Appendix:Platinum walkthrough/Section 18: Difference between revisions

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==Distortion World (first visit)==
[[File:Distortion World Map.png|thumb|350px|Distortion World layout]]
Be careful when going through the Distortion World as it is easy to get lost, not to mention there are plenty of confusing puzzles that can waste time.
Starting from the 1F, follow [[Cynthia]] to a small hovering square slab where Cynthia will mention on stepping on the gray marker. This willl allow it to descend to BF1 as these square slabs will serve like elevators here in the Distortion World. At BF1, follow Cynthia across the small floating platforms to find another area with a platform hanging sideways above you and [[Mesprit]] will appear before floating away. Stand on the gray marker to manipulate gravity so you can still on this floating platform. Travel across to the other side and use the gray marker there to jump off this floating platform and then follow the path that will take you to the elevator that will head to BF2.
On BF2 head to the first platform and stand on the gray marker located at the top to activate this platform to reach the next one but don’t use the one on the left for this platform as it takes you to a dead end. On the next platform, take the obvious marker on the left to reach another special floating platform that has you hanging sideways where you will find Cynthia. After talking with her, follow the path to that will take you to more moving platforms and touch each correct marker to progress, right, right, down, left (don't hop to the nearby platform in this area as the platforms that can be moved in this area leads to a dead end), then hop across the nearby platform in front of you and hit the upper marker, then right, and lastly hit the center to activate the Elevator that leads to BF3.
On BF3 head towards the lower gray marker on the elevator to expose some hidden platforms and travel down to meet [[Cyrus]] who reveals the shadowy Pokémon abandoned him and went further below, and talks about DNA and how one thing cannot exist without the other and that by defeating the shadowy Pokémon, this world should disappear and no longer interfere with his plans. For the puzzle on this floor you must touch the gray markers on the floor to expose hidden platforms and only the correct path will get you to BF5, though it can also make visible platforms invisible so it is easy to take a wrong path. First head for the marker on the upper right and it will expose a hidden platform.
Next travel to the marker you see below you by traveling right, then down to find another hidden platform. Next travel right and you will reach the elevator that descends to BF5. On BF5, from the elevator continue forward until you see {{p|Uxie}}, then use {{m|Strength}} to push a boulder to the platform below you on BF6. Then head downwards to the elevator that leads to BF6, but do not take it yet. Instead use the ledge that will take you to a platform to the left and Mesprit will appear and here you will have to push another boulder to BF6. Then take an elevator that will take you to BF4. Continue navigating forward and carefully go through the path of the trees and rocks that can turn visible or invisible to reach a new elevator that will take you to a new area of BF3. From here use the nearby gray marker then you can get to be traveling left then down to find an invisible platform, then travel right, then right again that will get you to an elevator that leads to another area of BF4.
On your way down you will see Cyrus again, but this time he mysteriously disappears. {{m|Surf}} across the water, then touch the gray markers to jump to a platform aimed sideways, then use another set that leads to another platform that is hanging upside down. Now use Surf again and travel down the Waterfall (to which you do not need to use the actual move HM move {{m|Waterfall}}). This should get you back to BF5, where you can find {{p|Azelf}} along with another boulder to push down to BF6. Now head to the nearby elevator and this time use it to descend to BF6. The secret to BF6's puzzle is to carefully push each of the boulders you pushed down from BF5 into the special holes where each of the Lake Guardians are, otherwise you would have to push them down from above again if you mess up by mistake. Now go back to the elevator and travel south from it to find Cynthia and talk to her. If you had completed the puzzle correctly, then a new elevator will appear that you can use to travel down to BF7 after you had talked to her.
Here you will both encounter Cyrus again, and Cynthia asks why he is so determined to create a new world, though Cyrus refuses to listen. Afterwards talk to Cyrus and he will challenge you to a battle. Make sure to save before you talk to him.
{{Party
|color={{silver color}}
|headcolor={{silver color light}}
|bordercolor={{dark color}}
|sprite=Spr Pt Cyrus.png
|prize={{PDollar}}8640
|class=Galactic Boss
|name=Cyrus
|game=Pt
|location=Distortion World
|pokemon=5
|pokemon1={{Pokémon/4
|game=Platinum
|ndex=229 m
|pokemon=Houndoom
|gender=male
|level=45
|ability=Flash Fire
|type1=Dark|type2=Fire
|move1=Dark Pulse|move1type=Dark|move1cat=Special
|move2=Flamethrower|move2type=Fire|move2cat=Special
|move3=Will-O-Wisp|move3type=Fire|move3cat=Status
|move4=Thunder Fang|move4type=Electric|move4cat=Physical}}
|pokemon2={{Pokémon/4
|game=Platinum
|ndex=169
|pokemon=Crobat
|gender=male
|level=46
|ability=Inner Focus
|type1=Poison|type2=Flying
|move1=Air Slash|move1type=Flying|move1cat=Special
|move2=Cross Poison|move2type=Poison|move2cat=Physical
|move3=Confuse Ray|move3type=Ghost|move3cat=Status
|move4=Toxic|move4type=Poison|move4cat=Status}}
|pokemon3={{Pokémon/4
|game=Platinum
|ndex=130 m
|pokemon=Gyarados
|gender=male
|level=46
|held=Quick Claw
|ability=Intimidate
|type1=Water|type2=Flying
|move1=Earthquake|move1type=Ground|move1cat=Physical
|move2=Waterfall|move2type=Water|move2cat=Physical
|move3=Ice Fang|move3type=Ice|move3cat=Physical
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}
||pokemon4={{Pokémon/4
|game=Platinum
|ndex=430
|pokemon=Honchkrow
|gender=male
|level=47
|ability=Insomnia
|type1=Dark|type2=Flying
|move1=Night Slash|move1type=Dark|move1cat=Physical
|move2=Psychic|move2type=Psychic|move2cat=Special
|move3=Drill Peck|move3type=Flying|move3cat=Physical
|move4=Heat Wave|move4type=Fire|move4cat=Special}}
|pokemon5={{Pokémon/4
|game=Platinum
|ndex=461 m
|pokemon=Weavile
|gender=male
|level=48
|held=Sitrus Berry
|ability=Pressure
|type1=Dark|type2=Ice
|move1=Night Slash|move1type=Dark|move1cat=Physical
|move2=X-Scissor|move2type=Bug|move2cat=Physical
|move3=Fake Out|move3type=Normal|move3cat=Physical
