Pokémon Paradise: Difference between revisions
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[[File: | * More/better images of shops and utilities. | ||
The '''Pokémon Paradise''' (Japanese: '''ポケモンパラダイス''' ''Pokémon Paradise''), commonly referred to as simply '''Paradise''', is | * Research into items and mechanics related to shops and mini-games | ||
* Verify information that is currently commented out.}} | |||
[[File:Pokémon Paradise growth artwork PMDGTI.png|300px|thumb|Artwork of an area with facilities in Pokémon Paradise]] | |||
The '''Pokémon Paradise''' (Japanese: '''ポケモンパラダイス''' ''Pokémon Paradise''), commonly referred to as simply '''Paradise''' (Japanese: '''パラダイス''' ''Paradise''), is a location near [[Post Town]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], established by the {{mdc|partner Pokémon}}. | |||
The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all the recruited Pokémon stay, with the exception of {{mdc|Virizion|gti}}, {{ | The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all of the recruited Pokémon stay, with the exception of {{mdc|Virizion|gti}}, {{mdc|Emolga|gti}}, {{mdc|Dunsparce|gti}}, {{mdc|Umbreon and Espeon|gti}}, {{mdc|Keldeo|gti}}, and {{mdc|Hydreigon|gti}}, who stay in Post Town. As the story progresses, the player will be able to expand land, play mini-games, rank up and place facilities. | ||
==Paradise Rank== | ==Paradise Rank== | ||
{{main|Rank (Mystery Dungeon)#Paradise Rank|Rank (Mystery Dungeon) → Paradise Rank}} | {{main|Rank (Mystery Dungeon)#Paradise Rank|Rank (Mystery Dungeon) → Paradise Rank}} | ||
The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after {{ | The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after {{mdc|Gurdurr|gti}} opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials. | ||
==Utilities== | ==Utilities== | ||
===Passerby Post=== | |||
[[File:Passerby Post.png|thumb|250px|Passerby Post]] | [[File:Passerby Post.png|thumb|250px|Passerby Post]] | ||
Available when Pokémon Paradise becomes accessible. This is where the player can deposit {{DL|Seed|Reviver Seed}}s, which can save other fainted players through [[StreetPass]], instead of manually rescuing them like in previous games. | |||
Available when Pokémon Paradise becomes accessible. This is where the player can deposit {{DL|Seed|Reviver Seed}}s which | |||
Up to 20 Reviver Seeds can be placed in the mailbox at a time, and 1 seed will be consumed automatically if a player with a rescue request is encountered through StreetPass. | |||
Additionally, every 5 StreetPass tags collected (regardless of whether the StreetPassed players needed rescue) will reward the player with a Reviver Seed. | |||
{{-}} | |||
===House=== | ===House=== | ||
Built by {{ | Built by {{mdc|Gurdurr|gti}} after defeating him in [[Hazy Pass]]. This is where the player and partner Pokémon wake up the next morning after a mission, where the game usually asks to save. Other than that, it serves no significant purpose. After a certain amount of progression into the game, the house can be redecorated by Gurdurr. | ||
===Request/Bulletin Board=== | ===Request/Bulletin Board=== | ||
After completing [[Hazy Pass]] for the first time, {{ | After completing [[Hazy Pass]] for the first time, {{mdc|Quagsire|gti}} will show the player the Request Board. {{OBP|Job|Mystery Dungeon|Requests and various missions}} are posted here. It updates with new jobs after returning from a dungeon. | ||
<!-- | <!-- | ||
====Quotes==== | ====Quotes==== | ||
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* '''A Special Present''': | * '''A Special Present''': | ||
:"''I want it as my mom's birthday gift! Please! Find the [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon/Particular [[Treasure | :"''I want it as my mom's birthday gift! Please! Find the [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon/Particular [[Treasure Box|Box]]!''" | ||
:Goal: Obtain | :Goal: Obtain | ||
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--> | --> | ||
=== | ===Challenge Request/Bulletin Board=== | ||
{{ | After completing a job request after {{mdc|Victini|gti}} having opened up his shop, this board will appear here. One job request later it will be available for use. Generally, harder jobs will be posted here. Only one Pokémon can go on a mission here. However, when accessed through Local Wireless in Companion Mode up to three other players can join. | ||
{{-}} | |||
===Request Gates=== | ===Request Gates=== | ||
After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise | [[File:Azumarill 02 PMDGTI.png|thumb|250px|The right-side request gate, opened]] | ||
After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise Center. It opens up after talking to {{mdc|Azumarill|gti}} for a job. When it's open, the player is unable to leave Paradise Center. It can be closed by canceling the job request. | |||
After | After {{mdc|Victini|gti}} has opened up his shop, a second gate will appear on the left side of the Paradise Center. It functions exactly the same as the first gate except it only works for challenge jobs. | ||
{{-}} | |||
=== | ===Deposit Box=== | ||
[[File:Deposit Box PMD GTI.png|100px|thumb|100px|Deposit Box]] | |||
{{main|Deposit Box}} | |||
Available after completing Hazy Pass for the first time, Quagsire will place a box like the one in [[Post Town]]. It replaces the functions of [[Kangaskhan Storage]] and [[Felicity Bank|Felicity]]/{{DL|Treasure Town|Duskull Bank}}. This box is also placed next to the Kecleon Shop. Like in the original Pokémon Mystery Dungeon games, items are collective and are grouped based on item type rather than being individual items. Materials and Treasure Chests are stored separately. | |||
{{-}} | |||
===Utilities only in Companion Mode=== | ===Utilities only available in Companion Mode=== | ||
Due to [[Post Town]] being | Due to [[Post Town]] being off limits in Companion Mode, these shops are moved to Paradise instead and are found at the center of the plaza. {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Cinccino}} and {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Rampardos}} are talking to each other. | ||
====Glorious Gold==== | ====Glorious Gold==== | ||
[[File:Glorious Gold PMDGTI.png|250px|thumb|Glorious Gold]] | |||
{{main|Glorious Gold}} | {{main|Glorious Gold}} | ||
Run by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Cofagrigus}}, here the player can exchange [[Gold Bar]]s for [[Poké]] ([[File:Poké currency.png]]555) or rare items. | |||
{{-}} | |||
====Gift Shop==== | ====Gift Shop==== | ||
[[File:Gift Shop artwork PMDGTI.png|250px|thumb|Gift Shop]] | |||
{{main|Gift Shop}} | {{main|Gift Shop}} | ||
Run by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Cinccino}}, here the player can buy [[gift]]s that can be given to enemy Pokémon in dungeons to [[recruitment|recruit]] them. | |||
{{-}} | |||
====Box Buster==== | ====Box Buster==== | ||
[[File:Box Buster PMDGTI.png|250px|thumb|Box Buster]] | |||
Run by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Rampardos}}, here the player can open [[Treasure Box]]es for 150 Poké. | |||
{{-}} | |||
==Shops== | ==Shops== | ||
===Request Counter=== | |||
[[File:Request Counter.png|left|thumb|250px|The Request Counter]] | [[File:Request Counter.png|left|thumb|250px|The Request Counter]] | ||
After completing Hazy Pass for the first time, {{mdc|Azumarill|gti}} will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon. | |||
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon. | {{-}} | ||
===Quagsire Assembly=== | ===Quagsire Assembly=== | ||
After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon's Shop. After completing [[Desolate Canyon]], he replaces the function of | [[File:Quagsire Assembly.png|thumb|250px|Quagsire Assembly]] | ||
After completing Hazy Pass for the first time, {{mdc|Quagsire|gti}} will open up shop here, selling items like Kecleon's Shop. After completing [[Desolate Canyon]], he replaces the function of the [[Chimecho Assembly]] in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here. | |||
