Appendix:Red and Blue walkthrough/Section 6: Difference between revisions

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After defeating Lt. Surge, he presents you with the {{badge|Thunder}}.  This badge grants a slight {{stat|speed}} boost in battle, and allows you to {{m|fly}} to any town you've already visited (once you find [[HM02]]).  He also rewards you with {{TM|24|Thunderbolt}}, the second-strongest Electric-type attack (after {{m|Thunder}}).
After defeating Lt. Surge, he presents you with the {{badge|Thunder}}.  This badge grants a slight {{stat|speed}} boost in battle, and allows you to {{m|fly}} to any town you've already visited (once you find [[HM02]]).  He also rewards you with {{TM|24|Thunderbolt}}, the second-strongest Electric-type attack (after {{m|Thunder}}).
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Stop in Poké Center to heal up, and then travel to the east to enter {{rt|11}}.
Stop in Poké Center to heal up, and then travel to the east to enter {{rt|11|Kanto}}.





Revision as of 22:46, 8 August 2010

This is the Bulbapedia walkthrough for Pokémon Red and Blue Versions. This walkthrough follows the original Game Boy version, not Pokémon FireRed and LeafGreen.
The guide for those can be found here.

Route 6

This area has six Trainers total, but only the last two are unavoidable. Continue south to Vermilion City.

Vermilion City

File:Vermillionrby.PNG
Vermilion City

The path to the Gym has an overgrown tree in the way, so it's off-limits to Trainers who don't have HM01. After checking out the local attractions, go to the harbor to board the luxury cruise-liner, the S.S. Anne.

Fishing Guru #1

Visit the house to the left of the Poké Center and talk to the fishing enthusiast inside. Convince him that you love fishing as much as he does, and he'll give you the Old Rod. The only fish weak enough to be caught by it is Magikarp, but at least you can find them for free now. The Good Rod and Super Rod are better, but you won't get those until later.

Pokémon Fan Club

The building just behind the Vermilion Gym is the Pokémon Fan Club. Listen to the Chairman's rambling thoughts, and he'll give you a Bike Voucher for your time. Show this at the Bike Shop in Cerulean City to finally get a free bike!

Another Trade

If you've got a Spearow you're willing to part with, bring it to the house next to the Fan Club. A little girl inside will offer to trade her Farfetch'd for it. Not bad, since this is the only Farfetch'd in the game.

S.S. Anne

File:SSAnne rby.png
The S.S. Anne, moored in the harbor

This cruise ship caters to the world's best Pokémon Trainers, so expect some heavy battling onboard!


Pick up the TM from the second room, then follow the hallway to the right, and head down to take the stairs to the basement floor.


Once you're done here, head back to the entrance (and heal up at the Poké Center if necessary). Walk to the left (ignore the first set of stairs), and then down to reach the cafeteria. Check the bottom trash can on the right side to find a Great Ball, a stronger version of the regular Poké Ball. Leave the cafeteria, and walk straight up to the next set of stairs. Head down (you can take the closest stairs to the outside of the ship for two Trainer battles for extra EXP) and then right, and you'll see the last few rooms of Trainers on the ship, with the Captain's room at the end.


Now that you've battled all the Trainers and picked up all the items, you can head to the Captain's room.
Be careful though, since your rival will be leaving the Captain's room just as you're headed there.


Rival battle (#4):

If the player chose Bulbasaur: If the player chose Charmander: If the player chose Squirtle:






After the battle, he taunts you again and runs off. Now you're free to visit the Captain. When you enter his room, you find him hunched over a trash can - it looks like the Captain got seasick. Not to worry, all it takes is a quick backrub to quell his stomach, and the Captain rewards you with HM01 (Cut). With this, you'll finally be able to cut down those overgrown trees to reach new areas. Once you've helped the Captain, there's nothing left to do on the ship, so it's time to head back to the city. As you disembark, the ferry glides out of port, so don't miss any items.

Vermilion Gym

VERMILION CITY
POKéMON GYM
LEADER: LT. SURGE
The Lightning
American!

It's finally time for the next Gym battle. Use HM01 to teach one of your Pokémon how to cut the tree out of the way in order to enter the Gym. The Vermilion Gym focuses on Template:Type2s, so Template:Type2s like Geodude and Sandshrew are best here, since they're immune to Electric attacks. If you need another Ground-type, head east from Vermilion City and walk around in Diglett's Cave; you'll find plenty of Diglett, and even a few Dugtrio. Your Electric- and Grass-types are also somewhat immune, but avoid bringing your Flying- and Water-types. Lt. Surge has set a trap in his Gym; you have to flip two switches that are hidden randomly inside the trash cans to open the doors to the Gym Leader. Once you find one switch, the second will be right next to it. If you don't flip them both in a row, the trap will reset, and you'll have to hunt them down again.

Vermilion Gym
The Thunder Badge




After defeating Lt. Surge, he presents you with the Thunder Badge. This badge grants a slight speed boost in battle, and allows you to fly to any town you've already visited (once you find HM02). He also rewards you with TM24 (Thunderbolt), the second-strongest Electric-type attack (after Thunder).

Stop in Poké Center to heal up, and then travel to the east to enter Route 11.


← Part 5 Cerulean City, Cerulean Gym, Route 24, Route 25, Route 5
Red and Blue
walkthrough
Route 11, Route 2, Pewter City, Cerulean City, Route 9, Route 10 Part 7 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.