Ability

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 05:24, 28 October 2006 by Gambler (talk | contribs)
Jump to navigationJump to search

Pokémon in the Generation III games were given abilities, amongst other new concepts. Abilities serve to give Pokémon a trait that would assist them in battle such as Rough Skin on Sharpedo which allows the foe to take damage on direct contact.

Interestingly enough, abilities are very similar to Pokémon Powers from the Trading Card Game.

Mechanics

Generation III

These are the abilities of Generation III:

# Name Description # Name Description # Name Description
01 Stench Helps repel wild Pokémon 27 Effect Spore Leaves spores on contact 53 Pickup May pick up items
02 Drizzle Summons rain in battle 28 Synchronize Passes on status problems 54 Truant Move only every two turns
03 Speed Boost Gradually boosts Speed 29 Clear Body Prevents ability reduction 55 Hustle Trades accuracy for power
04 Battle Armor Blocks critical hits 30 Natural Cure Heals upon switching out 56 Cute Charm Infatuates on contact
05 Sturdy Negates 1-hit KO attacks 31 Lightningrod Forces all Electric-type attacks 57 Plus Powers up with Minus
06 Damp Prevents self-destruction 32 Serene Grace Promotes added effects 58 Minus Powers up with Plus
07 Limber Prevents paralysis 33 Swift Swim Raises Speed in rain 59 Forecast Changes type with the weather
08 Sand Veil Ups evasion in a sandstorm 34 Chlorophyll Raises Speed in sunshine 60 Sticky Hold Prevents item theft
09 Static Paralyzes on contact 35 Illuminate Pokémon encounter rate increase 61 Shed Skin Heals the body by shedding
10 Volt Absorb Turns electricity into HP 36 Trace Copies special abilities 62 Guts Ups Attack if suffering
11 Water Absorb Changes water into HP 37 Huge Power Raises Attack 63 Marvel Scale Ups Defense if suffering
12 Oblivious Prevents attraction 38 Poison Point Poisons foe on contact 64 Liquid Ooze HP draining causes injury
13 Cloud Nine Negates weather effects 39 Inner Focus Prevents flinching 65 Overgrow Ups Grass moves in a pinch
14 Compoundeyes Raises accuracy by 30% 40 Magma Armor Prevents freezing 66 Blaze Ups Fire moves in a pinch
15 Insomnia Prevents sleep 41 Water Veil Prevents burns 67 Torrent Ups Water moves in a pinch
16 Color Change Changes type to foe's move 42 Magnet Pull Traps Steel-type Pokémon 68 Swarm Ups Bug moves in a pinch
17 Immunity Prevents poisoning 43 Soundproof Avoids sound-based moves 69 Rock Head Prevents recoil damage
18 Flash Fire Powers up if hit by fire 44 Rain Dish Slightly recovers HP in rain 70 Drought Summons sunlight in battle
19 Shield Dust Prevents added effects 45 Sand Stream Summons a sandstorm 71 Arena Trap Prevents fleeing
20 Own Tempo Prevents confusion 46 Pressure raises foe's PP usage 72 Vital Spirit Prevents sleep
21 Suction Cups Firmly anchors the body 47 Thick Fat Heat-and-cold protection 73 White Smoke Prevents ability reduction
22 Intimidate Lowers the foe's Attack 48 Early Bird Awakens quickly from sleep 74 Pure Power Raises Attack
23 Shadow Tag Prevents the foe's escape 49 Flame Body Burns the foe on contact 75 Shell Armor Blocks critical hits
24 Rough Skin Hurts to touch 50 Run Away Makes escaping easier 76 Cacophony Avoids sound-based moves
25 Wonder Guard Only allows super effective hits 51 Keen Eye Prevents loss of accuracy 77 Air Lock Negates weather effects
26 Levitate Unaffected by Ground attacks 52 Hyper Cutter Prevents Attack reduction


Generation IV

These are the abilities of Generation IV. All Abilities from Generation III remain, except for Cacophony that has been removed and Air Lock has been moved from #77 to #76. Names are literal translations from Japanese, may change for the American and European versions.

# Name Description # Name Description # Name Description
?? Acrobatic ?? Adaptive ?? After Strike
?? Anger Nerve ?? Bad Luck ?? Beligerence
?? Body Risk ?? Bravery ?? Color Glasses
?? Danger Anticipate ?? Detonate ?? Disuse
?? Download ?? Dry Skin ?? Electric Engine
?? Far Sight ?? Filter ?? Flower Head
?? Gluttony ?? Hard Rock ?? Heatproof
?? Honey Collect ?? Humble Heart ?? Ice Body
?? Iron Fist ?? Leaf Guard ?? Magic Guard
?? Moist Body ?? Multi-Type ?? Natural
?? Nightmare ?? No Armor ?? Normal Skin
?? Poison Heal ?? Psychic Dream ?? Quick Feet
?? Simple Minded ?? Skill Link ?? Slow Start
?? Snipe ?? Snow Hide ?? Snow Storm
?? Sun Power ?? Technician ?? Unconventional
?? Unstable Gait ?? Water Lure

Each Ability listed above is linked to an article containing a list of Pokémon that learn that ability. For those lists:

  • Pokémon listed under 'Single ability' can only have that ability, for example, Squirtle can only have Torrent.
  • Pokémon listed under 'Dual ability' can have that ability or another, for example, Chansey can have either the ability Natural Cure or the ability Serene Grace.
Individual Pokémon can only have one ability - Pokémon that are under a dual ability listing have a 50-50 chance of having either of their two abilities when encountered or hatched by a trainer.