Ability: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (→‎List of Abilities: Assuming that it forgot Dusk Lycanroc)
(428 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
'''Abilities''' (Japanese: '''{{tt|特性|とくせい}}''' ''special characteristic'') are a game mechanic introduced in [[Generation III]]. Individual Pokémon may have just one of these special attributes at a time, which generally serve to assist them in battle. An Ability cannot be changed after a Pokémon is obtained except by [[evolution]], where the Ability it changes into is determined by the former Ability, and [[Form differences|form change]] ({{p|Giratina}} only). Not every Ability is beneficial; some will hinder the user.
An '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''ability'') is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon was obtained except by [[Evolution]]—where the new Ability is determined by the former Ability—and [[List of Pokémon with form differences|form change]]. Not every Ability is beneficial; {{cat|Abilities with negative effects|some will hinder the user}}.


==Mechanics==
==Mechanics==
Some Pokémon have more than one possible Ability. In this case, the chances of obtaining a Pokémon with a particular Ability are equally likely. These Pokémon are known as "dual Ability" Pokémon; similarly, those with only one are known as "single Ability" Pokémon. Some single Ability Pokémon may have Abilities unique to themselves or their evolutionary lines: a signature Ability. However, in the [[Pokémon Mystery Dungeon]] series, dual Ability Pokémon have both Abilities at the same time.
[[File:Primordial Sea.png|thumb|[[Primal Reversion|Primal]] {{p|Kyogre}} activating its Ability, {{a|Primordial Sea}}]]
Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most [[wild Pokémon]] encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in [[Generation V]]; they are relatively rare and usually require some type of special encounter.


Pokémon that [[evolve]] and have a certain Ability in their pre-evolution (dual-Ability Pokémon only), but evolve into a dual-Ability Pokémon upon evolution (such as {{p|Poochyena}} with {{a|Run Away}} or {{a|Quick Feet}} evolving into {{p|Mightyena}} with {{a|Intimidate}} or {{a|Quick Feet}}), the Pokémon will keep its Ability from its pre-evolution upon evolving (so a Poochyena with Quick Feet in [[Generation IV]] would keep its Ability upon evolving into a Mightyena, while one with Run Away would evolve into a Mightyena with Intimidate instead). If the Pokémon is a single-Ability Pokémon, then it will still have a 50% chance for each if its evolution is a dual-Ability (dependent on {{IV}}s)<!--Is there any single-Ability Pokémon that evolves into a dual Ability Pokémon? Provide an example-->.
In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its [[personality value]]. For example, an {{p|Eevee}}&mdash;with two non-Hidden Abilities&mdash;has {{a|Run Away}} for its first non-Hidden slot, {{a|Adaptability}} for its second, and {{a|Anticipation}} for its Hidden Ability slot. {{p|Vaporeon}}&mdash;with only one non-Hidden Ability&mdash;can be considered to have {{a|Water Absorb}} for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a {{p|Poochyena}} with {{a|Run Away}} will evolve into a {{p|Mightyena}} with {{a|Intimidate}}, while a Poochyena with {{a|Quick Feet}} will evolve into a Mightyena with {{a|Quick Feet}}.


In [[Generation IV]], several Pokémon obtainable in [[Generation III]] gained new Abilities, becoming dual-Ability Pokémon. These Pokémon will keep the Ability they had in Generation III unless they evolve, when their Ability will be recalculated. All Generation III Abilities were maintained, with the exception of the unused {{a|Cacophony}}. The only Ability listed after Cacophony in the game data, {{a|Air Lock}}, was renumbered, and the new Abilities followed after.
Aside from Evolution, there are three ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different [[List of Pokémon with form differences|forms]] with different Abilities. Another way is through the [[Ability Capsule]], which was introduced in [[Generation VI]]. The Ability Capsule actually changes a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Third, [[Pokémon Bank|transferring]] a Pokémon from one generation of games to a later one in which the Ability in a given slot is different. Aside from these methods, during battle, Pokémon may also change their Ability through [[Mega Evolution]] or [[Primal Reversion]], and certain [[move]]s and Abilities can also change a Pokémon's Ability.


===Hidden Abilities===
When Abilities were introduced in [[Generation III]], some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or {{gen|V}}, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or [[Generation VII]], however, it will be locked into the appropriate slot for its current Ability.
{{main|List of Pokémon with released Hidden Abilities}}
[[Generation V]] introduced Hidden Abilities, providing {{cat|Pokémon without Hidden Abilities|almost all Pokémon}} with another Ability. These Abilities are not found on Pokémon found randomly in the wild; only Pokémon obtained under special circumstances have these Abilities. All Pokémon obtained from the [[Pokémon Global Link]], either via the [[Pokémon Dream World]] or a [[List of Pokémon Global Link promotions|promotion]], will always have their Hidden Ability, if they have one. Certain [[event Pokémon]] may also have their Hidden Ability. In addition, two incidences of Pokémon found in-game, the four {{p|Darmanitan}} in the [[Resort Desert]] and the {{p|Musharna}} found every Friday in the [[Dreamyard]], also have their Hidden Ability.


If a female Pokémon has a Hidden Ability and is bred, it has a 60% chance to give that Ability to each of its children. Hidden Abilities cannot be passed down from male or genderless Pokémon, or when breeding with {{p|Ditto}}.
Aside from in-battle effects, some Abilities also have effects {{cat|Abilities with field effects|outside of battle}}.
 
==={{anchor|Hidden Ability|Hidden Abilities}}===
{{main|List of Pokémon with released Hidden Abilities (Generation V)}}
{{main|List of Pokémon with released Hidden Abilities (Generation VI)}}
{{main|List of Pokémon with released Hidden Abilities (Generation VII)}}
Beginning in [[Generation V]], {{cat|Pokémon without Hidden Abilities|most Pokémon}} were given an additional, '''Hidden Ability''' (Japanese: '''{{tt|隠|かく}}れ{{tt|特性|とくせい}}''' ''Hidden Ability''). A Pokémon with its Hidden Ability will retain its ability slot upon [[evolution]], unless the evolved form has no Hidden Ability. Hidden Abilities can only be acquired under special circumstances. Such circumstances are listed below.
* Certain [[event Pokémon]] may have their Hidden Ability.
* In Generation V, all Pokémon encountered in [[Entree Forest]] (i.e. obtained from the [[Pokémon Global Link]], either via the [[Pokémon Dream World]] or a [[List of Pokémon Global Link promotions/Pokémon|Global Link promotion]]) will always have their Hidden Ability, if they have one.
* Pokémon obtained from the [[Pokémon Dream Radar]] will have their Hidden Abilities.
* In {{game|Black and White|s}}, some overworld Pokémon have their Hidden Ability:
** The five {{p|Darmanitan}} in the [[Desert Resort]].
** The {{p|Musharna}} in the [[Dreamyard]] on Fridays.
* Any Pokémon found in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]'s [[Hidden Grotto]]s have their Hidden Ability.
* In Pokémon Black 2 and White 2, some overworld and gift Pokémon have their Hidden Ability:
** On Mondays, a male {{p|Jellicent}} at [[Undella Bay]]{{sup/5|B2}} or a {{p|Braviary}} on {{rt|4|Unova}}{{sup/5|W2}}.
** On Thursdays, a {{p|Mandibuzz}} on {{rt|4|Unova}}{{sup/5|B2}} or a female {{p|Jellicent}} at [[Undella Bay]]{{sup/5|W2}}.
** A {{p|Deerling}} given as a gift on {{rt|6|Unova}}.
** A male {{p|Eevee}} gifted by [[Amanita]] in [[Castelia City]], after the player has entered the Hall of Fame.
** [[Yancy]]/[[Curtis]] will trade the player a specific Pokémon with a Hidden Ability after entering the [[Hall of Fame]] and riding the ferris wheel with them.
* Any Pokémon encountered in a [[Horde Encounter]] may have their Hidden Ability.
* Pokémon encountered in the [[Friend Safari]] have approximately a 1 in 3 chance of having their Hidden Ability if the Friend to whom the Friend Safari corresponds has been recognized as a Friend in the [[Player Search System|PSS]] (i.e. if both players have been on the PSS at the same time).
* {{DL|DexNav|Hidden Pokémon}} have a chance of having their Hidden Ability, which increases as the Search Level for that species increases.
* In Generation VII, Pokémon that appear as the tenth or later Pokémon in an [[SOS Battle]] have a chance of having their Hidden Ability, which increases as the chain lengthens.
* All Pokémon transferred from the [[Virtual Console]] releases of the [[Generation I]] or [[Generation II]] games via [[Poké Transporter]] have their Hidden Ability.
* In {{g|Ultra Sun and Ultra Moon}}, some {{pkmn2|Totem}}-like Pokémon have their Hidden Ability. This is to ensure the Totem Pokémon in question has only one possible Ability upon being received.
** Totem-like {{p|Gumshoos}}, {{alo|Marowak}}, and {{p|Ribombee}} in Ultra Sun.
** Totem-like {{alo|Raticate}}, {{p|Togedemaru}}, and {{p|Kommo-o}} in Ultra Moon.
 
===Abilities and breeding===
Before Generation V, the Ability slot that a [[Pokémon Egg]] would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.
 
Starting in {{2v2|Black|White}}, female Pokémon with [[Ability#Hidden Abilities|Hidden Abilities]] have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same [[Egg Group]]. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.
 
Starting in {{2v2|Black|White|2}}, there is an 80% chance that the offspring's Ability slot is the same as its mother's if the mother was bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.


