Appendix:Red and Blue walkthrough/Section 14: Difference between revisions

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With the first of the [[legendary birds]] caught, let's hunt down {{p|Zapdos|the second}}.  Like with {{p|Articuno}}, it's best to bring a large supply of {{DL|Poké Ball|Ultra Ball}}s.  To reach the [[Power Plant]], venture east from {{ci|Cerulean}} towards [[Rock Tunnel]], but use {{m|Surf}} to follow the river near the Poké Center instead.  It's not far to the end, where a lone PokéManiac is hanging around.  Hop onto dry land and get ready to face some {{type|Electric}}s!
With the first of the [[legendary birds]] caught, let's hunt down {{p|Zapdos|the second}}.  Like with {{p|Articuno}}, it's best to bring a large supply of {{DL|Poké Ball|Ultra Ball}}s.  To reach the [[Power Plant]], venture east from {{ci|Cerulean}} towards [[Rock Tunnel]], but use {{m|Surf}} to follow the river near the Poké Center instead.  It's not far to the end, where a lone PokéManiac is hanging around.  Hop onto dry land and get ready to face some {{type|Electric}}s!


{{Pokémon
|gen=1
|game=Red
|ndex=145
|pokemon=Zapdos
|level=50
|type1=Electric
|type2=Flying
|move1=Thundershock
|move1type=Electric
|move2=Drill Peck
|move2type=Flying
|move3=
|move3type=
|move4=
|move4type=}}




Line 75: Line 59:


{{p|Zapdos}} makes its nest in the deepest room of the Power Plant.  It won't go down without a fight, so whittle it's health down and try inflicting a status condition before attempting to capture it.  Once the battle is over, you can leave through the doorway to the left and {{m|fly}} back to {{ci|Viridian}}.  It's time to claim the final badge!
{{p|Zapdos}} makes its nest in the deepest room of the Power Plant.  It won't go down without a fight, so whittle it's health down and try inflicting a status condition before attempting to capture it.  Once the battle is over, you can leave through the doorway to the left and {{m|fly}} back to {{ci|Viridian}}.  It's time to claim the final badge!
{{Pokémon
|gen=1
|game=Red
|ndex=145
|pokemon=Zapdos
|level=50
|type1=Electric
|type2=Flying
|move1=Thundershock
|move1type=Electric
|move2=Drill Peck
|move2type=Flying
|move3=
|move3type=
|move4=
|move4type=}}


{{-}}
{{-}}

Revision as of 05:33, 15 July 2012

This is the Bulbapedia walkthrough for Pokémon Red and Blue Versions. This walkthrough follows the original Game Boy version, not Pokémon FireRed and LeafGreen.
The guide for those can be found here.

The Power Plant

File:Power Plant I.png
Inside the Power Plant
File:PokeInDisguise.png
Look out for those Voltorb

With the first of the legendary birds caught, let's hunt down the second. Like with Articuno, it's best to bring a large supply of Ultra Balls. To reach the Power Plant, venture east from Cerulean towards Rock Tunnel, but use Surf to follow the river near the Poké Center instead. It's not far to the end, where a lone PokéManiac is hanging around. Hop onto dry land and get ready to face some Electric-types!



Zapdos, the legendary bird of lightning.

This old abandoned building still has a few items lying around, but beware: some of the items are actually Voltorb and Electrode in disguise. Just past the entrance room is a Carbos, and further along is a second "item", a Voltorb. The room to the right is a dead-end with both a Voltorb and Electrode, just waiting to pounce on an unsuspecting Trainer. Continue south to the exterior wall, and pick up TM33 (Reflect). Head to the east, and grab TM25 (Thunder) in the southeast room. Follow the narrow hallway to the north and west to find a Rare Candy and an HP Up in the northeast room. Continue west and zigzag a bit to reach the final room.

Zapdos makes its nest in the deepest room of the Power Plant. It won't go down without a fight, so whittle it's health down and try inflicting a status condition before attempting to capture it. Once the battle is over, you can leave through the doorway to the left and fly back to Viridian. It's time to claim the final badge!


Spr 1b 145.png
Types:
Electric Flying
Zapdos Lv.50
Thundershock
Electric
Drill Peck
Flying
class="roundy" style="background: #Template:Color dark; border: 2px solid #Template:Color dark" |
  --  
   
class="roundy" style="background: #Template:Color dark; border: 2px solid #Template:Color dark" |
  --  
   



Viridian City

Viridian Gym

Viridian Gym

In the time that it took you to collect the seven other badges, the leader of Viridian Gym has finally returned. None of the locals seem to know the identity of this mysterious figure, but it's certainly a familiar face.

After his defeat in Saffron, Giovanni returned to his post as leader of the Viridian Gym. His Gym turns out to be a favorite training spot for those who favor the Ground-type, so Grass-, Water-, and Ice-type attacks will see the most effectiveness. Flying-types will be immune to Ground-type attacks, as well.

Viridian Gym
The Earth Badge





Congratulations, the you've defeated the eighth and final Gym! The Earth Badge commands attention of all Pokémon, regardless of level. Giovanni gives you TM27 (Fissure), a TM he claims to have made when he originally acted as Gym Leader. He seems remorseful of his actions with Team Rocket, and he officially disbands the gang before disappearing.

With all 8 Gym badges collected, the way to Indigo Plateau is finally open. Gather a team with access to Surf and Strength, and stop by a Poké Mart to replenish your supply of Potions and Ultra Balls. The elite Trainers at Indigo Plateau are tough enough, but you'll never defeat them if you can't first get through Victory Road, a grueling tunnel with the third legendary bird roosting deep inside.

Head west to Route 22.


← Part 13 Cinnabar Island, Cinnabar Gym, Route 21
Red and Blue
walkthrough
Route 22, Route 23, Victory Road Part 15 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.