Appendix:FireRed and LeafGreen walkthrough/Section 11: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
mNo edit summary
(20 intermediate revisions by 13 users not shown)
Line 1: Line 1:
== Cinnabar Island ==
{{WalkthroughNotice|FRLG}}
[[File:Cinnabar Island FRLG.png|thumb|right|Cinnabar Island]]
==Cinnabar Island==
[[File:Cinnabar Island FRLG.png|thumb|Cinnabar Island]]


The {{ka|Pokémon Mansion}} in the northwest has been abandoned, having been destroyed by a {{p|Mewtwo|violent genetically-engineered Pokémon}} that broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] next to the Poké Center was spared, so the fossil resurrection experiment is still operational. This technological mecca is also home to the seventh Gym, which is locked until the player finds the [[Secret Key]] in the [[Pokémon Mansion]].
To the northwest is {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent, genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil revitalization experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach for now.


{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-
|
|
{{catch/header|water|no}}
{{catch/header|volcano|no}}
{{Catch/div|water|Gift Pokémon}}
{{Catch/div|water|Surfing}}
{{Catch/entryfl|086|Seel|yes|yes|Trade|tradenum=077|tradename=Ponyta|The same as the Traded Pokémon|One|type1=Water}}
{{Catch/entryfl|101|Electrode|yes|yes|Trade|tradenum=026|tradename=Raichu|The same as the Traded Pokémon|One|type1=Electric}}
{{Catch/entryfl|114|Tangela|yes|yes|Trade|tradenum=048|tradename=Venonat|The same as the Traded Pokémon|One|type1=Grass}}
{{Catch/entryfl|138|Omanyte|yes|yes|Helix|5|Many|type1=Rock|type2=Water}}
{{Catch/entryfl|140|Kabuto|yes|yes|Dome|5|Many|type1=Rock|type2=Water}}
{{Catch/entryfl|142|Aerodactyl|yes|yes|Amber|5|Many|type1=Rock|type2=Flying}}
{{Catch/div|water|Fish}}
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}
{{Catch/div|water|Fishing}}
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}
{{catch/entryfl|090|Shellder|yes|no|Fish Super|15-25|40%|type1=Water}}
{{catch/entryfl|090|Shellder|yes|no|Fish Super|15-25|40%|type1=Water}}
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-25|40%|type1=Water}}
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-25|40%|type1=Water}}
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-25|40%|type1=Water}}
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-25|40%|type1=Water}}
{{catch/entryfl|120|Staryu|no|yes|Fish Super|15-25|40%|type1=Water}}
{{catch/entryfl|120|Staryu|no|yes|Fish Super|15-25|40%|type1=Water}}
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}
{{Catch/entryfl|117|Seadra|yes|no|Fish Super|25-35|4%|type1=Water}}
{{Catch/entryfl|117|Seadra|yes|no|Fish Super|25-35|4%|type1=Water}}
{{Catch/entryfl|099|Kingler|no|yes|Fish Super|25-35|4%|type1=Water}}
{{Catch/entryfl|080|Slowbro|no|yes|Fish Super|25-35|4%|type1=Water|type2=Psychic}}
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}
{{Catch/footer|water}}
{{Catch/div|volcano|Gift Pokémon}}
{{Catch/entryfl|138|Omanyte|yes|yes|Helix|5|Fossil|type1=Rock|type2=Water}}
{{Catch/entryfl|140|Kabuto|yes|yes|Dome|5|Fossil|type1=Rock|type2=Water}}
{{Catch/entryfl|142|Aerodactyl|yes|yes|Amber|5|Fossil|type1=Rock|type2=Flying}}
{{Catch/div|volcano|Special}}
{{Catch/entryfl|086|Seel|yes|yes|Trade|tradenum=077|tradename=Ponyta|The same as the traded Pokémon|One|type1=Water}}
{{Catch/entryfl|101|Electrode|yes|yes|Trade|tradenum=026|tradename=Raichu|The same as the traded Pokémon|One|type1=Electric}}
{{Catch/entryfl|114|Tangela|yes|yes|Trade|tradenum=048|tradename=Venonat|The same as the traded Pokémon|One|type1=Grass}}
{{Catch/footer|volcano}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
|- align="center"
! Items
|-
|
{{itlisth|volcano}}
{{Itemlist|Stardust|Held by Tangeny, the traded {{p|Tangela}}|FR=yes|LG=yes|display={{DL|Valuable item|Stardust}}}}
{{Itemlist|TM Fire|From Blaine upon his defeat|FR=yes|LG=yes|display={{TM|38|Fire Blast}}}}
{{Itemlist|Tri-Pass|From Bill, after defeating the Cinnabar Gym|FR=yes|LG=yes|display={{key|III|Tri-Pass}}}}
{{itlistfoot|volcano}}
|}
|}




=== Pokémon Lab ===
===Pokémon Lab===
 
====Meeting Room====
{{sign|FRLG|header}}
In the Meeting Room, two of the three people are looking to trade. The old man wants to trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.
{{sign|FRLG|POKéMON LAB <br> Meeting Room}}
{{sign|FRLG|footer}}
 
:In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.
 
{{sign|FRLG|header}}
{{sign|FRLG|POKéMON LAB <br> R & D Room}}
{{sign|FRLG|footer}}
 
:In the R-and-D Room, one of the scientists will offer to teach a Pokémon {{m|Metronome}}, an attack that executes any known move.
 
