Difference between revisions of "Appendix:Gold and Silver walkthrough/Section 28"

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m (Mt Silver (interior))
m (1F: replaced: {{ball|Ultra}} → Ultra Ball, removed: |display={{ball|Ultra}})
 
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<center> ''This is the Bulbapedia walkthrough for {{game|Gold and Silver|s}}. This walkthrough follows the original [[Game Boy Color]] version, '''not''' {{game|HeartGold and SoulSilver|s}}. <br> The guide for those can be found '''[[Appendix:HeartGold and SoulSilver walkthrough|here]].''''' </center>
+
{{WalkthroughNotice|GS}}
  +
==Mt. Silver==
  +
[[File:Mt Silver 1F GSC.png|thumb|Mt. Silver, 1F]]
  +
===1F===
  +
The first chamber is the only part of [[Mt. Silver]] that is dark enough to require the use of {{m|Flash}}. Grab the [[X Accuracy]] on the southeast platform, then loop around to the west to reach an [[Escape Rope]]. West of the middle platform between the ledges is a [[Dire Hit]] hidden on the rock. The northern, largest platform opens into a T-intersection; turn left to get a [[Max Elixir|Max Elixer]], then go right and south to find a hidden [[Ultra Ball]]. Head back north to reach the opening in the northeast.
   
-----
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
+
|- align="center"
+
! Available Pokémon
=== Mt Silver (interior) ===
+
|-
[[File:Mt Silver 1F GSC.png|thumb|left|Mt Silver, 1F]]
+
|
+
{{catch/header|cave}}
==== 1F ====
+
{{catch/entry2|075|Graveler|yes|yes|no|Cave|43|all=30%|type1=Rock|type2=Ground}}
+
{{catch/entry2|095|Onix|yes|yes|no|Cave|42|all=30%|type1=Rock|type2=Ground}}
Just inside the entrance, walk to the right to find an {{DL|Battle item|X Accuracy}}. Walk to the left in a counter-clockwise loop to grab an [[Escape Rope]], and walk north to reach the central rock ledge. Pick up the {{DL|Poké Ball|Ultra Ball}}, head east, and up onto the northern rock ledge. Make a left at the T-intersection to loop around for a {{DL|Ether|Max Elixir}}. Make a right at the T-intersection, and head north to reach the second floor.
+
{{catch/entry2|217|Ursaring|yes|no|no|Cave|44|all=30%|type1=Normal}}
+
{{catch/entry2|232|Donphan|no|yes|no|Cave|44|all=30%|type1=Ground}}
{| class="expandable" {{bluetable|background: #{{gold color light}}; width: 30%}}
+
{{catch/entry2|042|Golbat|yes|yes|no|Cave|45|all=5%|type1=Poison|type2=Flying}}
|- style="background: #{{gold color}};"
+
{{catch/entry2|246|Larvitar|yes|yes|no|Cave|15-20|all=5%|type1=Rock|type2=Ground}}
! Pokémon
+
{{catch/footer|cave}}
! Time of day, Encounter rate
 
|-
 
| Golbat
 
| All times, 5%
 
|-
 
| Graveler
 
| All times, 30%
 
|-
 
| Onix
 
| All times, 30%
 
|-
 
| Ursaring
 
| All times, 30%
 
|-
 
| Larvitar
 
| All times, 5%
 
 
|}
 
|}
{| class="expandable" {{bluetable|background: #{{silver color light}}; width: 30%}}
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- style="background: #{{silver color}};"
+
|- align="center"
! Pokémon
+
! Items
! Time of day, Encounter rate
+
|-
|-
+
|
| Golbat
+
{{itlisth|cave}}
| All times, 5%
+
{{Itemlist|Ultra Ball|Dead-end path in the northeast corner (hidden)|G=yes|S=yes}}
|-
+
{{Itemlist|X Accuracy|On the southeast platform|G=yes|S=yes}}
| Graveler
+
{{Itemlist|Escape Rope|On the southwest ledge|G=yes|S=yes}}
| All times, 30%
+
{{Itemlist|Dire Hit|On a rock, between two ledges on the east side (hidden)|G=yes|S=yes}}
|-
+
{{Itemlist|Max Elixir|Between two ledges in the northwest corner|G=yes|S=yes|display=[[Max Elixir|Max Elixer]]}}
| Onix
+
{{itlistfoot|cave}}
| All times, 30%
 
