Appendix:Platinum walkthrough/Section 14: Difference between revisions

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==Canalave Gym==
==[[Canalave Gym]]==
[[File:Canalave Gym 1F.png|left|thumb|250px|Canalave Gym 1F]]
[[File:Canalave Gym 1F.png|left|thumb|250px|Canalave Gym 1F]]
[[File:Canalave Gym 2F.png|right|thumb|250px|Canalave Gym 2F]]
[[File:Canalave Gym 2F.png|right|thumb|250px|Canalave Gym 2F]]
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Turns out [[Team Galactic]] is responsible for the tremors due to using a large bomb to dry out the lake to find the area where {{p|Azelf}} sleeps. You won't be able to find any wild Pokémon while the lake is in this shape. Time to face some Galactic Grunts.
Turns out [[Team Galactic]] is responsible for the tremors due to using a large bomb to dry out the lake to find the area where {{p|Azelf}} sleeps. You won't be able to find any wild Pokémon while the lake is in this condition. Time to face some Galactic Grunts.


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Once you get past them and enter the cave, you'll find it is too late, Azelf has been taken by Team Galactic and instead you will have to face the leader of this unit Commander Saturn.
Once you get past them and enter the cave, you'll find it is too late, Azelf has been taken by Team Galactic and instead you will have to face the leader of this unit, Commander Saturn.


{{Party
{{Party
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Saturn's Golbat can easily be beat with an {{t|Electric}} or {{type|Rock}} move. His Bronzor should be no problem with a Fire-type special move just like in the Canalave Gym. His star Pokémon is a {{p|Toxicroak}}. It takes a 4x weakness to a {{type|Psychic}} type. If you do use a Psychic-type make sure it is gifted in speed along with having a good move like {{p|Espeon}} or {{p|Alakazam}} since a slower Psychic-type like {{p|Gardevoir}} can't handle Toxicroak's {{m|Faint Attack}}, a {{type|Dark}} move. A {{type|Flying}} type can also handle Toxicroak.
Saturn's Golbat can easily be knocked out with an {{t|Electric}} or {{type|Rock}} move. His Bronzor should be no problem with a Fire-type special move just like in the Canalave Gym. His star Pokémon is a {{p|Toxicroak}}. It takes a 4x weakness to a {{type|Psychic}}. If you do use a Psychic-type make sure it is gifted in speed along with having a good move like {{p|Espeon}} or {{p|Alakazam}} since a slower Psychic-type like {{p|Gardevoir}} can't handle Toxicroak's {{m|Faint Attack}}, a {{type|Dark}} move. A {{type|Flying}} type can also handle Toxicroak.


After the battle Saturn will gloat how pointless it is to stand up to Team Galactic and mentions that Commander Mars should have caught the guardian at Lake Verity by now before leaving. It is time to head to Lake Verity, so make sure to have your team ready before flying back to [[Twinleaf Town]] and then heading to Lake Verity.
After the battle Saturn will gloat how pointless it is to stand up to Team Galactic and mentions that Commander Mars should have caught the guardian at Lake Verity by now before leaving. It is time to head to Lake Verity, so make sure to have your team ready before flying back to [[Twinleaf Town]] and then heading to Lake Verity.
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When you arrive you'll find Rowan holding off one of these grunts while Lucas/Dawn are up ahead facing Mars and needs your help. After going through two [[Double Battle]]s you will face off against Mars wishes to get back at you for screwing up her previous mission at [[Valley Windworks]].
When you arrive you'll find Rowan holding off one of the grunts while Lucas/Dawn is up ahead facing Mars and needs your help. After going through two [[Double Battle]]s you will face off against Mars who wishes to get back at you for screwing up her previous mission at the [[Valley Windworks]].


