Additional effect: Difference between revisions

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{{move|Additional effect}}
{{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}}
{{incomplete}}
An '''additional effect''' (Japanese: '''{{tt|追加効果|ついかこうか}}''' ''additional effect''), sometimes also called an '''added effect''', is the in-battle secondary effect of a [[List of moves that do damage|damaging move]].
'''Additional effects''' are the in-battle secondary effects of some, mainly damaging, moves that cause extra changes to the user or opponent.


Additional effects include recoil damage, stat changes, inflicting status conditions and HP draining. Some moves can also have two additional effects. For example, {{m|Flare Blitz}} has a chance to burn the target, but also causes recoil damage to the user.
Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; {{m|Ice Fang}} is an example of this, with a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}.


[[Item]]s and [[Ability|Abilities]] are not considered additional effects, but three Abilities affect them. {{a|Serene Grace}} doubles their chances of occurring when the user attacks (up to 100%), {{a|Sheer Force}} removes them when the user attacks for a damage bonus, and {{a|Shield Dust}} removes them when the user is attacked.
The effects of {{m|Anchor Shot}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, and {{m|Spirit Shackle}} are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, {{m|Thousand Waves}}, which otherwise has an identical effect to Anchor Shot and Spirit Shackle, is not considered to have an additional effect.
 
There are three {{Abilities}} which can modify the chance to cause an additional effect. {{a|Serene Grace}} doubles their chances of occurring when the user attacks (up to 100%), {{a|Sheer Force}} removes them from the user's moves but boosts their damage, and {{a|Shield Dust}} removes them from moves that hit the Pokémon without giving a power boost to compensate. The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} also doubles the chances of additional effects, resulting in a quadruple chance when combined with Serene Grace, except that chances to flinch can only be doubled once. Internally, the chance is stored in a byte; as such if it is increased past 255 by combination of the Ability and the rainbow effect, it will overflow back to 0. This only matters for Charge Beam, whose 70% would become 280% and overflow back to 24%, as moves with 100% effect chance will overflow back to 100%.
 
Moves that always lower the user's stat stages such as {{m|Overheat}} and {{m|Close Combat}} are not treated as moves with an additional effect. {{cat|HP-draining moves|HP-draining}}, such as the effect of {{m|Giga Drain}}, is also not considered an additional effect. The item-removing effect of {{m|Knock Off}}, item-stealing effect of {{m|Thief}} and {{m|Covet}}, [[status condition]]-curing effect of {{m|Smelling Salts}} and {{m|Wake-Up Slap}}, barrier-removing effect of {{m|Brick Break}} and {{m|Psychic Fangs}}, and the type-changing effect of {{m|Burn Up}} are not considered additional effects.
 
Additional effects caused by using {{m|Fling}} while holding specific items are considered to be additional effects by Shield Dust but not by Sheer Force.
 
The Ability {{a|Stench}} and the [[held item]]s [[Razor Fang]] and [[King's Rock]] grant additional effects to moves, though (in the case of the held items) they do not interact with Sheer Force.