|move4=Ice Punch|move4type=Ice|move4cat=Physical}}
}}
Make sure to bring a fast {{type|Electric}} type to the battle such as {{p|Raichu}} or {{p|Jolteon}} since half of his team are vulnerable to them, and also make sure they have {{m|Thunderbolt}} or {{m|Thunder}} since you are going to need them. His first Pokémon Houndoom is fast and possesses Thunder Fang to counter {{type|Water}}s, but fortunately if you take it down quick, then it would not be that much of a problem, though {{t|Rock}} or {{type|Ground}}s can also help. Be careful when Cyrus uses {{p|Gyarados}} as it possesses {{DL|In-battle effect item|Quick Claw}}, which may make it faster than your Electric-type and with {{m|Earthquake}}, it can cause problems for your Electric-types. Gyarados also uses {{m|Ice Fang}} to counter {{type|Grass}}s. With Crobat, its speed is a problem, especially with its ability to use status moves like {{m|Toxic}} or {{m|Confuse Ray}}. Either defeating it quickly with Electric or {{type|Ice}}s or paralyzing it to cut down its speed would be effective. With Honchkrow it should be the same as before, just remember it uses {{m|Heat Wave}} to counter {{type|Steel}}s. His main Pokémon {{p|Weavile}} is incredibly fast and can prevent your Pokémon from moving, not just from {{m|Fake Out}} on its first turn, but also {{m|Ice Punch}} which has a chance of freezing your Pokémon. A powerful {{type|Fighting}} move should easily defeat it, though Rock, Steel, or {{type|Fire}} moves can also help.
After the battle Cyrus will think it is hopeless since by defeating {{p|Giratina}} this world will disappear before leaving. However Cynthia points out the problems are due to the Distortion World being forcibly merged and by defeating Giratina it can sever this connection and save both worlds since even Giratina can understand that. Cynthia will then heal your team and by stepping forward on the platforms you can travel to where Giratina is. Remember SAVE YOUR GAME before going forward if you wish to catch it right now since this is a rare chance at catching Giratina. Once you move forward and see Giratina fly by, move forward again and then some invisible platforms will become visible allowing you to reach Giratina.
[[File:Giratina Platinum Origin.png|thumb|250px|Giratina's entrance]]
{{Pokémon
|gen=4
|game=Platinum
|ndex=487O
|pokemon=Giratina
|type1=Ghost
|type2=Dragon
|level=47
|ability=Levitate
|move1=Ominous Wind
|move1type=Ghost
|move1cat=Special
|move2=AncientPower
|move2type=Rock
|move2cat=Special
|move3=Dragon Claw
|move3type=Dragon
|move3cat=Physical
|move4=Shadow Force
|move4type=Ghost
|move4cat=Physical}}
One thing which makes Origin Forme Giratina hard is that in this form it specializes more in offense over defense. Make sure to paralyze it right away, since the reduced speed can really be helpful. Avoid or minimize use of Ice, {{t|Ghost}}, {{t|Dragon}} or {{type|Dark}} moves as they carry the risk of knocking it out. After reducing his HP to the red zone, it would be useful to bring out a Steel type with good defenses to withstand his attacks since Steel-types can resist Rock, Ghost, and Dragon-type moves. The best example is {{p|Bastiodon}}. Alternatively you can use {{p|Probopass}} or {{p|Bronzong}} (even though Bronzong will take normal damage due to being part-{{type|Psychic}}). Recommended [[Poké Ball]]s to use are the {{DL|Poké Ball|Ultra Ball}}, {{DL|Poké Ball|Timer Ball}}, or {{DL|Poké Ball|Dusk Ball}}.
Unlike the previous Pokémon games you do not have to catch Giratina right away, since legendaries that you failed to catch will reappear each time you defeat the [[Elite Four]] and [[Pokémon Champion]] during your Platinum game. If Giratina’s attacks are too much for you to deal with, then defeat it since you can face it later in [[Turnback Cave]] in its {{DL|Form differences|Giratina|Altered Forme}} during the post-game, which in that form prioritizes defense over offense.  Also if you run out of Poké Balls or take too long to where Giratina would be forced to use {{m|Struggle}}, then it would also be okay to let it be KO’ed for you to catch it later on.
After the battle, Cynthia is happy that Giratina understood your intentions and there is a nearby portal that will take you back to your world. Cyrus then appears and is surprised Giratina was defeated and that his perfect world would never be complete. Though he and Cynthia express their different views about the world, Cyrus leaves, convinced they will never understand each other. Now enter the portal leads to Sendoff Spring.
==Sendoff Spring==
==Sendoff Spring==
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
[[File:Sendoff Spring Pt.png|right|thumb|180px|Sendoff Spring]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Available Pokémon  
! Available Pokémon
|-  
|-
|{{catch/header|lake}}
|{{catch/header|lake}}
{{catch/entry4|042|Golbat|no|no|yes|Grass|38|0%|0%|10%|type1=poison|type2=flying}}
{{catch/entry4|042|Golbat|no|no|yes|Grass|38|0%|0%|10%|type1=poison|type2=flying}}
{{catch/entry4|075|Graveler|no|no|yes|Grass|37-39|35%|35%|25%|type1=rock|type2=ground}}
{{catch/entry4|075|Graveler|no|no|yes|Grass|37-39|35%|35%|0%|type1=rock|type2=ground}}
{{catch/entry4|356|Dusclops|no|no|yes|Grass|40|5%|5%|15%|type1=ghost}}
{{catch/entry4|075|Graveler|no|no|yes|Grass|37-38|0%|0%|25%|type1=rock|type2=ground}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|38-40|20%|20%|10%|type2=flying}}
{{catch/entry4|356|Dusclops|no|no|yes|Grass|40|5%|5%|0%|type1=ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Grass|39-40|0%|0%|15%|type1=ghost}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|38,40|20%|20%|0%|type2=flying}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|40|0%|0%|10%|type2=flying}}
{{catch/entry4|400|Bibarel|no|no|yes|Grass|37-38|all=30%|type2=water}}
{{catch/entry4|400|Bibarel|no|no|yes|Grass|37-38|all=30%|type2=water}}
{{catch/entry4|433|Chingling|no|no|yes|Grass|37-39|all=10%|type1=psychic}}
{{catch/entry4|433|Chingling|no|no|yes|Grass|37,39|all=10%|type1=psychic}}
{{catch/div|lake|Surfing}}
{{catch/div|lake|Surfing}}
{{catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=100%|type1=water}}
{{catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=100%|type1=water}}
{{catch/div|lake|Fishing}}
{{catch/div|lake|Fishing}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-10|all=100%|type1=water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|20-50|all=35%|type1=water}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=water|type2=flying}}
{{catch/div|lake|Special}}
{{catch/entry4|337|Lunatone|no|no|yes|S|39-40|all=8%|type1=rock|type2=psychic}}
{{catch/entry4|338|Solrock|no|no|yes|R|39-40|all=8%|type1=rock|type2=psychic}}
{{catch/footer|lake}}
{{catch/footer|lake}}
|}
|}