{{-}} | |||
===Scraggy's Savvy Moves=== | ===Scraggy's Savvy Moves=== | ||
Unlocked after completing [[Desolate Canyon]] for the first time. Acting as the [[Move Deleter]] and [[Move Reminder]] for this game, {{ | [[File:Scraggy's Savvy Moves.png|thumb|250px|Scraggy's Savvy Moves]] | ||
Unlocked after completing [[Desolate Canyon]] for the first time. Acting as the [[Move Deleter]] and [[Move Reminder]] for this game, {{mdc|Scraggy|gti}} changes the Pokémon's moves. | |||
{{-}} | |||
===Gurdurr Crew=== | ===Gurdurr Crew=== | ||
[[File:Pokémon Paradise building artwork.png|thumb|250px|Gurdurr Crew]] | |||
{{main|Gurdurr Crew}} | {{main|Gurdurr Crew}} | ||
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas that can be prepared and designed into four different designs. The chosen design can also be changed afterwards. | Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas that can be prepared and designed into four different designs. The chosen design can also be changed afterwards. | ||
{{-}} | |||
===V-wave related=== | |||
The '''V-Wave''' is a weather-like effect associated with [[type]]. For each in-game day, the V-wave will have a specific type, and Pokémon or their moves corresponding to the day's type are powered up. | |||
Each day's V-wave is guaranteed to have the following three effects (highlighted in yellow in-game): | |||
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;" | |||
|- style="color:#000" | |||
! colspan=2 | Standard effects | |||
|- style="background: #6464FF" | |||
! Name || Details | |||
|- style="background: #fff" | |||
| Power up! || Increases the damage done by the affected Pokémon. | |||
|- style="background: #fff" | |||
| Experience Points Up! || More Exp. points are gathered by the affected Pokémon. | |||
|- style="background: #fff" | |||
| PP Energy Saver! || Occasionally doesn't deduct PP used by the affected Pokémon. | |||
|} | |||
Additionally, the V-wave will have two random effects from the following list each day: | |||
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;" | |||
|- style="color:#000" | |||
! colspan=2 | Random daily effects | |||
|- style="background: #6464FF" | |||
! Name || Details | |||
|- style="background: #fff" | |||
| Critical-Hit Rate Up! || Increases the Critical Hit Ratio of the affected Pokémon. | |||
|- style="background: #fff" | |||
| Shop Discounts! || Items bought by the affected Pokémon at Kecleon Shops in the dungeons are cheaper. | |||
|- style="background: #fff" | |||
| Easier Team Attacks! || Team attacks are achieved faster. | |||
|- style="background: #fff" | |||
| Recovery Up! || HP recovered by affected Pokémon is higher. | |||
|- style="background: #fff" | |||
| Move Growth Up! || Moves of the affected Pokémon upgrade faster. | |||
|- style="background: #fff" | |||
| Accuracy Up! || The accuracy of the affected Pokémon is increased. | |||
|- style="background: #fff" | |||
| More Frequent Move Effects! ||The affected Pokémon's moves with a secondary effect(s) have a higher chance of the effect activating. | |||
|} | |||
====V-Wavecast==== | |||
After completing a number of job requests<!--perhaps just 1 after obtaining Bronze Rank-->, {{mdc|Quagsire|gti}} will place the '''V-Wavecast''' signboard. This is is a weather forecast that shows the V-wave type and its associated effects for the current day, as well as for the following 10 days. | |||
=== | After {{mdc|Victini|gti}} arrives, the signboard will be removed, and Victini will provide the V-Wavecast instead. | ||
====V-Wheel==== | |||
[[File:V-Wheel.png|thumb|250px|The V-Wheel]] | |||
The '''V-Wheel''' is a shop managed by Victini. The wheel can be spun once per in-game day, for a chance to change the day's V-wave to a chosen type. | |||
In order to win this opportunity, the wheel must land on an icon of Victini's face, out of five total spaces on the wheel. | |||
Spinning the wheel costs [[File:Poké currency.png|Poké]][[Poké]], and the cost varies depending on how many Victini icons the player wishes to have on the wheel: | |||
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;" | |||
|- | |||
! Icons || [[File:Poké currency.png|Poké]]Cost | |||
|- style="background: #fff" | |||
| 1 icon || 0 | |||
|- style="background: #fff" | |||
| 2 icons || 1,000 | |||
|- style="background: #fff" | |||
| 3 icons || 2,500 | |||
|- style="background: #fff" | |||
| 4 icons || 5,000 | |||
|- style="background: #fff" | |||
| 5 icons || 7,777 | |||
|} | |||
When the game is won, the V-Wave for the day can be changed into any type the player chooses. To assist with this, the menu displays the {{DL|Type|type effectiveness}} of the choices, and marks the best-choice types based on the moves of the Pokémon currently on the team. | |||
{{-}} | |||
==Facilities== | |||
====Berries and Seeds==== | ====Berries and Seeds==== | ||
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down. | Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down. | ||
====Prize Palace==== | |||
[[File:Prize Palace.png|left|250px|thumb|Prize Palace]] | [[File:Prize Palace.png|left|250px|thumb|Prize Palace]] | ||
[[File:Prize Palace upgrade.png|250px|thumb|Upgraded Prize Palace]] | [[File:Prize Palace upgrade.png|250px|thumb|Upgraded Prize Palace]] | ||
=====Instant Tickets===== | =====Instant Tickets===== | ||
This part of the shop replaces the [[Recycle Shop]] from [[Pokémon Mystery Dungeon: Explorers of Sky]]. [[Prize Ticket]]s are acquired through other means, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these. | This part of the shop replaces the [[Recycle Shop]] from [[Pokémon Mystery Dungeon: Explorers of Sky]]. [[Prize Ticket]]s are acquired through other means, such as the Sunken Treasure and Swap Shop facilities, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these. | ||
=====Scratch Tickets===== | =====Scratch Tickets===== | ||
For the price of [[File:Poké currency.png|Poké]]100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two | For the price of [[File:Poké currency.png|Poké]]100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two symbols wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain symbols. | ||
=====Random Tickets===== | =====Random Tickets===== | ||
For the price of [[File:Poké currency.png|Poké]]100 each, a maximum of ten Mini Random Tickets can be bought daily. | For the price of [[File:Poké currency.png|Poké]]100 each, a maximum of ten Mini Random Tickets can be bought daily. The results announcing a win or a loss are released the following day. | ||
{{-}} | |||
====Detour Guide==== | ====Detour Guide==== | ||
[[File:Woobat PMDGTI.png|thumb|250px|Detour Guide]] | |||
Run by Woobat, this facility allows the player to toggle a notification which informs the player if they arrive on a floor with a detour in dungeons. After the first upgrade, a ''Detour List'' will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry. After the second upgrade, the shop will begin selling the keys used for detours for [[File:Poké currency.png|Poké]]1650. | |||
{{-}} | |||
====Swap Shop==== | ====Swap Shop==== | ||
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| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2 | | [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2 | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| [[File:MDBag Orb V Sprite.png]] Evasion Orb | | [[File:MDBag Wonder Orb V Sprite.png]] Evasion Orb | ||
| [[File:MDBag Orb V Sprite.png]] Slow Orb ×2 | | [[File:MDBag Wonder Orb V Sprite.png]] Slow Orb ×2 | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| [[File:MDBag Orb V Sprite.png]] Quick Orb | | [[File:MDBag Wonder Orb V Sprite.png]] Quick Orb | ||
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2 | | [[File:MDBag Wonder Orb V Sprite.png]] Evasion Orb ×2 | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| [[File:MDBag Orb V Sprite.png]] Slow Orb | | [[File:MDBag Wonder Orb V Sprite.png]] Slow Orb | ||
| [[File:MDBag Orb V Sprite.png]] Quick Orb ×2 | | [[File:MDBag Wonder Orb V Sprite.png]] Quick Orb ×2 | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| [[File:MDBag Orb V Sprite.png]] All Power-Up Orb | | [[File:MDBag Wonder Orb V Sprite.png]] All Power-Up Orb | ||
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2 | | [[File:MDBag Wonder Orb V Sprite.png]] Evasion Orb ×2 | ||
[[File:MDBag Orb V Sprite.png]] Quick Orb ×2 | [[File:MDBag Wonder Orb V Sprite.png]] Quick Orb ×2 | ||
[[File:MDBag Orb V Sprite.png]] Slow Orb ×2 | [[File:MDBag Wonder Orb V Sprite.png]] Slow Orb ×2 | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| [[File:MDBag Prize Ticket V Sprite.png]] Prize Ticket | | [[File:MDBag Prize Ticket V Sprite.png]] Prize Ticket | ||
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====Elite Boutique==== | ====Elite Boutique==== | ||
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily. | As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily. Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes. The only thing left to do after this is to remove it. | ||
====Oodles of Orbs==== | ====Oodles of Orbs==== | ||
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===Fields=== | ===Fields=== | ||
[[File:Pansage PMDGTI.png|thumb|250px|Pansage running a field]] | |||
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one. | Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one. | ||
<!-- | <!-- | ||
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:"''Come again, now! Let's have fun working in the Field! ♪''" | :"''Come again, now! Let's have fun working in the Field! ♪''" | ||
--> | --> | ||
{{-}} | |||
===Dojos=== | ===Dojos=== | ||
[[File:Watchog PMDGTI.png|250px|thumb|Watchog running a dojo]] | |||
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, [[File:Poké currency.png|Poké]]100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In [[Post Town]], a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet. | Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, [[File:Poké currency.png|Poké]]100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In [[Post Town]], a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet. | ||
{{-}} | |||
=== | ===Mini-games=== | ||
====Sunken Treasure==== | ====Sunken Treasure==== | ||
Run by {{p|Starmie}}, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a {{p|Chinchou}} or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, <!--these chests don't contain Team Skills and (not sure yet)-->they are opened upon obtaining. The game can be played daily. | Run by {{p|Starmie}}, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a {{p|Chinchou}} or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, <!--these chests don't contain Team Skills and (not sure yet)-->they are opened upon obtaining. The game can be played daily. | ||
====Beartic Slide==== | ====Beartic Slide==== | ||
Run by {{p|Beartic}}, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges [[File:Poké currency.png|Poké]]100 per game | [[File:Beartic PMDGTI.png|thumb|250px|Beartic Slide]] | ||
Run by {{p|Beartic}}, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges [[File:Poké currency.png|Poké]]100 per game, with a time limit of one minute. | |||
Three types of pucks appear in the mini-game, each worth a different amount of points when they are scored into the hole: | |||
* Big: 50 points | |||
* Medium: 30 points | |||
* Small: 10 points | |||
Additionally, power-up chips can appear. Each lasts for 10 seconds, and offers one of the following effects: | |||
* Double the points | |||
* Continuous big pucks | |||
* Bigger hole | |||
Ten high score records are kept. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won. | |||
{{-}} | |||
====Diggers' Den==== | |||
Run by {{p|Drilbur}}, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur's excavation. Drilbur will bring back varying amounts of [[File:Poké currency.png|Poké]] each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying [[File:Poké currency.png|Poké]]100, [[File:Poké currency.png|Poké]]500, or [[File:Poké currency.png|Poké]]1000 respectively. The dungeons found in the Diggers' Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates. | |||
{{-}} | |||
[[File:Music_Paradise.png|thumb|right]] | ===Music Paradise=== | ||
[[File:Music_Paradise.png|thumb|250px|right|Music Paradise]] | |||
Run by {{mdc|Meloetta|gti}}, all the background music tracks in-game including the DLC tracks can be played here, similar to [[Sky Jukebox]] of [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. Meloetta will only appear once the | Run by {{mdc|Meloetta|gti}}, all the background music tracks in-game including the DLC tracks can be played here, similar to [[Sky Jukebox]] of [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. Meloetta will only appear once the [[Bittercold]] is defeated. The music will keep playing while in Pokémon Paradise. | ||
As the player increases their Paradise Rank, more music will become available to play in Pokémon Paradise. Some songs can only obtained through purchasing a DLC dungeon, these songs in the DLC packs are all from previous [[Pokémon Mystery Dungeon (series)|Pokémon Mystery Dungeon]] installments (except for the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] games). There are also some tracks that cannot be obtained, but appear in the game's code (and the unused DLC code). | As the player increases their Paradise Rank, more music will become available to play in Pokémon Paradise. Some songs can only be obtained through purchasing a DLC dungeon, these songs in the DLC packs are all from previous [[Pokémon Mystery Dungeon (series)|Pokémon Mystery Dungeon]] installments (except for the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] games). There are also some tracks that cannot be obtained, but appear in the game's code (and the unused DLC code). | ||
There is a total of 102 tracks (or 126, if all DLC is purchased) during normal gameplay. However there | There is a total of 102 tracks (or 126, if all DLC is purchased) during normal gameplay. However, there are 9 extra tracks in Music Paradise that are hidden and can't be obtained by any means. Also, there are 75 unused DLC tracks that cannot be obtained without hacking. Additionally, there are 24 duplicates of dlc025 (from dlc026 to dlc050), and 46 duplicates of dlc051 (from dlc052 to dlc094, and dlc097 to dlc100). Including unused and hidden tracks, there is a total of 111 (or 211, if counting all DLC tracks). | ||
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;" | {| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;" | ||
|- style="color:#000" | |- style="color:#000" | ||
! colspan="4 | ! colspan="4" | Normal Tracks | ||
|- | |- | ||
! # !! colspan="2 | ! # !! colspan="2" | Track !! Rank required | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 1 | | 1 | ||
| colspan="2" | Main Menu | | colspan="2" | Main Menu | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 2 | | 2 | ||
| colspan="2" | I Look Like a Pokémon! | | colspan="2" | I Look Like a Pokémon! | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 3 | | 3 | ||
| colspan="2" | Our First Meeting | | colspan="2" | Our First Meeting | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 4 | | 4 | ||
| colspan="2" | Ragged Mountain | | colspan="2" | Ragged Mountain | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 5 | | 5 | ||
| colspan="2" | Great Job! | | colspan="2" | Great Job! | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 6 | | 6 | ||
| colspan="2" | Pokémon Paradise | | colspan="2" | Pokémon Paradise | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 7 | | 7 | ||
| colspan="2" | Come on in to Post Town! | | colspan="2" | Come on in to Post Town! | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 8 | | 8 | ||
| colspan="2" | The Carpenter of Post Town | | colspan="2" | The Carpenter of Post Town | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 9 | | 9 | ||
