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This is the Bulbapedia walkthrough for Pokémon Gold and Silver.
These pages follow the original Game Boy Color iteration, not Pokémon HeartGold and SoulSilver. The guide for those games can be found here.
Goldenrod City
Goldenrod City has been overrun by Team Rocket. It is up to you to liberate the Radio Tower and finally put an end to their schemes!
Radio Tower
Trainers
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2F
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Trainer
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Pokémon
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Muk♂
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Lv.25
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No item
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3F
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Trainer
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Pokémon
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Requires Card Key
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4F (West)
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Trainer
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Pokémon
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Requires Card Key
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
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1F
Defeat the single Rocket Grunt and climb to the second floor.
2F
There are four Rocket Grunts patrolling the second floor. Battle past them to reach the western stairs.
3F
Battle another two Rocket Grunts and Scientist Marc. A Card Key is required to access the eastern area, so take the western stairs instead.
4F (West)
Beat the Rocket Grunt and Scientist Rich to reach the stairs to the Director's office.
5F (West)
The Director is being held captive here in his office, or at least that is how it seems at first. This man is an imposter, and is actually a Rocket Executive in disguise. Prepare for battle!
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Reward: $2160
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When the battle ends, the Executive reveals that the real Director is being held in the Underground Warehouse, behind the locked door in the Underground's access hallway. He doubts that you will even get that far, and hands over the Basement Key.
Goldenrod Underground
A Rocket Grunt guards the south alley behind the Pokémon Center, so enter the Underground from the north instead. Take the access hallway and use the Basement Key to unlock the door. Go down the stairs in the next room to reach the Underground Warehouse.
Trainers
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B2F
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Trainer
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Pokémon
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North side
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Muk♂
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Lv.23
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No item
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Muk♂
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Lv.24
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No item
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In the maze
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South side
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Items
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Item
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Location
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Games
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B2F
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Full Heal
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Northeast room, accessed via Switch 1
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G S
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Smoke Ball
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Southwest room, accessed by flipping Switches #1, #3, #2, #1, #3
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G S
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Revive
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Northwest room, west of Burglar Eddie (hidden)
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G S
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Max Potion
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North-central room, accessed via Switch 1 (hidden)
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G S
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Warehouse
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Max Ether
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Southeast corner
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G S
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TM35 (Sleep Talk)
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Interior room, next to the Director
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G S
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Card Key
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Interior room, from the Director
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G S
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B2F
Silver appears again a short distance from the entrance. He intends to be the one to finally defeat Team Rocket, and plans to defeat you to get you out of his way.
Rival Battle 4
Each of Silver's Pokémon has grown 10 levels since the previous battle. His Zubat has since evolved into Golbat, and the Pokémon that he took from Elm's lab—either Totodile or Chikorita—has now evolved into its final form. His team includes one new addition, a Sneasel. As a Dark/Ice Pokémon, it takes massive damage from Fighting-type moves.
If the player chose Chikorita:
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Reward: $1920
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If the player chose Cyndaquil:
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Reward: $1920
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If the player chose Totodile:
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Reward: $1920
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Defeated, he wonders aloud if what Lance told him about not treating his Pokémon properly is true, but refuses to give up on becoming stronger.
The Shifting Shutters
After Silver leaves, there are three Rocket Grunts along the north wall. Defeat them all, then turn your attention to the three switches on the wall behind them. These switches are numbered from 1 to 3, starting with the eastern one. Each of these switches controls a different group of shutters to the south. To reset the puzzle, either flip each switch again or leave and re-enter the room.
- Flip Switch #1 to reach a Full Heal in the northeast room. This also gives access to a hidden Max Potion in the north-central room.
- Flip the switches in a five-part sequence (#1, #3, #2, #1, #3) to reach a Smoke Ball in the southwest room.
- To clear the maze, flip each switch once in descending order (#3, #2, #1). This also gives access to a hidden Revive in the northwest room.
After exiting the maze, defeat the female Rocket Grunt and pass through the double doors.
Warehouse
Follow the winding hallway past the first Rocket Grunt to reach a Max Ether in the southeast corner. Battle a second Rocket Grunt in the northeast, then detour up the nearby stairs; this leads to a blocked-off area in the Department Store's basement and an Amulet Coin. Continue westward to fight a third Rocket Grunt. Pick up TM35 (Sleep Talk) in the interior room, then speak to the Director. After hearing about Team Rocket occupying the Radio Tower, he begs for your help and gives you a Card Key. This card unlocks the shutter on the tower's third floor. Climb the northeast stairs again and take the elevator up from the basement.
Radio Tower
With the Card Key in hand, it is time to defeat Team Rocket once and for all!
Trainers
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3F
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Trainer
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Pokémon
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Requires Card Key
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3F
Swipe the Card Key through the slot near the shutter. Defeat the single Rocket Grunt on the other side and take the stairs to the east side of 4F.