After returning to the real world, Cynthia suggests that you head to Sandgem Town as [[Professor Rowan]] was worried about you. If you don’t have {{m|Fly}} with you follow that path that leads to the [[Spring Path]], then to {{rt|214|Sinnoh}}. Afterwards, head to [[Veilstone City]] to get the Pokémon you need before flying off to Sandgem Town.
After returning to [[Sendoff Spring]] in the regular world, Cynthia suggests that you visit [[Sandgem Town]] since [[Professor Rowan]] was worried about you. If you don’t have {{m|Fly}} with you, go south to [[Spring Path]] and you'll find yourself on {{rt|214|Sinnoh}} where there were previously only trees. From there, head to [[Veilstone City]] to get the Pokémon you need before Flying off to Sandgem Town.


==Sandgem Town==
==Sandgem Town==
Head back to Professor Rowan's lab and it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} or happy that you are alive as they have been trying to gather information on your whereabouts. Anyway Professor Rowan will mention that the Lake Guardians have returned to their homes and seeing the number of Pokémon you have including seven badges, Professor Rowan suggests that you head to [[Sunyshore City]] where the final gym is and then challenge the Elite Four to broaden your horizons.  
When you arrive at Professor Rowan's lab in [[Sandgem Town]], it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} are relieved to see you alive, as they had been trying to find you. Professor Rowan will mention that the Lake Guardians have returned to their homes. Seeing the number of Pokémon you have, and your seven Badges, he suggests that you head to [[Sunyshore City]] where the final Gym is and eventually challenge the [[Elite Four#Sinnoh|Elite Four]] to broaden your horizons.


You can now use Valor Lakefront to head to {{rt|222|Sinnoh}} where Sunyshore City is right next to but, we'll visit the Lake Guardians first as they need to be encountered to be counted as seen or caught which is necessary to fill up your Sinnoh Pokédex listing.
You are now free to continue east through [[Valor Lakefront]] to access {{rt|222|Sinnoh}} and Sunyshore City, but let's visit the Lake Guardians first, as they need to be encountered for you to get the [[National Pokédex]].
 
==Mt. Coronet (optional)==
Now that [[Team Galactic]] is gone, a few items in [[Mt. Coronet]]'s upper 1F 1 are now accessible.
{| class="expandable" align="center" style="background:  #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center
! Items (Upper 1F 1)
|-
|{{itlisth|cave}}
{{Itemlist|TM Dragon VI|Southern end of southern cavern (requires entering via the tunnel from the summit)|Pt=yes|display={{TM|02|Dragon Claw}}}}
{{Itemlist|Nugget|On a rock directly north of TM02 ''(hidden)''|Pt=yes}}
{{itlistfoot|cave}}
|}


==Catching the Lake Guardians==
==Catching the Lake Guardians==
Your Pokémon should now be at a high enough level for you to catch the Lake Guardians. It would be recommended to bring a Steel-type as a member of your team, such as if you are able to evolve {{p|Scyther}} into {{p|Scizor}} then it can be pretty handy especially since both of them can use {{m|False Swipe}} to help keep these legendaries from fainting and Scizor has good defenses. Make sure TO SAVE before you work on catching one, or you'll have to wait to defeat the Elite Four until you get another chance.
To get the National [[Pokédex]], you only need to see the Lake Guardians. If you still want to catch them, then your Pokémon should be at reasonably high Levels, as the Lake Guardians are at Level 50. It's recommended you bring a {{type|Steel}} with you to resist the Lake Guardians' attacks, as well as {{m|False Swipe}} or a {{status|sleep}}-inducing move to make them easier to catch. To catch {{p|Azelf}} and {{p|Uxie}}, you should bring about 40 [[Dusk Ball]]s or [[Timer Ball]]s. (Timer Balls become more effective than Dusk Balls after 25 turns) Also, you'll need the HM {{m|Surf}} to get across each lake. As always, '''SAVING''' before encountering them is a good idea.  


===Lake Verity (third visit)===
===Lake Verity===
[[File:Lake Verity Pt.png|180px|left|thumb|Lake Verity]]
[[File:Lake Verity cavern Mesprit DP.png|180px|right|thumb|Verity Cavern]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|
{{catch/header|land}}
{{catch/entry4|396|Starly|no|no|yes|Grass|2-4|50%|50%|40%|type1=Normal|type2=Flying}}
{{catch/entry4|399|Bidoof|no|no|yes|Grass|2-4|50%|50%|60%|type1=Normal}}
{{catch/div|water|Surfing and Fishing}}
{{catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}
{{catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=10%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|15-20|all=30%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/footer|land}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Items
! Items
|-  
|-
|{{Itlisth|lake}}
|{{Itlisth|lake}}
{{Itemlist|TM Fire|In the south-west corner of the western patch of grass (requires {{m|Surf}})|D=yes|P=yes|Pt=yes|display={{TM|38|Fire Blast}}}}
{{Itemlist|TM Fire|In the south-west corner of the western patch of grass (requires {{m|Surf}})|Pt=yes|display={{TM|38|Fire Blast}}}}
{{Itlistfoot|lake}}
{{Itlistfoot|lake}}
|}
|}
[[File:Lake Mesprit.png|200px|thumb|Mesprit's room]]
When you arrive, use Surf and head for the lower left hand corner of the lake to find {{TM|38|Fire Blast}}. When you visit Mesprit in it's cave, it quickly leaves, though it counts at having seen it. Professor Rowan shows up and after listening to him babble about his research he mentions that Mesprit is likely playing with you and that you'll need to track it with the {{DL|Pokétch|Marking Map}} in your Pokétch, which is able track roaming Pokémon. If you didn't get it yet, fly to [[Jubilife City]] and go to the Pokétch Company building and talk to the president inside which is the second app you would get from him anytime after collecting your third badge. While you don't have to catch it if you don't want since it isn't necessary to battle Mesprit now that it is counted as seen, you will need to prepare to catch if you wish to.


Some good pointers for dealing with Mesprit are, first as along as your lead Pokémon is at or below level 50 then repel items can help make it easier to find in the grass. Second paralyze it by using a faster Pokémon, which for example Raichu can do this with {{m|Thunder Wave}}. Third use a move that has it's own preset damage amount like {{m|Dragon Rage}}, {{m|Seismic Toss}}, or {{m|Night Shade}} to carefully cut down risks, but CAREFULLY monitor Mesprit's HP loss to avoid accidentally making it faint, and if necessary using False Swipe. Lastly thanks to paralyzing it, use a Pokémon that has a move to prevent escape, for example Bastiondon or Probopass with {{m|Block}} or {{p|Dusclops}}, or {{p|Dusknoir}} with {{m|Mean Look}} are good choices due to their higher defenses.  
When you arrive at [[Lake Verity]], Surf over to the southwestern corner of the lake to find {{TM|38|Fire Blast}}. After that, Surf to the cavern in the center and talk to {{p|Mesprit}} inside. It quickly leaves, but is counted as seen in your Pokédex. Professor Rowan shows up and after you listen to him babble about his research, he mentions that Mesprit is likely playing with you and you'll need to track it with the {{DL|Pokétch|Marking Map}} app on your Pokétch, which can track roaming Pokémon. If you didn't get it yet, Fly to [[Jubilife City]] and go to the [[Pokétch Company]] building. Talk to the company President inside. This is the second app you'll receive from him anytime after collecting your third Badge.


