Appendix:Black and White walkthrough/Section 1: Difference between revisions

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* The {{type2|Grass}} {{p|Snivy}} has the most weaknesses out of the three starters, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type2|Ice}}s (although it and its evolutions make up for this with their superior [[Defence]][[Special Defence|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type2|Water}}s. Snivy is suitable if you are an expert.
* The {{type2|Grass}} {{p|Snivy}} has the most weaknesses out of the three starters, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type2|Ice}}s (although it and its evolutions make up for this with their superior [[Defence]][[Special Defence|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type2|Water}}s. Snivy is suitable if you are an expert.
* The {{type2|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type2|Steel}}-s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type2|Rock}}s.  Tepig is unique amongst the Unova starters due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but elimanates the Rock-type weakness. With their ability to learn Fighting moves (albeit {{m|Arm Thrust|only}} {{m|Hammer Arm|two}} naturally) as well as Fire attacks, Tepig's evolutions have the most type advantages of the starter evolutions- with the added edge against {{t|Normal}}- {{t|Dark}}- and {{type2|Rock}} Pokémon. Tepig is the best to play with if you are a beginner.
* The {{type2|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type2|Steel}}s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type2|Rock}}s.  Tepig is unique amongst the Unova starters due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but elimanates the Rock-type weakness. With their ability to learn Fighting moves (albeit {{m|Arm Thrust|only}} {{m|Hammer Arm|two}} naturally) as well as Fire attacks, Tepig's evolutions have the most type advantages of the starter evolutions- with the added edge against {{t|Normal}}- {{t|Dark}}- and {{type2|Rock}} Pokémon. Tepig is the best to play with if you are a beginner.
* The {{type2|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type2|Ground}}s, but may struggle with {{t|Grass}}- and {{type2|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three starters. Oshawott and its evolutions provide an intermediate player a good game.
* The {{type2|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type2|Ground}}s, but may struggle with {{t|Grass}}- and {{type2|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three starters. Oshawott and its evolutions provide an intermediate player a good game.


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These [[Trainer Battles|battles]] should not pose a problem at all; as they have no [[Same Type Attacking Bonus|STAB]] moves to hurt you with. {{p|Snivy}}, {{p|Oshawott}} and {{p|Tepig}} come with a status and a physical move ({{m|Tackle}} and {{m|Tail Whip}}/{{m|Leer}}). The strategy to defeat them is to keep using your starters damging attack, while they will use the Status moves to lower your [[Stats#Defense|Defense]].
These [[Pokémon battles|battles]] should not pose a problem at all; as they have no [[Same-type attack bonus|STAB]] moves to hurt you with. {{p|Snivy}}, {{p|Oshawott}} and {{p|Tepig}} come with a status and a physical move ({{m|Tackle}} and {{m|Tail Whip}}/{{m|Leer}}). The strategy to defeat them is to keep using your starter's damaging attack, while they will use the Status moves to lower your {{Stat|Defense}}.




=== The Journey Begins ===
=== The Journey Begins ===
Leaving your room in tatters, your friends suggest that you introduce your new Pokémon to Mom. She heals your Pokémon for you, and tells you not to worry about the sad state of your bedroom.  Seeing that you are about to set out on a long adventure, she gives you a gift — the [[Xtransceiver]]!  This gadget attaches to the wrist and allows video calls with up to four people at once, a handy way for Mom and [[Professor Juniper]] to contact you and your friends.
Leaving your room in tatters, your friends suggest that you introduce your new Pokémon to Mom. She heals your Pokémon for you, and tells you not to worry about the sad state of your bedroom.  Seeing that you are about to set out on a long adventure, she gives you a gift — the [[Xtransceiver]]!  This gadget attaches to the wrist and allows video calls with up to four people at once, a handy way for Mom and [[Professor Juniper]] to contact you and your friends.


The three of you decide to stop by the Juniper Lab to thank the professor for her gift.  [[Bianca]] rushes off to tell her family of her impending adventure, and [[Cheren]] leaves for the lab.  He waits outside for the two of you, but you'll need to stop by Bianca's house to pick her up.  When you step inside, her dad is angry, and dead-set against her leaving.  He cools off a little and she leaves for the lab.  When you all arrive, {{prof|Juniper}} asks if you three would mind helping with her studies, researching the origins of Pokémon.  She hands each of you a [[Pokédex]], and gives you a chance to name your new Pokémon before sending you on your way.  Mom is waiting outside the lab, and hands each of you a {{DL|List of key items in Generation V|Town Map}} to start off your journey.
The three of you decide to stop by the Juniper Lab to thank the professor for her gift.  [[Bianca]] rushes off to tell her family of her impending adventure, and [[Cheren]] leaves for the lab.  He waits outside for the two of you, but you'll need to stop by Bianca's house to pick her up.  When you step inside, her dad is angry, and dead-set against her leaving.  He cools off a little and she leaves for the lab.  When you all arrive, {{prof|Juniper}} asks if you three would mind helping with her studies, researching the origins of Pokémon.  She hands each of you a [[Pokédex]], and gives you a chance to name your new Pokémon before sending you on your way.  Mom is waiting outside the lab, and hands each of you a {{DL|List of key items in Generation V|Town Map}} to start off your journey.
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{{rt|1|Unova}} has two Normal-types, Patrat and Lilipup. Strengthwise, the Lilipup line is stronger than Patrat's; however, to win capture both of them.   
{{rt|1|Unova}} has two Normal-types, Patrat and Lillipup. Strengthwise, the Lillipup line is stronger than Patrat's; however, to win, it's advisable to capture both of them.   
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Revision as of 15:55, 15 February 2012

Starting Out

Professor Juniper and her Minccino introduce you to the world of Pokémon

After selecting New Game you are asked to choose your character's gender. This cannot be changed after selecting. The resident researcher of the Unova region, Professor Juniper, appears and introduces new Trainers to the Pokémon world. Her lecture is important for new players, though it's nothing new to veterans of the series. She also introduces the player's best friends, Cheren and Bianca. Once she is done talking, you are asked to enter your character's name. The name cannot be changed, so double-check that you have what you want. It should be noted that this the first game with no default names to select from. Press OK and your sprite will shrink to the overworld sprite.



