Appendix:FireRed and LeafGreen walkthrough/Section 7

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Celadon City

Celadon City

Celadon City is the second-largest city in the region, and it's got plenty going on to live up to the hype. All Trainers should be sure to visit the Celadon Department Store, since it has the best selection of any Poké Mart in the region. The Celadon Mansion is a hotel-of-sorts, and the current tenants are none other than Game Freak, the team that developed Pokémon. The Game Corner houses the slot machines, and those coins can be redeemed for valuable prizes in the Prize Corner next door. Aside from all of this, Celadon is also home to the Celadon Gym, nestled on a ledge in the southwest.

Celadon Mansion

The tall building in the north of town is Celadon Mansion. Game Freak's game designer (on the third floor) promises a reward to Trainers with a completed Pokédex, and there's a new addition waiting nearby. Leave the Mansion and follow the path behind the Poké Center, through the break in the trees and step inside the Mansion's back door. Take the stairs to the top floor (and have five party members at the most), and inspect the Poké Ball on the table to find an Eevee. There's only one in the game, so don't miss out. Eevee is an extremely versatile creature, since it can evolve into one of three different forms. It evolves when it encounters the radiation from a Water Stone, Thunderstone, or Fire Stone; using these stones results in either a Vaporeon, Jolteon, or a Flareon, respectively. These stones are readily available at the Dept Store, and any of those three evolutions will make a great asset to a Trainer's team, especially since they can cover the weaknesses of the starter's final form.

Be sure to speak to the old woman on the first floor as well. She hands over some Tea, which must be given to the guards surrounding Saffron in order to gain access to the city.

Rockets again

With a couple of Rocket grunts wandering the city, Team Rocket must have something planned for Celadon... Stop by the café in the south of town, and talk to the guy in the back corner. He lost all of his money at the slots, so he doesn't need his Coin Case anymore, and hands it over. This allows Trainers to start collecting coins for those rare prizes. Next door to the café is an operation that is shipping 2000 Pokémon every month to the Game Corner as slot prizes. Those kind of numbers mean big money, and that's got Team Rocket written all over it. They're up to no good, and as one of the workers points out, it surely has nothing to do with a hidden switch behind a poster in the Game Corner.

Celadon Department Store

This is one massive store. Talk to every clerk behind every counter to view the entire selection.

2nd floor

Top Cashier
Great Ball Great Ball
Pokémon Dollar600
Super Potion Super Potion
Pokémon Dollar700
Revive Revive
Pokémon Dollar1500
Antidote Antidote
Pokémon Dollar100
Burn Heal Burn Heal
Pokémon Dollar250
Ice Heal Ice Heal
Pokémon Dollar250
Awakening Awakening
Pokémon Dollar200
Parlyz Heal Parlyz Heal
Pokémon Dollar200
Super Repel Super Repel
Pokémon Dollar500
Bottom Cashier
TM Normal TM05 (Roar)
Pokémon Dollar1000
TM Normal TM15 (Hyper Beam)
Pokémon Dollar7500
TM Ground TM28 (Dig)
Pokémon Dollar2000
TM Fighting TM31 (Brick Break)
Pokémon Dollar2000
TM Normal TM43 (Secret Power)
Pokémon Dollar3000
TM Normal TM45 (Attract)
Pokémon Dollar3000

3rd floor

There's nothing for sale on the third floor, but talk to the move tutor behind the counter to teach Counter to a Pokémon.

4th floor

The evolutionary stones are up for sale here. Pick up a Water Stone, ThunderStone, or Fire Stone for the new Eevee, and grab a Poké Doll too - it may not sound like much, but it will be important in Saffron City a little later.

Generation III
Poké Doll Poké Doll
Pokémon Dollar1000
Retro Mail Retro Mail
Pokémon Dollar50
Fire Stone Fire Stone
Pokémon Dollar2100
Thunderstone Thunderstone
Pokémon Dollar2100
Water Stone Water Stone
Pokémon Dollar2100
Leaf Stone Leaf Stone
Pokémon Dollar2100

5th floor

Left Cashier
Pokémon Dollar9800
Protein Protein
Pokémon Dollar9800
Iron Iron
Pokémon Dollar9800
Calcium Calcium
Pokémon Dollar9800
Zinc Zinc
Pokémon Dollar9800
Carbos Carbos
Pokémon Dollar9800
Right Cashier
X Attack X Attack
Pokémon Dollar500
X Defend X Defend
Pokémon Dollar550
X Speed X Speed
Pokémon Dollar350
X Special X Special
Pokémon Dollar350
X Accuracy X Accuracy
Pokémon Dollar950
Guard Spec. Guard Spec.
Pokémon Dollar700
Dire Hit Dire Hit
Pokémon Dollar650

Rooftop Square

Stop by the vending machines for a quick drink. Each machine dispenses Fresh Water, Soda Pop, and Lemonade for PokémonDollar.png200, PokémonDollar.png300, and PokémonDollar.png350, respectively. Buy one of each to give to the thirsty little girl nearby in exchange for a few TMs. Stock up on Lemonade before leaving the rooftop - like the other drinks, Lemonade restores a Pokémon's health, but Lemonade is the most potent, restoring 80 HP, while a Super Potion only restores 50 points.