==List of moves with additional effects==
==List of moves with additional effects==
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;"
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;"
|-
|-
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{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;"
|-
|-
! style="background: #ddf;" | {{color2|000000|Move}}
! style="background-color: #ddf;" | {{color2|000000|Move}}
! style="background: #ddf;" | {{color2|000000|Type}}
! style="background-color: #ddf;" | {{color2|000000|Type}}
! style="background: #ddf;" | {{color2|000000|Damage category|Category}}
! style="background-color: #ddf;" | {{color2|000000|Damage category|Category}}
! style="background: #ddf;" | {{color2|000000|Chance}}
! style="background-color: #ddf;" | {{color|000000|Chance}}
! style="background: #ddf;" | {{color|000000|Additional effect}}
! style="background-color: #ddf;" | {{color|000000|Additional effect}}
|-
|-
| {{m|Acid}}
| {{m|Acid}}
Line 35: Line 43:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Anchor Shot}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Traps the target.
|-
|-
| {{m|Ancient Power}}
| {{m|Ancient Power}}
Line 42: Line 56:
| 10%
| 10%
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
|-
| {{m|Apple Acid}}
{{typetable|Grass}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
|-
| {{m|Astonish}}
| {{m|Astonish}}
Line 47: Line 67:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Aura Wheel}}
{{typetable|Electric}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Aurora Beam}}
| {{m|Aurora Beam}}
Line 59: Line 85:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Blaze Kick}}
| {{m|Blaze Kick}}
Line 65: Line 91:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Blizzard}}
| {{m|Blizzard}}
Line 71: Line 97:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Freeze on the target.
| style="text-align:left"|Inflicts freeze on the target.
|-
|-
| {{m|Blue Flare}}
| {{m|Blue Flare}}
Line 77: Line 103:
{{statustable|Special}}
{{statustable|Special}}
| 20%
| 20%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Body Slam}}
| {{m|Body Slam}}
Line 83: Line 109:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Bolt Strike}}
| {{m|Bolt Strike}}
Line 89: Line 115:
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Bone Club}}
| {{m|Bone Club}}
Line 95: Line 121:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Bounce}}
| {{m|Bounce}}
Line 101: Line 127:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Breaking Swipe}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Bubble}}
| {{m|Bubble}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Buzzy Buzz}}
{{typetable|Electric}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Charge Beam}}
| {{m|Charge Beam}}
Line 135: Line 173:
| {{m|Chatter}}
| {{m|Chatter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|100%|Varies prior to Generation V}}
| style="text-align:left"|Inflicts confusion on the target.
|-
| {{m|Clangorous Soulblaze}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 100%
| 100%
| style="text-align:left"|Inflicts Confusion on the target.
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
|-
|-
| {{m|Confusion}}
| {{m|Confusion}}
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{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Constrict}}
| {{m|Constrict}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Crunch}}
| {{m|Crunch}}
Line 173: Line 217:
{{statustable|Special}}
{{statustable|Special}}
| 20%
| 20%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50%
| style="text-align:left"|Raises the user's Defense by 2 stages.
|-
|-
| {{m|Discharge}}
| {{m|Discharge}}
Line 179: Line 229:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Dizzy Punch}}
| {{m|Dizzy Punch}}
Line 185: Line 235:
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| style="text-align:left"|Inflicts Confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Dragon Rush}}
| {{m|Double Iron Bash}}
{{typetable|Dragon}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Dragon Breath}}
| {{m|Dragon Breath}}
Line 197: Line 247:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Dragon Rush}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 20%
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Drum Beating}}
{{typetable|Grass}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
|-
| {{m|Dynamic Punch}}
| {{m|Dynamic Punch}}
Line 203: Line 265:
{{statustable|Physical}}
{{statustable|Physical}}
| 100%
| 100%
| style="text-align:left"|Inflicts Confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Earth Power}}
| {{m|Earth Power}}
Line 210: Line 272:
| 10%
| 10%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Eerie Spell}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Reduces the PP of the target's most recently used move by 3.
|-
|-
| {{m|Electroweb}}
| {{m|Electroweb}}
Line 221: Line 289:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Energy Ball}}
| {{m|Energy Ball}}
Line 233: Line 301:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Fake Out}}
| {{m|Fake Out}}
Line 239: Line 307:
{{statustable|Physical}}
{{statustable|Physical}}
| 100%
| 100%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Fiery Dance}}
| {{m|Fiery Dance}}
Line 251: Line 319:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Fire Fang}}
| {{m|Fire Fang}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| {{tt|19%|10% for each effect}}
| style="text-align:left"|Inflicts Flinch and Burn on the target.
| style="text-align:left"|Inflicts flinch or burn on the target.
|-
| {{m|Fire Lash}}
{{typetable|Fire}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Defense by 1 stage.
|-
|-
| {{m|Fire Punch}}
| {{m|Fire Punch}}
Line 263: Line 337:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Flame Charge}}
| {{m|Flame Charge}}
Line 275: Line 349:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Flamethrower}}
| {{m|Flamethrower}}
Line 281: Line 355:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Flare Blitz}}
| {{m|Flare Blitz}}
Line 287: Line 361:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Flash Cannon}}
| {{m|Flash Cannon}}
Line 294: Line 368:
| 10%
| 10%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Fling}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Varies with held item. Not considered an additional effect by Sheer Force.
|-
| {{m|Floaty Fall}}
{{typetable|Flying}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Focus Blast}}
| {{m|Focus Blast}}
Line 305: Line 391:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Freeze-Dry}}
| {{m|Freeze-Dry}}
Line 311: Line 397:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Freeze on the target.