Jubilife City is a good place to use for moving between routes to draw Mesprit closer as it has four different exits and the guardpost house leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} will be helpful if Mesprit makes it those places and you are in the right position since move through them does not count as change routes. This mission will take both time and patience to do, so be ready for it. Once you got it trapped, use Ultra Balls or once you allow enough time to pass Timer Balls to catch it. If it is during the night then Dusk Balls will work too. Out of the Lake Guardians, while Mesprit is the slowest, it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.
Mesprit [[Roaming Pokémon|roams]] Sinnoh, moving every time you enter a different town or Route. On the first turn of battle, it will flee. This mission will take either patience or a [[Master Ball]]. As long as your lead Pokémon is at or below level 50, [[Repel]]s can make it easier to find in the grass.  


{{Pokémon
Jubilife City is a good place to use for moving between Routes to draw Mesprit closer, as it has four different exits. The [[gate|guardpost]] leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} are helpful if Mesprit makes it to those places and you are in the right position, since moving through them does not count as changing locations. You can also try moving back and forth across a boundary between two routes until Mesprit appears on your route.
|gen=4
 
|game=Diamond
{{Pokémon/4
|game=Platinum
|ndex=481
|ndex=481
|pokemon=Mesprit
|pokemon=Mesprit
Line 183: Line 88:
|level=50
|level=50
|ability=Levitate
|ability=Levitate
|move1=Swift
|move1=Swift|move1type=Normal|move1cat=Special
|move1type=Normal
|move2=Lucky Chant|move2type=Normal|move2cat=Status
|move1cat=Special
|move3=Future Sight|move3type=Psychic|move3cat=Special
|move2=Lucky Chant
|move4=Charm|move4type=Normal|move4cat=Status}}
|move2type=Normal
|move2cat=Status
|move3=Future Sight
|move3type=Psychic
|move3cat=Special
|move4=Charm
|move4type=Normal
|move4cat=Status}}


===Lake Valor (second visit)===
One method to catch it without a Master Ball is to {{status|Paralyze}} Mesprit or put it to {{status|sleep}} with a faster Pokémon the first time you encounter it. On subsequent encounters, attack it to carefully cut down its HP and soft-reset in case you knock it out. Once you've had enough battles to cut its HP bar down to the red zone, throw [[Quick Ball]]s each time you see it until you catch it.
[[File:Lake Valor Pt.png|thumb|left|150px|Lake Valor (restored)]]
 
The second strategy is to use the escape-preventing moves {{m|Block}} or {{m|Mean Look}}, then continue into a battle similar to the one when you caught Giratina. Once you have it trapped, throw Dusk Balls (if it is nighttime) or Timer Balls to catch it.  Out of the three Lake Guardians, Mesprit is the slowest, but it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.
 
===Lake Valor===
[[File:Lake Valor Pt.png|thumb|left|180px|Lake Valor (restored)]]
[[File:Lake Valor cavern Azelf DPPt.png|thumb|right|180px|Valor Cavern]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-
|{{Catch/header|lake|4}}
|{{Catch/header|lake|4}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38-39|all=15%|type1=Water}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38-39|all=15%|type1=Water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|40-41|all=15%|type1=Water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|40-41|all=15%|type1=Water}}
{{Catch/entry4|397|Staravia|no|no|yes|Grass|38-40|all=35%|type1=Normal|type2=Flying}}
{{Catch/entry4|397|Staravia|no|no|yes|Grass|38,40|all=35%|type1=Normal|type2=Flying}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39-41|all=35%|type1=Normal|type2=Water}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39,41|all=35%|type1=Normal|type2=Water}}
{{Catch/div|lake|Surfing}}
{{Catch/div|lake|Surfing}}
{{catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}
{{catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}
Line 212: Line 114:
{{Catch/div|lake|Fishing}}
{{Catch/div|lake|Fishing}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|15-20|all=30%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=Water}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
{{Catch/div|lake|Special}}
{{Catch/entry4|202|Wobbuffet|no|no|yes|Poké Radar|38-40|all=22%|type1=Psychic}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=Rock|type2=Psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=Rock|type2=Psychic}}
{{Catch/footer|lake}}
{{Catch/footer|lake}}
|}
|}
Line 225: Line 122:
|- align="center"
|- align="center"
! Items
! Items
|-  
|-
|{{itlisth|lake}}
|{{itlisth|lake}}
{{Itemlist|TM Electric|{{m|Surf}} required|D=no|P=no|Pt=yes|display={{TM|25|Thunder}}}}
{{Itemlist|TM Electric|In the southeastern patch of grass (requires {{m|Surf}})|Pt=yes|display={{TM|25|Thunder}}}}
{{itlistfoot|lake}}
{{itlistfoot|lake}}
|}
|}
[[Image:Lake Azelf.png|thumb|right|200px|Azelf's room]]


Now that Team Galactic is long gone, the lake has been fully restored, which now allows you to encounter the wild Pokémon in the area. Surf to the lower right of this area to find {{TM|25|Thunder}}. Head into the cave and prepare to battle Azelf.
Now that Team Galactic is long gone, [[Lake Valor]] has been fully restored. Surf to the southeastern corner of this lake to find {{TM|25|Thunder}}. Then, enter the cave and '''save your game''' before talking to Azelf.


{{Pokémon
{{Pokémon/4
|gen=4
|game=Platinum
|game=Diamond
|ndex=482
|ndex=482
|pokemon=Azelf
|pokemon=Azelf
Line 242: Line 137:
|level=50
|level=50
|ability=Levitate
|ability=Levitate
|move1=Swift
|move1=Swift|move1type=Normal|move1cat=Special
|move1type=Normal
|move2=Uproar|move2type=Normal|move2cat=Special
|move1cat=Special
|move3=Future Sight|move3type=Psychic|move3cat=Special
|move2=Uproar
|move4=Nasty Plot|move4type=Dark|move4cat=Status}}
|move2type=Normal
|move2cat=Special
|move3=Future Sight
|move3type=Psychic
|move3cat=Special
|move4=Nasty Plot
|move4type=Dark
|move4cat=Status}}


Azelf is the fastest and has a better offenses compared to the other Lake Guardians, but it has the weakest defenses. Also because it has {{m|Nasty Plot}}, it can make it's special moves even more dangerous by raising its Sp. Attack stat by 2 levels. Paralyze or put it to sleep, then carefully weaken its HP with using super-effective or moves that would be too powerful. The Dusk Ball would be the best choice to use here for catching Azelf, though in case you may not have enough, then use the Ultra Ball or Timer Ball. Don't waste too much time in trying to catch it as its growing Sp. Attack can become a real hazard to deal with.  
{{p|Azelf}} is the fastest Lake Guardian and has the best offensive stats compared to the others, but it has the weakest defenses. With {{m|Nasty Plot}}, it can quickly become a serious threat by boosting its Special Attack. {{type|Steel}}s are good Pokémon to use because they resist Azelf's attacks. Paralyze it or put it to {{status|sleep}}, then carefully weaken it with a not-too-powerful move. Once its HP is in the red zone, keep throwing Dusk Balls until you catch it.


