Difference between revisions of "Category:Moves that cannot miss"

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m (Shadow Force)
(shadow force is correct)
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With the exception of {{m|Vital Throw}} (never misses but makes the user go last) and {{m|Aura Sphere}} (has 90 base power compared to 60 base power with {{m|Swift}}), these moves are all [[Move variations|variations]] on the move Swift; that is to say, they will always hit (unless the foe is using {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, or {{m|Shadow Force}}).
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With the exception of {{m|Vital Throw}} (never misses but makes the user go last) and {{m|Aura Sphere}} (has 90 base power compared to 60 base power with {{m|Swift}}), these moves are all [[Move variations|variations]] on the move Swift; that is to say, they will always hit (unless the foe is using {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, or {{m|Bounce}}).
 
[[Category:Moves by effect]]
 
[[Category:Moves by effect]]

Revision as of 16:00, 1 January 2010

With the exception of Vital Throw (never misses but makes the user go last) and Aura Sphere (has 90 base power compared to 60 base power with Swift), these moves are all variations on the move Swift; that is to say, they will always hit (unless the foe is using Fly, Dig, Dive, or Bounce).

Pages in category "Moves that cannot miss"

The following 107 pages are in this category, out of 107 total.