Battle Frontier (Generation III)

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Battle Frontier バトルフロンティア
Battle Frontier
"The front lines of Pokémon battling!"
File:Battle Frontier map.png
Map description: {{{mapdesc}}}
Location: South of Route 130
Region: Hoenn
Generations: IIIWrong template. See Template:Sup/doc.
File:BattleFrontierMap.png
Location of Battle Frontier in Hoenn.
Pokémon world locations
The logo of Generation III's Battle Frontier

The Battle Frontier (Japanese: バトルフロンティア Battle Frontier) is a special post-League area in Pokémon Emerald that features several arenas where players can battle their Pokémon.

The Battle Frontier replaces the Battle Tower in its location south of Route 130, and likewise is only accessible by taking the S.S. Tidal from Lilycove City or Slateport City. Unlike the plain Battle Tower in Pokémon Ruby and Sapphire, as well, each of the facilities in the Battle Frontier has a leader, the Frontier Brain, who may be challenged after certain winning streaks have been made through their respective facilities.

In the anime, this Battle Frontier, rather than being on one of Hoenn's many small islands, is spread across the Kanto region, presumably so as to reflect on the then-recent releases of Pokémon FireRed and LeafGreen as well as Emerald. Much like the Gyms do not have a requirement that Ash beats anyone besides the Gym Leader, Ash is not required to compete in any matches besides those against the Frontier Brain.

In either canon, the Battle Frontier is owned and operated by Scott, who meets up with the player throughout the game in Emerald, and met up with Ash in The Scheme Team.

Pokémon

Pokémon Games Location Levels Rate
Gift Pokémon
Meowth Meowth
R S E
Bulbasaur Trade
Skitty
Skitty's level One
Special Pokémon
Sudowoodo Sudowoodo
R S E
Premier Ball Only one
40 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Overview

File:BattleFrontier.png
In-game view of the Battle Frontier

Upon the player's first entry into Hoenn's Battle Frontier, their Trainer card will be upgraded into a Frontier Pass by a woman at the entrance. This pass holds the Trainer card, as well as a small map of the Battle Frontier and the player's records with the Frontier. Saved-up Battle Points, or BP, are listed, as are any of the seven Frontier Symbols the player has won. One battle from within one of the facilities may be recorded and stored on the Frontier Pass, which may be watched or overwritten with another at any time.

On winning through a set amount of battles in any given facility, Battle Points will be awarded, usually in small amounts, but gradually growing through each consecutive streak. Defeating the Frontier Brain of a given facility for the first time awards the silver Symbol of that facility, as well as 20BP, while the second defeat of the same Brain gives the Symbol a golden color and the player another 20BP. The Frontier Brain will only appear in 3-vs-3 single battle mode.

No two Pokémon entered can hold the same item, though all items are allowed to be held (even if they would have no particular reason for being held). Items cannot be used from the bag during battle. Battles conducted here do not award experience or money. Any Pokémon can be entered for battle, except for the following Pokémon:

Mewtwo Mewtwo Mew Mew Lugia Lugia Ho-Oh Ho-Oh Celebi Celebi
Kyogre Kyogre Groudon Groudon Rayquaza Rayquaza Jirachi Jirachi Deoxys Deoxys
Speed Forme
egg Egg

Facilities

Battle Tower

In the anime
Battle Tower
バトルタワー Battle Tower
Battle Tower E.png
"There is no slogan!"
Battles per round
7
Participating Pokémon
Single
3
Double
4
Salon Maiden Anabel
Salon Maiden Anabel
Ability
Silver
Ability Symbol
Ability
Gold
Ability Symbol
Wins to obtain the Ability Symbol
Silver
35
Gold
70

Returning from Pokémon Ruby and Sapphire, the Battle Tower (Japanese: バトルタワー Battle Tower) is the most standard of the facilities. Like before, it features a standard 3-vs-3 single or 4-vs-4 double battle format, with straight runs of 7 Trainers that get progressively more powerful as the player goes on.

At the 35th and 70th battle, five and ten runs through, respectively, Salon Maiden Anabel, the Frontier Brain, appears. If she is defeated, she awards the Ability Symbol.

All multiplayer functions found in Ruby and Sapphire are retained, as well. For a detailed description of these, see Battle Tower (Hoenn). Through a glitch, players may exploit the Battle Tower in Emerald to clone their Pokémon.

In the anime

In the anime, the Battle Tower was the sixth of the facilities Ash challenged, in the episodes Talking a Good Game! and Second Time's the Charm!. After losing the first match, Ash redoubled his efforts and rechallenged Anabel, resulting in a win. This version of the Battle Tower is near Tohjo Falls.

