Difference between revisions of "Pokémon Blue Version (Japanese)"

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m (Yellow isn't considered "just a fan-service game" anywhere. It's an official part of the main series, and if it was just fan-service, then why are Red's teams in Generations II and IV based on Yellow?)
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==Trivia==
 
==Trivia==
 
*Because the script for Pokémon Blue, rather than that of Red and Green, was used for the translation of the Japanese trio into {{game|Red and Blue|s}}, an old man who trades the player an {{p|Electrode}} on [[Cinnabar Island]] claims that the {{p|Raichu}} he received "went and evolved". As Raichu does not have an evolved form, this makes no sense whatsoever. In the context of Pokémon Blue, however, it makes sense, as the player trades away a {{p|Kadabra}}, which evolves through trade, for a {{p|Graveler}} in this game.
 
*Because the script for Pokémon Blue, rather than that of Red and Green, was used for the translation of the Japanese trio into {{game|Red and Blue|s}}, an old man who trades the player an {{p|Electrode}} on [[Cinnabar Island]] claims that the {{p|Raichu}} he received "went and evolved". As Raichu does not have an evolved form, this makes no sense whatsoever. In the context of Pokémon Blue, however, it makes sense, as the player trades away a {{p|Kadabra}}, which evolves through trade, for a {{p|Graveler}} in this game.
*Although {{game|Yellow}} is considered the "[[Version|third version]]" of [[Generation I]] in North America, in Japan, Blue is considered the third version and Yellow is just regarded as a fan-service game. This is mostly due to the fact that {{v2|Green}} was never released worldwide, meaning that in other countries there are only three versions of Generation I.
 
 
* Pokémon Blue, as well as [[Pokémon Red and Green|its older, paired counterparts]], are the only Generation I games that don't give a waiting message when the saving process is in course.
 
* Pokémon Blue, as well as [[Pokémon Red and Green|its older, paired counterparts]], are the only Generation I games that don't give a waiting message when the saving process is in course.
 
** Unlike Red and Green, however, it doesn't inform the player that the saving process will overwrite the previous save file, likely due to the oddness in which it was performed.
 
** Unlike Red and Green, however, it doesn't inform the player that the saving process will overwrite the previous save file, likely due to the oddness in which it was performed.

Revision as of 07:11, 14 January 2010

This article is about the Japanese release. For the international release, see Pokémon Red and Blue Versions.

Pocket Monsters Blue
[[File:200px|250px]]
Pocket Monsters Blue's boxart, depicting Blastoise.
{{{name2}}}
[[File:{{{boxart2}}}|250px]]
{{{caption2}}}
{{{name3}}}
[[File:{{{boxart3}}}|250px]]
{{{caption3}}}
Basic info
Platform: {{{platform}}}
Category: RPG
Players: 2 players simultaneous
Connectivity: None
Developer: Game Freak
Publisher: Nintendo
Part of: {{{gen_series}}}
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: October 10, 1996
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese:
English: N/A

Pocket Monsters Blue (Japanese: ポケットモンスター ) was the third Pokémon game released in Japan on October 10, 1996, as a minor revision of Red and Green, which were released earlier that year. It was thus the first third version of Pokémon, and was initially sold only to subscribers to CoroCoro.

Various fixes in the game include a graphics and sound upgrade, as well as the removal of several known glitches that had been found in the original pair. Like its paired predecessors, it was never truly released outside of Japan, however, while Red and Green provided the wild Pokémon and version-exclusive lists for the rest of the world's Red and Blue, Blue provided the graphics, game engine, and script for translation.

Plot

Much as would become standard for third versions, players, like in the earlier Red and Green, started in Masara Town in the Kanto region, receiving a starter Pokémon from Dr. Okido. As before, the choices are Fushigidane, Hitokage, and Zenigame, and the rival chooses the starter that weakens the player's choice.

Like before, the eight Gym Leaders of Kanto are Takeshi, Kasumi, Matis, Erika, Kyō, Natsume, Katsura, and Sakaki, while the Elite Four are Kanna, Siba, Kikuko, and Wataru, with the rival still in the Champion's place.

Again, the evil Rocket Gang is causing chaos across the region, and it is up to the player to defeat them.

Changes from Red and Green

  • Pokémon catch rates were adjusted.
  • Hanada Cave, the game's final dungeon, is redesigned.
  • In-game trades are changed to different Pokémon.
  • Game Corner prizes are different.
  • Pokémon only available through an in-game trade in Red and Green are now found in the wild.

Features

Gyms

Much as in Red and Green, there are eight Pokémon Gyms in Kanto, each with their own type affiliation. The Gym Leaders are Takeshi (Rock), Kasumi (Water), Matis (Electric), Erika (Grass), Kyō (Poison), Natsume (Psychic), Katsura (Fire) and Sakaki (Ground).

Elite Four

The Elite Four at Quartz Plateau also remains unchanged, with Kanna (Ice), Siba (Fighting), Kikuko (Ghost) and Wataru (Dragon). The Champion is Green, who has Pokémon of mixed types.

Pokémon

Blue did not introduce any new Pokémon, and so the 151 present in Red and Green are the only ones obtainable. Like Red and Green, some Pokémon are missing from Blue and must be traded from another game to complete the Pokédex or evolved from less powerful forms.

Missing Pokémon

The following Pokémon are not obtainable in Pokémon Blue. In order to obtain any of the below Pokémon, they must be traded from one of the paired versions of Generation I which has that Pokémon available, which will be indicated.

Blue
023 023 Ekans Poison R
024 024 Arbok Poison R
037 037 Vulpix Fire G
038 038 Ninetales Fire G
056 056 Mankey Fighting R
057 057 Primeape Fighting R
069 069 Bellsprout Grass Poison G
070 070 Weepinbell Grass Poison G
071 071 Victreebel Grass Poison G
125 125 Electabuzz Electric R
126 126 Magmar Fire G

Trivia

  • Because the script for Pokémon Blue, rather than that of Red and Green, was used for the translation of the Japanese trio into Pokémon Red and Blue, an old man who trades the player an Electrode on Cinnabar Island claims that the Raichu he received "went and evolved". As Raichu does not have an evolved form, this makes no sense whatsoever. In the context of Pokémon Blue, however, it makes sense, as the player trades away a Kadabra, which evolves through trade, for a Graveler in this game.
  • Pokémon Blue, as well as its older, paired counterparts, are the only Generation I games that don't give a waiting message when the saving process is in course.
    • Unlike Red and Green, however, it doesn't inform the player that the saving process will overwrite the previous save file, likely due to the oddness in which it was performed.

Template:Main series

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