.PkMn: Difference between revisions

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{{GlitchPkmnInfobox
{{GlitchPkmnInfobox
| name=. PkMn
| name=. PkMn
| jname=ィ゛たデ?を
| jname=ィ゙たデ?を
| tmname=Itade ? Wo
| tmname=Itade ? Wo
| image=RBGlitch250.png
| image=RBGlitch250.png
Line 25: Line 25:
}}
}}


'''.{{PK}}{{MN}}''' is a dual-type {{t|Normal}} [[glitch Pokémon]]. It occupies hexadecimal slot DF and becomes [[P ID]] if traded to {{game|Yellow}}. This glitch Pokémon can be obtained via the [[Johto guard glitch]] with {{p|Azumarill}}. Its cry is a slowed-down, lower-pitch version of {{p|Pikachu}}'s.
'''.{{PK}}{{MN}}''' is a dual-type {{t|Normal}} [[glitch Pokémon]]. It occupies hexadecimal slot DF and becomes [[P ID]] if traded to {{game|Yellow}}. This glitch Pokémon can be obtained via the [[Time Capsule exploit]] with {{p|Azumarill}}. Its cry is a slowed-down, lower-pitch version of {{p|Pikachu}}'s.


'''.{{PK}}{{MN}}''' shares its sprites (and [[Glitch screen]]), Pokédex number and starting moves with [[▶_A]]. Among the latter is [[-- (move)|--]], or the 'Cooltrainer Move', which hides all the moves underneath it until it is replaced, and may [[game_freeze|freeze]] the game when viewed or selected in battle.  
'''.{{PK}}{{MN}}''' shares its sprites (and [[Glitch screen]]), Pokédex number and starting moves with [[▶_A]]. Among the latter is {{m|--}}, or the 'Cooltrainer Move', which hides all the moves underneath it until it is replaced, and may [[game_freeze|freeze]] the game when viewed or selected in battle.


The glitch move '''.{{PK}}{{MN}}''' learns at level 61 has the animation of {{m|Pay Day}}, and a changing name akin to a [[Super Glitch]] move, but is less volatile. However, it still has a notable chance of freezing the game when used in battle.
The glitch move '''.{{PK}}{{MN}}''' learns at level 61 has the animation of {{m|Pay Day}}, and a changing name akin to a [[Super Glitch]] move, but is less volatile. However, it still has a notable chance of freezing the game when used in battle.
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{{Availability/Header|type=Normal}}
{{Availability/Header|type=Normal}}
{{Availability/Gen|gen=I}}
{{Availability/Gen|gen=I}}
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Johto guard glitch]] ({{p|Azumarill}})}}
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Azumarill}})}}
{{Availability/Entry1/None|v=Yellow|area=Becomes [[P ID]] in {{v2|Yellow}}}}
{{Availability/Entry1/None|v=Yellow|area=Becomes [[P ID]] in {{v2|Yellow}}}}
|}
|}
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{{learnlist/level1|98|TM05|Glitch|—|—|33}}
{{learnlist/level1|98|TM05|Glitch|—|—|33}}
{{learnlist/level1|176|Peck|Flying|35|100|35}}
{{learnlist/level1|176|Peck|Flying|35|100|35}}
{{learnlist/level1|177|Wrap|Normal|15|85|20||'''}}
{{learnlist/level1|192|TM05|Glitch|—|—|33}}
{{learnlist/level1|192|TM05|Glitch|—|—|33}}
{{learnlist/level1|195|Hypnosis|Psychic|—|60|20}}
{{learnlist/level1|195|Hypnosis|Psychic|—|60|20}}
{{learnlist/level1|199|TM07|Ghost|131|20|0|}}
{{learnlist/level1|199|TM07|Ghost|131|20|0|}}
{{learnlist/level1|205|TM06|Poison|55|69|127|}}
{{learnlist/level1|205|TM06|Poison|55|69|127|}}
{{learnlist/level1|207|Glitch Move|Glitch|—|—|—}}
{{learnlist/level1|207|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|234|TM38|Glitch|91|0|0}}
{{learnlist/level1|234|TM38|Glitch|91|0|0}}
{{learnlist/level1|250|HM04|Glitch|58|50|12|}}
{{learnlist/level1|250|HM04|Glitch|58|50|12|}}
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[[Category:Glitch Pokémon]]
[[Category:Glitch Pokémon]]
[[Category:Normal-type glitch Pokémon]]
[[Category:Normal-type glitch Pokémon]]
[[it:.PkMn]]

