Abomazong (TCG): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (Added new trainer cards/Double Colorless Energy)
Line 28: Line 28:
*{{TCG ID|Majestic Dawn|Bronzong|16}} - Supports Abomasnow with its ''Pain Amplifier'' attack and ''Cursed Alloy'' [[Pokémon Power|Poké-Power]] to help further spread damage after the initial onslaught by ''Snow Play''.
*{{TCG ID|Majestic Dawn|Bronzong|16}} - Supports Abomasnow with its ''Pain Amplifier'' attack and ''Cursed Alloy'' [[Pokémon Power|Poké-Power]] to help further spread damage after the initial onslaught by ''Snow Play''.
*{{TCG ID|Great Encounters|Claydol|15}} - Uses its ''Cosmic Power'' Poké-Power to allow the player to draw several new cards each turn.
*{{TCG ID|Great Encounters|Claydol|15}} - Uses its ''Cosmic Power'' Poké-Power to allow the player to draw several new cards each turn.
*{{TCG ID|Base Set|Double Colorless Energy|96}} - For providing the {{e|Colorless}}{{e|Colorless}} part of Bronzong's ''Coating'' and Abomasnow's's ''Snow Play''.


===Other Pokémon===
===Other Pokémon===
Line 39: Line 40:
*{{TCG ID|Secret Wonders|Bebe's Search|119}} - Simply used to search for whatever Pokémon the player may need at any given time.
*{{TCG ID|Secret Wonders|Bebe's Search|119}} - Simply used to search for whatever Pokémon the player may need at any given time.
*{{TCG ID|Secret Wonders|Roseanne's Research|125}} - Searches for {{TCG|Basic Pokémon}} and/or {{TCG|Energy Cards}}.  Very useful.
*{{TCG ID|Secret Wonders|Roseanne's Research|125}} - Searches for {{TCG|Basic Pokémon}} and/or {{TCG|Energy Cards}}.  Very useful.
*{{TCG ID|Unleashed|Interviewer's Questions|77}} - Allows rapid drawing of Energy cards.
*{{TCG ID|Secret Wonders|Professor Oak's Visit|122}} - Functions as a simple drawing card.
*{{TCG ID|Secret Wonders|Professor Oak's Visit|122}} - Functions as a simple drawing card.
*{{TCG ID|Mysterious Treasures|Team Galactic's Wager|115}} - Used to refresh the hand and possibly gain hand advantage.
*{{TCG ID|Mysterious Treasures|Team Galactic's Wager|115}} - Used to refresh the hand and possibly gain hand advantage.
Line 45: Line 47:
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Extremely useful for field control and swapping out heavily damaged Pokémon.
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Extremely useful for field control and swapping out heavily damaged Pokémon.
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like {{TCG ID|Secret Wonders|Bebe's Search|119}} except not a Supporter; can only be used once per game, though.
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like {{TCG ID|Secret Wonders|Bebe's Search|119}} except not a Supporter; can only be used once per game, though.
*{{TCG ID|Platinum|Broken Time-Space|104}} - Allows a faster set-up, since it allows the Basics to evolve into their Stage Ones a single turn.
*{{TCG ID|Secret Wonders|Night Maintenance|120}} - Recycles Knocked Out Pokémon and Energies back into the deck.  Useful for obvious reasons.
*{{TCG ID|Secret Wonders|Night Maintenance|120}} - Recycles Knocked Out Pokémon and Energies back into the deck.  Useful for obvious reasons.
*{{TCG ID|Great Encounters|Moonlight Stadium|100}} - Counters other {{TCG|Stadium card}}s such as {{TCG ID|Legends Awakened|Snowpoint Temple|134}}.  Also provides {{TCG ID|Majestic Dawn|Bronzong|16}} with free retreat.
*{{TCG ID|Great Encounters|Moonlight Stadium|100}} - Counters other {{TCG|Stadium card}}s such as {{TCG ID|Legends Awakened|Snowpoint Temple|134}}.  Also provides {{TCG ID|Majestic Dawn|Bronzong|16}} with free retreat.


