Ability: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
(39 intermediate revisions by 24 users not shown)
Line 13: Line 13:
Aside from in-battle effects, some Abilities also have effects {{cat|Abilities with field effects|outside of battle}}.
Aside from in-battle effects, some Abilities also have effects {{cat|Abilities with field effects|outside of battle}}.


===List of Abilities and moves affecting Abilities===
==={{anchor|Hidden Ability|Hidden Abilities}}===
====Abilities====
{{main|List of Pokémon with released Hidden Abilities (Generation V)}}
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
{{main|List of Pokémon with released Hidden Abilities (Generation VI)}}
|-
{{main|List of Pokémon with released Hidden Abilities (Generation VII)}}
|
Beginning in [[Generation V]], {{cat|Pokémon without Hidden Abilities|most Pokémon}} were given an additional, '''Hidden Ability''' (Japanese: '''{{tt|隠|かく}}れ{{tt|特性|とくせい}}''' ''Hidden Ability''). A Pokémon with its Hidden Ability will retain its ability slot upon [[evolution]], unless the evolved form has no Hidden Ability. Hidden Abilities can only be acquired under special circumstances. Such circumstances are listed below.
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
* Certain [[event Pokémon]] may have their Hidden Ability.
|- style="background:#ddf"
* In Generation V, all Pokémon encountered in [[Entree Forest]] (i.e. obtained from the [[Pokémon Global Link]], either via the [[Pokémon Dream World]] or a [[List of Pokémon Global Link promotions/Pokémon|Global Link promotion]]) will always have their Hidden Ability, if they have one.
! width="110" | Name
* Pokémon obtained from the [[Pokémon Dream Radar]] will have their Hidden Abilities.
! Effect
* In {{game|Black and White|s}}, some overworld Pokémon have their Hidden Ability:
! Generation
** The five {{p|Darmanitan}} in the [[Desert Resort]].
|-
** The {{p|Musharna}} in the [[Dreamyard]] on Fridays.
 
* Any Pokémon found in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]'s [[Hidden Grotto]]s have their Hidden Ability.
| {{a|Trace}}
* In Pokémon Black 2 and White 2, some overworld and gift Pokémon have their Hidden Ability:
| style="text-align:left" | Copies opponent's Ability upon switch-in.
** On Mondays, a male {{p|Jellicent}} at [[Undella Bay]]{{sup/5|B2}} or a {{p|Braviary}} on {{rt|4|Unova}}{{sup/5|W2}}.
| III
** On Thursdays, a {{p|Mandibuzz}} on {{rt|4|Unova}}{{sup/5|B2}} or a female {{p|Jellicent}} at [[Undella Bay]]{{sup/5|W2}}.
|-
** A {{p|Deerling}} given as a gift on {{rt|6|Unova}}.
 
** A male {{p|Eevee}} gifted by [[Amanita]] in [[Castelia City]], after the player has entered the Hall of Fame.
| {{a|Mold Breaker}}
** [[Yancy]]/[[Curtis]] will trade the player a specific Pokémon with a Hidden Ability after entering the [[Hall of Fame]] and riding the ferris wheel with them.
| style="text-align:left" | Ability user's moves ignore other Abilities.
* Any Pokémon encountered in a [[Horde Encounter]] may have their Hidden Ability.
| IV
* Pokémon encountered in the [[Friend Safari]] have approximately a 1 in 3 chance of having their Hidden Ability if the Friend to whom the Friend Safari corresponds has been recognized as a Friend in the [[Player Search System|PSS]] (i.e. if both players have been on the PSS at the same time).
|-
* {{DL|DexNav|Hidden Pokémon}} have a chance of having their Hidden Ability, which increases as the Search Level for that species increases.
 
* In Generation VII, Pokémon that appear as the tenth or later Pokémon in an [[SOS Battle]] have a chance of having their Hidden Ability, which increases as the chain lengthens.
| {{a|Mummy}}
* All Pokémon transferred from the [[Virtual Console]] releases of the [[Generation I]] or [[Generation II]] games via [[Poké Transporter]] have their Hidden Ability.
| style="text-align:left" | Attacker's Ability becomes Mummy if attacker makes contact.
* In {{g|Ultra Sun and Ultra Moon}}, some {{pkmn2|Totem}}-like Pokémon have their Hidden Ability.
| V
** Totem-like {{p|Gumshoos}}, {{alo|Marowak}}, and {{p|Ribombee}} in Ultra Sun.
|-
** Totem-like {{alo|Raticate}}, {{p|Togedemaru}}, and {{p|Kommo-o}} in Ultra Moon.


| {{a|Turboblaze}}
===Abilities and breeding===
| style="text-align:left" | Ability user's moves ignore other Abilities.
Before Generation V, the Ability slot that a [[Pokémon Egg]] would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.
| V
|-


| {{a|Teravolt}}
Starting in {{2v2|Black|White}}, female Pokémon with [[Ability#Hidden Abilities|Hidden Abilities]] have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same [[Egg Group]]. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.
| style="text-align:left" | Ability user's moves ignore other Abilities.
| V
|-
 
| {{a|Receiver}}
| style="text-align:left" | Copies ally's Ability when ally faints.
| VII
|-


| {{a|Power of Alchemy}}
Starting in {{2v2|Black|White|2}}, there is an 80% chance that the offspring's Ability slot is the same as its mother's if the mother was bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.
| style="text-align:left" | Copies ally's Ability when ally faints.
| VII
|-
|}
|}


====Moves====
==List of Abilities==
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
|-
|-
|
|
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
|- style="background:#ddf"
|- style="background:#ddf"
! width="200px" | Name
! #
! width=110 | Name
! Effect
! Effect
! Generation
! Generation
! Single
! Dual
! Hidden
|-
|-
| {{m|Role Play}}
| 091
| style="text-align:left" | User's Ability becomes target's Ability.
| {{a|Adaptability}}
| III
| style="text-align:left" | Powers up moves of the same type as the Pokémon.
| IV
| 2
| 4
| 7
|-
|-
| {{m|Skill Swap}}
| 184
| style="text-align:left" | User and target switch Abilities.
| {{a|Aerilate}}
| III
| style="text-align:left" | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
| VI
| 2
| 0
| 0
|-
|-
| {{m|Gastro Acid}}
| 106
| style="text-align:left" | Suppresses target's Ability.
| {{a|Aftermath}}
| style="text-align:left" | Damages the attacker if it contacts the Pokémon with a finishing hit.
| IV
| IV
| 0
| 4
| 4
|-
|-
| {{m|Worry Seed}}
| {{tt|076|Was 077 in Generation III}}
| style="text-align:left" | Target's Ability becomes {{a|Insomnia}}.
| {{a|Air Lock}}
| IV
| style="text-align:left" | Eliminates the effects of weather.
|-
| III
| {{m|Simple Beam}}
| 1
| style="text-align:left" | Target's Ability becomes {{a|Simple}}.
| 0
| V
| 0
|-
|-
| {{m|Entrainment}}
| 148
| style="text-align:left" | Target's Ability becomes user's Ability.
| {{a|Analytic}}
| style="text-align:left" | Boosts move power when the Pokémon moves last.
| V
| V
| 0
| 0
| 12
|-
|-
| {{m|Core Enforcer}}
| 083
| style="text-align:left" | Suppresses target's Ability.
| {{a|Anger Point}}
| VII
| style="text-align:left" | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
| IV
| 0
| 3
| 6
|-
|-
| {{m|Sunsteel Strike}}
| 107
| style="text-align:left" | Unaffected by target's Ability.
| {{a|Anticipation}}
| VII
| style="text-align:left" | The Pokémon can sense an opposing Pokémon's dangerous moves.
| IV
| 1
| 4
| 2
|-
|-
| {{m|Moongeist Beam}}
| 071
| style="text-align:left" | Unaffected by target's Ability.
| {{a|Arena Trap}}
| VII
| style="text-align:left" | Prevents opposing Pokémon from fleeing.
|-
| III
| {{m|Searing Sunraze Smash}}
| 0
| style="text-align:left" | Unaffected by target's Ability.
| 3
| VII{{sup/7|USUM}}
| 0
|-
| 165
| {{a|Aroma Veil}}
| style="text-align:left" | Protects itself and its allies from attacks that limit their move choices.
| VI
| 0
| 0
| 2
|-
|-
| {{m|Menacing Moonraze Maelstrom}}
| 188
| style="text-align:left" | Unaffected by target's Ability.
| {{a|Aura Break}}
| VII{{sup/7|USUM}}
| style="text-align:left" | The effects of "Aura" Abilities are reversed to lower the power of affected moves.
| VI
| 0
| 1
| 0
|-
|-
| {{m|Light That Burns the Sky}}
| 123
| style="text-align:left" | Unaffected by target's Ability.
| {{a|Bad Dreams}}
| VII{{sup/7|USUM}}
| style="text-align:left" | Reduces the HP of sleeping opposing Pokémon.
|}
| IV
|}
| 1
 
| 0
==={{anchor|Hidden Ability|Hidden Abilities}}===
| 0
{{main|List of Pokémon with released Hidden Abilities (Generation V)}}
|-
{{main|List of Pokémon with released Hidden Abilities (Generation VI)}}
| 217
{{main|List of Pokémon with released Hidden Abilities (Generation VII)}}
| {{a|Battery}}
Beginning in [[Generation V]], {{cat|Pokémon without Hidden Abilities|most Pokémon}} were given an additional, '''Hidden Ability''' (Japanese: '''{{tt|隠|かく}}れ{{tt|特性|とくせい}}''' ''Hidden Ability''). A Pokémon with its Hidden Ability will retain its ability slot upon [[evolution]], unless the evolved form has no Hidden Ability. Hidden Abilities can only be acquired under special circumstances. Such circumstances are listed below.
| style="text-align:left" | Powers up ally Pokémon's special moves.
* Certain [[event Pokémon]] may have their Hidden Ability.
| VII
* In Generation V, all Pokémon encountered in [[Entree Forest]] (i.e. obtained from the [[Pokémon Global Link]], either via the [[Pokémon Dream World]] or a [[List of Pokémon Global Link promotions/Pokémon|Global Link promotion]]) will always have their Hidden Ability, if they have one.
| 1
* Pokémon obtained from the [[Pokémon Dream Radar]] will have their Hidden Abilities.
| 0
* In {{game|Black and White|s}}, some overworld Pokémon have their Hidden Ability:
| 0
** The five {{p|Darmanitan}} in the [[Desert Resort]].
|-
** The {{p|Musharna}} in the [[Dreamyard]] on Fridays.
| 004
* Any Pokémon found in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]'s [[Hidden Grotto]]s have their Hidden Ability.
| {{a|Battle Armor}}
* In Pokémon Black 2 and White 2, some overworld and gift Pokémon have their Hidden Ability:
| style="text-align:left" | Hard armor protects the Pokémon from critical hits.
** On Mondays, a male {{p|Jellicent}} at [[Undella Bay]]{{sup/5|B2}} or a {{p|Braviary}} on {{rt|4|Unova}}{{sup/5|W2}}.
| III
** On Thursdays, a {{p|Mandibuzz}} on {{rt|4|Unova}}{{sup/5|B2}} or a female {{p|Jellicent}} at [[Undella Bay]]{{sup/5|W2}}.
| 3
** A {{p|Deerling}} given as a gift on {{rt|6|Unova}}.
| 4
** A male {{p|Eevee}} gifted by [[Amanita]] in [[Castelia City]], after the player has entered the Hall of Fame.
| 2
** [[Yancy]]/[[Curtis]] will trade the player a specific Pokémon with a Hidden Ability after entering the [[Hall of Fame]] and riding the ferris wheel with them.
* Any Pokémon encountered in a [[Horde Encounter]] may have their Hidden Ability.
* Pokémon encountered in the [[Friend Safari]] have approximately a 1 in 3 chance of having their Hidden Ability if the Friend to whom the Friend Safari corresponds has been recognized as a Friend in the [[Player Search System|PSS]] (i.e. if both players have been on the PSS at the same time).
* {{DL|DexNav|Hidden Pokémon}} have a chance of having their Hidden Ability, which increases as the Search Level for that species increases.
* In Generation VII, Pokémon that appear as the tenth or later Pokémon in an [[SOS Battle]] have a chance of having their Hidden Ability, which increases as the chain lengthens.
* All Pokémon transferred from the [[Virtual Console]] releases of the [[Generation I]] or [[Generation II]] games via [[Poké Transporter]] have their Hidden Ability.
* In {{g|Ultra Sun and Ultra Moon}}, some {{pkmn2|Totem}}-like Pokémon have their Hidden Ability.
** Totem-like {{p|Gumshoos}}, {{alo|Marowak}}, and {{p|Ribombee}} in Ultra Sun.
** Totem-like {{alo|Raticate}}, {{p|Togedemaru}}, and {{p|Kommo-o}} in Ultra Moon.
 
===Abilities and breeding===
Before Generation V, the Ability slot that a [[Pokémon Egg]] would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.
 
Starting in {{2v2|Black|White}}, female Pokémon with [[Ability#Hidden Abilities|Hidden Abilities]] have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same [[Egg Group]]. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.
 
Starting in {{2v2|Black|White|2}}, there is an 80% chance that the Ability slot of the female will be passed to the baby when bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.
 