| style="text-align:left"|Inflicts freeze on the target.
|-
|-
| {{m|Freeze Shock}}
| {{m|Freeze Shock}}
Line 317: Line 403:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Genesis Supernova}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Creates Psychic Terrain.
|-
|-
| {{m|Glaciate}}
| {{m|Glaciate}}
Line 324: Line 416:
| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Grav Apple}}
{{typetable|Grass}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Defense by 1 stage.
|-
|-
| {{m|Gunk Shot}}
| {{m|Gunk Shot}}
Line 329: Line 427:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Headbutt}}
| {{m|Headbutt}}
Line 335: Line 433:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Heart Stamp}}
| {{m|Heart Stamp}}
Line 341: Line 439:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Heat Wave}}
| {{m|Heat Wave}}
Line 347: Line 445:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Hurricane}}
| {{m|Hurricane}}
Line 353: Line 451:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Hyper Fang}}
| {{m|Hyper Fang}}
Line 359: Line 457:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Ice Beam}}
| {{m|Ice Beam}}
Line 365: Line 463:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Freeze on the target.
| style="text-align:left"|Inflicts freeze on the target.
|-
|-
| {{m|Ice Burn}}
| {{m|Ice Burn}}
Line 371: Line 469:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Ice Fang}}
| {{m|Ice Fang}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| {{tt|19%|10% for each effect}}
| style="text-align:left"|Inflicts Flinch and Freeze on the target.
| style="text-align:left"|Inflicts flinch or freeze on the target.
|-
|-
| {{m|Ice Punch}}
| {{m|Ice Punch}}
Line 383: Line 481:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Freeze on the target.
| style="text-align:left"|Inflicts freeze on the target.
|-
|-
| {{m|Icicle Crash}}
| {{m|Icicle Crash}}
Line 389: Line 487:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Icy Wind}}
| {{m|Icy Wind}}
Line 401: Line 499:
{{statustable|Special}}
{{statustable|Special}}
| 100%
| 100%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Iron Head}}
| {{m|Iron Head}}
Line 407: Line 505:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Iron Tail}}
| {{m|Iron Tail}}
Line 414: Line 512:
| 10%
| 10%
| style="text-align:left"|Lowers the target's Defense by 1 stage.
| style="text-align:left"|Lowers the target's Defense by 1 stage.
|-
| {{m|Jaw Lock}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Traps the target.
|-
|-
| {{m|Lava Plume}}
| {{m|Lava Plume}}
Line 419: Line 523:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Leaf Tornado}}
| {{m|Leaf Tornado}}
Line 425: Line 529:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Lowers the target's Accuracy by 1 stage.
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
|-
|-
| {{m|Lick}}
| {{m|Lick}}
Line 431: Line 535:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Liquidation}}
{{typetable|Water}}
{{statustable|Physical}}
| 20%
| style="text-align:left"|Lowers the target's Defense by 1 stage.
|-
|-
| {{m|Low Sweep}}
| {{m|Low Sweep}}
Line 438: Line 548:
| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Lunge}}
{{typetable|Bug}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Luster Purge}}
| {{m|Luster Purge}}
Line 461: Line 577:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Lowers the target's Accuracy by 1 stage.
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
|-
|-
| {{m|Mist Ball}}
| {{m|Mist Ball}}
Line 479: Line 595:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Lowers the target's Accuracy by 1 stage.
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
|-
|-
| {{m|Mud Shot}}
| {{m|Mud Shot}}
Line 491: Line 607:
{{statustable|Special}}
{{statustable|Special}}
| 100%
| 100%
| style="text-align:left"|Lowers the target's Accuracy by 1 stage.
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
|-
|-
| {{m|Muddy Water}}
| {{m|Muddy Water}}
Line 497: Line 613:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Lowers the target's Accuracy by 1 stage.
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
|-
|-
| {{m|Mystical Fire}}
| {{m|Mystical Fire}}
Line 509: Line 625:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Night Daze}}
| {{m|Night Daze}}
Line 515: Line 631:
{{statustable|Special}}
{{statustable|Special}}
| 40%
| 40%
| style="text-align:left"|Lowers the target's Accuracy by 1 stage.
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
|-
|-
| {{m|Nuzzle}}
| {{m|Nuzzle}}
Line 521: Line 637:
{{statustable|Physical}}
{{statustable|Physical}}
| 100%
| 100%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Octazooka}}
| {{m|Octazooka}}
Line 527: Line 643:
{{statustable|Special}}
{{statustable|Special}}
| 50%
| 50%
| style="text-align:left"|Lowers the target's Accuracy by 1 stage.
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
|-
|-
| {{m|Ominous Wind}}
| {{m|Ominous Wind}}
Line 544: Line 660:
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50%
| {{tt|50%|30% prior to Generation V}}
| style="text-align:left"|Inflicts Toxic on the target.
| style="text-align:left"|Inflicts bad poison on the target.
|-
|-
| {{m|Poison Jab}}
| {{m|Poison Jab}}
Line 551: Line 667:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Poison Sting}}
| {{m|Poison Sting}}
Line 557: Line 673:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Poison Tail}}
| {{m|Poison Tail}}
Line 563: Line 679:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Powder Snow}}
| {{m|Powder Snow}}
Line 569: Line 685:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Freeze on the target.
| style="text-align:left"|Inflicts freeze on the target.
|-
|-
| {{m|Power-Up Punch}}
| {{m|Power-Up Punch}}
Line 581: Line 697:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Psychic}}
| {{m|Psychic}}
Line 588: Line 704:
| 10%
| 10%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Pyro Ball}}
{{typetable|Fire}}
{{statustable|Physical}}
| 10%
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Razor Shell}}
| {{m|Razor Shell}}
Line 599: Line 721:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Sleep on the target.
| style="text-align:left"|Inflicts sleep on the target.
|-
|-
| {{m|Rock Climb}}
| {{m|Rock Climb}}
Line 605: Line 727:
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| style="text-align:left"|Inflicts Confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Rock Slide}}
| {{m|Rock Slide}}
Line 611: Line 733:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Rock Smash}}
| {{m|Rock Smash}}
Line 629: Line 751:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Sacred Fire}}