|-
 
| Donphan
 
| All times, 30%
 
|-
 
| Larvitar
 
| All times, 5%
 
 
|}
 
|}
   
==== 2F ====
+
[[File:Mt Silver 2F GSC.png|thumb|left|Mt. Silver, 2F]]
[[File:Mt Silver 2F GSC.png|thumb|right|Mt Silver, 2F]]
 
   
From the entryway, {{m|surf}} to the left and {{m|Waterfall|climb}} the nearby waterfall. Step onto the rock ledge, and enter the small tunnel to get a {{DL|Revive|Max Revive}}. Backtrack to the entryway, and head north onto the main rock ledge. Step down and {{m|surf}} to the east and up another waterfall. Enter this tunnel to obtain a {{DL|Potion|Full Restore}}. Exit the tunnel to the main cavern, drop down the waterfall, surf back to the west, and enter the cave to the north.
+
===2F===
  +
{{m|Surf}} out into the lake, climb the {{m|waterfall}}, and enter the small chamber to find a [[Max Revive]]. After that, go north to climb up a triple stairway. Climb the northeast waterfall to reach another small chamber with a [[Full Restore]]. Swim back across the lake and enter the opening to the north.
   
{| class="expandable" {{bluetable|background: #{{gold color light}}; width: 30%}}
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- style="background: #{{gold color}};"
+
|- align="center"
! Pokémon
+
! Available Pokémon
! Time of day, Encounter rate
+
|-
|-
+
|
| Golbat
+
{{catch/header|cave}}
| All times, 5%
+
{{catch/entry2|055|Golduck|yes|yes|no|Cave|48|all=30%|type1=Water}}
|-
+
{{catch/entry2|195|Quagsire|yes|yes|no|Cave|45|0%|40%|30%|type1=Water|type2=Ground}}
| Golduck
+
{{catch/entry2|217|Ursaring|yes|no|no|Cave|47|all=20%|type1=Normal}}
| All times, 30%
+
{{catch/entry2|232|Donphan|no|yes|no|Cave|47|all=20%|type1=Ground}}
|-
+
{{catch/entry2|200|Misdreavus|yes|yes|no|Cave|45|0%|0%|10%|type1=Ghost}}
| Ursaring
+
{{catch/entry2|042|Golbat|yes|yes|no|Cave|48|all=5%|type1=Poison|type2=Flying}}
| All times, 20%
+
{{catch/entry2|246|Larvitar|yes|yes|no|Cave|15-20|all=5%|type1=Rock|type2=Ground}}
|-
+
{{catch/div|water|Surfing}}
| Larvitar
+
{{catch/entry2|119|Seaking|yes|yes|no|Surf|35-44|all=90%|type1=Water}}
| All times, 5%
+
{{catch/entry2|118|Goldeen|yes|yes|no|Surf|35-39|all=10%|type1=Water}}
|-
+
{{catch/div|water|Fishing}}
| Quagsire
+
{{catch/entry2|129|Magikarp|yes|yes|no|Fish Old|10|all=85%|type1=Water}}
| Day 40%, Night 30%
+
{{catch/entry2|118|Goldeen|yes|yes|no|Fish Old|10|all=15%|type1=Water}}
|-
+
{{catch/entry2|118|Goldeen|yes|yes|no|Fish Good|20|all=65%|type1=Water}}
| Misdreavus
+
{{catch/entry2|129|Magikarp|yes|yes|no|Fish Good|20|all=35%|type1=Water}}
| Night 10%
+
{{catch/entry2|118|Goldeen|yes|yes|no|Fish Super|40|all=70%|type1=Water}}
|-
+
{{catch/entry2|129|Magikarp|yes|yes|no|Fish Super|40|all=20%|type1=Water}}
| Magikarp
+
{{catch/entry2|119|Seaking|yes|yes|no|Fish Super|40|all=10%|type1=Water}}
| All times, {{tt|85%|Old Rod}} / {{tt|35%|Good Rod}} / {{tt|20%|Super Rod}}
+
{{catch/footer|cave}}
|-
 
