Difference between revisions of "User:Dannyboy601/Template:Capture"

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
(I'll try to work on this some more tomorrow)
 
 
Line 1: Line 1:
This template combines [[Template:Fiorepkmn]], [[Template:Almiapkmn]] and [[Template:Obliviapkmn]] into one template, making use of another new template, [[User:Dannyboy601/Template:FM]], while also borrowing elements from [[Template:Catch]]. It is designed to list the Pokémon that can be encountered in the Pokémon Ranger games. Currently, it is not intended to include scripted, one-off encounters with Pokémon that are released immediately after capture, such as bosses, Pokémon belonging to members of villainous teams and Pokémon that are the primary focus of missions or quests.
+
This collection of sub-templates combines [[Template:Fiorepkmn]], [[Template:Almiapkmn]] and [[Template:Obliviapkmn]] into one template, making use of another new template, [[User:Dannyboy601/Template:FM]], while also borrowing elements from [[Template:Catch]]. It is designed to list the wild Pokémon that can be encountered in a location in the Pokémon Ranger games. Currently, it is not intended to include scripted encounters with Pokémon that are released immediately after capture, such as bosses, Pokémon belonging to members of villainous teams, and Pokémon that are the primary focus of missions or quests.
  +
  +
==Documentation==
  +
===Capture[[/header]]===
  +
This template begins the table.
  +
{| class="wikitable"
  +
|+ Parameters
  +
! № !! Description !! Notes
  +
|-
  +
| 1 || The number of the game in which the location appears. ||
  +
* 1 corresponds to [[Pokémon Ranger (game)|Pokémon Ranger]].
  +
* 2 corresponds to [[Pokémon Ranger: Shadows of Almia]].
  +
* 3 corresponds to [[Pokémon Ranger: Guardian Signs]].
  +
|-
  +
| 2 || The type of terrain that the location comprises. || For a full list of options, see [[Template:Locationcolor|here]].
  +
|}
  +
  +
===Capture[[/div]]===
  +
This template divides the table into sections.
  +
{| class="wikitable"
  +
|+ Parameters
  +
! № !! Description !! Notes
  +
|-
  +
| 1 || The number of the game in which the location appears. ||
  +
* 1 corresponds to [[Pokémon Ranger (game)|Pokémon Ranger]].
  +
* 2 corresponds to [[Pokémon Ranger: Shadows of Almia]].
  +
* 3 corresponds to [[Pokémon Ranger: Guardian Signs]].
  +
This should be the same as in the corresponding Capture/header template.
  +
|-
  +
| 2 || The type of terrain that the location comprises. || For a full list of options, see [[Template:Locationcolor|here]]. This should be the same as in the corresponding Capture/header template.
  +
|-
  +
| 3 || The text that appears in the divider. ||
  +
|}
  +
  +
===Capture[[/entry]]===
  +
This template provides information on a single Pokémon that can be found in the area, with each instance of the template corresponding to a new row in the table.
  +
{| class="wikitable"
  +
|+ Parameters
  +
! № !! Description !! Notes
  +
|-
  +
| 1 || The number of the game in which the location appears. ||
  +
* 1 corresponds to [[Pokémon Ranger (game)|Pokémon Ranger]].
  +
* 2 corresponds to [[Pokémon Ranger: Shadows of Almia]].
  +
* 3 corresponds to [[Pokémon Ranger: Guardian Signs]].
  +
This should be the same as in the corresponding Capture/header template.
  +
|-
  +
| 2 || The Pokémon's [[National Pokédex]] number.
  +
|-
  +
| 3 || The Pokémon's name. ||
  +
|-
  +
| 4 || The Pokémon's group, as listed in the [[Browser]]. || The template does not forbid the {{t|Fairy}} and {{t|???}} types, but they should not be used, as they do not exist as groups in the Ranger games.
  +
|-
  +
| 5 || A detailed description of where the Pokémon can be found in the location. || This should include information on any field moves that are required to reach the Pokemon. If appropriate, it should also include how many of the Pokémon appear, describing the location of each individual separately.
  +
|-
  +
| 6 || The type of [[Poké Assist]] that the Pokémon has. || This is not necessarily the same as the Pokémon's group.
  +
|-
  +
| 7 || The name of the Pokémon's field move. || If the Pokémon has no field move, this parameter should be left blank.
  +
|-
  +
| 8 || The level of the Pokémon's field move. || If the field move is one that has no level (i.e. Cross, Flash, Agility, Airlift, Dark Power, Demist, Elevate, Fly, Magma Flow, Rain Dance, Sand Fill, Stink, Swim, or Teleport), a single em dash [—] should be used rather than leaving the parameter blank. If the Pokémon has no field move at all, this parameter should be left blank.
  +
|-
  +
| 9 || The number of loops required to capture the Pokémon. || This parameter should only be used for locations that appear in the first Pokémon Ranger game, as the loop mechanic was changed in the second and third games.
  +
|}
  +
  +
===Capture[[/footer]]===
  +
This template ends the table.
  +
{| class="wikitable"
  +
|+ Parameters
  +
! № !! Description !! Notes
  +
|-
  +
| 1 || The number of the game in which the location appears. ||
  +
* 1 corresponds to [[Pokémon Ranger (game)|Pokémon Ranger]].
  +
* 2 corresponds to [[Pokémon Ranger: Shadows of Almia]].
  +
* 3 corresponds to [[Pokémon Ranger: Guardian Signs]].
  +
This should be the same as in the corresponding Capture/header template.
  +
|-
  +
| 2 || The type of terrain that the location comprises. || For a full list of options, see [[Template:Locationcolor|here]]. This should be the same as in the corresponding Capture/header template.
  +
|}
   
