Endure (move): Difference between revisions
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Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, {{m|Detect}}, or {{m|Protect}} consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn. | Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, {{m|Detect}}, or {{m|Protect}} consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn. | ||
===Generation V=== | ===Generation V and on=== | ||
Endure now has a 50% chance of success on the current turn if Endure, {{m|Detect}}, {{m|Protect}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Spiky Shield}} or {{m|King's Shield}} was used successfully on the previous turn. | Endure now has a 50% chance of success on the current turn if Endure, {{m|Detect}}, {{m|Protect}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Spiky Shield}}, or {{m|King's Shield}} was used successfully on the previous turn. | ||
==Description== | ==Description== |
Revision as of 17:22, 6 February 2014
Endure こらえる Endure | ||||||||||||||
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Range
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Endure (Japanese: こらえる Endure) is a non-damaging Normal-type move introduced in Generation II. It was TM20 in Generation II and was TM58 in Generation IV.
Effect
Generation II - IV
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, Detect, or Protect consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn.
Generation V and on
Endure now has a 50% chance of success on the current turn if Endure, Detect, Protect, Quick Guard, Wide Guard, Spiky Shield, or King's Shield was used successfully on the previous turn.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
106 | Hitmonlee | Fighting | 41 | 41 | 45 | 49 | ' | |||||||
115 | Kangaskhan | Normal | 37 | 37 | 34 | 43 | 43 | |||||||
140 | Kabuto | Rock | Water | 37 | 37 | 26 | 26 | 26 | ||||||
141 | Kabutops | Rock | Water | 37 | 37 | 26 | 26 | ' | ||||||
146 | Moltres | Fire | Flying | 37 | 37 | 22 | 22 | 22 | ||||||
206 | Dunsparce | Normal | 40 | 40 | ||||||||||
214 | Heracross | Bug | Fighting | 12 | 11 | -- | -- | -- | ||||||
220 | Swinub | Ice | Ground | 19 | 19 | 16 | 16 | 14 | ' | |||||
221 | Piloswine | Ice | Ground | --, 19 | --, 19 | 16 | 16 | 14 | ' | |||||
222 | Corsola | Water | Rock | 35 | ' | |||||||||
231 | Phanpy | Ground | 41 | 41 | 28 | 28 | 28 | |||||||
288 | Vigoroth | Normal | 25 | 25 | 25 | ' | ||||||||
296 | Makuhita | Fighting | 40 | 37 | 37 | ' | ||||||||
297 | Hariyama | Fighting | 44 | 47 | 47 | ' | ||||||||
410 | Shieldon | Rock | Steel | 33 | 33 | ' | ||||||||
411 | Bastiodon | Rock | Steel | 36 | 36 | ' | ||||||||
417 | Pachirisu | Electric | 17 | 17 | 17 | |||||||||
427 | Buneary | Normal | 6 | 6 | ' | |||||||||
428 | Lopunny | Normal | 6 | 6 | 6 | |||||||||
447 | Riolu | Fighting | -- | -- | -- | |||||||||
473 | Mamoswine | Ice | Ground | 16 | 16 | 14 | ' | |||||||
480 | Uxie | Psychic | 16 | 16 | ' | |||||||||
494 | Victini | Psychic | Fire | 9 | ' | |||||||||
538 | Throh | Fighting | 41 | 41 | ||||||||||
539 | Sawk | Fighting | 41 | 41 | ||||||||||
540 | Sewaddle | Bug | Grass | 29 | 29 | |||||||||
588 | Karrablast | Bug | 8 | ' | ||||||||||
613 | Cubchoo | Ice | 25 | 25 | ||||||||||
614 | Beartic | Ice | 25 | 25 | ||||||||||
618 | Stunfisk | Ground | Electric | 30 | 30 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM20 |
III -- |
IV TM58 |
V -- |
VI -- | ||||||||||
All Pokémon who can learn TMs can learn Endure. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
Special move
Generation V
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In the anime
The user endures any attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Heracross catches an attack and throws it back. | |||
Ash's Heracross | Roll On, Pokémon! | Debut |
In the manga
In the Pokémon Adventures manga
The user endures an opponent's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Heracross puts its arms in front of its face and blocks an opponent's attack. | |||
Bugsy's Heracross | Silly Scyther | Debut | |
Shedinja floats in the air without moving, being able to not get hurt by the opponent's attacks. | |||
Greta's Shedinja | VS. Shedinja | None |
In other generations
Trivia
- Endure is one of two moves to lose its TM status twice. The other is Sleep Talk.
- Coincidentally, both moves are Normal-type moves introduced in Generation II.
- Also, both can be taught to all Pokémon that can learn TMs.
- Additionally, both moves were added as move tutors in Pokémon Emerald before regaining their TM status in Generation IV, but Sleep Talk regained its move tutor status in Black 2 and White 2, while Endure did not.
In other languages
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |