Acupressure (move)

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Acupressure
つぼをつく Point Strike
[[File:|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect the user or an adjacent ally
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Points of next appeal doubles
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Acupressure (Japanese: つぼをつく Point Strike) is a non-damaging Normal-type move introduced in Generation IV.

Effect

Generation IV

Acupressure chooses one of the target's stats at random and raises it by two stages. It can raise either the target's Attack, Defense, Special Attack, Special Defense, Speed, accuracy or evasion stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target is under the effects of Substitute.

In a Double Battle, Acupressure can target an adjacent ally or the user itself, unlike in a Single Battle where it will always target the user.

Generation V

Acupressure will no longer fail if the target is under the effects of Substitute, as long as the user targets itself. It will still fail if targeting an adjacent ally behind a Substitute.

Description

Games Description
The user applies pressure to stress points, sharply boosting one of its stats.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
084 Doduo Doduo Normal Flying 28 28 '
085 Dodrio Dodrio Normal Flying 28 28 '
307 Meditite Meditite Fighting Psychic   39 '
308 Medicham Medicham Fighting Psychic   42 '
451 Skorupi Skorupi Poison Bug 17 17 13 '
452 Drapion Drapion Poison Dark 17 17 13 '
556 Maractus Maractus Grass Grass   29 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
072 Tentacool Tentacool Water Poison SkorupiDrapion SkorupiDrapion
213 Shuckle Shuckle Bug Rock SkorupiDrapion SkorupiDrapion
453 Croagunk Croagunk Poison Fighting no MedititeMedicham
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0072 072 Tentacool Water Poison Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 點穴 Diǎnxué
France Flag.png French Acupression
Germany Flag.png German Akupressur
Greece Flag.png Greek Πιεσοθεραπεία
Italy Flag.png Italian Acupressione
South Korea Flag.png Korean 경혈찌르기 Gyeonghyeol Jjireugi
Serbia Flag.png Serbian Akupritisak
Spain Flag.png Spanish Acupresión


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.