 
==Examples==
 
==Examples==
 
===[[Ringtown]]===
 
===[[Ringtown]]===
 
{{User:Dannyboy601/Template:Capture/header|1|Land}}
 
{{User:Dannyboy601/Template:Capture/header|1|Land}}
{{User:Dannyboy601/Template:Capture/entry|1|276|Taillow|Flying|No|Outside Larry's house|Flying|Gust|1}}
 
 
{{User:Dannyboy601/Template:Capture/div|1|Land|Partner Pokémon}}
 
{{User:Dannyboy601/Template:Capture/div|1|Land|Partner Pokémon}}
{{User:Dannyboy601/Template:Capture/entry|1|311|Plusle|Electric|Yes|Outside the Ranger Base (if the player is female)|Discharge|||3}}
+
{{User:Dannyboy601/Template:Capture/entry|1|311|Plusle|Electric|Outside the Ranger Base (if the player is female)|Discharge|||3}}
{{User:Dannyboy601/Template:Capture/entry|1|312|Minun|Electric|Yes|Outside the Ranger Base (if the player is male)|Discharge|||3}}
+
{{User:Dannyboy601/Template:Capture/entry|1|312|Minun|Electric|Outside the Ranger Base (if the player is male)|Discharge|||3}}
 
{{User:Dannyboy601/Template:Capture/footer|1|Land}}
 
{{User:Dannyboy601/Template:Capture/footer|1|Land}}
   
 
===[[Go-Rock Squad Base]]===
 
===[[Go-Rock Squad Base]]===
 
{{User:Dannyboy601/Template:Capture/header|1|Building}}
 
{{User:Dannyboy601/Template:Capture/header|1|Building}}
{{User:Dannyboy601/Template:Capture/entry|1|092|Gastly|Ghost|Yes||Ghost||-|5}}
+
{{User:Dannyboy601/Template:Capture/entry|1|092|Gastly|Ghost||Ghost||-|5}}
{{User:Dannyboy601/Template:Capture/entry|1|125|Electabuzz|Electric|Yes||Electric|Recharge|3|6}}
+
{{User:Dannyboy601/Template:Capture/entry|1|125|Electabuzz|Electric||Electric|Recharge|3|6}}
{{User:Dannyboy601/Template:Capture/entry|1|374|Beldum|Steel|Yes||Psychic|Tackle|1|5}}
+
{{User:Dannyboy601/Template:Capture/entry|1|374|Beldum|Steel||Psychic|Tackle|1|5}}
{{User:Dannyboy601/Template:Capture/entry|1|375|Metang|Steel|Yes||Psychic|Tackle|2|8}}
+
{{User:Dannyboy601/Template:Capture/entry|1|375|Metang|Steel||Psychic|Tackle|2|8}}