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Her team is about the same as Saturn's team, but with the difference of {{p|Purugly}} instead of Toxicroak. Since your Fighting-type diversity has greatly improved since last time it should be hard to have found a Fighting-type to use against her to defeat Purugly. Be careful since it is fast and can put you asleep with {{m|Hypnosis}}. After the battle, despite fretting about losing again, Mars is satisfied with having captured {{p|Mesprit}}. She also deduces that due to Saturn's operation of catching Azelf it made it easier to catch Mesprit due to it sensing that Azelf is in danger and made the cave appear to head out. Mars then leaves with the warning of the power they are about to possess.
Her team is about the same as Saturn's team, but with the difference of {{p|Purugly}} instead of Toxicroak. Since your Fighting-type diversity has greatly improved since last time it shouldn't have been hard to have found a Fighting-type to use against her to defeat Purugly. Be careful since it is fast and can put you asleep with {{m|Hypnosis}}. After the battle, despite fretting about losing again, Mars is satisfied with having captured {{p|Mesprit}}. She also deduces that Saturn's operation of catching Azelf it made it easier to catch Mesprit due to it sensing that Azelf is in danger and made the cave appear to head out. Mars then leaves with the warning of the power they are about to possess.


After Professor Rowan is up to speed on what happened at Lake Valor, he decides to send you to Lake Acuity in the far north where Barry is, believing that Barry may be in danger due to Team Galactic going there. It is time to head to {{rt|211|Sinnoh}} which is east of [[Eterna City]] or west of Celestic Town.
After Professor Rowan is up to speed on what happened at Lake Valor, he decides to send you to Lake Acuity in the far north where Barry is, believing that Barry may be in danger due to Team Galactic going there. It is time to head to {{rt|211|Sinnoh}} which is east of [[Eterna City]] or west of Celestic Town.
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==Route 211==
==Route 211==
[[File:Sinnoh Route 211 Pt.png|thumb|350px|Route 211]]
[[File:Sinnoh Route 211 Pt.png|thumb|350px|Route 211]]
While there is nothing of value now, except go into Mt. Coronet's north area. You can visit this place earlier in the game if you wish when you first got to Eterna City for the West side of this route or Celestic Town for the East side and find basic stuff here.
There is nothing of value here now, except going into Mt. Coronet's north area. However, You can visit this place earlier in the game if you wish when you first get to Eterna City for the West side of this route or Celestic Town for the East side and find basic stuff here.


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Revision as of 22:42, 24 August 2012

Canalave Gym

File:Canalave Gym 1F.png
Canalave Gym 1F
File:Canalave Gym 2F.png
Canalave Gym 2F
File:Canalave Gym 3F.png
Canalave Gym 3F
File:Canalave Gym 4F.png
Canalave Gym 4F

The layout of the Canalave gym is a maze, and you have to use the mining elevators to find your way around this place. Make sure your team not only has Fire, Ground, and Fighting-type Pokémon, but also include moves of those types that do special damage since the Steel-type Pokémon found here have higher defense which make physical moves less useful unless you use stronger and more reliable physical moves like Earthquake, Revenge, Cross Chop, or Close Combat to help make it easier. Out of the special moves Lucario or Togekiss's Aura Sphere or Flamethrower will be helpful here, as well as Mud Bomb or Earth Power if you have them.

To deal with the maze, first head to the fourth elevator out of the first set you'll find on the 1F. Then follow the nearby elevator on the 2F to reach the southeast area of the 1F. Then the next one will take you back to the 2F and then use the moving lift hooked up to a wire to get across the ledge. Take the regular elevator there to reach the 3F where you will find more moving lifts to take you across the wires. First use the moving lift above you to reach the north area of the 3F with two moving lifts. Take the upper lift and then keep following the path that will take you back down to the 2F and then another elevator will take you to the north side of the 1F. There a special elevator will take you to the 4F where Byron, the Gym Leader and the father of the Oreburgh City Gym Leader Roark is.

Canalave City Gym
The Mine Badge




Byron starts by sending out Magneton, which is easy to beat with a simple Flamethrower due to it's weak Sp. Defense, though a Ground-type move like Earthquake could easily defeat it due to it's 4x weakness to those attacks. With Steelix use special moves since it has a high defense stat. Steelix can counter Fire-types with Earthquake unless you have a Fire-type strong enough to defeat it quickly. It also uses Ice Fang which Torterra has a 4x weakness to. Aura Sphere for Togekiss or particularly Lucario can easily floor it. Bastiodon, despite being his strongest Pokémon, can easily be defeated by a powerful Fighting or Ground type attack due to it's type combo having a 4x weakness to those types.