{{sign|FRLG|header}}
{{sign|FRLG|POKéMON LAB <br> Testing Room}}
{{sign|FRLG|footer}}
 
:In the Testing Room, one scientist is willing to trade his {{p|Seel}} for a {{p|Ponyta}}. <br>
:The scientist with speech problems is the guy to talk to about reviving those [[fossils]].  Give him the {{DL|Fossil|Dome Fossil}} to get a {{p|Kabuto}}, or the {{DL|Fossil|Helix Fossil}} to receive an {{p|Omanyte}}.  Both are {{2t|Rock|Water}}-types that lived in the primordial ocean.  Turning over the {{DL|Fossil|Old Amber}} results in the {{2t|Rock|Flying}}-type {{p|Aerodactyl}}, king of the prehistoric skies.
<br>
The [[Cinnabar Gym]] is locked up tight, and without the {{DL|List of key items in Generation III|Secret Key}}, Trainers won't be able to challenge [[Blaine]].  Sneak into the {{ka|Pokémon Mansion|deserted building}} behind the lab to track down the key.


====R-and-D Room====
=====Move Tutor=====
In the Research-and-Development Room, a Super Nerd offers to teach {{m|Metronome}} to one of {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}}'s Pokémon. Metronome is a unique attack, one that executes nearly any other known move, aside from {{DL|Metronome (move)|Generation III|a few exceptions}}.


=== Pokémon Mansion ===
====Testing Room====
In the Testing Room, the man near the door is willing to trade his {{p|Seel}} for a {{p|Ponyta}}.


Buried somewhere in these ruins is the {{DL|List of key items in Generation III|Secret Key|key}} to the Cinnabar Gym. Scattered throughout the building are journal entries describing the secret experiment that was conducted on the island, resulting in one of {{p|Mewtwo|the most violent Pokémon imaginable}}.
The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation III|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation III|Dome Fossil}} to get a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation III|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, ruler of the prehistoric skies.


==== 1F ====
Once given a Fossil, the scientist will say that he needs more time to revive it. Walk out of the Lab building and back in, and it should be ready.
[[File:Pokémon Mansion F1 FRLG.png|thumb|right|Pokémon Mansion, 1F]]


To find the key, walk straight ahead from the entrance to reach the stairs to the second floor. Check every statue; the hidden switches inside open some doors while closing others. Flip switches as necessary to collect all the items.
===Pokémon Mansion===
The key to the Gym is lying around somewhere in this decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} and the {{key|III|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. Several Burglars also prowl the wreckage for abandoned items.


{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Available Pokémon
! Trainers
|-  
|-
|
|
{{catch/header|road|no}}
{{trainerheader|ruins}}
{{catch/entryfl|020|Raticate|yes|yes|Building|32-36|30%|type1=normal}}
{{catch/div|ruins|1F}}
{{catch/entryfl|109|Koffing|yes|no|Building|28-30|30%|type1=poison}}
{{trainerentry|Spr FRLG Youngster.png|Youngster|Johnson|544|3|023|Ekans|♂|33|None|023|Ekans|♂|33|None|020|Raticate||34|None}}
{{catch/entryfl|109|Koffing|no|yes|Building|28|5%|type1=poison}}
{{trainerdiv|ruins}}
{{catch/entryfl|019|Rattata|yes|yes|Building|26-28|15%|type1=normal}}
{{trainerentry|Spr FRLG Scientist.png|Scientist|Ted|1392|2|101|Electrode||29|None|110|Weezing||29|None}}
{{catch/entryfl|058|Growlithe|yes|no|Building|30-32|15%|type1=fire}}
{{catch/div|ruins|2F}}
{{catch/entryfl|037|Vulpix|no|yes|Building|30-32|15%|type1=fire}}
{{trainerentry|Spr FRLG Burglar.png|Burglar|Arnie|2992|2|004|Charmander|♂|34|None|005|Charmeleon||34|None}}
{{catch/entryfl|088|Grimer|yes|no|Building|28|5%|type1=poison}}
{{catch/div|ruins|3F}}
{{catch/entryfl|088|Grimer|no|yes|Building|28-30|30%|type1=poison}}
{{trainerentry|Spr FRLG Scientist.png|Scientist|Braydon|1584|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None}}
{{catch/entryfl|110|Weezing|yes|no|Building|32|5%|type1=poison}}
{{trainerdiv|ruins}}
{{catch/entryfl|089|Muk|no|yes|Building|32|5%|type1=poison}}
{{trainerentry|Spr FRLG Burglar.png|Burglar|Simon|3344|1|038|Ninetales||38|None}}
{{catch/footer|road}}
{{catch/div|ruins|B1F}}
{{trainerentry|Spr FRLG Burglar.png|Burglar|Lewis|2992|2|058|Growlithe||34|None|077|Ponyta||34|None}}
{{trainerdiv|ruins}}
{{trainerentry|Spr FRLG Scientist.png|Scientist|Ivan|1632|2|081|Magnemite||34|None|101|Electrode||34|None}}
{{trainerfooter|ruins}}
|}
|}
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
==== 2F ====
[[File:Pokémon Mansion 2F FRLG.png|thumb|right|Pokémon Mansion, 2F]]
 
Flip the switch inside the nearby statue and head to the northeast.  Inspect the journal on the table, and collect the {{DL|Vitamin|Calcium}} at the end of the hallway.  Flip the statue switch again, and take the stairs in the northwest room to the 3rd floor.
 