{{User:Dannyboy601/Template:Capture/entry|1|376|Metagross|Steel|Yes||Psychic|Crush|3|30}}
+
{{User:Dannyboy601/Template:Capture/entry|1|376|Metagross|Steel||Psychic|Crush|3|30}}
{{User:Dannyboy601/Template:Capture/entry|1|248|Tyranitar|Rock|Yes||Dark|Crush|3|11}}
+
{{User:Dannyboy601/Template:Capture/entry|1|248|Tyranitar|Rock||Dark|Crush|3|11}}
 
{{User:Dannyboy601/Template:Capture/footer|1|Building}}
 
{{User:Dannyboy601/Template:Capture/footer|1|Building}}
   
 
===[[Ice Lake]]===
 
===[[Ice Lake]]===
 
{{User:Dannyboy601/Template:Capture/header|2|Lake}}
 
{{User:Dannyboy601/Template:Capture/header|2|Lake}}
{{User:Dannyboy601/Template:Capture/entry|2|026|Raichu|Electric|Yes||Recharge|Recharge|4}}
+
{{User:Dannyboy601/Template:Capture/entry|2|026|Raichu|Electric||Recharge|Recharge|4}}
{{User:Dannyboy601/Template:Capture/entry|2|398|Staraptor|Flying|Yes||Flying|Fly|-}}
+
{{User:Dannyboy601/Template:Capture/entry|2|398|Staraptor|Flying||Flying|Fly|-}}
{{User:Dannyboy601/Template:Capture/entry|2|037|Vulpix|Fire|Yes||Fire|Burn|1}}
+
{{User:Dannyboy601/Template:Capture/entry|2|037|Vulpix|Fire||Fire|Burn|1}}
{{User:Dannyboy601/Template:Capture/entry|2|395|Empoleon|Water|Yes||Water|River Flow|2}}
+
{{User:Dannyboy601/Template:Capture/entry|2|395|Empoleon|Water||Water|River Flow|2}}
{{User:Dannyboy601/Template:Capture/entry|2|124|Jynx|Psychic|Yes||Psychic|Teleport|-}}
+
{{User:Dannyboy601/Template:Capture/entry|2|124|Jynx|Psychic||Psychic|Teleport|-}}
{{User:Dannyboy601/Template:Capture/entry|2|460|Abomasnow|Ice|Yes|(requires Tackle 3)|Ice|Crush|3}}
+
{{User:Dannyboy601/Template:Capture/entry|2|460|Abomasnow|Ice|(requires Tackle 3)|Ice|Crush|3}}
{{User:Dannyboy601/Template:Capture/div|2|Lake|Post}}
+
{{User:Dannyboy601/Template:Capture/div|2|Lake|Post-game}}
{{User:Dannyboy601/Template:Capture/entry|2|471|Glaceon|Ice|Yes||Ice|Crush|3}}
+
{{User:Dannyboy601/Template:Capture/entry|2|471|Glaceon|Ice||Ice|Crush|3}}
 
