Appendix:Platinum walkthrough/Section 11

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Pastoria City

Pastoria City

Pastoria City is the wonderland for rare Pokémon lovers. These rare Pokémon can be found in the Great Marsh, though some of them are rotated daily requiring multiple visits.

Aroma Lady

Go to the house farthest west to meet a woman that will give you a berry each day. These berries will notably be the ones that will help reduce the amount of damage your Pokémon take, which depends on which berry it is and also how it is meant to be used when your Pokémon holds it. Notably the Charti Berry that you can receive from her is a good berry to use when making Poffin for raising a Pokémon's Beauty stat and is recommended to use for evolving Feebas into Milotic once you've had time to grow them to obtain plenty of them.

Move relearner

The eastern house that is right next to the water is the home of the Move relearner who will teach your Pokémon a move from their level up moveset (as far as up to their current level) in exchange for a Heart Scale. At this point you can only collect Heart Scales in The Underground, though you can also get them at the Pokémon News Press in Solaceon Town. After getting the National Pokédex you can also obtain them from wild Luvdisc.

Great Marsh

File:Great Marsh.jpg
The Great Marsh

If you want to catch a lot of rare Pokémon, you should visit the Great Marsh at the north end of town. For PokémonDollar.png500 you can catch up to 30 Pokémon or walk 500 steps, whichever comes first. One way to end the visit early is to select "Retire" in the pause menu. With the choice of mud or bait, it's up to you to choose which one you do! Bait lowers the chance of the Pokémon escaping, but also significantly lowers its catch rate. The mud does just the opposite, making the Pokémon easier to catch, but raising its chances of fleeing. It is important to master this unorthodox catching method, because some of the Pokémon found in the Marsh will be helpful for subsequent gym battles, though it is also possible to catch a Pokémon by just using the Safari Ball only.

Pastoria Gym

Before you enter the Gym, you will be challenged to a battle with your rival.

387 If the player chose Turtwig: 390 If the player chose Chimchar: 393 If the player chose Piplup:

Pastoria Gym

The puzzle of the Pastoria Gym is raising and lowering the water level with the buttons in the correct order. To reach Wake, go down the stairs, turn left and go up the stairs. You will reach a Yellow button. Hit it and the water level drops. Turn right, down the stairs, and go through a narrow passage. There is a another narrow passage before you reach some stairs. Climb up to the top, and hit the green button. Climb down and follow the path to another set of stairs. battle the Trainer there, and hit the blue button. Follow the platform to the first yellow button and head right past the stairs to the Trainer. Battle him, and follow the path to another Trainer. Battle her, and go on forward. You will eventually find a green button. Hit it, go down the nearby stairs, and hit the yellow button. Go up, then down to the lowest level. The rest is simple; follow the path to a set of stairs, climb up, and hit the blue button. The path to Wake is clear.

Pastoria City Gym
The Fen Badge

Wake leads the fight with Gyarados, who has Intimidate, so lead with Special-based attackers. It, like most of Wake's team, has his signature move, Brine. Brine does more damage if you have less than half of your HP left, so be wary and stay healthy. Waterfall will do the most damage and may cause your Pokémon to Flinch. Electric type attacks will quickly send it out for the count especially if it is quicker than Gyarados. Next up is Wake's Quagsire, which is his counter to Electric-types. Instead, Grass-type attacks are this Pokémon's nightmare, particularly special attacks due to it's weak Sp. Defense. It has Rock Tomb to slow you down, but it does not have Brine. Yawn can be annoying, because the next turn after it uses it you will fall asleep, unless you switch. Chesto Berries can be useful in this situation. Last up is his star Pokémon, Floatzel. Floatzel is very fast, and can hit pretty hard, but its defenses are rather lousy. It has Ice Fang to counter Grass-types, as well as Aqua Jet, a Water-type Quick Attack. It too, is packing Brine, so stay healthy during the fight. Avoid using Tropius or Torterra since Ice Fang will cause it 4× damage due to their bad type combos. A high speed Electric type around Level 32 like Jolteon or Raichu with a good move like Thunderbolt will easily out match Floatzel.

After defeating Wake you'll receive the Fen Badge that lets you use Surf outside of battle and you'll also receive TM55 (Brine).

Valor Lakefront (Part 2)

After earning the Fen Badge you'll meet up with Barry again and when Wake heads out of gym it turns out that Barry's earlier claim about being Wake's apprentice is not true since Wake believes both of you don't need any tutoring. Barry then brings up the more serious topic that there is trouble due to a Galactic Grunt near the Observatory Gate with a Bomb. When you meet Barry and Wake at the entrance to the Great Marsh you'll find that the Grunt set off a small bomb in the Great Marsh as a field test and you'll from have to chase after him while Barry and Wake will keep people out of the Great Marsh until Wake can be sure it is safe. Head through Route 213 (you'll encounter Looker on the way), all the way to the Valor Lakefront where you will battle him near the entrance to the Lake Valor area.

After defeating the Grunt, you will meet Cynthia again. After Barry briefly interrupts her to report to Lucas/Dawn that Wake said the damage to the Great Marsh is not as serious as expected before leaving, Cynthia states that she is worried about the group of Psyduck on Route 210. She give you SecretPotion to cure the Psyduck of their headaches. She will then tell you the legend about a mirage Pokémon that lives inside the lake.

You can now head to Route 210, north of Solaceon Town, and explore the northern part that was blocked off by the Psyduck. Or you can go back to Pastoria and explore Route 212 to the west if you haven't already.

Route 212

There are two parts to Route 212. The southern part has a constant downpour, and the northern has the Pokémon Mansion. The northern side can be accessed at any time through Hearthome City's south exit after defeating Maylene at the Veilstone Gym.

Northern Part

Pokémon Mansion

The Pokémon Mansion

The mansion owned by Mr. Backlot. It is also the home of the famous Trophy Garden, which is located to the rear. It has many rooms, with the most important of them being Mr. Backlot's office, which is where a Pokémon statue guarded by a policeman is located. However, the guard is on break from 2 A.M. until 6 A.M., leaving you free to touch the statue. Manaphy's data can be recorded (as a seen Pokémon) from the book lying on Mr. Backlot's desk and it must be done in order to get the National Pokédex. Other rooms in the mansion have beds, which you can used to rest yourself along with your Pokémon. You may fight the maids in the 5-Maid Knockout Exact-Turn Attack Challenge, in which five maids must be beaten in a certain number of turns (no more, no less). The prize for winning the challenge is a duel with either Lady Celeste or Rich Boy Liam.

The western and eastern exits of the mansion are blocked by the maids. Neither of these doorways are functional, and only serve as decoration.

The interior of the mansion

Trophy Garden

There are many Pokémon that can be found here without any interaction with the Trophy Garden's owner, Mr. Backlot. All of these Pokémon are in the Sinnoh Pokédex, and many can be found in other areas. After you have gotten the National Pokédex upgrade, however, Pokémon that do not otherwise appear in Sinnoh will be placed in the Trophy Garden by Backlot's butler to cover up for his fibs, with a different one there daily. The last two Pokémon placed in the garden at any given time will remain available until more Pokémon are placed in the garden.

Southern Part

One of the three move tutors in this location, offering to tutor moves in exchange for shards. The route is also full of narrow paths suspended in the air. To get across them, you'll have to ride a Bicycle over the narrow path. As the route approaches Pastoria City, you may get stuck in the marshy areas.

Move Tutor

In the lone house near the entrance to Pastoria City is where the Move Tutor is located. By having the correct number of shards you can teach your Pokémon any move that is compatible with them. At this point all you can do to easily get some shards is by locating them in The Underground though you can also trade the Star Piece at Fuego Ironworks for one colored shard each or you can have a Pokémon hold onto them if you are able to trade them from HeartGold and SoulSilver, since getting the shards and Star Piece in those versions is not as time consuming compared to Diamond, Pearl, and Platinum.

Route 212
Move Type Cat. Shards
Air Cutter  Flying  Special 2 2 4 0
Dive  Water  Physical 2 0 4 2
Fire Punch  Fire  Physical 2 0 6 0
Fury Cutter  Bug  Physical 0 0 8 0
Ice Punch  Ice  Physical 2 0 6 0
Icy Wind  Ice  Special 0 2 6 0
Knock Off  Dark  Physical 4 0 4 0
Ominous Wind  Ghost  Special 0 2 6 0
Sucker Punch  Dark  Physical 0 0 6 2
ThunderPunch  Electric  Physical 2 0 6 0
Trick  Psychic  Status 0 0 4 4
Vacuum Wave  Fighting  Special 2 2 4 0
Zen Headbutt  Psychic  Physical 0 0 4 4

Route 210 (North Side)

Now that Cynthia has given you the SecretPotion, you can head back to Solaceon Town and travel north to Route 210.

Use the SecretPotion on the Psyduck and access north is granted. Cynthia will then appear and give you the Old Charm, asking you to deliver it to Celestic Town. Tall grass, as in the southern area, grows rampant. This grass is so tall that your bicycle cannot be used. This area seems to be a popular place for Ninja Boys to hide. Further north, the grass clears to give rise to fog. To ease travel, the Hidden Machine HM05 (Defog) may be used, although this is not compulsory. Grandma Wilma's house is nearby; Rock Climb must be used to access it. A winding series of bridges will eventually lead to Celestic Town, passing over accessible rivers that flow from a mountaintop lake.

Grandma Wilma's house

Grandma Wilma, a move tutor, lives on the northern, foggy stretch of Route 210 (requires Rock Climb to reach it). Previously, she lived in a famous city of Dragon Tamers (possibly Blackthorn City), and due to this, she is able to teach the move Draco Meteor to a well-trained Dragon-type Pokémon.

← Part 10 Veilstone City to Pastoria City
Celestic Town, Fuego Ironworks, Route 219, Route 220 Part 12 →
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