{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary: July 5 <br> Guyana, South America <br> A new POKéMON was discovered deep <br> in the jungle.}}
{{sign|FRLGspeech|footer}}
 
{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
|- align="center"
|- align="center"
! Trainers
! Available Pokémon
|-  
|-
|
|
{{trainerheader|road}}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
{{trainerentry|FL Burglar.png|Burglar|Arnie|2992|2|004|Charmander|♂|34|None|005|Charmeleon|♂|34|None|36=トヨジ|37=Toyoji}}
{{trainerfooter|road}}
|}
{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! 1F, 2F, 3F
|-  
|-
|
|
{{catch/header|road|no}}
{{catch/header|ruins|no}}
{{catch/entryfl|020|Raticate|yes|yes|Building|32-36|30%|type1=normal}}
{{catch/entryfl|020|Raticate|yes|yes|1F-3F|32, 36|30%|type1=Normal}}
{{catch/entryfl|109|Koffing|yes|no|Building|28-30|30%|type1=poison}}
{{catch/entryfl|109|Koffing|yes|no|1F-3F|28, 30|30%|type1=Poison}}
{{catch/entryfl|109|Koffing|no|yes|Building|28|5%|type1=poison}}
{{catch/entryfl|088|Grimer|no|yes|1F-3F|28, 30|30%|type1=Poison}}
{{catch/entryfl|019|Rattata|yes|yes|Building|26-28|15%|type1=normal}}
{{catch/entryfl|019|Rattata|yes|yes|1F-3F|26, 28|15%|type1=Normal}}
{{catch/entryfl|058|Growlithe|yes|no|Building|30-32|15%|type1=fire}}
{{catch/entryfl|058|Growlithe|yes|no|1F-3F|30, 32|15%|type1=Fire}}
{{catch/entryfl|037|Vulpix|no|yes|Building|30-32|15%|type1=fire}}
{{catch/entryfl|037|Vulpix|no|yes|1F-3F|30, 32|15%|type1=Fire}}
{{catch/entryfl|088|Grimer|yes|no|Building|28|5%|type1=poison}}
{{catch/entryfl|088|Grimer|yes|no|1F-3F|28|5%|type1=Poison}}
{{catch/entryfl|088|Grimer|no|yes|Building|28-30|30%|type1=poison}}
{{catch/entryfl|109|Koffing|no|yes|1F-3F|28|5%|type1=Poison}}
{{catch/entryfl|110|Weezing|yes|no|Building|32|5%|type1=poison}}
{{catch/entryfl|110|Weezing|yes|no|1F-3F|32|5%|type1=Poison}}
{{catch/entryfl|089|Muk|no|yes|Building|32|5%|type1=poison}}
{{catch/entryfl|089|Muk|no|yes|1F-3F|32|5%|type1=Poison}}
{{catch/footer|road}}
{{catch/footer|ruins}}
|}
|}
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
 
==== 3F ====
[[File:Pokémon Mansion 3F FRLG.png|thumb|right|Pokémon Mansion, 3F]]
 
Head to the east through the north door to get an {{DL|Vitamin|Iron}}.  Backtrack and flip the statue switch and enter the southern door.  Battle the scientist, and jump off the smaller eastern ledge to drop to the 2nd floor's southern section.
 
{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
|- align="center"
|- align="center"
! Trainers
! B1F
|-  
|-
|
|
{{trainerheader|road}}
{{catch/header|ruins|no}}
{{trainerentry|FL Scientist.png|Scientist|Braydon|1584|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|36=アオバ|37=Aoba}}
{{catch/entryfl|020|Raticate|yes|yes|B1F|34, 38|30%|type1=Normal}}
{{trainerfooter|road}}
{{catch/entryfl|109|Koffing|yes|no|B1F|28, 30|30%|type1=Poison}}
{{catch/entryfl|088|Grimer|no|yes|B1F|28, 30|30%|type1=Poison}}
{{catch/entryfl|058|Growlithe|yes|no|B1F|30, 32|15%|type1=Fire}}
{{catch/entryfl|037|Vulpix|no|yes|B1F|30, 32|15%|type1=Fire}}
{{catch/entryfl|132|Ditto|yes|yes|B1F|30|10%|type1=Normal}}
{{catch/entryfl|019|Rattata|yes|yes|B1F|26|5%|type1=Normal}}
{{catch/entryfl|088|Grimer|yes|no|B1F|28|5%|type1=Poison}}
{{catch/entryfl|109|Koffing|no|yes|B1F|28|5%|type1=Poison}}
{{catch/entryfl|110|Weezing|yes|no|B1F|34|5%|type1=Poison}}
{{catch/entryfl|089|Muk|no|yes|B1F|34|5%|type1=Poison}}
{{catch/footer|ruins}}
|}
|}
{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Available Pokémon
! Items
|-  
|-
|
|
{{catch/header|road|no}}
{{itlisth|ruins}}
{{catch/entryfl|020|Raticate|yes|yes|Building|32-36|30%|type1=normal}}
{{catch/div|ruins|1F}}
{{catch/entryfl|109|Koffing|yes|no|Building|28-30|30%|type1=poison}}
{{Itemlist|Moon Stone|West side of the entryway (hidden)|FR=yes|LG=yes}}
{{catch/entryfl|109|Koffing|no|yes|Building|28|5%|type1=poison}}
{{Itemlist|Escape Rope|Near the north wall|FR=yes|LG=yes}}
{{catch/entryfl|019|Rattata|yes|yes|Building|26-28|15%|type1=normal}}
{{Itemlist|Protein|In a locked room, alongside a barrier of rubble|FR=yes|LG=yes|display={{DL|Vitamin|Protein}}}}
{{catch/entryfl|058|Growlithe|yes|no|Building|30-32|15%|type1=fire}}
{{Itemlist|Carbos|South-central room, accessed from 3F|FR=yes|LG=yes|display={{DL|Vitamin|Carbos}}}}
{{catch/entryfl|037|Vulpix|no|yes|Building|30-32|15%|type1=fire}}
{{catch/div|ruins|2F}}
{{catch/entryfl|088|Grimer|yes|no|Building|28|5%|type1=poison}}
{{Itemlist|Calcium|Northeast room, behind a pile of rubble|FR=yes|LG=yes|display={{DL|Vitamin|Calcium}}}}
{{catch/entryfl|088|Grimer|no|yes|Building|28-30|30%|type1=poison}}
{{Itemlist|HP Up|Southeast hallway, accessed from 3F|FR=yes|LG=yes|display={{DL|Vitamin|HP Up}}}}
{{catch/entryfl|110|Weezing|yes|no|Building|32|5%|type1=poison}}
{{Itemlist|Zinc|Southern balcony|FR=yes|LG=yes|display={{DL|Vitamin|Zinc}}}}
{{catch/entryfl|089|Muk|no|yes|Building|32|5%|type1=poison}}
{{catch/div|ruins|3F}}
{{catch/footer|road}}
{{Itemlist|Iron|Northeast room|FR=yes|LG=yes|display={{DL|Vitamin|Iron}}}}
{{Itemlist|Rare Candy|Dead-end hallway near the southeast stairs (hidden)|FR=yes|LG=yes|display={{DL|Vitamin|Rare Candy}}}}
{{Itemlist|Max Potion|Southwest area, accessed from 2F|FR=yes|LG=yes|display={{DL|Potion|Max Potion}}}}
{{catch/div|ruins|B1F}}
{{Itemlist|Full Restore|In the southwest corner|FR=yes|LG=yes|display={{DL|Potion|Full Restore}}}}
{{Itemlist|Elixir|In the northeast room (hidden)|FR=yes|LG=yes}}
{{Itemlist|TM Ice|In the north-central room|FR=yes|LG=yes|display={{TM|14|Blizzard}}}}
{{Itemlist|Secret Key III|On the table in the northwest room|FR=yes|LG=yes|display={{key|III|Secret Key}}}}
{{Itemlist|TM Grass|In the room with the potted plants|FR=yes|LG=yes|display={{TM|22|SolarBeam}}}}
{{itlistfoot|ruins}}
|}
|}


[[File:Pokémon Mansion 1F FRLG.png|thumb|left|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 2F FRLG.png|thumb|Pokémon Mansion, 2F]]
[[File:Pokémon Mansion 3F FRLG.png|thumb|left|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F FRLG.png|thumb|Pokémon Mansion, B1F]]
====1F====
Walk straight ahead from the entrance and climb the stairs to the second floor.


==== 2F ====
====2F====
 
Head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room.
Head north and then west.  To the south is a second journal entry, and a {{DL|Vitamin|Zinc}} to the east. Take the stairs back to the 3rd floor.
 
{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary: July 10 <br> We christened the newly discovered <br> POKéMON, {{p|Mew|MEW}}.}}
{{sign|FRLGspeech|footer}}
 
 
==== 3F ====
 
This area of the third floor has a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.  Take the stairs back down to the 2nd floor, flip the switch, and take the northwest stairs again.
 
{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary: Feb. 6 <br> {{p|Mew|MEW}} gave birth. <br> We named the newborn {{p|Mewtwo|MEWTWO}}.}}
{{sign|FRLGspeech|footer}}
 
{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|road}}
{{trainerentry|FL Burglar.png|Burglar|Simon|3344|1|038|Ninetales|♀|38|None|36=ヤスノブ|37=Yasunobu}}
{{trainerfooter|road}}
|}


<!--{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary: July 5<br>Guyana, South America<br>A new POKéMON was discovered deep<br>in the jungle.}}
{{sign|FRLGspeech|footer}}-->


==== 2F ====
====3F====
Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, check the east end of the hallway for a hidden {{DL|Vitamin|Rare Candy}}, then go down the southeast stairs.


Head to the scientist to the southeast, and drop off the wider western ledge to reach the first floor.
====2F====
Collect the {{DL|Vitamin|HP Up}} and climb back upstairs.


====3F====
Jump off the smaller balcony to the east.


==== 1F ====
====2F====
Go west to find a second journal entry in the southwest room. Grab the {{DL|Vitamin|Zinc}} from the southern balcony, and take the stairs to a separate area of the third floor.


