Appendix:Emerald walkthrough/Section 16: Difference between revisions

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{{incomplete|needs=needs information on exactly how to defeat each Trainer}}
==Sootopolis City==
This section of the walkthrough will help you defeat the Elite Four and Champion.
===Rayquaza to the Rescue===
When you return to {{ci|Sootopolis}}, you find the two super-ancient Pokémon still locked in battle. {{p|Rayquaza}} suddenly appears in a beam of green light shining through the storm clouds, and quickly descends to the city. It hovers above the two combatants, and ends the fighting with a single, intimidating roar. {{p|Groudon}} and {{p|Kyogre}} flee, Rayquaza flies off back to [[Sky Pillar]] with another loud cry, and the weather returns to normal.


==Before you challenge the Elite Four...==
[[Maxie]], [[Archie]], {{Steven}}, and [[Wallace]] all witness these events from the Gym island. The team leaders realize and accept their mistakes, then leave for [[Mt. Pyre]] to return the {{key|III|Red Orb|Red}} and {{key|III|Blue Orb}}s. Wallace thanks you on behalf of the people of [[Hoenn]], and gives you {{HM|07|Waterfall}} as a gift. With this, a Pokémon can force its way up a waterfall, but using it requires defeating the Sootopolis Gym first!
* Make sure you have a lot of Hyper Potions to heal your Pokémon, as well as a few Max Potions or Full Restores. You may want some Revives as well, and maybe some Ethers or Elixirs. You'll need to heal after every battle, so don't skimp on supplies. Many times hyper potions works same as max potions in terms of healing HP.
* Make sure your Pokémon are Level 56 or higher before challenging the Elite Four. As you probably know, you have to defeat all of them, as well as the Champion, in one shot— if you're defeated, you have to start over.
* Before challenging each Elite Four member, remember to '''save the game''' so that you can restart the battle without having to re-battle all of the Elite Four.


If you think you're ready, step through the door!
===Move Tutor===
Visit the Pokémon Center to prepare for the upcoming Gym. Inside, you find a girl near the bookcase on the left side of the counter. Speak to her, and she offers to teach the move {{m|Double-Edge}} to a Pokémon, one time only.


==Elite Four==
===Sootopolis Gym===
===Sidney===
[[File:Sootopolis Gym 1F E.png|thumb|Sootopolis Gym, 1F]]
The first Elite Four member is [[Sidney]], who specializes in the {{t|Dark}} type. {{t|Bug}}- and {{t|Fighting}}-type moves will be supereffective against his Pokémon. Bug-type moves will deal four times the normal damage against his {{p|Cacturne}} and {{p|Shiftry}}, as they are both Dark/{{t|Grass}} types. (Note: {{p|Heracross}} is an excellent Pokémon to fight Sidney with.)
[[File:Sootopolis Gym B1F E.png|thumb|Sootopolis Gym, B1F]]


{{Party
{{sign|E|header}}
|color={{dark color}}
{{sign|E|title|Sootopolis City Pokémon Gym<br>Leader: Juan}}
|headcolor={{dark color light}}
{{sign|E|The Gym Leader with the beauty of pure water!}}
|bordercolor={{dark color dark}}
{{sign|E|footer}}
|sprite=E Sidney.png
 
|prize={{pdollar}}4900
The [[Sootopolis Gym]] Specializes in {{type|Water}} Pokémon. {{t|Grass}}- and {{type|Electric}} moves are best here, while {{t|Fire}}, {{t|Ground}}, and {{t|Rock}} Pokémon may struggle. The Gym features three platforms where each icy tile must be traversed once in order to defrost the next stairway. Walking over an ice tile once cracks it; passing by a second time shatters it, leaving you to fall to the Gym's snowy underbelly where plenty of Trainers await.
|class=Elite Four
 
|name=Sidney
The first puzzle is a 3×3 grid of ice, with two icy rocks as obstacles. Starting on the south-central tile, move ←1, ↑1, →2, ↑1 and ←1. This reveals the first stairway.
|game=E
 
|location=Ever Grande City
The second puzzle is a 7×3 grid, with two icy rocks as obstacles. From the south-central tile, move ←3, ↑2, →2, ↓1, →2, ↓1, →2, ↑2, and ←3. This reveals the second stairway.
|pokemon=5
|pokemon1={{Pokémon/3
|game=Emerald
|ndex=262
|pokemon=Mightyena
|ability=Intimidate
|gender=male
|level=46
|type1=Dark
|move1=Crunch|move1type=Dark
|move2=Double-Edge|move2type=Normal
|move3=Sand-Attack|move3type=Ground
|move4=Roar|move4type=Normal}}
|pokemon2={{Pokémon/3
|game=Emerald
|ndex=332
|pokemon=Cacturne
|ability=Sand Veil
|gender=male
|level=46
|type1=Grass|type2=Dark
|move1=Faint Attack|move1type=Dark
|move2=Needle Arm|move2type=Grass
|move3=Leech Seed|move3type=Grass
|move4=Cotton Spore|move4type=Grass}}
|pokemon3={{Pokémon/3
|game=Emerald
|ndex=275
|pokemon=Shiftry
|ability=Chlorophyll
|gender=male
|level=48
|type1=Grass|type2=Dark
|move1=Extrasensory|move1type=Psychic
|move2=Double Team|move2type=Normal
|move3=Swagger|move3type=Normal
|move4=Torment|move4type=Dark}}
|pokemon4={{Pokémon/3
|game=Emerald
|ndex=342
|pokemon=Crawdaunt
|ability=Hyper Cutter
|gender=male
|level=48
|type1=Water|type2=Dark
|move1=Swords Dance|move1type=Normal
|move2=Strength|move2type=Normal
|move3=Facade|move3type=Normal
|move4=Surf|move4type=Water}}
|pokemon5={{Pokémon/3
|game=Emerald
|ndex=359
|pokemon=Absol
|ability=Pressure
|held=Sitrus Berry
|gender=male
|level=49
|type1=Dark
|move1=Swords Dance|move1type=Normal
|move2=Rock Slide|move2type=Rock
|move3=Aerial Ace|move3type=Flying
|move4=Slash|move4type=Normal}}
}}


Sidney sends out his {{p|Mightyena}} first. It knows {{m|Crunch}}, a strong Dark-type move, {{m|Double-Edge}}, a very powerful {{type|Normal}} move, {{m|Roar}} to force your Pokémon to switch, and {{m|Sand-Attack}}, which lowers your Pokémon's Accuracy. Mightyena's best stat is Attack, so watch out for Double-Edge! Crunch is a good move that gets [[STAB]], but Mightyena's Special Attack isn't that great, so don't worry about it that much. Sand-Attack and Roar may get annoying. The best thing to do about Mightyena is to just knock it out as quickly as possible with strong Bug or Fighting attacks. Sidney's {{p|Cacturne}} and {{p|Shiftry}} have a 4x weakness to Bug. Cacturne knows {{m|Faint Attack}} and {{m|Needle Arm}} for attacking, and you'll really need to watch out— it has an excellent Special Attack stat. {{m|Leech Seed}} will drain the health of a Pokémon hit by it, harming you and healing your opponent. {{m|Cotton Spore}} will harshly lower your Speed. You really need to watch out for this thing— hit it with strong Bug-, {{t|Fire}}-, {{t|Ice}}-, or {{t|Flying}}-type attacks and don't mess around. Thankfully, it has low Speed. Sidney's other Dark/Grass type, Shiftry, has slightly lower attacking stats, but it is faster and has more HP. Oddly, it only knows one attacking move— {{m|Extrasensory}}, which is of the Psychic type. Shiftry knows {{m|Double Team}} to boost its evasiveness, {{m|Torment}} to prevent your Pokémon from using the same move twice in a row, and {{m|Swagger}}, which will confuse your Pokémon but also sharply raise their attack. Shiftry shouldn't be too much of a problem; It has the exact same weaknesses as Cacturne, so just get it out of the way. {{p|Crawdaunt}} has a somewhat unusual type combination: {{t|Water}}/Dark. It has a ''massive'' Attack stat (which can't be lowered, thanks to {{a|Hyper Cutter|its Ability}}), so do not mess around. It knows {{m|Strength}}, a {{type|Normal}} move, and {{m|Surf}}, a strong Water-type attack. (Interestingly, these are both HMs.) Crawdaunt also knows {{m|Swords Dance}} to sharply boost its already deadly Attack stat, and {{m|Facade}}. Facade will double in power from 70 to 140 if you poison, paralyze, or burn Crawdaunt, so don't use moves like {{m|Toxic}}, {{m|Thunder Wave}}, or {{m|Will-O-Wisp}} on it! Crawdaunt is weak to Fighting-, Bug-, Grass-, and {{t|Electric}}-type moves, so use those to get rid of it. Sidney's highest-leveled Pokémon is his {{p|Absol}}, which has ''even higher'' Attack than Crawdaunt! It knows {{m|Rock Slide}}, {{m|Aerial Ace}} (this never misses), and {{m|Slash}} to attack, and also has Swords Dance to boost its already incredibly high Attack. Being a pure Dark type, Bug and Fighting moves will take it out. However, keep in mind that Absol has Aerial Ace which is super-effective against both Fighting- '''and''' Bug-types! Either take it out in one hit or use a non-Bug- or Fighting-type Pokémon with Bug- or Fighting-type attacks. Basically, the strategy with Sidney is this: Keep attacking and don't mess around with status moves.
The final puzzle is an 11×4 grid, with six icy rocks as obstacles. Starting on the south-central tile, move ←5, ↑3, →1, ↓1, →1, ↓1, →1, ↑2, →1, ↓1, →1, ↓1, →2, ↑1, →1, ↓1, →1, ↓1, →1, ↑3, and ←5. This reveals the stairway to the Gym Leader.