For the Battle Tower in LaRousse City, see here.

Gallery

File:Battle tower interior.png File:HallwayBT.png File:Vs Anabel.png
Inside the Battle Tower Hallway after exiting the elevator Before battle in the Battle Tower


Battle Palace

Ash, May, Brock, and Max in front of the Battle Palace
Battle Palace
バトルパレス Battle Palace
Battle Palace E.png
"There is no slogan!"
Battles per round
7
Participating Pokémon
Single
3
Double
4
Palace Maven Spenser
Palace Maven Spenser
Spirits
Silver
Spirits Symbol
Spirits
Gold
Spirits Symbol
Wins to obtain the Spirits Symbol
Silver
21
Gold
42

In the Battle Palace (Japanese: バトルパレス Battle Palace), Pokémon battle on their own, without any commands from their Trainers. This is very similar to the rules at the Verdanturf Battle Tent. The style of the Pokémon's battle depends on its nature, and this style may change when the Pokémon's HP falls low.

At a streak of 21 (three trips through) or 42 (six trips through), Palace Maven Spenser challenges the player. If defeated, he awards the Spirits Symbol.

In the anime

The Battle Palace was the fifth facility to be challenged by Ash in the anime, where it was on Metallica Island, near the Seafoam Islands. It appeared in Cutting the Ties that Bind! and Ka Boom with a View!.

Gallery

File:Battle palace interior.png File:HallwayBP.png File:Vs Spenser.png
Inside the Battle Palace Hallway Before battle in the Battle Palace


Battle Factory

In the anime
Battle Factory
バトルファクトリー Battle Factory
Battle Factory E.png
"There is no slogan!"
Battles per round
7
Participating Pokémon
Single
3
Double
4
Factory Head Noland
Factory Head Noland
Knowledge
Silver
Knowledge Symbol
Knowledge
Gold
Knowledge Symbol
Wins to obtain the Knowledge Symbol
Silver
21
Gold
42

The Battle Factory (Japanese: バトルファクトリー Battle Factory) is more dedicated to research than the other facilities, and the subject of the scientists' research is the abilities of Trainers when using random Pokémon in battle. Before the player begins a battle, they will be told some information about the opponent's team, and may switch one of the Pokémon they have with them with one of the Pokémon used by the Trainer they just defeated. This is just like the Battle Tent in Slateport City.

At the 21st and 42nd battle in a streak, three and six times through the Battle Factory, Factory Head Noland will challenge the player to a battle. Like all other Trainers in the facility, including the player, his Pokémon are completely random, and so cannot be known until he is encountered. If he is defeated, he awards the Knowledge Symbol.

Battle style

Trainers are divided into 9 different battle styles, based on the number of moves in 7 different categories. They are as follows:

Category Moves
1
Swords Dance, Growth, Meditate, Agility, Double Team, Harden, Minimize, Withdraw, Defense Curl, Barrier,
Focus Energy, Amnesia, Acid Armor, Sharpen, Conversion, Conversion 2, Belly Drum, Psych Up, Charge,
Snatch, Tail Glow, Cosmic Power, Iron Defense, Howl, Bulk Up, Calm Mind, and Dragon Rage
2
Sing, Supersonic, Disable, Leech Seed, PoisonPowder, Stun Spore, Sleep Powder, Thunder Wave, Toxic,
Hypnosis, Confuse Ray, Glare, Poison Gas, Lovely Kiss, Spore, Spider Web, Sweet Kiss, Spikes, Swagger,
Mean Look, Attract, Encore, Torment, Flatter, Will-O-Wisp, Taunt, Yawn, Imprison, Snatch, Teeter Dance,
GrassWhistle, and Block
3
Mist, Recover, Light Screen, Haze, Reflect, Softboiled, Rest, Protect, Detect, Endure, Milk Drink, Heal Bell,
Safeguard, Baton Pass, Morning Sun, Synthesis, Moonlight, Swallow, Wish, Ingrain, Magic Coat, Recycle,
Refresh, Mud Sport, Slack Off, Aromatherapy, and Water Sport
4
Guillotine, Horn Drill, Double-Edge, Hyper Beam, Counter, Fissure, Bide, Selfdestruct, Sky Attack, Explosion,
Flail, Reversal, Destiny Bond, Perish Song, Pain Split, Mirror Coat, Memento, Grudge, Facade, Focus Punch,
Blast Burn, Hydro Cannon, Overheat, Frenzy Plant, Psycho Boost, and Volt Tackle
5
Sand-Attack, Tail Whip Leer, Growl, String Shot, Screech, SmokeScreen, Kinesis, Flash, Cotton Spore, Spite,
Scary Face, Charm, Knock Off, Sweet Scent, FeatherDance, Fake Tears, Metal Sound, and Tickle
6
Mimic, Metronome, Mirror Move, Transform, Substitute, Sketch, Curse, Present, Follow Me, Trick, Role Play,
Assist, Skill Swap, and Camouflage
7
Sandstorm, Rain Dance, Sunny Day, Hail, and Weather Ball



A move may be counted more than once. Any attack not in any of the categories is not considered.

Three moves from a category is needed to meet the criteria for the first three categories, while only two moves are needed to meet the criteria for the last four. If there are no categories meeting the criteria, then the battle style "appears to be free-spirited and unrestrained." If there are at least three categories meeting the criteria, the battle style "appears to be flexibly adaptable to the situation." If exactly one category is matched, the battle styles are as follows:

Category Battle Style
1
"appears to be one based on total preparation"
2
"appears to be slow and steady"
3
"appears to be one of endurance"
4
"appears to be high risk, high return"
5
"appears to be weakening the foe to start"
6
"appears to be impossible to predict"
7
"appears to depend on the battle's flow"


If exactly two categories meet the criteria, then the battle style is the one that appears furthest down the list above.

In the anime

In the anime, the Battle Factory is located near Cerulean City. It appeared in the episodes Numero Uno Articuno and The Symbol Life. The Frontier Brain Noland allows the challenger to choose one of his Pokémon for him to use in a one-on-one battle. According to Scott, he suggested that a sky roof would be added so that Flying-types could use their full potential.

Gallery

File:Battle factory interior.png File:RentalBF.png File:Vs Noland.png
Inside the Battle Factory Room with rental Pokémon Before battle in the Battle Factory


Battle Pyramid

Battle Pyramid
バトルピラミッド Battle Pyramid
Battle Pyramid E.png
"There is no slogan!"
Number of floors
7
Participating Pokémon
3
Pyramid King Brandon
Pyramid King Brandon
Brave
Silver
Brave Symbol
Brave
Gold
Brave Symbol
Wins to obtain the Brave Symbol
Silver
3
Gold
10
In the anime

The Battle Pyramid (Japanese: バトルピラミッド Battle Pyramid) is a 7-layer pyramid. Each level is shrouded in darkness, and can only be lit up by defeating opponents on the level. Trainers cannot take any items into the pyramid, and items found within can only be used while inside, being stored in a special item bag that is handed out to those who challenge it.

Wild Pokémon are encountered within the Battle Pyramid, with strategies differing depending on how many floors the player has ventured through. The tactics used by the wild Pokémon will progress as follows:

Category Tactic Wild Pokémon
1
Pokémon with moves that paralyze Plusle, Minun, Pikachu, Electabuzz, Vileplume,
Manectric, Breloom and Jolteon
2
Pokémon with moves that poison Gulpin, Roselia, Butterfree, Seviper, Skarmory, Ludicolo,
Crobat and Gengar
3
Pokémon with moves that burn Growlithe, Vulpix, Magcargo, Ninetales, Medicham,
Weezing, Dusclops and Houndoom
4
Pokémon with moves that waste PP Dunsparce, Banette, Misdreavus, Ninetales, Absol,
Dusclops, Shedinja and Gengar
5
Pokémon with Levitate Haunter, Chimecho, Solrock, Misdreavus, Claydol,
Weezing, Flygon and Gengar
6
Pokémon with abilities that don't allow escape Diglett, Trapinch, Wynaut, Wobbuffet and Dugtrio
7
Pokémon with moves that freeze Glalie, Sneasel, Dewgong, Piloswine, Jynx, Cloyster,
Walrein and Lapras
8
Pokémon with Selfdestruct and Explosion Weezing, Electrode, Gengar, Golem, Pineco, Solrock,
Forretress and Shiftry
9
Pokémon with Template:Type2 moves Wobbuffet, Metang, Exeggutor, Slowking, Xatu,
Alakazam, Starmie and Espeon
10
Pokémon with Template:Type2 moves Golem, Steelix, Omastar, Lunatone, Shuckle, Armaldo,
Cradily and Aerodactyl
11
Pokémon with Template:Type2 moves Poliwrath, Hariyama, Breloom, Medicham, Hitmonchan,
Hitmonlee, Heracross and Machamp
12
Pokémon with moves that alter the weather Quagsire, Tropius, Pupitar, Lapras, Cacturne, Flareon,
Walrein and Gyarados
13
Pokémon with Template:Type2 moves Pineco, Shuckle, Venomoth, Scizor, Heracross,
Forretress, Armaldo and Shedinja
14
Pokémon with Template:Type2 moves Sableye, Sneasel, Crawdaunt, Shiftry, Cacturne, Absol,
Houndoom and Umbreon
15
Pokémon with Template:Type2 moves Octillery, Dewgong, Pelipper, Quagsire, Ludicolo,
Slowking, Starmie and Blastoise
16
Pokémon with Template:Type2 moves Duskull, Haunter, Banette, Misdreavus, Sableye,
Dusclops, Shedinja and Gengar
17
Pokémon with Template:Type2 moves Mawile, Magneton, Steelix, Scizor, Forretress,
Skarmory, Aggron and Metagross
18
Pokémon with Template:Type2 moves Dragonair, Vibrava, Altaria, Flygon, Aerodactyl,
Gyarados, Kingdra and Charizard
19
Pokémon with Fire-, Water-, Electric or Ice-type moves Arcanine, Poliwrath, Raichu, Vaporeon, Jolteon, Flareon,
Ninetales and Starmie
20
Template:Type2 Pokémon Kangaskhan, Swellow, Ursaring, Porygon2, Tauros,
Fearow, Snorlax and Slaking