4F (East)
Battle the female Rocket Grunt and a Rocket Executive here to reach the fifth floor.
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Reward: $2592
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5F (East)
Head toward the broadcasting studio to draw the attention of a female Rocket Executive. She intends to get payback for her defeat in Mahogany Town.
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Reward: $2304
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Enter the studio to reach a final Rocket Executive. He reveals the details of their plan: to take over the radio station and announce their return. Their hope is that hearing this broadcast will bring their leader, Giovanni, back from his solo training so that he can lead them to regain their former glory. He refuses to let you interfere any further, and draws you into battle.
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Reward: $2520
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Conceding defeat, the Rocket Executive formally disbands Team Rocket, just as Giovanni did before him. The Rockets flee the building, and the Director returns a moment later. He exclaims that your courageous actions have saved Pokémon nationwide, and rewards you with a Rainbow WingG / Silver WingS. He explains that there used to be a different tower at this site, but it was old and unstable. During demolition to make way for the new Radio Tower, this gleaming feather was found at the top. He then leaves for his office, leaving you free to return to Mahogany Town. As you exit the tower, speak to DJ Mary on 4F (East) for a Pink Bow, and the girl on 3F to get TM11 (Sunny Day).
The next destination is Blackthorn City, to the east of Mahogany Town.
Mahogany Town
With Team Rocket gone, the souvenir shop's owner and her granddaughter have returned to reopen their store. The shady salesman who blocked the way eastward to Route 44 has disappeared, as well.
Souvenir Shop
Route 44
Route 44 is a pleasant mountain path that links Mahogany Town to the Ice Path. It is filled with abundant greenery, and springs that feed into several large ponds. The only patch of tall grass lies tucked away between two of these ponds.
Trainers
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Trainer
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Pokémon
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
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Available Pokémon
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Pokémon
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Games
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Location
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Levels
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Rate
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G
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S
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C
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22
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20%
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G
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S
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C
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22,24
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35%
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G
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S
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C
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24,26
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15%
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G
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S
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C
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23
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30%
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Surfing
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G
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S
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C
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20-29
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90%
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G
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S
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C
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25-29
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10%
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Fishing
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G
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S
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C
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10
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85%
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G
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S
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C
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10
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15%
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G
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S
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C
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20
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65%
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G
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S
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C
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20
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35%
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Headbutt tree (Moderate chances of battle)
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G
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S
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C
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10
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80%
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G
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S
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C
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10
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20%
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Headbutt tree (Low chances of battle)
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G
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S
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C
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10
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50%
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G
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S
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C
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10
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30%
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G
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S
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C
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10
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20%
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During a Remoraid swarm
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G
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S
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C
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10
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85%
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G
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S
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C
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10
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15%
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G
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S
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C
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20
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65%
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G
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S
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C
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20
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35%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Items
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Item
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Location
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Games
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Burnt Berry
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On the tree in the northwest, near Mahogany Town (daily)
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G S
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Max Revive
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In the tall grass between the two ponds (requires Surf)
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G S
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Elixer
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In the tall grass between the two ponds, southeast of the Max Revive (hidden; requires Surf)
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G S
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Ultra Ball
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Northeast of the larger eastern pond
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G S
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Reel in the Remoraid!
There is a Fisherman named Wilton standing on the northeast side of the eastern pond. Once you defeat him, be sure to trade phone numbers with him. He will call occasionally to alert you about a swarm of a certain Pokémon species. Remoraid are usually difficult to find, but will be more likely to appear along Route 44 for a short time.
Ice Path
The Ice Path is a frigid cave that connects Route 44 and Blackthorn City. Travel is made difficult by large sheets of ice, and boulders that must be moved to reach new areas.
Available Pokémon
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1F
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Pokémon
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Games
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Location
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Levels
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Rate
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1F
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G
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S
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C
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22
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25%
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20%
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25%
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G
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S
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C
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22
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5%
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0%
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5%
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G
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S
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C
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22
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30%
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G
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S
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C
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22
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5%
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0%
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5%
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G
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S
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C
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20, 22
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0%
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10%
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0%
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G
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S
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C
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21, 23
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40%
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G
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S
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C
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22
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20%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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B1F
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Pokémon
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Games
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Location
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Levels
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Rate
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G
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S
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C
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22
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25%
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20%
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25%
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G
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S
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C
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22
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5%
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0%
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5%
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G
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S
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C
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22
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30%
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G
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S
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C
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22
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5%
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0%
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5%
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G
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S
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C
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20, 22
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0%
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10%
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0%
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G
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S
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C
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21, 23
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40%
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G
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S
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C
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22
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20%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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B2F
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Pokémon
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Games
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Location
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Levels
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Rate
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|
|
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G
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S
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C
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|
23
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25%
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20%
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25%
|
|
G
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S
|
C
|
|
23
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5%
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0%
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5%
|
|
G
|
S
|
C
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|
23
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30%
|
|
G
|
S
|
C
|
|
23
|
5%
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0%
|
5%
|
|
G
|
S
|
C
|
|
21, 23
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0%
|
10%
|
0%
|
|
G
|
S
|
C
|
|
22, 24
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40%
|
|
G
|
S
|
C
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23
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20%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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B3F
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Pokémon
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Games
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Location
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Levels
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Rate
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|
|
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G
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S
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C
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|
24
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25%
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20%
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25%
|
|
G
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S
|
C
|
|
24
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5%
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0%
|
5%
|
|
G
|
S
|
C
|
|
24
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30%
|
|
G
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S
|
C
|
|
24
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5%
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0%
|
5%
|
|
G
|
S
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C
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22, 24
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0%
|
10%
|
0%
|
|
G
|
S
|
C
|
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23, 25
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40%
|
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G
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S
|
C
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24
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20%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Items
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Item
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Location
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Games
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1F
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HM07 (Waterfall)
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Northwest; east edge of the third ice patch
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G S
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PP Up
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Southeast; northwest of the Blackthorn City exit
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G S
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B1F
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Max Potion
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South; on a rock in the center of the ice patch (hidden)
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G S
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Iron
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South; dead-end southwest tunnel
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G S
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B2F
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Max Potion
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West; in the northwest area
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G S
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Carbos
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West; in the southwest area (hidden)
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G S
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Full Heal
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West; clear patch in the center
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G S
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TM44 (Rest)
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East; southeast corner
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G S
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Ice Heal
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East; on the lone rock in the center of the larger ice patch (hidden)
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G S
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B3F
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NeverMeltIce
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South of the row of stones
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G S
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1F (Northwest)
Go east to slide across the first patch of ice and continue on to the second in the northwest. Bumping into one of the rocks scattered here allows travelers to change direction.
Puzzle
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Solution
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Ice patch 2
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↑ Up, ← Left, ↑ Up, → Right, ↑ Up, → Right, ↓ Down, ← Left, ↑ Up, ← Left, ↓ Down, → Right, ↓ Down, → Right, ↑ Up, → Right
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Go east and pass by the stairway to reach the third ice patch. This one may be approached from two spaces on its west side; enter from the northern-most point for a shorter puzzle. Be sure to pick up HM07 (Waterfall) on the eastern edge.
Puzzle
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Solution
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Ice patch 3
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→ Right, ↑ Up, ← Left, ↓ Down, ← Left, ↑ Up, → Right
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Backtrack and walk across the rocky ridge to reach the northeast ladder.
B1F (North)
There are four boulders scattered around this part of the cave, and each one must be dropped through a different hole in the floor to form a path on the ice below. Go north and loop around the northwest corner to find the first two boulders near the middle of B1F.
Puzzle
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Solution
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Boulder 1 (To Southwest) |
Right 1, Down 4, Left 2, Down 2, Left 1, Up 1, Left 1, Up 2
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Boulder 2 (To Northwest) |
Left 1, Up 5, Left 2, Down 4
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Boulder 3 (To Southeast) |
Left 1, Down 4, Right 1, Down 2, Left 5
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Boulder 4 (To North)
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Up 2, Left 1, Up 3, Right 1
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Of the two boulders in the southwest area, begin with the southernmost one. Use Strength to maneuver it around the scattered rocks and drop it down through the southwest hole. Backtrack a bit and move the second boulder northward, so that it sits at the gap in the wall. Leave it here for a moment and head to the southeast area to find the third boulder. Move it to the southeast hole, then continue northward. Push the fourth boulder to the north-central hole, then go west to finish moving the second boulder to the northwest hole. With all four boulders cleared, climb down the northeast ladder.
B2F (West)
The four boulders from the floor above have fallen in a spiral shape that grants access to the ladder in the middle of the chamber. Before continuing on, there are several items that can be found nearby, including a Max Potion. To reach the middle area, begin in the northeast corner and stand on the southwestern-most point of clear ground, then slide westward across the ice. Move in a clockwise direction from here to reach the patch of clear ground in the center, and collect the Full Heal before climbing the ladder.
B3F
Use Rock Smash, or approach from the east, to reach the NeverMeltIce. Climb up the eastern ladder.
B2F (East)
Head east, then slide southward across the smaller ice patch to reach a ledge. Move a few steps westward, then jump the ledge to slide southward. From the south wall, slide eastward to reach TM44 (Rest). Slide westward, then northward to backtrack and return to the ledge. Walk up onto the ridge, stand on the western stairway, then slide southward to the ladder.
B1F (South)
Go east to reach the stairway and slide out across the ice. Pick up the Iron in the tunnel to the southwest, then climb up the ladder on the northwest ridge.
Puzzle
|
Solution
|
Ice patch 7
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↓ Down, → Right, ↑ Up, ← Left, ↑ Up, ← Left, ↓ Down, ← Left
|
1F (Southeast)
Stand next to the west wall and slide southward to reach a PP Up. Backtrack and jump the ledge to slide to the exit.