Acid rain: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Some of the information is wrong, some of it is incomplete. Tagging for cleanup for now, hopefully someone can properly research this and fill it all in.)
 
(41 intermediate revisions by 21 users not shown)
Line 1: Line 1:
'''Acid rain''' is a glitch in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} that results in the simultaneous occurrence of all [[weather conditions]] at once, thus damaging all Pokémon on the field. Even though it was discovered before the English release of Platinum, it is still in all versions of the mentioned games.
{{cleanup}}
'''Acid rain''' is a glitch in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} that results in the simultaneous occurrence of multiple types of [[weather]] at once, thus damaging all Pokémon on the field. Even though it was discovered before the English release of Platinum, it is present in all versions of the mentioned games.
 
==Cause==
==Cause==
If any weather effect (including {{m|Trick Room}}, [[Gravity]], and {{m|Uproar}}, but excluding {{weather|rain}}) is in effect and a player of [[Platinum]], [[HeartGold]] or [[SoulSilver]] uses {{m|Pursuit}} on a Pokémon that is switching out on that turn and causes it to faint, this glitch will activate. Upon sending out the next Pokémon, the weather will have changed, and all four weather conditions will be going on at once until the end of the battle.
{{GlitchResearch|This section contradicts itself. Will the glitch still occur if Diamond/Pearl is the host and that player uses Pursuit, in a link battle with Platinum/HeartGold/SoulSilver?}}
If any weather effect (including {{m|Trick Room}}, {{m|Gravity}}, and {{m|Uproar}}, but excluding [[rain]]) is in effect, and a player of {{v2|Platinum}}, {{game3|HeartGold and SoulSilver|HeartGold|s}}, or {{game3|HeartGold and SoulSilver|SoulSilver|s}} uses {{m|Pursuit}} on a Pokémon that is switching out on that turn and causes it to faint, this glitch will activate. Upon sending out the next Pokémon, the weather will have changed, and all four types of [[weather]] will be occurring at once until the end of the battle.


This will occur if the user of Pursuit is the host, even if the host game is [[Pokémon Diamond and Pearl Versions|Diamond or Pearl]].
This will occur if the user of {{m|Pursuit}} is the host, even if the host game is {{game|Diamond and Pearl|s}}.


==Effects==
==Effects==
Line 15: Line 17:
# Sunshine (hurts after animation)
# Sunshine (hurts after animation)
# Sandstorm (hurts after animation)
# Sandstorm (hurts after animation)
# Rain (hurts after animation; glitch cannot be activated using this weather)
# Rain (hurts after animation; glitch cannot be activated using this [[weather]])
 
Other moves with multiple-turn effects, such as {{m|Mud Sport}}, {{m|Water Sport}}, {{m|Tailwind}}, and {{m|Perish Song}}, will not be affected and work normally.


Other moves with multiple-turn effects such as {{m|Mud Sport}}, {{m|Water Sport}}, {{m|Tailwind}}, and {{m|Perish Song}} will not be affected and work as normal.
Even if the Pokémon is normally immune to a type of weather due to its type ({{type|Ice}} Pokémon with hail, and {{t|Rock}}-, {{t|Ground}}-, and {{type|Steel}} Pokémon with a sandstorm), they will accumulate damage four times each turn, with this message:
{{sign|DPtip|header}}
{{sign|DPtip|{{tt|The foe's|No prefix while referring to the player's Pokémon}} <Pokémon> is hurt}}
{{sign|DPtip|by its <Ability>!}}
{{sign|DPtip|footer}}


Even if the Pokémon is normally immune to a weather condition due to its type ({{type2|Ice}} Pokémon with hail, and {{t|Rock}}-, {{t|Ground}}-, and {{type2|Steel}} Pokémon with a sandstorm), they will accumulate damage four times each turn, with the cause of the damage identified as their [[ability]], rather than the weather. In this way, a {{p|Pikachu}} in battle can be hurt by its {{a|Static}}, or a {{p|Weezing}} by its {{a|Levitate}}.
However, if the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, or if its Ability is {{a|Magic Guard}}, that Pokémon will be immune to all the damaging effects of this glitch.


However, if the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, that Pokémon will be immune to all of the damaging effects of this glitch.
Conversely, a Pokémon with an Ability that heals it in certain types of weather, such as {{a|Ice Body}} or {{a|Rain Dish}}, will not take damage, but instead be healed four times every turn until they are fully healed, and then, the weather will hurt it. {{a|Dry Skin}}, which heals in some weather and hurts in other weather, will work as it normally does, healing with one condition and hurting with the other.


Conversely, a Pokémon with an ability that heals it in certain weather conditions, such as {{a|Ice Body}} or {{a|Rain Dish}}, will not take damage, but instead be healed four times a turn until they are fully healed, then the weather will hurt it. {{a|Dry Skin|An ability}} that heals in some weather and hurts in other weather will work as it normally does, healing with one condition and hurting with the other.
{{m|Thunder}} and {{m|Blizzard}} will ignore accuracy and evasion checks, due to simultaneous rain and hail. {{m|Solar Beam|SolarBeam}} will require no charging due to the sun, but its damage will also become decreased by 50% due to the other three types of weather.  