==List of Abilities==
==List of Abilities==
{| align="center" class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}};"
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
|-
|-
|
|
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
|- style="background: #{{unknown color}};"
|- style="background:#ddf"
! #
! #
! Name
! width=110 | Name
! Effect
! Effect
! Generation
! Generation
Line 28: Line 61:
! Hidden
! Hidden
|-
|-
| align="center"| 091
| 091
| align="center"| {{a|Adaptability}}
| {{a|Adaptability}}
| align="left"| Powers up moves of the same type.
| style="text-align:left" | Powers up moves of the same type as the Pokémon.
| align="center"| IV
| IV
| align="center"| 0
| 2
| align="center"| 3
| 4
| align="center"| 3
| 7
|-
| 184
| {{a|Aerilate}}
| style="text-align:left" | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
| VI
| 2
| 0
| 0
|-
| 106
| {{a|Aftermath}}
| style="text-align:left" | Damages the attacker if it contacts the Pokémon with a finishing hit.
| IV
| 0
| 4
| 4
|-
| {{tt|076|Was 077 in Generation III}}
| {{a|Air Lock}}
| style="text-align:left" | Eliminates the effects of weather.
| III
| 1
| 0
| 0
|-
| 148
| {{a|Analytic}}
| style="text-align:left" | Boosts move power when the Pokémon moves last.
| V
| 0
| 0
| 12
|-
| 083
| {{a|Anger Point}}
| style="text-align:left" | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
| IV
| 0
| 3
| 6
|-
| 107
| {{a|Anticipation}}
| style="text-align:left" | The Pokémon can sense an opposing Pokémon's dangerous moves.
| IV
| 1
| 4
| 2
|-
| 071
| {{a|Arena Trap}}
| style="text-align:left" | Prevents opposing Pokémon from fleeing.
| III
| 0
| 3
| 0
|-
| 165
| {{a|Aroma Veil}}
| style="text-align:left" | Protects itself and its allies from attacks that limit their move choices.
| VI
| 0
| 0
| 2
|-
| 188
| {{a|Aura Break}}
| style="text-align:left" | The effects of "Aura" Abilities are reversed to lower the power of affected moves.
| VI
| 0
| 1
| 0
|-
| 123
| {{a|Bad Dreams}}
| style="text-align:left" | Reduces the HP of sleeping opposing Pokémon.
| IV
| 1
| 0
| 0
|-
| 217
| {{a|Battery}}
| style="text-align:left" | Powers up ally Pokémon's special moves.
| VII
| 1
| 0
| 0
|-
| 004
| {{a|Battle Armor}}
| style="text-align:left" | Hard armor protects the Pokémon from critical hits.
| III
| 3
| 4
| 2
|-
| 210
| {{a|Battle Bond}}
| style="text-align:left" | Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
| VII
| 1
| 0
| 0
|-
| 224
| {{a|Beast Boost}}
| style="text-align:left" | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
| VII
| 11
| 0
| 0
|-
| 201
| {{a|Berserk}}
| style="text-align:left" | Boosts the Pokémon's Sp. Atk stat when it takes a  hit that causes its HP to become half or less.
| VII
| 0
| 1
| 0
|-
| 145
| {{a|Big Pecks}}
| style="text-align:left" | Protects the Pokémon from Defense-lowering effects.
| V
| 1
| 7
| 4
|-
| 066
| {{a|Blaze}}
| style="text-align:left" | Powers up Fire-type moves when the Pokémon's HP is low.
| III
| 21
| 0
| 2
|-
| 171
| {{a|Bulletproof}}
| style="text-align:left" | Protects the Pokémon from some ball and bomb moves.
| VI
| 0
| 3
| 3
|-
| {{tt|&mdash;|Was 076 in Generation III, doesn't exist in other generations}}
| {{a|Cacophony}}
| style="text-align:left" | Avoids sound-based moves.
| III
| 0
| 0
| 0
|-
| 167
| {{a|Cheek Pouch}}
| style="text-align:left" | Restores HP as well when the Pokémon eats a Berry.
| VI
| 0
| 3
| 0
|-
| 034
| {{a|Chlorophyll}}
| style="text-align:left" | Boosts the Pokémon's Speed stat in sunshine.
| III
| 10
| 19
| 6
|-
| 029
| {{a|Clear Body}}
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| III
| 8
| 2
| 3
|-
| 013
| {{a|Cloud Nine}}
| style="text-align:left" | Eliminates the effects of weather.
| III
| 0
| 2
| 5
|-
| 016
| {{a|Color Change}}
| style="text-align:left" | The Pokémon's type becomes the type of the move used on it.
| III
| 1
| 0
| 0
|-
| 213
| {{a|Comatose}}
| style="text-align:left" | It's always drowsing and will never wake up. It can attack without waking up.
| VII
| 1
| 0
| 0
|-
| 172
| {{a|Competitive}}
| style="text-align:left" | Boosts the Sp. Atk stat sharply when a stat is lowered.
| VI
| 0
| 7
| 1
|-
| 014
| {{a|Compound Eyes}}
| style="text-align:left" | The Pokémon's compound eyes boost its accuracy.
| III
| 2
| 6
| 1
|-
| 126
| {{a|Contrary}}
| style="text-align:left" | Makes stat changes have an opposite effect.
| V
| 0
| 2
| 7
|-
| 212
| {{a|Corrosion}}
| style="text-align:left" | The Pokémon can poison the target even if it's a Steel or Poison type.
| VII
| 2
| 0
| 0
|-
| 130
| {{a|Cursed Body}}
| style="text-align:left" | May disable a move used on the Pokémon.
| V
| 1
| 3
| 3
|-
| 056
| {{a|Cute Charm}}
| style="text-align:left" | Contact with the Pokémon may cause infatuation.
| III
| 1
| 11
| 2
|-
| 006
| {{a|Damp}}
| style="text-align:left" | Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
| III
| 0
| 8
| 10
|-
| 216
| {{a|Dancer}}
| style="text-align:left" | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
| VII
| 1
| 0
| 0
|-
| 186
| {{a|Dark Aura}}
| style="text-align:left" | Powers up each Pokémon's Dark-type moves.
| VI
| 1
| 0
| 0
|-
| 219
| {{a|Dazzling}}
| style="text-align:left" | Surprises the opposing Pokémon, making it unable to attack using priority moves.
| VII
| 0
| 1
| 0
|-
| 129
| {{a|Defeatist}}
| style="text-align:left" | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
| V
| 2
| 0
| 0
|-
| 128
| {{a|Defiant}}
| style="text-align:left" | Boosts the Pokémon's Attack stat sharply when its stats are lowered.
| V
| 0
| 2
| 11
|-
| 191
| {{a|Delta Stream}}
| style="text-align:left" | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
| VI
| 1
| 0
| 0
|-
| 190
| {{a|Desolate Land}}
| style="text-align:left" | The Pokémon changes the weather to nullify Water-type attacks.
| VI
| 1
| 0
| 0
|-
| 209
| {{a|Disguise}}
| style="text-align:left" | Once per battle, the shroud that covers the Pokémon can protect it from an attack.
| VII
| 1
| 0
| 0
|-
| 088
| {{a|Download}}
| style="text-align:left" | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
| IV
| 1
| 3
| 0
|-
| 002
| {{a|Drizzle}}
| style="text-align:left" | The Pokémon makes it rain when it enters a battle.
| III
| 1
| 1
| 1
|-
| 070
| {{a|Drought}}
| style="text-align:left" | Turns the sunlight harsh when the Pokémon enters a battle.
| III
| 2
| 1
| 2
|-
| 087
| {{a|Dry Skin}}
| style="text-align:left" | Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
| IV
| 0
| 6
| 1
|-
| 048
| {{a|Early Bird}}
| style="text-align:left" | The Pokémon awakens twice as fast as other Pokémon from sleep.
| III
| 0
| 13
| 2
|-
| 027
| {{a|Effect Spore}}
| style="text-align:left" | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
| III
| 2
| 6
| 1
|-
| 226
| {{a|Electric Surge}}
| style="text-align:left" | Turns the ground into Electric Terrain when the Pokémon enters a battle.
| VII
| 1
| 0
| 0
|-
| 194
| {{a|Emergency Exit}}
| style="text-align:left" | The Pokémon, sensing danger, switches out when its HP becomes half or less.
| VII
| 1
| 0
| 0
|-
| 187
| {{a|Fairy Aura}}
| style="text-align:left" | Powers up each Pokémon's Fairy-type moves.
| VI
| 1
| 0
| 0
|-
| 111
| {{a|Filter}}
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| IV
| 1
| 2
| 0
|-
| 049
| {{a|Flame Body}}
| style="text-align:left" | Contact with the Pokémon may burn the attacker.
| III
| 7
| 5
| 4
|-
| 138
| {{a|Flare Boost}}
| style="text-align:left" | Powers up special attacks when the Pokémon is burned.
| V
| 0
| 0
| 2
|-
| 018
| {{a|Flash Fire}}
| style="text-align:left" | Powers up the Pokémon's Fire-type moves if it's hit by one.
| III
| 4
| 10
| 3
|-
| 122
| {{a|Flower Gift}}
| style="text-align:left" | Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
| IV
| 1
| 0
| 0
|-
| 166
| {{a|Flower Veil}}
| style="text-align:left" | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
| VI
| 3
| 1
| 0
|-
| 218
| {{a|Fluffy}}
| style="text-align:left" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
| VII
| 0
| 2
| 0
|-
| 059
| {{a|Forecast}}
| style="text-align:left" | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
| III
| 1
| 0
| 0
|-
| 108
| {{a|Forewarn}}
| style="text-align:left" | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
| IV
| 0
| 6
| 0
|-
| 132
| {{a|Friend Guard}}
| style="text-align:left" | Reduces damage done to allies.
| V
| 0
| 0
| 8
|-
|-
| align="center"| 106
| 119
| align="center"| {{a|Aftermath}}
| {{a|Frisk}}
| align="left"| Damages the foe landing the finishing hit.
| style="text-align:left" | When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
| align="center"| IV
| IV
| align="center"| 0
| 1
| align="center"| 4
| 12
| align="center"| 4
| 8
|-
|-
| align="center"| 076
| 230
| align="center"| {{a|Air Lock}}
| {{a|Full Metal Body}}
| align="left"| Eliminates the effects of weather.
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| align="center"| III
| VII
| align="center"| 1
| 1
| align="center"| 0
| 0
| align="center"| 0
| 0
|-
|-
| align="center"| 148
| 169
| align="center"| {{a|Analytic}}
| {{a|Fur Coat}}
| align="left"| Strengthens moves when moving last.
| style="text-align:left" | Halves the damage from physical moves.
| align="center"| V
| VI
| align="center"| 0
| 1
| align="center"| 0
| 1
| align="center"| 12
| 0
|-
|-
| align="center"| 083
| 177
| align="center"| {{a|Anger Point}}
| {{a|Gale Wings}}
| align="left"| Raises Attack upon taking a critical hit.
| style="text-align:left" | Gives priority to Flying-type moves when the  Pokémon's HP is full.
| align="center"| IV
| VI
| align="center"| 0
| 0
| align="center"| 3
| 0
| align="center"| 4
| 3
|-
|-
| align="center"| 107
| 206
| align="center"| {{a|Anticipation}}
| {{a|Galvanize}}
| align="left"| Senses the foe’s dangerous moves.
| style="text-align:left" | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
| align="center"| IV
| VII
| align="center"| 1
| 0
| align="center"| 4
| 0
| align="center"| 1
| 3
|-
|-
| align="center"| 071
| 082
| align="center"| {{a|Arena Trap}}
| {{a|Gluttony}}
| align="left"| Prevents the foe from fleeing.
| style="text-align:left" | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
| align="center"| III
| IV
| align="center"| 0
| 6
| align="center"| 3
| 8
| align="center"| 0
| 9
|-
|-
| align="center"| 123
| 183
| align="center"| {{a|Bad Dreams}}
| {{a|Gooey}}
| align="left"| Reduces a sleeping foe’s HP.
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| align="center"| IV
| VI
| align="center"| 1
| 0
| align="center"| 0
| 0
| align="center"| 0
| 3
|-
|-
| align="center"| 004
| 179
| align="center"| {{a|Battle Armor}}
| {{a|Grass Pelt}}
| align="left"| The Pokémon is protected against critical hits.
| style="text-align:left" | Boosts the Pokémon's Defense stat in  Grassy Terrain.
| align="center"| III
| VI
| align="center"| 2
| 0
| align="center"| 4
| 0
| align="center"| 2
| 2
|-
|-
| align="center"| 145
| 229
| align="center"| {{a|Big Pecks}}
| {{a|Grassy Surge}}
| align="left"| Protects the Pokémon from Defense-lowering attacks.
| style="text-align:left" | Turns the ground into Grassy Terrain when the Pokémon enters a battle.
| align="center"| V
| VII
| align="center"| 0
| 1
| align="center"| 7
| 0
| align="center"| 4
| 0
|-
|-
| align="center"| 066
| 062
| align="center"| {{a|Blaze}}
| {{a|Guts}}
| align="left"| Powers up Fire-type moves in a pinch.
| style="text-align:left" | It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
| align="center"| III
| III
| align="center"| 15
| 3
| align="center"| 0
| 14
| align="center"| 2
| 4
|-
|-
| align="center"| -
| 139
| align="center"| {{a|Cacophony}}
| {{a|Harvest}}
| align="left"| Avoids sound-based moves.
| style="text-align:left" | May create another Berry after one is used.
| align="center"| III
| V
| align="center"| 0
| 0
| align="center"| 0
| 0
| align="center"| 0
| 6
|-
|-
| align="center"| 034
| 131
| align="center"| {{a|Chlorophyll}}
| {{a|Healer}}
| align="left"| Boosts the Pokémon’s Speed in sunshine.
| style="text-align:left" | Sometimes heals an ally's status condition.
| align="center"| III
| V
| align="center"| 10
| 3
| align="center"| 19
| 2
| align="center"| 6
| 3
|-
|-
| align="center"| 029
| 085
| align="center"| {{a|Clear Body}}
| {{a|Heatproof}}
| align="left"| Prevents the Pokémon’s stats from being lowered.
| style="text-align:left" | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
| align="center"| III
| IV
| align="center"| 6
| 0
| align="center"| 2
| 2
| align="center"| 3
| 0
|-
|-
| align="center"| 013
| 134
| align="center"| {{a|Cloud Nine}}
| {{a|Heavy Metal}}
| align="left"| Eliminates the effects of weather.
| style="text-align:left" | Doubles the Pokémon's weight.
| align="center"| III
| V
| align="center"| 0
| 0
| align="center"| 2
| 0
| align="center"| 4
| 5
|-
|-
| align="center"| 016
| 118
| align="center"| {{a|Color Change}}
| {{a|Honey Gather}}
| align="left"| Changes the Pokémon’s type to the foe’s move.
| style="text-align:left" | The Pokémon may gather Honey after a battle.
| align="center"| III
| IV
| align="center"| 1
| 1
| align="center"| 0
| 2
| align="center"| 0
| 1
|-
|-
| align="center"| 014
| 037
| align="center"| {{a|Compoundeyes}}
| {{a|Huge Power}}
| align="left"| The Pokémon’s accuracy is boosted.
| style="text-align:left" | Doubles the Pokémon's Attack stat.
| align="center"| III
| III
| align="center"| 2
| 1
| align="center"| 4
| 3
| align="center"| 1
| 2
|-
|-
| align="center"| 126
| 055
| align="center"| {{a|Contrary}}
| {{a|Hustle}}
| align="left"| Inverts stat modifiers.
| style="text-align:left" | Boosts the Attack stat, but lowers accuracy.
| align="center"| V
| III
| align="center"| 0
| 3
| align="center"| 0
| 9
| align="center"| 5
| 8
|-
|-
| align="center"| 130
| 093
| align="center"| {{a|Cursed Body}}
| {{a|Hydration}}
| align="left"| Has a 30% chance of Disabling any move that hits the Pokémon.
| style="text-align:left" | Heals status conditions if it's raining.
| align="center"| V
| IV
| align="center"| 0
| 2
| align="center"| 2
| 11
| align="center"| 3
| 9
|-
|-
| align="center"| 056
| 052
| align="center"| {{a|Cute Charm}}
| {{a|Hyper Cutter}}
| align="left"| Contact with the Pokémon may cause infatuation.
| style="text-align:left" | The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
| align="center"| III
| III
| align="center"| 3
| 0
| align="center"| 8
| 11
| align="center"| 1
| 0
|-
|-
| align="center"| 006
| 115
| align="center"| {{a|Damp}}
| {{a|Ice Body}}
| align="left"| Prevents combatants from self destructing.
| style="text-align:left" | The Pokémon gradually regains HP in a hailstorm.
| align="center"| III
| IV
| align="center"| 0
| 0
| align="center"| 8
| 10
| align="center"| 10
| 4
|-
|-
| align="center"| 129
| 035
| align="center"| {{a|Defeatist}}
| {{a|Illuminate}}
| align="left"| Halves Attack and Special Attack below 50% HP.
| style="text-align:left" | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
| align="center"| V
| III
| align="center"| 2
| 0
| align="center"| 0
| 8
| align="center"| 0
| 0
|-
|-
| align="center"| 128
| 149
| align="center"| {{a|Defiant}}
| {{a|Illusion}}
| align="left"| Raises Attack two stages upon having any stat lowered.
| style="text-align:left" | Comes out disguised as the Pokémon in the party's last spot.
| align="center"| V
| V
| align="center"| 0
| 2
| align="center"| 2
| 0
| align="center"| 10
| 0
|-
|-
| align="center"| 088
| 017
| align="center"| {{a|Download}}
| {{a|Immunity}}
| align="left"| Adjusts power according to the foe’s lowest defensive stat.
| style="text-align:left" | The immune system of the Pokémon prevents it from getting poisoned.
| align="center"| IV
| III
| align="center"| 1
| 1
| align="center"| 3
| 1
| align="center"| 0
| 1
|-
|-
| align="center"| 002
| 150
| align="center"| {{a|Drizzle}}
| {{a|Imposter}}
| align="left"| The Pokémon makes it rain if it appears in battle.
| style="text-align:left" | The Pokémon transforms itself into the Pokémon it's facing.
| align="center"| III
| V
| align="center"| 1
| 0
| align="center"| 0
| 0
| align="center"| 1
| 1
|-
|-
| align="center"| 070
| 151
| align="center"| {{a|Drought}}
| {{a|Infiltrator}}
| align="left"| The Pokémon makes it sunny if it is in battle.
| style="text-align:left" | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
| align="center"| III
| V
| align="center"| 1
| 0
| align="center"| 0
| 7
| align="center"| 2
| 14
|-
|-
| align="center"| 087
| 215
| align="center"| {{a|Dry Skin}}
| {{a|Innards Out}}
| align="left"| Reduces HP if it is hot. Water restores HP.
| style="text-align:left" | Damages the attacker landing the finishing hit by the amount equal to its last HP.
| align="center"| IV
| VII
| align="center"| 0
| 1
| align="center"| 4
| 0
| align="center"| 1
| 0
|-
|-
| align="center"| 048
| 039
| align="center"| {{a|Early Bird}}
| {{a|Inner Focus}}
| align="left"| The Pokémon awakens quickly from sleep.
| style="text-align:left" | The Pokémon's intensely focused, and that protects the Pokémon from flinching.
| align="center"| III
| III
| align="center"| 0
| 5
| align="center"| 13
| 17
| align="center"| 2
| 11
|-
|-
| align="center"| 027
| 015
| align="center"| {{a|Effect Spore}}
| {{a|Insomnia}}
| align="left"| Contact may paralyze, poison, or cause sleep.
| style="text-align:left" | The Pokémon is suffering from insomnia and cannot fall asleep.
| align="center"| III
| III
| align="center"| 2
| 1
| align="center"| 4
| 10
| align="center"| 1
| 3
|-
|-
| align="center"| 111
| 022
| align="center"| {{a|Filter}}
| {{a|Intimidate}}
| align="left"| Powers down super- effective moves.
| style="text-align:left" | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
| align="center"| IV
| III
| align="center"| 0
| 7
| align="center"| 2
| 19
| align="center"| 0
| 6
|-
|-
| align="center"| 049
| 160
| align="center"| {{a|Flame Body}}
| {{a|Iron Barbs}}
| align="left"| Contact with the Pokémon may burn the foe.
| style="text-align:left" | Inflicts damage to the attacker on contact with iron barbs.
| align="center"| III
| V
| align="center"| 5
| 2
| align="center"| 5
| 1
| align="center"| 4
| 0
|-
|-
| align="center"| 138
| 089
| align="center"| {{a|Flare Boost}}
| {{a|Iron Fist}}
| align="left"| Increases Special Attack to 1.5× when burned.
| style="text-align:left" | Powers up punching moves.
| align="center"| V
| IV
| align="center"| 0
| 0
| align="center"| 0
| 7
| align="center"| 2
| 7
|-
|-
| align="center"| 018
| 154
| align="center"| {{a|Flash Fire}}
| {{a|Justified}}
| align="left"| Powers up Fire-type moves if hit by a fire move.
| style="text-align:left" | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
| align="center"| III
| V
| align="center"| 4
| 4
| align="center"| 10
| 0
| align="center"| 4
| 5
|-
|-
| align="center"| 122
| 051
| align="center"| {{a|Flower Gift}}
| {{a|Keen Eye}}
| align="left"| Powers up party Pokémon when it is sunny.
| style="text-align:left" | Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
| align="center"| IV
| III
| align="center"| 1
| 3
| align="center"| 0
| 30
| align="center"| 0
| 5
|-
|-
| align="center"| 059
| 103
| align="center"| {{a|Forecast}}
| {{a|Klutz}}
| align="left"| Transforms with the weather.
| style="text-align:left" | The Pokémon can't use any held items.
| align="center"| III
| IV
| align="center"| 1
| 0
| align="center"| 0
| 8
| align="center"| 0
| 1
|-
|-
| align="center"| 108
| 102
| align="center"| {{a|Forewarn}}
| {{a|Leaf Guard}}
| align="left"| Determines what moves the foe has.
| style="text-align:left" | Prevents status conditions in sunny weather.
| align="center"| IV
| IV
| align="center"| 0
| 3
| align="center"| 6
| 9
| align="center"| 0
| 7
|-
|-
| align="center"| 132
| 026
| align="center"| {{a|Friend Guard}}
| {{a|Levitate}}
| align="left"| Decreases damage inflicted against ally Pokémon.
| style="text-align:left" | By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
| align="center"| V
| III
| align="center"| 0
| 31
| align="center"| 0
| 2
| align="center"| 5
| 0
|-
|-
| align="center"| 119
| 135
| align="center"| {{a|Frisk}}
| {{a|Light Metal}}
| align="left"| The Pokémon can check the foe’s held item.
| style="text-align:left" | Halves the Pokémon's weight.
| align="center"| IV
| V
| align="center"| 3
| 0
| align="center"| 3
| 0
| align="center"| 5
| 5
|-
|-
| align="center"| 082
| 031
| align="center"| {{a|Gluttony}}
| {{a|Lightning Rod}}
| align="left"| Encourages the early use of a held Berry.
| style="text-align:left" | The Pokémon draws in all Electric-type moves.  Instead of being hit by Electric-type moves,  it boosts its Sp. Atk.
| align="center"| IV
| III
| align="center"| 6
| 1
| align="center"| 4
| 11
| align="center"| 9
| 6
|-
|-
| align="center"| 062
| 007
| align="center"| {{a|Guts}}
| {{a|Limber}}
| align="left"| Boosts Attack if there is a status problem.
| style="text-align:left" | Its limber body protects the Pokémon from paralysis.
| align="center"| III
| III
| align="center"| 3
| 1
| align="center"| 14
| 9
| align="center"| 4
| 2
|-
|-
| align="center"| 139
| 064
| align="center"| {{a|Harvest}}
| {{a|Liquid Ooze}}
| align="left"| Restores any held Berry after the turn on which it is used.
| style="text-align:left" | Oozed liquid has strong stench, which damages attackers using any draining move.
| align="center"| V
| III
| align="center"| 0
| 0
| align="center"| 0
| 4
| align="center"| 3