| Goldeen
 
| All times, {{tt|15%|Old Rod}} / {{tt|65%|Good Rod}} / {{tt|70%|Super Rod}} / {{tt|10%|Surfing}}
 
|-
 
| Seaking
 
| All times, {{tt|90%|Surfing}}
 
 
|}
 
|}
{| class="expandable" {{bluetable|background: #{{silver color light}}; width: 30%}}
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- style="background: #{{silver color}};"
+
|- align="center"
! Pokémon
+
! Items
! Time of day, Encounter rate
+
|-
|-
+
|
| Golbat
+
{{itlisth|cave}}
| All times, 5%
+
{{Itemlist|Max Revive|In the small southern chamber (requires {{m|Surf}}, {{m|Waterfall}})|G=yes|S=yes}}
|-
+
{{Itemlist|Full Restore|In the small northeast chamber (requires {{m|Surf}}, {{m|Waterfall}})|G=yes|S=yes}}
| Golduck
+
{{itlistfoot|cave}}
| All times, 30%
 
|-
 
| Donphan
 
| All times, 20%
 
|-
 
| Larvitar
 
| All times, 5%
 
|-
 
| Quagsire
 
| Day 40%, Night 30%
 
|-
 
| Misdreavus
 
| Night 10%
 
|-
 
| Magikarp
 
| All times, {{tt|85%|Old Rod}} / {{tt|35%|Good Rod}} / {{tt|20%|Super Rod}}
 
|-
 
| Goldeen
 
| All times, {{tt|15%|Old Rod}} / {{tt|65%|Good Rod}} / {{tt|70%|Super Rod}} / {{tt|10%|Surfing}}
 
|-
 
| Seaking
 
| All times, {{tt|90%|Surfing}}
 
 
|}
 
|}
   
  +
{{-}}
  +
[[File:Mt. Silver Summit GSC.png|thumb|Mt Silver, 3F]]
  +
===Summit===
  +
Cross the land bridge to meet the strongest opponent in the game, former Champion {{ga|Red}}. His is the highest-leveled team of any Trainer, ranging from 73 to 81. To stand a chance against him, it is advisable to raise a team to about level 75. Even with a type advantage, Red's Pokémon won't go down without a fight.
   
  +
Red's {{p|Pikachu}} is incredibly high-leveled, so its {{type|Electric}} moves can deal some serious damage. But even so, it is still vulnerable to {{type|Ground}} attacks like {{m|Earthquake}}. {{p|Espeon}} can be dangerous for any Pokémon with low {{stat|Special Defense}}, so take it out fast with {{t|Ghost}}- or {{type|Dark}} attacks. {{p|Snorlax}} knows {{m|Rest}} and {{m|Snore}}, so it can both heal itself and attack while asleep; use {{type|Fighting}} moves like {{m|Cross Chop}} to take down his {{type|Normal}} behemoth. {{p|Venusaur}} can't stand extreme {{t|Fire|heat}} or {{t|Ice|cold}}. Look out for its {{m|Sunny Day}}, which lets it use {{m|SolarBeam}} without charging, and fully restore its health with {{m|Synthesis}}. {{p|Charizard}} is vulnerable to water and electricity, and takes massive damage from {{type|Rock}} moves. Lastly, his {{p|Blastoise}} is susceptible to {{t|Grass}}- and Electric-type attacks, but can retaliate with {{m|Blizzard}}.
   
  +
{| align="center"
  +
|
  +
{{Party/Single|color={{red color}}|headcolor={{red color light}}|bordercolor={{red color dark}}
  +
|sprite=Spr GS Red.png‎
  +
|prize={{PDollar}}7700
  +
|class=Pokémon Trainer|name=Red
  +
|game=GSC|location=Mt. Silver
  +
|pokemon=6}}
  +
|{{Pokémon/2|game=Gold and Silver
  +
|ndex=025|pokemon=Pikachu
  +
|type1=Electric
  +
|level=81|gender=male
  +
|move1=Charm|move1type=Normal
  +
|move2=Quick Attack|move2type=Normal
  +
|move3=Thunderbolt|move3type=Electric
  +
|move4=Thunder|move4type=Electric}}
   
  +
|{{Pokémon/2|game=Gold and Silver
  +
|ndex=196|pokemon=Espeon
  +
|type1=Psychic
  +
|level=73|gender=male
  +
|move1=Mud-Slap|move1type=Ground
  +
|move2=Swift|move2type=Normal
  +
|move3=Reflect|move3type=Psychic
  +
|move4=Psychic|move4type=Psychic}}
   
[[Image:Pokemon-GSC-Johto-MtSilver-3.png|thumb|left|Mt Silver, 3F]]
+
|{{Pokémon/2|game=Gold and Silver
  +
|ndex=143|pokemon=Snorlax
  +
|type1=Normal
  +
|level=75|gender=male
  +
|move1=Amnesia|move1type=Psychic
  +
|move2=Snore|move2type=Normal
  +
|move3=Rest|move3type=Psychic
  +
|move4=Body Slam|move4type=Normal}}
   
  +
{{Party/Div|color={{red color}}}}
  +
|{{Pokémon/2|game=Gold and Silver
  +
|ndex=003|pokemon=Venusaur
  +
|type1=Grass|type2=Poison
  +
|level=77|gender=male
  +
|move1=Sunny Day|move1type=Fire
  +
|move2=Giga Drain|move2type=Grass
  +
|move3=Synthesis|move3type=Grass
  +
|move4=SolarBeam|move4type=Grass}}
   
  +
|{{Pokémon/2|game=Gold and Silver
  +
|ndex=006|pokemon=Charizard
  +
|type1=Fire|type2=Flying
  +
|level=77|gender=male
  +
|move1=Flamethrower|move1type=Fire
  +
|move2=Wing Attack|move2type=Flying
  +
|move3=Slash|move3type=Normal
  +
|move4=Fire Spin|move4type=Fire}}
   
==== 3F ====
+
|{{Pokémon/2|game=Gold and Silver
  +
|ndex=009|pokemon=Blastoise
  +
|type1=Water
  +
|level=77|gender=male
  +
|move1=Rain Dance|move1type=Water
  +
|move2=Blizzard|move2type=Ice
  +
|move3=Surf|move3type=Water
  +
|move4=Whirlpool|move4type=Water}}
  +
{{Party/Footer}}
  +
|}
   
Walk across the land bridge, and you'll come face-to-face with the last great challenge of the game - the former League Champion, [[Red (game)|PKMN Trainer Red]]. He commands the highest-leveled team in the game, ranging from level 73 to level 81. In order to take on his team, your Pokémon will need to be able to counter all of his team's types. Even with a type advantage, your team will need to be level 75 at the very least in order to stand a chance. With the right team, and a huge stock of potions, you should be able to defeat this legendary Trainer and finally become the ultimate Pokémon master!
 
   
  +
Defeated, he pauses for a second in stunned silence. Then in the blink of an eye, Red is gone. It is possible to battle him again, by defeating the Elite Four again and returning to the mountaintop. A moment later, the credits roll for the second time but the game is not saved automatically - you will resume your adventure just outside the [[Pokémon Center]] next to [[Mt. Silver]].
   
  +
Having scaled [[Mt. Silver]] and defeated the legendary Trainer, the only thing left to do is to complete the Pokédex. {{game|Gold and Silver|s}} brought the total number of Pokémon up to 251, so there is plenty of training left to do!
   
* For his {{p|Pikachu}}, use a strong {{type2|Ground}} move like {{m|Earthquake}}. {{t|Flying}}- and {{type2|Water}}s beware, {{m|Thunderbolt}} and {{m|Thunder}} will cause a world of pain!
 
* When facing his {{p|Espeon}}, the {{type2|Dark}} is the best type of offense. Moves like {{m|Bite}} and {{m|Crunch}} will work best here.
 
