From Bulbapedia, the community-driven Pokémon encyclopedia.
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| '''ゥ{{pdollar}} 4{{MN}} ゥ''' is a dual-type {{2t|Grass|Poison}} [[glitch Pokémon]] in {{game|Yellow}}. It is a hybrid of {{p|Oddish}}, and also shares its sprite. | | '''ゥ{{pdollar}} 4{{MN}} ゥ''' is a dual-type {{2t|Grass|Poison}} [[glitch Pokémon]] in {{game|Yellow}}. It is a hybrid of {{p|Oddish}}, and also shares its sprite. Its [[Pokédex]] entry text is the same as that of {{p|Dragonair}}. |
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| The only known ways to obtain it without cheating are through the English adaption of the [[fossil conversion glitch]] with an Attack stat of 252, a box data shift glitch such as the [[remaining HP glitch]] (with a remaining HP of 252), or through arbitrary code execution. | | The only known ways to obtain it without cheating are through the English adaption of the [[fossil conversion glitch]] with an Attack stat of 252, a box data shift glitch such as the [[remaining HP glitch]] (with a remaining HP of 252), or through arbitrary code execution. |
Revision as of 03:29, 10 April 2016
- The title of this article is incorrect because of technical limitations. The correct title is ゥ$ 4MN ゥ.
ゥ$ 4MN ゥ
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ゥ$ 4MN ゥ's front sprite.
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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ゥ$ 4MN ゥ is a dual-type Grass/Poison glitch Pokémon in Pokémon Yellow. It is a hybrid of Oddish, and also shares its sprite. Its Pokédex entry text is the same as that of Dragonair.
The only known ways to obtain it without cheating are through the English adaption of the fossil conversion glitch with an Attack stat of 252, a box data shift glitch such as the remaining HP glitch (with a remaining HP of 252), or through arbitrary code execution.
Game data
Pokédex data
Game locations
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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45
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105 - 151
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200 - 293
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50
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55 - 101
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105 - 198
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55
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60 - 106
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115 - 208
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30
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35 - 81
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65 - 158
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75
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80 - 126
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155 - 248
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Total: 255
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(330 on other generations' scale)
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- Minimum stats are calculated with 0 EVs and IVs of 0.
- Maximum stats are calculated with 63001 EVs and IVs of 15.
- Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.
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Type effectiveness
Under normal battle conditions in Generation I, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by ゥ$ 4MN ゥ
- Italic indicates a move that gets STAB only when used by an evolution of ゥ$ 4MN ゥ
- Click on the generation numbers at the top to see level-up moves from other generations
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Evolution
Sprites
Front sprite
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Front sprite 2
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Front sprite 3
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Back sprite
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Menu sprite
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External links