Aerodactyl (Pokémon)/Generation V learnset

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 11:05, 6 October 2013 by SnorlaxMonster (talk | contribs) (Created page with "{{Pokelinkback|142|{{subst:Num2N|142}}|5}} ====By leveling up==== {{learnlist/levelh|Aerodactyl|Rock|Flying|5|1}} {{learnlist/level5|Start|Ice Fang|Ice|Physical|65|9...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

← Aerodactyl Aerodactyl

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Ice Fang Ice Physical 06565 09595% 15
00Start Fire Fang Fire Physical 06565 09595% 15
00Start Thunder Fang Electric Physical 06565 09595% 15
00Start Wing Attack Flying Physical 06060 100100% 35
00Start Supersonic Normal Status 0000 05555% 20
00Start Bite Dark Physical 06060 100100% 25
00Start Scary Face Normal Status 0000 100100% 10
099 Roar Normal Status 0000 100100% 20
1717 Agility Psychic Status 0000 —% 30
2525 AncientPower Rock Special 06060 100100% 5
3333 Crunch Dark Physical 08080 100100% 15
4141 Take Down Normal Physical 09090 08585% 20
4949 Sky Drop Flying Physical 06060 100100% 10
5757 Iron Head Steel Physical 08080 100100% 15
6565 Hyper Beam Normal Special 150150 09090% 5
7373 Rock Slide Rock Physical 07575 09090% 10
8181 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 —}}—% 15
Bag TM Dragon Sprite.png TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Flying Sprite.png TM58 Sky Drop Flying Physical 06060 100}}100% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM69 Rock Polish Rock Status 0000 —}}—% 20
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Flying Sprite.png HM02 Fly Flying Physical 09090 095}}95% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SpearowFearowMurkrowHonchkrowWoobatSwoobat
Assurance Dark Physical 50 100% 10
ZubatGolbatCrobatFarfetch'dSkarmory
Curse* Ghost Status —% 10
AltariaArchenArcheops
DragonBreath Dragon Special 60 100% 20
Hoothoot Noctowl
Foresight Normal Status —% 40
SpearowFearowDoduoDodrioMurkrowHonchkrow
WingullPelipper
Pursuit Dark Physical 40 100% 20
PidgeyPidgeottoPidgeotSpearowFearowHoothoot
NoctowlWingullPelipperChatotPidoveTranquill
UnfezantDucklettSwanna
Roost Flying Status —% 10
Skarmory
Steel Wing Steel Physical 70 90% 25
PidgeyPidgeottoPidgeotXatuMurkrowHonchkrow
PelipperPidoveTranquillUnfezantSigilyphDucklett
SwannaRuffletBraviary
Tailwind Flying Status —% 30
PidgeyPidgeottoPidgeotStarlyStaraviaStaraptor
SigilyphRuffletBraviary
Whirlwind Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Aerodactyl in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aerodactyl in that game.
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Sky Attack Flying Physical 140 90% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Tailwind Flying Status —% 30
  • A black abbreviation in a colored box indicates that Aerodactyl can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Aerodactyl cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Windswept Sky Assurance Dark Physical 50 100% 10
Windswept Sky Stealth Rock Rock Status —% 20
  • A superscript level indicates that Aerodactyl can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see event moves from other generations

By events

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Nagashima Spa Land Steel Wing Steel Physical 70 90% 25
  • A superscript level indicates that Aerodactyl can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see event moves from other generations