After passing through 21 floors (three passes through) and 70 floors (ten passes), Pyramid King Brandon appears at the top to challenge the player. If he is defeated, he awards the Brave Symbol.

The Battle Pyramid flying in the anime

In the anime

In the anime, the Battle Pyramid was located near Pewter City, but has helicopter-like turbines installed in it, thus giving it the ability to move around anywhere. The location of the Battle Pyramid is only revealed to those who have defeated the other six Frontier Brains, and so it was the seventh and final of the facilities challenged by Ash, between Battling the Enemy Within! and Pace - The Final Frontier!.

In A Pyramiding Rage!, the Battle Pyramid traveled to Snowpoint City. Here, Brandon battled and defeated Paul.

Gallery

File:Battle pyramid interior.png File:Maze pyramid.png File:Vs Brandon.png
Inside the Battle Pyramid A dark maze Top of the Battle Pyramid


Battle Dome

In the anime
Battle Dome
バトルドーム Battle Dome
Battle Dome E.png
"There is no slogan!"
Battles per round
3
Participating Pokémon
Single
3
Double
3
Dome Ace Tucker
Dome Ace Tucker
Tactics
Silver
Tactics Symbol
Tactics
Gold
Tactics Symbol
Wins to obtain the Tactics Symbol
Silver
15
Gold
30

The Battle Dome (Japanese: バトルドーム Battle Dome) is a tournament between 16 Trainers.

Before each battle, the player can find out about their opponent, such as the Pokémon they use, their battle style, and how they train. Competitors can find out who was eliminated in each round by looking at the tournament bracket.

After the player has won five and ten championships, Dome Ace Tucker will challenge him or her. On his defeat, he awards the Tactics Symbol.

Seeding

The tournament bracket is organized as follows:

  • Left Bracket: 1 vs 9, 13 vs 5, 8 vs 16, 12 vs 4
  • Right Bracket: 3 vs 11, 15 vs 7, 6 vs 14, 10 vs 2

Seedings are determined by their ranking: the sum of the combined base stat totals of all Pokémon, plus 1/20 of the product of the number of different types represented by the Pokémon and the highest level among the Pokémon. If two trainers tie in ranking, the higher internal trainer number will win the tiebreaker; the player will always win the tiebreaker against any CPU trainer, while Dome Ace Tucker will win any tiebreaker against other CPU trainers. In the event of a tie battle, the higher seed advances and the lower seed is eliminated.

Battle Style

The battle style of a Trainer is solely determined by the effort values of all of the trainer's Pokémon. A stat is considered to be emphasized if it makes up at least 30% of the team's EVs (taking nature into account: for this calculation, EVs on a Pokémon with a beneficial nature are worth 10% more, while EVs on a hindering nature are worth 10% less), and neglected if there are no EVs in that stat among the entered Pokémon.

If there any emphasized stats, they are shown (if there are three emphasized stats, only two are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown; the ones that are shown are further influenced by the number of entered Pokémon having a hindering nature in the particular stat). Otherwise, the Trainer is said to "raise Pokémon in a well-balanced way."

CPU Battles

Note that the game does not simulate battles between two CPU trainers. Instead, the outcome between two CPU trainers is broken down as follows: each trainer is scored based upon the sum of the following:

  • The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super-effective, and 20 if 4x super-effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4x resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, Template:Type2 attacks are considered to be neutral against Pokémon with Levitate. Against Pokémon with Wonder Guard, type matchups that are not super-effective do not award nor deduct points.
  • The sum of the base stats of all Pokémon, divided by 10
  • The seeding of the Trainer, minus 1
  • A random value from 0 to 31

The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.