Once you defeat Byron he will give you the Mine Badge which will allow all traded Pokémon up to Level 70 obey you without question and allows for Strength to be used outside of battle. He'll also give you TM91 (Flash Cannon), a Steel-type special attack that occasionally lowers the enemy's Sp. Defense stat.

Canalave City

When you step out the door, your rival Barry will be there waiting for you. After congratulating you on getting the Mine Badge he asks you to come with him to the Canalave Library. Meet him there, then head in the building and go up to the 3F. It turns out that Professor Rowan is there with his assistant Lucas/Dawn and wanted you to be part of this conversation. Rowan explains that during his exploration of Pokémon evolution, he learned of the Lake guardians that might shed some light on the mystery of evolution he is trying to solve. He is therefore going to investigate the lakes where these three guardians live, and while he is going with his assistant to Lake Verity, you will go to Lake Valor, and Barry is going to Lake Acuity. Just then a tremor goes off, and you'll learn there was an explosion at Lake Valor, and so the group then separates to head to each of their destinations. First you will need to finish your assignment at Lake Valor to progress the game, but since you now have six badges you can backtrack for items you couldn't get before in places such as the basement at Oreburgh Gate since you now have Strength. See this section for more details.

Lake Valor (First visit)

File:Lake Valor dry.png
Lake Valor (Dried up)

Turns out Team Galactic is responsible for the tremors due to using a large bomb to dry out the lake to find the area where Azelf sleeps. You won't be able to find any wild Pokémon while the lake is in this condition. Time to face some Galactic Grunts.

Once you get past them and enter the cave, you'll find it is too late, Azelf has been taken by Team Galactic and instead you will have to face the leader of this unit, Commander Saturn.



Saturn's Golbat can easily be knocked out with an Electric or Rock-type move. His Bronzor should be no problem with a Fire-type special move just like in the Canalave Gym. His star Pokémon is a Toxicroak. It takes a 4x weakness to a Psychic-type. If you do use a Psychic-type make sure it is gifted in speed along with having a good move like Espeon or Alakazam since a slower Psychic-type like Gardevoir can't handle Toxicroak's Faint Attack, a Dark-type move. A Flying-type type can also handle Toxicroak.

After the battle Saturn will gloat how pointless it is to stand up to Team Galactic and mentions that Commander Mars should have caught the guardian at Lake Verity by now before leaving. It is time to head to Lake Verity, so make sure to have your team ready before flying back to Twinleaf Town and then heading to Lake Verity.

Lake Verity (Second Visit)

When you arrive you'll find Rowan holding off one of the grunts while Lucas/Dawn is up ahead facing Mars and needs your help. After going through two Double Battles you will face off against Mars who wishes to get back at you for screwing up her previous mission at the Valley Windworks.



Her team is about the same as Saturn's team, but with the difference of Purugly instead of Toxicroak. Since your Fighting-type diversity has greatly improved since last time it shouldn't have been hard to have found a Fighting-type to use against her to defeat Purugly. Be careful since it is fast and can put you asleep with Hypnosis. After the battle, despite fretting about losing again, Mars is satisfied with having captured Mesprit. She also deduces that Saturn's operation of catching Azelf it made it easier to catch Mesprit due to it sensing that Azelf is in danger and made the cave appear to head out. Mars then leaves with the warning of the power they are about to possess.

After Professor Rowan is up to speed on what happened at Lake Valor, he decides to send you to Lake Acuity in the far north where Barry is, believing that Barry may be in danger due to Team Galactic going there. It is time to head to Route 211 which is east of Eterna City or west of Celestic Town.

Route 211

Route 211

There is nothing of value here now, except going into Mt. Coronet's north area. However, You can visit this place earlier in the game if you wish when you first get to Eterna City for the West side of this route or Celestic Town for the East side and find basic stuff here.

← Part 13 Route 221, Route 218, Canalave City, Iron Island
Platinum
walkthrough
Mt. Coronet (north area), Route 216, Route 217, Acuity Lakefront, Snowpoint City, Snowpoint Gym Part 15 →
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