Sidney is the first member of the Elite Four and the easiest to defeat, so if you're struggling against him, get out of there and train some more before challenging the Elite Four again.
[[Juan]] leads with his {{p|Luvdisc}}; not much of a threat, but it may still confuse its target with {{m|Sweet Kiss}}, and further hinder male targets with {{m|Attract}}. As a {{2t|Water|Ground}} Pokémon, his {{p|Whiscash}} is only vulnerable to Grass moves; its {{m|Rain Dance}} temporarily strengthens Water moves, while {{m|Earthquake}} can deter {{type|Electric}} opponents. {{p|Sealeo}}'s {{2t|Ice|Water}} typing gives it additional weaknesses to {{t|Fighting}} and {{t|Rock}} moves; {{m|Water Pulse}} and {{m|Body Slam}} deal damage while {{m|Encore}} forces the target to repeat its previous move. His {{p|Crawdaunt}} is not a major threat, as all Water moves are [[Special move]]s and its {{stat|Special Attack}} is lower than its {{stat|Attack}}, but it can still deal damage. Finally, his {{p|Kingdra}} can inflict serious damage with Water Pulse, and use {{m|Ice Beam}} to deal with Grass types; use powerful moves to defeat it quickly, before it can regain health with {{m|Rest}}.


===Phoebe===
{| align="center"
Your next opponent, [[Phoebe]], is a specialist of the {{t|Ghost}} type. {{type|Normal}} Pokémon are completely immune to Ghost-types moves, while Dark- and {{t|Steel}}-type Pokémon resist Ghost attacks. Ghost types are weak to Ghost- and Dark-type attacks. Don't use {{type|Psychic}} Pokémon, as they are weak to Ghost (unless their second type is Steel, as in the case of the {{p|Metagross}} family).
|- align="center" valign="top"
|
{| align="center" style="background: #{{water color}}; {{roundy}}; border: 5px solid #{{water color light}};"
|- align="center"
! Sootopolis Gym<br>[[File:Rain Badge.png|35px|The Rain Badge]]<br><br>
|-
|
{| align="center" class="expandable" style="background: #{{water color}}; {{roundy}}; border: 5px solid #{{water color light}};"
|- align="center"
! Trainers
|-
|
{{Trainerheader|Water}}
{{Trainerentry|Spr RS Beauty.png|Beauty|Connie|3200|1|118|Goldeen|♀|40|}}
{{Trainerdiv|Water}}
{{Trainerentry|Spr RS Lass.png|Lass|Andrea|640|1|370|Luvdisc|♀|40|}}
{{Trainerdiv|Water}}
{{Trainerentry|Spr RS Lady.png|Lady|Daphne|7800<br><small>Potential [[Double Battle]] with Annika</small>|2|370|Luvdisc|♀|39|Nugget|370|Luvdisc|♀|39|Nugget}}
{{Trainerdiv|Water}}
{{Trainerentry|Spr RS Pokéfan F.png|Pokéfan|Annika|3120<br><small>Potential [[Double Battle]] with Daphne</small>|2|349|Feebas|♀|39|Oran Berry|349|Feebas|♀|39|Oran Berry}}
{{Trainerdiv|Water}}
{{Trainerentry|Spr RS Beauty.png|Beauty|Tiffany|3120<br><small>Potential [[Double Battle]] with Crissy</small>|2|318|Carvanha|♀|39|None|319|Sharpedo|♀|39|}}
{{Trainerdiv|Water}}
{{Trainerentry|Spr RS Lass.png|Lass|Crissy|624<br><small>Potential [[Double Battle]] with Tiffany</small>|2|118|Goldeen|♀|39|None|320|Wailmer|♀|39|}}
{{Trainerdiv|Water}}
{{Trainerentry|Spr RS Pokéfan F.png|Pokéfan|Bethany|3120<br><small>Potential [[Double Battle]] with Olivia</small>|3|298|Azurill|♀|35|Oran Berry|183|Marill|♀|37|Oran Berry|184|Azumarill|♀|39|Oran Berry}}
{{Trainerdiv|Water}}
{{Trainerentry|Spr RS Beauty.png|Beauty|Olivia|3120<br><small>Potential [[Double Battle]] with Bethany</small>|3|366|Clamperl|♀|35|None|341|Corphish|♀|37|None|271|Lombre|♀|39|}}
{{Trainerdiv|Water}}
{{Trainerentry|Spr RS Lady.png|Lady|Brianna|8000<br><small>Potential [[Double Battle]] with Bridget</small>|1|119|Seaking|♀|40|Nugget}}
{{Trainerdiv|Water}}
{{Trainerentry|Spr RS Beauty.png|Beauty|Bridget|3200<br><small>Potential [[Double Battle]] with Brianna</small>|1|184|Azumarill|♀|40|}}
{{Trainerfooter|Water|3|inside}}
|}


{{Party
|color={{ghost color}}
|bordercolor={{ghost color dark}}
|headcolor={{ghost color light}}
|sprite=E Phoebe.png
|prize={{pdollar}}5100
|class=Elite Four
|name=Phoebe
|game=E
|location=Ever Grande City
|pokemon=5
|pokemon1={{Pokémon/3
|game=Emerald
|ndex=356
|pokemon=Dusclops
|ability=Pressure
|gender=female
|level=48
|type1=Ghost
|move1=Protect|move1type=Normal
|move2=Curse|move2type=???
|move3=Confuse Ray|move3type=Ghost
|move4=Shadow Punch|move4type=Ghost}}
|pokemon2={{Pokémon/3
|game=Emerald
|ndex=354
|pokemon=Banette
|ability=Insomnia
|gender=female
|level=49
|type1=Ghost
|move1=Grudge|move1type=Ghost
|move2=Will-O-Wisp|move2type=Fire
|move3=Faint Attack|move3type=Dark
|move4=Shadow Ball|move4type=Ghost}}
|pokemon3={{Pokémon/3
|game=Emerald
|ndex=354
|pokemon=Banette
|ability=Insomnia
|gender=female
|level=49
|type1=Ghost
|move1=Shadow Ball|move1type=Ghost
|move2=Thunderbolt|move2type=Electric
|move3=Psychic|move3type=Psychic
|move4=Facade|move4type=Normal}}
|pokemon4={{Pokémon/3
|game=Emerald
|ndex=302
|pokemon=Sableye
|ability=Keen Eye
|gender=female
|level=50
|type1=Dark|type2=Ghost
|move1=Double Team|move1type=Normal
|move2=Night Shade|move2type=Ghost
|move3=Faint Attack|move3type=Dark
|move4=Shadow Ball|move4type=Ghost}}
|pokemon5={{Pokémon/3
|game=Emerald
|ndex=356
|pokemon=Dusclops
|ability=Pressure
|held=Sitrus Berry
|gender=female
|level=51
|type1=Ghost
|move1=Ice Beam|move1type=Ice
|move2=Shadow Ball|move2type=Ghost
|move3=Rock Slide|move3type=Rock
|move4=Earthquake|move4type=Ground}}
}}