| 0
|-
|-
| align="center"| 131
| 204
| align="center"| {{a|Healer}}
| {{a|Liquid Voice}}
| align="left"| Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
| style="text-align:left" | All sound-based moves become Water-type moves.
| align="center"| V
| VII
| align="center"| 0
| 0
| align="center"| 2
| 0
| align="center"| 3
| 3
|-
|-
| align="center"| 085
| 203
| align="center"| {{a|Heatproof}}
| {{a|Long Reach}}
| align="left"| Weakens the power of Fire-type moves.
| style="text-align:left" | The Pokémon uses its moves without making contact with the target.
| align="center"| IV
| VII
| align="center"| 0
| 0
| align="center"| 2
| 0
| align="center"| 0
| 3
|-
|-
| align="center"| 134
| 156
| align="center"| {{a|Heavy Metal}}
| {{a|Magic Bounce}}
| align="left"| Doubles the Pokémon's weight.
| style="text-align:left" | Reflects status moves, instead of getting hit by them.
| align="center"| V
| V
| align="center"| 0
| 3
| align="center"| 0
| 0
| align="center"| 5
| 3
|-
|-
| align="center"| 118
| 098
| align="center"| {{a|Honey Gather}}
| {{a|Magic Guard}}
| align="left"| The Pokémon may gather Honey from somewhere.
| style="text-align:left" | The Pokémon only takes damage from attacks.
| align="center"| IV
| IV
| align="center"| 1
| 0
| align="center"| 0
| 7
| align="center"| 1
| 3
|-
|-
| align="center"| 037
| 170
| align="center"| {{a|Huge Power}}
| {{a|Magician}}
| align="left"| Raises the Pokémon’s Attack stat.
| style="text-align:left" | The Pokémon steals the held item of a Pokémon it hits with a move.
| align="center"| III
| VI
| align="center"| 0
| 1
| align="center"| 3
| 0
| align="center"| 0
| 4
|-
|-
| align="center"| 055
| 040
| align="center"| {{a|Hustle}}
| {{a|Magma Armor}}
| align="left"| Boosts the Attack stat, but lowers accuracy.
| style="text-align:left" | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
| align="center"| III
| III
| align="center"| 3
| 0
| align="center"| 7
| 3
| align="center"| 8
| 0
|-
|-
| align="center"| 093
| 042
| align="center"| {{a|Hydration}}
| {{a|Magnet Pull}}
| align="left"| Heals status problems if it is raining.
| style="text-align:left" | Prevents Steel-type Pokémon from escaping using its magnetic force.
| align="center"| IV
| III
| align="center"| 2
| 0
| align="center"| 7
| 8
| align="center"| 9
| 0
|-
|-
| align="center"| 052
| 063
| align="center"| {{a|Hyper Cutter}}
| {{a|Marvel Scale}}
| align="left"| Prevents the Attack stat from being lowered.
| style="text-align:left" | The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
| align="center"| III
| III
| align="center"| 0
| 0
| align="center"| 9
| 1
| align="center"| 0
| 2
|-
|-
| align="center"| 115
| 178
| align="center"| {{a|Ice Body}}
| {{a|Mega Launcher}}
| align="left"| The Pokémon regains HP in a hailstorm.
| style="text-align:left" | Powers up aura and pulse moves.
| align="center"| IV
| VI
| align="center"| 3
| 3
| align="center"| 5
| 0
| align="center"| 4
| 0
|-
|-
| align="center"| 035
| 196
| align="center"| {{a|Illuminate}}
| {{a|Merciless}}
| align="left"| Raises the likelihood of meeting wild Pokémon.
| style="text-align:left" | The Pokémon's attacks become critical hits if the target is poisoned.
| align="center"| III
| VII
| align="center"| 0
| 0
| align="center"| 6
| 2
| align="center"| 0
| 0
|-
|-
| align="center"| 149
| 058
| align="center"| {{a|Illusion}}
| {{a|Minus}}
| align="left"| Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| align="center"| V
| III
| align="center"| 2
| 1
| align="center"| 0
| 3
| align="center"| 0
| 2
|-
|-
| align="center"| 017
| 228
| align="center"| {{a|Immunity}}
| {{a|Misty Surge}}
| align="left"| Prevents the Pokémon from getting poisoned.
| style="text-align:left" | Turns the ground into Misty Terrain when the Pokémon enters a battle.
| align="center"| III
| VII
| align="center"| 1
| 1
| align="center"| 1
| 0
| align="center"| 1
| 0
|-
|-
| align="center"| 150
| 104
| align="center"| {{a|Imposter}}
| {{a|Mold Breaker}}
| align="left"| Transforms upon entering battle.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| align="center"| V
| IV
| align="center"| 0
| 4
| align="center"| 0
| 6
| align="center"| 1
| 8
|-
|-
| align="center"| 151
| 141
| align="center"| {{a|Infiltrator}}
| {{a|Moody}}
| align="left"| Ignores Light Screen, Reflect, and Safeguard.
| style="text-align:left" | Raises one stat sharply and lowers another every turn.
| align="center"| V
| V
| align="center"| 0
| 0
| align="center"| 2
| 0
| align="center"| 9
| 7
|-
|-
| align="center"| 039
| 078
| align="center"| {{a|Inner Focus}}
| {{a|Motor Drive}}
| align="left"| The Pokémon is protected from flinching.
| style="text-align:left" | Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
| align="center"| III
| IV
| align="center"| 4
| 1
| align="center"| 16
| 2
| align="center"| 6
| 1
|-
|-
| align="center"| 015
| 153
| align="center"| {{a|Insomnia}}
| {{a|Moxie}}
| align="left"| Prevents the Pokémon from falling asleep.
| style="text-align:left" | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
| align="center"| III
| V
| align="center"| 0
| 0
| align="center"| 10
| 5
| align="center"| 1
| 8
|-
|-
| align="center"| 022
| 136
| align="center"| {{a|Intimidate}}
| {{a|Multiscale}}
| align="left"| Lowers the foe’s Attack stat.
| style="text-align:left" | Reduces the amount of damage the Pokémon takes when its HP is full.
| align="center"| III
| V
| align="center"| 5
| 0
| align="center"| 19
| 0
| align="center"| 3
| 2
|-
|-
| align="center"| 160
| 121
| align="center"| {{a|Iron Barbs}}
| {{a|Multitype}}
| align="left"| Damages attacking Pokémon for 1/8 their max HP on contact.
| style="text-align:left" | Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
| align="center"| V
| IV
| align="center"| 2
| 1
| align="center"| 0
| 0
| align="center"| 0
| 0
|-
|-
| align="center"| 089
| 152
| align="center"| {{a|Iron Fist}}
| {{a|Mummy}}
| align="left"| Boosts the power of punching moves.
| style="text-align:left" | Contact with the Pokémon changes the attacker's Ability to Mummy.
| align="center"| IV
| V
| align="center"| 0
| 2
| align="center"| 3
| 0
| align="center"| 7
| 0
|-
|-
| align="center"| 154
| 030
| align="center"| {{a|Justified}}
| {{a|Natural Cure}}
| align="left"| Raises Attack when hit by dark-type moves.
| style="text-align:left" | All status conditions heal when the Pokémon switches out.
| align="center"| V
| III
| align="center"| 4
| 4
| align="center"| 0
| 11
| align="center"| 5
| 1
|-
|-
| align="center"| 051
| 233
| align="center"| {{a|Keen Eye}}
| {{a|Neuroforce}}
| align="left"| Prevents the Pokémon from losing accuracy.
| style="text-align:left" | Powers up moves that are super effective.
| align="center"| III
| VII
| align="center"| 5
| 1
| align="center"| 19
| 0
| align="center"| 5
| 0
|-
|-
| align="center"| 103
| 099
| align="center"| {{a|Klutz}}
| {{a|No Guard}}
| align="left"| The Pokémon can’t use any held items.
| style="text-align:left" | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| align="center"| IV
| IV
| align="center"| 0
| 3
| align="center"| 6
| 3
| align="center"| 1
| 4
|-
|-
| align="center"| 102
| 096
| align="center"| {{a|Leaf Guard}}
| {{a|Normalize}}
| align="left"| Prevents status problems in sunny weather.
| style="text-align:left" | All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
| align="center"| IV
| IV
| align="center"| 1
| 0
| align="center"| 6
| 2
| align="center"| 7
| 0
|-
|-
| align="center"| 026
| 012
| align="center"| {{a|Levitate}}
| {{a|Oblivious}}
| align="left"| Gives full immunity to all Ground-type moves.
| style="text-align:left" | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
| align="center"| III
| III
| align="center"| 30
| 0
| align="center"| 3
| 19
| align="center"| 0
| 5
|-
|-
| align="center"| 135
| 142
| align="center"| {{a|Light Metal}}
| {{a|Overcoat}}
| align="left"| Halves the Pokémon's weight.
| style="text-align:left" | Protects the Pokémon from things like sand, hail, and powder.
| align="center"| V
| V
| align="center"| 0
| 0
| align="center"| 0
| 5
| align="center"| 5
| 15
|-
|-
| align="center"| 031
| 065
| align="center"| {{a|Lightningrod}}
| {{a|Overgrow}}
| align="left"| The Pokémon draws in all Electric-type moves.
| style="text-align:left" | Powers up Grass-type moves when the Pokémon's HP is low.
| align="center"| III
| III
| align="center"| 0
| 21
| align="center"| 9
| 0
| align="center"| 6
| 2
|-
|-
| align="center"| 007
| 020
| align="center"| {{a|Limber}}
| {{a|Own Tempo}}
| align="left"| The Pokémon is protected from paralysis.
| style="text-align:left" | This Pokémon has its own tempo, and that prevents it from becoming confused.
| align="center"| III
| III
| align="center"| 1
| 0
| align="center"| 7
| 18
| align="center"| 2
| 5
|-
|-
| align="center"| 064
| 185
| align="center"| {{a|Liquid Ooze}}
| {{a|Parental Bond}}
| align="left"| Inflicts damage on foes using any draining move.
| style="text-align:left" | Parent and child each attacks.
| align="center"| III
| VI
| align="center"| 0
| 1
| align="center"| 4
| 0
| align="center"| 0
| 0
|-
|-
| align="center"| 156
| 124
| align="center"| {{a|Magic Bounce}}
| {{a|Pickpocket}}
| align="left"| Reflects most non-damaging moves back at their user.
| style="text-align:left" | Steals an item from an attacker that made direct contact.
| align="center"| V
| V
| align="center"| 0
| 0
| align="center"| 0
| 0
| align="center"| 3
| 7
|-
|-
| align="center"| 098
| 053
| align="center"| {{a|Magic Guard}}
| {{a|Pickup}}
| align="left"| The Pokémon only takes damage from attacks.
| style="text-align:left" | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
| align="center"| IV
| III
| align="center"| 0
| 1
| align="center"| 7
| 15
| align="center"| 3
| 2
|-
|-
| align="center"| 040
| 182
| align="center"| {{a|Magma Armor}}
| {{a|Pixilate}}
| align="left"| Prevents the Pokémon from becoming frozen.
| style="text-align:left" | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
| align="center"| III
| VI
| align="center"| 0
| 2
| align="center"| 3
| 0
| align="center"| 0
| 1
|-
|-
| align="center"| 042
| 057
| align="center"| {{a|Magnet Pull}}
| {{a|Plus}}
| align="left"| Prevents Steel-type Pokémon from escaping.
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| align="center"| III
| III
| align="center"| 0
| 1
| align="center"| 5
| 3
| align="center"| 0
| 4
|-
|-
| align="center"| 063
| 090
| align="center"| {{a|Marvel Scale}}
| {{a|Poison Heal}}
| align="left"| Boosts Defense if there is a status problem.
| style="text-align:left" | Restores HP if the Pokémon is poisoned, instead of losing HP.
| align="center"| III
| IV
| align="center"| 1
| 0
| align="center"| 0
| 2
| align="center"| 2
| 1
|-
|-
| align="center"| 058
| 038
| align="center"| {{a|Minus}}
| {{a|Poison Point}}
| align="left"| Boosts Sp. Atk if another Pokémon has Plus.
| style="text-align:left" | Contact with the Pokémon may poison the attacker.
| align="center"| III
| III
| align="center"| 1
| 0
| align="center"| 3
| 16
| align="center"| 2
| 0
|-
|-
| align="center"| 104
| 143
| align="center"| {{a|Mold Breaker}}
| {{a|Poison Touch}}
| align="left"| Moves can be used regardless of Abilities.
| style="text-align:left" | May poison a target when the Pokémon makes contact.
| align="center"| IV
| V
| align="center"| 2
| 0
| align="center"| 4
| 5
| align="center"| 6
| 4
|-
|-
| align="center"| 141
| 211
| align="center"| {{a|Moody}}
| {{a|Power Construct}}
| align="left"| Raises a random stat two stages and lowers another one stage after each turn.
| style="text-align:left" | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
| align="center"| V
| VII
| align="center"| 0
| 0
| align="center"| 0
| 1
| align="center"| 7
| 0
|-
|-
| align="center"| 078
| 223
| align="center"| {{a|Motor Drive}}
| {{a|Power of Alchemy}}
| align="left"| Raises Speed if hit by an Electric-type move.
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| align="center"| IV
| VII
| align="center"| 1
| 0
| align="center"| 2
| 0
| align="center"| 1
| 2
|-
|-
| align="center"| 153
| 158
| align="center"| {{a|Moxie}}
| {{a|Prankster}}
| align="left"| Raises Attack one stage upon KOing a Pokémon.
| style="text-align:left" | Gives priority to a status move.
| align="center"| V
| V
| align="center"| 0
| 4
| align="center"| 5
| 2
| align="center"| 6
| 8
|-
|-
| align="center"| 136
| 046
| align="center"| {{a|Multiscale}}
| {{a|Pressure}}
| align="left"| Halves damage taken from full HP.
| style="text-align:left" | By putting pressure on the opposing Pokémon, it raises their PP usage.
| align="center"| V
| III
| align="center"| 0
| 19
| align="center"| 0
| 2
| align="center"| 2
| 4
|-
|-
| align="center"| 121
| 189
| align="center"| {{a|Multitype}}
| {{a|Primordial Sea}}
| align="left"| Changes type to match the held Plate.
| style="text-align:left" | The Pokémon changes the weather to nullify Fire-type attacks.
| align="center"| IV
| VI
| align="center"| 1
| 1
| align="center"| 0
| 0
| align="center"| 0
| 0
|-
|-
| align="center"| 152
| 232
| align="center"| {{a|Mummy}}
| {{a|Prism Armor}}
| align="left"| [[Contact]] with this Pokémon spreads this Ability.
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| align="center"| V
| VII
| align="center"| 2
| 1
| align="center"| 0
| 0
| align="center"| 0
| 0
|-
|-
| align="center"| 030
| 168
| align="center"| {{a|Natural Cure}}
| {{a|Protean}}
| align="left"| All status problems are healed upon switching out.
| style="text-align:left" | Changes the Pokémon's type to the type of the move it's about to use.
| align="center"| III
| VI
| align="center"| 3
| 0
| align="center"| 10
| 0
| align="center"| 0
| 4
|-
|-
| align="center"| 099
| 227
| align="center"| {{a|No Guard}}
| {{a|Psychic Surge}}
| align="left"| Ensures the Pokémon and its foe’s attacks land.
| style="text-align:left" | Turns the ground into Psychic Terrain when the Pokémon enters a battle.
| align="center"| IV
| VII
| align="center"| 0
| 1
| align="center"| 3
| 0
| align="center"| 3
| 0
|-
|-
| align="center"| 096
| 074
| align="center"| {{a|Normalize}}
| {{a|Pure Power}}
| align="left"| All the Pokémon’s moves become the Normal type.
| style="text-align:left" | Using its pure power, the Pokémon doubles its Attack stat.
| align="center"| IV
| III
| align="center"| 0
| 2
| align="center"| 2
| 0
| align="center"| 0
| 0
|-
|-
| align="center"| 012
| 214
| align="center"| {{a|Oblivious}}
| {{a|Queenly Majesty}}
| align="left"| Prevents the Pokémon from becoming infatuated.
| style="text-align:left" | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
| align="center"| III
| VII
| align="center"| 0
| 0
| align="center"| 16
| 1
| align="center"| 3
| 0
|-
|-
| align="center"| 142
| 095
| align="center"| {{a|Overcoat}}
| {{a|Quick Feet}}
| align="left"| Protects against damage from weather.
| style="text-align:left" | Boosts the Speed stat if the Pokémon has a status condition.
| align="center"| V
| IV
| align="center"| 0
| 0
| align="center"| 5
| 5
| align="center"| 12
| 4
|-
|-
| align="center"| 065
| 044
| align="center"| {{a|Overgrow}}
| {{a|Rain Dish}}
| align="left"| Powers up Grass-type moves in a pinch.
| style="text-align:left" | The Pokémon gradually regains HP in rain.
| align="center"| III
| III
| align="center"| 15
| 0
| align="center"| 0
| 3
| align="center"| 2
| 10
|-
|-
| align="center"| 020
| 155
| align="center"| {{a|Own Tempo}}
| {{a|Rattled}}
| align="left"| Prevents the Pokémon from becoming confused.
| style="text-align:left" | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
| align="center"| III
| V
| align="center"| 0
| 0
| align="center"| 13
| 0
| align="center"| 4
| 13
|-
|-
| align="center"| 124
| 222
| align="center"| {{a|Pickpocket}}
| {{a|Receiver}}
| align="left"| Steals attacking Pokémon's held item on contact.
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| align="center"| V
| VII
| align="center"| 0
| 1
| align="center"| 0
| 0
| align="center"| 5
| 0
|-
|-
| align="center"| 053
| 120
| align="center"| {{a|Pickup}}
| {{a|Reckless}}
| align="left"| The Pokémon may pick up items.
| style="text-align:left" | Powers up moves that have recoil damage.
| align="center"| III
| IV
| align="center"| 1
| 0
| align="center"| 9
| 3
| align="center"| 0
| 9
|-
|-
| align="center"| 057
| 174
| align="center"| {{a|Plus}}
| {{a|Refrigerate}}
| align="left"| Boosts Sp. Atk if another Pokémon has Minus.
| style="text-align:left" | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
| align="center"| III
| VI
| align="center"| 1
| 3
| align="center"| 3
| 0
| align="center"| 3
| 0
|-
|-
| align="center"| 090
| 144
| align="center"| {{a|Poison Heal}}
| {{a|Regenerator}}
| align="left"| Restores HP if the Pokémon is poisoned.
| style="text-align:left" | Restores a little HP when withdrawn from battle.
| align="center"| IV
| V
| align="center"| 0
| 1
| align="center"| 2
| 3
| align="center"| 1
| 15
|-
|-
| align="center"| 038
| 079
| align="center"| {{a|Poison Point}}
| {{a|Rivalry}}
| align="left"| Contact with the Pokémon may poison the foe.
| style="text-align:left" | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
| align="center"| III
| IV
| align="center"| 0
| 0
| align="center"| 14
| 14
| align="center"| 0
| 4
|-
|-
| align="center"| 143
| 225
| align="center"| {{a|Poison Touch}}
| {{a|RKS System}}
| align="left"| Has a 20% chance of poisoning Pokémon upon contact when attacking.
| style="text-align:left" | Changes the Pokémon's type to match the memory disc it holds.
| align="center"| V
| VII
| align="center"| 0
| 1
| align="center"| 1
| 0
| align="center"| 4
| 0
|-
|-
| align="center"| 158
| 069
| align="center"| {{a|Prankster}}
| {{a|Rock Head}}
| align="left"| Raises non-damaging moves' priority by one stage.
| style="text-align:left" | Protects the Pokémon from recoil damage.
| align="center"| V
| III
| align="center"| 2
| 2
| align="center"| 2
| 17
| align="center"| 7
| 2
|-
|-
| align="center"| 046
| 024
| align="center"| {{a|Pressure}}
| {{a|Rough Skin}}
| align="left"| The Pokémon raises the foe’s PP usage.
| style="text-align:left" | This Pokémon inflicts damage with its rough skin to the attacker on contact.
| align="center"| III
| III
| align="center"| 18
| 2
| align="center"| 3
| 1
| align="center"| 4
| 3
|-
|-
| align="center"| 074
| 050
| align="center"| {{a|Pure Power}}
| {{a|Run Away}}
| align="left"| Boosts the power of physical attacks.
| style="text-align:left" | Enables a sure getaway from wild Pokémon.
| align="center"| III
| III
| align="center"| 2
| 0
| align="center"| 0
| 16
| align="center"| 0
| 8
|-
|-
| align="center"| 095
| 159
| align="center"| {{a|Quick Feet}}
| {{a|Sand Force}}
| align="left"| Boosts Speed if there is a status problem.
| style="text-align:left" | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
| align="center"| IV
| V
| align="center"| 0
| 3
| align="center"| 5
| 2
| align="center"| 7
| 13
|-
|-
| align="center"| 044
| 146
| align="center"| {{a|Rain Dish}}
| {{a|Sand Rush}}
| align="left"| The Pokémon gradually recovers HP in rain.
| style="text-align:left" | Boosts the Pokémon's Speed stat in a sandstorm.
| align="center"| III
| V
| align="center"| 0
| 0
| align="center"| 3
| 5
| align="center"| 8
| 2
|-
|-
| align="center"| 155
| 045
| align="center"| {{a|Rattled}}
| {{a|Sand Stream}}
| align="left"| Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
| style="text-align:left" | The Pokémon summons a sandstorm when it enters a battle.
| align="center"| V
| III
| align="center"| 0
| 4
| align="center"| 0
| 1
| align="center"| 11
| 0
|-
|-
| align="center"| 120
| 008
| align="center"| {{a|Reckless}}
| {{a|Sand Veil}}
| align="left"| Powers up moves that have recoil damage.
| style="text-align:left" | Boosts the Pokémon's evasion in a sandstorm.
| align="center"| IV
| III
| align="center"| 0
| 7
| align="center"| 3
| 8
| align="center"| 8
| 9
|-
|-
| align="center"| 144
| 157
| align="center"| {{a|Regenerator}}
| {{a|Sap Sipper}}
| align="left"| Heals for 1/3 max HP upon leaving battle.
| style="text-align:left" | Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
| align="center"| V
| V
| align="center"| 0
| 2
| align="center"| 3
| 7
| align="center"| 14
| 8
|-
|-
| align="center"| 079
| 208
| align="center"| {{a|Rivalry}}
| {{a|Schooling}}
| align="left"| Raises Attack if the foe is of the same gender.
| style="text-align:left" | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
| align="center"| IV
| VII
| align="center"| 0
| 1
| align="center"| 12
| 0
| align="center"| 4
| 0
|-
|-
| align="center"| 069
| 113
| align="center"| {{a|Rock Head}}
| {{a|Scrappy}}
| align="left"| Protects the Pokémon from recoil damage.
| style="text-align:left" | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
| align="center"| III
| IV
| align="center"| 2
| 1
| align="center"| 16
| 2
| align="center"| {{tt|1|Blue-striped Basculin obtained in a trade in Pokémon White}}
| 8
|-
|-
| align="center"| 024
| 032
| align="center"| {{a|Rough Skin}}
| {{a|Serene Grace}}
| align="left"| Inflicts damage to the foe on contact.
| style="text-align:left" | Boosts the likelihood of additional effects occurring  when attacking.
| align="center"| III
| III
| align="center"| 2
| 3
| align="center"| 1
| 7
| align="center"| 3
| 2
|-
|-
| align="center"| 050
| 231
| align="center"| {{a|Run Away}}
| {{a|Shadow Shield}}