CPU Pokémon Selection

To determine the Pokémon sent out by a CPU trainer against the player, each of the CPU trainer's three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon's damaging attacks against each of the three Pokémon on the player's team. In the offensive method, 2 points are awarded if the attack is normally affective, 4 if super-effective, and 8 if 4x super-effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4x resisted, and 8 if ineffective. 2 points are deducted if super-effective, and 4 are deducted if 4x super-effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super-effective against Pokémon with Wonder Guard are ignored (no points are awarded or deducted), and Template:Type2 attacks are considered to be neutral against Pokémon with Levitate.

If all three Pokémon tie in one method, the other method is used. If all three Pokémon tie in the second method, then two Pokémon and the order they appear are chosen at random. Otherwise, the two highest-scoring Pokémon is chosen (if there is a tie for the second selection, the second selection of Pokémon is chosen at random). There is a 40% chance that the CPU trainer will lead off with the higher-scoring Pokémon, and a 60% chance of leading off with the lower-scoring Pokémon.

In the anime

In the anime, Ash challenged the Battle Dome, which is located near Lavender Town, in Tactics Theatrics!!, as his third facility.

Gallery

File:Battle dome interior.png File:TrainerroomBD.png File:Vs Tucker.png
Inside the Battle Dome Trainers can view info on their opponents Before battle in the Battle Dome


Battle Arena

In the anime
Battle Arena
バトルアリーナ Battle Arena
Battle Arena E.png
"There is no slogan!"
Battles per round
3
Participating Pokémon
3
Arena Tycoon Greta
Arena Tycoon Greta
Guts
Silver
Guts Symbol
Guts
Gold
Guts Symbol
Wins to obtain the Guts Symbol
Silver
27
Gold
55

The Battle Arena (Japanese: バトルアリーナ Battle Arena) pits two Pokémon against one another for three rounds. If both Pokémon last all three rounds, they are rated on how they battled in three aspects, and the Pokémon with the higher score wins, and the losing Pokémon leaves battle. If they somehow tie, both Pokémon leave battle. A knockout results in an automatic win for the Pokémon that is still standing.

Pokémon are scored on their mind, skill, and body. This is much like the Fallabor Town Battle Tent rules. The Pokémon with the better rating in each category scores two points, while a tie will award one point to each Pokémon.

  • Mind judges Pokémon on their offensive style. One point is awarded if an attack that deals damage is chosen for use (except Counter, Mirror Coat, and Bide, which do not award points, and Fake Out, which deducts one point), and one point is deducted if Protect, Detect, or Endure was chosen. All other moves do not award points. The Pokémon with the higher number of points wins the two points in the overall judgment.
  • Skill judges Pokémon on accuracy. One point is awarded if an attack lands successfully, while two points are deducted if it does not, unless it was caused by Protect, Detect, Endure, or Fake Out, in which no points are deducted. The Pokémon with the higher number of points wins the two points in the overall judgment.
  • Body judges the amount of HP remaining at the end of the third round compared to their amount at the start of the first. The Pokémon with the better ratio wins the two points in the overall judgment.

The Battle Arena is a series of single challenges, rather than a forced streak of some amount, and so after 27 wins and 55 wins, Arena Tycoon Greta appears to challenge the player. On her defeat, she awards the player with the Guts Symbol.

In the anime

In the anime, Ash challenged the Battle Arena, located near Saffron City, as his second facility, in Wheel of Frontier!. Before the match begins, a special machine is used to determine if the match is 1-vs-1, 2-vs-2, or 3-vs-3.

Gallery

File:Battle arena interior.png File:HallwayBA.png File:Vs Greta.png
Inside the Battle Arena Hallway Before battle in the Battle Arena


Battle Pike

In the anime
Battle Pike
バトルチューブ Battle Tube
Battle Pike E.png
"There is no slogan!"
Rooms per round
7
Participating Pokémon
3
Pike Queen Lucy
Pike Queen Lucy
Luck
Silver
Luck Symbol
Luck
Gold
Luck Symbol
Wins to obtain the Luck Symbol
Silver
2
Gold
10

The Battle Pike (Japanese: バトルチューブ Battle Tube) is a long pike in the design of a Seviper. Inside of it are 21 rooms, in seven sets of three. The player may choose any of the three in a set to continue through, and in each of the three, any of the following eight events may occur:

  • Single battle: 3 Pokémon per side.
  • Double battle: 2 Pokémon per side.
  • Single battle and healing: 3 Pokémon per side; winner's Pokémon are completely healed.
  • Wild Pokémon: wild Milotic, Dusclops, Wobbuffet, Breloom, Electrode, or Seviper appear.
  • No event: Nothing happens.
  • Status effect: A surprise attack will inflict a status on one or more of a player's Pokémon. The status includes Kirlia's burn, paralysis, poison, or sleep and Dusclops's burn or freeze.
  • One or two recovery: One or two of the player's Pokémon will be healed.
  • Full recovery: All of the player's Pokémon will be healed.

