Appendix:Diamond and Pearl walkthrough/Section 17

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Snowpoint City

Once you reach Snowpoint City, immediately heal up at the Pokémon Center since your Pokémon are probably exhausted. The temple in the northernmost part of the city isn't accessible until you get the National Dex, so ignore it for now (if you try to go inside, the woman will block you). There is an old man in the north-eastenmost house that will give you a trendy phrase once per day. A girl named Mindy in the north-westernmost house will trade her Haunter nicknamed Gaspar for a Medicham. Gaspar is holding an Everstone, so it won't evolve into Gengar. There is a sailor that will drive a ship and bring you to the Battle Zone, but only if you beat the Elite Four and Champion, and are "recognized by the Pokemon League". From what he says, it seems that he looks forward to that day.

An interesting weather condition called Diamond Dust happens only on 12th January. On that day, no snow falls in Snowpoint City. Instead, you will see sparkles in the air. Those sparkles are the Diamond Dust.

There are also something for you to collect in this town.

When you are ready, head to the Snowpoint Gym. The Gym is located in the middle of the town, so you are guaranteed to find it.

Snowpoint Gym

Make sure that you heal your Pokémon before entering the Gym. It is also recommended that you train your Pokemon until they are at about Level 40 before challenging the gym.

This gym specializes in Template:Type2. The Gym Leader is Candice. Her strongest Pokémon is at level 42. Be sure to bring Pokemon with Template:Type2 and Template:Type2 moves. Pokemon with Template:Type2 or Template:Type2 moves will also help a lot. As the trainers and Leader Candice have diverse teams consisting other Pokemon (especially Template:Type2 Pokemon) and even some unexpected ones (such as Medicham and Steelix), bringing Pokemon with Template:Type2, Template:Type2 and Template:Type2 or Template:Type2 moves are also recommended. However, be very careful if you are really using Rock-type, Grass-type or Flying-type Pokemon! Grass-type and Flying-type Pokemon are weak to Ice-type moves, which you should know. Rock-type Pokemon are not, but the Grass/Ice-type Pokemon Snover are very common in this gym, and those Snover can have some Grass-type moves to attack.

If Chimchar is your starter Pokemon, be sure to bring its evolution -- Monferno, or its final form -- Infernape. You'll beat the gym easily. The only other Fire-type Pokemon found in the wild in Sinnoh -- Ponyta, or its evolution Rapidash, may also help. Fire-type Pokemon really help a lot in this gym.

The Snowpoint Gym puzzle consists of a four-level ice rink with ramps connecting the various floors. Step on a tile of ice, and you'll slide all the way until you hit a wall, an obstacle (a snowball as well if you don't have enough speed), a trainer or a tile of snow. There are several snowballs that are blocking the stairs to the Gym Leader. You must destroy them by sliding down the ramps at them from a level high enough. You'll gain more power and speed if you slide from a higher level.

After destroying the snowballs and fighting all trainers, go back to the exit (but don't get out, or the puzzle will reset) and head directly north, going through all stairs along the way. You will end up infront of Candice. Talk to her when you are ready to start the battle.

Snowpoint Gym
The Icicle Badge




All of Candice's Pokémon are weak to Fire-type moves except for her Medicham. Ice-type Pokemon are also weak to Fighting-type, Steel-type and Rock-type moves. Candice sends out her Snover first. Its ability Snow Warning will make it begin to hail, damaging every Pokémon that isn't at least partly Ice-type. Try not to let this bother you and quickly defeat it. Its major weakness is a Fire-type move like Flame Wheel. Sneasel shouldn't be too much of a threat, but it is very fast, probably outspeeding your Pokemon even if you are using Infernape. It also has high Attack stat, but it is unfortunatly fragile (weak defensively). Its type Dark/Ice also give it a major weakness -- Fighting-type moves. Even 1 hit of Mach Punch or Rock Smash can deal serious damage on it, and a stronger Fighting-type move like Brick Break will render it unable to battle. If you don't have Pokemon with Fighting-type moves, land 2 or 3 hits on Sneasel from a Rock-type move like Rock Throw or a Steel-type move like Metal Claw, and it's gone. Candice has a Pokemon you probably don't expect she will have -- Medicham. It is a Fighting/Psychic-type Pokemon instead of an Ice-type Pokemon. It is weak to Flying-type moves (like Fly) and Ghost-type moves (like Shadow Ball). Avoid sending in a Flying-type Pokemon if you can because Medicham has Ice Punch. Candice's strongest Pokémon is her Abomasnow, which is the evolution of Snover and can confuse your Pokémon with Swagger (but also boosting Attack stat of yours) or put them to sleep with GrassWhistle. It also knows Wood Hammer, a Grass-type move that has 120 base power (so don't use Rock-type Pokemon). However, it deals recoil damage. Abomasnow's Speed stat isn't the best, so hit it with a Fire-type move (which is, the same as Snover, its major weakness). This time you may need a stronger one like Flamethrower.

After defeating Candice, she will give you Icicle Badge. The Icicle Badge will allow you to use HM08 (Rock Climb) (which was located northeast of the Hiker's house on Route 217) outside of battle. Candice will also give you TM72 (Avalanche), an Ice-type move whose base power doubles if the Pokémon that uses it has been hurt by the opponent in the same turn, but forces the user to go last.