| align="left"| Enables sure getaway from wild Pokémon.
| style="text-align:left" | Reduces the amount of damage the Pokémon takes while its HP is full.
| align="center"| III
| VII
| align="center"| 0
| 1
| align="center"| 16
| 0
| align="center"| 7
| 0
|-
|-
| align="center"| 159
| 023
| align="center"| {{a|Sand Force}}
| {{a|Shadow Tag}}
| align="left"| Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
| style="text-align:left" | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
| align="center"| V
| III
| align="center"| 1
| 3
| align="center"| 2
| 0
| align="center"| 11
| 3
|-
|-
| align="center"| 146
| 061
| align="center"| {{a|Sand Rush}}
| {{a|Shed Skin}}
| align="left"| Doubles Speed during a sandstorm.
| style="text-align:left" | The Pokémon may heal its own status conditions by shedding its skin.
| align="center"| V
| III
| align="center"| 0
| 11
| align="center"| 4
| 5
| align="center"| 2
| 0
|-
|-
| align="center"| 045
| 125
| align="center"| {{a|Sand Stream}}
| {{a|Sheer Force}}
| align="left"| The Pokémon summons a sandstorm in battle.
| style="text-align:left" | Removes additional effects to increase the power of moves when attacking.
| align="center"| III
| V
| align="center"| 3
| 2
| align="center"| 0
| 6
| align="center"| 0
| 18
|-
|-
| align="center"| 008
| 075
| align="center"| {{a|Sand Veil}}
| {{a|Shell Armor}}
| align="left"| Boosts the Pokémon’s evasion in a sandstorm.
| style="text-align:left" | A hard shell protects the Pokémon from critical hits.
| align="center"| III
| III
| align="center"| 7
| 3
| align="center"| 4
| 13
| align="center"| 7
| 7
|-
|-
| align="center"| 157
| 019
| align="center"| {{a|Sap Sipper}}
| {{a|Shield Dust}}
| align="left"| Absorbs Grass moves, raising Attack one stage.
| style="text-align:left" | This Pokémon's dust blocks the additional effects of attacks taken.
| align="center"| V
| III
| align="center"| 0
| 4
| align="center"| 3
| 5
| align="center"| 8
| 0
|-
|-
| align="center"| 113
| 197
| align="center"| {{a|Scrappy}}
| {{a|Shields Down}}
| align="left"| Enables moves to hit Ghost-type foes.
| style="text-align:left" | When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
| align="center"| IV
| VII
| align="center"| 0
| 1
| align="center"| 2
| 0
| align="center"| 7
| 0
|-
|-
| align="center"| 032
| 086
| align="center"| {{a|Serene Grace}}
| {{a|Simple}}
| align="left"| Boosts the likelihood of added effects appearing.
| style="text-align:left" | The stat changes the Pokémon receives are doubled.
| align="center"| III
| IV
| align="center"| 2
| 0
| align="center"| 8
| 3
| align="center"| 2
| 2
|-
|-
| align="center"| 023
| 092
| align="center"| {{a|Shadow Tag}}
| {{a|Skill Link}}
| align="left"| Prevents the foe from escaping.
| style="text-align:left" | Maximizes the number of times multi-strike moves hit.
| align="center"| III
| IV
| align="center"| 2
| 1
| align="center"| 0
| 5
| align="center"| 6
| 4
|-
|-
| align="center"| 061
| 112
| align="center"| {{a|Shed Skin}}
| {{a|Slow Start}}
| align="left"| The Pokémon may heal its own status problems.
| style="text-align:left" | For five turns, the Pokémon's Attack and Speed stats are halved.
| align="center"| III
| IV
| align="center"| 10
| 1
| align="center"| 5
| 0
| align="center"| 0
| 0
|-
|-
| align="center"| 125
| 202
| align="center"| {{a|Sheer Force}}
| {{a|Slush Rush}}
| align="left"| Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
| style="text-align:left" | Boosts the Pokémon's Speed stat in a hailstorm.
| align="center"| V
| VII
| align="center"| 1
| 0
| align="center"| 6
| 2
| align="center"| 17
| 2
|-
|-
| align="center"| 075
| 097
| align="center"| {{a|Shell Armor}}
| {{a|Sniper}}
| align="left"| The Pokémon is protected against critical hits.
| style="text-align:left" | Powers up moves if they become critical hits when attacking.
| align="center"| III
| IV
| align="center"| 1
| 0
| align="center"| 13
| 9
| align="center"| 7
| 5
|-
|-
| align="center"| 019
| 081
| align="center"| {{a|Shield Dust}}
| {{a|Snow Cloak}}
| align="left"| Blocks the added effects of attacks taken.
| style="text-align:left" | Boosts evasion in a hailstorm.
| align="center"| III
| IV
| align="center"| 4
| 6
| align="center"| 1
| 7
| align="center"| 0
| 1
|-
|-
| align="center"| 086
| 117
| align="center"| {{a|Simple}}
| {{a|Snow Warning}}
| align="left"| The Pokémon is prone to wild stat changes.
| style="text-align:left" | The Pokémon summons a hailstorm when it enters a battle.
| align="center"| IV
| IV
| align="center"| 0
| 2
| align="center"| 3
| 1
| align="center"| 2
| 4
|-
|-
| align="center"| 092
| 094
| align="center"| {{a|Skill Link}}
| {{a|Solar Power}}
| align="left"| Increases the frequency of multi-strike moves.
| style="text-align:left" | Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
| align="center"| IV
| IV
| align="center"| 0
| 1
| align="center"| 2
| 3
| align="center"| 4
| 5
|-
|-
| align="center"| 112
| 116
| align="center"| {{a|Slow Start}}
| {{a|Solid Rock}}
| align="left"| Temporarily halves Attack and Speed.
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| align="center"| IV
| IV
| align="center"| 1
| 0
| align="center"| 0
| 4
| align="center"| 0
| 0
|-
|-
| align="center"| 097
| 220
| align="center"| {{a|Sniper}}
| {{a|Soul-Heart}}
| align="left"| Powers up moves if they become critical hits.
| style="text-align:left" | Boosts its Sp. Atk stat every time a Pokémon faints.
| align="center"| IV
| VII
| align="center"| 0
| 1
| align="center"| 7
| 0
| align="center"| 5
| 0
|-
|-
| align="center"| 081
| 043
| align="center"| {{a|Snow Cloak}}
| {{a|Soundproof}}
| align="left"| Raises evasion in a hailstorm.
| style="text-align:left" | Soundproofing of the Pokémon itself gives full  immunity to all sound-based moves.
| align="center"| IV
| III
| align="center"| 4
| 3
| align="center"| 3
| 7
| align="center"| 1
| 5
|-
|-
| align="center"| 117
| 003
| align="center"| {{a|Snow Warning}}
| {{a|Speed Boost}}
| align="left"| The Pokémon summons a hailstorm in battle.
| style="text-align:left" | Its Speed stat is boosted every turn.
| align="center"| IV
| III
| align="center"| 2
| 2
| align="center"| 0
| 2
| align="center"| 0
| 8
|-
|-
| align="center"| 094
| 198
| align="center"| {{a|Solar Power}}
| {{a|Stakeout}}
| align="left"| Boosts Sp. Atk, but lowers HP in sunshine.
| style="text-align:left" | Doubles the damage dealt to the target's replacement if the target switches out.
| align="center"| IV
| VII
| align="center"| 0
| 0
| align="center"| 3
| 2
| align="center"| 3
| 0
|-
|-
| align="center"| 116
| 100
| align="center"| {{a|Solid Rock}}
| {{a|Stall}}
| align="left"| Powers down super- effective moves.
| style="text-align:left" | The Pokémon moves after all other Pokémon do.
| align="center"| IV
| IV
| align="center"| 0
| 0
| align="center"| 4
| 1
| align="center"| 0
| 0
|-
|-
| align="center"| 043
| 192
| align="center"| {{a|Soundproof}}
| {{a|Stamina}}
| align="left"| Gives full immunity to all sound-based moves.
| style="text-align:left" | Boosts the Defense stat when hit by an attack.
| align="center"| III
| VII
| align="center"| 3
| 0
| align="center"| 6
| 2
| align="center"| 3
| 0
|-
|-
| align="center"| 003
| 176
| align="center"| {{a|Speed Boost}}
| {{a|Stance Change}}
| align="left"| The Pokémon’s Speed stat is gradually boosted.
| style="text-align:left" | The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
| align="center"| III
| VI
| align="center"| 1
| 1
| align="center"| 2
| 0
| align="center"| 5
| 0
|-
|-
| align="center"| 100
| 009
| align="center"| {{a|Stall}}
| {{a|Static}}
| align="left"| The Pokémon moves after even slower foes.
| style="text-align:left" | The Pokémon is charged with static electricity, so contact with it may cause paralysis.
| align="center"| IV
| III
| align="center"| 0
| 9
| align="center"| 1
| 5
| align="center"| 0
| 1
|-
|-
| align="center"| 009
| 080
| align="center"| {{a|Static}}
| {{a|Steadfast}}
| align="left"| Contact with the Pokémon may cause paralysis.
| style="text-align:left" | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
| align="center"| III
| IV
| align="center"| 9
| 2
| align="center"| 5
| 3
| align="center"| 0
| 7
|-
|-
| align="center"| 080
| 200
| align="center"| {{a|Steadfast}}
| {{a|Steelworker}}
| align="left"| Raises Speed each time the Pokémon flinches.
| style="text-align:left" | Powers up Steel-type moves.
| align="center"| IV
| VII
| align="center"| 1
| 1
| align="center"| 3
| 0
| align="center"| 5
| 0
|-
|-
| align="center"| 001
| 001
| align="center"| {{a|Stench}}
| {{a|Stench}}
| align="left"| The stench helps keep wild Pokémon away.
| style="text-align:left" | By releasing stench when attacking, this Pokémon may cause the target to flinch.
| align="center"| III
| III
| align="center"| 0
| 0
| align="center"| 6
| 6
| align="center"| 1
| 1
|-
|-
| align="center"| 060
| 060
| align="center"| {{a|Sticky Hold}}
| {{a|Sticky Hold}}
| align="left"| Protects the Pokémon from item theft.
| style="text-align:left" | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
| align="center"| III
| III
| align="center"| 0
| 0
| align="center"| 8
| 8
| align="center"| 0
| 0
|-
|-
| align="center"| 114
| 114
| align="center"| {{a|Storm Drain}}
| {{a|Storm Drain}}
| align="left"| The Pokémon draws in all Water-type moves.
| style="text-align:left" | Draws in all Water-type moves. Instead of being hit  by Water-type moves, it boosts its Sp. Atk.
| align="center"| IV
| IV
| align="center"| 0
| 0
| align="center"| 4
| 4
| align="center"| 3
| 3
|-
|-
| align="center"| 005
| 173
| align="center"| {{a|Sturdy}}
| {{a|Strong Jaw}}
| align="left"| The Pokémon is protected against 1-hit KO attacks.
| style="text-align:left" | The Pokémon's strong jaw boosts the power of its biting moves.
| align="center"| III
| VI
| align="center"| 8
| 3
| align="center"| 22
| 3
| align="center"| 2
| 0
|-
|-
| align="center"| 021
| 005
| align="center"| {{a|Suction Cups}}
| {{a|Sturdy}}
| align="left"| Negates moves that force switching out.
| style="text-align:left" | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
| align="center"| III
| III
| align="center"| 2
| 6
| align="center"| 1
| 28
| align="center"| 0
| 7
|-
|-
| align="center"| 105
| 021
| align="center"| {{a|Super Luck}}
| {{a|Suction Cups}}
| align="left"| Heightens the critical-hit ratios of moves.
| style="text-align:left" | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
| align="center"| IV
| III
| align="center"| 0
| 2
| align="center"| 6
| 3
| align="center"| 3
| 0
|-
|-
| align="center"| 068
| 105
| align="center"| {{a|Swarm}}
| {{a|Super Luck}}
| align="left"| Powers up Bug-type moves in a pinch.
| style="text-align:left" | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
| align="center"| III
| IV
| align="center"| 4
| 0
| align="center"| 16
| 6
| align="center"| 4
| 3
|-
|-
| align="center"| 033
| 207
| align="center"| {{a|Swift Swim}}
| {{a|Surge Surfer}}
| align="left"| Boosts the Pokémon’s Speed in rain.
| style="text-align:left" | Doubles the Pokémon's Speed stat on Electric Terrain.
| align="center"| III
| VII
| align="center"| 8
| 1
| align="center"| 20
| 0
| align="center"| 10
| 0
|-
|-
| align="center"| 028
| 068
| align="center"| {{a|Synchronize}}
| {{a|Swarm}}
| align="left"| Passes on a burn, poison, or paralysis to the foe.
| style="text-align:left" | Powers up Bug-type moves when the Pokémon's HP is low.
| align="center"| III
| III
| align="center"| 3
| 5
| align="center"| 12
| 16
| align="center"| 0
| 4
|-
|-
| align="center"| 077
| 175
| align="center"| {{a|Tangled Feet}}
| {{a|Sweet Veil}}
| align="left"| Raises evasion if the Pokémon is confused.
| style="text-align:left" | Prevents itself and ally Pokémon from falling asleep.
| align="center"| IV
| VI
| align="center"| 0
| 2
| align="center"| 5
| 0
| align="center"| 2
| 5
|-
|-
| align="center"| 101
| 033
| align="center"| {{a|Technician}}
| {{a|Swift Swim}}
| align="left"| Powers up the Pokémon’s weaker moves.
| style="text-align:left" | Boosts the Pokémon's Speed stat in rain.
| align="center"| IV
| III
| align="center"| 0
| 8
| align="center"| 9
| 21
| align="center"| 5
| 10
|-
|-
| align="center"| 140
| 180
| align="center"| {{a|Telepathy}}
| {{a|Symbiosis}}
| align="left"| Protects against damaging moves from friendly Pokémon.
| style="text-align:left" | The Pokémon passes its item to an ally that has used up an item.
| align="center"| V
| VI
| align="center"| 0
| 0
| align="center"| 2
| 0
| align="center"| 12
| 4
|-
|-
| align="center"| 164
| 028
| align="center"| {{a|Teravolt}}
| {{a|Synchronize}}
| align="left"| Moves can be used regardless of Abilities.
| style="text-align:left" | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
| align="center"| V
| III
| align="center"| 1
| 3
| align="center"| 0
| 12
| align="center"| 0
| 0
|-
|-
| align="center"| 047
| 077
| align="center"| {{a|Thick Fat}}
| {{a|Tangled Feet}}
| align="left"| Raises resistance to Fire- and Ice-type moves.
| style="text-align:left" | Raises evasion if the Pokémon is confused.
| align="center"| III
| IV
| align="center"| 0
| 0
| align="center"| 15
| 5
| align="center"| 5
| 2
|-
|-
| align="center"| 110
| 221
| align="center"| {{a|Tinted Lens}}
| {{a|Tangling Hair}}
| align="left"| Powers up “not very effective” moves.
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| align="center"| IV
| VII
| align="center"| 0
| 0
| align="center"| 4
| 2
| align="center"| 5
| 0
|-
|-
| align="center"| 067
| 101
| align="center"| {{a|Torrent}}
| {{a|Technician}}
| align="left"| Powers up Water-type moves in a pinch.
| style="text-align:left" | Powers up the Pokémon's weaker moves.
| align="center"| III
| IV
| align="center"| 15
| 2
| align="center"| 0
| 11
| align="center"| 2
| 5
|-
|-
| align="center"| 137
| 140
| align="center"| {{a|Toxic Boost}}
| {{a|Telepathy}}
| align="left"| Increases Attack to 1.5× when poisoned.
| style="text-align:left" | Anticipates an ally's attack and dodges it.
| align="center"| V
| V
| align="center"| 0
| 0
| align="center"| 0
| 3
| align="center"| 1
| 18
|-
|-
| align="center"| 036
| 164
| align="center"| {{a|Trace}}
| {{a|Teravolt}}
| align="left"| The Pokémon copies a foe's Ability.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| align="center"| III
| V
| align="center"| 0
| 2
| align="center"| 5
| 0
| align="center"| 0
| 0
|-
|-
| align="center"| 054
| 047
| align="center"| {{a|Truant}}
| {{a|Thick Fat}}
| align="left"| The Pokémon can't attack on consecutive turns.
| style="text-align:left" | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
| align="center"| III
| III
| align="center"| 2
| 1
| align="center"| 0
| 16
| align="center"| 1
| 7
|-
|-
| align="center"| 163
| 110
| align="center"| {{a|Turboblaze}}
| {{a|Tinted Lens}}
| align="left"| Moves can be used regardless of Abilities.
| style="text-align:left" | The Pokémon can use "not very effective" moves to deal regular damage.
| align="center"| V
| IV
| align="center"| 1
| 0
| align="center"| 0
| 4
| align="center"| 0
| 5
|-
|-
| align="center"| 109
| 067
| align="center"| {{a|Unaware}}
| {{a|Torrent}}
| align="left"| Ignores any change in stats by the foe.
| style="text-align:left" | Powers up Water-type moves when the Pokémon's HP is low.
| align="center"| IV
| III
| align="center"| 0
| 21
| align="center"| 4
| 0
| align="center"| 3
| 2
|-
|-
| align="center"| 084
| 181
| align="center"| {{a|Unburden}}
| {{a|Tough Claws}}
| align="left"| Raises Speed if a held item is used.
| style="text-align:left" | Powers up moves that make direct contact.
| align="center"| IV
| VI
| align="center"| 0
| 4
| align="center"| 4
| 2
| align="center"| 5
| 0
|-
|-
| align="center"| 127
| 137
| align="center"| {{a|Unnerve}}
| {{a|Toxic Boost}}
| align="left"| Prevents opposing Pokémon from eating held Berries.
| style="text-align:left" | Powers up physical attacks when the Pokémon is poisoned.
| align="center"| V
| V
| align="center"| 0
| 0
| align="center"| 2
| 0
| align="center"| 15
| 1
|-
|-
| align="center"| 162
| 036
| align="center"| {{a|Victory Star}}
| {{a|Trace}}
| align="left"| Raises moves' accuracy to 1.1× for friendly Pokémon.
| style="text-align:left" | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
| align="center"| V
| III
| align="center"| 1
| 1
| align="center"| 0
| 5
| align="center"| 0
| 0
|-
|-
| align="center"| 072
| 205
| align="center"| {{a|Vital Spirit}}
| {{a|Triage}}
| align="left"| Prevents the Pokémon from falling asleep.
| style="text-align:left" | Gives priority to a healing move.
| align="center"| III
| VII
| align="center"| 1
| 0
| align="center"| 4
| 1
| align="center"| 7
| 0
|-
|-
| align="center"| 010
| 054
| align="center"| {{a|Volt Absorb}}
| {{a|Truant}}
| align="left"| Restores HP if hit by an Electric-type move.
| style="text-align:left" | The Pokémon can't use a move the following turn if it uses one.
| align="center"| III
| III
| align="center"| 1
| 2
| align="center"| 2
| 0
| align="center"| 2
| 1
|-
|-
| align="center"| 011
| 163
| align="center"| {{a|Water Absorb}}
| {{a|Turboblaze}}
| align="left"| Restores HP if hit by a Water-type move.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| align="center"| III
| V
| align="center"| 1
| 2
| align="center"| 12
| 0
| align="center"| 8
| 0
|-
|-
| align="center"| 041
| 109
| align="center"| {{a|Water Veil}}
| {{a|Unaware}}
| align="left"| Prevents the Pokémon from getting a burn.
| style="text-align:left" | When attacking, the Pokémon ignores the target Pokémon's stat changes.
| align="center"| III
| IV
| align="center"| 0
| 1
| align="center"| 4
| 4
| align="center"| 7
| 4
|-
|-
| align="center"| 133
| 084
| align="center"| {{a|Weak Armor}}
| {{a|Unburden}}
| align="left"| Raises Speed and lowers Defense by one stage each upon being hit by any move.
| style="text-align:left" | Boosts the Speed stat if the Pokémon's held item is  used or lost.
| align="center"| V
| IV
| align="center"| 0
| 0
| align="center"| 1
| 5
| align="center"| 15
| 7
|-
|-
| align="center"| 073
| 127
| align="center"| {{a|White Smoke}}
| {{a|Unnerve}}
| align="left"| Prevents the Pokémon’s stats from being lowered.
| style="text-align:left" | Unnerves opposing Pokémon and makes them unable to eat Berries.
| align="center"| III
| V
| align="center"| 1
| 0
| align="center"| 0
| 4
| align="center"| 1
| 16
|-
|-
| align="center"| 025
| 162
| align="center"| {{a|Wonder Guard}}
| {{a|Victory Star}}
| align="left"| Only super effective moves will hit.
| style="text-align:left" | Boosts the accuracy of its allies and itself.
| align="center"| III
| V
| align="center"| 1
| 1
| align="center"| 0
| 0
| align="center"| 0
| 0
|-
|-
| align="center"| 147
| 072
| align="center"| {{a|Wonder Skin}}
| {{a|Vital Spirit}}
| align="left"| Has a 50% chance of protecting against non-damaging moves that inflict major status ailments.
| style="text-align:left" | The Pokémon is full of vitality, and that prevents it from falling asleep.
| align="center"| V
| III
| align="center"| 0
| 1
| align="center"| 1
| 6
| align="center"| 3
| 7
|-
|-
| align="center"| 161
| 010
| align="center"| {{a|Zen Mode}}
| {{a|Volt Absorb}}
| align="left"| Changes the Pokémon's shape when HP is halved.
| style="text-align:left" | Restores HP if hit by an Electric-type move, instead of taking damage.
| align="center"| V
| III
| align="center"| 0
| 3
| align="center"| 0
| 2
| align="center"| 1
| 2
|-
| 011
| {{a|Water Absorb}}
| style="text-align:left" | Restores HP if hit by a Water-type move, instead of taking damage.
| III
| 2
| 12
| 9
|-
| 199
| {{a|Water Bubble}}
| style="text-align:left" | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
| VII
| 2
| 0
| 0
|-
| 195
| {{a|Water Compaction}}
| style="text-align:left" | Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
| VII
| 2
| 0
| 0
|-
| 041
| {{a|Water Veil}}
| style="text-align:left" | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
| III
| 0
| 4
| 7
|-
| 133
| {{a|Weak Armor}}
| style="text-align:left" | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
| V
| 0
| 3
| 15
|-
| 073
| {{a|White Smoke}}
| style="text-align:left" | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
| III
| 0
| 1
| 1
|-
| 193
| {{a|Wimp Out}}
| style="text-align:left" | The Pokémon cowardly switches out when its HP becomes half or less.
| VII
| 1
| 0
| 0
|-
| 025
| {{a|Wonder Guard}}
| style="text-align:left" | Its mysterious power only lets supereffective moves hit the Pokémon.
| III
| 1
| 0
| 0
|-
| 147
| {{a|Wonder Skin}}
| style="text-align:left" | Makes status moves more likely to miss.
| V
| 0
| 1
| 4
|-
| 161
| {{a|Zen Mode}}
| style="text-align:left" | Changes the Pokémon's shape when HP is half or less.
| V
| 0
| 0
| 1
|}
|}
|}
|}
==In other games==
===Pokémon Mystery Dungeon series===
{{main|Mystery Dungeon game mechanics#Abilities}}
Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%). Pokémon that may have one of two abilities now have both simultaneously.
===Pokémon Conquest===
{{main|List of Abilities in Pokémon Conquest}}
While most Pokémon species in [[Pokémon Conquest]] have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like {{a|Cute Charm}} and {{a|Rivalry}} do not exist in Pokémon Conquest (due to the game's lack of a [[gender]] mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement {{stat|Range}}).
Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during [[evolution]].