Phoebe sends out her Level 48 {{p|Dusclops}} first. It knows {{m|Curse}}, which will lower its health by half, and causes a Pokémon hit by it to lose 25% of its health every turn until it faints or the battle ends. Dusclops also knows {{m|Confuse Ray}} to Confuse your Pokémon, {{m|Protect}} to block your attacks, and {{m|Shadow Punch}} to attack. Hit Dusclops with a Dark- or Ghost-type move to get it out of your way. it has massive defensive stats, so it might be harder than you expect. Next, Phoebe has two Level 49 Banette, both of which know the powerful Ghost-type attack {{m|Shadow Ball}}. One has {{m|Grudge}}, {{m|Will-O-Wisp}}, and {{m|Faint Attack}} as its other three moves, and the other knows {{m|Thunderbolt}}, {{m|Psychic}}, and {{m|Facade}}. These two aren't especially hard to defeat, although Will-O-Wisp causes a burn if it hits, Grudge can be annoying, and Facade can hit hard due to Banette's high Attack stat. Don't paralyze, poison, or burn either Banette because it's hard to tell which one you're after. Facade doubles in power if the user is affected by a major status condition. An interesting Pokémon you'll have to deal with is {{p|Sableye}}, which has ''no weakness''. It has {{m|Double Team}} to boost its evasiveness, so knock it out as quickly as you can before things get annoying. Any move that isn't Normal, Fighting, Psychic, or Poison will deal normal damage to Sableye, which has stats that aren't the greatest. The most dangerous Pokémon on Phoebe's team is her quite dangerous Level 51 Dusclops. It's hard to knock out due to its massive defensive stats, and it knows very powerful attacks: {{m|Ice Beam}}, {{m|Shadow Ball}}, {{m|Rock Slide}}, and {{m|Earthquake}}. With this one, go all-out with your best Ghost and Dark attacks until you've knocked it out.


Once you've defeated Phoebe, heal up your team and continue on to the next room.
{| style="margin: auto;"
|
{{Party/Single
|color={{water color}}|headcolor={{water color light}}|bordercolor={{water color dark}}
|sprite=Spr E Juan.png
|prize={{PDollar}}4600
|class=Leader|classlink=Gym Leader|name={{color2|000|Juan}}
|game=E|location=Sootopolis Gym
|pokemon=5}}


===Glacia===
|{{Pokémon/3|game=Emerald
The third Elite Four member, [[Glacia]], uses {{t|Ice}} types. They are weak to {{t|Fire}}, Fighting-, Steel-, and {{t|Rock}}-type moves. Don't use {{t|Dragon}}-, {{t|Flying}}-, Grass-, or {{t|Ground}} types, since they are weak to Ice.
|ndex=370|pokemon=Luvdisc
|type1=Water
|level=41|gender=female
|ability=Swift Swim
|move1=Water Pulse|move1type=Water
|move2=Attract|move2type=Normal
|move3=Sweet Kiss|move3type=Normal
|move4=Flail|move4type=Normal}}


{{Party|color={{ice color}}|bordercolor={{ice color dark}}|headcolor={{ice color light}}
|{{Pokémon/3|game=Emerald
|sprite=E Glacia.png
|ndex=340|pokemon=Whiscash
|prize={{pdollar}}5300
|type1=Water|type2=Ground
|class=Elite Four
|level=41|gender=male
|name=Glacia
|ability=Oblivious
|game=E
|move1=Rain Dance|move1type=Water
|location=Ever Grande City
|move2=Water Pulse|move2type=Water
|pokemon=5
|move3=Amnesia|move3type=Psychic
|move4=Earthquake|move4type=Ground}}


|pokemon1={{Pokémon/3
|{{Pokémon/3|game=Emerald
|game=Emerald
|ndex=364|pokemon=Sealeo
|ndex=364
|type1=Ice|type2=Water
|pokemon=Sealeo
|level=43|gender=male
|ability=Thick Fat
|ability=Thick Fat
|level=50
|move1=Encore|move1type=Normal
|gender=female
|type1=Ice|type2=Water
|move1=Hail|move1type=Ice
|move2=Body Slam|move2type=Normal
|move2=Body Slam|move2type=Normal
|move3=Encore|move3type=Normal
|move3=Aurora Beam|move3type=Ice
|move4=Ice Ball|move4type=Ice}}
|move4=Water Pulse|move4type=Water}}
{{Party/Div|color={{water color}}}}
| style="margin:auto" |{{Pokémon/3|game=Emerald
|ndex=342|pokemon=Crawdaunt
|type1=Water|type2=Dark
|level=43|gender=male
|ability=Hyper Cutter
|move1=Water Pulse|move1type=Water
|move2=Crabhammer|move2type=Water
|move3=Taunt|move3type=Dark
|move4=Leer|move4type=Normal}}
| style="margin:auto" |{{Pokémon/3|game=Emerald
|ndex=230|pokemon=Kingdra
|type1=Water|type2=Dragon
|level=46|gender=male
|ability=Swift Swim
|held=Chesto Berry
|move1=Water Pulse|move1type=Water
|move2=Double Team|move2type=Normal
|move3=Ice Beam|move3type=Ice
|move4=Rest|move4type=Psychic}}
{{Party/Footer}}
|}
|}
|}
 
 
Defeated, Juan awards you the {{badge|Rain}}, which ensures obedience from all Pokémon and enables the use of {{m|Waterfall}} in the field. He also gives you {{TM|03|Water Pulse}} as a prize, and registers himself in your PokéNav. With all eight Badges, your next destination is the {{ho|Pokémon League}} in [[Ever Grande City]] to the southeast. But first, consider exploring Hoenn's remaining areas, including the [[Abandoned Ship]], [[New Mauville]], and the remaining stretch of ocean west of {{rt|131|Hoenn}}.
{{-}}
==Route 108==
[[File:Abandoned Ship exterior RSE.png|thumb|Abandoned Ship, exterior]]
[[File:Abandoned Ship 1F and rooms RSE.png|thumb|left|Abandoned Ship, 1F]]
[[File:Abandoned Ship B1F and rooms RSE.png|thumb|left|Abandoned Ship, B1F]]
[[File:Abandoned Ship UF RSE.png|thumb|Abandoned Ship, underwater hallway]]
[[File:Abandoned Ship HF and rooms RSE.png|thumb|Abandoned Ship, hidden floor]]
===Abandoned Ship===
Located on {{rt|108|Hoenn}}, the [[Abandoned Ship]] is all that remains from when the S.S. Cactus ran aground. The old vessel has many rusted holes, broken doors, and furniture scattered around. Navigating the structure requires the use of both {{m|Surf}} and {{m|Dive}}. Once slated for demolition, the half-sunken vessel now exists as a refuge for water-dwelling Pokémon.
 