==List of Abilities==
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
|-
|-
|
| 210
{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
| {{a|Battle Bond}}
|- style="background:#ddf"
| style="text-align:left" | Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
! #
| VII
! width=110 | Name
| 1
! Effect
| 0
! Generation
| 0
! Single
! Dual
! Hidden
|-
|-
| 091
| 224
| {{a|Adaptability}}
| {{a|Beast Boost}}
| style="text-align:left" | Powers up moves of the same type as the Pokémon.
| style="text-align:left" | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
| IV
| VII
| 2
| 11
| 4
| 7
|-
| 184
| {{a|Aerilate}}
| style="text-align:left" | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
| VI
| 2
| 0
| 0
| 0
| 0
|-
|-
| 106
| 201
| {{a|Aftermath}}
| {{a|Berserk}}
| style="text-align:left" | Damages the attacker if it contacts the Pokémon with a finishing hit.
| style="text-align:left" | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
| IV
| VII
| 0
| 1
| 0
| 0
| 4
| 4
|-
|-
| {{tt|076|Was 077 in Generation III}}
| 145
| {{a|Air Lock}}
| {{a|Big Pecks}}
| style="text-align:left" | Eliminates the effects of weather.
| style="text-align:left" | Protects the Pokémon from Defense-lowering effects.
| V
| 1
| 7
| 4
|-
| 066
| {{a|Blaze}}
| style="text-align:left" | Powers up Fire-type moves when the Pokémon's HP is low.
| III
| III
| 1
| 21
| 0
| 0
| 2
|-
| 171
| {{a|Bulletproof}}
| style="text-align:left" | Protects the Pokémon from some ball and bomb moves.
| VI
| 0
| 0
| 3
| 3
|-
|-
| 148
| {{tt|—|Was 076 in Generation III, doesn't exist in other generations}}
| {{a|Analytic}}
| {{a|Cacophony}}
| style="text-align:left" | Boosts move power when the Pokémon moves last.
| style="text-align:left" | Avoids sound-based moves.
| V
| III
| 0
| 0
| 0
| 0
| 0
| 12
|-
|-
| 083
| 167
| {{a|Anger Point}}
| {{a|Cheek Pouch}}
| style="text-align:left" | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
| style="text-align:left" | Restores HP as well when the Pokémon eats a Berry.
| IV
| VI
| 0
| 0
| 3
| 3
| 0
|-
| 034
| {{a|Chlorophyll}}
| style="text-align:left" | Boosts the Pokémon's Speed stat in sunshine.
| III
| 10
| 19
| 6
| 6
|-
|-
| 107
| 029
| {{a|Anticipation}}
| {{a|Clear Body}}
| style="text-align:left" | The Pokémon can sense an opposing Pokémon's dangerous moves.
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| IV
| III
| 1
| 8
| 4
| 2
| 2
| 3
|-
|-
| 071
| 013
| {{a|Arena Trap}}
| {{a|Cloud Nine}}
| style="text-align:left" | Prevents opposing Pokémon from fleeing.
| style="text-align:left" | Eliminates the effects of weather.
| III
| 0
| 2
| 5
|-
| 016
| {{a|Color Change}}
| style="text-align:left" | The Pokémon's type becomes the type of the move used on it.
| III
| III
| 1
| 0
| 0
| 3
| 0
| 0
|-
|-
| 165
| 213
| {{a|Aroma Veil}}
| {{a|Comatose}}
| style="text-align:left" | Protects itself and its allies from attacks that limit their move choices.
| style="text-align:left" | It's always drowsing and will never wake up. It can attack without waking up.
| VI
| VII
| 1
| 0
| 0
| 0
| 0
| 2
|-
|-
| 188
| 172
| {{a|Aura Break}}
| {{a|Competitive}}
| style="text-align:left" | The effects of "Aura" Abilities are reversed to lower the power of affected moves.
| style="text-align:left" | Boosts the Sp. Atk stat sharply when a stat is lowered.
| VI
| VI
| 0
| 0
| 7
| 1
| 1
| 0
|-
|-
| 123
| 014
| {{a|Bad Dreams}}
| {{a|Compound Eyes}}
| style="text-align:left" | Reduces the HP of sleeping opposing Pokémon.
| style="text-align:left" | The Pokémon's compound eyes boost its accuracy.
| IV
| III
| 2
| 6
| 1
| 1
|-
| 126
| {{a|Contrary}}
| style="text-align:left" | Makes stat changes have an opposite effect.
| V
| 0
| 0
| 0
| 2
| 7
|-
|-
| 217
| 212
| {{a|Battery}}
| {{a|Corrosion}}
| style="text-align:left" | Powers up ally Pokémon's special moves.
| style="text-align:left" | The Pokémon can poison the target even if it's a Steel or Poison type.
| VII
| VII
| 1
| 2
| 0
| 0
| 0
| 0
|-
|-
| 004
| 130
| {{a|Battle Armor}}
| {{a|Cursed Body}}
| style="text-align:left" | Hard armor protects the Pokémon from critical hits.
| style="text-align:left" | May disable a move used on the Pokémon.
| V
| 1
| 3
| 3
|-
| 056
| {{a|Cute Charm}}
| style="text-align:left" | Contact with the Pokémon may cause infatuation.
| III
| III
| 3
| 1
| 4
| 11
| 2
| 2
|-
|-
| 210
| 006
| {{a|Battle Bond}}
| {{a|Damp}}
| style="text-align:left" | Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
| style="text-align:left" | Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
| VII
| III
| 1
| 0
| 0
| 0
| 8
| 10
|-
|-
| 224
| 216
| {{a|Beast Boost}}
| {{a|Dancer}}
| style="text-align:left" | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
| style="text-align:left" | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
| VII
| VII
| 11
| 1
| 0
| 0
| 0
| 0
|-
|-
| 201
| 186
| {{a|Berserk}}
| {{a|Dark Aura}}
| style="text-align:left" | Boosts the Pokémon's Sp. Atk stat when it takes a  hit that causes its HP to become half or less.
| style="text-align:left" | Powers up each Pokémon's Dark-type moves.
| VI
| 1
| 0
| 0
|-
| 219
| {{a|Dazzling}}
| style="text-align:left" | Surprises the opposing Pokémon, making it unable to attack using priority moves.
| VII
| VII
| 0
| 0
Line 298: Line 349:
| 0
| 0
|-
|-
| 145
| 129
| {{a|Big Pecks}}
| {{a|Defeatist}}
| style="text-align:left" | Protects the Pokémon from Defense-lowering effects.
| style="text-align:left" | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
| V
| V
| 1
| 2
| 7
| 0
| 4
|-
| 066
| {{a|Blaze}}
| style="text-align:left" | Powers up Fire-type moves when the Pokémon's HP is low.
| III
| 21
| 0
| 0
| 2
|-
|-
| 171
| 128
| {{a|Bulletproof}}
| {{a|Defiant}}
| style="text-align:left" | Protects the Pokémon from some ball and bomb moves.
| style="text-align:left" | Boosts the Pokémon's Attack stat sharply when its stats are lowered.
| VI
| V
| 0
| 0
| 3
| 2
| 3
| 11
|-
|-
| {{tt|—|Was 076 in Generation III, doesn't exist in other generations}}
| 191
| {{a|Cacophony}}
| {{a|Delta Stream}}
| style="text-align:left" | Avoids sound-based moves.
| style="text-align:left" | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
| III
| VI
| 0
| 1
| 0
| 0
| 0
| 0
|-
|-
| 167
| 190
| {{a|Cheek Pouch}}
| {{a|Desolate Land}}
| style="text-align:left" | Restores HP as well when the Pokémon eats a Berry.
| style="text-align:left" | The Pokémon changes the weather to nullify Water-type attacks.
| VI
| VI
| 1
| 0
| 0
| 3
| 0
| 0
|-
|-
| 034
| 209
| {{a|Chlorophyll}}
| {{a|Disguise}}
| style="text-align:left" | Boosts the Pokémon's Speed stat in sunshine.
| style="text-align:left" | Once per battle, the shroud that covers the Pokémon can protect it from an attack.
| III
| VII
| 10
| 1
| 19
| 0
| 6
| 0
|-
|-
| 029
| 088
| {{a|Clear Body}}
| {{a|Download}}
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| style="text-align:left" | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
| III
| IV
| 8
| 1
| 2
| 3
| 3
|-
| 013
| {{a|Cloud Nine}}
| style="text-align:left" | Eliminates the effects of weather.
| III
| 0
| 0
| 2
| 5
|-
|-
| 016
| 002
| {{a|Color Change}}
| {{a|Drizzle}}
| style="text-align:left" | The Pokémon's type becomes the type of the move used on it.
| style="text-align:left" | The Pokémon makes it rain when it enters a battle.
| III
| III
| 1
| 1
| 0
| 0
|-
| 213
| {{a|Comatose}}
| style="text-align:left" | It's always drowsing and will never wake up. It can attack without waking up.
| VII
| 1
| 1
| 0
| 0
|-
| 172
| {{a|Competitive}}
| style="text-align:left" | Boosts the Sp. Atk stat sharply when a stat is lowered.
| VI
| 0
| 7
| 1
| 1
|-
|-
| 014
| 070
| {{a|Compound Eyes}}
| {{a|Drought}}
| style="text-align:left" | The Pokémon's compound eyes boost its accuracy.
| style="text-align:left" | Turns the sunlight harsh when the Pokémon enters a battle.
| III
| III
| 2
| 2
| 6
| 1
| 1
| 2
|-
|-
| 126
| 087
| {{a|Contrary}}
| {{a|Dry Skin}}
| style="text-align:left" | Makes stat changes have an opposite effect.
| style="text-align:left" | Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
| V
| IV
| 0
| 6
| 1
|-
| 048
| {{a|Early Bird}}
| style="text-align:left" | The Pokémon awakens twice as fast as other Pokémon from sleep.
| III
| 0
| 0
| 13
| 2
|-
| 027
| {{a|Effect Spore}}
| style="text-align:left" | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
| III
| 2
| 2
| 7
| 6
| 1
|-
|-
| 212
| 226
| {{a|Corrosion}}
| {{a|Electric Surge}}
| style="text-align:left" | The Pokémon can poison the target even if it's a Steel or Poison type.
| style="text-align:left" | Turns the ground into Electric Terrain when the Pokémon enters a battle.
| VII
| VII
| 2
| 1
| 0
| 0
| 0
| 0
|-
|-
| 130
| 194
| {{a|Cursed Body}}
| {{a|Emergency Exit}}
| style="text-align:left" | May disable a move used on the Pokémon.
| style="text-align:left" | The Pokémon, sensing danger, switches out when its HP becomes half or less.
| V
| VII
| 1
| 1
| 3
| 3
|-
| 056
| {{a|Cute Charm}}
| style="text-align:left" | Contact with the Pokémon may cause infatuation.
| III
| 1
| 11
| 2
|-
| 006
| {{a|Damp}}
| style="text-align:left" | Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
| III
| 0
| 0
| 8
| 0
| 10
|-
|-
| 216
| 187
| {{a|Dancer}}
| {{a|Fairy Aura}}
| style="text-align:left" | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
| style="text-align:left" | Powers up each Pokémon's Fairy-type moves.
| VII
| VI
| 1
| 1
| 0
| 0
| 0
| 0
|-
|-
| 186
| 111
| {{a|Dark Aura}}
| {{a|Filter}}
| style="text-align:left" | Powers up each Pokémon's Dark-type moves.
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| VI
| IV
| 1
| 1
| 0
| 2
| 0
| 0
|-
|-
| 219
| 049
| {{a|Dazzling}}
| {{a|Flame Body}}
| style="text-align:left" | Surprises the opposing Pokémon, making it unable to attack using priority moves.
| style="text-align:left" | Contact with the Pokémon may burn the attacker.
| VII
| III
| 0
| 7
| 1
| 5
| 0
| 4
|-
|-
| 129
| 138
| {{a|Defeatist}}
| {{a|Flare Boost}}
| style="text-align:left" | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
| style="text-align:left" | Powers up special attacks when the Pokémon is burned.
| V
| V
| 2
| 0
| 0
| 0
| 0
| 2
|-
|-
| 128
| 018
| {{a|Defiant}}
| {{a|Flash Fire}}
| style="text-align:left" | Boosts the Pokémon's Attack stat sharply when its stats are lowered.
| style="text-align:left" | Powers up the Pokémon's Fire-type moves if it's hit by one.
| V
| III
| 0
| 4
| 2
| 10
| 11
| 3
|-
|-
| 191
| 122
| {{a|Delta Stream}}
| {{a|Flower Gift}}
| style="text-align:left" | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
| style="text-align:left" | Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
| VI
| IV
| 1
| 1
| 0
| 0
| 0
| 0
|-
|-
| 190
| 166
| {{a|Desolate Land}}
| {{a|Flower Veil}}
| style="text-align:left" | The Pokémon changes the weather to nullify Water-type attacks.
| style="text-align:left" | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
| VI
| VI
| 3
| 1
| 1
| 0
| 0
| 0
|-
|-
| 209
| 218
| {{a|Disguise}}
| {{a|Fluffy}}
| style="text-align:left" | Once per battle, the shroud that covers the Pokémon can protect it from an attack.
| style="text-align:left" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
| VII
| VII
| 0
| 2
| 0
|-
| 059
| {{a|Forecast}}
| style="text-align:left" | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
| III
| 1
| 1
| 0
| 0
| 0
| 0
|-
|-
| 088
| 108
| {{a|Download}}
| {{a|Forewarn}}
| style="text-align:left" | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
| style="text-align:left" | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
| IV
| IV
| 1
| 0
| 3
| 6
| 0
| 0
|-
|-
| 002
| 132
| {{a|Drizzle}}
| {{a|Friend Guard}}
| style="text-align:left" | The Pokémon makes it rain when it enters a battle.
| style="text-align:left" | Reduces damage done to allies.
| III
| V
| 1
| 0
| 1
| 0
| 8
|-
| 119
| {{a|Frisk}}
| style="text-align:left" | When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
| IV
| 1
| 1
| 12
| 8
|-
|-
| 070
| 230
| {{a|Drought}}
| {{a|Full Metal Body}}
| style="text-align:left" | Turns the sunlight harsh when the Pokémon enters a battle.
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| III
| VII
| 2
| 1
| 1
| 2
| 0
| 0
|-
|-
| 087
| 169
| {{a|Dry Skin}}
| {{a|Fur Coat}}
| style="text-align:left" | Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
| style="text-align:left" | Halves the damage from physical moves.
| IV
| VI
| 0
| 6
| 1
| 1
| 1
| 0
|-
|-
| 048
| 177
| {{a|Early Bird}}
| {{a|Gale Wings}}
| style="text-align:left" | The Pokémon awakens twice as fast as other Pokémon from sleep.
| style="text-align:left" | Gives priority to Flying-type moves when the  Pokémon's HP is full.
| III
| VI
| 0
| 0
| 0
| 13
| 3
| 2
|-
|-
| 027
| 206
| {{a|Effect Spore}}
| {{a|Galvanize}}
| style="text-align:left" | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
| style="text-align:left" | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
| III
| 2
| 6
| 1
|-
| 226
| {{a|Electric Surge}}
| style="text-align:left" | Turns the ground into Electric Terrain when the Pokémon enters a battle.
| VII
| VII
| 1
| 0
| 0
| 0
| 0
| 3
|-
|-
| 194
| 082
| {{a|Emergency Exit}}
| {{a|Gluttony}}
| style="text-align:left" | The Pokémon, sensing danger, switches out when its HP becomes half or less.
| style="text-align:left" | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
| VII
| IV
| 1
| 6
| 8
| 9
|-
| 183
| {{a|Gooey}}
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| VI
| 0
| 0
| 0
| 0
| 3
|-
|-
| 187
| 179
| {{a|Fairy Aura}}
| {{a|Grass Pelt}}
| style="text-align:left" | Powers up each Pokémon's Fairy-type moves.
| style="text-align:left" | Boosts the Pokémon's Defense stat in  Grassy Terrain.
| VI
| VI
| 1
| 0
| 0
| 0
| 0
| 2
|-
|-
| 111
| 229
| {{a|Filter}}
| {{a|Grassy Surge}}
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| style="text-align:left" | Turns the ground into Grassy Terrain when the Pokémon enters a battle.
| IV
| VII
| 1
| 1
| 2
| 0
| 0
| 0
|-
|-
| 049
| 062
| {{a|Flame Body}}
| {{a|Guts}}
| style="text-align:left" | Contact with the Pokémon may burn the attacker.
| style="text-align:left" | It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
| III
| III
| 7
| 3
| 5
| 14
| 4
| 4
|-
|-
| 138
| 139
| {{a|Flare Boost}}
| {{a|Harvest}}
| style="text-align:left" | Powers up special attacks when the Pokémon is burned.
| style="text-align:left" | May create another Berry after one is used.
| V
| V
| 0
| 0
| 0
| 0
| 6
|-
| 131
| {{a|Healer}}
| style="text-align:left" | Sometimes heals an ally's status condition.
| V
| 3
| 2
| 2
|-
| 018
| {{a|Flash Fire}}
| style="text-align:left" | Powers up the Pokémon's Fire-type moves if it's hit by one.
| III
| 4
| 10
| 3
| 3
|-
|-
| 122
| 085
| {{a|Flower Gift}}
| {{a|Heatproof}}
| style="text-align:left" | Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
| style="text-align:left" | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
| IV
| IV
| 1
| 0
| 0
| 2
| 0
| 0
|-
|-
| 166
| 134
| {{a|Flower Veil}}
| {{a|Heavy Metal}}
| style="text-align:left" | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
| style="text-align:left" | Doubles the Pokémon's weight.
| VI
| V
| 3
| 0
| 1
| 0
| 0
| 5
|-
|-
| 218
| 118
| {{a|Fluffy}}
| {{a|Honey Gather}}
| style="text-align:left" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
| style="text-align:left" | The Pokémon may gather Honey after a battle.
| VII
| IV
| 0
| 1
| 2
| 2
| 0
| 1
|-
|-
| 059
| 037
| {{a|Forecast}}
| {{a|Huge Power}}
| style="text-align:left" | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
| style="text-align:left" | Doubles the Pokémon's Attack stat.
| III
| III
| 1
| 1
| 0
| 3
| 0
| 2
|-
| 055
| {{a|Hustle}}
| style="text-align:left" | Boosts the Attack stat, but lowers accuracy.
| III
| 3
| 9
| 8
|-
|-
| 108
| 093
| {{a|Forewarn}}
| {{a|Hydration}}
| style="text-align:left" | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
| style="text-align:left" | Heals status conditions if it's raining.
| IV
| IV
| 0
| 2
| 6
| 11
| 0
| 9
|-
|-
| 132
| 052
| {{a|Friend Guard}}
| {{a|Hyper Cutter}}
| style="text-align:left" | Reduces damage done to allies.
| style="text-align:left" | The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
| V
| III
| 0
| 0
| 11
| 0
| 0
| 8
|-
|-
| 119
| 115
| {{a|Frisk}}
| {{a|Ice Body}}
| style="text-align:left" | When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
| style="text-align:left" | The Pokémon gradually regains HP in a hailstorm.
| IV
| IV
| 1
| 0
| 12
| 10
| 8
| 4
|-
|-
| 230
| 035
| {{a|Full Metal Body}}
| {{a|Illuminate}}
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| style="text-align:left" | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
| VII
| III
| 1
| 0
| 0
| 8
| 0
| 0
|-
|-
| 169
| 149
| {{a|Fur Coat}}
| {{a|Illusion}}
| style="text-align:left" | Halves the damage from physical moves.
| style="text-align:left" | Comes out disguised as the Pokémon in the party's last spot.
| VI
| V
| 2
| 0
| 0
|-
| 017
| {{a|Immunity}}
| style="text-align:left" | The immune system of the Pokémon prevents it from getting poisoned.
| III
| 1
| 1
| 1
| 1
| 1
| 0
|-
|-
| 177
| 150
| {{a|Gale Wings}}
| {{a|Imposter}}
| style="text-align:left" | Gives priority to Flying-type moves when the Pokémon's HP is full.
| style="text-align:left" | The Pokémon transforms itself into the Pokémon it's facing.
| VI
| V
| 0
| 0
| 0
| 0
| 3
| 1
|-
|-
| 206
| 151
| {{a|Galvanize}}
| {{a|Infiltrator}}
| style="text-align:left" | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
| style="text-align:left" | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
| V
| 0
| 7
| 14
|-
| 215
| {{a|Innards Out}}
| style="text-align:left" | Damages the attacker landing the finishing hit by the amount equal to its last HP.
| VII
| VII
| 1
| 0
| 0
| 0
| 0
| 3
|-
|-
| 082
| 039
| {{a|Gluttony}}
| {{a|Inner Focus}}
| style="text-align:left" | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
| style="text-align:left" | The Pokémon's intensely focused, and that protects the Pokémon from flinching.
| IV
| III
| 6
| 5
| 8
| 17
| 9
| 11
|-
|-
| 183
| 015
| {{a|Gooey}}
| {{a|Insomnia}}
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| style="text-align:left" | The Pokémon is suffering from insomnia and cannot fall asleep.
| VI
| III
| 0
| 1
| 0
| 10
| 3
| 3
|-
|-
| 179
| 022
| {{a|Grass Pelt}}
| {{a|Intimidate}}
| style="text-align:left" | Boosts the Pokémon's Defense stat in  Grassy Terrain.
| style="text-align:left" | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
| VI
| III
| 0
| 7
| 0
| 19
| 6
|-
| 160
| {{a|Iron Barbs}}
| style="text-align:left" | Inflicts damage to the attacker on contact with iron barbs.
| V
| 2
| 2
|-
| 229
| {{a|Grassy Surge}}
| style="text-align:left" | Turns the ground into Grassy Terrain when the Pokémon enters a battle.
| VII
| 1
| 1
| 0
| 0
| 0
|-
|-
| 062
| 089
| {{a|Guts}}
| {{a|Iron Fist}}
| style="text-align:left" | It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
| style="text-align:left" | Powers up punching moves.
| III
| IV
| 3
| 0
| 14
| 7
| 4
| 7
|-
|-
| 139
| 154
| {{a|Harvest}}
| {{a|Justified}}
| style="text-align:left" | May create another Berry after one is used.
| style="text-align:left" | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
| V
| V
| 4
| 0
| 0
| 0
| 5
| 6
|-
|-
| 131
| 051
| {{a|Healer}}
| {{a|Keen Eye}}
| style="text-align:left" | Sometimes heals an ally's status condition.
| style="text-align:left" | Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
| V
| III
| 3
| 2
| 3
| 3
| 30
| 5
|-
|-
| 085
| 103
| {{a|Heatproof}}
| {{a|Klutz}}
| style="text-align:left" | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
| style="text-align:left" | The Pokémon can't use any held items.
| IV
| IV
| 0
| 0
| 8
| 1
|-
| 102
| {{a|Leaf Guard}}
| style="text-align:left" | Prevents status conditions in sunny weather.
| IV
| 3
| 9
| 7
|-
| 026
| {{a|Levitate}}
| style="text-align:left" | By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
| III
| 31
| 2
| 2
| 0
| 0
|-
|-
| 134
| 135
| {{a|Heavy Metal}}
| {{a|Light Metal}}
| style="text-align:left" | Doubles the Pokémon's weight.
| style="text-align:left" | Halves the Pokémon's weight.
| V
| V
| 0
| 0
Line 762: Line 837:
| 5
| 5
|-
|-
| 118
| 031
| {{a|Honey Gather}}
| {{a|Lightning Rod}}
| style="text-align:left" | The Pokémon may gather Honey after a battle.
| style="text-align:left" | The Pokémon draws in all Electric-type moves.  Instead of being hit by Electric-type moves,  it boosts its Sp. Atk.
| IV
| III
| 1
| 2
| 1
| 1
| 11
| 6
|-
|-
| 037
| 007
| {{a|Huge Power}}
| {{a|Limber}}
| style="text-align:left" | Doubles the Pokémon's Attack stat.
| style="text-align:left" | Its limber body protects the Pokémon from paralysis.
| III
| III
| 1
| 1
| 3
| 9
| 2
| 2
|-
|-
| 055
| 064
| {{a|Hustle}}
| {{a|Liquid Ooze}}
| style="text-align:left" | Boosts the Attack stat, but lowers accuracy.
| style="text-align:left" | Oozed liquid has strong stench, which damages attackers using any draining move.
| III
| III
| 3
| 0
| 9
| 4
| 8
| 0
|-
|-
| 093
| 204
| {{a|Hydration}}
| {{a|Liquid Voice}}
| style="text-align:left" | Heals status conditions if it's raining.
| style="text-align:left" | All sound-based moves become Water-type moves.
| IV
| VII
| 2
| 0
| 11
| 0
| 9
| 3
|-
|-
| 052
| 203
| {{a|Hyper Cutter}}
| {{a|Long Reach}}
| style="text-align:left" | The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
| style="text-align:left" | The Pokémon uses its moves without making contact with the target.
| III
| VII
| 0
| 0
| 11
| 0
| 0
| 3
|-
|-
| 115
| 156
| {{a|Ice Body}}
| {{a|Magic Bounce}}
| style="text-align:left" | The Pokémon gradually regains HP in a hailstorm.
| style="text-align:left" | Reflects status moves, instead of getting hit by them.
| IV
| V
| 3
| 0
| 0
| 10
| 3
| 4
|-
|-
| 035
| 098
| {{a|Illuminate}}
| {{a|Magic Guard}}
| style="text-align:left" | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
| style="text-align:left" | The Pokémon only takes damage from attacks.
| III
| IV
| 0
| 0
| 8
| 7
| 3
|-
| 170
| {{a|Magician}}
| style="text-align:left" | The Pokémon steals the held item of a Pokémon it hits with a move.
| VI
| 1
| 0
| 0
| 4
|-
|-
| 149
| 040
| {{a|Illusion}}
| {{a|Magma Armor}}
| style="text-align:left" | Comes out disguised as the Pokémon in the party's last spot.
| style="text-align:left" | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
| V
| III
| 2
| 0
| 0
| 3
| 0
| 0
|-
|-
| 017
| 042
| {{a|Immunity}}
| {{a|Magnet Pull}}
| style="text-align:left" | The immune system of the Pokémon prevents it from getting poisoned.
| style="text-align:left" | Prevents Steel-type Pokémon from escaping using its magnetic force.
| III
| III
| 1
| 0
| 1
| 8
| 1
| 0
|-
|-
| 150
| 063
| {{a|Imposter}}
| {{a|Marvel Scale}}
| style="text-align:left" | The Pokémon transforms itself into the Pokémon it's facing.
| style="text-align:left" | The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
| V
| III
| 0
| 0
| 0
| 1
| 1
| 2
|-
|-
| 151
| 178
| {{a|Infiltrator}}
| {{a|Mega Launcher}}
| style="text-align:left" | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
| style="text-align:left" | Powers up aura and pulse moves.
| V
| VI
| 3
| 0
| 0
| 0
| 7
| 14
|-
|-
| 215
| 196
| {{a|Innards Out}}
| {{a|Merciless}}
| style="text-align:left" | Damages the attacker landing the finishing hit by the amount equal to its last HP.
| style="text-align:left" | The Pokémon's attacks become critical hits if the target is poisoned.
| VII
| VII
| 1
| 0
| 0
| 2
| 0
| 0
|-
|-
| 039
| 058
| {{a|Inner Focus}}
| {{a|Minus}}
| style="text-align:left" | The Pokémon's intensely focused, and that protects the Pokémon from flinching.
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| III
| 5
| 17
| 11
|-
| 015
| {{a|Insomnia}}
| style="text-align:left" | The Pokémon is suffering from insomnia and cannot fall asleep.
| III
| III
| 1
| 1
| 10
| 3
| 3
| 2
|-
|-
| 022
| 228
| {{a|Intimidate}}
| {{a|Misty Surge}}
| style="text-align:left" | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
| style="text-align:left" | Turns the ground into Misty Terrain when the Pokémon enters a battle.
| III
| VII
| 7
| 1
| 19
| 0
| 0
|-
| 104
| {{a|Mold Breaker}}
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| IV
| 4
| 6
| 6
| 8
|-
|-
| 160
| 141
| {{a|Iron Barbs}}
| {{a|Moody}}
| style="text-align:left" | Inflicts damage to the attacker on contact with iron barbs.
| style="text-align:left" | Raises one stat sharply and lowers another every turn.
| V
| V
| 2
| 1
| 0
| 0
|-
| 089
| {{a|Iron Fist}}
| style="text-align:left" | Powers up punching moves.
| IV
| 0
| 0
| 7
| 7
| 7
|-
|-
| 154
| 078
| {{a|Justified}}
| {{a|Motor Drive}}
| style="text-align:left" | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
| style="text-align:left" | Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
| IV
| 1
| 2
| 1
|-
| 153
| {{a|Moxie}}
| style="text-align:left" | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
| V
| V
| 4
| 0
| 0
| 5
| 5
| 8
|-
|-
| 051
| 136
| {{a|Keen Eye}}
| {{a|Multiscale}}
| style="text-align:left" | Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
| style="text-align:left" | Reduces the amount of damage the Pokémon takes when its HP is full.
| III
| V
| 3
| 0
| 30
| 0
| 5
| 2
|-
|-
| 103
| 121
| {{a|Klutz}}
| {{a|Multitype}}
| style="text-align:left" | The Pokémon can't use any held items.
| style="text-align:left" | Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
| IV
| IV
| 1
| 0
| 0
| 0
| 8
| 1
|-
|-
| 102
| 152
| {{a|Leaf Guard}}
| {{a|Mummy}}
| style="text-align:left" | Prevents status conditions in sunny weather.
| style="text-align:left" | Contact with the Pokémon changes the attacker's Ability to Mummy.
| IV
| V
| 3
| 9
| 7
|-
| 026
| {{a|Levitate}}
| style="text-align:left" | By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
| III
| 31
| 2
| 2
| 0
|-
| 135
| {{a|Light Metal}}
| style="text-align:left" | Halves the Pokémon's weight.
| V
| 0
| 0
| 0
| 0
| 5
|-
|-
| 031
| 030
| {{a|Lightning Rod}}
| {{a|Natural Cure}}
| style="text-align:left" | The Pokémon draws in all Electric-type moves.  Instead of being hit by Electric-type moves,  it boosts its Sp. Atk.
| style="text-align:left" | All status conditions heal when the Pokémon switches out.
| III
| III
| 4
| 11
| 1
| 1
| 11
| 6
|-
|-
| 007
| 233
| {{a|Limber}}
| {{a|Neuroforce}}
| style="text-align:left" | Its limber body protects the Pokémon from paralysis.
| style="text-align:left" | Powers up moves that are super effective.
| III
| VII
| 1
| 1
| 9
| 2
|-
| 064
| {{a|Liquid Ooze}}
| style="text-align:left" | Oozed liquid has strong stench, which damages attackers using any draining move.
| III
| 0
| 0
| 4
| 0
| 0
|-
|-
| 204
| 099
| {{a|Liquid Voice}}
| {{a|No Guard}}
| style="text-align:left" | All sound-based moves become Water-type moves.
| style="text-align:left" | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| VII
| IV
| 0
| 3
| 0
| 3
| 3
| 4
|-
|-
| 203
| 096
| {{a|Long Reach}}
| {{a|Normalize}}
| style="text-align:left" | The Pokémon uses its moves without making contact with the target.
| style="text-align:left" | All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
| VII
| IV
| 0
| 0
| 2
| 0
| 0
| 3
|-
|-
| 156
| 012
| {{a|Magic Bounce}}
| {{a|Oblivious}}
| style="text-align:left" | Reflects status moves, instead of getting hit by them.
| style="text-align:left" | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
| V
| III
| 3
| 0
| 0
| 3
| 19
| 5