Battle the scientist, pick up the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.
<!--{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary: July 10<br>We christened the newly discovered<br>POKéMON, {{p|Mew}}.}}
{{sign|FRLGspeech|footer}}-->


{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
====3F (southwest)====
|- align="center"
This area of the third floor has a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.
! Trainers
|-
|
{{trainerheader|road}}
{{trainerentry|FL Scientist.png|Scientist|Ted|1392|2|101|Electrode||29|None|110|Weezing|♂|29|None|36=ノブヒサ|37=Nobuhisa}}
{{trainerfooter|road}}
|}


<!--{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary: Feb. 6<br>{{p|Mew}} gave birth.<br>We named the newborn {{p|Mewtwo}}.}}
{{sign|FRLGspeech|footer}}-->


==== B1F ====
====2F====
[[File:Pokémon Mansion BF1 FRLG.png|thumb|right|Pokémon Mansion, B1F]]
Flip the switch and climb the stairs in the northwest room.


Step inside the closest room to reach the final journal entry.  Flip the switch, run all the way to the western wall for a {{DL|Potion|Full Restore}}, and head back east.  Follow the narrow eastern hallway and battle the last scientist.  Follow the path around to the left, picking up {{TM|14|Blizzard}}, the {{DL|List of key items in Generation III|Secret Key}}, and finally, {{TM|22|SolarBeam}}.  With key in hand, use an [[Escape Rope]] or {{m|Dig}} to reach the exit.
====3F====
Approach Scientist Braydon again, and jump off the larger balcony to the west to land on the first floor.


{{sign|FRLGspeech|header}}
====1F (south)====
{{sign|FRLGspeech|Diary; Sept. 1 <br> {{p|Mewtwo|MEWTWO}} is far too powerful. <br> We have failed to curb its vicious <br> tendencies...}}
Battle Scientist Ted, pick up the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.
{{sign|FRLGspeech|footer}}


{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
====B1F====
|- align="center"
Fight Burglar Lewis in the southern room, where the final journal entry is located. Flip the statue switch, grab the {{DL|Potion|Full Restore}} near the basement's southwest corner, and head east. Follow the narrow hallway in the northeast to battle one last Scientist, and flip the final switch. Head west to collect {{TM|14|Blizzard}}, the {{key|III|Secret Key}}, and {{TM|22|SolarBeam}}.
! Trainers
|-
|
{{trainerheader|road}}
{{trainerentry|FL Burglar.png|Burglar|Lewis|2992|2|058|Growlithe|♂|34|None|077|Ponyta|♂|34|None|36=エイタ|37=Eita}}
{{trainerdiv|road}}
{{trainerentry|FL Scientist.png|Scientist|Ivan|1632|2|081|Magnemite||34|None|101|Electrode||34|None|36=ヨシタカ|37=Yoshitaka}}
{{trainerfooter|road}}
|}
{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
|- align="center"
! Available Pokémon
|-
|
{{catch/header|road|no}}
{{catch/entryfl|020|Raticate|yes|yes|Building|34-38|30%|type1=normal}}
{{catch/entryfl|109|Koffing|yes|no|Building|28-30|30%|type1=poison}}
{{catch/entryfl|109|Koffing|no|yes|Building|28|5%|type1=poison}}
{{catch/entryfl|058|Growlithe|yes|no|Building|30-32|15%|type1=fire}}
{{catch/entryfl|037|Vulpix|no|yes|Building|30-32|15%|type1=fire}}
{{catch/entryfl|132|Ditto|yes|yes|Building|30|10%|type1=normal}}
{{catch/entryfl|088|Grimer|yes|no|Building|28|5%|type1=poison}}
{{catch/entryfl|088|Grimer|no|yes|Building|28-30|30%|type1=poison}}
{{catch/entryfl|019|Rattata|yes|yes|Building|26|5%|type1=normal}}
{{catch/entryfl|110|Weezing|yes|no|Building|34|5%|type1=poison}}
{{catch/entryfl|089|Muk|no|yes|Building|34|5%|type1=poison}}
{{catch/footer|road}}
|}


<!--{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary; Sept. 1<br>{{p|Mewtwo}} is far too powerful.<br>We have failed to curb its vicious<br>tendencies...}}
{{sign|FRLGspeech|footer}}-->


=== Cinnabar Gym ===
===Cinnabar Gym===
[[File:Cinnabar Gym FRLG.png|thumb|400px|right|Cinnabar Gym]]
[[File:Cinnabar Gym FRLG.png|thumb|Cinnabar Gym]]


{{sign|FRLG|header}}
{{sign|FRLG|header}}
{{sign|FRLG|title|CINNABAR ISLAND POKéMON GYM <br> LEADER: BLAINE}}
{{sign|FRLG|title|CINNABAR ISLAND POKéMON GYM<br>LEADER: BLAINE}}
{{sign|FRLG|The Hotheaded Quiz Master!}}
{{sign|FRLG|The Hotheaded Quiz Master!}}
{{sign|FRLG|footer}}
{{sign|FRLG|footer}}


One Gym left after this!  [[Blaine]] specializes in {{type2|Fire}}s, so a team of {{t|Water}}-, {{t|Rock}}-, or {{type2|Ground}}s is best. His Pokémon are at high levels and possess the very powerful [[Same-type attack bonus|STAB]] move {{m|Fire Blast}}, but are easily neutralized by {{t|Water}} and {{t|Rock}} type Pokémon.  There's a strong chance of getting {{status|burn}}ed in this red-hot Gym, so bring some {{DL|Status ailment healing item|Burn Heal}}s and/or {{DL|Status ailment healing item|Full Heal}}s along. It's possible to avoid all seven other battles by checking each area's quiz machine and answering the question correctly but why waste the cash and experience?
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. When playing with fire, be prepared with a few [[Burn Heal]]s. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} to bypass each Gym Trainer.