==In the anime==
==In the anime==
Starting in the {{series|Advanced Generation}}, Abilities have been shown in the anime. [[Ash's Infernape]]'s [[Blaze]] ability is mentioned quite often.
[[File:Harrison Kecleon Color Change.png|thumb|250px|{{jo|Harrison}}'s {{p|Kecleon}} activating {{a|Color Change}}]]
Abilities have been shown in the {{pkmn|anime}}, but are usually only used in {{pkmn|battle}}s; however, sometimes they have an effect on the plot, such as [[Ash's Infernape]]'s {{a|Blaze}}. Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games.
 
===In the {{series|original}}===
The only Ability that was seen in the original series was {{a|Color Change}}, being used by {{DL|Madison and Alexa|Kecleon|Madison and Alexa's Kecleon}} in ''[[EP205|The Kecleon Caper]]''. It was later used by {{DL|Harrison (Johto)|Kecleon|Harrison's Kecleon}} in ''[[EP271|Playing With Fire!]]''.
 
===In the {{series|Advanced Generation}}===
The first Ability to be seen other than {{a|Color Change}} was {{a|Rough Skin}}, first seen in ''[[AG019|Sharpedo Attack!]]''. It was used by a {{pkmn2|wild}} {{p|Sharpedo}}.
 
In ''[[AG033|Now That's Flower Power!]]'' a {{p|Kecleon}} used {{a|Color Change}}.
 
In ''[[AG039|A Poké-BLOCK Party!]]'', {{DL|Alanna|Whismur|Alanna's Whismur}} used its {{a|Soundproof}} Ability to stay awake and listen to {{an|Jigglypuff}}'s song.
 
{{DL|Colonel Hansen|Shedinja|Colonel Hansen's Shedinja}} used {{a|Wonder Guard}} to protect itself against {{m|Spike Cannon}} by [[Misty's Corsola]] in ''[[AG044|The Princess and the Togepi]]''.
[[File:Colonel Hansen Shedinja Wonder Guard.png|thumb|250px|[[Colonel Hansen]]'s {{p|Shedinja}} activating {{a|Wonder Guard}}]]
Two Abilities were seen in ''[[AG070|Balance of Power]]'', being used by [[Ash's Pikachu]] and {{AP|Grovyle}}, using {{a|Static}} and {{a|Overgrow}} respectively.
 
{{DL|Bart|Castform|Bart's Castform}} used {{a|Forecast}} in ''[[AG083|Unfair Weather Friends]]'', turning into its [[List of Pokémon with form differences#Castform|Sunny and Rainy Form]].
 
In ''[[AG088|The Garden of Eatin']]'', {{DL|Marcel|Vigoroth|Marcel's Vigoroth}} used {{a|Vital Spirit}} which prevented it from falling asleep.
 
Both {{a|Drizzle}} and {{a|Drought}} were seen in ''[[AG097|Gaining Groudon]]'' and ''[[AG098|The Scuffle of Legends]]'' respectively.
 
In ''[[AG099|It's Still Rocket Roll to Me!]]'', [[Liza's Lunatone]] used {{a|Levitate}}.
 
In ''[[AG111|Eight Ain't Enough]]'', {{DL|Juan|Luvdisc|Juan's Luvdisc}} used {{a|Swift Swim}} to increase its speed.
 
In ''[[AG112|Showdown At Linoone]]'', {{DL|Kimmy Shoney|Tokin|Kimmy's Tokin}} used {{a|Pickup}} to steal and take items to its private stash, including {{an|May}}'s Poké Balls.
 
In ''[[AG131|At the End of the Fray]]'',  {{DL|Tyson (Hoenn)|Hariyama|Tyson's Hariyama}} used {{a|Thick Fat}} to half the damage it took from [[Ash's Torkoal]]'s {{m|Flamethrower}}.
 
In ''[[AG138|Rough, Tough Jigglypuff]]'', {{DL|Lisa Mitchum|Jigglypuff|Lisa Mitchum's Jigglypuff}} used {{a|Cute Charm}} whilst her {{DL|Mitch Mitchum|Jigglypuff|Father's Loudred}} used Soundproof to stop Jigglypuff's {{m|Sing}} from working.
 
{{DL|Angela|Kecleon|Angela's Kecleon}} used Color Change in ''[[AG156|From Cradle to Save]]'', as well as [[Brock's Bonsly]] using {{a|Rock Head}}.
 
In ''[[AG188|Pinch Healing!]]'', a wild {{p|Wooper}} used {{a|Water Absorb}}.
 
In ''[[AG191|Once More With Reeling!]]'', [[May's Blaziken]] used its {{a|Blaze}} Ability while [[Ash's Sceptile]] used {{a|Overgrow}} during their [[Contest Battle]] in the {{to|Terracotta}} {{pkmn|Contest}}.
 
===In the {{series|Diamond & Pearl}}===
Abilities proved important in the battles [[Paul]] and {{Ash}} had with [[Roark]]. During Paul's battle in ''[[DP015|Shapes of Things to Come!]]'', his {{TP|Paul|Elekid}} uses {{a|Static}} to paralyze Roark's {{p|Onix}} and {{p|Cranidos}} although the latter shakes it off with {{a|Mold Breaker}}. Paul also deliberately allows his {{TP|Paul|Chimchar}} to take extra damage so that it can activate {{a|Blaze}}. After {{Ash}}'s first match with Roark ends in defeat, {{an|Brock}} briefly lends him {{TP|Brock|Sudowoodo}} in ''[[DP017|Wild in the Streets!]]'' because its Ability {{a|Rock Head}} makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in ''[[DP018|O'er the Rampardos We Watched!]]'', {{AP|Pikachu}} also activates {{a|Static}} against Roark's newly evolved {{TP|Roark|Rampardos}} and it is similarly ineffective.
 
In ''[[DP036|A Secret Sphere of Influence!]]'', {{DL|Officer Jenny|Stunky|Officer Jenny's Stunky}} used {{a|Stench}} against [[Team Rocket trio|Team Rocket]].
 
{{DL|Gardenia|Cherubi|Gardenia's Cherubi}} caught {{Ash}} by surprise during their first battle in ''[[DP037|The Grass Menagerie!]]'' when it was able to move very quickly with {{a|Chlorophyll}}.
 
In ''[[DP050|Tag! We're It...!]]'', Ash and Paul found themselves at a disadvantage during their first [[Multi Battle|Tag Battle]] in the [[Hearthome City Tag Battle Competition]] because the {{p|Rhydon}} used by one of their opponents possessed {{a|Lightning Rod}}, rendering Pikachu's {{type|Electric}} [[move|attacks]] useless.
 
In ''[[DP051|Glory Blaze!]]'' Ash, {{an|Dawn}} and {{an|Brock}} found Paul and {{cat|Paul's Pokémon|his other Pokémon}} evidently abusing his {{TP|Paul|Chimchar}}, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild {{p|Zangoose}} and when pushed to the limit it activated {{a|Blaze}} and defeated all of the Zangoose with {{m|Flame Wheel}}. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.
 
{{a|Swift Swim}} was an important part of [[Ash's Buizel]] going toe to toe with [[Maylene's Lucario]] in ''[[DP068|A Triple Fighting Chance!]]''
 
{{a|Blaze}} returned in ''[[DP081|Chim - Charred!]]'' when Ash's Chimchar became enraged during a battle with [[Paul's Ursaring]]. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.
[[File:Ash Monferno Blaze.png|thumb|250px|[[Ash's Monferno]] activating {{a|Blaze}}]]
In ''[[DP095|Battling the Generation Gap!]]'', {{DL|Lila|Delcatty|Lila's Delcatty}} activated his {{a|Cute Charm}} Ability while battling [[Dawn's Ambipom]] in the final round of the {{to|Celestic}} {{pkmn|Contest}}.
 
[[Brock's Croagunk]] first used his {{a|Anticipation}} Ability in ''[[DP096|Losing Its Lustrous!]]''. He often used it to find Team Rocket and chase them off on his own.
 
Two {{p|Darkrai}} have used {{a|Bad Dreams}}. One used it in ''[[M10|The Rise of Darkrai]]'' and another in ''[[DP104|Sleepless in Pre-Battle!]]''.
 
In ''[[DP102|A Shield with a Twist!]]'', {{DL|Fantina|Gengar|Fantina's Gengar}} used {{a|Levitate}}.
 
In ''[[DP108|Dealing with Defensive Types!]]'', {{DL|Byron|Bronzor|Byron's Bronzor}} used its {{a|Heatproof}} Ability to minimize damage from [[Ash's Chimchar]]'s {{m|Flamethrower}}.
 
In ''[[DP114|Another One Gabites the Dust!]]'', [[Jessie's Yanmega]] activated its {{a|Speed Boost}} Ability while performing in the {{to|Chocovine}} {{pkmn|Contest}}.
 
In ''[[DP118|Pursuing a Lofty Goal!]]'', [[Paul's Honchkrow]] used its Ability {{a|Super Luck}}.
 
In ''[[DP127|Sliding Into Seventh!]]'', {{DL|Jeremiah|Skuntank|Jeremiah's Skuntank}} was known to have Stench as it Ability but the Ability activated off-screen.
 
In ''[[DP132|Evolving Strategies!]]'', [[Paul's Magmortar]] used its {{a|Flame Body}} Ability to burn [[Ash's Pikachu]]. [[Paul's Ursaring]] also used its {{a|Guts}} Ability when [[Ash's Pikachu]]'s {{a|Static}} activated.
 
An {{p|Arceus}} used {{a|Multitype}} in ''[[M12|Arceus and the Jewel of Life]]''.
 
In ''[[DP141|Challenging a Towering Figure!]]'', {{DL|Tower Tycoon Palmer|Rhyperior|Palmer's Rhyperior}} used {{a|Solid Rock}}.
 
A wild {{p|Trapinch}} used its {{a|Arena Trap}} Ability in ''[[DP145|A Rivalry to Gible On!]]''.
 
A wild {{p|Heatran}} used {{a|Flash Fire}} in ''[[DP169|Pokémon Ranger: Heatran Rescue!]]''.
 
{{DL|Volkner|Electivire|Volkner's Electivire}} used its {{a|Motor Drive}} Ability in ''[[DP179|The Eighth Wonder of the Sinnoh World!]]'' against {{Ash}} in their [[Gym]] battle. It was later used by [[Paul's Electivire]] in ''[[DP188|Battling a Thaw in Relations!]]''.
 
In ''[[DP184|Casting a Paul on Barry!]]'', [[Barry's Empoleon]] activated its {{a|Torrent}} Ability while battling Paul's Electivire in the third round of the [[Lily of the Valley Conference]].
 
{{DL|Paul|Aggron|Paul's Aggron}} used its {{a|Rock Head}} Ability in ''[[DP186|Familiarity Breeds Strategy!]]'' to avoid damage from its {{m|Double-Edge}} attack. In [[DP187|the next episode]] {{DL|Paul|Froslass|Paul's Froslass}} and {{DL|Paul|Ninjask|Ninjask}} used {{a|Snow Cloak}} and Speed Boost respectively.
{{a|Illusion}} was seen twice in ''[[M13|Zoroark: Master of Illusions]]'', being seen by a {{OBP|Zoroark|M13}} and {{OBP|Zorua|M13}}.
 
===In the {{series|Best Wishes}}===
A Hidden Ability was first seen in ''[[BW008|Saving Darmanitan From the Bell!]]'' by a {{p|Darmanitan}} using {{a|Zen Mode}}.
 
In ''[[BW010|A Rival Battle for Club Champ!]]'', {{DL|Trip|Tranquill|Trip's Tranquill}} used {{a|Super Luck}} to easily defeat [[Ash's Oshawott]] and {{AP|Tepig}}. {{DL|Trip|Frillish|Trip's Frillish}} later used {{a|Cursed Body}}.
 
In ''[[BW012|Here Comes the Trubbish Squad!]]'', a wild {{p|Trubbish}} used its Ability {{a|Stench}}.
 
In ''[[BW014|A Night in the Nacrene City Museum!]]'', {{DL|Lenora|Watchog|Lenora's Watchog}} used its {{a|Illuminate}} Ability to reveal any hidden things in the museum to appear.
 
Ash's {{AP|Sewaddle}} was revealed to have {{a|Swarm}} in ''[[BW019|A Connoisseur's Revenge!]]'' but he wasn't shown activating it. {{an|Cilan}}'s {{TP|Cilan|Dwebble}} was shown using its {{a|Sturdy}} Ability in the same episode.
 
A wild {{p|Venipede}} used its {{a|Poison Point}} Ability to poison Ash in ''[[BW022|A Venipede Stampede!]]''.
 
In ''[[BW034|Gotta Catch A Roggenrola!]]'', {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.
[[File:Alder Bouffalant Sap Sipper.png|thumb|250px|[[Alder]]'s {{p|Bouffalant}} activating {{a|Sap Sipper}}]]
[[Luke's Zorua]] often used {{a|Illusion}} to help [[Luke]] in making his movies. It was first seen in ''[[BW038|Movie Time! Zorua in "The Legend of the Pokémon Knight"!]]''.
 
In ''[[BW041|The Club Battle Hearts of Fury: Emolga Versus Sawk!]]'', [[Iris's Emolga]] used {{a|Static}} to help her win a battle against [[Stephan's Sawk]].
 
In ''[[BW049|Enter Elesa, Electrifying Gym Leader!]]'', [[Bianca's father#Red Flash Darmanitan|Red Flash Darmanitan]] used Zen Mode.
 
Three Darmanitan used Zen Mode in ''[[BW053|A Maractus Musical!]]''.
 
In ''[[BW055|Scraggy and the Demanding Gothita!]]'', a wild {{p|Garbodor}} used Stench.
 
In ''[[BW058|A Call for Brotherly Love!]]'', [[Chili's Pansear]] used its {{a|Gluttony}} Ability.
 
In ''[[BW061|Battling the King of the Mines!]]'', [[Ash's Boldore]] used its Sturdy Ability to stop a {{m|Horn Drill}} from working.
 
In ''[[BW070|The Clubsplosion Begins!]]'', {{DL|Edmund|Seismitoad|Edmund's Seismitoad}} used {{a|Swift Swim}} against Stephan's Sawk, but ended up losing.
 
In ''[[BW093|Goodbye, Junior Cup - Hello Adventure!]]'', {{DL|Alder|Bouffalant|Alder's Bouffalant}} used {{a|Sap Sipper}} to defeat [[Trip's Serperior]].
 
In ''[[BW094|The Road to Humilau!]]'', {{DL|Marlon|Jellicent|Marlon's Jellicent}} used Cursed Body.
 
Swarm wasn't seen until ''[[BW106|Strong Strategy Steals the Show!]]'' during Leavanny's battle with [[Stephan's Sawk]].
 
In ''[[BW127|The Island of Illusions!]]'', a {{p|Zoroark}} used {{a|Illusion}}.
 
In [[BW134|The Journalist from Another Region!]] an unknown trainer's {{p|Slaking}} was shown to have {{a|Truant}} as its Ability.
 
In ''[[BW140|Survival of the Striaton Gym!]]'', {{DL|Morana|Abomasnow|Morana's Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan's Pansage]] was confirmed to have Gluttony as his Ability in the same episode.
 
===In the {{series|XY}}===
[[File:Olympia Meowstic Prankster.png|thumb|250px|[[Olympia]]'s {{p|Meowstic}} activating {{a|Prankster}}]]
[[Clemont's Chespin]] used its Ability {{a|Overgrow}} in ''[[XY015|An Appetite for Battle!]]'' battling against a {{p|Delphox}}.
 
In ''[[SS029|Mega Evolution Special I]]'', {{DL|Siebold|Blastoise|Siebold's Blastoise}} was shown to have {{a|Mega Launcher}} when [[Mega Evolution|Mega Evolved]].
 
Both {{a|Dark Aura}} from {{p|Yveltal}} and {{a|Fairy Aura}} from {{p|Xerneas}}  were seen in ''[[M17|Diancie and the Cocoon of Destruction]]''.
 
{{DL|Ramos|Jumpluff|Ramos's Jumpluff}} and {{DL|Ramos|Weepinbell|Weepinbell}} were both shown to have {{a|Chlorophyll}} as their Ability in ''[[XY058|The Green, Green Grass Types of Home!]]''.
 
[[Ash's Goodra]] used its Ability {{a|Hydration}} in Ash's [[Gym]] battle against {{an|Clemont}} in ''[[XY067|The Moment of Lumiose Truth!]]''.
 
[[Ash's Fletchinder]] used its {{a|Flame Body}} Ability in ''[[XY076|A Not-So-Flying Start!]]'' to help hatch an [[Ash's Noibat|Egg]] that his {{AP|Hawlucha}} found.
 
Both {{DL|Olympia|Meowstic|Olympia's Meowstic}} were seen using their respective Abilities in ''[[XY093|All Eyes on the Future!]]'', with the male Meowstic having his Hidden Ability {{a|Prankster}} and the female one having {{a|Keen Eye}}.
 
Two Abilities were seen in ''[[SS035|Mega Evolution Special IV]]'', both in battle against [[Alain's Charizard]]. A {{me|Venusaur}} used {{a|Thick Fat}} to half the damage it took from a {{m|Flamethrower}}. [[Malva]]'s {{p|Houndoom}} later used {{a|Flash Fire}} to absorb another Flamethrower.
 
{{DL|Sawyer|Clawitzer|Sawyer's Clawitzer}} was shown to have {{a|Mega Launcher}} as its Ability during its battle against Ash in ''[[XY119|A Full-Strength Battle Surprise!]]''.
 
{{DL|Wulfric|Abomasnow|Wulfric's Abomasnow}} was shown to have {{a|Snow Warning}} as its Ability during its Gym battle against Ash in ''[[XY120|All Hail the Ice Battlefield!]]''. His {{DL|Wulfric|Avalugg|Avalugg}} was later shown to have {{a|Ice Body}} in the same episode.
 
In the [[Lumiose Conference]], many Pokémon were seen activating their Abilities during battles. In ''[[XY125|A League of His Own!]]'', {{an|Trevor}}'s Mega {{TP|Trevor|Charizard}} Y was shown to have {{a|Drought}} as its Ability. In the [[XY126|following episode]], the effects of three different Abilities were shown during the battle between {{an|Tierno}} and [[Sawyer]]; {{DL|Tierno (anime)|Ludicolo|Tierno's Ludicolo}} was shown activating {{a|Swift Swim}} while Sawyer's Mega {{TP|Sawyer|Sceptile}} and {{DL|Sawyer|Aegislash|Aegislash}} were revealed to have {{a|Lightning Rod}} and {{a|Stance Change}} as their Abilities, respectively. In ''[[XY127|Analysis Versus Passion!]]'', {{DL|Sawyer|Slaking|Sawyer's Slaking}} was shown to have {{a|Truant}} as its Ability. In ''[[XY130|Finals Not for the Faint-Hearted!]]'', {{DL|Alain|Tyranitar|Alain's Tyranitar}} was shown activating {{a|Sand Stream}}.
 