|-
|-
| 098
| 142
| {{a|Magic Guard}}
| {{a|Overcoat}}
| style="text-align:left" | The Pokémon only takes damage from attacks.
| style="text-align:left" | Protects the Pokémon from things like sand, hail, and powder.
| IV
| V
| 0
| 0
| 7
| 5
| 3
| 15
|-
|-
| 170
| 065
| {{a|Magician}}
| {{a|Overgrow}}
| style="text-align:left" | The Pokémon steals the held item of a Pokémon it hits with a move.
| style="text-align:left" | Powers up Grass-type moves when the Pokémon's HP is low.
| VI
| III
| 1
| 21
| 0
| 0
| 4
| 2
|-
|-
| 040
| 020
| {{a|Magma Armor}}
| {{a|Own Tempo}}
| style="text-align:left" | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
| style="text-align:left" | This Pokémon has its own tempo, and that prevents it from becoming confused.
| III
| III
| 0
| 0
| 3
| 18
| 0
| 5
|-
|-
| 042
| 185
| {{a|Magnet Pull}}
| {{a|Parental Bond}}
| style="text-align:left" | Prevents Steel-type Pokémon from escaping using its magnetic force.
| style="text-align:left" | Parent and child each attacks.
| III
| VI
| 1
| 0
| 0
| 8
| 0
| 0
|-
|-
| 063
| 124
| {{a|Marvel Scale}}
| {{a|Pickpocket}}
| style="text-align:left" | The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
| style="text-align:left" | Steals an item from an attacker that made direct contact.
| V
| 0
| 0
| 7
|-
| 053
| {{a|Pickup}}
| style="text-align:left" | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
| III
| III
| 0
| 1
| 1
| 15
| 2
| 2
|-
|-
| 178
| 182
| {{a|Mega Launcher}}
| {{a|Pixilate}}
| style="text-align:left" | Powers up aura and pulse moves.
| style="text-align:left" | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
| VI
| VI
| 3
| 0
| 0
|-
| 196
| {{a|Merciless}}
| style="text-align:left" | The Pokémon's attacks become critical hits if the target is poisoned.
| VII
| 0
| 2
| 2
| 0
| 0
| 1
|-
|-
| 058
| 057
| {{a|Minus}}
| {{a|Plus}}
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| III
| III
| 1
| 1
| 3
| 3
| 4
|-
| 090
| {{a|Poison Heal}}
| style="text-align:left" | Restores HP if the Pokémon is poisoned, instead of losing HP.
| IV
| 0
| 2
| 2
| 1
|-
|-
| 228
| 038
| {{a|Misty Surge}}
| {{a|Poison Point}}
| style="text-align:left" | Turns the ground into Misty Terrain when the Pokémon enters a battle.
| style="text-align:left" | Contact with the Pokémon may poison the attacker.
| VII
| III
| 1
| 0
| 0
| 16
| 0
| 0
|-
|-
| 104
| 143
| {{a|Mold Breaker}}
| {{a|Poison Touch}}
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| style="text-align:left" | May poison a target when the Pokémon makes contact.
| IV
| V
| 0
| 5
| 4
| 4
| 6
| 8
|-
|-
| 141
| 211
| {{a|Moody}}
| {{a|Power Construct}}
| style="text-align:left" | Raises one stat sharply and lowers another every turn.
| style="text-align:left" | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
| V
| VII
| 0
| 0
| 1
| 0
| 0
| 7
|-
|-
| 078
| 223
| {{a|Motor Drive}}
| {{a|Power of Alchemy}}
| style="text-align:left" | Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| IV
| VII
| 1
| 0
| 0
| 2
| 2
| 1
|-
|-
| 153
| 158
| {{a|Moxie}}
| {{a|Prankster}}
| style="text-align:left" | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
| style="text-align:left" | Gives priority to a status move.
| V
| V
| 0
| 4
| 5
| 2
| 8
| 8
|-
|-
| 136
| 046
| {{a|Multiscale}}
| {{a|Pressure}}
| style="text-align:left" | Reduces the amount of damage the Pokémon takes when its HP is full.
| style="text-align:left" | By putting pressure on the opposing Pokémon, it raises their PP usage.
| V
| III
| 0
| 19
| 0
| 2
| 2
| 4
|-
|-
| 121
| 189
| {{a|Multitype}}
| {{a|Primordial Sea}}
| style="text-align:left" | Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
| style="text-align:left" | The Pokémon changes the weather to nullify Fire-type attacks.
| IV
| VI
| 1
| 1
| 0
| 0
| 0
| 0
|-
|-
| 152
| 232
| {{a|Mummy}}
| {{a|Prism Armor}}
| style="text-align:left" | Contact with the Pokémon changes the attacker's Ability to Mummy.
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| V
| VII
| 2
| 1
| 0
| 0
| 0
| 0
|-
|-
| 030
| 168
| {{a|Natural Cure}}
| {{a|Protean}}
| style="text-align:left" | All status conditions heal when the Pokémon switches out.
| style="text-align:left" | Changes the Pokémon's type to the type of the move it's about to use.
| III
| VI
| 0
| 0
| 4
| 4
| 11
| 1
|-
|-
| 233
| 227
| {{a|Neuroforce}}
| {{a|Psychic Surge}}
| style="text-align:left" | Powers up moves that are super effective.
| style="text-align:left" | Turns the ground into Psychic Terrain when the Pokémon enters a battle.
| VII
| VII
| 1
| 1
Line 1,138: Line 1,205:
| 0
| 0
|-
|-
| 099
| 074
| {{a|No Guard}}
| {{a|Pure Power}}
| style="text-align:left" | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| style="text-align:left" | Using its pure power, the Pokémon doubles its Attack stat.
| IV
| III
| 3
| 2
| 3
| 0
| 4
| 0
|-
|-
| 096
| 214
| {{a|Normalize}}
| {{a|Queenly Majesty}}
| style="text-align:left" | All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
| style="text-align:left" | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
| IV
| VII
| 0
| 0
| 2
| 1
| 0
| 0
|-
|-
| 012
| 095
| {{a|Oblivious}}
| {{a|Quick Feet}}
| style="text-align:left" | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
| style="text-align:left" | Boosts the Speed stat if the Pokémon has a status condition.
| III
| IV
| 0
| 0
| 19
| 5
| 5
| 4
|-
|-
| 142
| 044
| {{a|Overcoat}}
| {{a|Rain Dish}}
| style="text-align:left" | Protects the Pokémon from things like sand, hail, and powder.
| style="text-align:left" | The Pokémon gradually regains HP in rain.
| V
| III
| 0
| 0
| 5
| 3
| 15
| 10
|-
|-
| 065
| 155
| {{a|Overgrow}}
| {{a|Rattled}}
| style="text-align:left" | Powers up Grass-type moves when the Pokémon's HP is low.
| style="text-align:left" | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
| III
| V
| 21
| 0
| 0
| 2
|-
| 020
| {{a|Own Tempo}}
| style="text-align:left" | This Pokémon has its own tempo, and that prevents it from becoming confused.
| III
| 0
| 0
| 18
| 13
| 5
|-
|-
| 185
| 222
| {{a|Parental Bond}}
| {{a|Receiver}}
| style="text-align:left" | Parent and child each attacks.
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| VI
| VII
| 1
| 1
| 0
| 0
| 0
| 0
|-
|-
| 124
| 120
| {{a|Pickpocket}}
| {{a|Reckless}}
| style="text-align:left" | Steals an item from an attacker that made direct contact.
| style="text-align:left" | Powers up moves that have recoil damage.
| V
| IV
| 0
| 3
| 9
|-
| 174
| {{a|Refrigerate}}
| style="text-align:left" | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
| VI
| 3
| 0
| 0
| 0
| 0
| 7
|-
|-
| 053
| 144
| {{a|Pickup}}
| {{a|Regenerator}}
| style="text-align:left" | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
| style="text-align:left" | Restores a little HP when withdrawn from battle.
| III
| V
| 1
| 1
| 3
| 15
| 15
| 2
|-
|-
| 182
| 079
| {{a|Pixilate}}
| {{a|Rivalry}}
| style="text-align:left" | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
| style="text-align:left" | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
| VI
| IV
| 2
| 0
| 0
| 1
| 14
|-
| 057
| {{a|Plus}}
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| III
| 1
| 3
| 4
| 4
|-
|-
| 090
| 225
| {{a|Poison Heal}}
| {{a|RKS System}}
| style="text-align:left" | Restores HP if the Pokémon is poisoned, instead of losing HP.
| style="text-align:left" | Changes the Pokémon's type to match the memory disc it holds.
| IV
| VII
| 0
| 2
| 1
| 1
|-
| 038
| {{a|Poison Point}}
| style="text-align:left" | Contact with the Pokémon may poison the attacker.
| III
| 0
| 0
| 16
| 0
| 0
|-
|-
| 143
| 069
| {{a|Poison Touch}}
| {{a|Rock Head}}
| style="text-align:left" | May poison a target when the Pokémon makes contact.
| style="text-align:left" | Protects the Pokémon from recoil damage.
| V
| III
| 0
| 2
| 5
| 17
| 4
| 2
|-
|-
| 211
| 024
| {{a|Power Construct}}
| {{a|Rough Skin}}
| style="text-align:left" | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
| style="text-align:left" | This Pokémon inflicts damage with its rough skin to the attacker on contact.
| VII
| III
| 0
| 2
| 1
| 1
| 0
| 3
|-
|-
| 223
| 050
| {{a|Power of Alchemy}}
| {{a|Run Away}}
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| style="text-align:left" | Enables a sure getaway from wild Pokémon.
| VII
| III
| 0
| 0
| 0
| 16
| 2
| 8
|-
|-
| 158
| 159
| {{a|Prankster}}
| {{a|Sand Force}}
| style="text-align:left" | Gives priority to a status move.
| style="text-align:left" | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
| V
| 3
| 2
| 13
|-
| 146
| {{a|Sand Rush}}
| style="text-align:left" | Boosts the Pokémon's Speed stat in a sandstorm.
| V
| V
| 4
| 0
| 5
| 2
| 2
| 8
|-
|-
| 046
| 045
| {{a|Pressure}}
| {{a|Sand Stream}}
| style="text-align:left" | By putting pressure on the opposing Pokémon, it raises their PP usage.
| style="text-align:left" | The Pokémon summons a sandstorm when it enters a battle.
| III
| III
| 19
| 2
| 4
| 4
|-
| 189
| {{a|Primordial Sea}}
| style="text-align:left" | The Pokémon changes the weather to nullify Fire-type attacks.
| VI
| 1
| 1
| 0
| 0
| 0
|-
|-
| 232
| 008
| {{a|Prism Armor}}
| {{a|Sand Veil}}
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| style="text-align:left" | Boosts the Pokémon's evasion in a sandstorm.
| VII
| III
| 1
| 7
| 0
| 8
| 0
| 9
|-
|-
| 168
| 157
| {{a|Protean}}
| {{a|Sap Sipper}}
| style="text-align:left" | Changes the Pokémon's type to the type of the move it's about to use.
| style="text-align:left" | Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
| VI
| V
| 0
| 2
| 0
| 7
| 4
| 8
|-
|-
| 227
| 208
| {{a|Psychic Surge}}
| {{a|Schooling}}
| style="text-align:left" | Turns the ground into Psychic Terrain when the Pokémon enters a battle.
| style="text-align:left" | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
| VII
| VII
| 1
| 1
Line 1,314: Line 1,365:
| 0
| 0
|-
|-
| 074
| 113
| {{a|Pure Power}}
| {{a|Scrappy}}
| style="text-align:left" | Using its pure power, the Pokémon doubles its Attack stat.
| style="text-align:left" | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
| IV
| 1
| 2
| 8
|-
| 032
| {{a|Serene Grace}}
| style="text-align:left" | Boosts the likelihood of additional effects occurring  when attacking.
| III
| III
| 3
| 7
| 2
| 2
| 0
| 0
|-
|-
| 214
| 231
| {{a|Queenly Majesty}}
| {{a|Shadow Shield}}
| style="text-align:left" | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
| style="text-align:left" | Reduces the amount of damage the Pokémon takes while its HP is full.
| VII
| VII
| 0
| 1
| 1
| 0
| 0
|-
| 095
| {{a|Quick Feet}}
| style="text-align:left" | Boosts the Speed stat if the Pokémon has a status condition.
| IV
| 0
| 0
| 5
| 4
|-
|-
| 044
| 023
| {{a|Rain Dish}}
| {{a|Shadow Tag}}
| style="text-align:left" | The Pokémon gradually regains HP in rain.
| style="text-align:left" | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
| III
| III
| 3
| 0
| 0
| 3
| 3
| 10
|-
|-
| 155
| 061
| {{a|Rattled}}
| {{a|Shed Skin}}
| style="text-align:left" | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
| style="text-align:left" | The Pokémon may heal its own status conditions by shedding its skin.
| V
| III
| 0
| 11
| 5
| 0
| 0
| 13
|-
|-
| 222
| 125
| {{a|Receiver}}
| {{a|Sheer Force}}
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| style="text-align:left" | Removes additional effects to increase the power of moves when attacking.
| VII
| V
| 1
| 2
| 0
| 6
| 18
|-
| 075
| {{a|Shell Armor}}
| style="text-align:left" | A hard shell protects the Pokémon from critical hits.
| III
| 3
| 13
| 7
|-
| 019
| {{a|Shield Dust}}
| style="text-align:left" | This Pokémon's dust blocks the additional effects of attacks taken.
| III
| 4
| 5
| 0
|-
| 197
| {{a|Shields Down}}
| style="text-align:left" | When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
| VII
| 1
| 0
| 0
| 0
|-
|-
| 120
| 086
| {{a|Reckless}}
| {{a|Simple}}
| style="text-align:left" | Powers up moves that have recoil damage.
| style="text-align:left" | The stat changes the Pokémon receives are doubled.
| IV
| IV
| 0
| 0
| 3
| 3
| 9
| 2
|-
|-
| 174
| 092
| {{a|Refrigerate}}
| {{a|Skill Link}}
| style="text-align:left" | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
| style="text-align:left" | Maximizes the number of times multi-strike moves hit.
| VI
| IV
| 3
| 0
| 0
|-
| 144
| {{a|Regenerator}}
| style="text-align:left" | Restores a little HP when withdrawn from battle.
| V
| 1
| 1
| 3
| 5
| 15
| 4
|-
|-
| 079
| 112
| {{a|Rivalry}}
| {{a|Slow Start}}
| style="text-align:left" | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
| style="text-align:left" | For five turns, the Pokémon's Attack and Speed stats are halved.
| IV
| IV
| 1
| 0
| 0
| 0
| 14
| 4
|-
|-
| 225
| 202
| {{a|RKS System}}
| {{a|Slush Rush}}
| style="text-align:left" | Changes the Pokémon's type to match the memory disc it holds.
| style="text-align:left" | Boosts the Pokémon's Speed stat in a hailstorm.
| VII
| VII
| 1
| 0
| 0
| 0
|-
| 069
| {{a|Rock Head}}
| style="text-align:left" | Protects the Pokémon from recoil damage.
| III
| 2
| 2
| 17
| 2
| 2
|-
|-
| 024
| 097
| {{a|Rough Skin}}
| {{a|Sniper}}
| style="text-align:left" | This Pokémon inflicts damage with its rough skin to the attacker on contact.
| style="text-align:left" | Powers up moves if they become critical hits when attacking.
| III
| IV
| 2
| 0
| 9
| 5
|-
| 081
| {{a|Snow Cloak}}
| style="text-align:left" | Boosts evasion in a hailstorm.
| IV
| 6
| 7
| 1
| 1
| 3
|-
|-
| 050
| 117
| {{a|Run Away}}
| {{a|Snow Warning}}
| style="text-align:left" | Enables a sure getaway from wild Pokémon.
| style="text-align:left" | The Pokémon summons a hailstorm when it enters a battle.
| III
| IV
| 0
| 2
| 16
| 1
| 8
| 4
|-
|-
| 159
| 094
| {{a|Sand Force}}
| {{a|Solar Power}}
| style="text-align:left" | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
| style="text-align:left" | Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
| V
| IV
| 1
| 3
| 3
| 2
| 13
|-
| 146
| {{a|Sand Rush}}
| style="text-align:left" | Boosts the Pokémon's Speed stat in a sandstorm.
| V
| 0
| 5
| 5
| 2
|-
|-
| 045
| 116
| {{a|Sand Stream}}
| {{a|Solid Rock}}
| style="text-align:left" | The Pokémon summons a sandstorm when it enters a battle.
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| III
| IV
| 0
| 4
| 4
| 0
|-
| 220
| {{a|Soul-Heart}}
| style="text-align:left" | Boosts its Sp. Atk stat every time a Pokémon faints.
| VII
| 1
| 1
| 0
| 0
| 0
|-
|-
| 008
| 043
| {{a|Sand Veil}}
| {{a|Soundproof}}
| style="text-align:left" | Boosts the Pokémon's evasion in a sandstorm.
| style="text-align:left" | Soundproofing of the Pokémon itself gives full  immunity to all sound-based moves.
| III
| III
| 3
| 7
| 7
| 5
|-
| 003
| {{a|Speed Boost}}
| style="text-align:left" | Its Speed stat is boosted every turn.
| III
| 2
| 2
| 8
| 8
| 9
|-
|-
| 157
| 198
| {{a|Sap Sipper}}
| {{a|Stakeout}}
| style="text-align:left" | Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
| style="text-align:left" | Doubles the damage dealt to the target's replacement if the target switches out.
| V
| 2
| 7
| 8
|-
| 208
| {{a|Schooling}}
| style="text-align:left" | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
| VII
| VII
| 1
| 0
| 0
| 2
| 0
| 0
|-
|-
| 113
| 100
| {{a|Scrappy}}
| {{a|Stall}}
| style="text-align:left" | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
| style="text-align:left" | The Pokémon moves after all other Pokémon do.
| IV
| IV
| 0
| 1
| 1
| 0
|-
| 192
| {{a|Stamina}}
| style="text-align:left" | Boosts the Defense stat when hit by an attack.
| VII
| 0
| 2
| 2
| 8
| 0
|-
|-
| 032
| 176
| {{a|Serene Grace}}
| {{a|Stance Change}}
| style="text-align:left" | Boosts the likelihood of additional effects occurring  when attacking.
| style="text-align:left" | The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
| VI
| 1
| 0
| 0
|-
| 009
| {{a|Static}}
| style="text-align:left" | The Pokémon is charged with static electricity, so contact with it may cause paralysis.
| III
| III
| 9
| 5
| 1
|-
| 080
| {{a|Steadfast}}
| style="text-align:left" | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
| IV
| 2
| 3
| 3
| 7
| 7
| 2
|-
|-
| 231
| 200
| {{a|Shadow Shield}}
| {{a|Steelworker}}
| style="text-align:left" | Reduces the amount of damage the Pokémon takes while its HP is full.
| style="text-align:left" | Powers up Steel-type moves.
| VII
| VII
| 1
| 1
Line 1,498: Line 1,589:
| 0
| 0
|-
|-
| 023
| 001
| {{a|Shadow Tag}}
| {{a|Stench}}
| style="text-align:left" | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
| style="text-align:left" | By releasing stench when attacking, this Pokémon may cause the target to flinch.
| III
| III
| 3
| 0
| 0
| 3
| 6
| 1
|-
|-
| 061
| 060
| {{a|Shed Skin}}
| {{a|Sticky Hold}}
| style="text-align:left" | The Pokémon may heal its own status conditions by shedding its skin.
| style="text-align:left" | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
| III
| III
| 11
| 0
| 5
| 8
| 0
| 0
|-
|-
| 125
| 114
| {{a|Sheer Force}}
| {{a|Storm Drain}}
| style="text-align:left" | Removes additional effects to increase the power of moves when attacking.
| style="text-align:left" | Draws in all Water-type moves. Instead of being hit  by Water-type moves, it boosts its Sp. Atk.
| V
| IV
| 2
| 0
| 6
| 4
| 18
| 3
|-
|-
| 075
| 173
| {{a|Shell Armor}}
| {{a|Strong Jaw}}
| style="text-align:left" | A hard shell protects the Pokémon from critical hits.
| style="text-align:left" | The Pokémon's strong jaw boosts the power of its biting moves.
| VI
| 3
| 3
| 0
|-
| 005
| {{a|Sturdy}}
| style="text-align:left" | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
| III
| III
| 3
| 6
| 13
| 28
| 7
| 7
|-
|-
| 019
| 021
| {{a|Shield Dust}}
| {{a|Suction Cups}}
| style="text-align:left" | This Pokémon's dust blocks the additional effects of attacks taken.
| style="text-align:left" | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
| III
| III
| 4
| 2
| 5
| 3
| 0
| 0
|-
|-
| 197
| 105
| {{a|Shields Down}}
| {{a|Super Luck}}
| style="text-align:left" | When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
| style="text-align:left" | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
| IV
| 0
| 6
| 3
|-
| 207
| {{a|Surge Surfer}}
| style="text-align:left" | Doubles the Pokémon's Speed stat on Electric Terrain.
| VII
| VII
| 1
| 1
Line 1,546: Line 1,653:
| 0
| 0
|-
|-
| 086
| 068
| {{a|Simple}}
| {{a|Swarm}}
| style="text-align:left" | The stat changes the Pokémon receives are doubled.
| style="text-align:left" | Powers up Bug-type moves when the Pokémon's HP is low.
| IV
| III
| 0
| 3
| 2
|-
| 092
| {{a|Skill Link}}
| style="text-align:left" | Maximizes the number of times multi-strike moves hit.
| IV
| 1
| 5
| 5
| 16
| 4
| 4
|-
|-
| 112
| 175
| {{a|Slow Start}}
| {{a|Sweet Veil}}
| style="text-align:left" | For five turns, the Pokémon's Attack and Speed stats are halved.
| style="text-align:left" | Prevents itself and ally Pokémon from falling asleep.
| IV
| VI
| 1
| 0
| 0
|-
| 202
| {{a|Slush Rush}}
| style="text-align:left" | Boosts the Pokémon's Speed stat in a hailstorm.
| VII
| 0
| 2
| 2
| 2
|-
| 097
| {{a|Sniper}}
| style="text-align:left" | Powers up moves if they become critical hits when attacking.
| IV
| 0
| 0
| 9
| 5
| 5
|-
|-
| 081
| 033
| {{a|Snow Cloak}}
| {{a|Swift Swim}}
| style="text-align:left" | Boosts evasion in a hailstorm.
| style="text-align:left" | Boosts the Pokémon's Speed stat in rain.
| IV
| III
| 6
| 8
| 7
| 21
| 1
| 10
|-
|-
| 117
| 180
| {{a|Snow Warning}}
| {{a|Symbiosis}}
| style="text-align:left" | The Pokémon summons a hailstorm when it enters a battle.
| style="text-align:left" | The Pokémon passes its item to an ally that has used up an item.
| IV
| VI
| 2
| 0
| 1
| 0
| 4
| 4
|-
|-
| 094
| 028
| {{a|Solar Power}}
| {{a|Synchronize}}
| style="text-align:left" | Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
| style="text-align:left" | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
| IV
| III
| 1
| 3
| 3
| 5
| 12
| 0
|-
|-
| 116
| 077
| {{a|Solid Rock}}
| {{a|Tangled Feet}}
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| style="text-align:left" | Raises evasion if the Pokémon is confused.
| IV
| IV
| 0
| 4
| 0
| 0
| 5
| 2
|-
|-
| 220
| 221
| {{a|Soul-Heart}}
| {{a|Tangling Hair}}
| style="text-align:left" | Boosts its Sp. Atk stat every time a Pokémon faints.
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| VII
| VII
| 1
| 0
| 0
| 2
| 0
| 0
|-
|-
| 043
| 101
| {{a|Soundproof}}
| {{a|Technician}}
| style="text-align:left" | Soundproofing of the Pokémon itself gives full  immunity to all sound-based moves.
| style="text-align:left" | Powers up the Pokémon's weaker moves.
| III
| IV
| 3
| 2
| 7
| 11
| 5
| 5
|-
|-
| 003
| 140
| {{a|Speed Boost}}
| {{a|Telepathy}}
| style="text-align:left" | Its Speed stat is boosted every turn.
| style="text-align:left" | Anticipates an ally's attack and dodges it.
| III
| V
| 2
| 0
| 3
| 18
|-
| 164
| {{a|Teravolt}}
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| V
| 2
| 2
| 8
|-
| 198
| {{a|Stakeout}}
| style="text-align:left" | Doubles the damage dealt to the target's replacement if the target switches out.
| VII
| 0
| 0
| 2
| 0
| 0
|-
|-
| 100
| 047
| {{a|Stall}}
| {{a|Thick Fat}}
| style="text-align:left" | The Pokémon moves after all other Pokémon do.
| style="text-align:left" | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
| IV
| III
| 0
| 1
| 1
| 0
| 16
| 7
|-
|-
| 192
| 110
| {{a|Stamina}}
| {{a|Tinted Lens}}
| style="text-align:left" | Boosts the Defense stat when hit by an attack.
| style="text-align:left" | The Pokémon can use "not very effective" moves to deal regular damage.
| VII
| IV
| 0
| 4
| 5
|-
| 067
| {{a|Torrent}}
| style="text-align:left" | Powers up Water-type moves when the Pokémon's HP is low.
| III
| 21
| 0
| 0
| 2
| 2
| 0
|-
|-
| 176
| 181
| {{a|Stance Change}}
| {{a|Tough Claws}}
| style="text-align:left" | The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
| style="text-align:left" | Powers up moves that make direct contact.
| VI
| VI
| 1
| 3
| 0
| 2
| 0
| 0
|-
|-
| 009
| 137
| {{a|Static}}
| {{a|Toxic Boost}}
| style="text-align:left" | The Pokémon is charged with static electricity, so contact with it may cause paralysis.
| style="text-align:left" | Powers up physical attacks when the Pokémon is poisoned.
| V
| 0
| 0
| 1
|-
| 036
| {{a|Trace}}
| style="text-align:left" | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
| III
| III
| 9
| 1
| 5
| 5
| 1
| 0
|-
|-
| 080
| 205
| {{a|Steadfast}}
| {{a|Triage}}
| style="text-align:left" | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
| style="text-align:left" | Gives priority to a healing move.
| IV
| 2
| 3
| 7
|-
| 200
| {{a|Steelworker}}
| style="text-align:left" | Powers up Steel-type moves.
| VII
| VII
| 0
| 1
| 1
| 0
| 0
| 0
|-
|-
| 001
| 054
| {{a|Stench}}
| {{a|Truant}}
| style="text-align:left" | By releasing stench when attacking, this Pokémon may cause the target to flinch.
| style="text-align:left" | The Pokémon can't use a move the following turn if it uses one.
| III
| III
| 2
| 0
| 0
| 6
| 1
| 1
|-
|-
| 060
| 163
| {{a|Sticky Hold}}
| {{a|Turboblaze}}
| style="text-align:left" | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| III
| V
| 2
| 0
| 0
| 8
| 0
| 0
|-
|-
| 114
| 109
| {{a|Storm Drain}}
| {{a|Unaware}}
| style="text-align:left" | Draws in all Water-type moves. Instead of being hit  by Water-type moves, it boosts its Sp. Atk.
| style="text-align:left" | When attacking, the Pokémon ignores the target Pokémon's stat changes.
| IV
| IV
| 0
| 1
| 4
| 4
| 4
| 3
|-
|-
| 173
| 084
| {{a|Strong Jaw}}
| {{a|Unburden}}
| style="text-align:left" | The Pokémon's strong jaw boosts the power of its biting moves.
| style="text-align:left" | Boosts the Speed stat if the Pokémon's held item is  used or lost.
| VI
| IV
| 3
| 0
| 3
| 5
| 7
|-
| 127
| {{a|Unnerve}}
| style="text-align:left" | Unnerves opposing Pokémon and makes them unable to eat Berries.
| V
| 0
| 4
| 16
|-
| 162
| {{a|Victory Star}}
| style="text-align:left" | Boosts the accuracy of its allies and itself.
| V
| 1
| 0
| 0
| 0
|-
|-
| 005
| 072
| {{a|Sturdy}}
| {{a|Vital Spirit}}
| style="text-align:left" | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
| style="text-align:left" | The Pokémon is full of vitality, and that prevents it from falling asleep.
| III
| III
| 1
| 6
| 6
| 28
| 7
| 7
|-
|-
| 021
| 010
| {{a|Suction Cups}}
| {{a|Volt Absorb}}
| style="text-align:left" | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
| style="text-align:left" | Restores HP if hit by an Electric-type move, instead of taking damage.
| III
| III
| 3
| 2
| 2
| 2
| 3
| 0
|-
|-
| 105
| 011
| {{a|Super Luck}}
| {{a|Water Absorb}}
| style="text-align:left" | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
| style="text-align:left" | Restores HP if hit by a Water-type move, instead of taking damage.
| IV
| III
| 0
| 2
| 6
| 12
| 3
| 9
|-
|-
| 207
| 199
| {{a|Surge Surfer}}
| {{a|Water Bubble}}
| style="text-align:left" | Doubles the Pokémon's Speed stat on Electric Terrain.
| style="text-align:left" | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
| VII
| VII
| 1
| 2
| 0
| 0
| 0
| 0
|-
|-
| 068
| 195
| {{a|Swarm}}
| {{a|Water Compaction}}
| style="text-align:left" | Powers up Bug-type moves when the Pokémon's HP is low.
| style="text-align:left" | Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
| III
| VII
| 5
| 16
| 4
|-
| 175
| {{a|Sweet Veil}}
| style="text-align:left" | Prevents itself and ally Pokémon from falling asleep.
| VI
| 2
| 2
| 0
| 0
| 5
| 0
|-
|-
| 033
| 041
| {{a|Swift Swim}}
| {{a|Water Veil}}
| style="text-align:left" | Boosts the Pokémon's Speed stat in rain.
| style="text-align:left" | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
| III
| III
| 8
| 21
| 10
|-
| 180
| {{a|Symbiosis}}
| style="text-align:left" | The Pokémon passes its item to an ally that has used up an item.
| VI
| 0
| 0
| 0
| 4
| 4
| 7
|-
|-
| 028
| 133
| {{a|Synchronize}}
| {{a|Weak Armor}}
| style="text-align:left" | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
| style="text-align:left" | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
| III
| V
| 0
| 3
| 3
| 12
| 15
| 0
|-
|-
| 077
| 073
| {{a|Tangled Feet}}
| {{a|White Smoke}}
| style="text-align:left" | Raises evasion if the Pokémon is confused.
| style="text-align:left" | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
| IV
| III
| 0
| 0
| 5
| 1
| 2
| 1
|-
|-
| 221
| 193
| {{a|Tangling Hair}}
| {{a|Wimp Out}}
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| style="text-align:left" | The Pokémon cowardly switches out when its HP becomes half or less.
| VII
| VII
| 1
| 0
| 0
| 2
| 0
| 0
|-
|-
| 101
| 025
| {{a|Technician}}
| {{a|Wonder Guard}}
| style="text-align:left" | Powers up the Pokémon's weaker moves.
| style="text-align:left" | Its mysterious power only lets supereffective moves hit the Pokémon.
| IV
| III
| 2
| 1
| 11
| 0
| 5
| 0
|-
|-
| 140
| 147
| {{a|Telepathy}}
| {{a|Wonder Skin}}
| style="text-align:left" | Anticipates an ally's attack and dodges it.
| style="text-align:left" | Makes status moves more likely to miss.
| V
| V
| 0
| 0
| 3
| 1
| 18
| 4
|-
|-
| 164
| 161
| {{a|Teravolt}}
| {{a|Zen Mode}}
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| style="text-align:left" | Changes the Pokémon's shape when HP is half or less.
| V
| V
| 2
| 0
| 0
| 0
| 0
|-
| 1
| 047
|}
| {{a|Thick Fat}}
|}
| style="text-align:left" | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
 
| III
==In other games==
| 1
===Pokémon Mystery Dungeon series===
| 16
{{main|Mystery Dungeon game mechanics#Abilities}}
| 7
 
|-
Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%).
| 110
 
| {{a|Tinted Lens}}
===Pokémon Conquest===
| style="text-align:left" | The Pokémon can use "not very effective" moves to deal regular damage.
{{main|List of Abilities in Pokémon Conquest}}
| IV
 
| 0
While most Pokémon species in [[Pokémon Conquest]] have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like {{a|Cute Charm}} and {{a|Rivalry}} do not exist in Pokémon Conquest (due to the game's lack of a [[gender]] mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement {{stat|Range}}).
| 4
 
| 5
Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during [[evolution]].
|-
 
| 067
==In the anime==
| {{a|Torrent}}
[[File:Harrison Kecleon Color Change.png|thumb|250px|{{jo|Harrison}}'s {{p|Kecleon}} activating {{a|Color Change}}]]
| style="text-align:left" | Powers up Water-type moves when the Pokémon's HP is low.
Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as [[Ash's Infernape]]'s {{a|Blaze}}. Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games.
| III
 
| 21
===In the {{series|original}}===
| 0
The only Ability that was seen in the original series was {{a|Color Change}}, being used by {{DL|Madison and Alexa|Kecleon|Madison and Alexa's Kecleon}} in ''[[EP205|The Kecleon Caper]]''. It was later used by {{DL|Harrison (Johto)|Kecleon|Harrison's Kecleon}} in ''[[EP271|Playing With Fire!]]''.
| 2
 
|-
===In the {{series|Advanced Generation}}===
| 181
The first Ability to be seen other than {{a|Color Change}} was {{a|Rough Skin}}, first seen in ''[[AG019|Sharpedo Attack!]]''. It was used by a {{pkmn2|wild}} {{p|Sharpedo}}.
| {{a|Tough Claws}}
 
| style="text-align:left" | Powers up moves that make direct contact.
In ''[[AG033|Now That's Flower Power!]]'' a {{p|Kecleon}} used {{a|Color Change}}.
| VI
 
| 3
In ''[[AG039|A Poké-BLOCK Party!]]'', {{DL|Alanna|Whismur|Alanna's Whismur}} used its {{a|Soundproof}} Ability to stay awake and listen to {{an|Jigglypuff}}'s song.
| 2
 
| 0
{{DL|Colonel Hansen|Shedinja|Colonel Hansen's Shedinja}} used {{a|Wonder Guard}} to protect itself against {{m|Spike Cannon}} by [[Misty's Corsola]] in ''[[AG044|The Princess and the Togepi]]''.
|-
[[File:Colonel Hansen Shedinja Wonder Guard.png|thumb|250px|[[Colonel Hansen]]'s {{p|Shedinja}} activating {{a|Wonder Guard}}]]
| 137
Two Abilities were seen in ''[[AG070|Balance of Power]]'', being used by [[Ash's Pikachu]] and {{AP|Grovyle}}, using {{a|Static}} and {{a|Overgrow}} respectively.
| {{a|Toxic Boost}}
 
| style="text-align:left" | Powers up physical attacks when the Pokémon is poisoned.
{{DL|Bart|Castform|Bart's Castform}} used {{a|Forecast}} in ''[[AG083|Unfair Weather Friends]]'', turning into its [[List of Pokémon with form differences#Castform|Sunny and Rainy Form]].
| V
 
| 0
In ''[[AG088|The Garden of Eatin']]'', {{DL|Marcel|Vigoroth|Marcel's Vigoroth}} used {{a|Vital Spirit}} which prevented it from falling asleep.
| 0
 
| 1
Both {{a|Drizzle}} and {{a|Drought}} were seen in ''[[AG097|Gaining Groudon]]'' and ''[[AG098|The Scuffle of Legends]]'' respectively.
|-
 
| 036
In ''[[AG099|It's Still Rocket Roll to Me!]]'', [[Liza's Lunatone]] used {{a|Levitate}}.
| {{a|Trace}}
 
| style="text-align:left" | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
In ''[[AG111|Eight Ain't Enough]]'', {{DL|Juan|Luvdisc|Juan's Luvdisc}} used {{a|Swift Swim}} to increase its speed.
| III
 
| 1
In ''[[AG112|Showdown At Linoone]]'', a {{DL|Kimmy Shoney|Tokin|Kimmy's Tokin}} has the Ability {{a|Pickup}} and takes items to its private stash, including {{an|May}}'s Poké Balls.
| 5
 
| 0
In ''[[AG131|At the End of the Fray]]'',  {{DL|Tyson (Hoenn)|Hariyama|Tyson's Hariyama}} used {{a|Thick Fat}} to half the damage it took from [[Ash's Torkoal]]'s {{m|Flamethrower}}.
|-
 
| 205
In ''[[AG138|Rough, Tough Jigglypuff]]'', {{DL|Lisa Mitchum|Jigglypuff|Lisa Mitchum's Jigglypuff}} used {{a|Cute Charm}} whilst her {{DL|Mitch Mitchum|Jigglypuff|Father's Loudred}} used Soundproof to stop Jigglypuff's {{m|Sing}} from working.
| {{a|Triage}}
 
| style="text-align:left" | Gives priority to a healing move.
{{DL|Angela|Kecleon|Angela's Kecleon}} used Color Change in ''[[AG156|From Cradle to Save]]'', as well as [[Brock's Bonsly]] using {{a|Rock Head}}.
| VII
 
| 0
In ''[[AG188|Pinch Healing!]]'', a wild {{p|Wooper}} used {{a|Water Absorb}}.
| 1
 
| 0
In ''[[AG191|Once More With Reeling!]]'', [[May's Blaziken]] used its {{a|Blaze}} Ability while [[Ash's Sceptile]] used {{a|Overgrow}} during their [[Contest Battle]] in the {{to|Terracotta}} {{pkmn|Contest}}.
|-
 
| 054
===In the {{series|Diamond & Pearl}}===
| {{a|Truant}}
Abilities proved important in the battles [[Paul]] and {{Ash}} had with [[Roark]]. During Paul's battle in ''[[DP015|Shapes of Things to Come!]]'', his {{TP|Paul|Elekid}} uses {{a|Static}} to paralyze Roark's {{p|Onix}} and {{p|Cranidos}} although the latter shakes it off with {{a|Mold Breaker}}. Paul also deliberately allows his {{TP|Paul|Chimchar}} to take extra damage so that it can activate {{a|Blaze}}. After {{Ash}}'s first match with Roark ends in defeat, {{an|Brock}} briefly lends him {{TP|Brock|Sudowoodo}} in ''[[DP017|Wild in the Streets!]]'' because its Ability {{a|Rock Head}} makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in ''[[DP018|O'er the Rampardos We Watched!]]'', {{AP|Pikachu}} also activates {{a|Static}} against Roark's newly evolved {{TP|Roark|Rampardos}} and it is similarly ineffective.
| style="text-align:left" | The Pokémon can't use a move the following turn if it uses one.
 
| III
In ''[[DP036|A Secret Sphere of Influence!]]'', {{DL|Officer Jenny|Stunky|Officer Jenny's Stunky}} used {{a|Stench}} against [[Team Rocket trio|Team Rocket]].
| 2
 
| 0
{{DL|Gardenia|Cherubi|Gardenia's Cherubi}} caught {{Ash}} by surprise during their first battle in ''[[DP037|The Grass Menagerie!]]'' when it was able to move very quickly with {{a|Chlorophyll}}.
| 1
 
|-
In ''[[DP050|Tag! We're It...!]]'', Ash and Paul found themselves at a disadvantage during their first [[Multi Battle|Tag Battle]] in the [[Hearthome City Tag Battle Competition]] because the {{p|Rhydon}} used by one of their opponents possessed {{a|Lightning Rod}}, rendering Pikachu's {{type|Electric}} [[move|attacks]] useless.
| 163
 
| {{a|Turboblaze}}
In ''[[DP051|Glory Blaze!]]'' Ash, {{an|Dawn}} and {{an|Brock}} found Paul and {{cat|Paul's Pokémon|his other Pokémon}} evidently abusing his {{TP|Paul|Chimchar}}, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild {{p|Zangoose}} and when pushed to the limit it activated {{a|Blaze}} and defeated all of the Zangoose with {{m|Flame Wheel}}. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
 
| V
{{a|Swift Swim}} was an important part of [[Ash's Buizel]] going toe to toe with [[Maylene's Lucario]] in ''[[DP068|A Triple Fighting Chance!]]''
| 2
 
| 0
{{a|Blaze}} returned in ''[[DP081|Chim - Charred!]]'' when Ash's Chimchar became enraged during a battle with [[Paul's Ursaring]]. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.
| 0
[[File:Ash Monferno Blaze.png|thumb|250px|[[Ash's Monferno]] activating {{a|Blaze}}]]
|-
In ''[[DP095|Battling the Generation Gap!]]'', {{DL|Lila|Delcatty|Lila's Delcatty}} activated his {{a|Cute Charm}} Ability while battling [[Dawn's Ambipom]] in the final round of the {{to|Celestic}} {{pkmn|Contest}}.
| 109
 
| {{a|Unaware}}
[[Brock's Croagunk]] first used his {{a|Anticipation}} Ability in ''[[DP096|Losing Its Lustrous!]]''. He often used it to find Team Rocket and chase them off on his own.
| style="text-align:left" | When attacking, the Pokémon ignores the target Pokémon's stat changes.
 
| IV
Two {{p|Darkrai}} have used {{a|Bad Dreams}}. One used it in ''[[M10|The Rise of Darkrai]]'' and another in ''[[DP104|Sleepless in Pre-Battle!]]''.
| 1
 
| 4
In ''[[DP102|A Shield with a Twist!]]'', {{DL|Fantina|Gengar|Fantina's Gengar}} used {{a|Levitate}}.
| 4
 
|-
In ''[[DP108|Dealing with Defensive Types!]]'', {{DL|Byron|Bronzor|Byron's Bronzor}} used its {{a|Heatproof}} Ability to minimize damage from [[Ash's Chimchar]]'s {{m|Flamethrower}}.
| 084
 
| {{a|Unburden}}
In ''[[DP114|Another One Gabites the Dust!]]'', [[Jessie's Yanmega]] activated its {{a|Speed Boost}} Ability while performing in the {{to|Chocovine}} {{pkmn|Contest}}.
| style="text-align:left" | Boosts the Speed stat if the Pokémon's held item is  used or lost.
 
| IV
In ''[[DP118|Pursuing a Lofty Goal!]]'', [[Paul's Honchkrow]] used its Ability {{a|Super Luck}}.
| 0
 
| 5
In ''[[DP127|Sliding Into Seventh!]]'', {{DL|Jeremiah|Skuntank|Jeremiah's Skuntank}} was known to have Stench as it Ability but the Ability activated off-screen.
| 7
 
|-
In ''[[DP132|Evolving Strategies!]]'', [[Paul's Magmortar]] used its {{a|Flame Body}} Ability to burn [[Ash's Pikachu]]. [[Paul's Ursaring]] also used its {{a|Guts}} Ability when [[Ash's Pikachu]]'s {{a|Static}} activated.
| 127
 
| {{a|Unnerve}}
An {{p|Arceus}} used {{a|Multitype}} in ''[[M12|Arceus and the Jewel of Life]]''.
| style="text-align:left" | Unnerves opposing Pokémon and makes them unable to eat Berries.
 
| V
In ''[[DP141|Challenging a Towering Figure!]]'', {{DL|Palmer|Rhyperior|Palmer's Rhyperior}} used {{a|Solid Rock}}.
| 0
 
| 4
A wild {{p|Trapinch}} used its {{a|Arena Trap}} Ability in ''[[DP145|A Rivalry to Gible On!]]''.
| 16
 
|-
A wild {{p|Heatran}} used {{a|Flash Fire}} in ''[[DP169|Pokémon Ranger: Heatran Rescue!]]''.
| 162
 
| {{a|Victory Star}}
{{DL|Volkner|Electivire|Volkner's Electivire}} used its {{a|Motor Drive}} Ability in ''[[DP179|The Eighth Wonder of the Sinnoh World!]]'' against {{Ash}} in their [[Gym]] battle. It was later used by [[Paul's Electivire]] in ''[[DP188|Battling a Thaw in Relations!]]''.
| style="text-align:left" | Boosts the accuracy of its allies and itself.
 
| V
In ''[[DP184|Casting a Paul on Barry!]]'', [[Barry's Empoleon]] activated its {{a|Torrent}} Ability while battling Paul's Electivire in the third round of the [[Lily of the Valley Conference]].
| 1
 
| 0
{{DL|Paul|Aggron|Paul's Aggron}} used its {{a|Rock Head}} Ability in ''[[DP186|Familiarity Breeds Strategy!]]'' to avoid damage from its {{m|Double-Edge}} attack. In [[DP187|the next episode]] {{DL|Paul|Froslass|Paul's Froslass}} and {{DL|Paul|Ninjask|Ninjask}} used {{a|Snow Cloak}} and Speed Boost respectively.
| 0
|-
{{a|Illusion}} was seen twice in ''[[M13|Zoroark: Master of Illusions]]'', being seen by a {{OBP|Zoroark|M13}} and {{OBP|Zorua|M13}}.
| 072
 
| {{a|Vital Spirit}}
===In the {{series|Best Wishes}}===
| style="text-align:left" | The Pokémon is full of vitality, and that prevents it from falling asleep.
A Hidden Ability was first seen in ''[[BW008|Saving Darmanitan From the Bell!]]'' by a {{p|Darmanitan}} using {{a|Zen Mode}}.
| III
 
| 1
In ''[[BW010|A Rival Battle for Club Champ!]]'', {{DL|Trip|Tranquill|Trip's Tranquill}} used {{a|Super Luck}} to easily defeat [[Ash's Oshawott]] and {{AP|Tepig}}. {{DL|Trip|Frillish|Trip's Frillish}} later used {{a|Cursed Body}}.
| 6
 
| 7
In ''[[BW012|Here Comes the Trubbish Squad!]]'', a wild {{p|Trubbish}} used its Ability {{a|Stench}}.
|-
 
| 010
In ''[[BW014|A Night in the Nacrene City Museum!]]'', {{DL|Lenora|Watchog|Lenora's Watchog}} used its {{a|Illuminate}} Ability to reveal any hidden things in the museum to appear.
| {{a|Volt Absorb}}
 
| style="text-align:left" | Restores HP if hit by an Electric-type move, instead of taking damage.
Ash's {{AP|Sewaddle}} was revealed to have {{a|Swarm}} in ''[[BW019|A Connoisseur's Revenge!]]'' but he wasn't shown activating it. {{an|Cilan}}'s {{TP|Cilan|Dwebble}} was shown using its {{a|Sturdy}} Ability in the same episode.
| III
 
| 3
A wild {{p|Venipede}} used its {{a|Poison Point}} Ability to poison Ash in ''[[BW022|A Venipede Stampede!]]''.
| 2
 
| 2
In ''[[BW034|Gotta Catch A Roggenrola!]]'', {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.
|-
[[File:Alder Bouffalant Sap Sipper.png|thumb|250px|[[Alder]]'s {{p|Bouffalant}} activating {{a|Sap Sipper}}]]
| 011
[[Luke's Zorua]] often used {{a|Illusion}} to help [[Luke]] in making his movies. It was first seen in ''[[BW038|Movie Time! Zorua in "The Legend of the Pokémon Knight"!]]''.
| {{a|Water Absorb}}
 
| style="text-align:left" | Restores HP if hit by a Water-type move, instead of taking damage.
In ''[[BW041|The Club Battle Hearts of Fury: Emolga Versus Sawk!]]'', [[Iris's Emolga]] used {{a|Static}} to help her win a battle against [[Stephan's Sawk]].
| III
 
| 2
In ''[[BW049|Enter Elesa, Electrifying Gym Leader!]]'', [[Bianca's father#Red Flash Darmanitan|Red Flash Darmanitan]] used Zen Mode.
| 12
 
| 9
Three Darmanitan used Zen Mode in ''[[BW053|A Maractus Musical!]]''.
|-
 
| 199
In ''[[BW055|Scraggy and the Demanding Gothita!]]'', a wild {{p|Garbodor}} used Stench.
| {{a|Water Bubble}}
 
| style="text-align:left" | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
In ''[[BW058|A Call for Brotherly Love!]]'', [[Chili's Pansear]] used its {{a|Gluttony}} Ability.
| VII
 
| 2
In ''[[BW061|Battling the King of the Mines!]]'', [[Ash's Boldore]] used its Sturdy Ability to stop a {{m|Horn Drill}} from working.
| 0
 
| 0
In ''[[BW070|The Clubsplosion Begins!]]'', {{DL|Edmund|Seismitoad|Edmund's Seismitoad}} used {{a|Swift Swim}} against Stephan's Sawk, but ended up losing.
|-
 
| 195
In ''[[BW093|Goodbye, Junior Cup - Hello Adventure!]]'', {{DL|Alder|Bouffalant|Alder's Bouffalant}} used {{a|Sap Sipper}} to defeat [[Trip's Serperior]].
| {{a|Water Compaction}}
 
| style="text-align:left" | Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
In ''[[BW094|The Road to Humilau!]]'', {{DL|Marlon|Jellicent|Marlon's Jellicent}} used Cursed Body.
| VII
 
| 2
Swarm wasn't seen until ''[[BW106|Strong Strategy Steals the Show!]]'' during Leavanny's battle with [[Stephan's Sawk]].
| 0
 
| 0
In ''[[BW127|The Island of Illusions!]]'', a {{p|Zoroark}} used {{a|Illusion}}.
|-
 
| 041
In [[BW134|The Journalist from Another Region!]] an unknown trainer's {{p|Slaking}} was shown to have {{a|Truant}} as its Ability.
| {{a|Water Veil}}
 
| style="text-align:left" | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
In ''[[BW140|Survival of the Striaton Gym!]]'', {{DL|Morana|Abomasnow|Morana's Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan's Pansage]] was confirmed to have Gluttony as his Ability in the same episode.
| III
 