===Lake Acuity (second visit)===
===Lake Acuity===
[[File:Lake Acuity Pt.png|left|thumb|180px|Lake Acuity]]
[[File:Lake Acuity cavern Uxie DPPt.png|right|thumb|180px|Acuity Cavern]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-
|{{Catch/header|snow}}
|{{Catch/header|snow}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38|all=5%|type1=water}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38|all=5%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|38-40|all=15%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|39-40|all=15%|type1=water}}
{{Catch/entry4|215|Sneasel|no|no|yes|Grass|41|all=10%|type1=dark|type2=ice}}
{{Catch/entry4|215|Sneasel|no|no|yes|Grass|41|all=10%|type1=dark|type2=ice}}
{{Catch/entry4|361|Snorunt|no|no|yes|Grass|39-40|0%|0%|20%|type1=ice}}
{{Catch/entry4|361|Snorunt|no|no|yes|Grass|39-40|0%|0%|20%|type1=ice}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39-40|all=25%|type2=water}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39-40|all=25%|type2=water}}
{{Catch/entry4|459|Snover|no|no|yes|Grass|38|45%|45%|25%|type1=grass|type2=ice}}
{{Catch/entry4|459|Snover|no|no|yes|Grass|38-41|45%|45%|0%|type1=grass|type2=ice}}
{{Catch/entry4|459|Snover|no|no|yes|Grass|38,41|0%|0%|25%|type1=grass|type2=ice}}
{{Catch/div|lake|Surfing}}
{{Catch/div|lake|Surfing}}
{{Catch/entry4|054|Psyduck|no|no|yes|Surf|20-40|all=90%|type1=water}}
{{Catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Surf|38-40|all=10%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=10%|type1=water}}
{{Catch/div|lake|Fishing}}
{{Catch/div|lake|Fishing}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-10|all=100%|type1=water}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=water}}
{{Catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=water}}
{{Catch/entry4|118|Goldeen|no|no|yes|Fish Good|15-20|all=30%|type1=water}}
{{Catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=water}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{Catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=water}}
{{Catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=water|type2=flying}}
{{Catch/div|snow|Special}}
{{Catch/entry4|216|Teddiursa|no|no|yes|E|40-41|all=8%}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=rock|type2=psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=rock|type2=psychic}}
{{Catch/footer|snow}}
{{Catch/footer|snow}}
|}
|}
Line 287: Line 172:
|- align="center"
|- align="center"
! Items
! Items
|-  
|-
|{{itlisth|Lake}}
|{{itlisth|Lake}}
{{Itemlist|TM Ice|At northwest corner of tall grass in the northeast part of the lake (requires {{m|Surf}})|D=no|P=no|Pt=yes|display={{TM|14|Blizzard}}}}
{{Itemlist|TM Ice|At northwest corner of tall grass in the northeast part of the lake (requires {{m|Surf}})|Pt=yes|display={{TM|14|Blizzard}}}}
{{itlistfoot|Lake}}
{{itlistfoot|Lake}}
|}
|}


Once you arrive, Surf to the Upper right corner of the area to find {{TM|14|Blizzard}}. Now head to the cave and prepare to battle Uxie.
Once you arrive at [[Lake Acuity]], Surf to the northeastern corner of the area to find {{TM|14|Blizzard}}. Now, enter the cavern and prepare to battle Uxie.


[[File:Lake Uxie.png|thumb|200px|Uxie's room]]
{{Pokémon/4
{{Pokémon
|game=Platinum
|gen=4
|game=Diamond
|ndex=480
|ndex=480
|pokemon=Uxie
|pokemon=Uxie
Line 304: Line 187:
|level=50
|level=50
|ability=Levitate
|ability=Levitate
|move1=Swift
|move1=Swift|move1type=Normal|move1cat=Special
|move1type=Normal
|move2=Yawn|move2type=Normal|move2cat=Status
|move1cat=Special
|move3=Future Sight|move3type=Psychic|move3cat=Special
|move2=Yawn
|move4=Amnesia|move4type=Psychic|move4cat=Status}}
|move2type=Normal
 
|move2cat=Status
Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weakest in its offensive stats. It can use {{m|Amnesia}} to raise its Sp. Defense stat by 2 levels. Use non-supereffective physical moves to lower its HP and then use False Swipe if necessary. Uxie may try to put your Pokémon to sleep with {{m|Yawn}} which can be an annoyance until Uxie's HP is in the red zone and you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Timer Balls may be needed as backup.
|move3=Future Sight
 
|move3type=Psychic
Now that you have dealt with the Lake Guardians, Fly back to [[Pastoria City]], then head to [[Hotel Grand Lake]] at Valor Lakefront. Time to travel east to your final Gym battle!
|move3cat=Special
 
