ゥ .4: Difference between revisions

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m (PPkMnp' ')
(Fixing, and about the rest...yes, it has to do with the mass upload...)
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| image=RBGlitch234.png
| image=RBGlitch234.png
| size=80
| size=80
| caption=.4's sprite
| caption=[[File:RBGlitchNameC2.png]]'s sprite
| ndex=234
| ndex=234
| species=IDRocketIDRocket
| species=IDRocketIDRocket
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'''ゥ .4''' is a {{type|Pokémaniac}} [[glitch Pokémon]] that can only be found by doing Method #3 of the [[Mew glitch]] and using a Pokémon with a {{stat|Special}} stat of '''194'''. When in {{pkmn|battle}}, it appears as a small floating dot.  When traded to the {{v2|Yellow}} version, it becomes a [[PPkMnp' ']] (with the #230). Its [[cry]] is the sound that is played during the "[[Poké Ball]]-shaking" animation when one is attempting to capture a Pokémon.
[[File:RBGlitchNameC2.png]] is a {{type|Pokémaniac}} [[glitch Pokémon]] that can only be found by doing Method #3 of the [[Mew glitch]] and using a Pokémon with a {{stat|Special}} stat of '''194'''. When in {{pkmn|battle}}, it appears as a small floating dot.  When traded to the {{v2|Yellow}} version, it becomes a [[PPkMnp' ']] (with the #230). Its [[cry]] is the sound that is played during the [[Poké Ball]]-shaking animation when one is attempting to capture a Pokémon.


When its [[Pokédex]] data is entered, it will lock the {{player}}'s game - its cry loops in the Pokédex, and since it never ends, the player can never proceed past the data page. To get around this, the player must make sure that {{p|Magneton}} is registered as at least "seen" in their [[Pokédex]], as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far.
When its [[Pokédex]] data is entered, it will lock the {{player}}'s game - its cry loops in the Pokédex, and since it never ends, the player can never proceed past the data page. To get around this, the player must make sure that {{p|Magneton}} is registered as at least "seen" in their [[Pokédex]], as the bit of data noting that they've seen Magneton also notes that they've already captured [[File:RBGlitchNameC2.png]], hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far.


In addition to the Mew glitch, .4 can also be found by trading a {{p|Cyndaquil}} from second generation games using the [[Johto guard glitch]].
In addition to the Mew glitch, [[File:RBGlitchNameC2.png]] can also be found by trading a {{p|Cyndaquil}} from second generation games using the [[Johto guard glitch]].


==Game data==
==Game data==
Line 143: Line 143:


==Trivia==
==Trivia==
* .4 does have a secondary type; however, the name of this type is randomized whenever the player checks its stats.
* [[File:RBGlitchNameC2.png]] does have a secondary type; however, the name of this type is randomized whenever the player checks its stats.
* .4 has been rumored to be the most dangerous of all the [[glitch Pokémon]], given that it knows  {{m|Super Glitch}}, which may cause data corruption or [[game freeze]]s; however, upon forgetting Super Glitch, .4 possesses no more risk than any other [[glitch Pokémon]].
* [[File:RBGlitchNameC2.png]]has been rumored to be the most dangerous of all the [[glitch Pokémon]], given that it knows  {{m|Super Glitch}}, which may cause data corruption or [[game freeze]]s; however, upon forgetting Super Glitch, .4 possesses no more risk than any other [[glitch Pokémon]].
* .4 will not receive [[Same-type attack bonus|STAB]].
* [[File:RBGlitchNameC2.png]] will not receive [[Same-type attack bonus|STAB]].
* .4 learns more [[HM]] moves through leveling up than through HMs.
* [[File:RBGlitchNameC2.png]] learns more [[HM]] moves through leveling up than through HMs.
** Flash is the only HM move that .4 can learn both via leveling up and HM.
** {{m|Flash}} is the only HM move that [[File:RBGlitchNameC2.png]] can learn both via leveling up and HM.
* .4 is #234, making its [[National Pokédex]] equivalent {{p|Stantler}}.
* [[File:RBGlitchNameC2.png]] is #234, making its [[National Pokédex]] equivalent {{p|Stantler}}.
* .4 has many marked similarities to [[PkMnRPkMn "]]: they are both pure {{type|Pokémaniac}}, they have the same back and front sprite, they are both #234, and they have identical learnsets.
* [[File:RBGlitchNameC2.png]] has many marked similarities to [[PkMnRPkMn "]]: they are both pure {{type|Pokémaniac}}, they have the same back and front sprite, they are both #234, and they have identical learnsets.
 
==Video (pokédex data)==
 
{{youtubevid|mU3AsC0Bhs0|crazybuizel}}


==External links==
==External links==
* [http://www.trsrockin.com/dex_dot4.html .4's entry on TR's Rockin!]
* [http://www.trsrockin.com/dex_dot4.html .4's entry on TR's Rockin!]
* [http://www.glitchcity.info/glitchdex/redblue/point4 .4's entry on Glitch City Laboratories]
* [http://www.glitchcity.info/glitchdex/redblue/point4 .4's entry on Glitch City Laboratories]
* [http://www.youtube.com/watch?v=mU3AsC0Bhs0 .4's Capture and Pokédex Data on Youtube]


{{GlitchPkmn}}<br>
{{GlitchPkmn}}<br>

Revision as of 18:39, 27 August 2012

ゥ .4
RBGlitch234.png
RBGlitchNameC2.png's sprite
Type Category
 Pokémaniac  IDRocketIDRocket Pokémon
Hexadecimal identifier Exp. at Lv. 100
C2 Unknown
Pokédex
National
#234
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Red and Blue
Special stat for Mew glitch Time Capsule exploit Pokémon
194 Cyndaquil
Equivalent in Yellow
PPkMnp' '
Height Weight
9'93" 2150.1 lbs.
Hybrid of Catch rate
N/A 0
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

RBGlitchNameC2.png is a Pokémaniac-type glitch Pokémon that can only be found by doing Method #3 of the Mew glitch and using a Pokémon with a Special stat of 194. When in battle, it appears as a small floating dot. When traded to the Yellow version, it becomes a PPkMnp' ' (with the #230). Its cry is the sound that is played during the Poké Ball-shaking animation when one is attempting to capture a Pokémon.

When its Pokédex data is entered, it will lock the player's game - its cry loops in the Pokédex, and since it never ends, the player can never proceed past the data page. To get around this, the player must make sure that Magneton is registered as at least "seen" in their Pokédex, as the bit of data noting that they've seen Magneton also notes that they've already captured RBGlitchNameC2.png, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far.

In addition to the Mew glitch, RBGlitchNameC2.png can also be found by trading a Cyndaquil from second generation games using the Johto guard glitch.

Game data

Pokédex entry

ゥ .4's Pokédex entry

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Glitch Mew glitch (special stat 194)
Yellow
None Becomes PPkMnp' ' in Yellow


Base stats

Stat Range
At Lv. 50 At Lv. 100
179
239 - 285 468 - 561
96
101 - 147 197 - 290
209
214 - 260 423 - 516
21
26 - 72 47 - 140
96
101 - 147 197 - 290
Total:
601
(622 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its type is one of the glitch types, which do not have any weaknesses or resistances, it lacks them.

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Super Glitch Glitch 0000 —}}—%
00Start Agility Psychic 0000 —}}—% 30
00Start TM28 Bug 08585 046}}46% 54
00Start Agility Psychic 0000 —}}—% 30
099 TM05 Glitch 0000 —}}—% 33
1212 TM05 Glitch 0000 —}}—% 33
1919 Surf Water 09595 100}}100% 15
3030 TM09 IIIItoto 255255 033}}33% 16
3636 TM05 Glitch 0000 —}}—% 33
4444 TM34 Normal 0000 009}}9% 10
5555 Wing Attack Flying 03535 100}}100% 35
6161 Cut Normal 05050 095}}95% 30
6262 Karate Chop Normal 05050 100}}100% 20
7070 Flash Normal 0000 070}}70% 20
9494 TM11 Normal 0000 000}}0% 0
9797 Super Glitch Glitch 0000 —}}—%
109109 TM17 Glitch 01313 017}}17% 0
123123 TM05 Glitch 0000 —}}—% 21
170170 Super Glitch Glitch 0000 —}}—%
183183 TM08 Glitch 03030 017}}17% 20
184184 TM34 Normal 0000 009}}9% 10
195195 Super Glitch Glitch 0000 —}}—%
205205 Minimize Normal 0000 —}}—% 20
208208 TM50 Glitch 05656 028}}28% 25
225225 TM01 Normal 03737 000}}0% 3
234234 Super Glitch Glitch 0000 —}}—%
240240 TM29 Normal 0000 000}}0% 0
241241 TM24 Glitch 05656 028}}28% 25
250250 TM50 Glitch 05656 028}}28% 25
255255 TM29 Normal 0000 000}}0% 0
  • Bold indicates a move that gets STAB when used by ゥ .4
  • Italic indicates a move that gets STAB only when used by an evolution of ゥ .4
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Razor Wind Normal 80 75% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM07 Horn Drill Normal 30% 5
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Dragon Sprite.png TM23 Dragon Rage Dragon 100% 10
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Electric Sprite.png TM45 Thunder Wave Electric 100% 20
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Normal Sprite.png TM47 Explosion Normal 170 100% 5
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by ゥ .4
  • Italic indicates a move that gets STAB only when used by an evolution of ゥ .4
  • Click on the generation numbers at the top to see TM moves from other generations

Evolution

RBGlitch234.png
Does not evolve
ゥ .4
 Pokémaniac 



Trivia

  • RBGlitchNameC2.png does have a secondary type; however, the name of this type is randomized whenever the player checks its stats.
  • RBGlitchNameC2.pnghas been rumored to be the most dangerous of all the glitch Pokémon, given that it knows Super Glitch, which may cause data corruption or game freezes; however, upon forgetting Super Glitch, .4 possesses no more risk than any other glitch Pokémon.
  • RBGlitchNameC2.png will not receive STAB.
  • RBGlitchNameC2.png learns more HM moves through leveling up than through HMs.
    • Flash is the only HM move that RBGlitchNameC2.png can learn both via leveling up and HM.
  • RBGlitchNameC2.png is #234, making its National Pokédex equivalent Stantler.
  • RBGlitchNameC2.png has many marked similarities to PkMnRPkMn ": they are both pure Pokémaniac-type, they have the same back and front sprite, they are both #234, and they have identical learnsets.

Video (pokédex data)

By crazybuizel
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


External links

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.