| 0
===In the {{series|XY}}===
| 4
[[File:Olympia Meowstic Prankster.png|thumb|250px|[[Olympia]]'s {{p|Meowstic}} activating {{a|Prankster}}]]
| 7
[[Clemont's Chespin]] used its Ability {{a|Overgrow}} in ''[[XY015|An Appetite for Battle!]]'' battling against a {{p|Delphox}}.
|-
 
| 133
In ''[[SS029|Mega Evolution Special I]]'', {{DL|Siebold|Blastoise|Siebold's Blastoise}} was shown to have {{a|Mega Launcher}} when [[Mega Evolution|Mega Evolved]].
| {{a|Weak Armor}}
 
| style="text-align:left" | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Both {{a|Dark Aura}} from {{p|Yveltal}} and {{a|Fairy Aura}} from {{p|Xerneas}}  were seen in ''[[M17|Diancie and the Cocoon of Destruction]]''.
| V
 
| 0
{{DL|Ramos|Jumpluff|Ramos's Jumpluff}} and {{DL|Ramos|Weepinbell|Weepinbell}} were both shown to have {{a|Chlorophyll}} as their Ability in ''[[XY058|The Green, Green Grass Types of Home!]]''.
| 3
 
| 15
[[Ash's Goodra]] used its Ability {{a|Hydration}} in Ash's [[Gym]] battle against {{an|Clemont}} in ''[[XY067|The Moment of Lumiose Truth!]]''.
|-
 
| 073
[[Ash's Fletchinder]] used its {{a|Flame Body}} Ability in ''[[XY076|A Not-So-Flying Start!]]'' to help hatch an [[Ash's Noibat|Egg]] that his {{AP|Hawlucha}} found.
| {{a|White Smoke}}
 
| style="text-align:left" | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Both {{DL|Olympia|Meowstic|Olympia's Meowstic}} were seen using their respective Abilities in ''[[XY093|All Eyes on the Future!]]'', with the male Meowstic having his Hidden Ability {{a|Prankster}} and the female one having {{a|Keen Eye}}.
| III
 
| 0
Two Abilities were seen in ''[[SS035|Mega Evolution Special IV]]'', both in battle against [[Alain's Charizard]]. A {{me|Venusaur}} used {{a|Thick Fat}} to half the damage it took from a {{m|Flamethrower}}. [[Malva]]'s {{p|Houndoom}} later used {{a|Flash Fire}} to absorb another Flamethrower.
| 1
 
| 1
{{DL|Sawyer|Clawitzer|Sawyer's Clawitzer}} was shown to have {{a|Mega Launcher}} as its Ability during its battle against Ash in ''[[XY119|A Full-Strength Battle Surprise!]]''.
|-
 
| 193
{{DL|Wulfric|Abomasnow|Wulfric's Abomasnow}} was shown to have {{a|Snow Warning}} as its Ability during its Gym battle against Ash in ''[[XY120|All Hail the Ice Battlefield!]]''. His {{DL|Wulfric|Avalugg|Avalugg}} was later shown to have {{a|Ice Body}} in the same episode.
| {{a|Wimp Out}}
 
| style="text-align:left" | The Pokémon cowardly switches out when its HP becomes half or less.
In the [[Lumiose Conference]], many Pokémon were seen activating their Abilities during battles. In ''[[XY125|A League of His Own!]]'', {{an|Trevor}}'s Mega {{TP|Trevor|Charizard}} Y was shown to have {{a|Drought}} as its Ability. In the [[XY126|following episode]], the effects of three different Abilities were shown during the battle between {{an|Tierno}} and [[Sawyer]]; {{DL|Tierno (anime)|Ludicolo|Tierno's Ludicolo}} was shown activating {{a|Swift Swim}} while Sawyer's Mega {{TP|Sawyer|Sceptile}} and {{DL|Sawyer|Aegislash|Aegislash}} were revealed to have {{a|Lightning Rod}} and {{a|Stance Change}} as their Abilities, respectively. In ''[[XY127|Analysis Versus Passion!]]'', {{DL|Sawyer|Slaking|Sawyer's Slaking}} was shown to have {{a|Truant}} as its Ability. In ''[[XY130|Finals Not for the Faint-Hearted!]]'', {{DL|Alain|Tyranitar|Alain's Tyranitar}} was shown activating {{a|Sand Stream}}.
| VII
 
| 1
===In the {{series|Sun & Moon}}===
| 0
[[Sophocles's Togedemaru]] used her Ability {{a|Lightning Rod}} in ''[[SM002|The Guardian's Challenge!]]'', absorbing [[Ash's Pikachu]]'s {{m|Thunderbolt}} to increase her {{m|Zing Zap}}.
| 0
 
|-
[[Jessie's Mimikyu]]  used the ability [[Disguise]] frequently during battles in the series to absorb damage from the first blow taken, first seen in ''[[SM003|Loading the Dex!]]''.
| 025
[[File:Nanu Krookodile Intimidate.png|thumb|250px|[[Nanu]]'s {{p|Krookodile}} activating {{a|Intimidate}}]]
| {{a|Wonder Guard}}
A wild {{p|Palossand}} activated its Ability {{a|Water Compaction}} in ''[[SM022|A Shivering Shovel Search!]]'' when it was hit by {{an|Lana}}'s {{p|Popplio}}'s {{m|Bubble Beam}}, allowing it to repair the damage done to its body by the attack.
| style="text-align:left" | Its mysterious power only lets supereffective moves hit the Pokémon.
 
| III
[[DJ Leo]]'s [[Regional variant|Alolan]] {{p|Dugtrio}} used its special ability {{a|Tangling Hair}} in ''[[SM023|Getting the Band Back Together!]]'' where it was able to grab and bind [[Jessie's Mimikyu]] and [[James's Mareanie]].
| 1
 
| 0
{{an|Gladion}}'s {{p|Silvally}} activated {{a|RKS System}} in ''[[SM049|Mission: Total Recall!]]'', changing into a {{type|Dark}} with the [[Dark Memory]].
| 0
 
|-
[[Lusamine's Clefable]] activated {{a|Magic Guard}} in ''[[SM054|10,000,000 Reasons to Fight!]]'' to cross a field of poison without taking damage.
| 147
 
| {{a|Wonder Skin}}
[[Nanu]]'s {{p|Krookodile}} activated {{a|Intimidate}} in both of its battles against {{Ash}}'s {{AP|Lycanroc}} in ''[[SM074|Tough Guy Trials!]]'' and ''[[SM077|Guiding an Awakening!]]''.
| style="text-align:left" | Makes status moves more likely to miss.
 
| V
[[Hapu]]'s {{p|Mudsdale}} activated {{a|Stamina}} in its battle against [[Tupp]], [[Rapp]], and [[Zipp]] in [[SM104]].
| 0
 
| 1
==In the TCG==
| 4
{{main|Ability (TCG)}}
|-
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black & White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers.
| 161
| {{a|Zen Mode}}
| style="text-align:left" | Changes the Pokémon's shape when HP is half or less.
| V
| 0
| 0
| 1
|}
|}


==In other games==
With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities in {{TCG|Black and White}}, these distinctions were done away with.
===Pokémon Mystery Dungeon series===
{{main|Mystery Dungeon game mechanics#Abilities}}


Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%).
==In the manga==
===In the Be the Best! Pokémon B+W manga===
[[File:Pokémon Ranger Zebstrika Lightningrod PBW.png|thumb|200px|{{tc|Pokémon Ranger}}'s {{p|Zebstrika}} activating {{a|Lightningrod}} in Be the Best! Pokémon B+W]]
[[Monta]]'s {{p|Roggenrola}} activated {{a|Sturdy}} in ''[[PBW2|The Key to Triple Battles]]''.


===Pokémon Conquest===
A {{tc|Pokémon Ranger}}'s {{p|Zebstrika}} and Monta's {{p|Excadrill}} activated {{a|Lightningrod}} and {{a|Sand Force}} in ''[[PBW3|The Battle for More Friends!]]''.
{{main|List of Abilities in Pokémon Conquest}}


While most Pokémon species in [[Pokémon Conquest]] have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like {{a|Cute Charm}} and {{a|Rivalry}} do not exist in Pokémon Conquest (due to the game's lack of a [[gender]] mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement {{stat|Range}}).
{{tc|Rich Boy|Dol}}'s {{p|Bouffalant}} activated {{a|Sap Sipper}} in ''[[PBW4|Challenge the Battle Subway!]]''.


Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during [[evolution]].
Monta's {{p|Watchog}} activated {{a|Illuminate}} in ''[[PBW5|Let's Master Pokémon Capturing!]]''.


==In the anime==
Monta's {{p|Victini}} was unable to activate {{a|Victory Star}} in ''[[PBW8|The Birth of the Best Pokémon Trainer!]]'' since the {{TP|Monta|Serperior}} Cheren borrowed used {{m|Gastro Acid}}.
[[File:Clemont Chespin Overgrow.png|thumb|250px|[[Clemont's Chespin]] activating {{a|Overgrow}}]]
Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as [[Ash's Infernape]]'s {{a|Blaze}}. Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games.


===In the {{series|original}}===
===In the movie adaptations===
The only Ability that was seen in the original series was {{a|Color Change}}, being used by {{DL|Madison and Alexa|Kecleon|Madison and Alexa's Kecleon}} in ''[[EP205|The Kecleon Caper]]''. It was later used by {{DL|Harrison (Johto)|Kecleon|Harrison's Kecleon}} in ''[[EP271|Playing With Fire!]]''.
{{mov|Darkrai|Darkrai|10}} activated {{a|Bad Dreams}} in ''{{ma|The Rise of Darkrai}}''.


===In the {{series|Advanced Generation}}===
{{mov|Xerneas|Xerneas|17}} activated {{a|Fairy Aura}} in ''{{ma|Diancie and the Cocoon of Destruction}}''.
The first Ability to be seen other than {{a|Color Change}} was {{a|Rough Skin}}, first seen in ''[[AG019|Sharpedo Attack!]]''. It was used by a {{pkmn2|wild}} {{p|Sharpedo}}.


In ''[[AG033|Now That's Flower Power!]]'' a {{p|Kecleon}} used {{a|Color Change}}.
===In the Pokémon Adventures manga===
===={{chap|Ruby & Sapphire}}====
[[File:Brawly Makuhita Thick Fat Adventures.png|thumb|200px|[[Brawly's Makuhita]] activating {{a|Thick Fat}} in Pokémon Adventures]]
Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the ''Ruby & Sapphire'' chapter of [[Pokémon Adventures]].


In ''[[AG039|A Poké-BLOCK Party!]]'', {{DL|Alanna|Whismur|Alanna's Whismur}} used its {{a|Soundproof}} Ability to stay awake and listen to {{an|Jigglypuff}}'s song.
During {{adv|Sapphire}}'s battle with [[Roxanne]] in ''[[PS190|Blowing Past Nosepass I]]'', [[Roxanne's Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, {{adv|Sapphire}} attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{t|Steel}}-type Pokémon cannot switch out.


{{DL|Colonel Hansen|Shedinja|Colonel Hansen's Shedinja}} used {{a|Wonder Guard}} to protect itself against {{m|Spike Cannon}} by [[Misty's Corsola]] in ''[[AG044|The Princess and the Togepi]]''.
{{adv|Ruby}}'s first encounter with Abilities arrived in ''[[PS193|Stick This in Your Craw, Crawdaunt II]]'' when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat it with {{m|Quick Attack}}, but the Crawdaunt's {{a|Shell Armor}} prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and infatuate Crawdaunt with its Ability {{a|Cute Charm}}.


Two Abilities were seen in ''[[AG070|Balance of Power]]'', being used by [[Ash's Pikachu]] and {{AP|Grovyle}}, using {{a|Static}} and {{a|Overgrow}} respectively.
Sapphire later struggled against a potent counter Ability when she faced [[Brawly]] in ''[[PS195|Mashing Makuhita]]''. After Rono was quickly defeated by [[Brawly's Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to its {{a|Thick Fat}}.


{{DL|Bart|Castform|Bart's Castform}} used {{a|Forecast}} in ''[[AG083|Unfair Weather Friends]]'', turning into its [[List of Pokémon with form differences#Castform|Sunny and Rainy Form]].
While on their way to [[Slateport City]], Ruby and Sapphire were attacked by {{FB|Magma Admin|Courtney}} and [[Tabitha]] at the [[Abandoned Ship]] during ''[[PS199|Adding It Up with Plusle & Minun II]]''. They escaped with the help of a wild {{p|Plusle}} and {{p|Minun}} after Ruby realized that their complimentary Abilities {{a|Plus}} and {{a|Minus}} greatly amplified their power when they fought together.


In ''[[AG088|The Garden of Eatin']]'', {{DL|Marcel|Vigoroth|Marcel's Vigoroth}} used {{a|Vital Spirit}} which prevented it from falling asleep.
After [[Wattson]] is captured by the [[New Mauville]] generator, Sapphire devised a double battle strategy using his {{TP|Wattson|Electrike}} in ''[[PS205|Plugging Past Electrike II]]''. While Electrike did not have the moves to defeat the generator itself, and the wild {{p|Donphan}} that Wattson and the [[Trick Master]] had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability {{a|Lightning Rod}} would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with {{m|Rollout}}.


Both {{a|Drizzle}} and {{a|Drought}} were seen in ''[[AG097|Gaining Groudon]]'' and ''[[AG098|The Scuffle of Legends]]'' respectively.
[[Archie]]'s {{p|Walrein}} activated Thick Fat during battle with [[Maxie]]'s {{p|Camerupt}} in ''[[PS230|Walrein and Camerupt]]''.


In ''[[AG099|It's Still Rocket Roll to Me!]]'', [[Liza's Lunatone]] used {{a|Levitate}}.
[[Norman]]'s {{p|Spinda}} was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS258|Rayquaza Redemption I]]'' but {{m|Skill Swap}}ped it with his {{TP|Norman|Slaking}}'s {{a|Truant}}.


In ''[[AG111|Eight Ain't Enough]]'', {{DL|Juan|Luvdisc|Juan's Luvdisc}} used {{a|Swift Swim}} to increase its speed.
===={{chap|FireRed & LeafGreen}}====
[[File:Aero Rock Head.png|thumb|200px|{{adv|Red}}'s [[Aero]] activating {{a|Rock Head}} in Pokémon Adventures]]
{{adv|Red}}'s [[Gyara]] activated {{a|Intimidate}} at the start of Red and {{adv|Blue}}'s battle in ''[[PS273|Red and Blue Make Purple Opponents]]''.


In ''[[AG112|Showdown At Linoone]]'', a {{DL|Kimmy Shoney|Tokin|Kimmy's Tokin}} has the Ability {{a|Pickup}} and takes items to its private stash, including {{an|May}}'s Poké Balls.
Red's [[Aero]] activated {{a|Rock Head}} while using {{m|Take Down}} in ''[[PS274|Double Dealing with Deoxys]]''. In the same chapter, Blue's {{p|Rhydon}} activated {{a|Lightning Rod}}.


In ''[[AG131|At the End of the Fray]]''{{DL|Tyson (Hoenn)|Hariyama|Tyson's Hariyama}} used {{a|Thick Fat}} to half the damage it took from [[Ash's Torkoal]]'s {{m|Flamethrower}}.
Red's [[Poli]] activated {{a|Damp}} in ''[[PS278|Put Your Beast Foot Forward]]''. It was {{m|Skill Swap}}ped by {{DL|Deoxys (Adventures)|Organism No. 2}} in ''[[PS301|Storming the Forretress]]''.  


In ''[[AG138|Rough, Tough Jigglypuff]]'', {{DL|Lisa Mitchum|Jigglypuff|Lisa Mitchum's Jigglypuff}} used {{a|Cute Charm}} whilst her {{DL|Mitch Mitchum|Jigglypuff|Father's Loudred}} used Soundproof to stop Jigglypuff's {{m|Sing}} from working.
Blue's {{p|Alakazam}} copied [[Chuchu]]'s {{a|Static}} with {{m|Role Play}} in ''[[PS287|Secrets from Sneasel]]''.


{{DL|Angela|Kecleon|Angela's Kecleon}} used Color Change in ''[[AG156|From Cradle to Save]]'', as well as [[Brock's Bonsly]] using {{a|Rock Head}}.
===={{chap|Emerald}}====
The {{gdis|Battle Factory|III}}'s {{p|Golem}} was revealed to have {{a|Rock Head}} in ''[[PS306|Pinsir Me, I Must Be Dreaming]]''.


In ''[[AG188|Pinch Healing!]]'', a wild {{p|Wooper}} used {{a|Water Absorb}}.
{{adv|Emerald}}'s borrowed {{p|Phanpy}} had {{a|Pickup}} in ''[[PS311|A Dust-Up With Dusclops]]''.


In ''[[AG191|Once More With Reeling!]]'', [[May's Blaziken]] used its {{a|Blaze}} Ability while [[Ash's Sceptile]] used {{a|Overgrow}} during their [[Contest Battle]] in the {{to|Terracotta}} {{pkmn|Contest}}.
===={{chap|Diamond & Pearl}}====
{{adv|Diamond}}'s {{adv|Lax}} had {{a|Pickup}} in ''[[PS338|Stagestruck Starly]]''.


===In the {{series|Diamond & Pearl}}===
A wild {{p|Hippowdon}} had {{a|Sand Stream}} in ''[[PS361|Bombastic Bibarel & Heroic Hippopotas]]''.
Abilities proved important in the battles [[Paul]] and {{Ash}} had with [[Roark]]. During Paul's battle in ''[[DP015|Shapes of Things to Come!]]'', his {{TP|Paul|Elekid}} uses {{a|Static}} to paralyze Roark's {{p|Onix}} and {{p|Cranidos}} although the latter shakes it off with {{a|Mold Breaker}}. Paul also deliberately allows his {{TP|Paul|Chimchar}} to take extra damage so that it can activate {{a|Blaze}}. After {{Ash}}'s first match with Roark ends in defeat, {{an|Brock}} briefly lends him {{TP|Brock|Sudowoodo}} in ''[[DP017|Wild in the Streets!]]'' because its Ability {{a|Rock Head}} makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in ''[[DP018|O'er the Rampardos We Watched!]]'', {{AP|Pikachu}} also activates {{a|Static}} against Roark's newly evolved {{TP|Roark|Rampardos}} and it is similarly ineffective.


In ''[[DP036|A Secret Sphere of Influence!]]'', {{DL|Officer Jenny|Stunky|Officer Jenny's Stunky}} used {{a|Stench}} against [[Team Rocket trio|Team Rocket]].
[[Cyrus]]'s {{p|Magnezone}} had {{a|Magnet Pull}} in ''[[PS369|Problematic Probopass and Mad Magnezone II]]''.
[[File:Cyrus Magnezone Magnet Pull Adventures.png|thumb|200px|[[Cyrus]]'s {{p|Magnezone}} activating {{a|Magnet Pull}} in Pokémon Adventures]]
Diamond's {{p|Lickilicky|Kit}} was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS392|Well Met, Weepinbell]]'' but couldn't activate it since {{adv|Sebastian}}'s {{p|Weepinbell}} cancelled it out with {{m|Gastro Acid}}.


{{DL|Gardenia|Cherubi|Gardenia's Cherubi}} caught {{Ash}} by surprise during their first battle in ''[[DP037|The Grass Menagerie!]]'' when it was able to move very quickly with {{a|Chlorophyll}}.
===={{chap|Platinum}}====
[[Platinum's Lopunny]] used her {{a|Cute Charm}} Ability in ''[[PS420|Getting the Drop on Gallade II]]'' to help her defeat a {{p|Gallade}}.


In ''[[DP050|Tag! We're It...!]]'', Ash and Paul found themselves at a disadvantage during their first [[Multi Battle|Tag Battle]] in the [[Hearthome City Tag Battle Competition]] because the {{p|Rhydon}} used by one of their opponents possessed {{a|Lightning Rod}}, rendering Pikachu's {{type|Electric}} [[move|attacks]] useless.
A {{p|Tyranitar}} belonging to the Battle Factory had {{a|Sand Stream}} in ''[[PS428|Outlasting Ledian]]''.


In ''[[DP051|Glory Blaze!]]'' Ash, {{an|Dawn}} and {{an|Brock}} found Paul and {{cat|Paul's Pokémon|his other Pokémon}} evidently abusing his {{TP|Paul|Chimchar}}, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild {{p|Zangoose}} and when pushed to the limit it activated {{a|Blaze}} and defeated all of the Zangoose with {{m|Flame Wheel}}. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.
[[Diamond's Rotom]] was confirmed to have {{a|Levitate}} in ''[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]''.


{{a|Swift Swim}} was an important part of [[Ash's Buizel]] going toe to toe with [[Maylene's Lucario]] in ''[[DP068|A Triple Fighting Chance!]]''
===={{chap|HeartGold & SoulSilver}}====
In ''[[PS455|All About Arceus IV]]'', {{adv|Arceus}} activated {{a|Multitype}}.


{{a|Blaze}} returned in ''[[DP081|Chim - Charred!]]'' when Ash's Chimchar became enraged during a battle with [[Paul's Ursaring]]. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.
===={{chap|Black & White}}====
[[Brycen]]'s {{p|Vanillish}} had {{a|Ice Body}} in ''[[PS504|The Cold Hard Truth]]''.


In ''[[DP095|Battling the Generation Gap!]]'', {{DL|Lila|Delcatty|Lila's Delcatty}} activated his {{a|Cute Charm}} Ability while battling [[Dawn's Ambipom]] in the final round of the {{to|Celestic}} {{pkmn|Contest}}.
Brycen's {{p|Beartic}} activated {{a|Snow Cloak}} in ''[[PS505|A Cold Reception]]''.


[[Brock's Croagunk]] first used his {{a|Anticipation}} Ability in ''[[DP096|Losing Its Lustrous!]]''. He often used it to find Team Rocket and chase them off on his own.
Black's [[Costa]] activated {{a|Solid Rock}} in ''[[PS516|One Way or Another]]'', but [[Iris]]'s {{p|Haxorus}} negated it with {{a|Mold Breaker}}.


Two {{p|Darkrai}} have used {{a|Bad Dreams}}. One used it in ''[[M10|The Rise of Darkrai]]'' and another in ''[[DP104|Sleepless in Pre-Battle!]]''.
===={{chap|X & Y}}====
[[File:Elec Lightning Rod.png|thumb|200px|{{adv|X}}'s [[Élec]] activating {{a|Lightning Rod}} in Pokémon Adventures]]
{{adv|X}}'s {{p|Gengar}}, Garma, activated his {{a|Shadow Tag}} Ability as a Mega Gengar in ''[[PAXY20|Changing Gengar]]''.


In ''[[DP102|A Shield with a Twist!]]'', {{DL|Fantina|Gengar|Fantina's Gengar}} used {{a|Levitate}}.
In ''[[PAXY24|Pyroar Breathes]]'', X's {{p|Manectric}}, [[Élec]], used his {{a|Lightning Rod}} Ability to drain [[Lysandre]]'s machine's energy.


In ''[[DP108|Dealing with Defensive Types!]]'', {{DL|Byron|Bronzor|Byron's Bronzor}} used its {{a|Heatproof}} Ability to minimize damage from [[Ash's Chimchar]]'s {{m|Flamethrower}}.
===={{chap|Sun, Moon, Ultra Sun & Ultra Moon}}====
{{adv|Sun}}'s {{p|Wishiwashi}}, Quarter, activated its {{a|Schooling}} Ability in ''[[PASM10|Defeat and the Commander of the School of Fish]]''.


In ''[[DP114|Another One Gabites the Dust!]]'', [[Jessie's Yanmega]] activated its {{a|Speed Boost}} Ability while performing in the {{to|Chocovine}} {{pkmn|Contest}}.
{{adv|Sun}}'s {{p|Mimikyu}}, Franc, activated its {{a|Disguise}} Ability in [[PASM16]].