===In the {{series|Sun & Moon}}===
[[Sophocles's Togedemaru]] used her Ability {{a|Lightning Rod}} in ''[[SM002|The Guardian's Challenge!]]'', absorbing [[Ash's Pikachu]]'s {{m|Thunderbolt}} to increase her {{m|Zing Zap}}.
 
[[Jessie's Mimikyu]]  used the ability [[Disguise]] frequently during battles in the series to absorb damage from the first blow taken, first seen in ''[[SM003|Loading the Dex!]]''.
[[File:Nanu Krookodile Intimidate.png|thumb|250px|[[Nanu]]'s {{p|Krookodile}} activating {{a|Intimidate}}]]
A wild {{p|Palossand}} activated its Ability {{a|Water Compaction}} in ''[[SM022|A Shivering Shovel Search!]]'' when it was hit by {{an|Lana}}'s {{p|Popplio}}'s {{m|Bubble Beam}}, allowing it to repair the damage done to its body by the attack.
 
[[DJ Leo]]'s {{alo|Dugtrio}} used its special ability {{a|Tangling Hair}} in ''[[SM023|Getting the Band Back Together!]]'' where it was able to grab and bind [[Jessie's Mimikyu]] and [[James's Mareanie]].
 
[[Gladion's Silvally]] activated {{a|RKS System}} in ''[[SM049|Mission: Total Recall!]]'', changing into a {{t|Dark}} type with the [[Dark Memory]].
 
[[Lusamine's Clefable]] activated {{a|Magic Guard}} in ''[[SM054|10,000,000 Reasons to Fight!]]'' to cross a field of poison without taking damage.
 
[[Nanu]]'s {{p|Krookodile}} activated {{a|Intimidate}} in both of its battles against {{Ash}}'s {{AP|Lycanroc}} in ''[[SM074|Tough Guy Trials!]]'' and ''[[SM077|Guiding an Awakening!]]''.
 
[[Hapu]]'s {{p|Mudsdale}} activated {{a|Stamina}} in its battle against [[Tupp]], [[Rapp]], and [[Zipp]] in ''[[SM104|That's Some Spicy Island Research!]]''.
 
[[Guzma]]'s {{p|Golisopod}} activated {{a|Emergency Exit}} in its battle against Ash's Pikachu in ''[[SM115|The Dealer of Destruction!]]''.
 
[[Mohn]]'s {{p|Zoroark}} activated {{a|Illusion}} in [[SM127]] as it followed {{an|Gladion}} around.
 
[[Ilima]]'s [[Mega Evolution|Mega]] {{p|Kangaskhan}} activated her {{a|Parental Bond}} Ability in her fight against [[Guzma]]'s {{p|Scizor}} in [[SM130]].


==In the TCG==
==In the TCG==
{{main|Ability (TCG)}}
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black & White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers.  
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black & White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers.  


With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers became Abilities, these distinctions were done away with.
With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities in {{TCG|Black and White}}, these distinctions were done away with.
 
==In the manga==
===In the Be the Best! Pokémon B+W manga===
[[File:Pokémon Ranger Zebstrika Lightningrod PBW.png|thumb|200px|{{tc|Pokémon Ranger}}'s {{p|Zebstrika}} activating {{a|Lightningrod}} in Be the Best! Pokémon B+W]]
[[Monta]]'s {{p|Roggenrola}} activated {{a|Sturdy}} in ''[[PBW2|The Key to Triple Battles]]''.
 
A {{tc|Pokémon Ranger}}'s {{p|Zebstrika}} and Monta's {{p|Excadrill}} activated {{a|Lightningrod}} and {{a|Sand Force}} in ''[[PBW3|The Battle for More Friends!]]''.
 
{{tc|Rich Boy|Dol}}'s {{p|Bouffalant}} activated {{a|Sap Sipper}} in ''[[PBW4|Challenge the Battle Subway!]]''.
 
Monta's {{p|Watchog}} activated {{a|Illuminate}} in ''[[PBW5|Let's Master Pokémon Capturing!]]''.
 
Monta's {{p|Victini}} was unable to activate {{a|Victory Star}} in ''[[PBW8|The Birth of the Best Pokémon Trainer!]]'' since the {{TP|Monta|Serperior}} Cheren borrowed used {{m|Gastro Acid}}.
 
===In the movie adaptations===
{{mov|Darkrai|Darkrai|10}} activated {{a|Bad Dreams}} in ''{{ma|The Rise of Darkrai}}''.
 
{{mov|Xerneas|Xerneas|17}} activated {{a|Fairy Aura}} in ''{{ma|Diancie and the Cocoon of Destruction}}''.
 
===In the Pokémon Adventures manga===
===={{chap|Ruby & Sapphire}}====
[[File:Brawly Makuhita Thick Fat Adventures.png|thumb|200px|[[Brawly's Makuhita]] activating {{a|Thick Fat}} in Pokémon Adventures]]
Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the ''Ruby & Sapphire'' chapter of [[Pokémon Adventures]].
 
During {{adv|Sapphire}}'s battle with [[Roxanne]] in ''[[PS190|Blowing Past Nosepass I]]'', [[Roxanne's Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, {{adv|Sapphire}} attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{type|Steel}} Pokémon cannot switch out.
 
{{adv|Ruby}}'s first encounter with Abilities arrived in ''[[PS193|Stick This in Your Craw, Crawdaunt II]]'' when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat it with {{m|Quick Attack}}, but the Crawdaunt's {{a|Shell Armor}} prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and infatuate Crawdaunt with its Ability {{a|Cute Charm}}.
 
Sapphire later struggled against a potent counter Ability when she faced [[Brawly]] in ''[[PS195|Mashing Makuhita]]''. After Rono was quickly defeated by [[Brawly's Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to its {{a|Thick Fat}}.
 
While on their way to [[Slateport City]], Ruby and Sapphire were attacked by {{FB|Magma Admin|Courtney}} and [[Tabitha]] at the [[Abandoned Ship]] during ''[[PS199|Adding It Up with Plusle & Minun II]]''. They escaped with the help of a wild {{TP|Ruby|Plusle}} and {{TP|Sapphire|Minun}} after Ruby realized that their complimentary Abilities {{a|Plus}} and {{a|Minus}} greatly amplified their power when they fought together.
 
After [[Wattson]] is captured by the [[New Mauville]] generator, Sapphire devised a double battle strategy using his {{TP|Wattson|Electrike}} in ''[[PS205|Plugging Past Electrike II]]''. While Electrike did not have the moves to defeat the generator itself, and the wild {{p|Donphan}} that Wattson and the [[Trick Master]] had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability {{a|Lightning Rod}} would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with {{m|Rollout}}.
 
[[Archie]]'s {{p|Walrein}} activated Thick Fat during battle with [[Maxie]]'s {{p|Camerupt}} in ''[[PS230|Walrein and Camerupt]]''.
 
[[Norman]]'s {{p|Spinda}} was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS258|Rayquaza Redemption I]]'' but {{m|Skill Swap}}ped it with his {{TP|Norman|Slaking}}'s {{a|Truant}}.
 
===={{chap|FireRed & LeafGreen}}====
[[File:Aero Rock Head.png|thumb|200px|{{adv|Red}}'s [[Aero]] activating {{a|Rock Head}} in Pokémon Adventures]]
{{adv|Red}}'s [[Gyara]] activated {{a|Intimidate}} at the start of Red and {{adv|Blue}}'s battle in ''[[PS273|Red and Blue Make Purple Opponents]]''.
 
Red's [[Aero]] activated {{a|Rock Head}} while using {{m|Take Down}} in ''[[PS274|Double Dealing with Deoxys]]''. In the same chapter, [[Blue's Rhydon]] activated {{a|Lightning Rod}}.
 
Red's [[Poli]] activated {{a|Damp}} in ''[[PS278|Put Your Beast Foot Forward]]''. It was {{m|Skill Swap}}ped by {{DL|Deoxys (Adventures)|Organism No. 2}} in ''[[PS301|Storming the Forretress]]''.
 
Blue's {{p|Alakazam}} copied [[Chuchu]]'s {{a|Static}} with {{m|Role Play}} in ''[[PS287|Secrets from Sneasel]]''.
 
===={{chap|Emerald}}====
The {{gdis|Battle Factory|III}}'s {{p|Golem}} was revealed to have {{a|Rock Head}} in ''[[PS306|Pinsir Me, I Must Be Dreaming]]''.
 
{{adv|Emerald}}'s borrowed {{p|Phanpy}} had {{a|Pickup}} in ''[[PS311|A Dust-Up With Dusclops]]''.
 
===={{chap|Diamond & Pearl}}====
{{adv|Diamond}}'s {{adv|Lax}} had {{a|Pickup}} in ''[[PS338|Stagestruck Starly]]''.
 
A wild {{p|Hippowdon}} had {{a|Sand Stream}} in ''[[PS361|Bombastic Bibarel & Heroic Hippopotas]]''.
 
[[Cyrus]]'s {{p|Magnezone}} had {{a|Magnet Pull}} in ''[[PS369|Problematic Probopass and Mad Magnezone II]]''.
[[File:Cyrus Magnezone Magnet Pull Adventures.png|thumb|200px|[[Cyrus]]'s {{p|Magnezone}} activating {{a|Magnet Pull}} in Pokémon Adventures]]
Diamond's [[Kit]] was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS392|Well Met, Weepinbell]]'' but couldn't activate it since {{adv|Sebastian}}'s {{p|Weepinbell}} cancelled it out with {{m|Gastro Acid}}.
 
===={{chap|Platinum}}====
[[Platinum's Lopunny]] used her {{a|Cute Charm}} Ability in ''[[PS420|Getting the Drop on Gallade II]]'' to help her defeat {{FB|Castle Valet|Darach}}'s {{p|Gallade}}.
 
A {{p|Tyranitar}} belonging to the {{gdis|Battle Factory|IV}} had {{a|Sand Stream}} in ''[[PS428|Outlasting Ledian]]''.
 
[[Diamond's Rotom]] was confirmed to have {{a|Levitate}} in ''[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]''.
 
===={{chap|HeartGold & SoulSilver}}====
In ''[[PS455|All About Arceus IV]]'', {{adv|Arceus}} activated {{a|Multitype}}.
 
===={{chap|Black & White}}====
[[Brycen]]'s {{p|Vanillish}} had {{a|Ice Body}} in ''[[PS504|The Cold Hard Truth]]''.
 
Brycen's {{p|Beartic}} activated {{a|Snow Cloak}} in ''[[PS505|A Cold Reception]]''.
 
Black's [[Costa]] activated {{a|Solid Rock}} in ''[[PS516|One Way or Another]]'', but [[Iris]]'s {{p|Haxorus}} negated it with {{a|Mold Breaker}}.
 
===={{chap|X & Y}}====
[[File:Elec Lightning Rod.png|thumb|200px|{{adv|X}}'s [[Élec]] activating {{a|Lightning Rod}} in Pokémon Adventures]]
{{adv|X}}'s {{p|Gengar}}, Garma, activated his {{a|Shadow Tag}} Ability as a Mega Gengar in ''[[PAXY20|Changing Gengar]]''.
 
In ''[[PAXY24|Pyroar Breathes]]'', X's {{p|Manectric}}, [[Élec]], used his {{a|Lightning Rod}} Ability to drain [[Lysandre]]'s machine's energy.
 
===={{chap|Sun, Moon, Ultra Sun & Ultra Moon}}====
{{adv|Sun}}'s {{p|Wishiwashi}}, Quarter, activated his {{a|Schooling}} Ability in ''[[PASM10|Defeat and the Commander of the School of Fish]]''.
 
{{adv|Sun}}'s {{p|Mimikyu}}, Franc, activated his {{a|Disguise}} Ability in [[PASM16]].
 
===In the Pokémon Battle Frontier manga===
[[File:Enta Vulpix Flash Fire CBF.png|thumb|200px|[[Enta's Vulpix]] activating {{a|Flash Fire}} in Pokémon Battle Frontier]]
[[Enta's Vulpix]] activated {{a|Flash Fire}} in ''[[CBF1|Enta Arrives at the Battle Frontier!]]''.
 
{{OBP|Enta|CBF}}'s {{p|Feebas}} activated {{a|Swift Swim}} in ''[[CBF4|Introducing the Frontier Brains!]]''.
 
When Enta battled [[Lucy's Seviper]] with {{p|Zangoose}} in ''[[CBF5|The Predestined Battle!]]'', Zangoose activated {{a|Immunity}} to prevent itself from being poisoned.
 
===In the Pocket Monsters BW: The Heroes of Fire and Thunder manga===
[[Togari]]'s {{p|Watchog}} activated {{a|Keen Eye}} in [[FAT1]].
 
===In the Pocket Monsters Diamond & Pearl manga===
{{p|Electivire}} was shown to activate {{a|Motor Drive}} in {{Ash}}'s imagination in [[PDP07]] if {{AP|Pikachu}} used {{m|Volt Tackle}} on it.
 
===In the Pokémon Diamond and Pearl Adventure manga===
[[Saturn]]'s {{p|Rhyperior}} activated {{a|Lightning Rod|Lightningrod}} to redirect [[Hareta]]'s {{p|Luxio}} {{type|Electric}} moves to it.
 
[[Hareta]]'s {{p|Riolu}} has {{a|Steadfast}} which activated after {{status|flinch}}ing from [[B-2]]'s {{p|Drapion}}.
 
[[Hareta's Piplup]] has {{a|Torrent}}, which powered up its {{type|Water}} moves.
 
Hareta's {{p|Luxio}} activated {{a|Intimidate}} in ''[[DPA14|A Novel Test!!]]'' on [[Candice]]'s {{p|Regirock}} and {{p|Regice}} but Regirock's {{a|Clear Body}} prevented Intimidate from working. Regice and {{p|Registeel}} were revealed to have Clear Body in the same chapter but weren't shown activating it.
 
[[Hareta's Regigigas]] has {{a|Slow Start}}, which proved to be a disadvantage for [[Hareta]].
 
[[Koya]]'s {{p|Absol}}'s {{a|Super Luck}} nearly defeated Hareta's Empoleon but a comeback with Empoleon's {{m|Surf}} would have given Hareta the win but the battle was interrupted by [[Mitsumi]]'s {{p|Glaceon}}'s {{m|Ice Beam}}.
 
Koya's {{p|Mamoswine}} activated {{a|Snow Cloak}} during a hailstorm.
 
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===
In [[PBK1]], {{OBP|Shin|PBK}}'s {{p|Bronzong}} had {{a|Heatproof}} to minimize the damage taken from [[Yū Shirogane's Infernape]]'s {{type|Fire}} moves but Infernape's {{a|Blaze}} powered them back up.
 
[[Yū Shirogane|Yū]]'s {{p|Scizor}} received {{p|Heatran}}'s {{a|Flash Fire}} Ability after {{p|Bronzong}} {{m|Skill Swap}}ped them in [[PBK4]]. Yū's Bronzong had {{a|Levitate}} in that same chapter.
 
Yū's {{p|Regigigas}} had {{a|Slow Start}} in [[PBK7]].
 
===In the Pokémon Pocket Monsters manga===
[[Norman]]'s {{p|Slakoth}} activated {{a|Truant}} in ''[[PMRS03|I Won't Let You Lead]]''.
 
{{p|Zorua}} and {{p|Zoroark}} activated {{a|Illusion}} in [[PMHGSS20]].
 
===In the Pokémon - The Legend of the Dragon King manga===
[[Taichi]]'s {{p|Ampharos}} has {{a|Static}} as its Ability.


==Trivia==
==Trivia==
* As of [[Generation V]], excluding Hidden Abilities, there are 106 Pokémon (almost exactly one-sixth of the total) who have unique Ability combinations.
* The unused Ability {{a|Cacophony}} was included in the coding for third-generation games as Ability #076 ({{a|Air Lock}} was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
* [[Generation III]] introduced the most Abilities, with 76. [[Generation VI]] introduced the fewest, with 27.
* In Generation III, there is an unused Ability placeholder labeled as "-------" with the description "No special ability".
 
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=特性 ''Dahksing''
|zh_cmn=特性 ''Tèxìng''<br>特技 ''Tèjì'' {{tt|*|XY016}}
|cs=Schopnost
|da=Specielle evne<br>Egenskab<ref>[http://www.pokemon.com/dk/ pokemon.com/dk]</ref><br>Færdighed{{tt|*|events}}
|nl=Capaciteit<br>Talent{{tt|*|Pokémon Emerald manual}}
|fi=Kyky<br>Erikoisominaisuus<br>Erkoiskyky
|fr_ca=Habileté spéciale{{tt|*|Blue Rescue Team manual}}
|fr_eu=Talent{{tt|*|Gen. VI}}<br>Capacité spéciale{{tt|*|Prior to Gen. VI}}
|de=Fähigkeit
|hi=काबिलियत ''Kabiliyat''
|hu=Képesség
|id=Kemampuan
|it=Abilità
|ko=특성 ''Teukseong''
|ms=Kebolehan
|no=Evne{{tt|*|anime}}<br>Ferdighet{{tt|*|events}}
|pl=Umiejętność{{tt|*|Diamond and Pearl, DP081, Galactic Battles onwards}}<br>Zdolność{{tt|*|Battle Dimension}}
|pt_br=Habilidade
|pt_eu=Habilidade<br>Especialidade
|ru=Талант ''Talant''{{tt|*|Pokémon.com Pokédex and TCG}}<br>Способность ''Sposobnost'''{{tt|*|Anime}}
|es=Habilidad
|sv=Förmåga
|th=คุณสมบัติพิเศษ ''Khunsombat phiset''
|vi=Đặc tính<br>Đặc trưng
}}


==See also==
==See also==
*[[Ability variations]]
* [[Ability variations]]
*[[List of Pokémon by ability]]
* [[List of Pokémon by Ability]]
*[[List of abilities in other languages]]
* [[List of Abilities in other languages]]
* [[Ability Capsule]]
 
==References==
{{reflist}}


{{-}}
{{-}}
Line 1,377: Line 2,319:


[[de:Fähigkeit]]
[[de:Fähigkeit]]
[[es:Habilidades]]
[[es:Habilidad]]
[[fr:Capacité spéciale]]
[[fr:Talent]]
[[it:Abilità]]
[[it:Abilità]]
[[ja:とくせい]]
[[ja:とくせい]]
[[pl:Zdolność]]
[[zh:特性]]
[[pt:Habilidade especial]]

Revision as of 21:33, 17 July 2019

An Ability (Japanese: 特性 ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is beneficial; some will hinder the user.

Mechanics

Primal Kyogre activating its Ability, Primordial Sea

Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter.

In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptability for its second, and Anticipation for its Hidden Ability slot. Vaporeon—with only one non-Hidden Ability—can be considered to have Water Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a Poochyena with Run Away will evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet will evolve into a Mightyena with Quick Feet.

Aside from Evolution, there are three ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different forms with different Abilities. Another way is through the Ability Capsule, which was introduced in Generation VI. The Ability Capsule actually changes a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Third, transferring a Pokémon from one generation of games to a later one in which the Ability in a given slot is different. Aside from these methods, during battle, Pokémon may also change their Ability through Mega Evolution or Primal Reversion, and certain moves and Abilities can also change a Pokémon's Ability.

When Abilities were introduced in Generation III, some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or V, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or Generation VII, however, it will be locked into the appropriate slot for its current Ability.

Aside from in-battle effects, some Abilities also have effects outside of battle.