| {{m|Sacred Fire}}
Line 635: Line 757:
{{statustable|Physical}}
{{statustable|Physical}}
| 50%
| 50%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Scald}}
| {{m|Scald}}
Line 641: Line 763:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Scale Shot}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage and lowers the user's Defense by 1 stage.
|-
| {{m|Scorching Sands}}
{{typetable|Ground}}
{{statustable|Special}}
| 30%
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Searing Shot}}
| {{m|Searing Shot}}
Line 647: Line 781:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Secret Power}}
| {{m|Secret Power}}
Line 653: Line 787:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Special: See {{m|Secret Power}}.
| style="text-align:left"|Special: Inflicts varying conditions depending on the battle environment. See {{m|Secret Power}}.
|-
|-
| {{m|Seed Flare}}
| {{m|Seed Flare}}
Line 666: Line 800:
| 20%
| 20%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Shadow Bone}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 20%
| style="text-align:left"|Lowers the target's Defense by 1 stage.
|-
|-
| {{m|Signal Beam}}
| {{m|Signal Beam}}
Line 671: Line 811:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Silver Wind}}
| {{m|Silver Wind}}
Line 678: Line 818:
| 10%
| 10%
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
|-
| {{m|Sizzly Slide}}
{{typetable|Fire}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Skitter Smack}}
{{typetable|Bug}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
|-
| {{m|Sky Attack}}
| {{m|Sky Attack}}
Line 683: Line 835:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Sludge}}
| {{m|Sludge}}
Line 689: Line 841:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Sludge Bomb}}
| {{m|Sludge Bomb}}
Line 695: Line 847:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Sludge Wave}}
| {{m|Sludge Wave}}
Line 701: Line 853:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Smog}}
| {{m|Smog}}
Line 707: Line 859:
{{statustable|Special}}
{{statustable|Special}}
| 40%
| 40%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Snarl}}
| {{m|Snarl}}
Line 719: Line 871:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Spark}}
| {{m|Spark}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 33%
| 30%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Sparkling Aria}}
{{typetable|Water}}
{{statustable|Special}}
| 100%
| style="text-align:left"|If the target has a burn, cures that burn.
|-
| {{m|Spirit Break}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
| {{m|Spirit Shackle}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Traps the target.
|-
| {{m|Splishy Splash}}
{{typetable|Water}}
{{statustable|Special}}
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 30%
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Steamroller}}
| {{m|Steamroller}}
Line 731: Line 913:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Steel Wing}}
| {{m|Steel Wing}}
Line 738: Line 920:
| 10%
| 10%
| style="text-align:left"|Raises the user's Defense by 1 stage.
| style="text-align:left"|Raises the user's Defense by 1 stage.
|-
| {{m|Stoked Sparksurfer}}
{{typetable|Electric}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Stomp}}
| {{m|Stomp}}
Line 743: Line 931:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Strange Steam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 20%
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Struggle Bug}}
| {{m|Struggle Bug}}
Line 749: Line 943:
{{statustable|Special}}
{{statustable|Special}}
| 100%
| 100%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
| {{m|Throat Chop}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Prevents the target from using sound-based moves.
|-
|-
| {{m|Thunder}}
| {{m|Thunder}}
Line 755: Line 955:
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Thunder Fang}}
| {{m|Thunder Fang}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| {{tt|19%|10% for each effect}}
| style="text-align:left"|Inflicts Flinch and Paralysis on the target.
| style="text-align:left"|Inflicts flinch or paralysis on the target.
|-
|-
| {{m|Thunder Punch}}
| {{m|Thunder Punch}}
Line 767: Line 967:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Thunder Shock}}
| {{m|Thunder Shock}}
Line 773: Line 973:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Thunderbolt}}
| {{m|Thunderbolt}}
Line 779: Line 979:
{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Tri Attack}}
| {{m|Tri Attack}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 20%
| {{tt|20%|~6.67% for each effect}}
| style="text-align:left"|Inflicts Burn, Freeze, or Paralysis (equal odds) on the target.
| style="text-align:left"|Inflicts burn, freeze, or paralysis on the target.
|-
| {{m|Trop Kick}}
{{typetable|Grass}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Twineedle}}
| {{m|Twineedle}}
Line 791: Line 997:
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| style="text-align:left"|Inflicts Poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Twister}}
| {{m|Twister}}
Line 797: Line 1,003:
{{statustable|Special}}
{{statustable|Special}}
| 20%
| 20%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Volt Tackle}}
| {{m|Volt Tackle}}
Line 803: Line 1,009:
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Water Pulse}}
| {{m|Water Pulse}}
Line 809: Line 1,015:
{{statustable|Special}}
{{statustable|Special}}
| 20%
| 20%
| style="text-align:left"|Inflicts Confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Waterfall}}
| {{m|Waterfall}}
Line 815: Line 1,021:
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Zap Cannon}}
| {{m|Zap Cannon}}
Line 821: Line 1,027:
{{statustable|Special}}
{{statustable|Special}}
| 100%
| 100%
| style="text-align:left"|Inflicts Paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Zen Headbutt}}
| {{m|Zen Headbutt}}
Line 827: Line 1,033:
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| style="text-align:left"|Inflicts Flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Zing Zap}}
{{typetable|Electric}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts flinch on the target.
|}
|}
|}
|}
<!-- This table was generated from a data table. Please see the talk page before editing. -Raijinili -->
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|it=Effeto aggiuntivo
|es=Efecto secundario
|de=Zusatzeffekt{{tt|*|other games; formatted as Zusatz-Effekt in G3-G6, Super Mystery Dungeon and Rescue Team DX}}<br/>Besonderer Effekt{{tt|*|Red and Blue Rescue Team, and Explorers of Time, Darkness and Sky}}
|fr=Cumul d’effet{{tt|*|G3 to G6 main series}}<br/>Effet additionnel{{tt|*|other games}}
|zh_cmn=追加效果
|zh_yue=追加效果
|ko=추가 효과가
}}