|move4=Amnesia
==Route 222==
|move4type=Psychic
[[File:Sinnoh Route 222 Pt.png|thumb|left|250px|Route 222]]
|move4cat=Status}}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|{{catch/header|land}}
{{catch/entry4|081|Magnemite|no|no|yes|Grass|39|all=10%|type1=Electric|type2=Steel}}
{{catch/entry4|082|Magneton|no|no|yes|Grass|41|all=5%|type1=Electric|type2=Steel}}
{{catch/entry4|125|Electabuzz|no|no|yes|Grass|39,41|30%|30%|0%|type1=Electric}}
{{catch/entry4|125|Electabuzz|no|no|yes|Grass|39|0%|0%|20%|type1=Electric}}
{{catch/entry4|278|Wingull|no|no|yes|Grass|38|all=10%|type1=Water|type2=Flying}}
{{catch/entry4|279|Pelipper|no|no|yes|Grass|40|all=5%|type1=Water|type2=Flying}}
{{catch/entry4|404|Luxio|no|no|yes|Grass|38,40|all=10%|type1=Electric}}
{{catch/entry4|419|Floatzel|no|no|yes|Grass|40|20%|20%|0%|type1=Water}}
{{catch/entry4|419|Floatzel|no|no|yes|Grass|38,40-41|0%|0%|40%|type1=Water}}
{{catch/entry4|441|Chatot|no|no|yes|Grass|38|10%|10%|0%|type1=Normal|type2=Flying}}
{{catch/div|water|Surfing}}
{{catch/entry4|072|Tentacool|no|no|yes|Surf|30-40|all=60%|type1=Water|type2=Poison}}
{{catch/entry4|073|Tentacruel|no|no|yes|Surf|30-50|all=9%|type1=Water|type2=Poison}}
{{catch/entry4|278|Wingull|no|no|yes|Surf|30-40|all=30%|type1=Water|type2=Flying}}
{{catch/entry4|279|Pelipper|no|no|yes|Surf|30-50|all=1%|type1=Water|type2=Flying}}
{{catch/div|water|Fishing}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|223|Remoraid|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}
{{catch/footer|land}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Trainers
|-
|{{trainerheader}}
{{Trainerentry|Spr DP_Rich_Boy.png|Rich Boy|Trey|7200|1|405|Luxray|♂|45|None|36=マサヒコ|37=Masahiko|38=Vs. Seeker}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Beauty.png|Beauty|Nicola|2520|1|428|Lopunny|♀|45|None|36=ノリカ|37=Norika}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Sailor.png|Sailor|Marc|1440|1|458|Mantyke|♂|45|None|36=ユウジロウ|37=Yūjirō|38=Vs. Seeker}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Tuber_M.png|Tuber|Conner|176|1|223|Remoraid|♂|44|None|36=トモオ|37=Tomoo}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Sailor.png|Sailor|Luther|1376|3|278|Wingull|♂|41|None|423|Gastrodon|♂|43|None|067|Machoke|♂|42|None|36=ユウシ|37=Yūshi}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Fisherman.png|Fisherman|Alec|1440|2|129|Magikarp|♂|42|None|130|Gyarados|♂|45|None|36=タツオ|37=Tatsuo|38=Vs. Seeker}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Fisherman.png|Fisherman|George|1344|4|129|Magikarp|♂|41|None|130|Gyarados|♂|42|None|223|Remoraid|♂|41|None|456|Finneon|♂|41|None|36=マサシ|37=Masashi}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Fisherman.png|Fisherman|Brett|1344|3|129|Magikarp|♂|43|None|456|Finneon|♂|42|None|349|Feebas|♂|42|None|36=ユキオ|37=Yukio}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Fisherman.png|Fisherman|Cole|1376|3|130|Gyarados|♂|43|None|130|Gyarados|♂|43|None|223|Remoraid|♂|40|None|36=マツオ|37=Matsuo}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Tuber_F.png|Tuber|Holly|176|1|223|Remoraid|♀|44|None|36=アユミ|37=Ayumi}}
{{Trainerdiv}}
{{Trainerentry|Spr DP Poké Kid.png|Poké Kid|Janet|336|2|025|Pikachu|♀|42|None|025|Pikachu|♀|42|None|36=アヤカ|37=Ayaka}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Officer.png|Policeman|Thomas|1720|2|164|Noctowl|♂|43|None|067|Machoke|♂|43|None|36=セイタロウ|37=Seitarō}}
{{Trainerfooter}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
| {{itlisth|land}}
{{Itemlist|PP Up|
* At end of middle path between trees in north-west corner ''(hidden)''
* Just right of the Pikachu Fan Club|Pt=yes|display=[[PP Up]] ×2}}
{{Itemlist|Wiki Berry|Berry patch on the north path|Pt=yes|display=[[Wiki Berry]] ×2}}
{{Itemlist|Mago Berry|Berry patch on the north path|Pt=yes|display=[[Mago Berry]] ×2}}
{{Itemlist|Aguav Berry|Berry patch on the north path|Pt=yes|display=[[Aguav Berry]] ×2}}
{{Itemlist|Qualot Berry|Berry patch on the north path|Pt=yes}}
{{Itemlist|Full Restore|
* Up from the jumpable ledge, next to the man who gives out {{TM|56|Fling}}
* In the grass west of the [[Quick Ball]] (requires {{m|Rock Smash}}) ''(hidden)''|Pt=yes|display=[[Full Restore]] ×2}}
{{Itemlist|Ultra Ball|In the grass north-west of the man who gives out {{TM|56|Fling}} ''(hidden)''|Pt=yes}}
{{Itemlist|Carbos|Behind {{m|cut}}-able tree|Pt=yes}}
{{Itemlist|TM Dark|From the man near cliff edg|D=no|P=no|Pt=yes|display={{TM|56|Fling}}}}
{{Itemlist|Pearl|South of the westernmost rock at the beach ''(hidden)''|Pt=yes|display={{i|Pearl}}}}
{{Itemlist|Heart Scale|
* Between Fisherman Brett and Fisherman Cole ''(hidden)''
* On the beach, south of the Pikachu Fan Club ''(hidden)''|Pt=yes|display=[[Heart Scale]] ×2}}
{{Itemlist|Net Ball|Show the Fisherman a larger Remoraid than the one listed|Pt=yes}}
{{Itemlist|Quick Ball|In large patch of grass east of beach (requires {{m|Rock Smash}})|Pt=yes}}
{{Itemlist|Tiny Mushroom|In the grass east of the [[Quick Ball]] (requires {{m|Rock Smash}}) ''(hidden)''|Pt=yes|display=[[Tiny Mushroom|TinyMushroom]]}}
{{Itemlist|Big Mushroom|In small patch of grass in far south-east corner (requires {{m|Rock Smash}} and {{m|Surf}}) ''(hidden)''|Pt=yes}}
{{itlistfoot|land}}
|}
 
{{rt|222|Sinnoh}} is the path from [[Valor Lakefront]] to [[Sunyshore City]]. It's worth noting that it's also the only location where you can find a wild {{p|Electabuzz}}. The two houses on the beach are not essential to visit, but the one on the left is a {{p|Pikachu}} fan club. One of the Pikachu inside is actually a [[Poké Kid]] who will battle the player using two Pikachu of her own! The other house has a Fisherman inside who is looking for a giant {{p|Remoraid}} that is larger than 23.7 inches. If you show him one then he'll give you a [[Net Ball]].
 
Also on this route is the final [[Honey Tree]] you'll find in the game. The man at the end of the cliff will give you {{TM|56|Fling}}. If you ever use Fling in battle, be aware that usually '''the user's held item will be lost forever''' upon use (some places where it's kept include the {{OBP|Battle Frontier|Generation IV}} and player-versus-player battles). Make sure to battle the [[Fisherman|Fishermen]] on the beach, as one of them has a {{p|Feebas}}, which is a hard to spot Pokémon that you will need to see to complete your [[Sinnoh]] [[Pokédex]]. Once you are done here, head through the gatehouse to reach Sunyshore City.
 
==Sunyshore City==
[[File:Sunyshore City Pt.png|right|thumb|250px|Sunyshore City]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|{{catch/header|road|4}}
{{catch/div|water|Surfing}}
{{catch/entry4|073|Tentacruel|no|no|yes|Surf|30-50|all=9%|type1=Water|type2=Poison}}
{{catch/entry4|072|Tentacool|no|no|yes|Surf|30-40|all=60%|type1=Water|type2=Poison}}
{{catch/entry4|278|Wingull|no|no|yes|Surf|30-40|all=30%|type1=Water|type2=Flying}}
{{catch/entry4|279|Pelipper|no|no|yes|Surf|30-50|all=1%|type1=Water|type2=Flying}}
{{catch/div|water|Fishing}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|223|Remoraid|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}
{{catch/footer|road}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
|{{itlisth|road}}
{{Itemlist|Carbos|Between the Sunyshore Market and the blank sign painted white ''(hidden)''|Pt=yes}}
{{Itemlist|Zap Plate|In front of the [[Vista Lighthouse]], in the southeast corner ''(hidden)''|Pt=yes}}
{{Itemlist|Thunder Stone|Behind the [[Vista Lighthouse]]|Pt=yes|display=[[Thunder Stone|Thunderstone]]}}
{{Itemlist|HM Water|From [[Jasmine]] after defeating [[Volkner]]|Pt=yes|display={{HM|07|Waterfall}}}}
{{Itemlist|none|sprite=Effort Ribbon|From a lady in the [[Sunyshore Market]], if the player's Pokémon has 510 [[Effort values]]|Pt=yes|display={{DL|List of Ribbons in the games|Effort Ribbon}}}}
{{Itemlist|none|sprite=Alert Ribbon|From Julia{{dotw|Mo}}|Pt=yes|display={{DL|List of Ribbons in the games|Alert Ribbon}}}}
{{Itemlist|none|sprite=Shock Ribbon|From Julia{{dotw|Tu}}|Pt=yes|display={{DL|List of Ribbons in the games|Shock Ribbon}}}}
{{Itemlist|none|sprite=Downcast Ribbon|From Julia{{dotw|We}}|Pt=yes|display={{DL|List of Ribbons in the games|Downcast Ribbon}}}}
{{Itemlist|none|sprite=Careless Ribbon|From Julia{{dotw|Th}}|Pt=yes|display={{DL|List of Ribbons in the games|Careless Ribbon}}}}
{{Itemlist|none|sprite=Relax Ribbon|From Julia{{dotw|Fr}}|Pt=yes|display={{DL|List of Ribbons in the games|Relax Ribbon}}}}
{{Itemlist|none|sprite=Snooze Ribbon|From Julia{{dotw|Sa}}|Pt=yes|display={{DL|List of Ribbons in the games|Snooze Ribbon}}}}
{{Itemlist|none|sprite=Smile Ribbon|From Julia{{dotw|Su}}|Pt=yes|display={{DL|List of Ribbons in the games|Smile Ribbon}}}}
{{itlistfoot|road}}
|}
 
When you enter [[Sunyshore City]], you'll encounter [[Flint]] of the [[Elite Four]], who asks if you can try to cheer up his friend, Sunyshore's Gym Leader [[Volkner]], who has been bored lately from the lack of excitement. You can explore around the city if you want, but before you can challenge the Gym you need to find Volkner at the lighthouse. Also, on the beach in the northern area of town, you can encounter [[Jasmine]], a Gym Leader from [[Johto]]. It's most important to talk to her after you beat Volkner, though, because she will then give you {{HM|07|Waterfall}}.
 
===Sunyshore Market===
The building that is slightly north of the Poké Mart is the [[Sunyshore Market]]. Here, you can buy [[Seal]]s for decorating your Poké Balls if you have a [[Seal Case]]. There is also a woman here who will give the [[List of Ribbons in the games#Effort Ribbon|Effort Ribbon]] to your lead Pokémon if it has [[Effort Values]] that equal 510.
 
===Pokétch developer===
In the house on the cliff on the eastern side of town, accessible through {{m|Rock Climb}}, is a man that will give you three new Pokétch apps based on the [[Nature]] of your Pokémon that are in your current [[party]].
 
*If you have a Pokémon with a '''Serious''' Nature inside your Party, you will get the {{DL|Pokétch|Calendar|Calendar App}}.
*If you have a Pokémon with a '''Naive''' Nature inside your Party, you will get the {{DL|Pokétch|Dot Artist|Dot Artist App}}.
*If you have a Pokémon with a '''Quirky''' Nature inside your Party, you will get the {{DL|Pokétch|Roulette|Roulette App}}.
 
Also, southwest of this house is a [[Thunder Stone|Thunderstone]].


Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weaker in its offensive stats, it is the second slowest of the Lake Guardians. It can use {{m|Amnesia}} to raise it's Sp. Defense stat by 2 levels. It would be a good idea to use non-super effective physical moves to weaken its HP and then use False Swipe if necessary. Uxie may also try to put your Pokémon to sleep with {{m|Yawn}} which can be an annoyance until Uxie's HP is in the red zone to where you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed to use as a back-up.
===Julia's House===
The right-hand house in the northeastern corner of the city belongs to a woman named Julia. Visit her daily to obtain a [[Ribbon]]. The Ribbon you receive is dependent on which day of the week it is. She does not give out a ribbon on the first visit.  


Now that you have dealt with the three lake guardians, fly back to [[Pastoria City]], then head to Hotel Grand Lake on the Valor Lakefront. It is time to head east to Route 222 to head to the final gym.
===Vista Lighthouse===
The large building in the southeastern corner of the city is the [[Vista Lighthouse]]. First, use the [[Dowsing Machine]] to find a hidden [[Zap Plate]] here. Inside, talk to Volkner and you'll leave him convinced to accept your challenge at the Gym.


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prevname=Acuity Lakefront (second visit), Lake Acuity, Team Galactic HQ |
prevname=Spear Pillar to Distortion World|
nextname= Route 223, Sunyshore City, Sunyshore Gym, Mt. Coronet (south side, third visit), Route 224
nextname=Sunyshore Gym to Victory Road
}}
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Latest revision as of 08:14, 17 April 2024

Sendoff Spring

Sendoff Spring

After returning to Sendoff Spring in the regular world, Cynthia suggests that you visit Sandgem Town since Professor Rowan was worried about you. If you don’t have Fly with you, go south to Spring Path and you'll find yourself on Route 214 where there were previously only trees. From there, head to Veilstone City to get the Pokémon you need before Flying off to Sandgem Town.

Sandgem Town

When you arrive at Professor Rowan's lab in Sandgem Town, it turns out both he and Lucas/Dawn are relieved to see you alive, as they had been trying to find you. Professor Rowan will mention that the Lake Guardians have returned to their homes. Seeing the number of Pokémon you have, and your seven Badges, he suggests that you head to Sunyshore City where the final Gym is and eventually challenge the Elite Four to broaden your horizons.

You are now free to continue east through Valor Lakefront to access Route 222 and Sunyshore City, but let's visit the Lake Guardians first, as they need to be encountered for you to get the National Pokédex.

Mt. Coronet (optional)

Now that Team Galactic is gone, a few items in Mt. Coronet's upper 1F 1 are now accessible.

Catching the Lake Guardians

To get the National Pokédex, you only need to see the Lake Guardians. If you still want to catch them, then your Pokémon should be at reasonably high Levels, as the Lake Guardians are at Level 50. It's recommended you bring a Steel-type with you to resist the Lake Guardians' attacks, as well as False Swipe or a sleep-inducing move to make them easier to catch. To catch Azelf and Uxie, you should bring about 40 Dusk Balls or Timer Balls. (Timer Balls become more effective than Dusk Balls after 25 turns) Also, you'll need the HM Surf to get across each lake. As always, SAVING before encountering them is a good idea.

Lake Verity

Lake Verity
Verity Cavern

When you arrive at Lake Verity, Surf over to the southwestern corner of the lake to find TM38 (Fire Blast). After that, Surf to the cavern in the center and talk to Mesprit inside. It quickly leaves, but is counted as seen in your Pokédex. Professor Rowan shows up and after you listen to him babble about his research, he mentions that Mesprit is likely playing with you and you'll need to track it with the Marking Map app on your Pokétch, which can track roaming Pokémon. If you didn't get it yet, Fly to Jubilife City and go to the Pokétch Company building. Talk to the company President inside. This is the second app you'll receive from him anytime after collecting your third Badge.

Mesprit roams Sinnoh, moving every time you enter a different town or Route. On the first turn of battle, it will flee. This mission will take either patience or a Master Ball. As long as your lead Pokémon is at or below level 50, Repels can make it easier to find in the grass.

Jubilife City is a good place to use for moving between Routes to draw Mesprit closer, as it has four different exits. The guardpost leading to Route 218 or the cave that leads to the upper area of Route 204 are helpful if Mesprit makes it to those places and you are in the right position, since moving through them does not count as changing locations. You can also try moving back and forth across a boundary between two routes until Mesprit appears on your route.

Spr 4p 481.png
Type:
Psychic Unknown
Ability:
Levitate
Held item:
None
Mesprit Lv.50
Swift
Normal Special
Lucky Chant
Normal Status
Future Sight
Psychic Special
Charm
Normal Status

One method to catch it without a Master Ball is to Paralyze Mesprit or put it to sleep with a faster Pokémon the first time you encounter it. On subsequent encounters, attack it to carefully cut down its HP and soft-reset in case you knock it out. Once you've had enough battles to cut its HP bar down to the red zone, throw Quick Balls each time you see it until you catch it.

The second strategy is to use the escape-preventing moves Block or Mean Look, then continue into a battle similar to the one when you caught Giratina. Once you have it trapped, throw Dusk Balls (if it is nighttime) or Timer Balls to catch it. Out of the three Lake Guardians, Mesprit is the slowest, but it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.

Lake Valor

Lake Valor (restored)
Valor Cavern

Now that Team Galactic is long gone, Lake Valor has been fully restored. Surf to the southeastern corner of this lake to find TM25 (Thunder). Then, enter the cave and save your game before talking to Azelf.

Spr 4p 482.png
Type:
Psychic Unknown
Ability:
Levitate
Held item:
None
Azelf Lv.50
Swift
Normal Special
Uproar
Normal Special
Future Sight
Psychic Special
Nasty Plot
Dark Status

Azelf is the fastest Lake Guardian and has the best offensive stats compared to the others, but it has the weakest defenses. With Nasty Plot, it can quickly become a serious threat by boosting its Special Attack. Steel-types are good Pokémon to use because they resist Azelf's attacks. Paralyze it or put it to sleep, then carefully weaken it with a not-too-powerful move. Once its HP is in the red zone, keep throwing Dusk Balls until you catch it.

Lake Acuity

Lake Acuity
Acuity Cavern

Once you arrive at Lake Acuity, Surf to the northeastern corner of the area to find TM14 (Blizzard). Now, enter the cavern and prepare to battle Uxie.

Spr 4p 480.png
Type:
Psychic Unknown
Ability:
Levitate
Held item:
None
Uxie Lv.50
Swift
Normal Special
Yawn
Normal Status
Future Sight
Psychic Special
Amnesia
Psychic Status

Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weakest in its offensive stats. It can use Amnesia to raise its Sp. Defense stat by 2 levels. Use non-supereffective physical moves to lower its HP and then use False Swipe if necessary. Uxie may try to put your Pokémon to sleep with Yawn which can be an annoyance until Uxie's HP is in the red zone and you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Timer Balls may be needed as backup.

Now that you have dealt with the Lake Guardians, Fly back to Pastoria City, then head to Hotel Grand Lake at Valor Lakefront. Time to travel east to your final Gym battle!

Route 222

Route 222

Route 222 is the path from Valor Lakefront to Sunyshore City. It's worth noting that it's also the only location where you can find a wild Electabuzz. The two houses on the beach are not essential to visit, but the one on the left is a Pikachu fan club. One of the Pikachu inside is actually a Poké Kid who will battle the player using two Pikachu of her own! The other house has a Fisherman inside who is looking for a giant Remoraid that is larger than 23.7 inches. If you show him one then he'll give you a Net Ball.

Also on this route is the final Honey Tree you'll find in the game. The man at the end of the cliff will give you TM56 (Fling). If you ever use Fling in battle, be aware that usually the user's held item will be lost forever upon use (some places where it's kept include the Battle Frontier and player-versus-player battles). Make sure to battle the Fishermen on the beach, as one of them has a Feebas, which is a hard to spot Pokémon that you will need to see to complete your Sinnoh Pokédex. Once you are done here, head through the gatehouse to reach Sunyshore City.

Sunyshore City

Sunyshore City

When you enter Sunyshore City, you'll encounter Flint of the Elite Four, who asks if you can try to cheer up his friend, Sunyshore's Gym Leader Volkner, who has been bored lately from the lack of excitement. You can explore around the city if you want, but before you can challenge the Gym you need to find Volkner at the lighthouse. Also, on the beach in the northern area of town, you can encounter Jasmine, a Gym Leader from Johto. It's most important to talk to her after you beat Volkner, though, because she will then give you HM07 (Waterfall).

Sunyshore Market

The building that is slightly north of the Poké Mart is the Sunyshore Market. Here, you can buy Seals for decorating your Poké Balls if you have a Seal Case. There is also a woman here who will give the Effort Ribbon to your lead Pokémon if it has Effort Values that equal 510.

Pokétch developer

In the house on the cliff on the eastern side of town, accessible through Rock Climb, is a man that will give you three new Pokétch apps based on the Nature of your Pokémon that are in your current party.

  • If you have a Pokémon with a Serious Nature inside your Party, you will get the Calendar App.
  • If you have a Pokémon with a Naive Nature inside your Party, you will get the Dot Artist App.
  • If you have a Pokémon with a Quirky Nature inside your Party, you will get the Roulette App.

Also, southwest of this house is a Thunderstone.

Julia's House

The right-hand house in the northeastern corner of the city belongs to a woman named Julia. Visit her daily to obtain a Ribbon. The Ribbon you receive is dependent on which day of the week it is. She does not give out a ribbon on the first visit.

Vista Lighthouse

The large building in the southeastern corner of the city is the Vista Lighthouse. First, use the Dowsing Machine to find a hidden Zap Plate here. Inside, talk to Volkner and you'll leave him convinced to accept your challenge at the Gym.

← Part 17 Spear Pillar to Distortion World
Platinum
walkthrough
Sunyshore Gym to Victory Road Part 19 →
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