Appendix:Ruby and Sapphire walkthrough/Section 3: Difference between revisions

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{{Catch/header|cave|no}}
{{Catch/header|cave|no}}
{{Catch/entry3|304|Aron|yes|yes|no|Cave|9-11|40%|type1=Steel|type2=Rock}}
{{Catch/entry3|304|Aron|yes|yes|no|Cave|9-12|40%|type1=Steel|type2=Rock}}
{{Catch/entry3|041|Zubat|yes|yes|no|Cave|9-10|30%|type1=Poison|type2=Flying}}
{{Catch/entry3|041|Zubat|yes|yes|no|Cave|9-10|30%|type1=Poison|type2=Flying}}
{{Catch/entry3|063|Abra|yes|yes|no|Cave|9|10%|type1=Psychic}}
{{Catch/entry3|063|Abra|yes|yes|no|Cave|9|10%|type1=Psychic}}
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{{itemlist|Everstone|
{{itemlist|Everstone|
* South side; in the rock on the upper platform (hidden)
* South side; in the rock on the upper platform (hidden)
* North side; in the rock near the Rare Candy (hidden, requires {{key|III|Mach Bike}})|Ru=yes|Sa=yes|display={{evostone|Everstone}} ×2}}
* North side; in the rock near the Rare Candy (hidden, requires {{key|III|Mach Bike}})|Ru=yes|Sa=yes|display=[[Everstone]] ×2}}
{{itemlist|Repel|North side; northwest corner (requires {{key|III|Mach Bike}})|Ru=yes|Sa=yes|display={{DL|Repel|Repel}}}}
{{itemlist|Repel|North side; northwest corner (requires {{key|III|Mach Bike}})|Ru=yes|Sa=yes|display={{DL|Repel|Repel}}}}
{{itemlist|Rare Candy|North side; northeast corner (requires {{key|III|Mach Bike}})|Ru=yes|Sa=yes|display={{DL|Vitamin|Rare Candy}}}}
{{itemlist|Rare Candy|North side; northeast corner (requires {{key|III|Mach Bike}})|Ru=yes|Sa=yes|display={{DL|Vitamin|Rare Candy}}}}
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====B2F====
====B2F====
Head southwest to a group of {{m|Rock Smash|cracked rocks}}, then climb onto the upper level. Turn northeast and inspect the rock on the center platform for a hidden {{evostone|Everstone}} before taking the ladder back up to B1F.
Head southwest to a group of {{m|Rock Smash|cracked rocks}}, then climb onto the upper level. Turn northeast and inspect the rock on the center platform for a hidden [[Everstone]] before taking the ladder back up to B1F.


====B1F====
====B1F====
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Like with Routes {{rtn|105|Hoenn}} and {{rtn|106|Hoenn}}, there's no time to fully explore the area at the moment. There is little of interest on {{rt|107|Hoenn}}, but {{rt|108|Hoenn}} holds what remains of the half-sunken [[Abandoned Ship]].
Like with Routes {{rtn|105|Hoenn}} and {{rtn|106|Hoenn}}, there's no time to fully explore the area at the moment. There is little of interest on {{rt|107|Hoenn}}, but {{rt|108|Hoenn}} holds what remains of the half-sunken [[Abandoned Ship]].
<!--{| class="expandable" align="center"
|- align="center"
| '''Exploring the Facility'''
|-
|
====Exterior====
To be continued...
====Interior 1====
====Interior 2====
|}-->





Revision as of 17:43, 28 April 2017

This is the Bulbapedia walkthrough for Pokémon Ruby and Sapphire.
These pages follow the original Game Boy Advance iteration, not Omega Ruby and Alpha Sapphire. The guide for those games can be found here.


Routes 105 and 106

Route 105
Route 106

As the voyage is a quick one, there is no time to fully explore the waters of Routes 105 and 106 just yet. Return after earning the fifth Badge in order to travel at your own speed.


Dewford Town

Dewford Town

Dewford Town is a tiny island town in the southern ocean. Despite its isolation, many Trainers visit the area to challenge the Dewford Gym.


Dewford Hall

Located to the north of the Pokémon Center, Dewford Hall is known as "Everyone's Information Exchange". Though Dewford is a tiny island community, when someone coins a trendy phrase here, it quickly spreads throughout the region. Speak to the boy outside the building to learn the coolest thing in cool right now; if you disagree, he offers a chance to change the current phrase, which the residents inside will quickly adopt.

Hook the Big One!

Speak to the Fisherman outside the Gym, and answer his question to receive the Old Rod. This low-end fishing rod can hook Pokémon from any body of water, so be sure to try it out everywhere!

Dewford Gym

Dewford Gym

Dewford Town Pokémon Gym
Leader: Brawly

A big wave in fighting!

The Dewford Gym specializes in Fighting-type Pokémon. Flying- and Psychic-type moves are the most effective here, so this is a great opportunity to train Taillow, Wingull, or Ralts. Keep your Normal-, Rock-, and Dark-type Pokémon out of the fray for now. The Gym is dimly lit when you first enter, but the building lights up bit by bit for each Gym Trainer you defeat. Once the Gym Leader is defeated, the entire Gym lights up completely.

Even with only two Pokémon, Brawly can be a tough opponent. Both his Machop and Makuhita have the Guts Ability, which boosts the Pokémon's Attack by 50% when afflicted by any status condition. Bulk Up allows the user to raise its Attack and Defense, and Machop can deal even more damage by lowering the target's Defense with Leer.

Dewford Gym
The Knuckle Badge





After the battle, Brawly awards you the Knuckle Badge, which ensures obedience of all Pokémon up to level 30 and enables the use of Flash in the field. He also hands out TM08 (Bulk Up) as a prize.

Route 106

Granite Cave, 1F (Entrance)
Granite Cave, B1F
Granite Cave, B2F
Granite Cave, 1F (Back)

Granite Cave

While the ground floor of Granite Cave is well-lit from the natural light outside, it can be difficult to explore the underground portion without the use of Flash.


1F

Speak to the Hiker near the entrance to receive HM05 (Flash). Head west to find an Escape Rope, then climb down the ladder to B1F.

B1F

Go northeast until you reach a muddy slope, then collect the Poké Ball from the dead-end tunnel to the south. Continue moving to the southeast and take the ladder down to B2F.

B2F

Head southwest to a group of cracked rocks, then climb onto the upper level. Turn northeast and inspect the rock on the center platform for a hidden Everstone before taking the ladder back up to B1F.

B1F

Climb the next ladder back up to the north side of 1F.

1F

Follow the tunnel all the way to the west, then turn south to reach an isolated chamber.

1F (Back)

In the rear chamber, you find Steven researching rare stones. Give him the Letter from Mr. Stone to complete your mission, and Steven gives you the TM for his favorite move, Steel Wing, in return.

Dewford Town

Talk to Mr. Briney on the pier to inform him of your successful delivery, and the two of you, along with Peeko, set sail at once. Mr. Stone still needs you to deliver the Devon Goods to Captain Stern, so now it's on to Slateport City!

Routes 107 and 108

Route 107
Route 108

Like with Routes 105 and 106, there's no time to fully explore the area at the moment. There is little of interest on Route 107, but Route 108 holds what remains of the half-sunken Abandoned Ship.


← Part 2 Route 104, Petalburg Woods, Rustboro City, Route 116, Rusturf Tunnel
Ruby and Sapphire
walkthrough
Route 109, Slateport City, Route 103, Route 110 Part 4 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.