| colspan="2" | Stony Cave | | colspan="2" | Stony Cave | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 10 | | 10 | ||
| colspan="2" | That Is Odd... | | colspan="2" | That Is Odd... | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 11 | | 11 | ||
| colspan="2" | Hazy Pass | | colspan="2" | Hazy Pass | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 12 | | 12 | ||
| colspan="2" | The Voice in the Dreams | | colspan="2" | The Voice in the Dreams | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 13 | | 13 | ||
| colspan="2" | The Coming Danger | | colspan="2" | The Coming Danger | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 14 | | 14 | ||
| colspan="2" | Battling the Boss | | colspan="2" | Battling the Boss | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 15 | | 15 | ||
| colspan="2" | Despair: Light Arrangement | | colspan="2" | Despair: Light Arrangement | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 16 | | 16 | ||
| colspan="2" | Despair: Super Light | | colspan="2" | Despair: Super Light | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 17 | | 17 | ||
| colspan="2" | Hope: Light Arrangement 2 | | colspan="2" | Hope: Light Arrangement 2 | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 18 | | 18 | ||
| colspan="2" | Hazy Pass (Highlands) | | colspan="2" | Hazy Pass (Highlands) | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 19 | | 19 | ||
| colspan="2" | Hope: Light Arrangement 1 | | colspan="2" | Hope: Light Arrangement 1 | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 20 | | 20 | ||
| colspan="2" | Stompstump Peak | | colspan="2" | Stompstump Peak | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 21 | | 21 | ||
| colspan="2" | A Mysterious World | | colspan="2" | A Mysterious World | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 22 | | 22 | ||
| colspan="2" | What's Wrong with Everyone? | | colspan="2" | What's Wrong with Everyone? | ||
| | | — | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 23 | | 23 | ||
| colspan="2" | Desolate Canyon | | colspan="2" | Desolate Canyon | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 24 | | 24 | ||
| colspan="2" | The Coming Danger: Arrangement | | colspan="2" | The Coming Danger: Arrangement | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 25 | | 25 | ||
| colspan="2" | Pokémon Friends | | colspan="2" | Pokémon Friends | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 26 | | 26 | ||
| colspan="2" | Stirrings of Hope | | colspan="2" | Stirrings of Hope | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 27 | | 27 | ||
| colspan="2" | Stirrings of Hope: March | | colspan="2" | Stirrings of Hope: March | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 28 | | 28 | ||
| colspan="2" | Pokémon Paradise: Reprise | | colspan="2" | Pokémon Paradise: Reprise | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 29 | | 29 | ||
| colspan="2" | V-Wheeeeeel!!! | | colspan="2" | V-Wheeeeeel!!! | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 30 | | 30 | ||
| colspan="2" | Kecleon Shop | | colspan="2" | Kecleon Shop | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 31 | | 31 | ||
| colspan="2" | Stop, Thief! | | colspan="2" | Stop, Thief! | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 32 | | 32 | ||
| colspan="2" | Icy Sanctum: Arrangement 1 | | colspan="2" | Icy Sanctum: Arrangement 1 | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 33 | | 33 | ||
| colspan="2" | Inflora Forest | | colspan="2" | Inflora Forest | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 34 | | 34 | ||
| colspan="2" | Touched by Kindness | | colspan="2" | Touched by Kindness | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 35 | | 35 | ||
| colspan="2" | Good Night | | colspan="2" | Good Night | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 36 | | 36 | ||
| colspan="2" | Mysteries Within | | colspan="2" | Mysteries Within | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 37 | | 37 | ||
| colspan="2" | Pokémon Friends: Arrangement | | colspan="2" | Pokémon Friends: Arrangement | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 38 | | 38 | ||
| colspan="2" | Crags of Lament | | colspan="2" | Crags of Lament | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 39 | | 39 | ||
| colspan="2" | Within the Crags of Lament | | colspan="2" | Within the Crags of Lament | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 40 | | 40 | ||
| colspan="2" | Dreams and Hopes | | colspan="2" | Dreams and Hopes | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 41 | | 41 | ||
| colspan="2" | Icy Sanctum: Arrangement 2 | | colspan="2" | Icy Sanctum: Arrangement 2 | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 42 | | 42 | ||
| colspan="2" | Magnagate | | colspan="2" | Magnagate | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 43 | | 43 | ||
| colspan="2" | A Friend's Decision | | colspan="2" | A Friend's Decision | ||
| | | Hyper | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 44 | | 44 | ||
| colspan="2" | Telluric Path | | colspan="2" | Telluric Path | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 45 | | 45 | ||
| colspan="2" | Icy Sanctum | | colspan="2" | Icy Sanctum | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 46 | | 46 | ||
| colspan="2" | Great Glacier | | colspan="2" | Great Glacier | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 47 | | 47 | ||
| colspan="2" | Glacial Underpass | | colspan="2" | Glacial Underpass | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 48 | | 48 | ||
| colspan="2" | Glacier Palace | | colspan="2" | Glacier Palace | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 49 | | 49 | ||
| colspan="2" | Glacier Palace (Reaches) | | colspan="2" | Glacier Palace (Reaches) | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 50 | | 50 | ||
| colspan="2" | Mysteries Within: Arrangement 1 | | colspan="2" | Mysteries Within: Arrangement 1 | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 51 | | 51 | ||
| colspan="2" | Sympathy and Sincerity | | colspan="2" | Sympathy and Sincerity | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 52 | | 52 | ||
| colspan="2" | Kilionea Road | | colspan="2" | Kilionea Road | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 53 | | 53 | ||
| colspan="2" | It's a Monster House! | | colspan="2" | It's a Monster House! | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 54 | | 54 | ||
| colspan="2" | Forest of Shadows | | colspan="2" | Forest of Shadows | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 55 | | 55 | ||
| colspan="2" | Hiding in the Shadows | | colspan="2" | Hiding in the Shadows | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 56 | | 56 | ||
| colspan="2" | In the Dark | | colspan="2" | In the Dark | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 57 | | 57 | ||
| colspan="2" | Daybreak Ridge | | colspan="2" | Daybreak Ridge | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 58 | | 58 | ||
| colspan="2" | Daybreak Ridge (Highlands) | | colspan="2" | Daybreak Ridge (Highlands) | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 59 | | 59 | ||
| colspan="2" | Hydreigon's Ambush! | | colspan="2" | Hydreigon's Ambush! | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 60 | | 60 | ||
| colspan="2" | Ochre Quarry | | colspan="2" | Ochre Quarry | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 61 | | 61 | ||
| colspan="2" | Withered Savanna | | colspan="2" | Withered Savanna | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 62 | | 62 | ||
| colspan="2" | Holehills | | colspan="2" | Holehills | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 63 | | 63 | ||
| colspan="2" | The Trap Is Set | | colspan="2" | The Trap Is Set | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 64 | | 64 | ||
| colspan="2" | The Heroes of Holehills | | colspan="2" | The Heroes of Holehills | ||
| | | Master | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 65 | | 65 | ||
| colspan="2" | Scorching Desert | | colspan="2" | Scorching Desert | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 66 | | 66 | ||
| colspan="2" | Confronting Kyurem | | colspan="2" | Confronting Kyurem | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 67 | | 67 | ||
| colspan="2" | Despair: Heavy Arrangement | | colspan="2" | Despair: Heavy Arrangement | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 68 | | 68 | ||
| colspan="2" | Mysteries Within: Arrangement 2 | | colspan="2" | Mysteries Within: Arrangement 2 | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 69 | | 69 | ||
| colspan="2" | Hope: Light Arrangement 3 | | colspan="2" | Hope: Light Arrangement 3 | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 70 | | 70 | ||
| colspan="2" | Tyrian Maze | | colspan="2" | Tyrian Maze | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 71 | | 71 | ||
| colspan="2" | Tyrian Maze (Inner Chamber) | | colspan="2" | Tyrian Maze (Inner Chamber) | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 72 | | 72 | ||
| colspan="2" | Glacier Palace (Eastern Spire) | | colspan="2" | Glacier Palace (Eastern Spire) | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 73 | | 73 | ||
| colspan="2" | Glacier Palace (Western Spire) | | colspan="2" | Glacier Palace (Western Spire) | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 74 | | 74 | ||
| colspan="2" | Glacier Palace (Great Spire) | | colspan="2" | Glacier Palace (Great Spire) | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 75 | | 75 | ||
| colspan="2" | Guardian of Fate | | colspan="2" | Guardian of Fate | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 76 | | 76 | ||
| colspan="2" | Clash with Kyurem! | | colspan="2" | Clash with Kyurem! | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 77 | | 77 | ||
| colspan="2" | Despair: Super Heavy | | colspan="2" | Despair: Super Heavy | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 78 | | 78 | ||
| colspan="2" | I Can Hear It, Too... | | colspan="2" | I Can Hear It, Too... | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 79 | | 79 | ||
| colspan="2" | Voices of Support | | colspan="2" | Voices of Support | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 80 | | 80 | ||
| colspan="2" | The Bittercold (First Battle) | | colspan="2" | The Bittercold (First Battle) | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 81 | | 81 | ||
| colspan="2" | Winds of Despair | | colspan="2" | Winds of Despair | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 82 | | 82 | ||
| colspan="2" | Bring Back the Rainbows! | | colspan="2" | Bring Back the Rainbows! | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 83 | | 83 | ||
| colspan="2" | The Bittercold (Second Battle) | | colspan="2" | The Bittercold (Second Battle) | ||
| | | Royal | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 84 | | 84 | ||
| colspan="2" | We're Back... And Now... | | colspan="2" | We're Back... And Now... | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 85 | | 85 | ||
| colspan="2" | The Rainbows of Hope | | colspan="2" | The Rainbows of Hope | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 86 | | 86 | ||
| colspan="2" | Celebration of Peace | | colspan="2" | Celebration of Peace | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 87 | | 87 | ||
| colspan="2" | A Home to Remember | | colspan="2" | A Home to Remember | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 88 | | 88 | ||
| colspan="2" | Wrapped in Light (Intro) | | colspan="2" | Wrapped in Light (Intro) | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 89 | | 89 | ||
| colspan="2" | Wrapped in Light | | colspan="2" | Wrapped in Light | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 90 | | 90 | ||
| colspan="2" | One Last Look at Paradise | | colspan="2" | One Last Look at Paradise | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 91 | | 91 | ||
| colspan="2" | Even If You Forget Me | | colspan="2" | Even If You Forget Me | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 92 | | 92 | ||
| colspan="2" | The Frism | | colspan="2" | The Frism | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 93 | | 93 | ||
| colspan="2" | The End | | colspan="2" | The End | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 94 | | 94 | ||
| colspan="2" | Battling Legends | | colspan="2" | Battling Legends | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 95 | | 95 | ||
| colspan="2" | Unlimited Dungeon 1 | | colspan="2" | Unlimited Dungeon 1 | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 96 | | 96 | ||
| colspan="2" | Unlimited Dungeon 2 | | colspan="2" | Unlimited Dungeon 2 | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 97 | | 97 | ||
| colspan="2" | Unlimited Dungeon 3 | | colspan="2" | Unlimited Dungeon 3 | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 98 | | 98 | ||
| colspan="2" | Illusory Ragged Mountain | | colspan="2" | Illusory Ragged Mountain | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 99 | | 99 | ||
| colspan="2" | Illusory Holehills | | colspan="2" | Illusory Holehills | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 100 | | 100 | ||
| colspan="2" | Illusory Hazy Pass | | colspan="2" | Illusory Hazy Pass | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 101 | | 101 | ||
| colspan="2" | Sunken Treasure | | colspan="2" | Sunken Treasure | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 102 | | 102 | ||
| colspan="2" | Beartic Slide | | colspan="2" | Beartic Slide | ||
| | | Perfect | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| 103 | | 103 | ||
| colspan="2" | Main Theme | | colspan="2" | Main Theme{{tt|*|The sound file BGM_SYS_OPENING.bcstm is played in the game's code.}} | ||
| Unobtainable | |||
|- style="background: #fff" | |- style="background: #fff" | ||
| 104 | | 104 | ||
| colspan="2" | Title Theme | | colspan="2" | Title Theme{{tt|*|The sound file BGM_EVE_TITLECATCH.bcstm is played in the game's code.}} | ||
| Unobtainable | |||
|- style="background: #fff" | |- style="background: #fff" | ||
| 105 | | 105 | ||
| colspan="2" | Pokémon Paradise: Final | | colspan="2" | Pokémon Paradise: Final{{tt|*|The sound file BGM_MAP_PARADISE_04.bcstm is played in the game's code.}} | ||
| Unobtainable | |||
|- style="background: #fff" | |- style="background: #fff" | ||
| 106 | | 106 | ||
| colspan="2" | An Eerie Chill | | colspan="2" | An Eerie Chill{{tt|*|The sound file BGM_EVE_FUON_02.bcstm is played in the game's code.}} | ||
| Unobtainable | |||
|- style="background: #fff" | |- style="background: #fff" | ||
| 107 | | 107 | ||
| colspan="2" | To the Pokémon World | | colspan="2" | To the Pokémon World{{tt|*|The sound file BGM_EVE_SKYDIVING.bcstm is played in the game's code.}} | ||
| Unobtainable | |||
|- style="background: #fff" | |- style="background: #fff" | ||
| 108 | | 108 | ||
| colspan="2" | Into the Fray! | | colspan="2" | Into the Fray!{{tt|*|The sound file BGM_EVE_GLIDE.bcstm is played in the game's code.}} | ||
| Unobtainable | |||
|- style="background: #fff" | |- style="background: #fff" | ||
| 109 | | 109 | ||
| colspan="2" | The End (Intro) | | colspan="2" | The End (Intro){{tt|*|The sound file BGM_EVE_STAFF_CREDIT_INTRO.bcstm is played in the game's code.}} | ||
| Unobtainable | |||
|- style="background: #fff" | |- style="background: #fff" | ||
| 110 | | 110 | ||
| colspan="2" | Epilogue | | colspan="2" | Epilogue{{tt|*|The sound file BGM_EVE_END.bcstm is played in the game's code.}} | ||
| Unobtainable | |||
|- style="background: #fff" | |- style="background: #fff" | ||
| 111 | | 111 | ||
| colspan="2" | [[File: | | colspan="2" | [[File:IconKanji2MD.png]]Despair Theme{{tt|*|The sound file BGM_EVE_THEME_DESPAIR.bcstm is played in the game's code.}} | ||
| Unobtainable{{tt|*|This track is completely unused, even in cutscenes.}} | |||
|- | |- | ||
! colspan="4 | ! colspan="4" | Downloadable Content Tracks | ||
|- | |- | ||
! # !! Track !! Requirement !! Origin | ! # !! Track !! Requirement !! Origin | ||
Line 721: | Line 841: | ||
| Mt. Steel | | Mt. Steel | ||
| Purchase Poké Forest DLC | | Purchase Poké Forest DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 002 | | DLC 002 | ||
| Battle with Rayquaza | | Battle with Rayquaza | ||
| Purchase Poké Forest DLC | | Purchase Poké Forest DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 003 | | DLC 003 | ||
| A New Adventure | | A New Adventure | ||
| Purchase Ivy Park DLC | | Purchase Ivy Park DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 004 | | DLC 004 | ||
| Time to Say Good-Bye... | | Time to Say Good-Bye... | ||
| Purchase Ivy Park DLC | | Purchase Ivy Park DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 005 | | DLC 005 | ||
| Makuhita Dojo | | Makuhita Dojo | ||
| Purchase Scalchop Beach DLC | | Purchase Scalchop Beach DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 006 | | DLC 006 | ||
| The Escape | | The Escape | ||
| Purchase Scalchop Beach DLC | | Purchase Scalchop Beach DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 007 | | DLC 007 | ||
| Thunderwave Cave | | Thunderwave Cave | ||
| Purchase Pika Land DLC | | Purchase Pika Land DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 008 | | DLC 008 | ||
| The End: Rescue Team | | The End: Rescue Team | ||
| Purchase Pika Land DLC | | Purchase Pika Land DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 009 | | DLC 009 | ||
| Great Canyon | | Great Canyon | ||
| Purchase Axe Rock DLC | | Purchase Axe Rock DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 010 | | DLC 010 | ||
| Gardevoir in a Dream | | Gardevoir in a Dream | ||
| Purchase Axe Rock DLC | | Purchase Axe Rock DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 011 | | DLC 011 | ||
| Mt. Blaze | | Mt. Blaze | ||
| Purchase Mount Tepid DLC | | Purchase Mount Tepid DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 012 | | DLC 012 | ||
| The Giant Star Approaches! | | The Giant Star Approaches! | ||
| Purchase Mount Tepid DLC | | Purchase Mount Tepid DLC | ||
| {{gameabbrevmd| | | {{gameabbrevmd|B}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 013 | | DLC 013 | ||
Line 838: | Line 958: | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 025 | | DLC 025-050 | ||
| dlc025 | | dlc025-050{{tt|*|Plays a remixed version of Craggy Coast.}} | ||
| Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}} | | Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}} | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC | | DLC 051-094 | ||
| dlc051-094{{tt|*|Plays a remixed version of Star Cave.}} | |||
| dlc051 | |||
| Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}} | | Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}} | ||
| {{gameabbrevmd|S}} | | {{gameabbrevmd|S}} | ||
Line 1,198: | Line 978: | ||
| {{gameabbrevmd|S}} | | {{gameabbrevmd|S}} | ||
|- style="background: #fff" | |- style="background: #fff" | ||
| DLC 097 | | DLC 097-100 | ||
| dlc097{{tt|*|Plays a remixed version of Star Cave.}} | | dlc097-100{{tt|*|Plays a remixed version of Star Cave.}} | ||
| Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}} | | Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}} | ||
| {{gameabbrevmd|S}} | | {{gameabbrevmd|S}} | ||
|} | |} | ||
{{-}} | {{-}} | ||
==Errors== | ==Errors== | ||
Line 1,273: | Line 993: | ||
|de=Pokémon-Paradies | |de=Pokémon-Paradies | ||
|it=Poképaradiso | |it=Poképaradiso | ||
|no=Pokémon-paradis<ref>http://www.nintendo.no/3ds/spill/infosider/pmd_handling</ref> | |||
|es=Paraíso Pokémon | |es=Paraíso Pokémon | ||
}} | }} | ||
{| | |||
|- style="vertical-align:top" | |||
| | |||
''Passerby Post'' | |||
{{langtable|color={{red color light}}|bordercolor={{ground color}} | |||
|ja=すれちがいポスト ''Passerby Post'' | |||
|fr=Boîte StreetPass | |||
|de=Passantenpost | |||
|it=Posta cantatti | |||
|es=Buzón de Encuentros | |||
}} | |||
| | |||
''Scraggy's Savvy Moves'' | |||
{{langtable|color={{dark color light}}|bordercolor={{fighting color}} | |||
|ja=ズルッグわざっぐ ''{{tt|Zuruggu|Scraggy}} Move-ggu'' | |||
|fr=Oublier des capacités | |||
|de=Zurrokex' Attacken | |||
|it=Strizzamemoria | |||
|es=Movimientos Scraggy | |||
}} | |||
| | |||
''Quagsire Assembly'' | |||
{{langtable|color={{ground color}}|bordercolor={{water color dark}} | |||
|ja=ヌオー{{tt|管理所|かんりじょ}} ''{{tt|Nuoh|Quagsire}} Management Center'' | |||
|fr=Maraiste Management | |||
|de=Morlords Verwaltung | |||
|it=Ufficio di Quagsire | |||
|es=Secretaría Quagsire | |||
}} | |||
| | |||
''Request Counter'' | |||
{{langtable|color={{water color}}|bordercolor={{water color dark}} | |||
|ja={{tt|依頼|いらい}}カウンター ''Request Counter'' | |||
|fr=Comptoir | |||
|de=Azumarills Infobrett | |||
|it=Banco missioni | |||
|es=Mostrador de Misiones | |||
}} | |||
| | |||
''V-Wheel'' | |||
{{langtable|color={{psychic color}}|bordercolor={{fire color dark}} | |||
|ja={{tt|V|ブイ}}ルーレット ''V-Roulette'' | |||
|fr=V-Roulette | |||
|de=V-Roulette | |||
|it=Roulette-V | |||
|es=Ruleta V | |||
}} | |||
|} | |||
==References== | |||
{{Reflist}} | |||
{{-}} | {{-}} | ||
{{PMD GTI locations}} | {{PMD GTI locations}}<br> | ||
{{DoubleProjectTag|Locations|Sidegames}} | {{DoubleProjectTag|Locations|Sidegames}} | ||
[[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]] | [[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]] | ||
[[de:Pokémon-Paradies]] | [[de:Pokémon-Paradies]] | ||
[[es:Paraíso Pokémon]] | |||
[[fr:Pokéden]] | |||
[[it:Poképaradiso]] | |||
[[ja:ポケモンパラダイス]] | |||
[[zh:寶可夢樂園]] |
Latest revision as of 18:01, 24 April 2024
This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions. |
The Pokémon Paradise (Japanese: ポケモンパラダイス Pokémon Paradise), commonly referred to as simply Paradise (Japanese: パラダイス Paradise), is a location near Post Town in Pokémon Mystery Dungeon: Gates to Infinity, established by the partner Pokémon.
The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all of the recruited Pokémon stay, with the exception of Virizion, Emolga, Dunsparce, Umbreon and Espeon, Keldeo, and Hydreigon, who stay in Post Town. As the story progresses, the player will be able to expand land, play mini-games, rank up and place facilities.
Paradise Rank
- Main article: Rank (Mystery Dungeon) → Paradise Rank
The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after Gurdurr opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials.
Utilities
Passerby Post
Available when Pokémon Paradise becomes accessible. This is where the player can deposit Reviver Seeds, which can save other fainted players through StreetPass, instead of manually rescuing them like in previous games.
Up to 20 Reviver Seeds can be placed in the mailbox at a time, and 1 seed will be consumed automatically if a player with a rescue request is encountered through StreetPass.
Additionally, every 5 StreetPass tags collected (regardless of whether the StreetPassed players needed rescue) will reward the player with a Reviver Seed.
House
Built by Gurdurr after defeating him in Hazy Pass. This is where the player and partner Pokémon wake up the next morning after a mission, where the game usually asks to save. Other than that, it serves no significant purpose. After a certain amount of progression into the game, the house can be redecorated by Gurdurr.
Request/Bulletin Board
After completing Hazy Pass for the first time, Quagsire will show the player the Request Board. Requests and various missions are posted here. It updates with new jobs after returning from a dungeon.
Challenge Request/Bulletin Board
After completing a job request after Victini having opened up his shop, this board will appear here. One job request later it will be available for use. Generally, harder jobs will be posted here. Only one Pokémon can go on a mission here. However, when accessed through Local Wireless in Companion Mode up to three other players can join.
Request Gates
After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise Center. It opens up after talking to Azumarill for a job. When it's open, the player is unable to leave Paradise Center. It can be closed by canceling the job request.