Nuvema Town

You find yourself with Cheren in your bedroom, waiting for Bianca to show up. Juniper believes that the three of you have potential, and has delivered a gift box of three important Pokémon. Bianca arrives shortly, and the two let you open the box and have your choice of Pokémon. Which starter Pokémon will you choose?


495.png
Snivy
498.png
Tepig
501.png
Oshawott
Grass Fire Water
Servine Servine Pignite Pignite Dewott Dewott
Grass Fire Fighting Water
Serperior Serperior Emboar Emboar Samurott Samurott
Grass Fire Fighting Water



After you choose your first Pokémon, Bianca takes the one with a type disadvantage to yours, leaving the last for Cheren. Bianca then suggests a battle. Cheren opts out, so she decides to battle you. When the battle is over, Cheren heals both Pokémon, regardless of the outcome. Bianca apologizes for the Pokémon destroying your room, then persuades Cheren to battle you. Unlike the rest of the Trainers in the game, losing to either Bianca or Cheren will not result in a black-out; the story will progress as usual regardless of the outcome of each battle.

495 If the player chose Snivy: 498 If the player chose Tepig: 501 If the player chose Oshawott:












These battles should not pose a problem at all; as they have no STAB moves to hurt you with. Snivy, Oshawott and Tepig come with a status and a physical move (Tackle and Tail Whip/Leer). The strategy to defeat them is to keep using your starter's damaging attack, while they will use the Status moves to lower your Defense.


The Journey Begins

Leaving your room in tatters, your friends suggest that you introduce your new Pokémon to Mom. She heals your Pokémon for you, and tells you not to worry about the sad state of your bedroom. Seeing that you are about to set out on a long adventure, she gives you a gift — the Xtransceiver! This gadget attaches to the wrist and allows video calls with up to four people at once, a handy way for Mom and Professor Juniper to contact you and your friends.

The three of you decide to stop by the Juniper Lab to thank the professor for her gift. Bianca rushes off to tell her family of her impending adventure, and Cheren leaves for the lab. He waits outside for the two of you, but you'll need to stop by Bianca's house to pick her up. When you step inside, her dad is angry, and dead-set against her leaving. He cools off a little and she leaves for the lab. When you all arrive, Juniper asks if you three would mind helping with her studies, researching the origins of Pokémon. She hands each of you a Pokédex, and gives you a chance to name your new Pokémon before sending you on your way. Mom is waiting outside the lab, and hands each of you a Town Map to start off your journey.

Route 1

As you leave your hometown behind, you find Bianca and Cheren waiting for you. At Bianca's request, the three of you all take your first step onto Route 1 together. Professor Juniper is waiting here, and demonstrates how to catch a wild Patrat with her Minccino. Weaken it... and throw a Poké Ball — that concludes her lesson. She gives you 5 Poké Balls to start you off, and heads north to Accumula Town. Bianca then suggests a Pokémon hunt; whoever has the most in their party before reaching Accumula Town wins. As you walk north, Juniper calls the three of you on the Xtransceiver asking to meet her at the nearest Pokémon Center. To win the challenge, you must catch two (three including the Pokémon you received at the start) Pokémon, but it's not necessary to continue and you don't receive any reward for winning.

Wild Pokémon

Pokémon Games Location Levels Rate
Sp Su Au Wi
Patrat Patrat
B W
Grass Grass
2-4 50%
Lillipup Lillipup
B W
Grass Grass
2-4 50%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Route 1 has two Normal-types, Patrat and Lillipup. Strengthwise, the Lillipup line is stronger than Patrat's; however, to win, it's advisable to capture both of them.

Item Location Games

Template:Itlistbod Template:Itlistbod

Accumula Town

Item Location Games

Template:Itlistbod


As you enter Accumula Town, you find the professor waiting in front of the Pokémon Center. Speak to her to learn about all of the services available inside. Unlike past games, these now include the Poké Mart and GTS. Before she leaves, the professor asks you to visit Fennel, a friend of hers in the next city. Heal up your team and be sure to buy a few Potions and Poké Balls for the road ahead.

Outside, Cheren directs your attention to a crowd of people gathered in the plaza. The soundtrack changes to some creepy music, and you see a line of people dressed in what looks like medieval armor standing behind the speaker, who introduces himself as Ghetsis. He gives a radical speech on behalf of Team Plasma that advocates the liberation of Pokémon from people. The speech ends, and the group leaves. As you and Cheren discuss the event, a teenage boy with green hair approaches you, claiming that he can hear your Pokémon "speaking." He introduces himself as N, and demands a battle, which you must win in order to proceed.




He leaves in defeat, still muttering about the liberation idea. Who is this guy?

Head west to Route 2. Your adventure is just beginning!


Black and White
walkthrough
Route 2, Striaton City, The Dreamyard, Striaton Gym Part 2 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.