{{User:Dannyboy601/Template:Capture/footer|2|Lake}}
 
{{User:Dannyboy601/Template:Capture/footer|2|Lake}}
   
 
===[[Haruba Desert]]===
 
===[[Haruba Desert]]===
 
{{User:Dannyboy601/Template:Capture/header|2|Sand}}
 
{{User:Dannyboy601/Template:Capture/header|2|Sand}}
{{User:Dannyboy601/Template:Capture/entry|2|135|Jolteon|Electric|Yes||Electric|Electrify|3}}
+
{{User:Dannyboy601/Template:Capture/entry|2|135|Jolteon|Electric||Electric|Electrify|3}}
{{User:Dannyboy601/Template:Capture/entry|2|022|Fearow|Flying|Yes||Flying|Cut|3}}
+
{{User:Dannyboy601/Template:Capture/entry|2|022|Fearow|Flying||Flying|Cut|3}}
{{User:Dannyboy601/Template:Capture/entry|2|084|Doduo|Normal|Yes||Normal|Agility|-}}
+
{{User:Dannyboy601/Template:Capture/entry|2|084|Doduo|Normal||Normal|Agility|-}}
{{User:Dannyboy601/Template:Capture/entry|2|112|Rhydon|Ground|Yes||Ground|Tackle|3}}
+
{{User:Dannyboy601/Template:Capture/entry|2|112|Rhydon|Ground||Ground|Tackle|3}}
{{User:Dannyboy601/Template:Capture/entry|2|451|Skorupi|Poison|Yes||Poison|Crush|1}}
+
{{User:Dannyboy601/Template:Capture/entry|2|451|Skorupi|Poison||Poison|Crush|1}}
{{User:Dannyboy601/Template:Capture/entry|2|331|Cacnea|Grass|Yes||Grass|Tackle|1}}
+
{{User:Dannyboy601/Template:Capture/entry|2|331|Cacnea|Grass||Grass|Tackle|1}}
{{User:Dannyboy601/Template:Capture/entry|2|332|Cacturne|Dark|Yes||Grass|Crush|2}}
+
{{User:Dannyboy601/Template:Capture/entry|2|332|Cacturne|Dark||Grass|Crush|2}}
{{User:Dannyboy601/Template:Capture/entry|2|450|Hippowdon|Ground|Yes||Ground|Sand Fill|-}}
+
{{User:Dannyboy601/Template:Capture/entry|2|450|Hippowdon|Ground||Ground|Sand Fill|-}}
{{User:Dannyboy601/Template:Capture/div|2|Sand|Post}}
+
{{User:Dannyboy601/Template:Capture/div|2|Sand|Post-game}}
{{User:Dannyboy601/Template:Capture/entry|2|330|Flygon|Dragon|Yes||Dragon|Cut|4}}
+
{{User:Dannyboy601/Template:Capture/entry|2|330|Flygon|Dragon||Dragon|Cut|4}}
 
{{User:Dannyboy601/Template:Capture/footer|2|Sand}}
 
{{User:Dannyboy601/Template:Capture/footer|2|Sand}}
   
 
===[[Aqua Resort]]===
 
===[[Aqua Resort]]===
 
{{User:Dannyboy601/Template:Capture/header|3|Road}}
 
{{User:Dannyboy601/Template:Capture/header|3|Road}}
{{User:Dannyboy601/Template:Capture/entry|3|235|Smeargle|Normal|Yes||Normal|Tackle|2}}
+
{{User:Dannyboy601/Template:Capture/entry|3|235|Smeargle|Normal||Normal|Tackle|2}}
{{User:Dannyboy601/Template:Capture/entry|3|209|Snubbull|Normal|Yes||Normal|Tackle|2}}
+
{{User:Dannyboy601/Template:Capture/entry|3|209|Snubbull|Normal||Normal|Tackle|2}}
{{User:Dannyboy601/Template:Capture/entry|3|210|Granbull|Normal|Yes||Normal|Tackle|3}}
+
{{User:Dannyboy601/Template:Capture/entry|3|210|Granbull|Normal||Normal|Tackle|3}}
{{User:Dannyboy601/Template:Capture/entry|3|447|Riolu|Fighting|No||Fighting|Crush|2}}
 