Item Location Games
TM Psychic TM16 (Light Screen) Trade the girl for a Fresh Water  FR  LG 
TM Normal TM20 (Safeguard) Trade the girl for a Soda Pop  FR  LG 
TM Psychic TM49 (Reflect) Trade the girl for a Lemonade  FR  LG 

Game Corner

Celadon Game Corner

At first glance, everything looks normal here. People are having fun at the slot machines, but there's something unsettling about the guy glaring at the poster... Approach him with a rested team.

Trainer Pokémon
Team Rocket Grunt
Team Rocket Grunt
Reward: PokémonDollar.png640
020 Raticate Lv.20
No item
041 Zubat Lv.20
No item
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.

Prize Corner

All the prizes here are offered at extremely high prices, so Trainers will need a huge supply of coins to get everything. There are a few on the floor of the Game Corner, and talking to the other gamblers results in a few more. Besides that, Trainers can either buy them (50 coins for PokémonDollar.png1000, 500 for PokémonDollar.png10,000) or take their chances on the slots. Some prizes (like Dratini) are extremely rare, while others (like Porygon) are one-of-a-kind.

Left Window Middle Window Right Window
Held items
Smoke Ball Smoke Ball
Miracle Seed Miracle Seed
Charcoal Charcoal
Mystic Water Mystic Water
Yellow Flute Yellow Flute

Pokémon FireRed
063 Abra
035 Clefairy
147 Dratini
123 Scyther
137 Porygon

Pokémon LeafGreen
063 Abra
035 Clefairy
127 Pinsir
147 Dratini
137 Porygon

TM Ice TM13 (Ice Beam)
TM Steel TM23 (Iron Tail)
TM Electric TM24 (Thunderbolt)
TM Ghost TM30 (Shadow Ball)
TM Fire TM35 (Flamethrower)

Players will definitely make a return trip here, so now let's head to the Gym. To get there, head back to the café in the south of town, and cut down the tree blocking the way.

Celadon Gym

Celadon Gym


The Nature-Loving Princess!

Erika's Gym is one of the easiest to defeat, since her Grass-types have so many weaknesses to exploit and her Pokémon only use Grass and Poison typed moves. Fire- and Flying-types are easiest to use here, though a Trainer's own Grass-types are relatively immune to her attacks. For Trainers that need an extra edge, TMs from the Prize Corner (like Ice Beam and Flamethrower) will also help out here. Her Pokémon will try to inflict status conditions, so be prepared with handy items like Antidote and Parlyz Heal.

Celadon Gym
The Rainbow Badge

Defeating the Celadon Gym earns a Trainer the Rainbow Badge, which commands all Pokémon at Lv 50 or under without question, and allows the use of Strength outside of battle (after finding HM04). Erika also gives out TM19 (Giga Drain), a Grass-type move that damages the opponent while restoring a Pokémon's health. With the Gym defeated, it's time to infiltrate Team Rocket's Celadon operation. Examine the poster in the Game Corner, which reveals a set of stairs nearby, and descend into their hideout.

Rocket Hideout

Team Rocket's operation is headed by a shadowy figure known as Giovanni. The key to confronting Giovanni in his office is exactly that - a key. The Lift Key that operates the elevator is on the fourth floor below the Game Corner. This mob boss is in possession of the Silph Scope prototype, which can identify the ghosts back in Pokémon Tower. Track him down to reclaim the scope, and run the gang out of the city.


Rocket Hideout, B1F

Fight the two Rockets and grab the Escape Rope, then take the stairs down to the second floor.


Rocket Hideout, B2F

After defeating the lone Rocket grunt, the next obstacle is the maze of spinner tiles in the western half of this floor. These odd tiles will spin Trainers around until they reach a stopper tile. It's not very difficult, but it will take a bit of planning to reach the four items.

  • To enter the maze, step on the bottom tile near the Rocket to travel to the maze's northwest sector. From here, Trainers can backtrack towards the entrance, bypassing the spinner tiles, to reach an X Speed.
  • From the northwest stopper tile, walk three steps to the south, and take the single spinner to the right to reach TM12 (Taunt). Step on the spinner that is two spaces south and four spaces to the east to reach the third stopper tile.
  • Walk two steps to the right to follow the spinners to the fourth stopper tile. Head west to the next stopper, then follow the narrow pathway to the south. Step on the bottom spinner to reach a Super Potion along the western wall. Head north, and follow the spinners back towards where the TM was lying.
  • Backtrack to the south, and take the top spinner to exit the maze from the southeast sector.

