Adaptability (Ability): Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 37: | Line 37: | ||
{{Ability/entry|735|Gumshoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}} | {{Ability/entry|735|Gumshoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}} | ||
{{Ability/foot|water}} | {{Ability/foot|water}} | ||
==In other games== | |||
In {{g|Super Mystery Dungeon}}, Adaptability increases {{STAB}} from 1.2× to 1.5×. | |||
===Description=== | |||
{{movedesc|water}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the power of the Pokémon's moves that match its type.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんと わざのタイプが あっているときの ダメージが おおきい|Boosts the power of the Pokémon's moves that match its type.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|Increases the power of moves that are the same type as the Pokémon.{{tt|*|Ability description}}<br>The power of moves that are the same type as the Pokémon goes up.{{tt|*|Used in message log}}}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|The power of moves that are the same type as the Pokémon goes up.}} | |||
|} | |||
|}{{left clear}} | |||
==In other languages== | ==In other languages== | ||
Line 57: | Line 69: | ||
[[de:Anpassung]] | [[de:Anpassung]] | ||
[[es:Adaptable]] | |||
[[fr:Adaptabilité]] | [[fr:Adaptabilité]] | ||
[[it:Adattabilità | [[it:Adattabilità]] | ||
[[ja:てきおうりょく]] | [[ja:てきおうりょく]] | ||
[[zh:适应力(特性)]] | [[zh:适应力(特性)]] |
Revision as of 23:49, 9 December 2018
Adaptability | てきおうりょく | ||||||||||||||||||||||||||||||||||||
Adaptability | |||||||||||||||||||||||||||||||||||||
Flavor text
|
Adaptability (Japanese: てきおうりょく Adaptability) is an Ability introduced in Generation IV.
Effect
In battle
Adaptability increases STAB from 1.5× to 2×.
Outside of battle
Adaptability has no effect outside of battle.
Pokémon with Adaptability
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
015M | Beedrill | Beedrill |
Bug | Poison | Adaptability | None | None |
0133 | Eevee |
Normal | Run Away | Adaptability | Anticipation | ||
0341 | Corphish |
Water | Hyper Cutter | Shell Armor | Adaptability | ||
0342 | Crawdaunt |
Water | Dark | Hyper Cutter | Shell Armor | Adaptability | |
0349 | Feebas |
Water | Swift Swim | Oblivious | Adaptability | ||
448M | Lucario | Lucario |
Fighting | Steel | Adaptability | None | None |
0474 | Porygon-Z |
Normal | Adaptability | Download | Analytic | ||
0550 | Basculin |
Water | Reckless | Adaptability | Mold Breaker | ||
550B | Basculin | Basculin |
Water | Rock Head | Adaptability | Mold Breaker | |
0690 | Skrelp |
Poison | Water | Poison Point | Poison Touch | Adaptability | |
0691 | Dragalge |
Poison | Dragon | Poison Point | Poison Touch | Adaptability | |
0734 | Yungoos |
Normal | Stakeout | Strong Jaw | Adaptability | ||
0735 | Gumshoos |
Normal | Stakeout | Strong Jaw | Adaptability | ||
Please note that abilities marked with a superscript are only available in the stated generation or later.
|
In other games
In Pokémon Super Mystery Dungeon, Adaptability increases STAB from 1.2× to 1.5×.
Description
|
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |