Appendix:Red and Blue walkthrough/Section 11

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This is the Bulbapedia walkthrough for Pokémon Red and Blue Versions. This walkthrough follows the original Game Boy version, not FireRed and LeafGreen.
The guide for those can be found here.

Route 16

File:Rt16roadblock.png
A second roadblock

Also known as Cycling Road, the path that connects Celadon City and Fuchsia City (Routes 16, 17, and 18) is a favorite hangout spot for bikers. Other than a few battles, it's a pretty easy ride down the slope to Fuchsia. Cut down the small tree near the Snorlax to find a hidden area. Walk through the guardhouse, enter the house on the other side, and the girl will bribe Trainers with HM02 (Fly) to keep her hideaway a secret. Teach that to something like Pidgeot or Fearow to visit any previous town in seconds flat.


The sleeping Snorlax blocks any travel, so use the Poké Flute to wake it up. There are only two Snorlax in the region, so if this one doesn't get caught, make sure to get the one south of Lavender Town. Trainers must bring the Bicycle along, or the guard won't let them on Cycling Road.


Route 17

It's all downhill to Fuchsia City. To hit the brakes, hold down the A or B buttons. Cruise down the slope to Route 18.





Route 18

Hang a right and ride to the guardhouse. The kid on the second floor is looking for a Slowbro, and is willing to trade his Lickitung (the only one in the game) for it. Battle the three Bird Keepers south of the guardhouse for some quick cash before heading east to Fuchsia.






Fuchsia City

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Fuchsia City

With Team Rocket still reeling from their botched operation in Saffron, Trainers are free to continue on their quest. Fuchsia City hosts the Safari Zone, a wildlife preserve where people can view rare species in their native habitats. Besides the zoo, Fuchsia is also home to the Fuchsia Gym, the sixth in the Indigo League. Stop by the Poké Center to the south, and enter the Gym.














Fuchsia Gym

FUCHSIA CITY
POKéMON GYM
LEADER: KOGA
The Poisonous
Ninja Master!

The Fuchsia Gym is teeming with Template:Type2s. Template:Type2 moves will inflict double-damage, as well as Bug- and Ground-type moves. The ninja master has set up invisible walls in his Gym to disorient his challengers, so Trainers will have to find the open spaces between the walls to find the path to the Gym Leader.




Defeating the Fuchsia Gym earn a Trainer their sixth badge. The Soul Badge allows the use of Surf to cross bodies of water. This gives Trainers the ability to leave the mainland and head for Cinnabar Island by way of the Seafoam Islands a little later. It also gives a slight defense boost during battle. Koga rewards his opponent with TM06 (Toxic) as a prize, saying that this technique of the ninjas is over 400 years old. Leave the Gym, jump off the ledge to the right of the Poké Center, and visit the Safari Zone Warden's home.

Warden's home

File:SafariWarden.png
The Warden is having a little problem...

The Warden is a little upset about losing his set of false teeth. If any Trainer finds them while hunting in the Safari Zone, returning them to the Warden will result in the Trainer obtaining HM04 (Strength), perfect for moving the boulder in his house to get the Rare Candy behind it. Before entering the safari, stop in the house next door and talk to the Fishing Guru inside to get the Good Rod. With this, Trainers can finally fish for something other than Magikarp. Some aquatic species like Poliwag and Goldeen can be found in his backyard pond.

Safari Zone

The Safari Zone is the city's main tourist attraction. For $500, all Trainers are given thirty Safari Balls and allowed to catch any Pokémon they find. The catch is that Trainers are not allowed to use their own Pokémon to weaken the wild Pokémon first. A Trainer's only options are to throw either a rock or bait before attempting to capture anything. Throwing bait makes a Pokémon less likely to run, but harder to catch; while throwing a rock makes it more likely to run, but easier to catch. Try different combinations to see what works. There are many species roaming the park, and quite a few items, too. When a Trainer runs out of Safari Balls or walks 500 steps, the game is over.

Entrance

From the entrance, head to the northeast to enter the second area, Area 1.


Area 1

There are four items scattered around the second area. Pick up a Carbos on the rocky ledge, TM37 (Egg Bomb) in the pond, a Full Restore near the rest house, and a Max Potion to the northwest. Walk past the rest house and head west.


Area 2

Go all the way to the left, and head north through the tall grass onto the rocky ledge. From here, follow the S-bend to get to the northern section. Pass through two more patches of tall grass and pick up TM40 (Skull Bash). After looping past the rest house, grab a Protein and follow the path around to the southwest.


Area 3

File:SecretHouse.png
The Secret House, deep in the Safari Zone

In the final area, head straight down to find the Warden's Gold Teeth - return these to him to get HM04 (Strength). Walk to the west to find TM32 (Double Team), and enter the Secret House. It seems that no one else has ventured this deep into the park, and the HM03 (Surf) is awarded to the first Trainer to get here. Teach it to something like Gyarados or Lapras to cross the pond south of the Secret House. Pick up the Max Potion and the Max Revive on the way east to the entrance. Otherwise, backtrack and wander through some tall grass until the timer runs out, which probably won't be much longer.


With this new-found surfing ability, Trainers can reach the island in the entrance area to find a Nugget. Back in the city, stop by the Warden's house to return the Gold Teeth. He gives HM04 (Strength) as thanks, and teaching this to a sturdy team member like Rhydon or Tauros lets them move those big boulders around. Try it out now to reach the Rare Candy inside the Warden's home. With Fuchsia City cleared, fly back to Lavender Town and head south to Route 12.


← Part 10 Saffron City to Saffron Gym
Red and Blue
walkthrough
Route 12 to the Seafoam Islands Part 12 →


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