===Energy Cards===
===Energy Cards===
*{{TCG ID|Base Set|Double Colorless Energy|96}} - For providing the {{e|Colorless}}{{e|Colorless}} part of Bronzong's ''Coating'' and Abomasnow's's ''Snow Play''.
*{{TCG ID|Majestic Dawn|Call Energy|92}} - Useful in the early game for setting up.
*{{TCG ID|Majestic Dawn|Call Energy|92}} - Useful in the early game for setting up.
*{{TCG ID|EX Holon Phantoms|Water Energy|107}} - Used to power {{TCG ID|Stormfront|Abomasnow|12}}'s ''Below Zero'' attack.
*{{TCG ID|EX Holon Phantoms|Water Energy|107}} - Used to power {{TCG ID|Stormfront|Abomasnow|12}}'s ''Below Zero'' attack.
Line 80: Line 84:
| 4x || {{TCG ID|Secret Wonders|Bebe's Search|119}} || T || {{Rar|Uncommon}}
| 4x || {{TCG ID|Secret Wonders|Bebe's Search|119}} || T || {{Rar|Uncommon}}
|-
|-
| 4x || {{TCG ID|Secret Wonders|Roseanne's Research|125}} || T || {{Rar|Uncommon}}
| 2x || {{TCG ID|Secret Wonders|Roseanne's Research|125}} || T || {{Rar|Uncommon}}
|-
|-
| 3x || {{TCG ID|Secret Wonders|Professor Oak's Visit|122}} || T || {{Rar|Uncommon}}
| 1x || {{TCG ID|Unleashed|Interviewer's Questions|77}} || Su || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}} || Su || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Secret Wonders|Professor Oak's Visit|122}} || T || {{Rar|Uncommon}}
|-
|-
| 2x || {{TCG ID|Mysterious Treasures|Team Galactic's Wager|115}} || T || {{Rar|Uncommon}}
| 2x || {{TCG ID|Mysterious Treasures|Team Galactic's Wager|115}} || T || {{Rar|Uncommon}}
|-
|-
| 4x || {{TCG ID|Majestic Dawn|Dusk Ball|80}} || T || {{Rar|Uncommon}}
| 2x || {{TCG ID|Majestic Dawn|Dusk Ball|80}} || T || {{Rar|Uncommon}}
|-
|-
| 3x || {{TCG ID|Legends Awakened|Poké Radar|133}} || T || {{Rar|Uncommon}}
| 2x || {{TCG ID|Legends Awakened|Poké Radar|133}} || T || {{Rar|Uncommon}}
|-
|-
| 2x || {{TCG ID|Majestic Dawn|Warp Point|88}} || T || {{Rar|Uncommon}}
| 2x || {{TCG ID|Majestic Dawn|Warp Point|88}} || T || {{Rar|Uncommon}}
Line 94: Line 102:
| 1x || {{TCG ID|Stormfront|Luxury Ball|86}} || T || {{Rar|Uncommon}}
| 1x || {{TCG ID|Stormfront|Luxury Ball|86}} || T || {{Rar|Uncommon}}
|-
|-
| 1x || {{TCG ID|Secret Wonders|Night Maintenance|120}} || T || {{Rar|Uncommon}}
| 2x || {{TCG ID|Platinum|Broken Time-Space|104}} || St || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Secret Wonders|Night Maintenance|120}} || T || {{Rar|Uncommon}}
|-
|-
| 1x || {{TCG ID|Great Encounters|Moonlight Stadium|100}} || T || {{Rar|Uncommon}}
| 1x || {{TCG ID|Great Encounters|Moonlight Stadium|100}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Base Set|Double Colorless Energy|96}} || E || {{Rar|Uncommon}}
|-
|-
| 4x || {{TCG ID|Majestic Dawn|Call Energy|92}} || E || {{Rar|Uncommon}}
| 4x || {{TCG ID|Majestic Dawn|Call Energy|92}} || E || {{Rar|Uncommon}}
|-
|-
| 6x || {{TCG ID|EX Holon Phantoms|Water Energy|107}} || E || {{Rar|Common}}
| 5x || {{TCG ID|EX Holon Phantoms|Water Energy|107}} || E || {{Rar|Common}}
|-
|-
| 5x || {{TCG ID|EX Holon Phantoms|Psychic Energy|109}} || E || {{Rar|Common}}
| 5x || {{TCG ID|EX Holon Phantoms|Psychic Energy|109}} || E || {{Rar|Common}}

Revision as of 17:09, 23 May 2010

Abomazong
Types used WaterPsychicFighting
Major cards Abomasnow, Bronzong, Claydol

Abomazong is currently a popular competitive deck in the Pokémon Trading Card Game. The deck is a favorite among competitive players for its ability to spread damage quickly and make a big hit if need be. Since the deck was just recently developed and has only seen use in the relatively small City Championships series of Premier Events, it is unknown if the deck will continue to prove effective in larger, more significant tournaments.

History

Although the exact origin of the deck is unknown, the first well-known player to effectively use the deck was Jimmy Ballard. A challenge to players to build a deck using Abomasnow appeared on the Banginboards, Ballard's TCG discussion forum, and the best combo appeared to be with Bronzong. Since the deck's key card, Abomasnow, was only recently released in the Stormfront expansion, Abomazong has had few chances to win major tournaments, but it has had a strong showing lately and has proven to be a top-tier deck.

