List of moves that confuse: Difference between revisions

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[[Status_ailment#Confusion|Confusion]] is a status ailment that makes the victim randomly hurt itself for a random number of rounds.  The following moves may confuse their targets.
[[Status_ailment#Confusion|Confusion]] is a status ailment that makes the victim randomly hurt itself for a random number of rounds.  The following moves may confuse their targets.


{| border="1" cellpadding="2" style="margin: auto; border: 1px solid #88a; border-collapse: collapse;"
{| {{bluetable2|r sortable}} width="100%"
|- style="background: #ccf;"
|- class="c"
! style="width: 120px;"|Name
! style="text-align: left;" | Name
! style="width: 60px;"|[[Type]]
! [[Type]]
! style="width: 60px;"|Category
! Category
! style="width: 60px;"|Chance to Confuse
! Probability
! style="width: 20px;"|Power
! Power
! style="width: 10px;"|Accuracy
! Accuracy
! style="width: 60px;"|Notes
! width="50%" | Notes
|-
|-
| {{m|Chatter}}
| class="l" | {{m|Chatter}}
| align="center" |[[Image:FlyingIC.gif]]
| class="c" | [[Image:FlyingIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |Varies
| align="center" |Varies
| 60
| 60
| 100%
| 100%
| Chance of confusion depends on volume of recording
| class="l" | Chance of confusion depends on volume of recording
|-
|-
| {{m|Confuse Ray}}
| class="l" | {{m|Confuse Ray}}
| align="center" |[[Image:GhostIC.gif]]
| class="c" | [[Image:GhostIC.gif]]
| align="center" |[[Image:StatusIC.gif]]
| class="c" | [[Image:StatusIC.gif]]
| align="center" |100%
| 100%
| —
| class="c" | —
| 100%
| 100%
|  
|  
|-
|-
| {{m|Confusion}}
| class="l" | {{m|Confusion}}
| align="center" |[[Image:PsychicIC.gif]]
| class="c" | [[Image:PsychicIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |10%
| 10%
| 50
| 50
| 100%
| 100%
|  
|  
|-
|-
| {{m|Dizzy Punch}}
| class="l" | {{m|Dizzy Punch}}
| align="center" |[[Image:NormalIC.gif]]
| class="c" | [[Image:NormalIC.gif]]
| align="center" |[[Image:PhysicalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| align="center" |20%
| 20%
| 70
| 70
| 100%
| 100%
|  
|  
|-
|-
| {{m|DynamicPunch}}
| class="l" | {{m|DynamicPunch}}
| align="center" |[[Image:FightingIC.gif]]
| class="c" | [[Image:FightingIC.gif]]
| align="center" |[[Image:PhysicalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| align="center" |100%
| 100%
| 100
| 100
| 50%
| 50%
|  
|  
|-
|-
| {{m|Psybeam}}
| class="l" | {{m|Psybeam}}
| align="center" |[[Image:PsychicIC.gif]]
| class="c" | [[Image:PsychicIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |10%
| 10%
| 65
| 65
| 100%
| 100%
|  
|  
|-
|-
| {{m|Rock Climb}}
| class="l" | {{m|Rock Climb}}
| align="center" |[[Image:NormalIC.gif]]
| class="c" | [[Image:NormalIC.gif]]
| align="center" |[[Image:PhysicalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| align="center" |20%
| 20%
| 90
| 90
| 85%
| 85%
|  
|  
|-
|-
| {{m|Signal Beam}}
| class="l" | {{m|Signal Beam}}
| align="center" |[[Image:BugIC.gif]]
| class="c" | [[Image:BugIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |10%
| 10%
| 75
| 75
| 100%
| 100%
|  
|  
|-
|-
| {{m|Supersonic}}
| class="l" | {{m|Supersonic}}
| align="center" |[[Image:NormalIC.gif]]
| class="c" | [[Image:NormalIC.gif]]
| align="center" |[[Image:StatusIC.gif]]
| class="c" | [[Image:StatusIC.gif]]
| align="center" |100%
| 100%
| —
| class="c" | —
| 55%
| 55%
|  
|  
|-
|-
| {{m|Sweet Kiss}}
| class="l" | {{m|Sweet Kiss}}
| align="center" |[[Image:NormalIC.gif]]
| class="c" | [[Image:NormalIC.gif]]
| align="center" |[[Image:StatusIC.gif]]
| class="c" | [[Image:StatusIC.gif]]
| align="center" |100%
| 100%
| —
| class="c" | —
| 75%
| 75%
|  
|  
|-
|-
| {{m|Teeter Dance}}
| class="l" | {{m|Teeter Dance}}
| align="center" |[[Image:NormalIC.gif]]
| class="c" | [[Image:NormalIC.gif]]
| align="center" |[[Image:StatusIC.gif]]
| class="c" | [[Image:StatusIC.gif]]
| align="center" |100%
| 100%
| —
| class="c" | —
| 100%
| 100%
|  
|  
|-
|-
| {{m|Water Pulse}}
| class="l" | {{m|Water Pulse}}
| align="center" |[[Image:WaterIC.gif]]
| class="c" | [[Image:WaterIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |20%
| 20%
| 60
| 60
| 100%
| 100%

Revision as of 06:01, 8 May 2007

Confusion is a status ailment that makes the victim randomly hurt itself for a random number of rounds. The following moves may confuse their targets.

Name Type Category Probability Power Accuracy Notes
Chatter File:FlyingIC.gif File:SpecialIC.gif Varies 60 100% Chance of confusion depends on volume of recording
Confuse Ray File:GhostIC.gif File:StatusIC.gif 100% 100%
Confusion File:PsychicIC.gif File:SpecialIC.gif 10% 50 100%
Dizzy Punch File:NormalIC.gif File:PhysicalIC.gif 20% 70 100%
DynamicPunch File:FightingIC.gif File:PhysicalIC.gif 100% 100 50%
Psybeam File:PsychicIC.gif File:SpecialIC.gif 10% 65 100%
Rock Climb File:NormalIC.gif File:PhysicalIC.gif 20% 90 85%
Signal Beam File:BugIC.gif File:SpecialIC.gif 10% 75 100%
Supersonic File:NormalIC.gif File:StatusIC.gif 100% 55%
Sweet Kiss File:NormalIC.gif File:StatusIC.gif 100% 75%
Teeter Dance File:NormalIC.gif File:StatusIC.gif 100% 100%
Water Pulse File:WaterIC.gif File:SpecialIC.gif 20% 60 100%
Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps