0 ERROR: Difference between revisions

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{{GlitchResearch|Mechanism}}
{{GlitchResearch|Mechanism}}
'''0 ERROR''' is a term used to refer to a glitch in [[Generation I]] of the Pokémon games. The glitch causes the entirety of {{rt|6|Kanto}} to be filled with [[Glitch|glitched]] effects. It is named after the [[Error codes|0 ERROR]] box that may pop up if the player opens the menu in Route 6 while the glitch is active, or the game may just crash if the menu is opened.
'''0 ERROR''' is a term used to refer to a glitch in [[Generation I]] of the Pokémon games. The glitch causes the entirety of {{rt|6|Kanto}} to be filled with [[Glitch|glitched]] effects. It is named after the [[Error message|0 ERROR]] box that may pop up if the player opens the menu in Route 6 while the glitch is active, or the game may just crash if the menu is opened.


==Performing the glitch==
==Performing the glitch==
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==Related articles==
==Related articles==
*[[Error codes]]
*[[Error message]]


{{Glitches}}
{{Glitches}}
{{Project GlitchDex notice|no}}
{{Project GlitchDex notice|no}}
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 10:41, 24 July 2015

BoEANSprite.png This glitch is in need of research.
Reason: Mechanism
You can discuss this on the talk page.

0 ERROR is a term used to refer to a glitch in Generation I of the Pokémon games. The glitch causes the entirety of Route 6 to be filled with glitched effects. It is named after the 0 ERROR box that may pop up if the player opens the menu in Route 6 while the glitch is active, or the game may just crash if the menu is opened.

Performing the glitch

Before performing the glitch, the player needs to make sure that the two Jr. Trainers and the Bug Catcher haven't been fought yet.

The player must approach the Bug Catcher on Route 6 and pause the game when he notices the player, then use Fly or Teleport to return to Vermilion City, as if performing the Mew glitch. The player must walk east to Route 11 and battle any Trainer. The Trainer must walk towards the player. After defeating the Trainer, the player must return to Vermilion City and speak to any NPC besides the man with a Machop. The player must then return to Route 6. When the player enters Route 6, a message will appear, usually something that one of the Trainers on Route 6 says before they are battled, and a Trainer battle should start. After winning the battle, the "0 ERROR" glitch will be active. The game should not be saved while performing the 0 ERROR glitch.

Effects of the 0 ERROR glitch

  • The player and NPCs move very slowly.
  • Random, glitchy noises can occur.
  • The sprites of Trainers on the route will flicker and may teleport around.
  • Player may be forced to battle Trainers continuously.
  • Text may become glitched.
  • The player may be unable to open the menu.
  • Game freezes are likelier to occur.

If the game is saved after performing the glitch, the effects will become persistent.

Video

By glitchedgamer
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


By pokemontutorialTV
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Related articles


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)
Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.