest room.

3F

Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.

1F

Battle the Scientist, grab the Carbos, and take the stairs to the basement.

B1F

Fight the Burglar in the southern room, and pick up the TM14 (Blizzard) near the statue. The final journal entry is also located here. Grab the Full Restore near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, then pick up a Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.

Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND
POKéMON GYM
LEADER: BLAINE

The Hot-Headed
Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon, so Water-, Ground-, and Rock-type moves will deal the most damage. Avoid bringing Bug-, Grass-, and Ice-type Pokémon—unless those Ice types are also part-Water. Play with fire and you are bound to get burned, so be prepared with a few Burn Heals just in case. Blaine enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.

Question Answer
Caterpie evolves into Butterfree? Yes
There are 9 certified Pokémon League Badges? No
Poliwag evolves 3 times? No
Are thunder moves effective against ground element-type Pokémon? No
Pokémon of the same kind and level are not identical? Yes
TM28 contains Tombstoner? No
Cinnabar Gym
The Volcano Badge





Upon his defeat, Blaine awards you the Volcano Badge, as well as TM38 (Fire Blast). This Badge also heightens your Pokémon's Special stat.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.

Route 21

Route 21

The waterbound Route 21 is a quiet route that connects Cinnabar Island to Pallet Town. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to Cerulean City.



← Part 11 Routes 12, 13, 14, and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
Yellow
walkthrough
Power Plant, Viridian Gym Part 13 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.