{| class="expandable" align="center" style="background: #{{leafgreen color light}}; moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 3px solid #{{fire color}};"
|- align="center"
|- align="center"
! Quiz questions
! width="350px" style="background: #{{fire color light}}; {{roundytl}};" | Question
|-
! width="75px" style="background: #{{fire color light}}; {{roundytr}};" | Answer
|
|- style="background: #FFFFFF;"
{| {{bluetable|background: #{{fire color light}}; width: 100%}}
| {{p|Caterpie}} evolves into {{p|Metapod}}?
|- style="background: #{{fire color}};"
! Quiz
! Answer
|-
| {{p|Caterpie|CATERPIE}} evolves into {{p|Metapod|METAPOD}}?
| Yes
| Yes
|-
|- style="background: #FFFFFF;"
| There are nine certified POKéMON LEAGUE {{DL|Badge|Indigo League|BADGES}}?
| There are nine certified [[Pokémon League]] {{DL|Badge|Indigo League|Badges}}?
| No
| No
|-
|- style="background: #FFFFFF;"
| {{p|Poliwag|POLIWAG}} evolves three times?
| {{p|Poliwag}} evolves three times?
| No
| No
|-
|- style="background: #FFFFFF;"
| Are {{t|electric}} moves effective against {{t|Ground|GROUND}}-type POKéMON?
| Are {{t|electric}} moves effective against {{type|Ground}} Pokémon?
| No
| No
|-
|- style="background: #FFFFFF;"
| POKéMON of the same kind and level are not identical?
| Pokémon of the same kind and level are not identical?
| Yes
| Yes
|-
|- style="background: #FFFFFF;"
| [[TM28]] contains TOMBSTONY?
| style="{{roundybl}};" | [[TM28]] contains Tombstony?
| No
| style="{{roundybr}};" | No
|}
|}
|}
 
{| align="center"
{{User:KCorp4000/Gymtag
|- align="center" valign="top"
|gym=Cinnabar
|
|badge=Volcano
{| align="center" style="background: #{{fire color}}; moz-border-radius: 1em; border: 5px solid #{{fire color light}};"
|type=Fire
|- align="center"
 
! Cinnabar Gym <br> [[File:Volcano Badge.png|35px|The Volcano Badge]] <br><br>
|trainers={{Trainerheader|Fire}}
|-
{{Trainerentry|Spr FRLG Burglar.png|Burglar|Quinn|3168|3|058|Growlithe|♂|36|None|037|Vulpix|♀|36|None|038|Ninetales|♀|36|None}}
|
{| align="center" class="expandable" style="background: #{{fire color}}; moz-border-radius: 1em; border: 5px solid #{{fire color light}};"
|- align="center"
! Trainers
|-
|
{{Trainerheader|Fire}}
{{Trainerentry|FL Burglar.png|Burglar|Quinn|3168|3|058|Growlithe|♂|36|None|037|Vulpix|♀|36|None|038|Ninetales|♀|36|None|36=ミノブ|37=Minobu}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|FL SuperNerd.png|Super Nerd|Erik|864|3|037|Vulpix|♀|36|None|037|Vulpix|♀|36|None|038|Ninetales|♀|36|None|36=ハジメ|37=Hajime}}
{{Trainerentry|Spr FRLG Super Nerd.png|Super Nerd|Erik|864|3|037|Vulpix|♀|36|None|037|Vulpix|♀|36|None|038|Ninetales|♀|36|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|FL SuperNerd.png|Super Nerd|Avery|816|4|077|Ponyta|♂|34|None|004|Charmander|♂|34|None|037|Vulpix|♀|34|None|058|Growlithe|♂|34|None|36=サダハル|37=Sadaharu}}
{{Trainerentry|Spr FRLG Super Nerd.png|Super Nerd|Avery|816|4|077|Ponyta|♂|34|None|004|Charmander|♂|34|None|037|Vulpix|♀|34|None|058|Growlithe|♂|34|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|FL Burglar.png|Burglar|Ramon|3608|1|077|Ponyta|♂|41|None|36=ジンパチ|37=Jinpachi}}
{{Trainerentry|Spr FRLG Burglar.png|Burglar|Ramon|3608|1|077|Ponyta|♂|41|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|FL SuperNerd.png|Super Nerd|Derek|984|1|078|Rapidash|♂|41|None|36=ヨシアキ|37=Yoshiaki}}
{{Trainerentry|Spr FRLG Super Nerd.png|Super Nerd|Derek|984|1|078|Rapidash|♂|41|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|FL Burglar.png|Burglar|Dusty|3256|2|037|Vulpix|♀|37|None|058|Growlithe|♂|37|None|36=ノブオ|37=Nobuo}}
{{Trainerentry|Spr FRLG Burglar.png|Burglar|Dusty|3256|2|037|Vulpix|♀|37|None|058|Growlithe|♂|37|None}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|FL SuperNerd.png|Super Nerd|Zac|888|2|058|Growlithe|♂|37|None|037|Vulpix|♀|37|None|36=ノブヒロ|37=Nobuhiro}}
{{Trainerentry|Spr FRLG Super Nerd.png|Super Nerd|Zac|888|2|058|Growlithe|♂|37|None|037|Vulpix|♀|37|None}}
{{Trainerfooter|Fire|4|inside}}
{{Trainerfooter|Fire|I}}
|}
 