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|ocean}}
{{catch/div|ocean|1F (east)}}
{{trainerentry|Spr RS Beauty.png|Beauty|Thalia|2000<br/><small>Potential [[Double Battle]] with Demetrius</small>|2|320|Wailmer|♀|25||116|Horsea|♀|25||38=Nav}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Youngster.png|Youngster|Demetrius|400<br/><small>Potential [[Double Battle]] with Thalia</small>|2|263|Zigzagoon|♂|25||309|Electrike|♂|25|}}
{{catch/div|ocean|B1F}}
{{trainerentry|Spr RS Sailor.png|Sailor|Duncan|800|2|363|Spheal|♂|25||067|Machoke|♂|25|}}
{{catch/div|ocean|1F (west)}}
{{trainerentry|Spr RS Tuber M.png|Tuber|Charlie|104|1|183|Marill|♂|26|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Ruin Maniac.png|Ruin Maniac|Garrison|1560<br/><small>Potential [[Double Battle]] with Jani</small>|1|028|Sandslash|♂|26|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Tuber F.png|Tuber|Jani|104<br/><small>Potential [[Double Battle]] with Garrison</small>|1|183|Marill|♀|26|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Young Couple.png|Young Couple|Kira & Dan|1600|2|313|Volbeat|♂|25||314|Illumise|♀|25||38=Nav}}
{{catch/div|ocean|Rematch}}
{{trainerentry|Spr RS Beauty.png|Beauty|Thalia{{tt|*|First rematch}}|2720|2|320|Wailmer|♀|34||116|Horsea|♀|34||38=Nav}}
{{trainerentry|Spr RS Beauty.png|Beauty|Thalia{{tt|*|Second and third rematch}}|{{tt|2880|Second rematch}}/{{tt|3040|Third rematch}}|3|370|Luvdisc|♀|{{tt|36|Second rematch}}/{{tt|38|Third rematch}}||320|Wailmer|♀|{{tt|36|Second rematch}}/{{tt|38|Third rematch}}||117|Seadra|♀|{{tt|36|Second rematch}}/{{tt|38|Third rematch}}||38=Nav}}
{{trainerentry|Spr RS Beauty.png|Beauty|Thalia{{tt|*|Fourth rematch onwards}}|3200|3|370|Luvdisc|♀|40||321|Wailord|♀|40||230|Kingdra|♀|40||38=Nav}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Young Couple.png|Young Couple|Kira & Dan|{{tt|1920|First rematch}}/{{tt|2112|Second rematch}}/{{tt|2304|Third rematch}}/{{tt|2496|Fourth rematch onwards}}|2|313|Volbeat|♂|{{tt|30|First rematch}}/{{tt|33|Second rematch}}/{{tt|36|Third rematch}}/{{tt|39|Fourth rematch onwards}}||314|Illumise|♀|{{tt|30|First rematch}}/{{tt|33|Second rematch}}/{{tt|36|Third rematch}}/{{tt|39|Fourth rematch onwards}}||38=Nav}}
{{trainerfooter|ocean|3}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|ocean|no}}
{{Catch/div|ocean|Surfing}}
{{Catch/entry3|072|Tentacool|no|no|yes|Surf|5-35|99%|type1=Water|type2=Poison}}
{{Catch/entry3|073|Tentacruel|no|no|yes|Surf|30-35|1%|type1=Water|type2=Poison}}
{{Catch/div|ocean|Fishing}}
{{Catch/entry3|129|Magikarp|no|no|yes|Fish Old|5-10|70%|type1=Water}}
{{Catch/entry3|072|Tentacool|no|no|yes|Fish Old|5-10|30%|type1=Water|type2=Poison}}
{{Catch/entry3|129|Magikarp|no|no|yes|Fish Good|10-30|60%|type1=Water}}
{{Catch/entry3|072|Tentacool|no|no|yes|Fish Good|10-30|40%|type1=Water|type2=Poison}}
{{Catch/entry3|072|Tentacool|no|no|yes|Fish Super|25-35|80%|type1=Water|type2=Poison}}
{{Catch/entry3|073|Tentacruel|no|no|yes|Fish Super|20-35|20%|type1=Water|type2=Poison}}
{{Catch/footer|ocean}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Items
|-
|
{{itlisth|ocean}}
{{catch/div|ocean|1F}}
{{itemlist|Harbor Mail|East side, northwest room|E=yes|display={{DL|Mail|Harbor Mail}}}}
{{itemlist|Revive|West side, north room|E=yes|display={{DL|Revive|Revive}}}}
{{catch/div|ocean|B1F}}
{{itemlist|Dive Ball|In the cabin with the broken door|E=yes|display={{ball|Dive}}}}
{{itemlist|Escape Rope|Southwest cabin|E=yes}}
{{itemlist|TM Ice|Northeast room (requires {{key|III|Storage Key}})|E=yes|display={{TM|13|Ice Beam}}}}
{{catch/div|ocean|2F}}
{{itemlist|Storage Key III|Captain's office|E=yes|display={{key|III|Storage Key}}}}
{{catch/div|ocean|Hidden Floor}}
{{itemlist|Key to Room 1|Room 3, northeast corner (hidden)|E=yes|display={{key|III|Rm. 1 Key}}}}
{{itemlist|Water Stone|Room 3|E=yes|display={{evostone|Water Stone}}}}
{{itemlist|Key to Room 4|Room 1, near the west wall (hidden)|E=yes|display={{key|III|Rm. 4 Key}}}}
{{itemlist|TM Water|Room 1|E=yes|display={{TM|18|Rain Dance}}}}
{{itemlist|Key to Room 6|Room 4, in the trash can (hidden)|E=yes|display={{key|III|Rm. 6 Key}}}}
{{itemlist|Luxury Ball|Room 6|E=yes|display={{ball|Luxury}}}}
{{itemlist|Key to Room 2|Room 5, three step south of the left-hand trash can (hidden)|E=yes|display={{key|III|Rm. 2 Key}}}}
{{itemlist|Scanner|Room 2|E=yes|display={{key|III|Scanner}}}}
{{itlistfoot|ocean}}
|}
 
===1F (east)===
Three of the four cabins here are connected. Visit the isolated northwest cabin for a {{DL|Mail|Harbor Mail}} and head downstairs.


|pokemon2={{Pokémon/3
===B1F===
|game=Emerald
Fight Sailor Duncan and collect a {{ball|Dive}} from the north-central cabin. Visit the southwest cabin for an [[Escape Rope]] and climb the stairs in the northwest corner.
|ndex=362
 
|pokemon=Glalie
===1F (west)===
|ability=Inner Focus
Pass through the north cabin to get a {{DL|Revive|Revive}}, then go through the south door to reach the outside of the ship. Climb the stairway there to reach the Captain's office.
|level=50
 
|gender=female
===Captain's Office===
|type1=Ice
The Scientist inside is investigating the ship on [[Captain Stern]]'s behalf. Stern asked him to find a Scanner, but he hasn't had much success. Pick up the nearby {{key|III|Storage Key}} and return to the basement floor.
|move1=Icy Wind|move1type=Ice
 
|move2=Ice Beam|move2type=Ice
===B1F===
|move3=Crunch|move3type=Dark
Inspect the locked door to the northeast cabin to insert the Storage Key. The key becomes stuck in the lock, but the door opens. Inside, you find {{TM|13|Ice Beam}}. After that, head for the south-central cabin. Seawater has flooded into the room, so use {{m|Dive}} to traverse an underwater hallway that leads to an isolated part of the ship.
|move4=Light Screen|move4type=Psychic}}
 
===Hidden Floor===
This part of the ship has six cabins. Rooms 1-3 are located on the south side, and Rooms 4-6 are found to the north. Four of these rooms are locked, and although Room 5 is unlocked, there is debris blocking the door.
 
Enter Room 3 to see a sparkle on the floor; this signifies a hidden item. Pick up the {{key|III|Rm. 1 Key}} from the northeast corner, and the {{evostone|Water Stone}} to the left before leaving.
 
There are two hidden items in Room 1. The {{key|III|Rm. 4 Key}} is located near the west wall, while the other item is just trash. The visible item is {{TM|18|Rain Dance}}.
 
In Room 4, inspect the trash can in the northeast corner to find the {{key|III|Rm. 6 Key}}.
 
Enter Room 6 and collect the {{ball|Luxury}}, then use the narrow hallway to reach the adjoining room. Room 5 has three pieces of trash and one item; the {{key|III|Rm. 2 Key}} is located three steps south of the left-hand trash can.
 