The lady standing outside of the rooms will hint at what is in one of the three rooms:

"For some reason, I feel a wave of nostalgia coming from it..." There may be an old man who will heal the player's Pokémon, "nostalgic" because he misses his youth, a Pokémon that will affect party Pokémon with a status condition, or wild Pokémon missing their homes.

The Frontier Brain of the Battle Pike is Pike Queen Lucy. She challenges trainers who complete 27 rooms (two passes through the pike) and 139 rooms (10 passes). By beating her, one is awarded with the Luck Symbol.

In the anime

In the anime, the Battle Pike is located near Fuchsia City, and Ash challenged it as his fourth facility in Queen of the Serpentine!.

Gallery

File:Battle pike interior.png File:RoomsBP.png File:Vs Lucy.png
Inside the Battle Pike Room with three entrances Before battle in the Battle Pike


Other points of interest

Artisan Cave

Main article: Artisan Cave

The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower. The only wild Pokémon found inside is Smeargle.

House

There is a house next to the Battle Tower. Inside, there is a Trainer who wants to trade a Meowth for a Skitty.

Record Hall

File:Record Hall.png
The Record Hall

The record hall contains all of the records that the player has set at the Battle Frontier. There are three rooms. The one on the left contains records for the Battle Pike, Dome, and Factory, the one in the center has records for the Battle Tower, and the one on the right contains records for the Battle Palace, Pyramid, and Arena.

If the player mixes records with another Emerald game, Battle Frontier records will be copied over from the other game and compared.

Sudowoodo

A level 40 Sudowoodo is located in the southeast section of the Battle Frontier. Much like in Generation II, NPCs will talk about it as a tree. However, when the player uses the Wailmer Pail on it, it will spring to life. This is the only location of Sudowoodo in the handheld games of Generation III.

Betting man

In the house south of the Battle Pyramid a man can be visited. After receiving at least 3 silver Symbols, he will ask the player to compete in a random facility. The player can give him 5, 10, or 15 Battle Points. If the player wins, the man will give him back twice the amount the player gave him. If the player loses, the Battle Points are lost.

Stats judge

Main article: Stats judge

In the house above the Pokémon Center is an old man who can judge one of the player's Pokémon's stats. He examines the Pokémon's IVs and gives feedback on how high or low they are. First he describes the Pokémon's "ability", which is based on the sum of all six of its IVs. Then he indicates which stat has the highest IV and what range it falls in. If 2 or more IVs are tied for the highest then he will choose one randomly.


Pokémon's ability IV total
Average 0 to 90
Better-than-average 91 to 120
Quite impressive 121 to 150
Wonderfully outstanding 151 to 186


Highest IV Range
Relatively good 0 to 15
Quite impressive 16 to 25
Outstanding 26 to 30
Flawless 31


Move tutors

In a house next to the Battle Dome, there are two move tutors. They will teach a Pokémon a selection of attacks for a price in Battle Points.

List of move tutor moves

Move Type Location
Defense Curl  Normal  Right tutor 16BP
Endure  Normal  Right tutor 48BP
Fire Punch  Fire  Right tutor 48BP
Ice Punch  Ice  Right tutor 48BP
Icy Wind  Ice  Right tutor 24BP
Mud-Slap  Ground  Right tutor 24BP
Psych Up  Normal  Right tutor 48BP
Snore  Normal  Right tutor 24BP
Swift  Normal  Right tutor 24BP
ThunderPunch  Electric  Right tutor 48BP
Body Slam  Normal  Left tutor 48BP
Counter  Fighting  Left tutor 48BP
Dream Eater  Psychic  Left tutor 24BP
Mega Kick  Normal  Left tutor 24BP
Mega Punch  Normal  Left tutor 24BP
Rock Slide  Rock  Left tutor 48BP
Seismic Toss  Fighting  Left tutor 24BP
Softboiled  Normal  Left tutor 16BP
Swords Dance  Normal  Left tutor 48BP
Thunder Wave  Electric  Left tutor 48BP

Battle Point Exchange Service Corner

File:Battle Point Exchange Service Corner.png
The Battle Point Exchange Service Corner

The Battle Point Exchange Service Corner, or simply the Exchange Service Corner, sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. Players can purchase goods for their secret base, vitamins, and items that can be held by a Pokémon.