* With {{p|Snorlax}} on the field, your best bet is a {{type2|Fighting}}. A move like {{m|Cross Chop}} or {{m|Seismic Toss}} is ideal. <br> Be careful, since it knows {{m|Rest}} and {{m|Snore}} it can both heal itself and attack while asleep!
 
* Against {{p|Venusaur}}, the ideal attacks are of the {{t|Fire}}- and {{type2|Flying}}s. Be aware that {{m|Sunny Day}} has a three-pronged effect:
 
:: => Single-turn {{m|SolarBeam}}
 
:: => {{m|Synthesis}} restores full health
 
:: => Strengthens {{p|Charizard}}'s attacks (when used before Charizard is KO'd)
 
* Fighting against {{p|Charizard}}, the ideal attacks are of the {{t|Water}}- and {{type2|Electric}}s. Hit it with {{m|Surf}} or {{m|Thunderbolt}}, and it won't be around for too long.
 
* Against {{p|Blastoise}}, use a powerful {{t|Electric}}- or {{type2|Grass}} attack, like {{m|Thunderbolt}} or {{m|SolarBeam}}. <br> Be aware that it knows {{m|Blizzard}}, so {{type2|Grass}}s should be on their guard.
 
   
   
+
{{WalkthroughPrevNext
{{Party
 
|color={{red color}}
 
|headcolor={{red color light}}
 
|bordercolor={{red color dark}}
 
|sprite=GSC_Trainer_Red.png‎
 
|prize={{Pdollar}}7700
 
|class=Pokémon Trainer
 
|name=Red
 
|game=GSC
 
|location=Mt. Silver
 
|pokemon=6
 
|pokemon1={{Pokémon
 
|gen=2
 
 
|game=Gold
 
|game=Gold
|ndex=025
+
|game2=Silver
|pokemon=Pikachu
+
|gamename=Gold and Silver
|gender=male
+
|prev=yes
|level=81
+
|prevsection=27
|type1=Electric
+
|prevname=Route 22, Route 28
|move1=Charm
+
|next=no
|move1type=Normal
 
|move2=Quick Attack
 
|move2type=Normal
 
|move3=Thunderbolt
 
|move3type=Electric
 
|move4=Thunder
 
|move4type=Electric}}
 
|pokemon2={{Pokémon
 
|gen=2
 
|game=Gold
 
|ndex=196
 
|pokemon=Espeon
 
|gender=male
 
|level=73
 
|type1=Psychic
 
|move1=Mud-Slap
 
|move1type=Ground
 
|move2=Swift
 
|move2type=Normal
 
|move3=Reflect
 
|move3type=Psychic
 
|move4=Psychic
 
|move4type=Psychic}}
 
|pokemon3={{Pokémon
 
|gen=2
 
|game=Gold
 
|ndex=143
 
|pokemon=Snorlax
 
|gender=male
 
|level=75
 
|type1=Normal
 
|move1=Amnesia
 
|move1type=Psychic
 
|move2=Snore
 
|move2type=Normal
 
|move3=Rest
 
|move3type=Psychic
 
|move4=Body Slam
 
|move4type=Normal}}
 
||pokemon4={{Pokémon
 
|gen=2
 
|game=Gold
 
|ndex=003
 
|pokemon=Venusaur
 
|gender=male
 
|level=77
 
|type1=Grass
 
|type2=Poison
 
|move1=Sunny Day
 
|move1type=Fire
 
|move2=Giga Drain
 
|move2type=Grass
 
|move3=Synthesis
 
|move3type=Grass
 
|move4=SolarBeam
 
|move4type=Grass}}
 
|pokemon5={{Pokémon
 
|gen=2
 
|game=Gold
 
|ndex=006
 
|pokemon=Charizard
 
|gender=male
 
|level=77
 
|type1=Fire
 
|type2=Flying
 
|move1=Flamethrower
 
|move1type=Fire
 
|move2=Wing Attack
 
|move2type=Flying
 
|move3=Slash
 
|move3type=Normal
 
|move4=Fire Spin
 
|move4type=Fire}}
 
|pokemon6={{Pokémon
 
|gen=2
 
|game=Gold
 
|ndex=009
 
|pokemon=Blastoise
 
|gender=male
 
|level=77
 
|type1=Water
 
|move1=Rain Dance
 
|move1type=Water
 
|move2=Blizzard
 
|move2type=Ice
 
|move3=Surf
 
|move3type=Water
 
|move4=Whirlpool
 
|move4type=Water}}
 
 
}}
 
}}
   
 
 