In ''[[DP118|Pursuing a Lofty Goal!]]'', [[Paul's Honchkrow]] used its Ability {{a|Super Luck}}.
===In the Pokémon Battle Frontier manga===
[[File:Enta Vulpix Flash Fire CBF.png|thumb|200px|[[Enta's Vulpix]] activating {{a|Flash Fire}} in Pokémon Battle Frontier]]
[[Enta's Vulpix]] activated {{a|Flash Fire}} in ''[[CBF1|Enta Arrives at the Battle Frontier!]]''.


In ''[[DP127|Sliding Into Seventh!]]'', {{DL|Jeremiah|Skuntank|Jeremiah's Skuntank}} was known to have Stench as it Ability but the Ability activated off-screen.
{{OBP|Enta|CBF}}'s {{p|Feebas}} activated {{a|Swift Swim}} in ''[[CBF4|Introducing the Frontier Brains!]]''.


In ''[[DP132|Evolving Strategies!]]'', [[Paul's Magmortar]] used its {{a|Flame Body}} Ability to burn [[Ash's Pikachu]]. [[Paul's Ursaring]] also used its {{a|Guts}} Ability when [[Ash's Pikachu]]'s {{a|Static}} activated.
When Enta battled [[Lucy's Seviper]] with {{p|Zangoose}} in ''[[CBF5|The Predestined Battle!]]'', Zangoose activated {{a|Immunity}} to prevent itself from being poisoned.


An {{p|Arceus}} used {{a|Multitype}} in ''[[M12|Arceus and the Jewel of Life]]''.
===In the Pocket Monsters BW: The Heroes of Fire and Thunder manga===
[[Togari]]'s {{p|Watchog}} activated {{a|Keen Eye}} in [[FAT1]].


In ''[[DP141|Challenging a Towering Figure!]]'', {{DL|Palmer|Rhyperior|Palmer's Rhyperior}} used {{a|Solid Rock}}.
===In the Pocket Monsters Diamond & Pearl manga===
{{p|Electivire}} was shown to activate {{a|Motor Drive}} in {{Ash}}'s imagination in [[PDP07]] if {{AP|Pikachu}} used {{m|Volt Tackle}} on it.


A wild {{p|Trapinch}} used its {{a|Arena Trap}} Ability in ''[[DP145|A Rivalry to Gible On!]]''.
===In the Pokémon Diamond and Pearl Adventure manga===
[[Saturn]]'s {{p|Rhyperior}} activated {{a|Lightning Rod|Lightningrod}} to redirect [[Hareta]]'s {{p|Luxio}} {{type|Electric}} moves to it.


A wild {{p|Heatran}} used {{a|Flash Fire}} in ''[[DP169|Pokémon Ranger: Heatran Rescue!]]''.
[[Hareta]]'s {{p|Riolu}} has {{a|Steadfast}} which activated after {{status|flinch}}ing from [[B-2]]'s {{p|Drapion}}.


{{DL|Volkner|Electivire|Volkner's Electivire}} used its {{a|Motor Drive}} Ability in ''[[DP179|The Eighth Wonder of the Sinnoh World!]]'' against {{Ash}} in their [[Gym]] battle. It was later used by [[Paul's Electivire]] in ''[[DP188|Battling a Thaw in Relations!]]''.
[[Hareta's Piplup]] has {{a|Torrent}}, which powered up its {{type|Water}} moves.


In ''[[DP184|Casting a Paul on Barry!]]'', [[Barry's Empoleon]] activated its {{a|Torrent}} Ability while battling Paul's Electivire in the third round of the [[Lily of the Valley Conference]].
Hareta's {{p|Luxio}} activated {{a|Intimidate}} in ''[[DPA14|A Novel Test!!]]'' on [[Candice]]'s {{p|Regirock}} and {{p|Regice}} but Regirock's {{a|Clear Body}} prevented Intimidate from working. Regice and {{p|Registeel}} were revealed to have Clear Body in the same chapter but weren't shown activating it.


{{DL|Paul|Aggron|Paul's Aggron}} used its {{a|Rock Head}} Ability in ''[[DP186|Familiarity Breeds Strategy!]]'' to avoid damage from its {{m|Double-Edge}} attack. In [[DP187|the next episode]] {{DL|Paul|Froslass|Paul's Froslass}} and {{DL|Paul|Ninjask|Ninjask}} used {{a|Snow Cloak}} and Speed Boost respectively.
[[Hareta's Regigigas]] has {{a|Slow Start}}, which proved to be a disadvantage for [[Hareta]].
{{a|Illusion}} was seen twice in ''[[M13|Zoroark: Master of Illusions]]'', being seen by a {{OBP|Zoroark|M13}} and {{OBP|Zorua|M13}}.


===In the {{series|Best Wishes}}===
[[Koya]]'s {{p|Absol}}'s {{a|Super Luck}} nearly defeated Hareta's Empoleon but a comeback with Empoleon's {{m|Surf}} would have given Hareta the win but the battle was interrupted by [[Mitsumi]]'s {{p|Glaceon}}'s {{m|Ice Beam}}.
A Hidden Ability was first seen in ''[[BW008|Saving Darmanitan From the Bell!]]'' by a {{p|Darmanitan}} using {{a|Zen Mode}}.


In ''[[BW010|A Rival Battle for Club Champ!]]'', {{DL|Trip|Tranquill|Trip's Tranquill}} used {{a|Super Luck}} to easily defeat [[Ash's Oshawott]] and {{AP|Tepig}}. {{DL|Trip|Frillish|Trip's Frillish}} later used {{a|Cursed Body}}.
Koya's {{p|Mamoswine}} activated {{a|Snow Cloak}} during a hailstorm.


In ''[[BW012|Here Comes the Trubbish Squad!]]'', a wild {{p|Trubbish}} used its Ability {{a|Stench}}.
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===
In [[PBK1]], {{OBP|Shin|PBK}}'s {{p|Bronzong}} had {{a|Heatproof}} to minimize the damage taken from [[Yū Shirogane's Infernape]]'s {{type|Fire}} moves but Infernape's {{a|Blaze}} powered them back up.


In ''[[BW014|A Night in the Nacrene City Museum!]]'', {{DL|Lenora|Watchog|Lenora's Watchog}} used its {{a|Illuminate}} Ability to reveal any hidden things in the museum to appear.
[[Yū Shirogane|]]'s {{p|Scizor}} received {{p|Heatran}}'s {{a|Flash Fire}} Ability after {{p|Bronzong}} {{m|Skill Swap}}ped them in [[PBK4]]. Yū's Bronzong had {{a|Levitate}} in that same chapter.


Ash's {{AP|Sewaddle}} was revealed to have {{a|Swarm}} in ''[[BW019|A Connoisseur's Revenge!]]'' but he wasn't shown activating it. {{an|Cilan}}'s {{TP|Cilan|Dwebble}} was shown using its {{a|Sturdy}} Ability in the same episode.
's {{p|Regigigas}} had {{a|Slow Start}} in [[PBK7]].


A wild {{p|Venipede}} used its {{a|Poison Point}} Ability to poison Ash in ''[[BW022|A Venipede Stampede!]]''.
===In the Pokémon Pocket Monsters manga===
[[Norman]]'s {{p|Slakoth}} activated {{a|Truant}} in ''[[PMRS03|I Won't Let You Lead]]''.


In ''[[BW034|Gotta Catch A Roggenrola!]]'', {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.
{{p|Zorua}} and {{p|Zoroark}} activated {{a|Illusion}} in [[PMHGSS20]].


[[Luke's Zorua]] often used {{a|Illusion}} to help [[Luke]] in making his movies. It was first seen in ''[[BW038|Movie Time! Zorua in "The Legend of the Pokémon Knight"!]]''.
===In the Pokémon - The Legend of the Dragon King manga===
[[Taichi]]'s {{p|Ampharos}} has {{a|Static}} as its Ability.


In ''[[BW041|The Club Battle Hearts of Fury: Emolga Versus Sawk!]]'', [[Iris's Emolga]] used {{a|Static}} to help her win a battle against [[Stephan's Sawk]].
==Trivia==
* The unused Ability {{a|Cacophony}} was included in the coding for third-generation games as Ability #076 ({{a|Air Lock}} was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
* [[Generation III]] introduced the most Abilities, with 76. [[Generation VI]] introduced the fewest, with 27.
* In Generation III, there is an unused Ability placeholder labeled as "-------" with the description "No special ability".


In ''[[BW049|Enter Elesa, Electrifying Gym Leader!]]'', [[Bianca's father#Red Flash Darmanitan|Red Flash Darmanitan]] used Zen Mode.
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=特性 ''Dahksing''
|zh_cmn=特性 ''Tèxìng''<br>特技 ''Tèjì'' {{tt|*|XY016}}
|cs=Schopnost
|da=Specielle evne<br>Egenskab<ref>[http://www.pokemon.com/dk/ pokemon.com/dk]</ref><br>Færdighed{{tt|*|events}}
|nl=Capaciteit<br>Talent{{tt|*|Pokémon Emerald manual}}
|fi=Kyky<br>Erikoisominaisuus<br>Erkoiskyky
|fr_ca=Habileté spéciale{{tt|*|Blue Rescue Team manual}}
|fr_eu=Talent{{tt|*|Gen. VI}}<br>Capacité spéciale{{tt|*|Prior to Gen. VI}}
|de=Fähigkeit
|hi=काबिलियत ''Kabiliyat''
|hu=Képesség
|id=Kemampuan
|it=Abilità
|ko=특성 ''Teukseong''
|ms=Kebolehan
|no=Evne{{tt|*|anime}}<br>Ferdighet{{tt|*|events}}
|pl=Umiejętność<br>Zdolność
|pt_br=Habilidade
|pt_eu=Habilidade<br>Especialidade
|ru=Талант ''Talant''{{tt|*|Pokémon.com Pokédex and TCG}}<br>Способность ''Sposobnost'''{{tt|*|Anime}}
|es=Habilidad
|sv=Förmåga
|th=คุณสมบัติพิเศษ ''Khunsombat phiset''
|vi=Đặc tính<br>Đặc trưng
}}


Three Darmanitan used Zen Mode in ''[[BW053|A Maractus Musical!]]''.
==See also==
 
* [[Ability variations]]
In ''[[BW055|Scraggy and the Demanding Gothita!]]'', a wild {{p|Garbodor}} used Stench.
* [[List of Pokémon by Ability]]
 
* [[List of Abilities in other languages]]
In ''[[BW058|A Call for Brotherly Love!]]'', [[Chili's Pansear]] used its {{a|Gluttony}} Ability.
* [[Ability Capsule]]
 
In ''[[BW061|Battling the King of the Mines!]]'', [[Ash's Boldore]] used its Sturdy Ability to stop a {{m|Horn Drill}} from working.
 
In ''[[BW070|The Clubsplosion Begins!]]'', {{DL|Edmund|Seismitoad|Edmund's Seismitoad}} used {{a|Swift Swim}} against Stephan's Sawk, but ended up losing.
 
In ''[[BW093|Goodbye, Junior Cup - Hello Adventure!]]'', {{DL|Alder|Bouffalant|Alder's Bouffalant}} used {{a|Sap Sipper}} to defeat [[Trip's Serperior]].
 
In ''[[BW094|The Road to Humilau!]]'', {{DL|Marlon|Jellicent|Marlon's Jellicent}} used Cursed Body.
 
Swarm wasn't seen until ''[[BW106|Strong Strategy Steals the Show!]]'' during Leavanny's battle with [[Stephan's Sawk]].
 
In ''[[BW127|The Island of Illusions!]]'', a {{p|Zoroark}} used {{a|Illusion}}.
 
In [[BW134|The Journalist from Another Region!]] an unknown trainer's {{p|Slaking}} was shown to have {{a|Truant}} as its Ability.
 
In ''[[BW140|Survival of the Striaton Gym!]]'', {{DL|Morana|Abomasnow|Morana's Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan's Pansage]] was confirmed to have Gluttony as his Ability in the same episode.
 
===In the {{series|XY}}===
[[Clemont's Chespin]] used its Ability {{a|Overgrow}} in ''[[XY015|An Appetite for Battle!]]'' battling against a {{p|Delphox}}.
 
In ''[[SS029|Mega Evolution Special I]]'', {{DL|Siebold|Blastoise|Siebold's Blastoise}} was shown to have {{a|Mega Launcher}} when [[Mega Evolution|Mega Evolved]].
 
Both {{a|Dark Aura}} from {{p|Yveltal}} and {{a|Fairy Aura}} from {{p|Xerneas}}  were seen in ''[[M17|Diancie and the Cocoon of Destruction]]''.
 
{{DL|Ramos|Jumpluff|Ramos's Jumpluff}} and {{DL|Ramos|Weepinbell|Weepinbell}} were both shown to have {{a|Chlorophyll}} as their Ability in ''[[XY058|The Green, Green Grass Types of Home!]]''.
 
[[Ash's Goodra]] used its Ability {{a|Hydration}} in Ash's [[Gym]] battle against {{an|Clemont}} in ''[[XY067|The Moment of Lumiose Truth!]]''.
 
[[Ash's Fletchinder]] used its {{a|Flame Body}} Ability in ''[[XY076|A Not-So-Flying Start!]]'' to help hatch an [[Ash's Noibat|Egg]] that his {{AP|Hawlucha}} found.
 
Both {{DL|Olympia|Meowstic|Olympia's Meowstic}} were seen using their respective Abilities in ''[[XY093|All Eyes on the Future!]]'', with the male Meowstic having its Hidden Ability {{a|Prankster}} and the female one having {{a|Keen Eye}}.
 
Two Abilities were seen in ''[[SS035|Mega Evolution Special IV]]'', both in battle against [[Alain's Charizard]]. A {{me|Venusaur}} used {{a|Thick Fat}} to half the damage it took from a {{m|Flamethrower}}. [[Malva]]'s {{p|Houndoom}} later used {{a|Flash Fire}} to absorb another Flamethrower.
 
{{DL|Sawyer|Clawitzer|Sawyer's Clawitzer}} was shown to have {{a|Mega Launcher}} as its Ability during its battle against Ash in ''[[XY119|A Full-Strength Battle Surprise!]]''.
 
{{DL|Wulfric|Abomasnow|Wulfric's Abomasnow}} was shown to have {{a|Snow Warning}} as its Ability during its Gym battle against Ash in ''[[XY120|All Hail the Ice Battlefield!]]''. His {{DL|Wulfric|Avalugg|Avalugg}} was later shown to have {{a|Ice Body}} in the same episode.
 
In the [[Lumiose Conference]], many Pokémon were seen activating their Abilities during battles. In ''[[XY125|A League of His Own!]]'', {{an|Trevor}}'s Mega {{TP|Trevor|Charizard}} Y was shown to have {{a|Drought}} as its Ability. In the [[XY126|following episode]], the effects of three different Abilities were shown during the battle between {{an|Tierno}} and [[Sawyer]]; {{DL|Tierno (anime)|Ludicolo|Tierno's Ludicolo}} was shown activating {{a|Swift Swim}} while Sawyer's Mega {{TP|Sawyer|Sceptile}} and {{DL|Sawyer|Aegislash|Aegislash}} were revealed to have {{a|Lightning Rod}} and {{a|Stance Change}} as their Abilities, respectively. In ''[[XY127|Analysis Versus Passion!]]'', {{DL|Sawyer|Slaking|Sawyer's Slaking}} was shown to have {{a|Truant}} as its Ability. In ''[[XY130|Finals Not for the Faint-Hearted!]]'', {{DL|Alain|Tyranitar|Alain's Tyranitar}} was shown activating {{a|Sand Stream}}.
 
===In the {{series|Sun & Moon}}===
[[Sophocles's Togedemaru]] used her Ability {{a|Lightning Rod}} in ''[[SM002|The Guardian's Challenge!]]'', absorbing [[Ash's Pikachu]]'s {{m|Thunderbolt}} to increase her {{m|Zing Zap}}. Later in the episode a wild {{DL|Recurring wild Pokémon in the anime|Tapu Koko}} activated {{a|Electric Surge}} in its battle against [[Ash's Pikachu]].
 
A wild {{p|Palossand}} activated its Ability {{a|Water Compaction}} in ''[[SM022|A Shivering Shovel Search!]]'' when it was hit by {{OP|Lana|Popplio}}'s {{m|Bubble Beam}}, allowing it to repair the damage done to its body by the attack.
 
[[DJ Leo]]'s [[Regional variant|Alolan]] {{p|Dugtrio}} used its special ability {{a|Tangling Hair}} in ''[[SM023|Getting the Band Back Together!]]'' where it was able to grab and bind [[Jessie's Mimikyu]] and [[James's Mareanie]].
 
[[Gladion]]'s {{p|Silvally}} activated {{a|RKS System}} in ''[[SM049|Mission: Total Recall!]]'', changing into a {{type|Dark}} with the [[Dark Memory]].
 
[[Lusamine]]'s {{p|Clefable}} activated {{a|Magic Guard}} in ''[[SM054|10,000,000 Reasons to Fight!]]'' to cross a field of poison without taking damage.
 
==In the TCG==
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black & White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers.
 
With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers became Abilities, these distinctions were done away with.
 
==In the manga==
===In the Be the Best! Pokémon B+W manga===
[[File:Pokémon Ranger Zebstrika Lightningrod PBW.png|thumb|200px|{{tc|Pokémon Ranger}}'s {{p|Zebstrika}} activating {{a|Lightningrod}} in Be the Best! Pokémon B+W]]
[[Monta]]'s {{p|Roggenrola}} activated {{a|Sturdy}} in ''[[PBW2|The Key to Triple Battles]]''.
 
A {{tc|Pokémon Ranger}}'s {{p|Zebstrika}} and Monta's {{p|Excadrill}} activated {{a|Lightningrod}} and {{a|Sand Force}} in ''[[PBW3|The Battle for More Friends!]]''.
 
{{tc|Rich Boy|Dol}}'s {{p|Bouffalant}} activated {{a|Sap Sipper}} in ''[[PBW4|Challenge the Battle Subway!]]''.
 
Monta's {{p|Watchog}} activated {{a|Illuminate}} in ''[[PBW5|Let's Master Pokémon Capturing!]]''.
 
Monta's {{p|Victini}} was unable to activate {{a|Victory Star}} in ''[[PBW8|The Birth of the Best Pokémon Trainer!]]'' since the {{TP|Monta|Serperior}} Cheren borrowed used {{m|Gastro Acid}}.
 
===In the movie adaptations===
{{mov|Darkrai|Darkrai|10}} activated {{a|Bad Dreams}} in ''{{ma|The Rise of Darkrai}}''.
 
{{mov|Xerneas|Xerneas|17}} activated {{a|Fairy Aura}} in ''{{ma|Diancie and the Cocoon of Destruction}}''.
 
===In the Pokémon Adventures manga===
===={{chap|Ruby & Sapphire}}====
[[File:Brawly Makuhita Thick Fat Adventures.png|thumb|200px|[[Brawly's Makuhita]] activating {{a|Thick Fat}} in Pokémon Adventures]]
Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the ''Ruby & Sapphire'' chapter of [[Pokémon Adventures]].
 
During {{adv|Sapphire}}'s battle with [[Roxanne]] in ''[[PS190|Blowing Past Nosepass I]]'', [[Roxanne's Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, {{adv|Sapphire}} attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{t|Steel}}-type Pokémon cannot switch out.
 
{{adv|Ruby}}'s first encounter with Abilities arrived in ''[[PS193|Stick This in Your Craw, Crawdaunt II]]'' when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat it with {{m|Quick Attack}}, but the Crawdaunt's {{a|Shell Armor}} prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and infatuate Crawdaunt with its Ability {{a|Cute Charm}}.
 
Sapphire later struggled against a potent counter Ability when she faced [[Brawly]] in ''[[PS195|Mashing Makuhita]]''. After Rono was quickly defeated by [[Brawly's Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to its {{a|Thick Fat}}.
 
While on their way to [[Slateport City]], Ruby and Sapphire were attacked by {{FB|Magma Admin|Courtney}} and [[Tabitha]] at the [[Abandoned Ship]] during ''[[PS199|Adding It Up with Plusle & Minun II]]''. They escaped with the help of a wild {{p|Plusle}} and {{p|Minun}} after Ruby realized that their complimentary Abilities {{a|Plus}} and {{a|Minus}} greatly amplified their power when they fought together.
 
After [[Wattson]] is captured by the [[New Mauville]] generator, Sapphire devised a double battle strategy using his {{TP|Wattson|Electrike}} in ''[[PS205|Plugging Past Electrike II]]''. While Electrike did not have the moves to defeat the generator itself, and the wild {{p|Donphan}} that Wattson and the [[Trick Master]] had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability {{a|Lightning Rod}} would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with {{m|Rollout}}.
 
[[Archie]]'s {{p|Walrein}} activated Thick Fat during battle with [[Maxie]]'s {{p|Camerupt}} in ''[[PS230|Walrein and Camerupt]]''.
 
[[Norman]]'s {{p|Spinda}} was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS258|Rayquaza Redemption I]]'' but {{m|Skill Swap}}ped it with his {{TP|Norman|Slaking}}'s {{a|Truant}}.
 
===={{chap|FireRed & LeafGreen}}====
{{adv|Red}}'s [[Aero]] activated {{a|Rock Head}} while using {{m|Take Down}} in ''[[PS274|Double Dealing with Deoxys]]''. In the same chapter, {{adv|Blue}}'s {{p|Rhydon}} activated {{a|Lightning Rod}}.
 
Red's [[Poli]] activated {{a|Damp}} in ''[[PS278|Put Your Beast Foot Forward]]''. It was {{m|Skill Swap}}ped by {{DL|Deoxys (Adventures)|Organism No. 2}} in ''[[PS301|Storming the Forretress]]''.
 
Blue's {{p|Alakazam}} copied [[Chuchu]]'s {{a|Static}} with {{m|Role Play}} in ''[[PS287|Secrets from Sneasel]]''.
 
===={{chap|Emerald}}====
The {{DL|Battle Frontier (Generation III)|Battle Factory}}'s {{p|Golem}} was revealed to have {{a|Rock Head}} in ''[[PS306|Pinsir Me, I Must Be Dreaming]]''.
 
{{adv|Emerald}}'s borrowed {{p|Phanpy}} had {{a|Pickup}} in ''[[PS311|A Dust-Up With Dusclops]]''.
 
===={{chap|Diamond & Pearl}}====
{{adv|Diamond}}'s {{adv|Lax}} had {{a|Pickup}} in ''[[PS338|Stagestruck Starly]]''.
 
A wild {{p|Hippowdon}} had {{a|Sand Stream}} in ''[[PS361|Bombastic Bibarel & Heroic Hippopotas]]''.
 
[[Cyrus]]'s {{p|Magnezone}} had {{a|Magnet Pull}} in ''[[PS369|Problematic Probopass and Mad Magnezone II]]''.
 
Diamond's {{p|Lickilicky|Kit}} was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS392|Well Met, Weepinbell]]'' but couldn't activate it since {{adv|Sebastian}}'s {{p|Weepinbell}} cancelled it out with {{m|Gastro Acid}}.
 
===={{chap|Platinum}}====
[[Platinum's Lopunny]] used her {{a|Cute Charm}} Ability in ''[[PS420|Getting the Drop on Gallade II]]'' to help her defeat a {{p|Gallade}}.
 
A {{p|Tyranitar}} belonging to the Battle Factory had {{a|Sand Stream}} in ''[[PS428|Outlasting Ledian]]''.
 
[[Diamond's Rotom]] was confirmed to have {{a|Levitate}} in ''[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]''.
 
===={{chap|HeartGold & SoulSilver}}====
In ''[[PS455|All About Arceus IV]]'', {{adv|Arceus}} activated {{a|Multitype}}.
 