==See also==
==See also==
Line 836: Line 1,057:


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[it:Effetti aggiuntivi]]
[[ja:追加効果]]
[[zh:追加效果]]

Revision as of 19:22, 15 March 2022

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generations in which Charge Beam's effect chance can overflow

An additional effect (Japanese: 追加効果 additional effect), sometimes also called an added effect, is the in-battle secondary effect of a damaging move.

Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; Ice Fang is an example of this, with a 10% chance of freezing the target and an independent 10% chance of causing the target to flinch.

The effects of Anchor Shot, Eerie Spell, Genesis Supernova, Secret Power, Sparkling Aria, and Spirit Shackle are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, Thousand Waves, which otherwise has an identical effect to Anchor Shot and Spirit Shackle, is not considered to have an additional effect.

There are three Abilities which can modify the chance to cause an additional effect. Serene Grace doubles their chances of occurring when the user attacks (up to 100%), Sheer Force removes them from the user's moves but boosts their damage, and Shield Dust removes them from moves that hit the Pokémon without giving a power boost to compensate. The rainbow created by Water Pledge when used in combination with Fire Pledge also doubles the chances of additional effects, resulting in a quadruple chance when combined with Serene Grace, except that chances to flinch can only be doubled once. Internally, the chance is stored in a byte; as such if it is increased past 255 by combination of the Ability and the rainbow effect, it will overflow back to 0. This only matters for Charge Beam, whose 70% would become 280% and overflow back to 24%, as moves with 100% effect chance will overflow back to 100%.

Moves that always lower the user's stat stages such as Overheat and Close Combat are not treated as moves with an additional effect. HP-draining, such as the effect of Giga Drain, is also not considered an additional effect. The item-removing effect of Knock Off, item-stealing effect of Thief and Covet, status condition-curing effect of Smelling Salts and Wake-Up Slap, barrier-removing effect of Brick Break and Psychic Fangs, and the type-changing effect of Burn Up are not considered additional effects.