Hidden Abilities

Main article: List of Pokémon with released Hidden Abilities (Generation V)
Main article: List of Pokémon with released Hidden Abilities (Generation VI)
Main article: List of Pokémon with released Hidden Abilities (Generation VII)

Beginning in Generation V, most Pokémon were given an additional, Hidden Ability (Japanese: 特性 Hidden Ability). A Pokémon with its Hidden Ability will retain its ability slot upon evolution, unless the evolved form has no Hidden Ability. Hidden Abilities can only be acquired under special circumstances. Such circumstances are listed below.

Abilities and breeding

Before Generation V, the Ability slot that a Pokémon Egg would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.

Starting in Black and White, female Pokémon with Hidden Abilities have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same Egg Group. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.

Starting in Black 2 and White 2, there is an 80% chance that the offspring's Ability slot is the same as its mother's if the mother was bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.

List of Abilities

# Name Effect Generation Single Dual Hidden
091 Adaptability Powers up moves of the same type as the Pokémon. IV 2 4 7
184 Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little. VI 2 0 0
106 Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit. IV 0 4 4
076 Air Lock Eliminates the effects of weather. III 1 0 0
148 Analytic Boosts move power when the Pokémon moves last. V 0 0 12
083 Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. IV 0 3 6
107 Anticipation The Pokémon can sense an opposing Pokémon's dangerous moves. IV 1 4 2
071 Arena Trap Prevents opposing Pokémon from fleeing. III 0 3 0
165 Aroma Veil Protects itself and its allies from attacks that limit their move choices. VI 0 0 2
188 Aura Break The effects of "Aura" Abilities are reversed to lower the power of affected moves. VI 0 1 0
123 Bad Dreams Reduces the HP of sleeping opposing Pokémon. IV 1 0 0
217 Battery Powers up ally Pokémon's special moves. VII 1 0 0
004 Battle Armor Hard armor protects the Pokémon from critical hits. III 3 4 2
210 Battle Bond Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. VII 1 0 0
224 Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. VII 11 0 0
201 Berserk Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. VII 0 1 0
145 Big Pecks Protects the Pokémon from Defense-lowering effects. V 1 7 4
066 Blaze Powers up Fire-type moves when the Pokémon's HP is low. III 21 0 2
171 Bulletproof Protects the Pokémon from some ball and bomb moves. VI 0 3 3
Cacophony Avoids sound-based moves. III 0 0 0
167 Cheek Pouch Restores HP as well when the Pokémon eats a Berry. VI 0 3 0
034 Chlorophyll Boosts the Pokémon's Speed stat in sunshine. III 10 19 6
029 Clear Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. III 8 2 3
013 Cloud Nine Eliminates the effects of weather. III 0 2 5
016 Color Change The Pokémon's type becomes the type of the move used on it. III 1 0 0
213 Comatose It's always drowsing and will never wake up. It can attack without waking up. VII 1 0 0
172 Competitive Boosts the Sp. Atk stat sharply when a stat is lowered. VI 0 7 1
014 Compound Eyes The Pokémon's compound eyes boost its accuracy. III 2 6 1
126 Contrary Makes stat changes have an opposite effect. V 0 2 7
212 Corrosion The Pokémon can poison the target even if it's a Steel or Poison type. VII 2 0 0
130 Cursed Body May disable a move used on the Pokémon. V 1 3 3
056 Cute Charm Contact with the Pokémon may cause infatuation. III 1 11 2
006 Damp Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings. III 0 8 10
216 Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. VII 1 0 0
186 Dark Aura Powers up each Pokémon's Dark-type moves. VI 1 0 0
219 Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves. VII 0 1 0
129 Defeatist Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. V 2 0 0
128 Defiant Boosts the Pokémon's Attack stat sharply when its stats are lowered. V 0 2 11
191 Delta Stream The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. VI 1 0 0
190 Desolate Land The Pokémon changes the weather to nullify Water-type attacks. VI 1 0 0
209 Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. VII 1 0 0
088 Download Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. IV 1 3 0
002 Drizzle The Pokémon makes it rain when it enters a battle. III 1 1 1
070 Drought Turns the sunlight harsh when the Pokémon enters a battle. III 2 1 2
087 Dry Skin Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves. IV 0 6 1
048 Early Bird The Pokémon awakens twice as fast as other Pokémon from sleep. III 0 13 2
027 Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. III 2 6 1
226 Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle. VII 1 0 0
194 Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less. VII 1 0 0
187 Fairy Aura Powers up each Pokémon's Fairy-type moves. VI 1 0 0
111 Filter Reduces the power of supereffective attacks taken. IV 1 2 0
049 Flame Body Contact with the Pokémon may burn the attacker. III 7 5 4
138 Flare Boost Powers up special attacks when the Pokémon is burned. V 0 0 2
018 Flash Fire Powers up the Pokémon's Fire-type moves if it's hit by one. III 4 10 3
122 Flower Gift Boosts the Attack and Sp. Def stats of itself and allies when it is sunny. IV 1 0 0
166 Flower Veil Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. VI 3 1 0
218 Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. VII 0 2 0
059 Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. III 1 0 0
108 Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. IV 0 6 0
132 Friend Guard Reduces damage done to allies. V 0 0 8
119 Frisk When it enters a battle, the Pokémon can check an opposing Pokémon's held item. IV 1 12 8
230 Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. VII 1 0 0
169 Fur Coat Halves the damage from physical moves. VI 1 1 0
177 Gale Wings Gives priority to Flying-type moves when the Pokémon's HP is full. VI 0 0 3
206 Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little. VII 0 0 3
082 Gluttony Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. IV 6 8 9
183 Gooey Contact with the Pokémon lowers the attacker's Speed stat. VI 0 0 3
179 Grass Pelt Boosts the Pokémon's Defense stat in Grassy Terrain. VI 0 0 2
229 Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle. VII 1 0 0
062 Guts It's so gutsy that having a status condition boosts the Pokémon's Attack stat. III 3 14 4
139 Harvest May create another Berry after one is used. V 0 0 6
131 Healer Sometimes heals an ally's status condition. V 3 2 3
085 Heatproof The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. IV 0 2 0
134 Heavy Metal Doubles the Pokémon's weight. V 0 0 5
118 Honey Gather The Pokémon may gather Honey after a battle. IV 1 2 1
037 Huge Power Doubles the Pokémon's Attack stat. III 1 3 2
055 Hustle Boosts the Attack stat, but lowers accuracy. III 3 9 8
093 Hydration Heals status conditions if it's raining. IV 2 11 9
052 Hyper Cutter The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. III 0 11 0
115 Ice Body The Pokémon gradually regains HP in a hailstorm. IV 0 10 4
035 Illuminate Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. III 0 8 0
149 Illusion Comes out disguised as the Pokémon in the party's last spot. V 2 0 0
017 Immunity The immune system of the Pokémon prevents it from getting poisoned. III 1 1 1
150 Imposter The Pokémon transforms itself into the Pokémon it's facing. V 0 0 1
151 Infiltrator Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. V 0 7 14
215 Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP. VII 1 0 0
039 Inner Focus The Pokémon's intensely focused, and that protects the Pokémon from flinching. III 5 17 11
015 Insomnia The Pokémon is suffering from insomnia and cannot fall asleep. III 1 10 3
022 Intimidate The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. III 7 19 6
160 Iron Barbs Inflicts damage to the attacker on contact with iron barbs. V 2 1 0
089 Iron Fist Powers up punching moves. IV 0 7 7
154 Justified Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. V 4 0 5
051 Keen Eye Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy. III 3 30 5
103 Klutz The Pokémon can't use any held items. IV 0 8 1
102 Leaf Guard Prevents status conditions in sunny weather. IV 3 9 7
026 Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves. III 31 2 0
135 Light Metal Halves the Pokémon's weight. V 0 0 5
031 Lightning Rod The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. III 1 11 6
007 Limber Its limber body protects the Pokémon from paralysis. III 1 9 2
064 Liquid Ooze Oozed liquid has strong stench, which damages attackers using any draining move. III 0 4 0
204 Liquid Voice All sound-based moves become Water-type moves. VII 0 0 3
203 Long Reach The Pokémon uses its moves without making contact with the target. VII 0 0 3
156 Magic Bounce Reflects status moves, instead of getting hit by them. V 3 0 3
098 Magic Guard The Pokémon only takes damage from attacks. IV 0 7 3
170 Magician The Pokémon steals the held item of a Pokémon it hits with a move. VI 1 0 4
040 Magma Armor The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. III 0 3 0
042 Magnet Pull Prevents Steel-type Pokémon from escaping using its magnetic force. III 0 8 0
063 Marvel Scale The Pokémon's marvelous scales boost the Defense stat if it has a status condition. III 0 1 2
178 Mega Launcher Powers up aura and pulse moves. VI 3 0 0
196 Merciless The Pokémon's attacks become critical hits if the target is poisoned. VII 0 2 0
058 Minus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. III 1 3 2
228 Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle. VII 1 0 0
104 Mold Breaker Moves can be used on the target regardless of its Abilities. IV 4 6 8
141 Moody Raises one stat sharply and lowers another every turn. V 0 0 7
078 Motor Drive Boosts its Speed stat if hit by an Electric-type move, instead of taking damage. IV 1 2 1
153 Moxie The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. V 0 5 8
136 Multiscale Reduces the amount of damage the Pokémon takes when its HP is full. V 0 0 2
121 Multitype Changes the Pokémon's type to match the Plate or Z-Crystal it holds. IV 1 0 0
152 Mummy Contact with the Pokémon changes the attacker's Ability to Mummy. V 2 0 0
030 Natural Cure All status conditions heal when the Pokémon switches out. III 4 11 1
233 Neuroforce Powers up moves that are super effective. VII 1 0 0
099 No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. IV 3 3 4
096 Normalize All the Pokémon's moves become Normal type. The power of those moves is boosted a little. IV 0 2 0
012 Oblivious The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. III 0 19 5
142 Overcoat Protects the Pokémon from things like sand, hail, and powder. V 0 5 15
065 Overgrow Powers up Grass-type moves when the Pokémon's HP is low. III 21 0 2
020 Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused. III 0 18 5
185 Parental Bond Parent and child each attacks. VI 1 0 0
124 Pickpocket Steals an item from an attacker that made direct contact. V 0 0 7
053 Pickup The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. III 1 15 2
182 Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. VI 2 0 1
057 Plus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. III 1 3 4
090 Poison Heal Restores HP if the Pokémon is poisoned, instead of losing HP. IV 0 2 1
038 Poison Point Contact with the Pokémon may poison the attacker. III 0 16 0
143 Poison Touch May poison a target when the Pokémon makes contact. V 0 5 4
211 Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. VII 0 1 0
223 Power of Alchemy The Pokémon copies the Ability of a defeated ally. VII 0 0 2
158 Prankster Gives priority to a status move. V 4 2 8
046 Pressure By putting pressure on the opposing Pokémon, it raises their PP usage. III 19 2 4
189 Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks. VI 1 0 0
232 Prism Armor Reduces the power of supereffective attacks taken. VII 1 0 0
168 Protean Changes the Pokémon's type to the type of the move it's about to use. VI 0 0 4
227 Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle. VII 1 0 0
074 Pure Power Using its pure power, the Pokémon doubles its Attack stat. III 2 0 0
214 Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. VII 0 1 0
095 Quick Feet Boosts the Speed stat if the Pokémon has a status condition. IV 0 5 4
044 Rain Dish The Pokémon gradually regains HP in rain. III 0 3 10
155 Rattled Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. V 0 0 13
222 Receiver The Pokémon copies the Ability of a defeated ally. VII 1 0 0
120 Reckless Powers up moves that have recoil damage. IV 0 3 9
174 Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little. VI 3 0 0
144 Regenerator Restores a little HP when withdrawn from battle. V 1 3 15
079 Rivalry Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. IV 0 14 4
225 RKS System Changes the Pokémon's type to match the memory disc it holds. VII 1 0 0
069 Rock Head Protects the Pokémon from recoil damage. III 2 17 2
024 Rough Skin This Pokémon inflicts damage with its rough skin to the attacker on contact. III 2 1 3
050 Run Away Enables a sure getaway from wild Pokémon. III 0 16 8
159 Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. V 3 2 13
146 Sand Rush Boosts the Pokémon's Speed stat in a sandstorm. V 0 5 2
045 Sand Stream The Pokémon summons a sandstorm when it enters a battle. III 4 1 0
008 Sand Veil Boosts the Pokémon's evasion in a sandstorm. III 7 8 9
157 Sap Sipper Boosts the Attack stat if hit by a Grass-type move, instead of taking damage. V 2 7 8
208 Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. VII 1 0 0
113 Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. IV 1 2 8
032 Serene Grace Boosts the likelihood of additional effects occurring when attacking. III 3 7 2
231 Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full. VII 1 0 0
023 Shadow Tag This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. III 3 0 3
061 Shed Skin The Pokémon may heal its own status conditions by shedding its skin. III 11 5 0
125 Sheer Force Removes additional effects to increase the power of moves when attacking. V 2 6 18
075 Shell Armor A hard shell protects the Pokémon from critical hits. III 3 13 7
019 Shield Dust This Pokémon's dust blocks the additional effects of attacks taken. III 4 5 0
197 Shields Down When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive. VII 1 0 0
086 Simple The stat changes the Pokémon receives are doubled. IV 0 3 2
092 Skill Link Maximizes the number of times multi-strike moves hit. IV 1 5 4
112 Slow Start For five turns, the Pokémon's Attack and Speed stats are halved. IV 1 0 0
202 Slush Rush Boosts the Pokémon's Speed stat in a hailstorm. VII 0 2 2
097 Sniper Powers up moves if they become critical hits when attacking. IV 0 9 5
081 Snow Cloak Boosts evasion in a hailstorm. IV 6 7 1
117 Snow Warning The Pokémon summons a hailstorm when it enters a battle. IV 2 1 4
094 Solar Power Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn. IV 1 3 5
116 Solid Rock Reduces the power of supereffective attacks taken. IV 0 4 0
220 Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints. VII 1 0 0
043 Soundproof Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. III 3 7 5
003 Speed Boost Its Speed stat is boosted every turn. III 2 2 8
198 Stakeout Doubles the damage dealt to the target's replacement if the target switches out. VII 0 2 0
100 Stall The Pokémon moves after all other Pokémon do. IV 0 1 0
192 Stamina Boosts the Defense stat when hit by an attack. VII 0 2 0
176 Stance Change The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield. VI 1 0 0
009 Static The Pokémon is charged with static electricity, so contact with it may cause paralysis. III 9 5 1
080 Steadfast The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. IV 2 3 7
200 Steelworker Powers up Steel-type moves. VII 1 0 0
001 Stench By releasing stench when attacking, this Pokémon may cause the target to flinch. III 0 6 1
060 Sticky Hold Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. III 0 8 0
114 Storm Drain Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. IV 0 4 3
173 Strong Jaw The Pokémon's strong jaw boosts the power of its biting moves. VI 3 3 0
005 Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. III 6 28 7
021 Suction Cups This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. III 2 3 0
105 Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. IV 0 6 3
207 Surge Surfer Doubles the Pokémon's Speed stat on Electric Terrain. VII 1 0 0
068 Swarm Powers up Bug-type moves when the Pokémon's HP is low. III 5 16 4
175 Sweet Veil Prevents itself and ally Pokémon from falling asleep. VI 2 0 5
033 Swift Swim Boosts the Pokémon's Speed stat in rain. III 8 21 10
180 Symbiosis The Pokémon passes its item to an ally that has used up an item. VI 0 0 4
028 Synchronize The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. III 3 12 0
077 Tangled Feet Raises evasion if the Pokémon is confused. IV 0 5 2
221 Tangling Hair Contact with the Pokémon lowers the attacker's Speed stat. VII 0 2 0
101 Technician Powers up the Pokémon's weaker moves. IV 2 11 5
140 Telepathy Anticipates an ally's attack and dodges it. V 0 3 18
164 Teravolt Moves can be used on the target regardless of its Abilities. V 2 0 0
047 Thick Fat The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. III 1 16 7
110 Tinted Lens The Pokémon can use "not very effective" moves to deal regular damage. IV 0 4 5
067 Torrent Powers up Water-type moves when the Pokémon's HP is low. III 21 0 2
181 Tough Claws Powers up moves that make direct contact. VI 4 2 0
137 Toxic Boost Powers up physical attacks when the Pokémon is poisoned. V 0 0 1
036 Trace When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. III 1 5 0
205 Triage Gives priority to a healing move. VII 0 1 0
054 Truant The Pokémon can't use a move the following turn if it uses one. III 2 0 1
163 Turboblaze Moves can be used on the target regardless of its Abilities. V 2 0 0
109 Unaware When attacking, the Pokémon ignores the target Pokémon's stat changes. IV 1 4 4
084 Unburden Boosts the Speed stat if the Pokémon's held item is used or lost. IV 0 5 7
127 Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries. V 0 4 16
162 Victory Star Boosts the accuracy of its allies and itself. V 1 0 0
072 Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep. III 1 6 7
010 Volt Absorb Restores HP if hit by an Electric-type move, instead of taking damage. III 3 2 2
011 Water Absorb Restores HP if hit by a Water-type move, instead of taking damage. III 2 12 9
199 Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. VII 2 0 0
195 Water Compaction Boosts the Pokémon's Defense stat sharply when hit by a Water-type move. VII 2 0 0
041 Water Veil The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. III 0 4 7
133 Weak Armor Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. V 0 3 15
073 White Smoke The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. III 0 1 1
193 Wimp Out The Pokémon cowardly switches out when its HP becomes half or less. VII 1 0 0
025 Wonder Guard Its mysterious power only lets supereffective moves hit the Pokémon. III 1 0 0
147 Wonder Skin Makes status moves more likely to miss. V 0 1 4
161 Zen Mode Changes the Pokémon's shape when HP is half or less. V 0 0 1

In other games

Pokémon Mystery Dungeon series

Main article: Mystery Dungeon game mechanics#Abilities

Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. Intimidate reduces the opposing Pokémon's Attack by 20%). Pokémon that may have one of two abilities now have both simultaneously.

Pokémon Conquest

Main article: List of Abilities in Pokémon Conquest

While most Pokémon species in Pokémon Conquest have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like Cute Charm and Rivalry do not exist in Pokémon Conquest (due to the game's lack of a gender mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement Range).

Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during evolution.

In the anime

Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as Ash's Infernape's Blaze. Abilities sometimes work differently in the anime than they would in the games, such as Mold Breaker, which in the anime cancels out more Abilities than it would in the games.

In the original series

The only Ability that was seen in the original series was Color Change, being used by Madison and Alexa's Kecleon in The Kecleon Caper. It was later used by Harrison's Kecleon in Playing With Fire!.

In the Advanced Generation series

The first Ability to be seen other than Color Change was Rough Skin, first seen in Sharpedo Attack!. It was used by a wild Sharpedo.

In Now That's Flower Power! a Kecleon used Color Change.

In A Poké-BLOCK Party!, Alanna's Whismur used its Soundproof Ability to stay awake and listen to Jigglypuff's song.

Colonel Hansen's Shedinja used Wonder Guard to protect itself against Spike Cannon by Misty's Corsola in The Princess and the Togepi.

Two Abilities were seen in Balance of Power, being used by Ash's Pikachu and Grovyle, using Static and Overgrow respectively.

Bart's Castform used Forecast in Unfair Weather Friends, turning into its Sunny and Rainy Form.

In The Garden of Eatin', Marcel's Vigoroth used Vital Spirit which prevented it from falling asleep.

Both Drizzle and Drought were seen in Gaining Groudon and The Scuffle of Legends respectively.

In It's Still Rocket Roll to Me!, Liza's Lunatone used Levitate.

In Eight Ain't Enough, Juan's Luvdisc used Swift Swim to increase its speed.

In Showdown At Linoone, Kimmy's Tokin used Pickup to steal and take items to its private stash, including May's Poké Balls.

In At the End of the Fray, Tyson's Hariyama used Thick Fat to half the damage it took from Ash's Torkoal's Flamethrower.

In Rough, Tough Jigglypuff, Lisa Mitchum's Jigglypuff used Cute Charm whilst her Father's Loudred used Soundproof to stop Jigglypuff's Sing from working.

Angela's Kecleon used Color Change in From Cradle to Save, as well as Brock's Bonsly using Rock Head.

In Pinch Healing!, a wild Wooper used Water Absorb.

In Once More With Reeling!, May's Blaziken used its Blaze Ability while Ash's Sceptile used Overgrow during their Contest Battle in the Terracotta Contest.

In the Diamond & Pearl series

Abilities proved important in the battles Paul and Ash had with Roark. During Paul's battle in Shapes of Things to Come!, his Elekid uses Static to paralyze Roark's Onix and Cranidos although the latter shakes it off with Mold Breaker. Paul also deliberately allows his Chimchar to take extra damage so that it can activate Blaze. After Ash's first match with Roark ends in defeat, Brock briefly lends him Sudowoodo in Wild in the Streets! because its Ability Rock Head makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in O'er the Rampardos We Watched!, Pikachu also activates Static against Roark's newly evolved Rampardos and it is similarly ineffective.

In A Secret Sphere of Influence!, Officer Jenny's Stunky used Stench against Team Rocket.

Gardenia's Cherubi caught Ash by surprise during their first battle in The Grass Menagerie! when it was able to move very quickly with Chlorophyll.

In Tag! We're It...!, Ash and Paul found themselves at a disadvantage during their first Tag Battle in the Hearthome City Tag Battle Competition because the Rhydon used by one of their opponents possessed Lightning Rod, rendering Pikachu's Electric-type attacks useless.

In Glory Blaze! Ash, Dawn and Brock found Paul and his other Pokémon evidently abusing his Chimchar, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild Zangoose and when pushed to the limit it activated Blaze and defeated all of the Zangoose with Flame Wheel. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.

Swift Swim was an important part of Ash's Buizel going toe to toe with Maylene's Lucario in A Triple Fighting Chance!

Blaze returned in Chim - Charred! when Ash's Chimchar became enraged during a battle with Paul's Ursaring. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.

In Battling the Generation Gap!, Lila's Delcatty activated his Cute Charm Ability while battling Dawn's Ambipom in the final round of the Celestic Contest.

Brock's Croagunk first used his Anticipation Ability in Losing Its Lustrous!. He often used it to find Team Rocket and chase them off on his own.

Two Darkrai have used Bad Dreams. One used it in The Rise of Darkrai and another in Sleepless in Pre-Battle!.

In A Shield with a Twist!, Fantina's Gengar used Levitate.

In Dealing with Defensive Types!, Byron's Bronzor used its Heatproof Ability to minimize damage from Ash's Chimchar's Flamethrower.

In Another One Gabites the Dust!, Jessie's Yanmega activated its Speed Boost Ability while performing in the Chocovine Contest.

In Pursuing a Lofty Goal!, Paul's Honchkrow used its Ability Super Luck.

In Sliding Into Seventh!, Jeremiah's Skuntank was known to have Stench as it Ability but the Ability activated off-screen.

In Evolving Strategies!, Paul's Magmortar used its Flame Body Ability to burn Ash's Pikachu. Paul's Ursaring also used its Guts Ability when Ash's Pikachu's Static activated.

An Arceus used Multitype in Arceus and the Jewel of Life.

In Challenging a Towering Figure!, Palmer's Rhyperior used Solid Rock.

A wild Trapinch used its Arena Trap Ability in A Rivalry to Gible On!.

A wild Heatran used Flash Fire in Pokémon Ranger: Heatran Rescue!.

Volkner's Electivire used its Motor Drive Ability in The Eighth Wonder of the Sinnoh World! against Ash in their Gym battle. It was later used by Paul's Electivire in Battling a Thaw in Relations!.

In Casting a Paul on Barry!, Barry's Empoleon activated its Torrent Ability while battling Paul's Electivire in the third round of the Lily of the Valley Conference.

Paul's Aggron used its Rock Head Ability in Familiarity Breeds Strategy! to avoid damage from its Double-Edge attack. In the next episode Paul's Froslass and Ninjask used Snow Cloak and Speed Boost respectively.

Illusion was seen twice in Zoroark: Master of Illusions, being seen by a Zoroark and Zorua.

In the Best Wishes series

A Hidden Ability was first seen in Saving Darmanitan From the Bell! by a Darmanitan using Zen Mode.

In A Rival Battle for Club Champ!, Trip's Tranquill used Super Luck to easily defeat Ash's Oshawott and Tepig. Trip's Frillish later used Cursed Body.

In Here Comes the Trubbish Squad!, a wild Trubbish used its Ability Stench.

In A Night in the Nacrene City Museum!, Lenora's Watchog used its Illuminate Ability to reveal any hidden things in the museum to appear.

Ash's Sewaddle was revealed to have Swarm in A Connoisseur's Revenge! but he wasn't shown activating it. Cilan's Dwebble was shown using its Sturdy Ability in the same episode.

A wild Venipede used its Poison Point Ability to poison Ash in A Venipede Stampede!.

In Gotta Catch A Roggenrola!, Iris pointed out that Roggenrola had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.

Luke's Zorua often used Illusion to help Luke in making his movies. It was first seen in Movie Time! Zorua in "The Legend of the Pokémon Knight"!.

In The Club Battle Hearts of Fury: Emolga Versus Sawk!, Iris's Emolga used Static to help her win a battle against Stephan's Sawk.

In Enter Elesa, Electrifying Gym Leader!, Red Flash Darmanitan used Zen Mode.

Three Darmanitan used Zen Mode in A Maractus Musical!.

In Scraggy and the Demanding Gothita!, a wild Garbodor used Stench.

In A Call for Brotherly Love!, Chili's Pansear used its Gluttony Ability.

In Battling the King of the Mines!, Ash's Boldore used its Sturdy Ability to stop a Horn Drill from working.

In The Clubsplosion Begins!, Edmund's Seismitoad used Swift Swim against Stephan's Sawk, but ended up losing.

In Goodbye, Junior Cup - Hello Adventure!, Alder's Bouffalant used Sap Sipper to defeat Trip's Serperior.

In The Road to Humilau!, Marlon's Jellicent used Cursed Body.

Swarm wasn't seen until Strong Strategy Steals the Show! during Leavanny's battle with Stephan's Sawk.

In The Island of Illusions!, a Zoroark used Illusion.

In The Journalist from Another Region! an unknown trainer's Slaking was shown to have Truant as its Ability.

In Survival of the Striaton Gym!, Morana's Abomasnow used its Snow Warning Ability. Cilan's Pansage was confirmed to have Gluttony as his Ability in the same episode.

In the XY series

Clemont's Chespin used its Ability Overgrow in An Appetite for Battle! battling against a Delphox.

In Mega Evolution Special I, Siebold's Blastoise was shown to have Mega Launcher when Mega Evolved.

Both Dark Aura from Yveltal and Fairy Aura from Xerneas were seen in Diancie and the Cocoon of Destruction.

Ramos's Jumpluff and Weepinbell were both shown to have Chlorophyll as their Ability in The Green, Green Grass Types of Home!.

Ash's Goodra used its Ability Hydration in Ash's Gym battle against Clemont in The Moment of Lumiose Truth!.

Ash's Fletchinder used its Flame Body Ability in A Not-So-Flying Start! to help hatch an Egg that his Hawlucha found.

Both Olympia's Meowstic were seen using their respective Abilities in All Eyes on the Future!, with the male Meowstic having his Hidden Ability Prankster and the female one having Keen Eye.

Two Abilities were seen in Mega Evolution Special IV, both in battle against Alain's Charizard. A Mega Venusaur used Thick Fat to half the damage it took from a Flamethrower. Malva's Houndoom later used Flash Fire to absorb another Flamethrower.

Sawyer's Clawitzer was shown to have Mega Launcher as its Ability during its battle against Ash in A Full-Strength Battle Surprise!.

Wulfric's Abomasnow was shown to have Snow Warning as its Ability during its Gym battle against Ash in All Hail the Ice Battlefield!. His Avalugg was later shown to have Ice Body in the same episode.

In the Lumiose Conference, many Pokémon were seen activating their Abilities during battles. In A League of His Own!, Trevor's Mega Charizard Y was shown to have Drought as its Ability. In the following episode, the effects of three different Abilities were shown during the battle between Tierno and Sawyer; Tierno's Ludicolo was shown activating Swift Swim while Sawyer's Mega Sceptile and Aegislash were revealed to have Lightning Rod and Stance Change as their Abilities, respectively. In Analysis Versus Passion!, Sawyer's Slaking was shown to have Truant as its Ability. In Finals Not for the Faint-Hearted!, Alain's Tyranitar was shown activating Sand Stream.

In the Sun & Moon series

Sophocles's Togedemaru used her Ability Lightning Rod in The Guardian's Challenge!, absorbing Ash's Pikachu's Thunderbolt to increase her Zing Zap.

Jessie's Mimikyu used the ability Disguise frequently during battles in the series to absorb damage from the first blow taken, first seen in Loading the Dex!.

A wild Palossand activated its Ability Water Compaction in A Shivering Shovel Search! when it was hit by Lana's Popplio's Bubble Beam, allowing it to repair the damage done to its body by the attack.

DJ Leo's Alolan Dugtrio used its special ability Tangling Hair in Getting the Band Back Together! where it was able to grab and bind Jessie's Mimikyu and James's Mareanie.

Gladion's Silvally activated RKS System in Mission: Total Recall!, changing into a Dark type with the Dark Memory.

Lusamine's Clefable activated Magic Guard in 10,000,000 Reasons to Fight! to cross a field of poison without taking damage.

Nanu's Krookodile activated Intimidate in both of its battles against Ash's Lycanroc in Tough Guy Trials! and Guiding an Awakening!.

Hapu's Mudsdale activated Stamina in its battle against Tupp, Rapp, and Zipp in That's Some Spicy Island Research!.

Guzma's Golisopod activated Emergency Exit in its battle against Ash's Pikachu in The Dealer of Destruction!.

Mohn's Zoroark activated Illusion in SM127 as it followed Gladion around.

Ilima's Mega Kangaskhan activated her Parental Bond Ability in her fight against Guzma's Scizor in SM130.

In the TCG

Main article: Ability (TCG)

Abilities under the name of Abilities did not appear in the Trading Card Game until the Black & White expansion kicking off Generation V. However, this was merely a renaming of the longstanding Pokémon Powers. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first Base Set during Generation I. In fact, some Abilities from the games originally appeared as Pokémon Powers.

With the introduction of the Expedition Base Set, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities in Black and White, these distinctions were done away with.

In the manga

In the Be the Best! Pokémon B+W manga

Pokémon Ranger's Zebstrika activating Lightningrod in Be the Best! Pokémon B+W

Monta's Roggenrola activated Sturdy in The Key to Triple Battles.

A Pokémon Ranger's Zebstrika and Monta's Excadrill activated Lightningrod and Sand Force in The Battle for More Friends!.

Dol's Bouffalant activated Sap Sipper in Challenge the Battle Subway!.

Monta's Watchog activated Illuminate in Let's Master Pokémon Capturing!.

Monta's Victini was unable to activate Victory Star in The Birth of the Best Pokémon Trainer! since the Serperior Cheren borrowed used Gastro Acid.

In the movie adaptations

Darkrai activated Bad Dreams in The Rise of Darkrai.

Xerneas activated Fairy Aura in Diancie and the Cocoon of Destruction.

In the Pokémon Adventures manga

Ruby & Sapphire arc

Brawly's Makuhita activating Thick Fat in Pokémon Adventures

Parallel to their introduction in Generation III of the video games, Abilities were first introduced in the Ruby & Sapphire chapter of Pokémon Adventures.

During Sapphire's battle with Roxanne in Blowing Past Nosepass I, Roxanne's Nosepass proved superior to Rono. Worried that Rono would be defeated, Sapphire attempted to switch Rono out for Chic but was unable to. Roxanne explained that because her Nosepass has Magnet Pull, Steel-type Pokémon cannot switch out.

Ruby's first encounter with Abilities arrived in Stick This in Your Craw, Crawdaunt II when he and Mr. Briney were attacked by a wild Crawdaunt. Peeko tried to defeat it with Quick Attack, but the Crawdaunt's Shell Armor prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had Kiki use Double-Edge and infatuate Crawdaunt with its Ability Cute Charm.

Sapphire later struggled against a potent counter Ability when she faced Brawly in Mashing Makuhita. After Rono was quickly defeated by Brawly's Makuhita, Chic used Flamethrower against Makuhita, but it had little effect due to its Thick Fat.

While on their way to Slateport City, Ruby and Sapphire were attacked by Courtney and Tabitha at the Abandoned Ship during Adding It Up with Plusle & Minun II. They escaped with the help of a wild Plusle and Minun after Ruby realized that their complimentary Abilities Plus and Minus greatly amplified their power when they fought together.

After Wattson is captured by the New Mauville generator, Sapphire devised a double battle strategy using his Electrike in Plugging Past Electrike II. While Electrike did not have the moves to defeat the generator itself, and the wild Donphan that Wattson and the Trick Master had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability Lightning Rod would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with Rollout.

Archie's Walrein activated Thick Fat during battle with Maxie's Camerupt in Walrein and Camerupt.

Norman's Spinda was revealed to have Own Tempo as its Ability in Rayquaza Redemption I but Skill Swapped it with his Slaking's Truant.

FireRed & LeafGreen arc

Red's Aero activating Rock Head in Pokémon Adventures

Red's Gyara activated Intimidate at the start of Red and Blue's battle in Red and Blue Make Purple Opponents.

Red's Aero activated Rock Head while using Take Down in Double Dealing with Deoxys. In the same chapter, Blue's Rhydon activated Lightning Rod.

Red's Poli activated Damp in Put Your Beast Foot Forward. It was Skill Swapped by Organism No. 2 in Storming the Forretress.

Blue's Alakazam copied Chuchu's Static with Role Play in Secrets from Sneasel.

Emerald arc

The Battle Factory's Golem was revealed to have Rock Head in Pinsir Me, I Must Be Dreaming.

Emerald's borrowed Phanpy had Pickup in A Dust-Up With Dusclops.

Diamond & Pearl arc

Diamond's Lax had Pickup in Stagestruck Starly.

A wild Hippowdon had Sand Stream in Bombastic Bibarel & Heroic Hippopotas.

Cyrus's Magnezone had Magnet Pull in Problematic Probopass and Mad Magnezone II.

Cyrus's Magnezone activating Magnet Pull in Pokémon Adventures

Diamond's Kit was revealed to have Own Tempo as its Ability in Well Met, Weepinbell but couldn't activate it since Sebastian's Weepinbell cancelled it out with Gastro Acid.

Platinum arc

Platinum's Lopunny used her Cute Charm Ability in Getting the Drop on Gallade II to help her defeat Darach's Gallade.

A Tyranitar belonging to the Battle Factory had Sand Stream in Outlasting Ledian.

Diamond's Rotom was confirmed to have Levitate in Unplugging Rotom (Heat, Wash, Mow, Fan, Frost).

HeartGold & SoulSilver arc

In All About Arceus IV, Arceus activated Multitype.

Black & White arc

Brycen's Vanillish had Ice Body in The Cold Hard Truth.

Brycen's Beartic activated Snow Cloak in A Cold Reception.

Black's Costa activated Solid Rock in One Way or Another, but Iris's Haxorus negated it with Mold Breaker.

X & Y arc

X's Élec activating Lightning Rod in Pokémon Adventures

X's Gengar, Garma, activated his Shadow Tag Ability as a Mega Gengar in Changing Gengar.

In Pyroar Breathes, X's Manectric, Élec, used his Lightning Rod Ability to drain Lysandre's machine's energy.

Sun, Moon, Ultra Sun & Ultra Moon arc

Sun's Wishiwashi, Quarter, activated his Schooling Ability in Defeat and the Commander of the School of Fish.

Sun's Mimikyu, Franc, activated his Disguise Ability in PASM16.

In the Pokémon Battle Frontier manga

Enta's Vulpix activating Flash Fire in Pokémon Battle Frontier

Enta's Vulpix activated Flash Fire in Enta Arrives at the Battle Frontier!.

Enta's Feebas activated Swift Swim in Introducing the Frontier Brains!.

When Enta battled Lucy's Seviper with Zangoose in The Predestined Battle!, Zangoose activated Immunity to prevent itself from being poisoned.

In the Pocket Monsters BW: The Heroes of Fire and Thunder manga

Togari's Watchog activated Keen Eye in FAT1.

In the Pocket Monsters Diamond & Pearl manga

Electivire was shown to activate Motor Drive in Ash's imagination in PDP07 if Pikachu used Volt Tackle on it.

In the Pokémon Diamond and Pearl Adventure manga

Saturn's Rhyperior activated Lightningrod to redirect Hareta's Luxio Electric-type moves to it.

Hareta's Riolu has Steadfast which activated after flinching from B-2's Drapion.

Hareta's Piplup has Torrent, which powered up its Water-type moves.

Hareta's Luxio activated Intimidate in A Novel Test!! on Candice's Regirock and Regice but Regirock's Clear Body prevented Intimidate from working. Regice and Registeel were revealed to have Clear Body in the same chapter but weren't shown activating it.

Hareta's Regigigas has Slow Start, which proved to be a disadvantage for Hareta.

Koya's Absol's Super Luck nearly defeated Hareta's Empoleon but a comeback with Empoleon's Surf would have given Hareta the win but the battle was interrupted by Mitsumi's Glaceon's Ice Beam.

Koya's Mamoswine activated Snow Cloak during a hailstorm.

In the Pocket Monsters Platinum: Aim to Be Battle King!! manga

In PBK1, Shin's Bronzong had Heatproof to minimize the damage taken from Yū Shirogane's Infernape's Fire-type moves but Infernape's Blaze powered them back up.

's Scizor received Heatran's Flash Fire Ability after Bronzong Skill Swapped them in PBK4. Yū's Bronzong had Levitate in that same chapter.

Yū's Regigigas had Slow Start in PBK7.

In the Pokémon Pocket Monsters manga

Norman's Slakoth activated Truant in I Won't Let You Lead.

Zorua and Zoroark activated Illusion in PMHGSS20.

In the Pokémon - The Legend of the Dragon King manga

Taichi's Ampharos has Static as its Ability.

Trivia

  • The unused Ability Cacophony was included in the coding for third-generation games as Ability #076 (Air Lock was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
  • Generation III introduced the most Abilities, with 76. Generation VI introduced the fewest, with 27.
  • In Generation III, there is an unused Ability placeholder labeled as "-------" with the description "No special ability".

In other languages

Language Title
Chinese Cantonese 特性 Dahksing
Mandarin 特性 Tèxìng
特技 Tèjì *
The Czech Republic Flag.png Czech Schopnost
Denmark Flag.png Danish Specielle evne
Egenskab[1]
Færdighed*
The Netherlands Flag.png Dutch Capaciteit
Talent*
Finland Flag.png Finnish Kyky
Erikoisominaisuus
Erkoiskyky
French Canada Flag.png Canada Habileté spéciale*
France Flag.png Europe Talent*
Capacité spéciale*
Germany Flag.png German Fähigkeit
India Flag.png Hindi काबिलियत Kabiliyat
Hungary Flag.png Hungarian Képesség
Indonesia Flag.png Indonesian Kemampuan
Italy Flag.png Italian Abilità
South Korea Flag.png Korean 특성 Teukseong
Malaysia Flag.png Malaysian Kebolehan
Norway Flag.png Norwegian Evne*
Ferdighet*
Poland Flag.png Polish Umiejętność*
Zdolność*
Portuguese Brazil Flag.png Brazil Habilidade
Portugal Flag.png Portugal Habilidade
Especialidade
Russia Flag.png Russian Талант Talant*
Способность Sposobnost'*
Spain Flag.png Spanish Habilidad
Sweden Flag.png Swedish Förmåga
Thailand Flag.png Thai คุณสมบัติพิเศษ Khunsombat phiset
Vietnam Flag.png Vietnamese Đặc tính
Đặc trưng

See also

References



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.