After defeating him, Red pauses for a second, then the screen blacks out. When the "smoke clears", Red is gone. <br>
 
Now the credits roll, for the second time. <br><br><br>
 
Congratulations, you've finally defeated every possible opposing Trainer! <br> The only thing left to do (if you haven't done it yet) is to complete the Pokédex as much as possible. {{game|Gold and Silver|s}} brought the total number of Pokémon up to 251, so get going!
 
 
 
{{WalkthroughPrevNext|game=Gold|game2=Silver|gamename=Gold and Silver|prev=yes|next=no|prevsection=27|prevname=Route 22, Route 28}}
 
 
<br>
 
<br>
 
{{Project Walkthroughs notice}}
 
{{Project Walkthroughs notice}}
 
 
[[Category:Gold and Silver walkthrough]]
 
[[Category:Gold and Silver walkthrough]]

Latest revision as of 22:07, 9 June 2019

This is the Bulbapedia walkthrough for Pokémon Gold and Silver. This walkthrough follows the original Game Boy Color version, not Pokémon HeartGold and SoulSilver.
The guide for those can be found here.


Mt. Silver

Mt. Silver, 1F

1F

The first chamber is the only part of Mt. Silver that is dark enough to require the use of Flash. Grab the X Accuracy on the southeast platform, then loop around to the west to reach an Escape Rope. West of the middle platform between the ledges is a Dire Hit hidden on the rock. The northern, largest platform opens into a T-intersection; turn left to get a Max Elixer, then go right and south to find a hidden Ultra Ball. Head back north to reach the opening in the northeast.

Mt. Silver, 2F

2F

Surf out into the lake, climb the waterfall, and enter the small chamber to find a Max Revive. After that, go north to climb up a triple stairway. Climb the northeast waterfall to reach another small chamber with a Full Restore. Swim back across the lake and enter the opening to the north.


Mt Silver, 3F

Summit

Cross the land bridge to meet the strongest opponent in the game, former Champion Red. His is the highest-leveled team of any Trainer, ranging from 73 to 81. To stand a chance against him, it is advisable to raise a team to about level 75. Even with a type advantage, Red's Pokémon won't go down without a fight.

Red's Pikachu is incredibly high-leveled, so its Electric-type moves can deal some serious damage. But even so, it is still vulnerable to Ground-type attacks like Earthquake. Espeon can be dangerous for any Pokémon with low Special Defense, so take it out fast with Ghost- or Dark-type attacks. Snorlax knows Rest and Snore, so it can both heal itself and attack while asleep; use Fighting-type moves like Cross Chop to take down his Normal-type behemoth. Venusaur can't stand extreme heat or cold. Look out for its Sunny Day, which lets it use SolarBeam without charging, and fully restore its health with Synthesis. Charizard is vulnerable to water and electricity, and takes massive damage from Rock-type moves. Lastly, his Blastoise is susceptible to Grass- and Electric-type attacks, but can retaliate with Blizzard.




Defeated, he pauses for a second in stunned silence. Then in the blink of an eye, Red is gone. It is possible to battle him again, by defeating the Elite Four again and returning to the mountaintop. A moment later, the credits roll for the second time but the game is not saved automatically - you will resume your adventure just outside the Pokémon Center next to Mt. Silver.

Having scaled Mt. Silver and defeated the legendary Trainer, the only thing left to do is to complete the Pokédex. Pokémon Gold and Silver brought the total number of Pokémon up to 251, so there is plenty of training left to do!


← Part 27 Route 22, Route 28
Gold and Silver
walkthrough


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.