Additional effects caused by using Fling while holding specific items are considered to be additional effects by Shield Dust but not by Sheer Force.

The Ability Stench and the held items Razor Fang and King's Rock grant additional effects to moves, though (in the case of the held items) they do not interact with Sheer Force.

List of moves with additional effects

Move Type Category Chance Additional effect
Acid Poison Special 10% Lowers the target's Special Defense by 1 stage.
Acid Spray Poison Special 100% Lowers the target's Special Defense by 2 stages.
Air Slash Flying Special 30% Inflicts flinch on the target.
Anchor Shot Steel Physical 100% Traps the target.
Ancient Power Rock Special 10% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
Apple Acid Grass Special 100% Lowers the target's Special Defense by 1 stage.
Astonish Ghost Physical 30% Inflicts flinch on the target.
Aura Wheel Electric Physical 100% Raises the user's Speed by 1 stage.
Aurora Beam Ice Special 10% Lowers the target's Attack by 1 stage.
Bite Dark Physical 30% Inflicts flinch on the target.
Blaze Kick Fire Physical 10% Inflicts burn on the target.
Blizzard Ice Special 10% Inflicts freeze on the target.
Blue Flare Fire Special 20% Inflicts burn on the target.
Body Slam Normal Physical 30% Inflicts paralysis on the target.
Bolt Strike Electric Physical 20% Inflicts paralysis on the target.
Bone Club Ground Physical 10% Inflicts flinch on the target.
Bounce Flying Physical 30% Inflicts paralysis on the target.
Breaking Swipe Dragon Physical 100% Lowers the target's Attack by 1 stage.
Bubble Water Special 10% Lowers the target's Speed by 1 stage.
Bubble Beam Water Special 10% Lowers the target's Speed by 1 stage.
Bug Buzz Bug Special 10% Lowers the target's Special Defense by 1 stage.
Bulldoze Ground Physical 100% Lowers the target's Speed by 1 stage.
Buzzy Buzz Electric Special 100% Inflicts paralysis on the target.
Charge Beam Electric Special 70% Raises the user's Special Attack by 1 stage.
Chatter Flying Special 100% Inflicts confusion on the target.
Clangorous Soulblaze Dragon Special 100% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
Confusion Psychic Special 10% Inflicts confusion on the target.
Constrict Normal Physical 10% Lowers the target's Speed by 1 stage.
Cross Poison Poison Physical 10% Inflicts poison on the target.
Crunch Dark Physical 20% Lowers the target's Defense by 1 stage.
Crush Claw Normal Physical 50% Lowers the target's Defense by 1 stage.
Dark Pulse Dark Special 20% Inflicts flinch on the target.
Diamond Storm Rock Physical 50% Raises the user's Defense by 2 stages.
Discharge Electric Special 30% Inflicts paralysis on the target.
Dizzy Punch Normal Physical 20% Inflicts confusion on the target.
Double Iron Bash Steel Physical 30% Inflicts flinch on the target.
Dragon Breath Dragon Special 30% Inflicts paralysis on the target.
Dragon Rush Dragon Physical 20% Inflicts flinch on the target.
Drum Beating Grass Physical 100% Lowers the target's Speed by 1 stage.
Dynamic Punch Fighting Physical 100% Inflicts confusion on the target.
Earth Power Ground Special 10% Lowers the target's Special Defense by 1 stage.
Eerie Spell Psychic Special 100% Reduces the PP of the target's most recently used move by 3.
Electroweb Electric Special 100% Lowers the target's Speed by 1 stage.
Ember Fire Special 10% Inflicts burn on the target.
Energy Ball Grass Special 10% Lowers the target's Special Defense by 1 stage.
Extrasensory Psychic Special 10% Inflicts flinch on the target.
Fake Out Normal Physical 100% Inflicts flinch on the target.
Fiery Dance Fire Special 50% Raises the user's Special Attack by 1 stage.
Fire Blast Fire Special 10% Inflicts burn on the target.
Fire Fang Fire Physical 19% Inflicts flinch or burn on the target.
Fire Lash Fire Physical 100% Lowers the target's Defense by 1 stage.
Fire Punch Fire Physical 10% Inflicts burn on the target.
Flame Charge Fire Physical 100% Raises the user's Speed by 1 stage.
Flame Wheel Fire Physical 10% Inflicts burn on the target.