Now heal your Pokemon, then head back to Acuity Lakefront.

Back to Acuity Lakefront

The 2 Galactic Grunts are still there, but they won't be blocking the entrance to the lake. Head inside Lake Acuity.

Lake Acuity

You'll see Rival Barry battling Commander Jupiter. It seems that Barry has lost and failed to protect Uxie. Jupiter talks to you about where Uxie and the other 2 Lake guardians are -- Galactic HQ in Veilstone City. She then leaves without battling you. Barry then says that he must get stronger, "not just because of winning or losing", then disappeared.

Surf around and collect TM14 (Blizzard). There is, again, nothing inside Acuity Cavern.

Afterwards, you'll need to fly to Veilstone City. But you can check out other places before proceeding.

Now that you can use Rock Climb......

There are some places for you to access. There are items to get and trainers to fight, which you previously couldn't.

Mt. Coronet (Southern area)

You'll need to bring a Pokemon with Surf and Strength.

Surf across the northern pond, then head to where you can use Rock Climb. Climb up and go up the stairs.

There are several items for you to collect in this floor.

The "cave" to further areas is blocked by a "painting", which you saw in Celestic Ruins. There is an exit to an isolated area of Route 207.

Route 207 (isolated area)

From the above-mentioned exit of Mt. Coronet, head south and use Rock Climb. There are 2 items for you to get.

Route 208

You'll need to bring a Pokemon with Rock Smash.

Go down the stairs southwest of Black Belt Kyle. Then use Rock Climb and climb the wall on the west. Immediately after climbing up, Hiker Alexander will challenge you. There is also a hidden item for you to get.

Hotel Grand Lake

This hotel between Valor Lakefront and Route 213 has many places that requires you to use Rock Climb. Use Rock Climb at where you can and collect all items. There is also an isolated house that you need Rock Climb to access. A man inside will give you the Poketch App Coin Toss.

Route 213

Remember that there is a man saying that there must be something up the hill? Use Rock Climb to climb up and collect all items.

Route 210 (Foggy area)

You'll need to bring a Pokemon with Defog.

Use Rock Climb and climb down the hill east of Ace Trainer Ernest. Then climb up to the east from the pit. You'll be challenged by Dragon Tamer Patrick. There is a hidden item for you to get.

There is a house at the northeast edge of this route, which is Grandma Wilma's house. Inside, Grandma Wilma teaches Template:Type2 Pokemon the strongest Dragon-type move Draco Meteor, but only if the Pokemon has high happiness.

Route 211 (East side)

You'll need to bring a Pokemon with Rock Smash.

Use Rock Smash on the rocks behind Bird Keeper Alexandra. Then climb up the hill and collect 2 items.

Veilstone City

With the ability to use Rock Climb on the field, there is also an item for you to get before you proceed. There is a Full Incense for you to grab at the southeast of the gym.

Now head to the northeast part of the city. Go up the stairs, and you are on the highest point of the city, where Galactic HQ is. A Galactic Grunt tells you that you need a key to access. Then he accidentally drops an item when leaving. Pick it up, and you'll find that it is the Storage Key. You may wonder if you can use it to access the HQ, so head inside. Use the door in the middle or on the left. The right one is a one-way exit.

Galactic HQ

Check the door near the reception. It seems that the Storage Key does not work on this door. Now what?

Remember where you fought the grunts with Professor Rowan's aide Dawn/Lucas to get back her/his PokeDex? Remember where you got HM02 (Fly)? That's the place to go -- Galactic Warehouse on the northwest part of the city!

Galactic Warehouse

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Heal your Pokemon before proceeding.

Go inside the warehouse. Use the Storage Key on the door. The key is gone afterwards, but never mind -- you won't need it anymore. Grab the Dusk Stone, then go down the stairs.

After getting down the stairs, you will find 2 ways, one to the north and another to the east. If you take the way heading north, you can talk to a Scientist that won't fight you, but you can do nothing else until you find the key. Head east and fight the grunts along the way. Then go up the stairs, and you will be in isolated parts of Galactic HQ. Yep, this is a tunnel linking the warehouse and HQ.


Now you have to fight all grunts and even Scientists along the way. How come that even Scientists work for a villainous team? You will also encounter some yellow warp panels, which warps you to different rooms. Go through all stairs and warp panels to collect all items and fight all trainers. There is a room that has a stair, a grunt and a warp panel. The stairs leads ultimately to a room that when you get the key you need, you can collect a TM. Come back later.

Finally, you will be back to the tunnel linking the warehouse and HQ. Fight the trainers and collect the items. The item near the door and the scientist that won't fight you is the Galactic Key -- the key you need. Now get back to the room that you need this key to get through. Use the key on the door, go inside and collect TM21 (Frustration). Then go to where you collected the key again. Use the key on the door, then go up the stairs and leave.

With Galactic Key, you can get inside Galactic HQ.

← Part 16 Mt. Coronet (Northern Area Part 2), Routes 216-217, Acuity Lakefront
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Back to Galactic HQ, Mt. Coronet (Southern Area Part 2, Mountainside and Upper Caverns), Spear Pillar Part 18 →
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