Ability

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Revision as of 22:22, 8 March 2005 by Transfinite (talk | contribs) (→‎Soundproof: --the word "frees" implies something along the lines of Fire Spin or Bind.)
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Overview

Pokémon in the Generation III games received Abilities among other new concepts in the change from the days of Pokémon Gold, Pokémon Silver and Pokémon Crystal to the more modern games. Abilities serve to give Pokémon a trait that would assist them in battle such as Rough Skin on Sharpedo which allows the foe to take damage on direct contact.

Interestingly enough, Abilities are very similar to Pokémon Powers from the Trading Card Game.

Mechanics

Abilities are enumerated in the following order:

00. No Ability 01. Stench 02. Drizzle 03. Speed Boost 04. Battle Armor 05. Sturdy
06. Damp 07. Limber 08. Sand Veil 09. Static 10. Volt Absorb 11. Water Absorb
12. Oblivious 13. Cloud Nine 14. Compoundeyes 15. Insomnia 16. Color Change 17. Immunity
18. Flash Fire 19. Shield Dust 20. Own Tempo 21. Suction Cups 22. Intimidate 23. Shadow Tag
24. Rough Skin 25. Wonder Guard 26. Levitate 27. Effect Spore 28. Synchronize 29. Clear Body
30. Natural Cure 31. Lightningrod 32. Serene Grace 33. Swift Swim 34. Chlorophyll 35. Illuminate
36. Trace 37. Huge Power 38. Poison Point 39. Inner Focus 40. Magma Armor 41. Water Veil
42. Magnet Pull 43. Soundproof 44. Rain Dish 45. Sand Stream 46. Pressure 47. Thick Fat
48. Early Bird 49. Flame Body 50. Run Away 51. Keen Eye 52. Hyper Cutter 53. Pickup
54. Truant 55. Hustle 56. Cute Charm 57. Plus 58. Minus 59. Forecast
60. Sticky Hold 61. Shed Skin 62. Guts 63. Marvel Scale 64. Liquid Ooze 65. Overgrow
66. Blaze 67. Torrent 68. Swarm 69. Rock Head 70. Drought 71. Arena Trap
72. Vital Spirit 73. White Smoke 74. Pure Power 75. Shell Armor 76. Cacophony 77. Air Lock

Abilities

Air Lock

Prevents Pokémon from being affected by weather during battle.

Arena Trap

Prevents foe from switching Pokémon or escaping; not effective against Flying-type Pokémon and Pokémon with Levitiate.

Battle Armor

Helps Pokémon avoid critical hits.

Blaze

Multiplies power of Pokémon's Fire-type attacks by 1.5 when its HP falls below 1/3 its maximum.

Cacophony

See: Soundproof

Chlorophyll

Doubles a Pokémon's speed when sunlight is strong.

Clear Body

Prevents an opponent's move from lowering your Pokémon's stats.

Cloud Nine

Prevents weather influence on all Pokémon in battle.

Color Change

Changes Pokémon's type to match type of a move that hits it.

Compoundeyes

Increases accuracy by 30%.

Cute Charm

Attracts opponent Pokémon 30% of the time when opponent strikes Pokémon.

Damp

Prevents all Pokémon in battle from using Selfdestruct and Explosion.

Drizzle

Changes weather to rain in battle.

Drought

Changes weather to strong sunlight in battle.

Early Bird

Causes Pokémon to wake earlier from sleep condition.

Effect Spore

Afflicts opponent Pokémon with a poison, paralyze or sleep condition 10% of the time when it attacks Pokémon directly.

Flame Body

Afflicts opponent Pokémon with a burn condition 30% of the time when it attacks Pokémon directly. In Pokémon Emerald, Pokémon with this ability help eggs hatch faster outside of battle if they are in the party.

Flash Fire

Prevents damage from Fire-type attacks and increases power of Pokémon's Fire-type attacks.

Forecast

Changes Pokémon to a form and type that's connected to weather; during strong sunglight, it changes said Pokémon to Fire-type, in rain to the Water-type, and in hail to the Ice-type.

Guts

Multiplies power of Pokémon's attacks by 1.5 when it has a Status Condition.

Huge Power

Increases power of Pokémon's attacks, but the effect is reduced by half when its ability is challenged.(eg. Skill Swap)

Hustle

Multiplies power of Pokémon's attacks by 1.5, but its accuracy is reduced to 80%.