Flamethrower Fire Special 10% Inflicts burn on the target.
Flare Blitz Fire Physical 10% Inflicts burn on the target.
Flash Cannon Steel Special 10% Lowers the target's Special Defense by 1 stage.
Fling Dark Physical 100% Varies with held item. Not considered an additional effect by Sheer Force.
Floaty Fall Flying Physical 30% Inflicts flinch on the target.
Focus Blast Fighting Special 10% Lowers the target's Special Defense by 1 stage.
Force Palm Fighting Physical 30% Inflicts paralysis on the target.
Freeze-Dry Ice Special 10% Inflicts freeze on the target.
Freeze Shock Ice Physical 30% Inflicts paralysis on the target.
Genesis Supernova Psychic Special 100% Creates Psychic Terrain.
Glaciate Ice Special 100% Lowers the target's Speed by 1 stage.
Grav Apple Grass Physical 100% Lowers the target's Defense by 1 stage.
Gunk Shot Poison Physical 30% Inflicts poison on the target.
Headbutt Normal Physical 30% Inflicts flinch on the target.
Heart Stamp Psychic Physical 30% Inflicts flinch on the target.
Heat Wave Fire Special 10% Inflicts burn on the target.
Hurricane Flying Special 30% Inflicts confusion on the target.
Hyper Fang Normal Physical 10% Inflicts flinch on the target.
Ice Beam Ice Special 10% Inflicts freeze on the target.
Ice Burn Ice Special 30% Inflicts burn on the target.
Ice Fang Ice Physical 19% Inflicts flinch or freeze on the target.
Ice Punch Ice Physical 10% Inflicts freeze on the target.
Icicle Crash Ice Physical 30% Inflicts flinch on the target.
Icy Wind Ice Special 100% Lowers the target's Speed by 1 stage.
Inferno Fire Special 100% Inflicts burn on the target.
Iron Head Steel Physical 30% Inflicts flinch on the target.
Iron Tail Steel Physical 10% Lowers the target's Defense by 1 stage.
Jaw Lock Dark Physical 100% Traps the target.
Lava Plume Fire Special 30% Inflicts burn on the target.
Leaf Tornado Grass Special 30% Lowers the target's accuracy by 1 stage.
Lick Ghost Physical 30% Inflicts paralysis on the target.
Liquidation Water Physical 20% Lowers the target's Defense by 1 stage.
Low Sweep Fighting Physical 100% Lowers the target's Speed by 1 stage.
Lunge Bug Physical 100% Lowers the target's Attack by 1 stage.
Luster Purge Psychic Special 50% Lowers the target's Special Defense by 1 stage.
Metal Claw Steel Physical 10% Raises the user's Attack by 1 stage.
Meteor Mash Steel Physical 20% Raises the user's Attack by 1 stage.
Mirror Shot Steel Special 30% Lowers the target's accuracy by 1 stage.
Mist Ball Psychic Special 50% Lowers the target's Special Attack by 1 stage.
Moonblast Fairy Special 30% Lowers the target's Special Attack by 1 stage.
Mud Bomb Ground Special 30% Lowers the target's accuracy by 1 stage.
Mud Shot Ground Special 100% Lowers the target's Speed by 1 stage.
Mud-Slap Ground Special 100% Lowers the target's accuracy by 1 stage.
Muddy Water Water Special 30% Lowers the target's accuracy by 1 stage.
Mystical Fire Fire Special 100% Lowers the target's Special Attack by 1 stage.
Needle Arm Grass Physical 30% Inflicts flinch on the target.
Night Daze Dark Special 40% Lowers the target's accuracy by 1 stage.
Nuzzle Electric Physical 100% Inflicts paralysis on the target.
Octazooka Water Special 50% Lowers the target's accuracy by 1 stage.
Ominous Wind Ghost Special 10% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
Play Rough Fairy Physical 10% Lowers the target's Attack by 1 stage.
Poison Fang Poison Physical 50% Inflicts bad poison on the target.
Poison Jab Poison Physical 30% Inflicts poison on the target.
Poison Sting Poison Physical 30% Inflicts poison on the target.
Poison Tail Poison Physical 10% Inflicts poison on the target.
Powder Snow Ice Special 10% Inflicts freeze on the target.
Power-Up Punch Fighting Physical 100% Raises the user's Attack by 1 stage.
Psybeam Psychic Special 10% Inflicts confusion on the target.
Psychic Psychic Special 10% Lowers the target's Special Defense by 1 stage.
Pyro Ball Fire Physical 10% Inflicts burn on the target.
Razor Shell Water Physical 50% Lowers the target's Defense by 1 stage.