Revision as of 15:13, 27 September 2019

The title of this article is incorrect because of technical limitations. The correct title is .PKMN.
. PkMn
ィ゙たデ?を Itade ? Wo
RBGlitch250.png
. PkMn's sprite
Type Category
 Normal  Unknown Pokémon
Hexadecimal identifier Exp. at Lv. 100
DF Unknown
Pokédex
National
#250
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Red and Blue
Special stat for Mew glitch Time Capsule exploit Pokémon
N/A Azumarill
Equivalent in Yellow
P ID
Height Weight
2'3" 2622.0 lbs.
Hybrid of Catch rate
N/A 23
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

.PKMN is a dual-type Normal glitch Pokémon. It occupies hexadecimal slot DF and becomes P ID if traded to Pokémon Yellow. This glitch Pokémon can be obtained via the Time Capsule exploit with Azumarill. Its cry is a slowed-down, lower-pitch version of Pikachu's.

.PKMN shares its sprites (and Glitch screen), Pokédex number and starting moves with ▶_A. Among the latter is --, or the 'Cooltrainer Move', which hides all the moves underneath it until it is replaced, and may freeze the game when viewed or selected in battle.

The glitch move .PKMN learns at level 61 has the animation of Pay Day, and a changing name akin to a Super Glitch move, but is less volatile. However, it still has a notable chance of freezing the game when used in battle.

Game data

Pokédex entry

.PKMN's Pokédex entry.

Game locations

Generation I
Red Blue
Time Capsule exploit (Azumarill)
Yellow
Becomes P ID in Yellow


Base stats

Stat Range
At Lv. 50 At Lv. 100
37
97 - 143 184 - 277
0
5 - 51 5 - 98
40
45 - 91 85 - 178
178
183 - 229 361 - 454
19
24 - 70 43 - 136
Total:
274
(293 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start -- Cooltrainer♀ 0000 —}}—% 13
00Start Guillotine Normal 0000 030}}30% 5
00Start Razor Wind Normal 08080 075}}75% 10
00Start Pay Day Normal 04040 100}}100% 20
1818 Wrap Normal 01515 085}}85% 20
3232 TM05 Glitch 0000 —}}—% 33
4141 Take Down Normal 09090 085}}85% 20
6161 Glitch Move Glitch 0000? 00?}}?%
6262 TM55 Glitch 09797 —}}—%
9393 TM34 Normal 0000 009}}9% 10
9898 TM05 Glitch 0000 —}}—% 33
176176 Peck Flying 03535 100}}100% 35
177177 Wrap Normal 01515 085}}85% 20
192192 TM05 Glitch 0000 —}}—% 33
195195 Hypnosis Psychic 0000 060}}60% 20
199199 TM07 Ghost 131131 020}}20% 0
205205 TM06 Poison 05555 069}}69% 127
207207 Super Glitch Glitch 0000 —}}—%
234234 TM38 Glitch 09191 000}}0% 0
250250 HM04 Glitch 05858 050}}50% 12
  • Bold indicates a move that gets STAB when used by .PkMn
  • Italic indicates a move that gets STAB only when used by an evolution of .PkMn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Psychic Sprite.png TM30 Teleport Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM35 Metronome Normal —% 10
Bag TM Normal Sprite.png TM41 Softboiled Normal —% 10
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Rock Sprite.png TM48 Rock Slide Rock 75 90% 10
  • Bold indicates a move that gets STAB when used by .PkMn
  • Italic indicates a move that gets STAB only when used by an evolution of .PkMn
  • Click on the generation numbers at the top to see TM moves from other generations

Evolution

RBGlitch250.png
Unevolved
.PkMn
 Normal 
Rare Candy
Level 224


Missingno RB.png
First evolution
MissingNo.
 Bird  Normal 



Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
RBGlitch250.png 000.png 000.png RBGlitch250 b.png RBGlitchMenu250.png

External links

On Glitch City Laboratories


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.