===={{chap|Black & White}}====
[[Brycen]]'s {{p|Vanillish}} had {{a|Ice Body}} in ''[[PS504|The Cold Hard Truth]]''.
 
Brycen's {{p|Beartic}} activated {{a|Snow Cloak}} in ''[[PS505|A Cold Reception]]''.
 
Black's [[Costa]] activated {{a|Solid Rock}} in ''[[PS516|One Way or Another]]'', but [[Iris]]'s {{p|Haxorus}} negated it with {{a|Mold Breaker}}.
 
===={{chap|X & Y}}====
{{adv|X}}'s {{p|Gengar}}, Garma, activated his {{a|Shadow Tag}} Ability as a Mega Gengar in ''[[PAXY20|Changing Gengar]]''.
 
In ''[[PAXY24|Pyroar Breathes]]'', X's {{p|Manectric}}, [[Élec]], used his {{a|Lightning Rod}} Ability to drain [[Lysandre]]'s machine's energy.
 
===={{chap|Sun & Moon}}====
{{adv|Sun}}'s {{p|Wishiwashi}}, Baht, activated its {{a|Schooling}} Ability in [[PASM10]].
 
===In the Pokémon Battle Frontier manga===
[[Enta's Vulpix]] activated {{a|Flash Fire}} in ''[[CBF1|Enta Arrives at the Battle Frontier!]]''.
 
{{OBP|Enta|CBF}}'s {{p|Feebas}} activated {{a|Swift Swim}} in ''[[CBF4|Introducing the Frontier Brains!]]''.
 
When Enta battled [[Lucy's Seviper]] with {{p|Zangoose}} in ''[[CBF5|The Predestined Battle!]]'', Zangoose activated {{a|Immunity}} to prevent itself from being poisoned.
 
===In the Pocket Monsters BW: The Heroes of Fire and Thunder manga===
[[Togari]]'s {{p|Watchog}} activated {{a|Keen Eye}} in [[FAT1]].
 
===In the Pocket Monsters Diamond & Pearl manga===
{{p|Electivire}} was shown to activate {{a|Motor Drive}} in {{Ash}}'s imagination in [[PDP07]] if {{AP|Pikachu}} used {{m|Volt Tackle}} on it.
 
===In the Pokémon Diamond and Pearl Adventure manga===
[[Saturn]]'s {{p|Rhyperior}} activated {{a|Lightning Rod|Lightningrod}} to redirect [[Hareta]]'s {{p|Luxio}} {{type|Electric}} moves to it.
 
[[Hareta]]'s {{p|Riolu}} has {{a|Steadfast}} which activated after {{status|flinch}}ing from [[B-2]]'s {{p|Drapion}}.
 
[[Hareta's Piplup]] has {{a|Torrent}}, which powered up its {{type|Water}} moves.
 
Hareta's {{p|Luxio}} activated {{a|Intimidate}} in ''[[DPA14|A Novel Test!!]]'' on [[Candice]]'s {{p|Regirock}} and {{p|Regice}} but Regirock's {{a|Clear Body}} prevented Intimidate from working. Regice and {{p|Registeel}} were revealed to have Clear Body in the same chapter but weren't shown activating it.
 
[[Hareta's Regigigas]] has {{a|Slow Start}}, which proved to be a disadvantage for [[Hareta]].
 
[[Koya]]'s {{p|Absol}}'s {{a|Super Luck}} nearly defeated Hareta's Empoleon but a comeback with Empoleon's {{m|Surf}} would have given Hareta the win but the battle was interrupted by [[Mitsumi]]'s {{p|Glaceon}}'s {{m|Ice Beam}}.
 
Koya's {{p|Mamoswine}} activated {{a|Snow Cloak}} during a hailstorm.
 
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===
In [[PBK1]], {{OBP|Shin|PBK}}'s {{p|Bronzong}} had {{a|Heatproof}} to minimize the damage taken from [[Yū Shirogane's Infernape]]'s {{type|Fire}} moves but Infernape's {{a|Blaze}} powered them back up.
 
[[Yū Shirogane|Yū]]'s {{p|Scizor}} received {{p|Heatran}}'s {{a|Flash Fire}} Ability after {{p|Bronzong}} {{m|Skill Swap}}ped them in [[PBK4]]. Yū's Bronzong had {{a|Levitate}} in that same chapter.
 
Yū's {{p|Regigigas}} had {{a|Slow Start}} in [[PBK7]].
 
===In the Pokémon Pocket Monsters manga===
[[Norman]]'s {{p|Slakoth}} activated {{a|Truant}} in ''[[PMRS03|I Won't Let You Lead]]''.
 
{{p|Zorua}} and {{p|Zoroark}} activated {{a|Illusion}} in [[PMHGSS20]].
 
===In the Pokémon - The Legend of the Dragon King manga===
[[Taichi]]'s {{p|Ampharos}} has {{a|Static}} as its Ability.
 
==Trivia==
* The unused Ability {{a|Cacophony}} was included in the coding for third-generation games as Ability #076 ({{a|Air Lock}} was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
* [[Generation III]] introduced the most Abilities, with 76. [[Generation VI]] introduced the fewest, with 27.
 
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=特性 ''Dahksing''
|zh_cmn=特性 ''Tèxìng''<br>特技 ''Tèjì'' {{tt|*|XY016}}
|cs=Schopnost
|da=Specielle evne<br>Egenskab<ref>[http://www.pokemon.com/dk/ pokemon.com/dk]</ref><br>Færdighed{{tt|*|events}}
|nl=Capaciteit
|fi=Kyky<br>Erikoisominaisuus<br>Erkoiskyky
|fr_ca=Habileté spéciale{{tt|*|Blue Rescue Team manual}}
|fr_eu=Talent{{tt|*|Gen. VI}}<br>Capacité spéciale{{tt|*|Prior to Gen. VI}}
|de=Fähigkeit
|hi=काबिलियत ''Kabiliyat''
|hu=Képesség
|it=Abilità
|ko=특성 ''Teukseong''
|no=Evne{{tt|*|anime}}<br>Ferdighet{{tt|*|events}}
|pl=Umiejętność<br>Zdolność
|pt_br=Habilidade
|pt_eu=Habilidade<br>Especialidade
|ru=Талант ''Talant''{{tt|*|Pokémon.com Pokédex and TCG}}<br>Способность ''Sposobnost'''{{tt|*|Anime}}
|es=Habilidad
|sv=Förmåga
|vi=Đặc tính<br>Đặc trưng
}}


==References==
==References==
{{reflist}}
{{reflist}}
==See also==
* [[Ability variations]]
* [[List of Pokémon by Ability]]
* [[List of Abilities in other languages]]
* [[Ability Capsule]]


{{-}}
{{-}}
Line 2,403: Line 2,313:


[[de:Fähigkeit]]
[[de:Fähigkeit]]
[[es:Habilidad]]
[[fr:Talent]]
[[fr:Talent]]
[[it:Abilità]]
[[it:Abilità]]
[[ja:とくせい]]
[[ja:とくせい]]
[[pl:Zdolność]]
[[zh:特性]]
[[zh:特性]]

Revision as of 16:04, 11 February 2019

An Ability (Japanese: 特性 ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is beneficial; some will hinder the user.

Mechanics

Primal Kyogre activating its Ability, Primordial Sea

Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter.

In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptability for its second, and Anticipation for its Hidden Ability slot. Vaporeon—with only one non-Hidden Ability—can be considered to have Water Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a Poochyena with Run Away will evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet will evolve into a Mightyena with Quick Feet.

Aside from Evolution, there are three ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different forms with different Abilities. Another way is through the Ability Capsule, which was introduced in Generation VI. The Ability Capsule actually changes a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Third, transferring a Pokémon from one generation of games to a later one in which the Ability in a given slot is different. Aside from these methods, during battle, Pokémon may also change their Ability through Mega Evolution or Primal Reversion, and certain moves and Abilities can also change a Pokémon's Ability.

When Abilities were introduced in Generation III, some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or V, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or Generation VII, however, it will be locked into the appropriate slot for its current Ability.

Aside from in-battle effects, some Abilities also have effects outside of battle.

Hidden Abilities

Main article: List of Pokémon with released Hidden Abilities (Generation V)
Main article: List of Pokémon with released Hidden Abilities (Generation VI)
Main article: List of Pokémon with released Hidden Abilities (Generation VII)

Beginning in Generation V, most Pokémon were given an additional, Hidden Ability (Japanese: 特性 Hidden Ability). A Pokémon with its Hidden Ability will retain its ability slot upon evolution, unless the evolved form has no Hidden Ability. Hidden Abilities can only be acquired under special circumstances. Such circumstances are listed below.

Abilities and breeding

Before Generation V, the Ability slot that a Pokémon Egg would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.

Starting in Black and White, female Pokémon with Hidden Abilities have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same Egg Group. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.

Starting in Black 2 and White 2, there is an 80% chance that the offspring's Ability slot is the same as its mother's if the mother was bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.

List of Abilities

# Name Effect Generation Single Dual Hidden
091 Adaptability Powers up moves of the same type as the Pokémon. IV 2 4 7
184 Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little. VI 2 0 0
106 Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit. IV 0 4 4
076 Air Lock Eliminates the effects of weather. III 1 0 0
148 Analytic Boosts move power when the Pokémon moves last. V 0 0 12
083 Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. IV 0 3 6
107 Anticipation The Pokémon can sense an opposing Pokémon's dangerous moves. IV 1 4 2
071 Arena Trap Prevents opposing Pokémon from fleeing. III 0 3 0
165 Aroma Veil Protects itself and its allies from attacks that limit their move choices. VI 0 0 2
188 Aura Break The effects of "Aura" Abilities are reversed to lower the power of affected moves. VI 0 1 0
123 Bad Dreams Reduces the HP of sleeping opposing Pokémon. IV 1 0 0
217 Battery Powers up ally Pokémon's special moves. VII 1 0 0
004 Battle Armor Hard armor protects the Pokémon from critical hits. III 3 4 2
210 Battle Bond Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. VII 1 0 0
224 Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. VII 11 0 0
201 Berserk Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. VII 0 1 0
145 Big Pecks Protects the Pokémon from Defense-lowering effects. V 1 7 4
066 Blaze Powers up Fire-type moves when the Pokémon's HP is low. III 21 0 2
171 Bulletproof Protects the Pokémon from some ball and bomb moves. VI 0 3 3
Cacophony Avoids sound-based moves. III 0 0 0
167 Cheek Pouch Restores HP as well when the Pokémon eats a Berry. VI 0 3 0
034 Chlorophyll Boosts the Pokémon's Speed stat in sunshine. III 10 19 6
029 Clear Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. III 8 2 3
013 Cloud Nine Eliminates the effects of weather. III 0 2 5
016 Color Change The Pokémon's type becomes the type of the move used on it. III 1 0 0
213 Comatose It's always drowsing and will never wake up. It can attack without waking up. VII 1 0 0
172 Competitive Boosts the Sp. Atk stat sharply when a stat is lowered. VI 0 7 1
014 Compound Eyes The Pokémon's compound eyes boost its accuracy. III 2 6 1
126 Contrary Makes stat changes have an opposite effect. V 0 2 7
212 Corrosion The Pokémon can poison the target even if it's a Steel or Poison type. VII 2 0 0
130 Cursed Body May disable a move used on the Pokémon. V 1 3 3
056 Cute Charm Contact with the Pokémon may cause infatuation. III 1 11 2
006 Damp Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings. III 0 8 10
216 Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. VII 1 0 0
186 Dark Aura Powers up each Pokémon's Dark-type moves. VI 1 0 0
219 Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves. VII 0 1 0
129 Defeatist Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. V 2 0 0
128 Defiant Boosts the Pokémon's Attack stat sharply when its stats are lowered. V 0 2 11
191 Delta Stream The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. VI 1 0 0
190 Desolate Land The Pokémon changes the weather to nullify Water-type attacks. VI 1 0 0
209 Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. VII 1 0 0
088 Download Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. IV 1 3 0
002 Drizzle The Pokémon makes it rain when it enters a battle. III 1 1 1
070 Drought Turns the sunlight harsh when the Pokémon enters a battle. III 2 1 2
087 Dry Skin Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves. IV 0 6 1
048 Early Bird The Pokémon awakens twice as fast as other Pokémon from sleep. III 0 13 2
027 Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. III 2 6 1
226 Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle. VII 1 0 0
194 Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less. VII 1 0 0
187 Fairy Aura Powers up each Pokémon's Fairy-type moves. VI 1 0 0
111 Filter Reduces the power of supereffective attacks taken. IV 1 2 0
049 Flame Body Contact with the Pokémon may burn the attacker. III 7 5 4
138 Flare Boost Powers up special attacks when the Pokémon is burned. V 0 0 2
018 Flash Fire Powers up the Pokémon's Fire-type moves if it's hit by one. III 4 10 3
122 Flower Gift Boosts the Attack and Sp. Def stats of itself and allies when it is sunny. IV 1 0 0
166 Flower Veil Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. VI 3 1 0
218 Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. VII 0 2 0
059 Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. III 1 0 0
108 Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. IV 0 6 0
132 Friend Guard Reduces damage done to allies. V 0 0 8
119 Frisk When it enters a battle, the Pokémon can check an opposing Pokémon's held item. IV 1 12 8
230 Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. VII 1 0 0
169 Fur Coat Halves the damage from physical moves. VI 1 1 0
177 Gale Wings Gives priority to Flying-type moves when the Pokémon's HP is full. VI 0 0 3
206 Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little. VII 0 0 3
082 Gluttony Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. IV 6 8 9
183 Gooey Contact with the Pokémon lowers the attacker's Speed stat. VI 0 0 3
179 Grass Pelt Boosts the Pokémon's Defense stat in Grassy Terrain. VI 0 0 2
229 Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle. VII 1 0 0
062 Guts It's so gutsy that having a status condition boosts the Pokémon's Attack stat. III 3 14 4
139 Harvest May create another Berry after one is used. V 0 0 6
131 Healer Sometimes heals an ally's status condition. V 3 2 3
085 Heatproof The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. IV 0 2 0
134 Heavy Metal Doubles the Pokémon's weight. V 0 0 5
118 Honey Gather The Pokémon may gather Honey after a battle. IV 1 2 1
037 Huge Power Doubles the Pokémon's Attack stat. III 1 3 2
055 Hustle Boosts the Attack stat, but lowers accuracy. III 3 9 8
093 Hydration Heals status conditions if it's raining. IV 2 11 9
052 Hyper Cutter The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. III 0 11 0
115 Ice Body The Pokémon gradually regains HP in a hailstorm. IV 0 10 4
035 Illuminate Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. III 0 8 0
149 Illusion Comes out disguised as the Pokémon in the party's last spot. V 2 0 0
017 Immunity The immune system of the Pokémon prevents it from getting poisoned. III 1 1 1
150 Imposter The Pokémon transforms itself into the Pokémon it's facing. V 0 0 1
151 Infiltrator Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. V 0 7 14
215 Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP. VII 1 0 0
039 Inner Focus The Pokémon's intensely focused, and that protects the Pokémon from flinching. III 5 17 11
015 Insomnia The Pokémon is suffering from insomnia and cannot fall asleep. III 1 10 3
022 Intimidate The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. III 7 19 6
160 Iron Barbs Inflicts damage to the attacker on contact with iron barbs. V 2 1 0
089 Iron Fist Powers up punching moves. IV 0 7 7
154 Justified Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. V 4 0 5
051 Keen Eye Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy. III 3 30 5
103 Klutz The Pokémon can't use any held items. IV 0 8 1
102 Leaf Guard Prevents status conditions in sunny weather. IV 3 9 7
026 Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves. III 31 2 0
135 Light Metal Halves the Pokémon's weight. V 0 0 5
031 Lightning Rod The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. III 1 11 6
007 Limber Its limber body protects the Pokémon from paralysis. III 1 9 2
064 Liquid Ooze Oozed liquid has strong stench, which damages attackers using any draining move. III 0 4 0
204 Liquid Voice All sound-based moves become Water-type moves. VII 0 0 3
203 Long Reach The Pokémon uses its moves without making contact with the target. VII 0 0 3
156 Magic Bounce Reflects status moves, instead of getting hit by them. V 3 0 3
098 Magic Guard The Pokémon only takes damage from attacks. IV 0 7 3
170 Magician The Pokémon steals the held item of a Pokémon it hits with a move. VI 1 0 4
040 Magma Armor The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. III 0 3 0
042 Magnet Pull Prevents Steel-type Pokémon from escaping using its magnetic force. III 0 8 0
063 Marvel Scale The Pokémon's marvelous scales boost the Defense stat if it has a status condition. III 0 1 2
178 Mega Launcher Powers up aura and pulse moves. VI 3 0 0
196 Merciless The Pokémon's attacks become critical hits if the target is poisoned. VII 0 2 0
058 Minus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. III 1 3 2
228 Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle. VII 1 0 0
104 Mold Breaker Moves can be used on the target regardless of its Abilities. IV 4 6 8
141 Moody Raises one stat sharply and lowers another every turn. V 0 0 7
078 Motor Drive Boosts its Speed stat if hit by an Electric-type move, instead of taking damage. IV 1 2 1
153 Moxie The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. V 0 5 8
136 Multiscale Reduces the amount of damage the Pokémon takes when its HP is full. V 0 0 2
121 Multitype Changes the Pokémon's type to match the Plate or Z-Crystal it holds. IV 1 0 0
152 Mummy Contact with the Pokémon changes the attacker's Ability to Mummy. V 2 0 0
030 Natural Cure All status conditions heal when the Pokémon switches out. III 4 11 1
233 Neuroforce Powers up moves that are super effective. VII 1 0 0
099 No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. IV 3 3 4
096 Normalize All the Pokémon's moves become Normal type. The power of those moves is boosted a little. IV 0 2 0
012 Oblivious The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. III 0 19 5
142 Overcoat Protects the Pokémon from things like sand, hail, and powder. V 0 5 15
065 Overgrow Powers up Grass-type moves when the Pokémon's HP is low. III 21 0 2
020 Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused. III 0 18 5
185 Parental Bond Parent and child each attacks. VI 1 0 0
124 Pickpocket Steals an item from an attacker that made direct contact. V 0 0 7
053 Pickup The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. III 1 15 2
182 Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. VI 2 0 1
057 Plus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. III 1 3 4
090 Poison Heal Restores HP if the Pokémon is poisoned, instead of losing HP. IV 0 2 1
038 Poison Point Contact with the Pokémon may poison the attacker. III 0 16 0
143 Poison Touch May poison a target when the Pokémon makes contact. V 0 5 4
211 Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. VII 0 1 0
223 Power of Alchemy The Pokémon copies the Ability of a defeated ally. VII 0 0 2
158 Prankster Gives priority to a status move. V 4 2 8
046 Pressure By putting pressure on the opposing Pokémon, it raises their PP usage. III 19 2 4
189 Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks. VI 1 0 0
232 Prism Armor Reduces the power of supereffective attacks taken. VII 1 0 0
168 Protean Changes the Pokémon's type to the type of the move it's about to use. VI 0 0 4
227 Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle. VII 1 0 0
074 Pure Power Using its pure power, the Pokémon doubles its Attack stat. III 2 0 0
214 Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. VII 0 1 0
095 Quick Feet Boosts the Speed stat if the Pokémon has a status condition. IV 0 5 4
044 Rain Dish The Pokémon gradually regains HP in rain. III 0 3 10
155 Rattled Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. V 0 0 13
222 Receiver The Pokémon copies the Ability of a defeated ally. VII 1 0 0
120 Reckless Powers up moves that have recoil damage. IV 0 3 9
174 Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little. VI 3 0 0
144 Regenerator Restores a little HP when withdrawn from battle. V 1 3 15
079 Rivalry Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. IV 0 14 4
225 RKS System Changes the Pokémon's type to match the memory disc it holds. VII 1 0 0
069 Rock Head Protects the Pokémon from recoil damage. III 2 17 2
024 Rough Skin This Pokémon inflicts damage with its rough skin to the attacker on contact. III 2 1 3
050 Run Away Enables a sure getaway from wild Pokémon. III 0 16 8
159 Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. V 3 2 13
146 Sand Rush Boosts the Pokémon's Speed stat in a sandstorm. V 0 5 2
045 Sand Stream The Pokémon summons a sandstorm when it enters a battle. III 4 1 0
008 Sand Veil Boosts the Pokémon's evasion in a sandstorm. III 7 8 9
157 Sap Sipper Boosts the Attack stat if hit by a Grass-type move, instead of taking damage. V 2 7 8
208 Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. VII 1 0 0
113 Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. IV 1 2 8
032 Serene Grace Boosts the likelihood of additional effects occurring when attacking. III 3 7 2
231 Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full. VII 1 0 0
023 Shadow Tag This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. III 3 0 3
061 Shed Skin The Pokémon may heal its own status conditions by shedding its skin. III 11 5 0
125 Sheer Force Removes additional effects to increase the power of moves when attacking. V 2 6 18
075 Shell Armor A hard shell protects the Pokémon from critical hits. III 3 13 7
019 Shield Dust This Pokémon's dust blocks the additional effects of attacks taken. III 4 5 0
197 Shields Down When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive. VII 1 0 0
086 Simple The stat changes the Pokémon receives are doubled. IV 0 3 2
092 Skill Link Maximizes the number of times multi-strike moves hit. IV 1 5 4
112 Slow Start For five turns, the Pokémon's Attack and Speed stats are halved. IV 1 0 0
202 Slush Rush Boosts the Pokémon's Speed stat in a hailstorm. VII 0 2 2
097 Sniper Powers up moves if they become critical hits when attacking. IV 0 9 5
081 Snow Cloak Boosts evasion in a hailstorm. IV 6 7 1
117 Snow Warning The Pokémon summons a hailstorm when it enters a battle. IV 2 1 4
094 Solar Power Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn. IV 1 3 5
116 Solid Rock Reduces the power of supereffective attacks taken. IV 0 4 0
220 Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints. VII 1 0 0
043 Soundproof Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. III 3 7 5
003 Speed Boost Its Speed stat is boosted every turn. III 2 2 8
198 Stakeout Doubles the damage dealt to the target's replacement if the target switches out. VII 0 2 0
100 Stall The Pokémon moves after all other Pokémon do. IV 0 1 0
192 Stamina Boosts the Defense stat when hit by an attack. VII 0 2 0
176 Stance Change The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield. VI 1 0 0
009 Static The Pokémon is charged with static electricity, so contact with it may cause paralysis. III 9 5 1
080 Steadfast The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. IV 2 3 7
200 Steelworker Powers up Steel-type moves. VII 1 0 0
001 Stench By releasing stench when attacking, this Pokémon may cause the target to flinch. III 0 6 1
060 Sticky Hold Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. III 0 8 0
114 Storm Drain Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. IV 0 4 3
173 Strong Jaw The Pokémon's strong jaw boosts the power of its biting moves. VI 3 3 0
005 Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. III 6 28 7
021 Suction Cups This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. III 2 3 0
105 Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. IV 0 6 3
207 Surge Surfer Doubles the Pokémon's Speed stat on Electric Terrain. VII 1 0 0
068 Swarm Powers up Bug-type moves when the Pokémon's HP is low. III 5 16 4
175 Sweet Veil Prevents itself and ally Pokémon from falling asleep. VI 2 0 5
033 Swift Swim Boosts the Pokémon's Speed stat in rain. III 8 21 10
180 Symbiosis The Pokémon passes its item to an ally that has used up an item. VI 0 0 4
028 Synchronize The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. III 3 12 0
077 Tangled Feet Raises evasion if the Pokémon is confused. IV 0 5 2
221 Tangling Hair Contact with the Pokémon lowers the attacker's Speed stat. VII 0 2 0
101 Technician Powers up the Pokémon's weaker moves. IV 2 11 5
140 Telepathy Anticipates an ally's attack and dodges it. V 0 3 18
164 Teravolt Moves can be used on the target regardless of its Abilities. V 2 0 0
047 Thick Fat The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. III 1 16 7
110 Tinted Lens The Pokémon can use "not very effective" moves to deal regular damage. IV 0 4 5
067 Torrent Powers up Water-type moves when the Pokémon's HP is low. III 21 0 2
181 Tough Claws Powers up moves that make direct contact. VI 3 2 0
137 Toxic Boost Powers up physical attacks when the Pokémon is poisoned. V 0 0 1
036 Trace When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. III 1 5 0
205 Triage Gives priority to a healing move. VII 0 1 0
054 Truant The Pokémon can't use a move the following turn if it uses one. III 2 0 1
163 Turboblaze Moves can be used on the target regardless of its Abilities. V 2 0 0
109 Unaware When attacking, the Pokémon ignores the target Pokémon's stat changes. IV 1 4 4
084 Unburden Boosts the Speed stat if the Pokémon's held item is used or lost. IV 0 5 7
127 Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries. V 0 4 16
162 Victory Star Boosts the accuracy of its allies and itself. V 1 0 0
072 Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep. III 1 6 7
010 Volt Absorb Restores HP if hit by an Electric-type move, instead of taking damage. III 3 2 2
011 Water Absorb Restores HP if hit by a Water-type move, instead of taking damage. III 2 12 9
199 Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. VII 2 0 0
195 Water Compaction Boosts the Pokémon's Defense stat sharply when hit by a Water-type move. VII 2 0 0
041 Water Veil The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. III 0 4 7
133 Weak Armor Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. V 0 3 15
073 White Smoke The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. III 0 1 1
193 Wimp Out The Pokémon cowardly switches out when its HP becomes half or less. VII 1 0 0
025 Wonder Guard Its mysterious power only lets supereffective moves hit the Pokémon. III 1 0 0
147 Wonder Skin Makes status moves more likely to miss. V 0 1 4
161 Zen Mode Changes the Pokémon's shape when HP is half or less. V 0 0 1

In other games

Pokémon Mystery Dungeon series

Main article: Mystery Dungeon game mechanics#Abilities

Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. Intimidate reduces the opposing Pokémon's Attack by 20%).