Relic Song Normal Special 10% Inflicts sleep on the target.
Rock Climb Normal Physical 20% Inflicts confusion on the target.
Rock Slide Rock Physical 30% Inflicts flinch on the target.
Rock Smash Fighting Physical 50% Lowers the target's Defense by 1 stage.
Rock Tomb Rock Physical 100% Lowers the target's Speed by 1 stage.
Rolling Kick Fighting Physical 30% Inflicts flinch on the target.
Sacred Fire Fire Physical 50% Inflicts burn on the target.
Scald Water Special 30% Inflicts burn on the target.
Scale Shot Dragon Physical 100% Raises the user's Speed by 1 stage and lowers the user's Defense by 1 stage.
Scorching Sands Ground Special 30% Inflicts burn on the target.
Searing Shot Fire Special 30% Inflicts burn on the target.
Secret Power Normal Physical 30% Special: Inflicts varying conditions depending on the battle environment. See Secret Power.
Seed Flare Grass Special 40% Lowers the target's Special Defense by 2 stages.
Shadow Ball Ghost Special 20% Lowers the target's Special Defense by 1 stage.
Shadow Bone Ghost Physical 20% Lowers the target's Defense by 1 stage.
Signal Beam Bug Special 10% Inflicts confusion on the target.
Silver Wind Bug Special 10% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
Sizzly Slide Fire Physical 100% Inflicts burn on the target.
Skitter Smack Bug Physical 100% Lowers the target's Special Attack by 1 stage.
Sky Attack Flying Physical 30% Inflicts flinch on the target.
Sludge Poison Special 30% Inflicts poison on the target.
Sludge Bomb Poison Special 30% Inflicts poison on the target.
Sludge Wave Poison Special 10% Inflicts poison on the target.
Smog Poison Special 40% Inflicts poison on the target.
Snarl Dark Special 100% Lowers the target's Special Attack by 1 stage.
Snore Normal Special 30% Inflicts flinch on the target.
Spark Electric Physical 30% Inflicts paralysis on the target.
Sparkling Aria Water Special 100% If the target has a burn, cures that burn.
Spirit Break Fairy Physical 100% Lowers the target's Special Attack by 1 stage.
Spirit Shackle Ghost Physical 100% Traps the target.
Splishy Splash Water Special 30% Inflicts paralysis on the target.
Steam Eruption Water Special 30% Inflicts burn on the target.
Steamroller Bug Physical 30% Inflicts flinch on the target.
Steel Wing Steel Physical 10% Raises the user's Defense by 1 stage.
Stoked Sparksurfer Electric Special 100% Inflicts paralysis on the target.
Stomp Normal Physical 30% Inflicts flinch on the target.
Strange Steam Fairy Special 20% Inflicts confusion on the target.
Struggle Bug Bug Special 100% Lowers the target's Special Attack by 1 stage.
Throat Chop Dark Physical 100% Prevents the target from using sound-based moves.
Thunder Electric Special 30% Inflicts paralysis on the target.
Thunder Fang Electric Physical 19% Inflicts flinch or paralysis on the target.
Thunder Punch Electric Physical 10% Inflicts paralysis on the target.
Thunder Shock Electric Special 10% Inflicts paralysis on the target.
Thunderbolt Electric Special 10% Inflicts paralysis on the target.
Tri Attack Normal Special 20% Inflicts burn, freeze, or paralysis on the target.
Trop Kick Grass Physical 100% Lowers the target's Attack by 1 stage.
Twineedle Bug Physical 20% Inflicts poison on the target.
Twister Dragon Special 20% Inflicts flinch on the target.
Volt Tackle Electric Physical 10% Inflicts paralysis on the target.
Water Pulse Water Special 20% Inflicts confusion on the target.
Waterfall Water Physical 20% Inflicts flinch on the target.
Zap Cannon Electric Special 100% Inflicts paralysis on the target.
Zen Headbutt Psychic Physical 20% Inflicts flinch on the target.
Zing Zap Electric Physical 30% Inflicts flinch on the target.

In other languages

Language Title
Chinese Cantonese 追加效果
Mandarin 追加效果
France Flag.png French Cumul d’effet*
Effet additionnel*
Germany Flag.png German Zusatzeffekt*
Besonderer Effekt*
Italy Flag.png Italian Effeto aggiuntivo
South Korea Flag.png Korean 추가 효과가
Spain Flag.png Spanish Efecto secundario

See also