Acid Armor (move): Difference between revisions

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|nl=Zuurschild
|nl=Zuurschild
|fr=Acidarmure
|fr=Acidarmure
|el=Säurepanzer
|de=Säurepanzer
|el=Οξυπανοπλία
|it=Scudo Acido
|it=Scudo Acido
|no=Syreskjold
|no=Syreskjold

Revision as of 10:40, 9 June 2011

Acid Armor
とける Liquefy
[[File:|center]]
Type  Poison
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
The user gains a star if their condition is good. Stars add one more heart to future appeals and reduce the chance of nervousness.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  0  
Jamming  0  

Acid Armor (Japanese: とける Liquefy) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

Acid Armor increases the user's Defense by two stages.

Acid Armor will do nothing if the user's Defense has reached a level of +6 or a value of 999. The effect of Acid Armor is ignored by critical hits and by Sacred Sword and Chip Away.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
088 Grimer Grimer Poison Poison 55 40 34 39 39 '
089 Muk Muk Poison Poison 60 45 34 44 42 '
134 Vaporeon Vaporeon Water Water 42 47 47 47 64 39 '
489 Phione Phione Water Water       31 31 '
490 Manaphy Manaphy Water Water       31 31 '
582 Vanillite Vanillite Ice Ice         31 '
583 Vanillish Vanillish Ice Ice         31 '
584 Vanilluxe Vanilluxe Ice Ice         31 '
615 Cryogonal Cryogonal Ice Ice         29 '
616 Shelmet Shelmet Bug Bug         32 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
218 Slugma Slugma Fire Fire GrimerMuk GrimerMuk GrimerMuk GrimerMuk
316 Gulpin Gulpin Poison Poison   GrimerMuk GrimerMuk GrimerMuk
577 Solosis Solosis Psychic Psychic       GrimerMuk
592 Frillish Frillish Water Ghost       GrimerMuk
607 Litwick Litwick Fire Ghost       GrimerMuk
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

The user alters its cellular structure to melt into the water.
Pokémon Method
User First Used In Notes
Vaporeon Vaporeon jumps into the water, glows blue, then disappears. Seconds later, it jumps out of the water and attacks the opponent.
Rainer's Vaporeon The Battling Eevee Brothers Debut
Galea's Vaporeon On Olden Pond None
Phione Phione goes into the water and then disappears.
A wild Phione Hold the Phione! None


In the manga

Pokémon Adventures


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 溶化 Rónghuà
The Netherlands Flag.png Dutch Zuurschild
France Flag.png French Acidarmure
Germany Flag.png German Säurepanzer
Greece Flag.png Greek Οξυπανοπλία
Italy Flag.png Italian Scudo Acido
South Korea Flag.png Korean 녹기 Nokgi
Norway Flag.png Norwegian Syreskjold
Serbia Flag.png Serbian Kiselinski Oklop
Spain Flag.png Spanish Armad. Ácida


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.