Pokémon Conquest

Main article: List of Abilities in Pokémon Conquest

While most Pokémon species in Pokémon Conquest have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like Cute Charm and Rivalry do not exist in Pokémon Conquest (due to the game's lack of a gender mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement Range).

Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during evolution.

In the anime

Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as Ash's Infernape's Blaze. Abilities sometimes work differently in the anime than they would in the games, such as Mold Breaker, which in the anime cancels out more Abilities than it would in the games.

In the original series

The only Ability that was seen in the original series was Color Change, being used by Madison and Alexa's Kecleon in The Kecleon Caper. It was later used by Harrison's Kecleon in Playing With Fire!.

In the Advanced Generation series

The first Ability to be seen other than Color Change was Rough Skin, first seen in Sharpedo Attack!. It was used by a wild Sharpedo.

In Now That's Flower Power! a Kecleon used Color Change.

In A Poké-BLOCK Party!, Alanna's Whismur used its Soundproof Ability to stay awake and listen to Jigglypuff's song.

Colonel Hansen's Shedinja used Wonder Guard to protect itself against Spike Cannon by Misty's Corsola in The Princess and the Togepi.

Two Abilities were seen in Balance of Power, being used by Ash's Pikachu and Grovyle, using Static and Overgrow respectively.

Bart's Castform used Forecast in Unfair Weather Friends, turning into its Sunny and Rainy Form.

In The Garden of Eatin', Marcel's Vigoroth used Vital Spirit which prevented it from falling asleep.

Both Drizzle and Drought were seen in Gaining Groudon and The Scuffle of Legends respectively.

In It's Still Rocket Roll to Me!, Liza's Lunatone used Levitate.

In Eight Ain't Enough, Juan's Luvdisc used Swift Swim to increase its speed.

In Showdown At Linoone, a Kimmy's Tokin has the Ability Pickup and takes items to its private stash, including May's Poké Balls.

In At the End of the Fray, Tyson's Hariyama used Thick Fat to half the damage it took from Ash's Torkoal's Flamethrower.

In Rough, Tough Jigglypuff, Lisa Mitchum's Jigglypuff used Cute Charm whilst her Father's Loudred used Soundproof to stop Jigglypuff's Sing from working.

Angela's Kecleon used Color Change in From Cradle to Save, as well as Brock's Bonsly using Rock Head.

In Pinch Healing!, a wild Wooper used Water Absorb.

In Once More With Reeling!, May's Blaziken used its Blaze Ability while Ash's Sceptile used Overgrow during their Contest Battle in the Terracotta Contest.

In the Diamond & Pearl series

Abilities proved important in the battles Paul and Ash had with Roark. During Paul's battle in Shapes of Things to Come!, his Elekid uses Static to paralyze Roark's Onix and Cranidos although the latter shakes it off with Mold Breaker. Paul also deliberately allows his Chimchar to take extra damage so that it can activate Blaze. After Ash's first match with Roark ends in defeat, Brock briefly lends him Sudowoodo in Wild in the Streets! because its Ability Rock Head makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in O'er the Rampardos We Watched!, Pikachu also activates Static against Roark's newly evolved Rampardos and it is similarly ineffective.

In A Secret Sphere of Influence!, Officer Jenny's Stunky used Stench against Team Rocket.

Gardenia's Cherubi caught Ash by surprise during their first battle in The Grass Menagerie! when it was able to move very quickly with Chlorophyll.

In Tag! We're It...!, Ash and Paul found themselves at a disadvantage during their first Tag Battle in the Hearthome City Tag Battle Competition because the Rhydon used by one of their opponents possessed Lightning Rod, rendering Pikachu's Electric-type attacks useless.

In Glory Blaze! Ash, Dawn and Brock found Paul and his other Pokémon evidently abusing his Chimchar, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild Zangoose and when pushed to the limit it activated Blaze and defeated all of the Zangoose with Flame Wheel. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.

Swift Swim was an important part of Ash's Buizel going toe to toe with Maylene's Lucario in A Triple Fighting Chance!

Blaze returned in Chim - Charred! when Ash's Chimchar became enraged during a battle with Paul's Ursaring. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.

In Battling the Generation Gap!, Lila's Delcatty activated his Cute Charm Ability while battling Dawn's Ambipom in the final round of the Celestic Contest.

Brock's Croagunk first used his Anticipation Ability in Losing Its Lustrous!. He often used it to find Team Rocket and chase them off on his own.

Two Darkrai have used Bad Dreams. One used it in The Rise of Darkrai and another in Sleepless in Pre-Battle!.

In A Shield with a Twist!, Fantina's Gengar used Levitate.

In Dealing with Defensive Types!, Byron's Bronzor used its Heatproof Ability to minimize damage from Ash's Chimchar's Flamethrower.

In Another One Gabites the Dust!, Jessie's Yanmega activated its Speed Boost Ability while performing in the Chocovine Contest.

In Pursuing a Lofty Goal!, Paul's Honchkrow used its Ability Super Luck.

In Sliding Into Seventh!, Jeremiah's Skuntank was known to have Stench as it Ability but the Ability activated off-screen.

In Evolving Strategies!, Paul's Magmortar used its Flame Body Ability to burn Ash's Pikachu. Paul's Ursaring also used its Guts Ability when Ash's Pikachu's Static activated.

An Arceus used Multitype in Arceus and the Jewel of Life.

In Challenging a Towering Figure!, Palmer's Rhyperior used Solid Rock.

A wild Trapinch used its Arena Trap Ability in A Rivalry to Gible On!.

A wild Heatran used Flash Fire in Pokémon Ranger: Heatran Rescue!.

Volkner's Electivire used its Motor Drive Ability in The Eighth Wonder of the Sinnoh World! against Ash in their Gym battle. It was later used by Paul's Electivire in Battling a Thaw in Relations!.

In Casting a Paul on Barry!, Barry's Empoleon activated its Torrent Ability while battling Paul's Electivire in the third round of the Lily of the Valley Conference.

Paul's Aggron used its Rock Head Ability in Familiarity Breeds Strategy! to avoid damage from its Double-Edge attack. In the next episode Paul's Froslass and Ninjask used Snow Cloak and Speed Boost respectively.

Illusion was seen twice in Zoroark: Master of Illusions, being seen by a Zoroark and Zorua.

In the Best Wishes series

A Hidden Ability was first seen in Saving Darmanitan From the Bell! by a Darmanitan using Zen Mode.

In A Rival Battle for Club Champ!, Trip's Tranquill used Super Luck to easily defeat Ash's Oshawott and Tepig. Trip's Frillish later used Cursed Body.

In Here Comes the Trubbish Squad!, a wild Trubbish used its Ability Stench.

In A Night in the Nacrene City Museum!, Lenora's Watchog used its Illuminate Ability to reveal any hidden things in the museum to appear.

Ash's Sewaddle was revealed to have Swarm in A Connoisseur's Revenge! but he wasn't shown activating it. Cilan's Dwebble was shown using its Sturdy Ability in the same episode.

A wild Venipede used its Poison Point Ability to poison Ash in A Venipede Stampede!.

In Gotta Catch A Roggenrola!, Iris pointed out that Roggenrola had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.

Luke's Zorua often used Illusion to help Luke in making his movies. It was first seen in Movie Time! Zorua in "The Legend of the Pokémon Knight"!.

In The Club Battle Hearts of Fury: Emolga Versus Sawk!, Iris's Emolga used Static to help her win a battle against Stephan's Sawk.

In Enter Elesa, Electrifying Gym Leader!, Red Flash Darmanitan used Zen Mode.

Three Darmanitan used Zen Mode in A Maractus Musical!.

In Scraggy and the Demanding Gothita!, a wild Garbodor used Stench.

In A Call for Brotherly Love!, Chili's Pansear used its Gluttony Ability.

In Battling the King of the Mines!, Ash's Boldore used its Sturdy Ability to stop a Horn Drill from working.

In The Clubsplosion Begins!, Edmund's Seismitoad used Swift Swim against Stephan's Sawk, but ended up losing.

In Goodbye, Junior Cup - Hello Adventure!, Alder's Bouffalant used Sap Sipper to defeat Trip's Serperior.

In The Road to Humilau!, Marlon's Jellicent used Cursed Body.

Swarm wasn't seen until Strong Strategy Steals the Show! during Leavanny's battle with Stephan's Sawk.

In The Island of Illusions!, a Zoroark used Illusion.

In The Journalist from Another Region! an unknown trainer's Slaking was shown to have Truant as its Ability.

In Survival of the Striaton Gym!, Morana's Abomasnow used its Snow Warning Ability. Cilan's Pansage was confirmed to have Gluttony as his Ability in the same episode.

In the XY series

Clemont's Chespin used its Ability Overgrow in An Appetite for Battle! battling against a Delphox.

In Mega Evolution Special I, Siebold's Blastoise was shown to have Mega Launcher when Mega Evolved.

Both Dark Aura from Yveltal and Fairy Aura from Xerneas were seen in Diancie and the Cocoon of Destruction.

Ramos's Jumpluff and Weepinbell were both shown to have Chlorophyll as their Ability in The Green, Green Grass Types of Home!.

Ash's Goodra used its Ability Hydration in Ash's Gym battle against Clemont in The Moment of Lumiose Truth!.

Ash's Fletchinder used its Flame Body Ability in A Not-So-Flying Start! to help hatch an Egg that his Hawlucha found.

Both Olympia's Meowstic were seen using their respective Abilities in All Eyes on the Future!, with the male Meowstic having his Hidden Ability Prankster and the female one having Keen Eye.

Two Abilities were seen in Mega Evolution Special IV, both in battle against Alain's Charizard. A Mega Venusaur used Thick Fat to half the damage it took from a Flamethrower. Malva's Houndoom later used Flash Fire to absorb another Flamethrower.

Sawyer's Clawitzer was shown to have Mega Launcher as its Ability during its battle against Ash in A Full-Strength Battle Surprise!.

Wulfric's Abomasnow was shown to have Snow Warning as its Ability during its Gym battle against Ash in All Hail the Ice Battlefield!. His Avalugg was later shown to have Ice Body in the same episode.

In the Lumiose Conference, many Pokémon were seen activating their Abilities during battles. In A League of His Own!, Trevor's Mega Charizard Y was shown to have Drought as its Ability. In the following episode, the effects of three different Abilities were shown during the battle between Tierno and Sawyer; Tierno's Ludicolo was shown activating Swift Swim while Sawyer's Mega Sceptile and Aegislash were revealed to have Lightning Rod and Stance Change as their Abilities, respectively. In Analysis Versus Passion!, Sawyer's Slaking was shown to have Truant as its Ability. In Finals Not for the Faint-Hearted!, Alain's Tyranitar was shown activating Sand Stream.

In the Sun & Moon series

Sophocles's Togedemaru used her Ability Lightning Rod in The Guardian's Challenge!, absorbing Ash's Pikachu's Thunderbolt to increase her Zing Zap.

Jessie's Mimikyu used the ability Disguise frequently during battles in the series to absorb damage from the first blow taken, first seen in Loading the Dex!.

A wild Palossand activated its Ability Water Compaction in A Shivering Shovel Search! when it was hit by Lana's Popplio's Bubble Beam, allowing it to repair the damage done to its body by the attack.

DJ Leo's Alolan Dugtrio used its special ability Tangling Hair in Getting the Band Back Together! where it was able to grab and bind Jessie's Mimikyu and James's Mareanie.

Gladion's Silvally activated RKS System in Mission: Total Recall!, changing into a Dark-type with the Dark Memory.

Lusamine's Clefable activated Magic Guard in 10,000,000 Reasons to Fight! to cross a field of poison without taking damage.

Nanu's Krookodile activated Intimidate in both of its battles against Ash's Lycanroc in Tough Guy Trials! and Guiding an Awakening!.

Hapu's Mudsdale activated Stamina in its battle against Tupp, Rapp, and Zipp in SM104.

In the TCG

Main article: Ability (TCG)

Abilities under the name of Abilities did not appear in the Trading Card Game until the Black & White expansion kicking off Generation V. However, this was merely a renaming of the longstanding Pokémon Powers. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first Base Set during Generation I. In fact, some Abilities from the games originally appeared as Pokémon Powers.

With the introduction of the Expedition Base Set, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities in Black and White, these distinctions were done away with.

In the manga

In the Be the Best! Pokémon B+W manga

Pokémon Ranger's Zebstrika activating Lightningrod in Be the Best! Pokémon B+W

Monta's Roggenrola activated Sturdy in The Key to Triple Battles.

A Pokémon Ranger's Zebstrika and Monta's Excadrill activated Lightningrod and Sand Force in The Battle for More Friends!.

Dol's Bouffalant activated Sap Sipper in Challenge the Battle Subway!.

Monta's Watchog activated Illuminate in Let's Master Pokémon Capturing!.

Monta's Victini was unable to activate Victory Star in The Birth of the Best Pokémon Trainer! since the Serperior Cheren borrowed used Gastro Acid.

In the movie adaptations

Darkrai activated Bad Dreams in The Rise of Darkrai.

Xerneas activated Fairy Aura in Diancie and the Cocoon of Destruction.

In the Pokémon Adventures manga

Ruby & Sapphire arc

Brawly's Makuhita activating Thick Fat in Pokémon Adventures

Parallel to their introduction in Generation III of the video games, Abilities were first introduced in the Ruby & Sapphire chapter of Pokémon Adventures.

During Sapphire's battle with Roxanne in Blowing Past Nosepass I, Roxanne's Nosepass proved superior to Rono. Worried that Rono would be defeated, Sapphire attempted to switch Rono out for Chic but was unable to. Roxanne explained that because her Nosepass has Magnet Pull, Steel-type Pokémon cannot switch out.

Ruby's first encounter with Abilities arrived in Stick This in Your Craw, Crawdaunt II when he and Mr. Briney were attacked by a wild Crawdaunt. Peeko tried to defeat it with Quick Attack, but the Crawdaunt's Shell Armor prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had Kiki use Double-Edge and infatuate Crawdaunt with its Ability Cute Charm.

Sapphire later struggled against a potent counter Ability when she faced Brawly in Mashing Makuhita. After Rono was quickly defeated by Brawly's Makuhita, Chic used Flamethrower against Makuhita, but it had little effect due to its Thick Fat.

While on their way to Slateport City, Ruby and Sapphire were attacked by Courtney and Tabitha at the Abandoned Ship during Adding It Up with Plusle & Minun II. They escaped with the help of a wild Plusle and Minun after Ruby realized that their complimentary Abilities Plus and Minus greatly amplified their power when they fought together.

After Wattson is captured by the New Mauville generator, Sapphire devised a double battle strategy using his Electrike in Plugging Past Electrike II. While Electrike did not have the moves to defeat the generator itself, and the wild Donphan that Wattson and the Trick Master had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability Lightning Rod would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with Rollout.

Archie's Walrein activated Thick Fat during battle with Maxie's Camerupt in Walrein and Camerupt.

Norman's Spinda was revealed to have Own Tempo as its Ability in Rayquaza Redemption I but Skill Swapped it with his Slaking's Truant.

FireRed & LeafGreen arc

Red's Aero activating Rock Head in Pokémon Adventures

Red's Gyara activated Intimidate at the start of Red and Blue's battle in Red and Blue Make Purple Opponents.

Red's Aero activated Rock Head while using Take Down in Double Dealing with Deoxys. In the same chapter, Blue's Rhydon activated Lightning Rod.

Red's Poli activated Damp in Put Your Beast Foot Forward. It was Skill Swapped by Organism No. 2 in Storming the Forretress.

Blue's Alakazam copied Chuchu's Static with Role Play in Secrets from Sneasel.

Emerald arc

The Battle Factory's Golem was revealed to have Rock Head in Pinsir Me, I Must Be Dreaming.

Emerald's borrowed Phanpy had Pickup in A Dust-Up With Dusclops.

Diamond & Pearl arc

Diamond's Lax had Pickup in Stagestruck Starly.

A wild Hippowdon had Sand Stream in Bombastic Bibarel & Heroic Hippopotas.

Cyrus's Magnezone had Magnet Pull in Problematic Probopass and Mad Magnezone II.

Cyrus's Magnezone activating Magnet Pull in Pokémon Adventures

Diamond's Kit was revealed to have Own Tempo as its Ability in Well Met, Weepinbell but couldn't activate it since Sebastian's Weepinbell cancelled it out with Gastro Acid.

Platinum arc

Platinum's Lopunny used her Cute Charm Ability in Getting the Drop on Gallade II to help her defeat a Gallade.

A Tyranitar belonging to the Battle Factory had Sand Stream in Outlasting Ledian.

Diamond's Rotom was confirmed to have Levitate in Unplugging Rotom (Heat, Wash, Mow, Fan, Frost).

HeartGold & SoulSilver arc

In All About Arceus IV, Arceus activated Multitype.

Black & White arc

Brycen's Vanillish had Ice Body in The Cold Hard Truth.

Brycen's Beartic activated Snow Cloak in A Cold Reception.

Black's Costa activated Solid Rock in One Way or Another, but Iris's Haxorus negated it with Mold Breaker.

X & Y arc

X's Élec activating Lightning Rod in Pokémon Adventures

X's Gengar, Garma, activated his Shadow Tag Ability as a Mega Gengar in Changing Gengar.

In Pyroar Breathes, X's Manectric, Élec, used his Lightning Rod Ability to drain Lysandre's machine's energy.

Sun, Moon, Ultra Sun & Ultra Moon arc

Sun's Wishiwashi, Quarter, activated its Schooling Ability in Defeat and the Commander of the School of Fish.

Sun's Mimikyu, Franc, activated its Disguise Ability in PASM16.

In the Pokémon Battle Frontier manga

Enta's Vulpix activating Flash Fire in Pokémon Battle Frontier

Enta's Vulpix activated Flash Fire in Enta Arrives at the Battle Frontier!.

Enta's Feebas activated Swift Swim in Introducing the Frontier Brains!.

When Enta battled Lucy's Seviper with Zangoose in The Predestined Battle!, Zangoose activated Immunity to prevent itself from being poisoned.

In the Pocket Monsters BW: The Heroes of Fire and Thunder manga

Togari's Watchog activated Keen Eye in FAT1.

In the Pocket Monsters Diamond & Pearl manga

Electivire was shown to activate Motor Drive in Ash's imagination in PDP07 if Pikachu used Volt Tackle on it.

In the Pokémon Diamond and Pearl Adventure manga

Saturn's Rhyperior activated Lightningrod to redirect Hareta's Luxio Electric-type moves to it.

Hareta's Riolu has Steadfast which activated after flinching from B-2's Drapion.

Hareta's Piplup has Torrent, which powered up its Water-type moves.

Hareta's Luxio activated Intimidate in A Novel Test!! on Candice's Regirock and Regice but Regirock's Clear Body prevented Intimidate from working. Regice and Registeel were revealed to have Clear Body in the same chapter but weren't shown activating it.

Hareta's Regigigas has Slow Start, which proved to be a disadvantage for Hareta.

Koya's Absol's Super Luck nearly defeated Hareta's Empoleon but a comeback with Empoleon's Surf would have given Hareta the win but the battle was interrupted by Mitsumi's Glaceon's Ice Beam.

Koya's Mamoswine activated Snow Cloak during a hailstorm.

In the Pocket Monsters Platinum: Aim to Be Battle King!! manga

In PBK1, Shin's Bronzong had Heatproof to minimize the damage taken from Yū Shirogane's Infernape's Fire-type moves but Infernape's Blaze powered them back up.

's Scizor received Heatran's Flash Fire Ability after Bronzong Skill Swapped them in PBK4. Yū's Bronzong had Levitate in that same chapter.

Yū's Regigigas had Slow Start in PBK7.

In the Pokémon Pocket Monsters manga

Norman's Slakoth activated Truant in I Won't Let You Lead.

Zorua and Zoroark activated Illusion in PMHGSS20.

In the Pokémon - The Legend of the Dragon King manga

Taichi's Ampharos has Static as its Ability.

Trivia

  • The unused Ability Cacophony was included in the coding for third-generation games as Ability #076 (Air Lock was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
  • Generation III introduced the most Abilities, with 76. Generation VI introduced the fewest, with 27.
  • In Generation III, there is an unused Ability placeholder labeled as "-------" with the description "No special ability".

In other languages

Language Title
Chinese Cantonese 特性 Dahksing
Mandarin 特性 Tèxìng
特技 Tèjì *
The Czech Republic Flag.png Czech Schopnost
Denmark Flag.png Danish Specielle evne
Egenskab[1]
Færdighed*
The Netherlands Flag.png Dutch Capaciteit
Talent*
Finland Flag.png Finnish Kyky
Erikoisominaisuus
Erkoiskyky
French Canada Flag.png Canada Habileté spéciale*
France Flag.png Europe Talent*
Capacité spéciale*
Germany Flag.png German Fähigkeit
India Flag.png Hindi काबिलियत Kabiliyat
Hungary Flag.png Hungarian Képesség
Indonesia Flag.png Indonesian Kemampuan
Italy Flag.png Italian Abilità
South Korea Flag.png Korean 특성 Teukseong
Malaysia Flag.png Malaysian Kebolehan
Norway Flag.png Norwegian Evne*
Ferdighet*
Poland Flag.png Polish Umiejętność
Zdolność
Portuguese Brazil Flag.png Brazil Habilidade
Portugal Flag.png Portugal Habilidade
Especialidade
Russia Flag.png Russian Талант Talant*
Способность Sposobnost'*
Spain Flag.png Spanish Habilidad
Sweden Flag.png Swedish Förmåga
Thailand Flag.png Thai คุณสมบัติพิเศษ Khunsombat phiset
Vietnam Flag.png Vietnamese Đặc tính
Đặc trưng

See also

References



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.