AR Marker

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 18:55, 19 November 2012 by Ataro (talk | contribs) (Someone gonna take those and make a collage outta them as well?)
Jump to navigationJump to search
All Unova Pokémon AR Markers by Pokédex order, including one AR Marker that displays a random Pokémon, and one Copy Marker that displays a copy of the nearest Pokémon.

Pokémon AR Markers are a type of 2-dimensional barcode, similar to QR codes, that are used by Pokédex 3D and Pokédex 3D Pro. They are read by the Nintendo 3DS via its cameras. Each code is an encrypted version of the Pokémon's National Pokédex number.

AR Viewer

After unlocking their data in the main Pokédex mode, players may use Pokédex 3D's AR Viewer function to activate the camera and take photographs of favorite Pokémon via augmented reality, a function very similar to the 3DS's AR cards. These photographs can be shared with the use of an SD Card.

The player can toss an apple at a Pokémon to initiate its animation, and, after unlocking additional features by collecting Stickers, can toss a musical note at it to hear its cry, or use the stopwatch to freeze it during its animation.

If an AR Marker is scanned before the Pokémon's entry is obtained, only the silhouette of the Pokémon will be shown in the AR Viewer. The code itself will then appear in the corresponding spot in the Sticker Book, but not count towards the total Sticker count. Any unknown Stickers in the book have a higher chance of being chosen as a random daily Pokémon via SpotPass. Scanning the Markers for Victini, Cobalion, Terrakion, Virizion, Reshiram or Zekrom will add them to the Pokédex right away, and these Pokémon cannot be obtained via SpotPass.

In official media

External links

References


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.