Visit Room 2 to find the {{key|III|Scanner}}. If you show this to the Scientist in the Captain's office, he asks you to take it to Captain Stern back in {{DL|Slateport City|Slateport Harbor}}. Once there, Stern offers to trade either a [[Deep Sea Tooth|DeepSeaTooth]] or a [[Deep Sea Scale|DeepSeaScale}} for it. The DeepSeaTooth doubles a {{p|Clamperl}}'s {{stat|Special Attack}} when held, and triggers Clamperl's evolution into {{p|Huntail}} when traded. The DeepSeaScale doubles a Clamperl's {{stat|Special Defense}} when held, and triggers its evolution into {{p|Gorebyss}} when traded.
 
==Mauville City==
When you return to {{ci|Mauville}}, you find [[Wattson]] standing near the Pokémon Center. He asks for a favor, and explains that the city has an underground sector known as [[New Mauville]]. There's a generator inside that hasn't been functioning properly, and he needs you to go and turn it off before the situation gets out of control. He gives you the {{key|III|Basement Key}} and directs you to the facility's entrance on {{rt|110|Hoenn}}. {{m|Surf}} eastward under the north end of [[Seaside Cycling Road]] to reach the facility.
 
==Route 110==
[[File:New Mauville entrance E.png|thumb|left|New Mauville, Entrance]]
[[File:New Mauville RSE.png|thumb|New Mauville, B1F]]
===New Mauville===
[[New Mauville]] was intended to be an underground city extending dozens of floors below the surface. However, the project died in development when it was discovered to be a habitat for wild Pokémon.


|pokemon3={{Pokémon/3
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|game=Emerald
|- align="center"
|ndex=364
! Available Pokémon
|pokemon=Sealeo
|-
|ability=Thick Fat
|
|level=52
{{Catch/header|building|no}}
|gender=female
{{Catch/div|building|Entrance}}
|type1=Ice|type2=Water
{{Catch/entry3|081|Magnemite|no|no|yes|Entrance|22-26|50%|type1=Electric|type2=Steel}}
|move1=Hail|move1type=Ice
{{Catch/entry3|100|Voltorb|no|no|yes|Entrance|22-26|50%|type1=Electric}}
|move2=Blizzard|move2type=Ice
{{Catch/div|building|Basement}}
|move3=Double-Edge|move3type=Normal
{{Catch/entry3|081|Magnemite|no|no|yes|Basement|22-26|49%|type1=Electric|type2=Steel}}
|move4=Attract|move4type=Normal}}
{{Catch/entry3|100|Voltorb|no|no|yes|Basement|22-26|49%|type1=Electric}}
{{Catch/entry3|082|Magneton|no|no|yes|Basement|26|1%|type1=Electric|type2=Steel}}
{{Catch/entry3|101|Electrode|no|no|yes|Basement|26|1%|type1=Electric}}
{{Catch/div|building|Special}}
{{Catch/entry3|100|Voltorb|no|no|yes|Fake|25|Three|type1=Electric}}
{{Catch/footer|building}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Items
|-
|
{{itlisth|building}}
{{itemlist|Escape Rope|Near the center of the floor, on a blue switch|E=yes}}
{{itemlist|Paralyze Heal|Northwest part of the floor, on a green switch|E=yes|display={{DL|Status ailment healing item|Paralyze Heal}}}}
{{itemlist|Full Heal|North-central room, on a green switch|E=yes|display={{DL|Status ailment healing item|Full Heal}}}}
{{itemlist|Thunder Stone|East of the generator in the northeast room|E=yes|display={{evostone|Thunder Stone}}}}
{{itemlist|Ultra Ball|East-southeast room, north of the entrance|E=yes|display={{ball|Ultra}}}}
{{catch/div|building|Fake Items}}
{{itemlist|None|
* Near the center of the floor, on a green switch
* Northwest part of the floor, on a blue switch
* North-central room, on a blue switch|E=yes|display={{p|Voltorb}} ×3|sprite=100MS}}
{{itlistfoot|building}}
|}


|pokemon4={{Pokémon/3
|game=Emerald
|ndex=362
|pokemon=Glalie
|ability=Inner Focus
|level=52
|gender=female
|type1=Ice
|move1=Hail|move1type=Ice
|move2=Ice Beam|move2type=Ice
|move3=Shadow Ball|move3type=Ghost
|move4=Explosion|move4type=Normal}}


|pokemon5={{Pokémon/3
====Entrance====
|game=Emerald
Use the Basement Key to unlock the door, and step inside to reach the southeast room.
|ndex=365
|pokemon=Walrein
|ability=Thick Fat
|level=53
|gender=female
|type1=Ice|type2=Water
|held=Sitrus Berry
|move1=Ice Beam|move1type=Ice
|move2=Surf|move2type=Water
|move3=Body Slam|move3type=Normal
|move4=Sheer Cold|move4type=Ice}}
}}


Beware! One of her {{p|Glalie}} knows {{m|Explosion}} which may deal great amount of damage to your Pokémon but the good news is that Glalie will faint. However, Ghost-type Pokémon such as {{p|Haunter}} are not effected by explosion but they are super effected by {{m|Crunch}} and {{m|Shadow Ball}}. Her {{p|Sealeo}} likes to start things off with {{m|Hail}}, which gives you the chance to defeat them in first turn. However, out of all her Pokémon, her biggest challenge is her {{p|Walrein}} which knows {{m|Sheer Cold}} - an [[OHKO move]]! Sheer Cold will deal damage as same as your Pokémon's current HP, making ' em instantly faint. However this attack will fail if your Pokémon's level is more than Walrein's level aka 53. If your Pokémon is also at lv. 53 than it has ''[your Pokémon's level + 30] %'' chance to hit.  
====B1F====
The lower floor uses a series of colored buttons as a security measure; when stepped on, all similarly-colored doors open while all others close. Step on the blue button in the entrance room and go west. Press the green button in the next room and continue on. Pass by the third button and head north to reach an [[Escape Rope]]; collect the item and press the blue button beneath it. Go northwest to find a room with two items, a {{DL|Status ailment healing item|Paralyze Heal|Parlyz Heal}} to the left and a {{p|Voltorb}} to the right. Follow the hallway eastward to the north-central room and another pair of items, a Voltorb to the left and a {{DL|Status ailment healing item|Full Heal}} to the right; collect the item and step on the green button beneath it. The generator is located in the northeast room; press the red button to shut it down and collect the {{evostone|Thunder Stone|ThunderStone}} before leaving the area.


Lv. 50 Sealeo knows Encore which will make your Pokémon use same move turn by turn for some turns.
With your task complete, return to [[Wattson]] outside the Pokémon Center. Inform him that everything is all right in New Mauville, and the grateful Gym Leader rewards you with {{TM|24|Thunderbolt}}.
Lv. 52 Sealeo knows Attract which may not allow your Pokémon to attack if gender differences exist. However, it also knows {{m|Double-Edge}} which does not suits its low attack and also deals recoil damage to it. But {{m|Blizzard}}, which has 120 base power, super suits on it and deals damage as attack with base power of 180 because it receives [[STAB]] for this move. Both Glalie are hard to beat because of their counter move usage. Level 50 Glalie is also known to use {{m|Light Screen}}
Walrein has very powerful SP. Attack so {{m|Ice Beam}} can cause your Pokémon super damage. Surf can also be cause of problem. However, {{m|Body Slam}} is not SP. Attack but it can cause paralysis. Walrein also owns one Sitrus Berry. All you have to do is attack without wasting any turn and finish it as early as possible. You can use Fire-type Pokémon so when you got frozen solid you can use your Fire-type moves which makes you free from it. But Sealeo and Walrein have the ability, {{a|Thick Fat}}, and Water as their secondary type which will make Fire moves more ineffective.