After Victini has opened up his shop, a second gate will appear on the left side of the Paradise Center. It functions exactly the same as the first gate except it only works for challenge jobs.
Deposit Box
- Main article: Deposit Box
Available after completing Hazy Pass for the first time, Quagsire will place a box like the one in Post Town. It replaces the functions of Kangaskhan Storage and Felicity/Duskull Bank. This box is also placed next to the Kecleon Shop. Like in the original Pokémon Mystery Dungeon games, items are collective and are grouped based on item type rather than being individual items. Materials and Treasure Chests are stored separately.
Utilities only available in Companion Mode
Due to Post Town being off limits in Companion Mode, these shops are moved to Paradise instead and are found at the center of the plaza. Cinccino and Rampardos are talking to each other.
Glorious Gold
- Main article: Glorious Gold
Run by Cofagrigus, here the player can exchange Gold Bars for Poké (555) or rare items.
Gift Shop
- Main article: Gift Shop
Run by Cinccino, here the player can buy gifts that can be given to enemy Pokémon in dungeons to recruit them.
Box Buster
Run by Rampardos, here the player can open Treasure Boxes for 150 Poké.
Shops
Request Counter
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.
Quagsire Assembly
After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon's Shop. After completing Desolate Canyon, he replaces the function of the Chimecho Assembly in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.
Scraggy's Savvy Moves
Unlocked after completing Desolate Canyon for the first time. Acting as the Move Deleter and Move Reminder for this game, Scraggy changes the Pokémon's moves.
Gurdurr Crew
- Main article: Gurdurr Crew
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.
The V-Wave is a weather-like effect associated with type. For each in-game day, the V-wave will have a specific type, and Pokémon or their moves corresponding to the day's type are powered up.
Each day's V-wave is guaranteed to have the following three effects (highlighted in yellow in-game):
Standard effects | |
---|---|
Name | Details |
Power up! | Increases the damage done by the affected Pokémon. |
Experience Points Up! | More Exp. points are gathered by the affected Pokémon. |
PP Energy Saver! | Occasionally doesn't deduct PP used by the affected Pokémon. |
Additionally, the V-wave will have two random effects from the following list each day:
Random daily effects | |
---|---|
Name | Details |
Critical-Hit Rate Up! | Increases the Critical Hit Ratio of the affected Pokémon. |
Shop Discounts! | Items bought by the affected Pokémon at Kecleon Shops in the dungeons are cheaper. |
Easier Team Attacks! | Team attacks are achieved faster. |
Recovery Up! | HP recovered by affected Pokémon is higher. |
Move Growth Up! | Moves of the affected Pokémon upgrade faster. |
Accuracy Up! | The accuracy of the affected Pokémon is increased. |
More Frequent Move Effects! | The affected Pokémon's moves with a secondary effect(s) have a higher chance of the effect activating. |
V-Wavecast
After completing a number of job requests, Quagsire will place the V-Wavecast signboard. This is is a weather forecast that shows the V-wave type and its associated effects for the current day, as well as for the following 10 days.
After Victini arrives, the signboard will be removed, and Victini will provide the V-Wavecast instead.
V-Wheel
The V-Wheel is a shop managed by Victini. The wheel can be spun once per in-game day, for a chance to change the day's V-wave to a chosen type.
In order to win this opportunity, the wheel must land on an icon of Victini's face, out of five total spaces on the wheel.
Spinning the wheel costs Poké, and the cost varies depending on how many Victini icons the player wishes to have on the wheel:
Icons | Cost |
---|---|
1 icon | 0 |
2 icons | 1,000 |
3 icons | 2,500 |
4 icons | 5,000 |
5 icons | 7,777 |
When the game is won, the V-Wave for the day can be changed into any type the player chooses. To assist with this, the menu displays the type effectiveness of the choices, and marks the best-choice types based on the moves of the Pokémon currently on the team.
Facilities
Berries and Seeds
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.
Prize Palace
Instant Tickets
This part of the shop replaces the Recycle Shop from Pokémon Mystery Dungeon: Explorers of Sky. Prize Tickets are acquired through other means, such as the Sunken Treasure and Swap Shop facilities, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.
Scratch Tickets
For the price of 100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two symbols wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain symbols.
Random Tickets
For the price of 100 each, a maximum of ten Mini Random Tickets can be bought daily. The results announcing a win or a loss are released the following day.
Detour Guide
Run by Woobat, this facility allows the player to toggle a notification which informs the player if they arrive on a floor with a detour in dungeons. After the first upgrade, a Detour List will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry. After the second upgrade, the shop will begin selling the keys used for detours for 1650.
Swap Shop
Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for "various". For example, one of four different items need to be traded in order to obtain one Prize Ticket.
Elite Boutique
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily. Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes. The only thing left to do after this is to remove it.
Oodles of Orbs
Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.
Fields
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.
Dojos
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, 100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In Post Town, a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet.
Mini-games
Sunken Treasure
Run by Starmie, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a Chinchou or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, they are opened upon obtaining. The game can be played daily.
Beartic Slide
Run by Beartic, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges 100 per game, with a time limit of one minute.
Three types of pucks appear in the mini-game, each worth a different amount of points when they are scored into the hole:
- Big: 50 points
- Medium: 30 points
- Small: 10 points
Additionally, power-up chips can appear. Each lasts for 10 seconds, and offers one of the following effects:
- Double the points
- Continuous big pucks
- Bigger hole
Ten high score records are kept. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won.
Diggers' Den
Run by Drilbur, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur's excavation. Drilbur will bring back varying amounts of each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying 100, 500, or 1000 respectively. The dungeons found in the Diggers' Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates.
Music Paradise
Run by Meloetta, all the background music tracks in-game including the DLC tracks can be played here, similar to Sky Jukebox of Explorers of Sky. Meloetta will only appear once the Bittercold is defeated. The music will keep playing while in Pokémon Paradise.
As the player increases their Paradise Rank, more music will become available to play in Pokémon Paradise. Some songs can only be obtained through purchasing a DLC dungeon, these songs in the DLC packs are all from previous Pokémon Mystery Dungeon installments (except for the Adventure Squad games). There are also some tracks that cannot be obtained, but appear in the game's code (and the unused DLC code).
There is a total of 102 tracks (or 126, if all DLC is purchased) during normal gameplay. However, there are 9 extra tracks in Music Paradise that are hidden and can't be obtained by any means. Also, there are 75 unused DLC tracks that cannot be obtained without hacking. Additionally, there are 24 duplicates of dlc025 (from dlc026 to dlc050), and 46 duplicates of dlc051 (from dlc052 to dlc094, and dlc097 to dlc100). Including unused and hidden tracks, there is a total of 111 (or 211, if counting all DLC tracks).
Normal Tracks | |||
---|---|---|---|
# | Track | Rank required | |
1 | Main Menu | — | |
2 | I Look Like a Pokémon! | — | |
3 | Our First Meeting | — | |
4 | Ragged Mountain | — | |
5 | Great Job! | — | |
6 | Pokémon Paradise | — | |
7 | Come on in to Post Town! | — | |
8 | The Carpenter of Post Town | — | |
9 | Stony Cave | — | |
10 | That Is Odd... | — | |
11 | Hazy Pass | — | |
12 | The Voice in the Dreams | — | |
13 | The Coming Danger | — | |
14 | Battling the Boss | — | |
15 | Despair: Light Arrangement | — | |
16 | Despair: Super Light | — | |
17 | Hope: Light Arrangement 2 | — | |
18 | Hazy Pass (Highlands) | — | |
19 | Hope: Light Arrangement 1 | — | |
20 | Stompstump Peak | — | |
21 | A Mysterious World | — | |
22 | What's Wrong with Everyone? | — | |
23 | Desolate Canyon | Hyper | |
24 | The Coming Danger: Arrangement | Hyper | |
25 | Pokémon Friends | Hyper | |
26 | Stirrings of Hope | Hyper | |
27 | Stirrings of Hope: March | Hyper | |
28 | Pokémon Paradise: Reprise | Hyper | |
29 | V-Wheeeeeel!!! | Hyper | |
30 | Kecleon Shop | Hyper | |
31 | Stop, Thief! | Hyper | |
32 | Icy Sanctum: Arrangement 1 | Hyper | |
33 | Inflora Forest | Hyper | |
34 | Touched by Kindness | Hyper | |
35 | Good Night | Hyper | |
36 | Mysteries Within | Hyper | |
37 | Pokémon Friends: Arrangement | Hyper | |
38 | Crags of Lament | Hyper | |
39 | Within the Crags of Lament | Hyper | |
40 | Dreams and Hopes | Hyper | |
41 | Icy Sanctum: Arrangement 2 | Hyper | |
42 | Magnagate | Hyper | |
43 | A Friend's Decision | Hyper | |
44 | Telluric Path | Master | |
45 | Icy Sanctum | Master | |
46 | Great Glacier | Master | |
47 | Glacial Underpass | Master | |
48 | Glacier Palace | Master | |
49 | Glacier Palace (Reaches) | Master | |
50 | Mysteries Within: Arrangement 1 | Master | |
51 | Sympathy and Sincerity | Master | |
52 | Kilionea Road | Master | |
53 | It's a Monster House! | Master | |
54 | Forest of Shadows | Master | |
55 | Hiding in the Shadows | Master | |
56 | In the Dark | Master | |
57 | Daybreak Ridge | Master | |
58 | Daybreak Ridge (Highlands) | Master | |
59 | Hydreigon's Ambush! | Master | |
60 | Ochre Quarry | Master | |
61 | Withered Savanna | Master | |
62 | Holehills | Master | |
63 | The Trap Is Set | Master | |
64 | The Heroes of Holehills | Master | |
65 | Scorching Desert | Royal | |
66 | Confronting Kyurem | Royal | |
67 | Despair: Heavy Arrangement | Royal | |
68 | Mysteries Within: Arrangement 2 | Royal | |
69 | Hope: Light Arrangement 3 | Royal | |
70 | Tyrian Maze | Royal | |
71 | Tyrian Maze (Inner Chamber) | Royal | |
72 | Glacier Palace (Eastern Spire) | Royal | |
73 | Glacier Palace (Western Spire) | Royal | |
74 | Glacier Palace (Great Spire) | Royal | |
75 | Guardian of Fate | Royal | |
76 | Clash with Kyurem! | Royal | |
77 | Despair: Super Heavy | Royal | |
78 | I Can Hear It, Too... | Royal | |
79 | Voices of Support | Royal | |
80 | The Bittercold (First Battle) | Royal | |
81 | Winds of Despair | Royal | |
82 | Bring Back the Rainbows! | Royal | |
83 | The Bittercold (Second Battle) | Royal | |
84 | We're Back... And Now... | Perfect | |
85 | The Rainbows of Hope | Perfect | |
86 | Celebration of Peace | Perfect | |
87 | A Home to Remember | Perfect | |
88 | Wrapped in Light (Intro) | Perfect | |
89 | Wrapped in Light | Perfect | |
90 | One Last Look at Paradise | Perfect | |
91 | Even If You Forget Me | Perfect | |
92 | The Frism | Perfect | |
93 | The End | Perfect | |
94 | Battling Legends | Perfect | |
95 | Unlimited Dungeon 1 | Perfect | |
96 | Unlimited Dungeon 2 | Perfect | |
97 | Unlimited Dungeon 3 | Perfect | |
98 | Illusory Ragged Mountain | Perfect | |
99 | Illusory Holehills | Perfect | |
100 | Illusory Hazy Pass | Perfect | |
101 | Sunken Treasure | Perfect | |
102 | Beartic Slide | Perfect | |
103 | Main Theme* | Unobtainable | |
104 | Title Theme* | Unobtainable | |
105 | Pokémon Paradise: Final* | Unobtainable | |
106 | An Eerie Chill* | Unobtainable | |
107 | To the Pokémon World* | Unobtainable | |
108 | Into the Fray!* | Unobtainable | |
109 | The End (Intro)* | Unobtainable | |
110 | Epilogue* | Unobtainable | |
111 | Despair Theme* | Unobtainable* | |
Downloadable Content Tracks | |||
# | Track | Requirement | Origin |
DLC 001 | Mt. Steel | Purchase Poké Forest DLC | MDB |
DLC 002 | Battle with Rayquaza | Purchase Poké Forest DLC | MDB |
DLC 003 | A New Adventure | Purchase Ivy Park DLC | MDB |
DLC 004 | Time to Say Good-Bye... | Purchase Ivy Park DLC | MDB |
DLC 005 | Makuhita Dojo | Purchase Scalchop Beach DLC | MDB |
DLC 006 | The Escape | Purchase Scalchop Beach DLC | MDB |
DLC 007 | Thunderwave Cave | Purchase Pika Land DLC | MDB |
DLC 008 | The End: Rescue Team | Purchase Pika Land DLC | MDB |
DLC 009 | Great Canyon | Purchase Axe Rock DLC | MDB |
DLC 010 | Gardevoir in a Dream | Purchase Axe Rock DLC | MDB |
DLC 011 | Mt. Blaze | Purchase Mount Tepid DLC | MDB |
DLC 012 | The Giant Star Approaches! | Purchase Mount Tepid DLC | MDB |
DLC 013 | Mt. Travail | Purchase Mt. Travail DLC | MDTDS |
DLC 014 | Wigglytuff's Guild | Purchase Mt. Travail DLC | MDTDS |
DLC 015 | Craggy Coast | Purchase Skill Treasury DLC | MDTDS |
DLC 016 | Treasure Town | Purchase Skill Treasury DLC | MDTDS |
DLC 017 | Random Dungeon 2 | Purchase Kecleon Bazaar DLC | MDTDS |
DLC 018 | The Time Gear | Purchase Kecleon Bazaar DLC | MDTDS |
DLC 019 | Apple Woods | Purchase Treat Road DLC | MDTDS |
DLC 020 | On the Beach at Dusk | Purchase Treat Road DLC | MDTDS |
DLC 021 | Hidden Land | Purchase Ultimate Wilds DLC | MDTDS |
DLC 022 | Through the Sea of Time | Purchase Ultimate Wilds DLC | MDTDS |
DLC 023 | Temporal Tower | Purchase Strongest Trail DLC | MDTDS |
DLC 024 | Dialga's Fight to the Finish! | Purchase Strongest Trail DLC | MDTDS |
DLC 025-050 | dlc025-050* | Unobtainable* | MDTDS |
DLC 051-094 | dlc051-094* | Unobtainable* | MDS |
DLC 095 | dlc095* | Unobtainable* | MDS |
DLC 096 | dlc096* | Unobtainable* | MDS |
DLC 097-100 | dlc097-100* | Unobtainable* | MDS |
Errors
- When checking the amount of Materials Needed, the Menu will say "Materials for Coloring Fields" when "Materials for Painting Facilities" is clicked.
In other languages
|
Passerby Post
|
Scraggy's Savvy Moves
|
Quagsire Assembly
|
Request Counter
|
V-Wheel
|
References
This article is part of both Project Locations and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Sidegames, respectively. |