|leader={{Party/Single|color={{fire color}}|bordercolor={{fire color dark}}|headcolor={{fire color light}}|sprite=Spr FRLG Blaine.png|
|prize={{pdollar}}4700
|class=Leader|name=Blaine
|game=FRLG|location=Cinnabar Gym
|pokemon=4}}
{{!}}{{Pokémon/3|game=FireRed and LeafGreen
|ndex=058|pokemon=Growlithe
|type1=Fire
|level=42|gender=male
|ability=Intimidate
|move1=Bite|move1type=Dark
|move2=Roar|move2type=Normal
|move3=Take Down|move3type=Normal
|move4=Fire Blast|move4type=Fire}}


{{Party|color={{fire color}}
{{!}}{{Pokémon/3|game=FireRed and LeafGreen
|bordercolor={{fire color dark}}
|ndex=077|pokemon=Ponyta
|headcolor={{fire color light}}
|sprite=SpriteBlaine.png|
|prize={{pdollar}}[[Pokémon Dollar|4700]]
|class=Leader
|name=Blaine
|game=FRLG
|location=Cinnabar Gym
|pokemon=4
|pokemon1={{Pokémon
|gen=3
|game=FireRed and LeafGreen
|ndex=058
|pokemon=Growlithe
|gender=male
|ability=Intimidate
|level=42
|type1=Fire
|type1=Fire
|move1=Bite
|level=40|gender=male
|move1type=Dark
|move2=Roar
|move2type=Normal
|move3=Take Down
|move3type=Normal
|move4=Fire Blast
|move4type=Fire}}
|pokemon2={{Pokémon
|gen=3
|game=FireRed and LeafGreen
|ndex=077
|pokemon=Ponyta
|gender=male
|ability=Flash Fire
|ability=Flash Fire
|level=40
|move1=Stomp|move1type=Normal
|move2=Bounce|move2type=Flying
|move3=Fire Spin|move3type=Fire
|move4=Fire Blast|move4type=Fire}}
{{Party/Div|color={{fire color}}}}
{{!}}{{Pokémon/3|game=FireRed and LeafGreen
|ndex=078|pokemon=Rapidash
|type1=Fire
|type1=Fire
|move1=Stomp
|level=42|gender=male
|move1type=Normal
|move2=Bounce
|move2type=Flying
|move3=Fire Spin
|move3type=Fire
|move4=Fire Blast
|move4type=Fire}}
|pokemon3={{Pokémon
|gen=3
|game=FireRed and LeafGreen
|ndex=078
|pokemon=Rapidash
|gender=male
|ability=Flash Fire
|ability=Flash Fire
|level=42
|move1=Stomp|move1type=Normal
|move2=Bounce|move2type=Flying
|move3=Fire Spin|move3type=Fire
|move4=Fire Blast|move4type=Fire}}
 
{{!}}{{Pokémon/3|game=FireRed and LeafGreen
|ndex=059|pokemon=Arcanine
|type1=Fire
|type1=Fire
|move1=Stomp
|level=47|gender=male
|move1type=Normal
|move2=Bounce
|move2type=Flying
|move3=Fire Spin
|move3type=Fire
|move4=Fire Blast
|move4type=Fire}}
|pokemon4={{Pokémon
|gen=3
|game=FireRed and LeafGreen
|ndex=059
|pokemon=Arcanine
|gender=male
|ability=Intimidate
|ability=Intimidate
|level=47
|move1=Bite|move1type=Dark
|type1=Fire
|move2=Roar|move2type=Normal
|move1=Bite
|move3=Take Down|move3type=Normal
|move1type=Dark
|move4=Fire Blast|move4type=Fire}}
|move2=Roar
{{Party/Footer}}
|move2type=Normal
|move3=Take Down
|move3type=Normal
|move4=Fire Blast
|move4type=Fire}}
}}
}}
|}
|}




After his defeat, Blaine awards the {{badge|Volcano}} to victorious Trainers, as well as {{TM|38|Fire Blast}}. The badge also heightens a Pokémon's {{stat|Special}} stats. <br><br>
Defeated, Blaine awards {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} the {{badge|Volcano}}, which gives a slight boost to both {{stat|Special Attack}} and {{stat|Special Defense}} during battle, and enables the use of {{m|Waterfall}} in the field. He also hands over {{TM|38|Fire Blast}} as a prize.
After defeating Blaine, Trainers leave the [[Cinnabar Gym]] and run into [[Bill]] outside. A friend has invited Bill to visit him on the first of a [[Sevii Islands|chain of newly-discovered islands]] to the south of the [[Kanto]] mainland. If you choose not to leave right away, Bill will wait inside the Poké Center for the boat to arrive (which won't arrive until the player speaks to him again).
 
==The Sevii Islands==
{{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} leaves the Gym and runs into [[Bill]] outside. A friend has invited him for a visit on the first of [[Sevii Islands|a chain of newly discovered islands]], far to the south of the [[Kanto]] mainland, and he in turn invites {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} along. This visit could take a while, so if {{#switch: {{#expr: {{#time: U}} mod 2}}|0=he|1=she}} needs to prepare, Bill will wait patiently in the Pokémon Center.