===Drake===
==Pacifidlog Town==
The final and toughest Elite Four member is {{EF|Drake}}, who trains {{type|Dragon}} Pokémon. Dragon and Ice are supereffective against Dragon-type Pokémon.
[[File:Pacifidlog Town E.png|thumb|Pacifidlog Town]]


{{Party
[[Pacifidlog Town]] is a humble community resting on the calm waters of eastern [[Hoenn]]. These floating homes surround a central Pokémon Center, where weary Trainers can catch a break from the waves.
|color={{dragon color}}
|headcolor={{dragon color light}}
|bordercolor={{dragon color dark}}
|sprite=E Drake.png
|prize={{Pdollar}}5500
|class=Elite Four
|name=Drake
|game=E
|location=Ever Grande City
|pokemon=5
|pokemon1={{Pokémon/3
|game=Emerald
|ndex=372
|pokemon=Shelgon
|gender=male
|level=52
|ability=Rock Head
|type1=Dragon
|move1=Dragon Claw|move1type=Dragon
|move2=Rock Tomb|move2type=Rock
|move3=Protect|move3type=Normal
|move4=Double-Edge|move4type=Normal}}
|pokemon2={{Pokémon/3
|game=Emerald
|ndex=334
|pokemon=Altaria
|gender=male
|level=54
|ability=Natural Cure
|type1=Dragon|type2=Flying
|move1=Double-Edge|move1type=Normal
|move2=DragonBreath|move2type=Dragon
|move3=Dragon Dance|move3type=Dragon
|move4=Aerial Ace|move4type=Flying}}
|pokemon3={{Pokémon/3
|game=Emerald
|ndex=230
|pokemon=Kingdra
|gender=male
|level=53
|ability=Swift Swim
|type1=Water|type2=Dragon
|move1=Surf|move1type=Water
|move2=Body Slam|move2type=Normal
|move3=Dragon Dance|move3type=Dragon
|move4=SmokeScreen|move4type=Normal}}
|pokemon4={{Pokémon/3
|game=Emerald
|ndex=330
|pokemon=Flygon
|gender=male
|level=53
|ability=Levitate
|type1=Ground|type2=Dragon
|move1=Flamethrower|move1type=Fire
|move2=Earthquake|move2type=Ground
|move3=DragonBreath|move3type=Dragon
|move4=Crunch|move4type=Dark}}
|pokemon5={{Pokémon/3
|game=Emerald
|ndex=373
|pokemon=Salamence
|gender=male
|level=55
|ability=Intimidate
|type1=Dragon|type2=Flying
|held=Sitrus Berry
|move1=Flamethrower|move1type=Fire
|move2=Dragon Claw|move2type=Dragon
|move3=Crunch|move3type=Dark
|move4=Rock Slide|move4type=Rock}}
}}


Drake sends out his {{p|Shelgon}} first, which is a pure Dragon type. It will keep using {{m|Protect}}, so try to avoid using moves low on PP because you'll run out, most likely. You will need to watch out for {{m|Double-Edge}}, a {{type|Normal}} move with 120 base power that will not deal recoil damage because of {{a|Rock Head|Shelgon's ability}}. {{m|Rock Tomb}} doesn't deal much damage in general, thankfully, but {{m|Dragon Claw}} has 80 base power and gets [[STAB]], so be careful. Ice-type Pokémon shouldn't have any trouble against Shelgon as long as they watch out for Rock Tomb. Drake's second Pokémon, {{p|Altaria}} (a {{2t|Dragon|Flying}} type), also uses Double-Edge but receives recoil damage. It also knows {{m|Aerial Ace}}, a move with only 60 base power that never misses. {{m|DragonBreath}} has only 60 base power also, but has a chance of [[paralysis|paralyzing]] your Pokémon if it hits. Knock Altaria out as quickly as possible because it knows {{m|Dragon Dance}} to boost its Attack and Speed. Now comes a real threat... the {{2t|Water|Dragon}} {{p|Kingdra}}. Its only weakness is Dragon, a type that it can easily defeat. It knows {{m|SmokeScreen}} to lower the accuracy of your Pokémon's moves, and like Altaria, it has Dragon Dance. {{m|Surf}} (does massive damage) and {{m|Body Slam}} (has a chance of paralyzing your Pokémon) will really hurt when they hit. It is hard to inflict damage on Kingdra unless you have Dragon-type Pokémon in your party. Don't fool around with stat-boosting when fighting Kingdra— get it out of the way as quickly as possible. The next Pokémon is {{p|Flygon}}, a {{2t|Ground|Dragon}} type and yet another Pokémon with a 4x weakness to Ice. All of its moves are powerful attacks, with {{m|Earthquake}} and DragonBreath being especially powerful. The last Pokémon you'll face is {{p|Salamance}}, another {{2t|Dragon|Flying}} type. Its stats are as good as those of many Legendary Pokémon, with its Attack stat being particularly high. Its moveset is {{m|Rock Slide}}, {{m|Flamethrower}}, {{m|Dragon Claw}}, and {{m|Crunch}}. All of its moves are deadly, but the most destructive is Dragon Claw. Although Ice is doubly supereffective against this dragon, it has two moves to get rid of Ice types. A good thing to do here is have a {{t|Water}} type that knows {{m|Ice Beam}}— Salamence has no supereffective moves against that type, and many Water types can learn Ice Beam using [[TM13|the TM]].
{| class="expandable" style="margin: auto; background: #5B73D0; {{roundy}}; border: 5px solid #6880D0;"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|ocean|no}}
{{Catch/div|ocean|Surfing}}
{{Catch/entry3|072|Tentacool|no|no|yes|Surf|5-35|60%|type1=Water|type2=Poison}}
{{Catch/entry3|278|Wingull|no|no|yes|Surf|10-30|35%|type1=Water|type2=Flying}}
{{Catch/entry3|279|Pelipper|no|no|yes|Surf|25-30|5%|type1=Water|type2=Flying}}
{{Catch/div|ocean|Fishing}}
{{Catch/entry3|129|Magikarp|no|no|yes|Fish Old|5-10|70%|type1=Water}}
{{Catch/entry3|072|Tentacool|no|no|yes|Fish Old|5-10|30%|type1=Water|type2=Poison}}
{{Catch/entry3|129|Magikarp|no|no|yes|Fish Good|10-30|60%|type1=Water}}
{{Catch/entry3|072|Tentacool|no|no|yes|Fish Good|10-30|20%|type1=Water|type2=Poison}}
{{Catch/entry3|320|Wailmer|no|no|yes|Fish Good|10-30|20%|type1=Water}}
{{Catch/entry3|320|Wailmer|no|no|yes|Fish Super|30-45|60%|type1=Water}}
{{Catch/entry3|319|Sharpedo|no|no|yes|Fish Super|25-35|40%|type1=Water|type2=Dark}}
{{Catch/div|ocean|Special}}
{{Catch/entry3|116|Horsea|no|no|yes|Trade|tradenum=371|tradename=Bagon|The same as the Traded Pokémon|One|type1=Water}}
{{Catch/footer|ocean}}
|}
{| class="expandable" style="margin: auto; background: #5B73D0; {{roundy}}; border: 5px solid #6880D0;"
|- align="center"
! Items
|-
|
{{itlisth|ocean}}
{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's [[friendship]] is low|E=yes|display={{TM|21|Frustration}}}}
{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's friendship is high|E=yes|display={{TM|27|Return}}}}
{{itemlist|Wave Mail|Held by Seasor, the traded {{p|Horsea}}|E=yes|display={{DL|Mail|Wave Mail}}}}
{{itlistfoot|ocean}}
|}


When you defeat Drake, '''heal up your team''' and proceed to the Champion's room!


==Champion Wallace==
===An Old Legend===
In {{2v2|Ruby|Sapphire}}, {{Steven}} was the Champion. Now, he's been replaced by [[Wallace]], a master of {{type|Water}} Pokémon. Four of Wallace's Pokemon can do super-effective damage to Grass-types, so it's time to bring in Electric-types to defeat Wallace. However, keep a Grass-type handy in your party which will help defeat his [[Whiscash]].
Visit the northeast house and talk to the girl inside. She tells you a mysterious bit of wisdom passed down from her grandfather: ''Six dots open three doors''. Her father also remembers hearing tales of three Pokémon representing the powers of {{t|Rock}}, {{t|Ice}}, and {{t|Steel}}. It seems that Hoenn still has some secrets to discover!


