Appendix:Red and Blue walkthrough/Section 16

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This is the Bulbapedia walkthrough for Pokémon Red and Blue Versions. This walkthrough follows the original Game Boy version, not Pokémon FireRed and LeafGreen.
The guide for those can be found here.

Welcome to Indigo Plateau

The front room doubles as a Poké Center and Poké Mart, allowing Trainers to prepare themselves and their Pokémon for the gauntlet ahead. The Elite Four is a group of talented Pokémon Trainers second only to the Pokémon League Champion in terms of power. The title of Champion designates a person as the strongest Trainer in the region, having defeated the Elite Four and the previous Champion to claim it. The next five battles will not be easy, but with a strong team and a decent supply of Full Restores and Revives, you may finally reach the Hall of Fame.

Take the hallway past the Poké Mart counter, and step into the first room. Lorelei's sub-zero army awaits!

Elite Four challenge

Battle 1: Lorelei

Battle 1: Lorelei

The first member of the Elite Four is Lorelei, a master Ice-type Trainer. Four of her five Pokémon are Water/Ice-types, so be wary of type-matchups. Grass-type Pokémon may seem like a good idea, but they'll only be useful against her Slowbro. A better option is using Electric-type Pokémon, as most of her team share the Water type. Her Jynx is an Ice/Psychic-type, so try hitting it with Fire or Rock attacks. Zapdos and Moltres are great candidates against Lorelei; Zapdos learns Thunder at level 51, and Moltres can learn Fire Blast through TM38. Only bring them if they are higher-leveled, though, as their secondary Flying-type is vulnerable to ice attacks.

Defeating Lorelei opens the door to the second room. Bruno's team of martial artists awaits!

Battle 2: Bruno

Battle 2: Bruno

The second member of the Elite Four is Bruno, a master Fighting-type Trainer. That being said, only three of his five Pokémon are actually part of the Fighting type. Flying-types can wreak havoc against his Hitmonlee and Machamp, but Hitmonchan can fight back with Ice Punch and ThunderPunch. A strong Water-type can flood the battlefield with Surf, leaving his two Onix waterlogged. For reinforcements, consider bringing a Golduck or Slowbro along, since their Water/Psychic combination will be a strong point here.

Defeating Bruno opens the door to the third room. Agatha's team from the spirit world awaits!

Battle 3: Agatha

Battle 3: Agatha

The third member of the Elite Four is Agatha, a master Ghost-type Trainer. The only type that can effectively combat her Ghosts is the Ghost type itself, but attacks of any type except Normal and Fighting can still damage them. Ground-type moves like Earthquake can deal some heavy damage, but are totally ineffective against her Golbat, which is better to be taken out with electricity, due to it being part Flying-type. As all of Agatha's Pokémon are also part Poison, powerful Psychic-type attacks, such as Psychic or Psybeam, should be able to take care of them as well. Take out her two Gengar as soon as possible, or risk getting hit with Hypnosis or Confuse Ray.

Defeating Agatha unlocks the door to the fourth room. Lance and his ferocious dragons await!

Battle 4: Lance

Battle 4: Lance

The fourth and final member of the Elite Four is Lance, a master Dragon-type Trainer, and leader of the Elite Four. The Dragon-type is probably the strongest type in the game, since it resists Electric-, Grass-, Fire-, and Water-type moves, and is only weak to Dragon- and Ice-type attacks. A formidable opposing team, though only three of the five are actually part of the Dragon type. Take out his two Dragonair and Dragonite with a few Ice Beams, and the bulk of his team is finished. Due to their secondary Flying-type, his Gyarados and Aerodactyl are also vulnerable to Ice moves, though there are better options to defeat them. Gyarados will take quadruple damage from electricity, so fire off a few Thunderbolts to ground it. Aerodactyl is part-Rock, so Surf is one way to get past it. Articuno and Zapdos can be some of the best choices to use against Lance's dragons.

The Elite Four is defeated. After defeating Lance, the door to this unknown Champion's room is unlocked. Don't enter just yet, though; you are drawn into battle immediately after exiting Lance's room, so use any items now. Only one person stands between you and the title of Champion!

Champion battle

Blue defeated the Elite Four before you even set foot in Victory Road, and now the title of Indigo League Champion rests with him. The first half of his team will always consist of Pidgeot, Alakazam, and Rhydon, so plan accordingly. The second half changes depending on which starter Pokémon he chose. Electric-types terrorize his Pidgeot and Gyarados (or Blastoise), and a crackling Thunderbolt will send them reeling. Rhydon and Arcanine (or Charizard) hate dealing with Water-types, and a well-timed Surf will put them out of their misery. His Exeggutor (or Venusaur) can't survive long in extreme heat or cold, so a strong Flamethrower or Ice Beam can do the trick. The most annoying opponent may be his Alakazam with its Recover move; its Defense is fairly low, so hit it fast and hard with a physical move like Earthquake.

If the player chose Bulbasaur: If the player chose Charmander: If the player chose Squirtle:

Champion battle &
Hall of Fame room

Congratulations, you've charged through the Elite Four, and grabbed the title of Indigo League Champion away from your rival! After the battle, Oak appears and leads you past the Champion's room, and into the Hall of Fame room. It is here that you and your victorious team will be recorded, as a testament to their power and perseverance. After Oak enters your team's information, the game saves, and the credits roll...

But the game's not over yet. When you find yourself back in Pallet Town, take wing to Cerulean.

← Part 15 Route 22, Route 23, Victory Road
Red and Blue
Cerulean Cave Part 17 →

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