{{WalkthroughPrevNext |
{{WalkthroughPrevNext
game=FireRed |
|game=FireRed
game2=LeafGreen |
|game2=LeafGreen
gamename=FireRed and LeafGreen|
|gamename=FireRed and LeafGreen
prev=yes |
|prev=yes
next=yes |
|prevsection=10
prevsection=10 |
|prevname=Routes 12, 13, 14, and 15, Routes 19 and 20, Seafoam Islands
nextsection=12 |
|next=yes
prevname=Routes 12, 13, 14, & 15, Routes 19 & 20, Seafoam Islands |
|nextsection=12
nextname=One Island, Two Island, Three Island
|nextname=One Island, Two Island, Three Island
}}
}}


<br>
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
 
[[Category:FireRed and LeafGreen walkthrough|F11]]
[[Category:FireRed and LeafGreen walkthrough]]

Revision as of 05:09, 7 May 2017

This is the Bulbapedia walkthrough for Pokémon FireRed and LeafGreen.
These pages follow the remade Game Boy Advance iteration, not Pokémon Red and Blue. The guide for those games can be found here.


Cinnabar Island

Cinnabar Island

To the northwest is Pokémon Mansion, a building left in ruins after a violent, genetically-engineered Pokémon broke free of its prison and escaped. Fortunately, the Pokémon Lab to the south was spared, so the Fossil revitalization experiment is still operational. The Cinnabar Gym is locked up tight, so Blaine is out of reach for now.


Pokémon Lab

Meeting Room

In the Meeting Room, two of the three people are looking to trade. The old man wants to trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat.

R-and-D Room

Move Tutor

In the Research-and-Development Room, a Super Nerd offers to teach Metronome to one of Leaf's Pokémon. Metronome is a unique attack, one that executes nearly any other known move, aside from a few exceptions.

Testing Room

In the Testing Room, the man near the door is willing to trade his Seel for a Ponyta.

The Scientist in the back is the one to see about reviving Fossils. Give him the Helix Fossil to get an Omanyte, or the Dome Fossil to get a Kabuto; both are Rock/Water Pokémon that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying Aerodactyl, ruler of the prehistoric skies.

Once given a Fossil, the scientist will say that he needs more time to revive it. Walk out of the Lab building and back in, and it should be ready.

Pokémon Mansion

The key to the Gym is lying around somewhere in this decrepit building. Also in the mansion are a handful of journal entries that describe the secret experiment that was conducted on the island. One of the obstacles between Leaf and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. Several Burglars also prowl the wreckage for abandoned items.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F

1F

Walk straight ahead from the entrance and climb the stairs to the second floor.

2F

Head to the northeast, where the first journal entry is lying on a table. Beyond that is a Calcium near the east wall. Climb the stairs in the northwest room.


3F

Head east through the north door to find an Iron. Flip the statue switch to open the south door, check the east end of the hallway for a hidden Rare Candy, then go down the southeast stairs.

2F

Collect the HP Up and climb back upstairs.

3F

Jump off the smaller balcony to the east.

2F

Go west to find a second journal entry in the southwest room. Grab the Zinc from the southern balcony, and take the stairs to a separate area of the third floor.


3F (southwest)

This area of the third floor has a Burglar, a third journal entry, and a Max Potion.


2F

Flip the switch and climb the stairs in the northwest room.

3F

Approach Scientist Braydon again, and jump off the larger balcony to the west to land on the first floor.

1F (south)

Battle Scientist Ted, pick up the Carbos, and take the stairs to the basement.

B1F

Fight Burglar Lewis in the southern room, where the final journal entry is located. Flip the statue switch, grab the Full Restore near the basement's southwest corner, and head east. Follow the narrow hallway in the northeast to battle one last Scientist, and flip the final switch. Head west to collect TM14 (Blizzard), the Secret Key, and TM22 (SolarBeam).


Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND POKéMON GYM
LEADER: BLAINE

The Hotheaded Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon, so Water-, Ground-, and Rock-type moves will deal the most damage. Avoid bringing Bug-, Grass-, and Ice-type Pokémon—unless those Ice types are also part-Water. When playing with fire, be prepared with a few Burn Heals. Blaine enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing Leaf to bypass each Gym Trainer.

Question Answer
Caterpie evolves into Metapod? Yes
There are nine certified Pokémon League Badges? No
Poliwag evolves three times? No
Are electric moves effective against Ground-type Pokémon? No
Pokémon of the same kind and level are not identical? Yes
TM28 contains Tombstony? No
Cinnabar Gym
The Volcano Badge





Defeated, Blaine awards Leaf the Volcano Badge, which gives a slight boost to both Special Attack and Special Defense during battle, and enables the use of Waterfall in the field. He also hands over TM38 (Fire Blast) as a prize.

The Sevii Islands

Leaf leaves the Gym and runs into Bill outside. A friend has invited him for a visit on the first of a chain of newly discovered islands, far to the south of the Kanto mainland, and he in turn invites Leaf along. This visit could take a while, so if she needs to prepare, Bill will wait patiently in the Pokémon Center.


← Part 10 Routes 12, 13, 14, and 15, Routes 19 and 20, Seafoam Islands
FireRed and LeafGreen
walkthrough
One Island, Two Island, Three Island Part 12 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.