After collecting the items here, take the southern stairs up to the first floor again, pick up a Hyper Potion in the northwest corner, and fight the two Rockets.

Backtrack to the stairs, wander through the maze again, and take the northern stairs down to the 3rd basement floor.


Rocket Hideout, B3F

From the stairs, walk to the south to face another Rocket. Continue past him after the battle to pick up TM21 (Frustration). Walk back past the stairs and enter the maze of spinners on the floor's western half.

  • Enter the maze and follow the eastern path. Take the first spinner south, and walk northeast to find a Rare Candy.
  • Enter from the north end, and follow the spinners around counter-clockwise to reach the maze's north-central stopper tile. Walk to the southwest, and take the top of the two spinners to run across another Rocket grunt.

Pick up the Blackglasses outside of the maze, and take the stairs down to the fourth floor.


Rocket Hideout, B4F

Walk left to find a Max Ether on the table. Head north to find a Rocket and TM49 (Snatch). The grunt is so flustered from losing the battle that he drops the Lift Key on the floor. Claim the prize, trek back to the 2nd floor, spin through the maze again, and enter the elevator in the southeast. Take it back to B4F, grab the Calcium from the table, beat Giovanni's two guards, and step inside to confront the mob boss.

After the battle, pick up the Silph Scope that Giovanni left behind. This allows brave Trainers to identify the ghosts in Pokémon Tower. Take the elevator to the 1st floor, and beat one last Rocket on the way out.

Stop by the Poké Center if needed, and walk east to Route 7. Step into the gate to get stopped right away by the guard. He automatically sniffs out the Tea, and since he'll share it with the other 3 guards, Trainers are now free to come and go through Saffron City as they please. Saffron's Poké Mart offers the powerful Max Repel, and it may be a good idea to buy a few for the haunted tower. Ignore the rest of the city for now (including the Rocket grunts hanging around...), and continue east to Lavender Town.

Lavender Town

Pokémon Tower

The Ghost-types here are totally immune to Normal and Fighting moves, so Pokémon that rely on moves of those types will be useless here. Ghost Pokémon only fear Ghost- and Dark-type moves (like Shadow Ball and Bite). To avoid the random encounters, just spray on the Max Repel (after catching a Gastly or Haunter, of course).


Pokémon Tower, 2F

Yet another ambush by the rival. His team is becoming increasingly powerful and well-rounded, and his Gyarados is particularly difficult to bring down. Fortunately, his Pokémon still do not have a strong moveset, so the battle is not too difficult. After his defeat, take the stairs to the third floor.

001 If the player chose Bulbasaur: 004 If the player chose Charmander: 007 If the player chose Squirtle:


Pokémon Tower, 3F

Grab the Escape Rope near the north wall, and fight the three Channelers. Take the eastern stairs to the fourth floor.


Pokémon Tower, 4F

Another three possessed Channelers guard this floor. Wander through the gravestones to reach the western stairs.


Pokémon Tower, 5F

After facing the Channeler in the row of graves to the north, Trainers will reach a purified zone in the center of the floor, maintained by a single Channeler. The protective seal on this area will restore every Pokémon that steps inside it back to full health. Battle past two more Channelers to find a Nugget, and take the eastern stairs to the sixth floor.


Pokémon Tower, 6F

Face off against another handful of Channelers, and wander through the gravestones to reach the southern stairs. As the player approaches, the one true spirit in the tower attacks. Having cleared the Rockets out of Celadon and claiming the Silph Scope, Trainers learn that the spirit is that of a mother Marowak, who was killed while protecting her Cubone child from Team Rocket. She cannot be caught, so Trainers have no choice but to defeat her, setting her spirit free. Ascend the stairs to the seventh floor to find Mr. Fuji.


Pokémon Tower, 7F

Fight off the trio of Rocket grunts in order to reach Mr. Fuji. After speaking with him, the player follows him to his home at the foot of the tower.

Pokémon House

As thanks for chasing the Rockets out of the tower, Mr. Fuji will give players the Poké Flute, which can awaken any sleeping Pokémon. With Mr Fuji rescued and the Saffron guards distracted, players are finally able to explore Saffron City.

← Part 6 Rock Tunnel, Route 10 (south), Lavender Town, Route 8, Route 7
FireRed and LeafGreen
Saffron City, Silph Co, Saffron Gym Part 8 →

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