Hyper Cutter

Prevents effects that reduce the Pokémon's attack power.

Illuminate

Increases chances of meeting wild Pokémon when the Pokémon is in the lead team position.

Immunity

Prevents Pokémon from getting the poison condition.

Inner Focus

Prevents Pokémon from flinching.

Insomnia

Prevents Pokémon from falling asleep.

Intimidate

Reduces opponent Pokémon's attack power.

Keen Eye

Protects Pokémon from accuracy reduction.

Levitate

Prevents Pokémon from getting struck by Ground-type attacks.

Lightningrod

Draws Electric-type attacks away from partner to Pokémon when in a two-on-two battle.

Limber

Protects Pokémon from being paralyzed.

Liquid Ooze

Causes damage when opponent Pokémon absorbs its HP.

Magma Armor

Prevents Pokémon from getting a frozen condition.

Magnet Pull

Prevents Steel-type opponents from escaping.

Marvel Scale

Multiples defense by 1.5 when it has a status condition.

Minus

Multiplies special attack by 1.5 when positively charged Pokémon is also in battle.

Natural Cure

Cures a Pokémon's status condition when the Pokémon is withdrawn from battle.

Oblivious

Prevents Pokémon from becoming attracted.

Overgrow

Multiplies power of Grass-type attacks by 1.5 when its HP falls below 1/3 its maximum.

Own Tempo

Prevents Pokémon from getting confused.

Pick Up

Picks up items from opponent Pokémon in battle.

Plus

Multiples special attack power by 1.5 when negatively charged Pokémon is in battle.

Poison Point

Afflicts opponent with a poison condition 30% of the time when it attacks Pokémon directly.

Pressure

Reduces Pokémon's PP by two every time it damages Pokémon.

Pure Power

Increases power of Pokémon's attacks, but the effect is reduced by half when the ability is changed.(e.g., Skill Swap)

Rain Dish

Recovers 1/16 of total HP every turn when it's raining during battle.

Rock Head

Prevents incurring recoil damage when Pokémon uses an attack like Submission, Take Down or Double-Edge.

Rough Skin

Causes opponent's HP to decrease when opponent attacks Pokémon physically, or directly.

Run Away

Allows Pokémon to escape from wild Pokémon.

Sand Stream

Summons a sandstorm during battle.

Sand Veil

Allows Pokémon to evade moves more easily during sandstorms.

Serene Grace

When Pokémon is in battle, attacks with extra effects have two times the chance of happening.

Shadow Tag

Prvents foe from changing Pokémon or escaping.

Shed Skin

Gives Pokémon a 30% chance of curing its status condition every turn.

Shell Armor

Prevents Pokémon from receiving critical hits.

Shield Dust

Shields Pokémon from the additional effects from moves.

Soundproof

Protects Pokémon from sound based attacks such as: Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic and Uproar.

Speed Boost

Increases Pokémon's speed every turn.

Static

Afflicts opponent Pokémon with a paralyze condition 30% of the time when it attacks Pokémon directly.

Stench

Decreases chances of meeting wild Pokémon when the Pokémon is in the lead team position.

Sticky Hold

Prevents opponent Pokémon from stealing an item.

Sturdy

Shields Pokémon from attacks that knock out the Pokémon in one hit.

Suction Cups

Prevents Pokémon from swapping out when the opponent Pokémon uses Whirlwind or Roar.

Swarm

Multiplies power of Bug-type attacks by 1.5 when its HP falls below 1/3 its maximum.

Swift Swim

Doubles the Pokémon's speed when it is raining in battle.

Synchronize

Causes opponent Pokémon that inflicts a poison, paralysis or burn condition to receive the same condition.

Thick Fat

Reduces damage by half when Pokémon is attacked by Fire-type or Ice-type attacks.

Torrent

Multiplies power of Water-type attacks by 1.5 when its HP falls below 1/3 its maximum.

Trace

Duplicates ability that opponent Pokémon has.

Truant

Causes Pokémon to make its move only every other turn.

Vital Spirit

Prevents Pokémon from falling asleep.

Volt Absorb

Restores Pokémon's HP when Pokémon is attacked by Electric-type attacks.

Water Absorb

Restores Pokémon's HP when Pokémon is attacked by Water-type attacks.

Water Veil

Prevents Pokémon from getting a burn condition.

White Smoke

Prevents opponent's moves from reducing Pokémon's stats.

Wonder Guard

Prevents all damage except from "super-effective" hits.