Pay Day (move): Difference between revisions
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= Learnset = | = Learnset = | ||
== By [[Level|leveling up]] == | |||
{| | |||
|- style="background: #{{normal color}};" | |||
! ROWSPAN=2 | Game | |||
! ROWSPAN=2 | [[Generation I]] | |||
! ROWSPAN=2 | [[Generation II]] | |||
! COLSPAN=2 | [[Generation III]] | |||
! ROWSPAN=2 | [[Generation IV]] | |||
|- style="background: #{{normal color}};" | |||
| RS || Fr/Lg | |||
|- | |||
| {{P|Meowth}} || '''17''' || '''20''' || '''20''' || '''18''' || '''30''' | |||
|} | |||
== By [[TM]] == | |||
In [[Generation I]], Pay Day is TM16. | |||
{| | |||
|- style="background: #{{normal color}};" | |||
! Game | |||
! [[Generation I]] | |||
! [[Generation II]] | |||
! [[Generation III]] | |||
! [[Generation IV]] | |||
|- | |||
| {{P|Pikachu}} || Able || || || | |||
|- | |||
| {{P|Raichu}} || Able || || || | |||
|- | |||
| {{P|Nidoqueen}} || Able || || || | |||
|- | |||
| {{P|Nidoking}} || Able || || || | |||
|- | |||
| {{P|Meowth}} || '''Able''' || || || | |||
|- | |||
| {{P|Persian}} || '''Able''' || || || | |||
|- | |||
| {{P|Psyduck}} || Able || || || | |||
|- | |||
| {{P|Golduck}} || Able || || || | |||
|- | |||
| {{P|Mankey}} || Able || || || | |||
|- | |||
| {{P|Primeape}} || Able || || || | |||
|- | |||
| {{P|Slowpoke}} || Able || || || | |||
|- | |||
| {{P|Slowbro}} || Able || || || | |||
|- | |||
| {{P|Seel}} || Able || || || | |||
|- | |||
| {{P|Dewgong}} || Able || || || | |||
|- | |||
| {{P|Rhyhorn}} || Able || || || | |||
|- | |||
| {{P|Rhydon}} || Able || || || | |||
|- | |||
| {{P|Mew}} || Able || || || | |||
|} | |||
{{Project MoveDex notice}} | {{Project MoveDex notice}} | ||
[[ja:ネコにこばん]] | [[ja:ネコにこばん]] |
Revision as of 12:04, 14 November 2006
Pay Day ネコにこばん Coin for a Cat | ||||||||||||
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Range
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Availability
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Pay Day (Japanese: ネコにこばん Coin for a Cat, lit. Neko ni Koban) is a Normal-type move introduced in Generation I that deals a small amount of damage.
The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.
Template:Project MoveDex autoarticle notice
Effect
Generation I
Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the user's level. These coins can't be collected.
In-game, the coins scattered by Pay Day are picked up if you win the battle.
Learnset
By leveling up
Game | Generation I | Generation II | Generation III | Generation IV | |
---|---|---|---|---|---|
RS | Fr/Lg | ||||
Meowth | 17 | 20 | 20 | 18 | 30 |
By TM
In Generation I, Pay Day is TM16.
Game | Generation I | Generation II | Generation III | Generation IV |
---|---|---|---|---|
Pikachu | Able | |||
Raichu | Able | |||
Nidoqueen | Able | |||
Nidoking | Able | |||
Meowth | Able | |||
Persian | Able | |||
Psyduck | Able | |||
Golduck | Able | |||
Mankey | Able | |||
Primeape | Able | |||
Slowpoke | Able | |||
Slowbro | Able | |||
Seel | Able | |||
Dewgong | Able | |||
Rhyhorn | Able | |||
Rhydon | Able | |||
Mew | Able |