Leftmost Cashier
Second Cashier from Left


File:Exchange Service Corner interior.png
Inside the Exchange Service Corner
Second Cashier from Right
Rightmost Cashier



Poké Mart

Poké Mart


In the manga

Emerald, Todd Snap and all Frontier Brains except for Noland in the Pokémon Adventures manga

In the Pokémon Adventures manga

In the sixth chapter of the Pokémon Adventures manga, a Trainer named Emerald arrives at the Battle Frontier, where he accidentally interferes in the opening ceremonies and gains the second challenge of clearing the seven Facilities by defeating the Frontier Brains within that time. During this time, Emerald befriends Todd Snap and discovers that the masked Guile Hideout is seeking Jirachi for evil purposes after finding out that an overleveled Sceptile, which later became his, was in the Battle Factory. Now learning of this, he also seeks to stop Guile Hideout from achieving his goal, a task easier said then done.

In the Pokémon Battle Frontier manga

The Pokémon Battle Frontier manga features a boy named Enta being invited to the Battle Frontier by Scott. Once there, he is tutored by Rald and begins to challenge the Frontier Brains.

The manga concludes with Enta's battle with Anabel. Despite Enta's challenge of the Frontier Brains being a major focus, Noland, Greta and Brandon don't appear within the actual series, only appearing on the title page of the fourth chapter.

In the TCG

The EX Emerald expansion for the Pokémon Trading Card Game featured two Battle Frontier-related cards:

Card Type Rarity Expansion Set No.
Scott T Uncommon EX Emerald 84/106
Battle Frontier T Uncommon EX Emerald 75/106


Trivia

  • A girl inside the Battle Pike says "I've completed the challenge 10 times now, but I've never had to battle a Trainer once." This information would be false, because after two straight wins and again at ten straight wins, she would have to battle Lucy. However, it should be noted that she did not state whether or not she beat the Battle Pike ten times in a row, so this might not necessarily be an error.
  • If, by cheating, players enter through the Battle Palace's Single Battle Halls, the game will then randomly choose Lv. 50 or Open Level, and they will be able to battle Trainers with all six Pokémon they have in their party. When they battle the second Trainer, only the first three Pokémon in their party may be used, and their only move will be Sketch.

In other languages

Battle Frontier
Language Title
Mandarin Chinese 對戰開拓區 Duìzhàn Kaītuòqū
Denmark Flag.png Danish Frontal Dysterne
Finland Flag.png Finnish Taistelurintama
France Flag.png European French Zone de Combat
Germany Flag.png German Kampfzone
Italy Flag.png Italian Parco Lotta
South Korea Flag.png Korean 배틀프런티어 Battle Frontier
Brazil Flag.png Brazilian Portuguese Batalha da Fronteira
Spain Flag.png European Spanish Frente de Batalla
Battle Tower
Language Title
Mandarin Chinese 對戰塔 Duìzhàn Tǎ
Denmark Flag.png Danish Kamp Tårnet
Finland Flag.png Finnish Ottelutorni
France Flag.png European French Tour de Combat
Germany Flag.png German Duellturm
Italy Flag.png Italian Torre Lotta
South Korea Flag.png Korean 배틀타워 Battle Tower
Brazil Flag.png Brazilian Portuguese Torre da Batalha
Spain Flag.png European Spanish Torre Batalla
Battle Palace
Language Title
Mandarin Chinese 對戰宮殿 Duìzhàn Gōngdiàn
Denmark Flag.png Danish Kamp Paladset
Finland Flag.png Finnish Ottelupalatsi
France Flag.png European French Palace de Combat
Germany Flag.png German Kampfpalast
Italy Flag.png Italian Palazzo Lotta
South Korea Flag.png Korean 배틀팰리스 Battle Palace
Brazil Flag.png Brazilian Portuguese Palácio de Batalha
Spain Flag.png European Spanish Palacio Batalla
Battle Factory
Language Title
Mandarin Chinese 對戰工廠 Duìzhàn Gōngchǎng
Denmark Flag.png Danish Kamp Fabrikken
Finland Flag.png Finnish Taistelutehdas
France Flag.png European French Usine de Combat
Germany Flag.png German Kampffabrik
Italy Flag.png Italian Azienda Lotta
South Korea Flag.png Korean 배틀팩토리 Battle Factory
Brazil Flag.png Brazilian Portuguese Fábrica de Batalha
Spain Flag.png European Spanish Fábrica Batalla
Battle Pyramid
Language Title
Mandarin Chinese 對戰金字塔 Duìzhàn Jīnzìtǎ
Denmark Flag.png Danish Kamp Pyramiden
Finland Flag.png Finnish Ottelupyramidi
France Flag.png European French Pyramide de Combat
Germany Flag.png German Kampfpyramide
Italy Flag.png Italian Piramide Lotta
South Korea Flag.png Korean 배틀피라미드 Battle Pyramid
Brazil Flag.png Brazilian Portuguese Pirâmide de Batalha
Spain Flag.png European Spanish Pirámide Batalla
Battle Dome
Language Title
Mandarin Chinese 對戰巨蛋 Duìzhàn Jùdàn
Denmark Flag.png Danish Frontal Dysterne
Finland Flag.png Finnish Ottelukupu
France Flag.png European French Dôme de Combat
Germany Flag.png German Kampfstadion
Italy Flag.png Italian Cupola Lotta
South Korea Flag.png Korean 배틀돔 Battle Dome
Brazil Flag.png Brazilian Portuguese Cúpula da Batalha
Spain Flag.png European Spanish Cúpula Batalla
Battle Arena
Language Title
Mandarin Chinese 對戰競技場 Duìzhàn Jìngjìchǎng
Denmark Flag.png Danish Kamp Aranaen
Finland Flag.png Finnish Otteluareena
France Flag.png European French Dojo de Combat
Germany Flag.png German Kampfring
Italy Flag.png Italian Dojo Lotta
South Korea Flag.png Korean 배틀아레나 Battle Arena
Brazil Flag.png Brazilian Portuguese Arena de Batalha
Spain Flag.png European Spanish Dojo Batalla
Battle Pike
Language Title
Mandarin Chinese 對戰水管 Duìzhàn Shuǐguǎn
Denmark Flag.png Danish Kamp Spidsen
Finland Flag.png Finnish Ottelukeihäs
France Flag.png European French Reptile de Combat
Germany Flag.png German Kampfipitis
Italy Flag.png Italian Serpe Lotta
South Korea Flag.png Korean 배틀튜브 Battle Tube
Brazil Flag.png Brazilian Portuguese Pico de Batalha
Spain Flag.png European Spanish Sierpe Batalla


Pokémon League logo.png The Pokémon League Paldea Gym Logo.png
Participation
TrainerBattleGym Leaders
GymsBadgesReferee
Championship matches
Elite FourOrange League
Champion League
Pokémon League Conferences
IndigoSilverEver GrandeLily of the Valley
VertressLumioseManalo
Regional Pokémon Leagues
IndigoOrange*JohtoHoennSinnoh
Unova (BB) • KalosAlolaGalarPaldea
Areas of jurisdiction
Pokémon League Reception GateHall of Fame
Palace of VictoryCerulean CaveArea Zero
Others
Admissions ExamPokémon Association
PIAWorld Coronation Series
(Masters Eight Tournament)


Hoenn
Stone Badge.png Knuckle Badge.png Dynamo Badge.png Heat Badge.png Balance Badge.png Feather Badge.png Mind Badge.png Rain Badge.png
Settlements
Littleroot TownOldale TownPetalburg CityRustboro CityDewford TownSlateport CityMauville CityVerdanturf Town
Fallarbor TownLavaridge TownFortree CityLilycove CityMossdeep CitySootopolis CityPacifidlog TownEver Grande City
Battle FrontierBattle Resort
Routes
101102103104105106107108109110111112113114115116117118
119120121122123124125126127128129130131132133134Underwater
Landmarks
Petalburg WoodsRusturf TunnelIsland CaveGranite CaveAbandoned ShipSea MauvilleOceanic Museum
Seaside Cycling RoadTrick HouseMauville Game CornerNew MauvilleTrainer HillDesert RuinsMirage TowerFiery Path
Jagged PassMt. ChimneyDesert UnderpassMeteor FallsWeather InstituteScorched SlabAncient TombSafari ZoneMt. Pyre
Lilycove MuseumShoal CaveTeam Aqua Hideout • Team Magma Hideout (LilycoveJagged Pass) • Mossdeep Space CenterSeafloor Cavern
Cave of OriginMirage IslandSky PillarVictory RoadPokémon LeagueSealed ChamberArtisan CaveAltering CaveSouthern Island
Marine CaveTerra CaveContest HallBattle MaisonBattle TowerBattle TentSecret IsletSecret MeadowSecret Shore
Mirage spots

Mirage CavesMirage ForestsMirage IslandsMirage Mountains
Crescent IsleFabled CaveGnarled DenNameless CavernPathless PlainTrackless Forest

Access to
Birth IslandFaraway IslandNavel RockSky
Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.