Strategy

Abomazong has a seemingly straightforward strategy, but in reality it is a deck with many options and often overlooked strategic advantages over other current archetypes.

The basic, solid strategy of Abomazong centers purely around spreading damage with Abomasnow's Snow Play attack and Bronzong's Pain Amplifier attack. Snow Play does 20 damage to the Defending Pokémon and 20 damage to each of the opponent's non-Grass or -Water Pokémon, all for an Energy Cost of ColorlessColorless. Provided Abomazong is not facing a water- or grass-centric deck, this is a very powerful spread effect. The second key part of the assault is Bronzong's Pain Amplifier attack. Pain Amplifier is a free attack that places one damage counter on each of the opponent's Pokémon that already has damage counters on it. For no energy cost, this is a very strong follow up to Snow Play. Another reason Bronzong is used is for its Cursed Alloy Poké-Power. Cursed Alloy states that "As long as Bronzong is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Poké-Powers between turns." This simply piles on damage to Pokémon already ailing from Snow Play and Pain Amplifier, and it is helpful against most decks since most decks utilize many Poké-Powers, such as those of Claydol and Uxie.

Although the deck's basic strategy centers around Snow Play, Pain Amplifier, and Cursed Alloy, Abomazong is far more versatile than the average spread deck. It needs to be, since Snow Play is ineffective on Grass- and Water-type Pokémon. And spreading damage is unproductive against decks using high-HP Pokémon. Abomazong has other ways of dealing with decks like these.

When facing a deck where its typical strategy is ineffectual, the focus of Abomazong shifts toward Abomasnow's Below Zero attack and Bronzong's Coating attack. Below Zero does 60 damage for WaterColorlessColorless and reads that "if Abomasnow evolved from Snover during this turn, the Defending Pokémon is now Paralyzed." 60 damage is decent alone, but the Paralyzation effect makes Below Zero a real threat in some situations. It can buy Abomazong one additional turn to set up, while stalling the opponent's strategy by denying them an attack. Bronzong's Coating attack does 60 damage for PsychicColorlessColorless, and reduces damage done to Bronzong during the next turn by 20. This is great for stalling and doing decent damage at the same time.

Additional supporting component's to Abomazong's strategy, such as Claydol, are discussed in the "Cards" section.

Cards

Key Cards

  • Abomasnow - The main attacker in the deck, chiefly uses its Snow Play attack to spread damage to all the opponent's Pokémon.
  • Bronzong - Supports Abomasnow with its Pain Amplifier attack and Cursed Alloy Poké-Power to help further spread damage after the initial onslaught by Snow Play.
  • Claydol - Uses its Cosmic Power Poké-Power to allow the player to draw several new cards each turn.
  • Double Colorless Energy - For providing the ColorlessColorless part of Bronzong's Coating and Abomasnow's's Snow Play.

Other Pokémon

  • Snover - Chiefly used for evolving into Abomasnow. Can also stall with its Hide attack.
  • Bronzor - Chiefly used for evolving into Bronzong.
  • Baltoy - Only used for evolving into Claydol.
  • Spiritomb - Used to increase damage already caused by Snow Play with its Cursed Breath Poké-Power.
  • Azelf - Uses its Time Walk Poké-Power to root needed Pokémon out of the Abomazong player's prizes.

Other Trainers/Supporters/Stadiums

Energy Cards

Typical Decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Name Type Rarity
3x Abomasnow Water Rare
3x Snover Water Common
3x Bronzong Psychic Rare
3x Bronzor Psychic Common
2x Claydol Fighting Rare
2x Baltoy Fighting Common
1x Spiritomb Psychic RareH
1x Azelf Psychic Rare
4x Bebe's Search T Uncommon
2x Roseanne's Research T Uncommon
1x Interviewer's Questions Su Uncommon
1x Pokémon Collector Su Uncommon
2x Professor Oak's Visit T Uncommon
2x Team Galactic's Wager T Uncommon
2x Dusk Ball T Uncommon
2x Poké Radar T Uncommon
2x Warp Point T Uncommon
1x Luxury Ball T Uncommon
2x Broken Time-Space St Uncommon
2x Night Maintenance T Uncommon
1x Moonlight Stadium T Uncommon
4x Double Colorless Energy E Uncommon
4x Call Energy E Uncommon
5x Water Energy E Common
5x Psychic Energy E Common

Variable Tech Cards

These are cards that may or may not be in the deck build depending on the player's style:

  • Unown G - Some players may choose to use this card as a counter to decks that focus on placing damage counters, such as Dusknoir variants.

Restriction

All the cards in Abomazong are currently legal in Pokémon Organized Play.

Template:Project Decks notice