Both {{m|Thunder}} and {{m|Blizzard}} have 100% accuracy, due to simultaneous rain and hail, while {{m|SolarBeam}} requires no charging due to the sun.  
If a {{p|Castform}} is brought into battle, its Ability will cause it to constantly transform, thus locking up the battle until the game is turned off. Castform will only transform between its [[List of Pokémon with form differences#Castform|Sun and Rain forms]] due to those particular types of weather being the first two to occur (and thus, Castform recognizes these as being the only two types of weather on the field).


If a {{p|Castform}} or {{p|Cherrim}} is brought into battle, their ability will cause them to constantly transform, thus locking up the battle until the game is turned off. Castform will only transform between its [[Form differences#Castform|Sun and Rain forms]] due to those particular weather conditions being the first two to occur (and thus, Castform recognizes these as being the only two weather conditions on the field).
{{m|Weather Ball}}'s [[type]] is the type of the highest priority weather that can change Weather Ball's type. For example, if the glitch was performed using [[Harsh sunlight]], Weather Ball would be {{t|Fire}} type. If it was performed using {{m|Gravity}}, it would be {{t|Ice}} type because {{weather|hail}} has the highest priority of the four present weather conditions.


{{youtubevid|10cxNmIxWkk|MysticLatias|Dark}}
{{YouTubeEmbed|name=Planet Poké|fD2nQimbve8|user/planetpoke|HeartGold|SoulSilver}}


{{Glitches}}
{{Glitches}}<br>
{{Project GlitchDex notice|no}}


[[Category:Glitches]]
[[Category:Glitches]]


[[de:Saurer Regen]]
[[de:Saurer Regen]]
[[fr:Bug de la pluie acide]]
[[it:Pioggia acida]]
[[ja:裏技・バグ一覧#おいうちで異常気象]]
[[zh:追打所造成的异常天气(漏洞)]]

Latest revision as of 11:00, 28 November 2022

0572Minccino.png This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions.

Acid rain is a glitch in Pokémon Platinum, HeartGold and SoulSilver that results in the simultaneous occurrence of multiple types of weather at once, thus damaging all Pokémon on the field. Even though it was discovered before the English release of Platinum, it is present in all versions of the mentioned games.

Cause

BoEANSprite.png This glitch is in need of research.
Reason: This section contradicts itself. Will the glitch still occur if Diamond/Pearl is the host and that player uses Pursuit, in a link battle with Platinum/HeartGold/SoulSilver?
You can discuss this on the talk page.

If any weather effect (including Trick Room, Gravity, and Uproar, but excluding rain) is in effect, and a player of Platinum, HeartGold, or SoulSilver uses Pursuit on a Pokémon that is switching out on that turn and causes it to faint, this glitch will activate. Upon sending out the next Pokémon, the weather will have changed, and all four types of weather will be occurring at once until the end of the battle.

This will occur if the user of Pursuit is the host, even if the host game is Pokémon Diamond and Pearl.

Effects

If Trick Room, Gravity, or Uproar is in effect when the glitch is activated, they will activate the glitch, along with any other effects with priority below it. The priority is:

  1. Trick Room
  2. Gravity
  3. Uproar
  4. Fog (hurts after animation)
  5. Hail (hurts after animation)
  6. Sunshine (hurts after animation)
  7. Sandstorm (hurts after animation)
  8. Rain (hurts after animation; glitch cannot be activated using this weather)

Other moves with multiple-turn effects, such as Mud Sport, Water Sport, Tailwind, and Perish Song, will not be affected and work normally.

Even if the Pokémon is normally immune to a type of weather due to its type (Ice-type Pokémon with hail, and Rock-, Ground-, and Steel-type Pokémon with a sandstorm), they will accumulate damage four times each turn, with this message:

The foe's <Pokémon> is hurt
by its <Ability>!

However, if the Pokémon is immune to both Hail and Sandstorm, like Swinub, or if its Ability is Magic Guard, that Pokémon will be immune to all the damaging effects of this glitch.

Conversely, a Pokémon with an Ability that heals it in certain types of weather, such as Ice Body or Rain Dish, will not take damage, but instead be healed four times every turn until they are fully healed, and then, the weather will hurt it. Dry Skin, which heals in some weather and hurts in other weather, will work as it normally does, healing with one condition and hurting with the other.

Thunder and Blizzard will ignore accuracy and evasion checks, due to simultaneous rain and hail. SolarBeam will require no charging due to the sun, but its damage will also become decreased by 50% due to the other three types of weather.

If a Castform is brought into battle, its Ability will cause it to constantly transform, thus locking up the battle until the game is turned off. Castform will only transform between its Sun and Rain forms due to those particular types of weather being the first two to occur (and thus, Castform recognizes these as being the only two types of weather on the field).

Weather Ball's type is the type of the highest priority weather that can change Weather Ball's type. For example, if the glitch was performed using Harsh sunlight, Weather Ball would be Fire type. If it was performed using Gravity, it would be Ice type because hail has the highest priority of the four present weather conditions.


By Planet Poké



Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.