{{Party
===Mirage Man===
|color={{water color}}
The old man in the southeast house spends his time by scanning the horizon for {{gdis|Mirage Island|III}}. Speak with him every day to learn if the island has appeared.
|headcolor={{water color light}}
|bordercolor={{water color dark}}
|sprite=E-Wallace.png‎
|prize={{Pdollar}}11600
|class=Champion
|name=Wallace
|game=E
|location=Ever Grande City
|pokemon=6
|pokemon1={{Pokémon/3
|game=Emerald
|ndex=321
|pokemon=Wailord
|gender=male
|level=57
|type1=Water
|ability=Water Veil
|move1=Rain Dance|move1type=Water
|move2=Water Spout|move2type=Water
|move3=Double-Edge|move3type=Normal
|move4=Blizzard|move4type=Ice}}
|pokemon2={{Pokémon/3
|game=Emerald
|ndex=073
|pokemon=Tentacruel
|gender=male
|level=55
|type1=Water|type2=Poison
|ability=Liquid Ooze
|move1=Hydro Pump|move1type=Water
|move2=Sludge Bomb|move2type=Poison
|move3=Ice Beam|move3type=Ice
|move4=Toxic|move4type=Poison}}
|pokemon3={{Pokémon/3
|game=Emerald
|ndex=340
|pokemon=Whiscash
|gender=male
|level=56
|type1=Water|type2=Ground
|ability=Oblivious
|move1=Amnesia|move1type=Psychic
|move2=Hyper Beam|move2type=Normal
|move3=Earthquake|move3type=Ground
|move4=Surf|move4type=Water}}
|pokemon4={{Pokémon/3
|game=Emerald
|ndex=272
|pokemon=Ludicolo
|gender=male
|level=56
|type1=Water|type2=Grass
|ability=Swift Swim
|move1=Double Team|move1type=Normal
|move2=Leech Seed|move2type=Grass
|move3=Giga Drain|move3type=Grass
|move4=Surf|move4type=Water}}
|pokemon5={{Pokémon/3
|game=Emerald
|ndex=130
|pokemon=Gyarados
|gender=male
|level=56
|type1=Water|type2=Flying
|ability=Intimidate
|move1=Dragon Dance|move1type=Dragon
|move2=Hyper Beam|move2type=Normal
|move3=Earthquake|move3type=Ground
|move4=Surf|move4type=Water}}
|pokemon6={{Pokémon/3
|game=Emerald
|ndex=350
|pokemon=Milotic
|gender=male
|level=58
|type1=Water
|ability=Marvel Scale
|held=Sitrus Berry
|move1=Toxic|move1type=Poison
|move2=Recover|move2type=Normal
|move3=Ice Beam|move3type=Ice
|move4=Surf|move4type=Water}}
}}


===Move Tutor===
Visit the Pokémon Center and speak to the young man near the entrance. He offers to teach the move {{m|Explosion}} to a Pokémon, one time only.


Wallace's [[Wailord]] starts with [[Rain Dance]]. It may be a good idea to have an Electric-type in your team that knows the powerful move [[Thunder]], which has 100% accuracy in heavy [[rain]]. This can allow you to take out Wailord, and maybe several of his other Pokemon, easily. Take Wailord out as soon as possible because it knows the powerful move [[Water Spout]], a move which deals more damage the more health Wailord has. As long as the rain is in effect, his Water-type moves will deal twice the normal damage, so take out Wailord as soon as possible. Next, he sends out his [[Tentacruel]]. It is a Water/Poison-type so don't use Grass-types against this one. Also watch out for its ability [[Liquid Ooze]]: don't use health sapping moves like [[Giga Drain]] or [[Leech Seed]]. Take Tentacruel out with a powerful Electric-type attack, preferably [[Thunder]] while the rain is still in effect. Be careful of [[Toxic]], a move which badly poisons your Pokemon, and [[Hydro Pump]], which will deal massive damage in rain. Next, he has [[Whiscash]], a Water/Ground-type Pokemon. Don't use Electric-type attacks on this one, because it will have no effect! The good news is, however, that it is 4x weak to Grass-type attacks so switch to a Grass-type Pokemon and take it out quickly. It has [[Hyper Beam]], an extremely powerful move, [[Amnesia]] which raises its [[Special Defence]] and make it harder to damage, [[Surf]] which will likely be powered up by the rain, and [[Earthquake]] which will deal harsh damage. Get Whiscash out of the way with a powerful Grass-type attack. (Note: [[Tropius]] is an excellent Pokemon to fight Whiscash as it is a Grass-type and also avoids damage by Earthquake.) Next, he sends out his [[Ludicolo]]. It has [[Leech Seed]] to drain your Pokemon's health each turn (it can get annoying later on), [[Giga Drain]] which steals health, the extremely annoying [[Double Team]] which raises its evasiveness and [[Surf]]. Try taking it out with a Flying-, Bug- or Poison-type attack before it uses Double Team because it will become extremely annoying. A Pokemon with [[Aerial Ace]] should do fine against Ludicolo. Next, he sends out [[Gyarados]], a powerful Water/Flying-type. It knows [[Earthquake]], [[Hyper Beam]], [[Surf]] and [[Dragon Dance]], a move which boosts its speed and attack. Fortunately, it is 4x weak to Electric-type attacks, so take it out in one shot before it has a chance to make a move. Finally, his last and most powerful Pokemon, [[Milotic]]. It is holding a [[Sitrus Berry]] which heals 30HP and may get annoying later on. Do not use Grass-types against it as it knows a powerful Ice-type move, [[Ice Beam]]. It knows [[Toxic]] to badly poison your Pokemon and [[Surf]]. Finally, it knows [[Recover]], a move which restores HP. This will prove annoying, especially since it can use it 20 times. Take Milotic out with a strong Electric-type attack before it can do much.
===Time for a Trade===
The woman in the south-central house is having trouble catching different Pokémon around town. She wishes to trade her {{p|Horsea}} for a {{p|Bagon}}. Horsea can be found on Routes {{rtn|132|Hoenn}}, {{rtn|133|Hoenn}}, and {{rtn|134|Hoenn}} to the west, while Bagon can only be found in [[Meteor Falls]].


===Friendship is Everything===
Stop by the southwest house to meet the brother of the Pokémon Fan Club chairman. Have him evaluate your relationship with your lead Pokémon, and he'll reward your friendship with {{TM|27|Return}}. If your Pokémon is unfriendly toward you, he'll give you {{TM|21|Frustration}} instead.


Now that you've defeated the Elite Four, the ending credits will roll and congratulations, you have completed the game! However, this is not it--there are many other things you can do after defeating the Elite Four.




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{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:Emerald walkthrough]]
[[Category:Emerald walkthrough]]

Revision as of 06:15, 28 April 2017

Sootopolis City

Rayquaza to the Rescue

When you return to Sootopolis, you find the two super-ancient Pokémon still locked in battle. Rayquaza suddenly appears in a beam of green light shining through the storm clouds, and quickly descends to the city. It hovers above the two combatants, and ends the fighting with a single, intimidating roar. Groudon and Kyogre flee, Rayquaza flies off back to Sky Pillar with another loud cry, and the weather returns to normal.

Maxie, Archie, Steven, and Wallace all witness these events from the Gym island. The team leaders realize and accept their mistakes, then leave for Mt. Pyre to return the Red and Blue Orbs. Wallace thanks you on behalf of the people of Hoenn, and gives you HM07 (Waterfall) as a gift. With this, a Pokémon can force its way up a waterfall, but using it requires defeating the Sootopolis Gym first!

Move Tutor

Visit the Pokémon Center to prepare for the upcoming Gym. Inside, you find a girl near the bookcase on the left side of the counter. Speak to her, and she offers to teach the move Double-Edge to a Pokémon, one time only.

Sootopolis Gym

Sootopolis Gym, 1F
Sootopolis Gym, B1F

Sootopolis City Pokémon Gym
Leader: Juan

The Gym Leader with the beauty of pure water!

The Sootopolis Gym Specializes in Water-type Pokémon. Grass- and Electric-type moves are best here, while Fire, Ground, and Rock Pokémon may struggle. The Gym features three platforms where each icy tile must be traversed once in order to defrost the next stairway. Walking over an ice tile once cracks it; passing by a second time shatters it, leaving you to fall to the Gym's snowy underbelly where plenty of Trainers await.

The first puzzle is a 3×3 grid of ice, with two icy rocks as obstacles. Starting on the south-central tile, move ←1, ↑1, →2, ↑1 and ←1. This reveals the first stairway.

The second puzzle is a 7×3 grid, with two icy rocks as obstacles. From the south-central tile, move ←3, ↑2, →2, ↓1, →2, ↓1, →2, ↑2, and ←3. This reveals the second stairway.

The final puzzle is an 11×4 grid, with six icy rocks as obstacles. Starting on the south-central tile, move ←5, ↑3, →1, ↓1, →1, ↓1, →1, ↑2, →1, ↓1, →1, ↓1, →2, ↑1, →1, ↓1, →1, ↓1, →1, ↑3, and ←5. This reveals the stairway to the Gym Leader.

Juan leads with his Luvdisc; not much of a threat, but it may still confuse its target with Sweet Kiss, and further hinder male targets with Attract. As a Water/Ground Pokémon, his Whiscash is only vulnerable to Grass moves; its Rain Dance temporarily strengthens Water moves, while Earthquake can deter Electric-type opponents. Sealeo's Ice/Water typing gives it additional weaknesses to Fighting and Rock moves; Water Pulse and Body Slam deal damage while Encore forces the target to repeat its previous move. His Crawdaunt is not a major threat, as all Water moves are Special moves and its Special Attack is lower than its Attack, but it can still deal damage. Finally, his Kingdra can inflict serious damage with Water Pulse, and use Ice Beam to deal with Grass types; use powerful moves to defeat it quickly, before it can regain health with Rest.

Sootopolis Gym
The Rain Badge





Defeated, Juan awards you the Rain Badge, which ensures obedience from all Pokémon and enables the use of Waterfall in the field. He also gives you TM03 (Water Pulse) as a prize, and registers himself in your PokéNav. With all eight Badges, your next destination is the Pokémon League in Ever Grande City to the southeast. But first, consider exploring Hoenn's remaining areas, including the Abandoned Ship, New Mauville, and the remaining stretch of ocean west of Route 131.

Route 108

Abandoned Ship, exterior
Abandoned Ship, 1F
Abandoned Ship, B1F
Abandoned Ship, underwater hallway
Abandoned Ship, hidden floor

Abandoned Ship

Located on Route 108, the Abandoned Ship is all that remains from when the S.S. Cactus ran aground. The old vessel has many rusted holes, broken doors, and furniture scattered around. Navigating the structure requires the use of both Surf and Dive. Once slated for demolition, the half-sunken vessel now exists as a refuge for water-dwelling Pokémon.

1F (east)

Three of the four cabins here are connected. Visit the isolated northwest cabin for a Harbor Mail and head downstairs.

B1F

Fight Sailor Duncan and collect a Dive Ball from the north-central cabin. Visit the southwest cabin for an Escape Rope and climb the stairs in the northwest corner.

1F (west)

Pass through the north cabin to get a Revive, then go through the south door to reach the outside of the ship. Climb the stairway there to reach the Captain's office.

Captain's Office

The Scientist inside is investigating the ship on Captain Stern's behalf. Stern asked him to find a Scanner, but he hasn't had much success. Pick up the nearby Storage Key and return to the basement floor.

B1F

Inspect the locked door to the northeast cabin to insert the Storage Key. The key becomes stuck in the lock, but the door opens. Inside, you find TM13 (Ice Beam). After that, head for the south-central cabin. Seawater has flooded into the room, so use Dive to traverse an underwater hallway that leads to an isolated part of the ship.

Hidden Floor

This part of the ship has six cabins. Rooms 1-3 are located on the south side, and Rooms 4-6 are found to the north. Four of these rooms are locked, and although Room 5 is unlocked, there is debris blocking the door.

Enter Room 3 to see a sparkle on the floor; this signifies a hidden item. Pick up the Rm. 1 Key from the northeast corner, and the Water Stone to the left before leaving.

There are two hidden items in Room 1. The Rm. 4 Key is located near the west wall, while the other item is just trash. The visible item is TM18 (Rain Dance).

In Room 4, inspect the trash can in the northeast corner to find the Rm. 6 Key.

Enter Room 6 and collect the Luxury Ball, then use the narrow hallway to reach the adjoining room. Room 5 has three pieces of trash and one item; the Rm. 2 Key is located three steps south of the left-hand trash can.

Visit Room 2 to find the Scanner. If you show this to the Scientist in the Captain's office, he asks you to take it to Captain Stern back in Slateport Harbor. Once there, Stern offers to trade either a DeepSeaTooth or a [[Deep Sea Scale|DeepSeaScale}} for it. The DeepSeaTooth doubles a Clamperl's Special Attack when held, and triggers Clamperl's evolution into Huntail when traded. The DeepSeaScale doubles a Clamperl's Special Defense when held, and triggers its evolution into Gorebyss when traded.

Mauville City

When you return to Mauville, you find Wattson standing near the Pokémon Center. He asks for a favor, and explains that the city has an underground sector known as New Mauville. There's a generator inside that hasn't been functioning properly, and he needs you to go and turn it off before the situation gets out of control. He gives you the Basement Key and directs you to the facility's entrance on Route 110. Surf eastward under the north end of Seaside Cycling Road to reach the facility.

Route 110

New Mauville, Entrance
New Mauville, B1F

New Mauville

New Mauville was intended to be an underground city extending dozens of floors below the surface. However, the project died in development when it was discovered to be a habitat for wild Pokémon.


Entrance

Use the Basement Key to unlock the door, and step inside to reach the southeast room.

B1F

The lower floor uses a series of colored buttons as a security measure; when stepped on, all similarly-colored doors open while all others close. Step on the blue button in the entrance room and go west. Press the green button in the next room and continue on. Pass by the third button and head north to reach an Escape Rope; collect the item and press the blue button beneath it. Go northwest to find a room with two items, a Parlyz Heal to the left and a Voltorb to the right. Follow the hallway eastward to the north-central room and another pair of items, a Voltorb to the left and a Full Heal to the right; collect the item and step on the green button beneath it. The generator is located in the northeast room; press the red button to shut it down and collect the ThunderStone before leaving the area.

With your task complete, return to Wattson outside the Pokémon Center. Inform him that everything is all right in New Mauville, and the grateful Gym Leader rewards you with TM24 (Thunderbolt).

Pacifidlog Town

Pacifidlog Town

Pacifidlog Town is a humble community resting on the calm waters of eastern Hoenn. These floating homes surround a central Pokémon Center, where weary Trainers can catch a break from the waves.


An Old Legend

Visit the northeast house and talk to the girl inside. She tells you a mysterious bit of wisdom passed down from her grandfather: Six dots open three doors. Her father also remembers hearing tales of three Pokémon representing the powers of Rock, Ice, and Steel. It seems that Hoenn still has some secrets to discover!

Mirage Man

The old man in the southeast house spends his time by scanning the horizon for Mirage Island. Speak with him every day to learn if the island has appeared.

Move Tutor

Visit the Pokémon Center and speak to the young man near the entrance. He offers to teach the move Explosion to a Pokémon, one time only.

Time for a Trade

The woman in the south-central house is having trouble catching different Pokémon around town. She wishes to trade her Horsea for a Bagon. Horsea can be found on Routes 132, 133, and 134 to the west, while Bagon can only be found in Meteor Falls.

Friendship is Everything

Stop by the southwest house to meet the brother of the Pokémon Fan Club chairman. Have him evaluate your relationship with your lead Pokémon, and he'll reward your friendship with TM27 (Return). If your Pokémon is unfriendly toward you, he'll give you TM21 (Frustration) instead.


← Part 15 Route 126, Sootopolis City, Cave of Origin, Routes 129, 130, and 131, Sky Pillar
Emerald
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Routes 132, 133, and 134, Sealed Chamber, Island Cave, Desert Ruins, Ancient Tomb Part 17 →


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