 
{{User:Dannyboy601/Template:Capture/footer|3|Road}}
 
{{User:Dannyboy601/Template:Capture/footer|3|Road}}
   
 
===[[Sophian Road]]===
 
===[[Sophian Road]]===
 
{{User:Dannyboy601/Template:Capture/header|3|Forest}}
 
{{User:Dannyboy601/Template:Capture/header|3|Forest}}
{{User:Dannyboy601/Template:Capture/entry|3|159|Croconaw|Water|Yes|Hidden in the bushes (requires Roar)|Water|Crush|3}}
+
{{User:Dannyboy601/Template:Capture/entry|3|159|Croconaw|Water|Hidden in the bushes (requires Roar)|Water|Crush|3}}
{{User:Dannyboy601/Template:Capture/entry|3|185|Sudowoodo|Rock|Yes|Disgused as a curious tree (requires Soak 2)|Rock|Crush|2}}
+
{{User:Dannyboy601/Template:Capture/entry|3|185|Sudowoodo|Rock|Disgused as a curious tree (requires Soak 2)|Rock|Crush|2}}
{{User:Dannyboy601/Template:Capture/entry|3|315|Roselia|Grass|Yes||Grass|Cut|2}}
+
{{User:Dannyboy601/Template:Capture/entry|3|315|Roselia|Grass||Grass|Cut|2}}
{{User:Dannyboy601/Template:Capture/entry|3|026|Raichu|Electric|Yes||Recharge|Recharge|4}}
+
{{User:Dannyboy601/Template:Capture/entry|3|026|Raichu|Electric||Recharge|Recharge|4}}
{{User:Dannyboy601/Template:Capture/entry|3|205|Forretress|Steel|Yes||Normal|Tackle|3}}
+
{{User:Dannyboy601/Template:Capture/entry|3|205|Forretress|Steel||Normal|Tackle|3}}
{{User:Dannyboy601/Template:Capture/entry|3|416|Vespiquen|Bug|Yes|Hidden in a tree (requires Tackle 1)|Bug|Crush|3}}
+
{{User:Dannyboy601/Template:Capture/entry|3|416|Vespiquen|Bug|Hidden in a tree (requires Tackle 1)|Bug|Crush|3}}
{{User:Dannyboy601/Template:Capture/entry|3|193|Yanma|Bug|Yes||Bug|Cut|2}}
+
{{User:Dannyboy601/Template:Capture/entry|3|193|Yanma|Bug||Bug|Cut|2}}
{{User:Dannyboy601/Template:Capture/entry|3|398|Staraptor|Flying|Yes||Flying|Fly|-}}
+
{{User:Dannyboy601/Template:Capture/entry|3|398|Staraptor|Flying||Flying|Fly|-}}
{{User:Dannyboy601/Template:Capture/entry|3|455|Carnivine|Grass|Yes||Grass|Cut|2}}
+
{{User:Dannyboy601/Template:Capture/entry|3|455|Carnivine|Grass||Grass|Cut|2}}
 
{{User:Dannyboy601/Template:Capture/footer|3|Forest}}
 
{{User:Dannyboy601/Template:Capture/footer|3|Forest}}
 
==Parameters==
 
===Capture[[/header]]===
 
This template begins the table. It takes two parameters. The first is a number between 1 and 3 that indicates the game in which the area appears. 1 corresponds to [[Pokémon Ranger (game)|Pokémon Ranger]], 2 corresponds to [[Pokémon Ranger: Shadows of Almia]] and 3 corresponds to [[Pokémon Ranger: Guardian Signs]]. The second parameter is the type of terrain that the area comprises, such as "Forest" or "Ocean". For a full list of options, see [[Template:Locationcolor|here]].
 
 
===Capture[[/div]]===
 
This template divides the table into sections. It takes three parameters. The first and second parameters should be the same number between 1 and 3 and type of terrain as in the header. The third parameter is the text that appears in the divider.
 
 
===Capture[[/entry]]===
 
This template provides information on a single Pokémon that can be found in the area, with each instance of the template corresponding to a new row in the table. It takes up to ten parameters. The first parameter should be the same number between 1 and 3 as in the header. The second and third parameters are the Pokémon's [[National Pokédex]] number and name respectively. The fourth parameter is the Pokémon's group as listed in the Browser. The fifth parameter may be set to either "Yes" or "No" to indicate if the Pokémon can be registered as captured (Yes) or only seen (No) in the Browser. "No" should be used, for example, if the Pokémon belongs to a friendly NPC, is in an unreachable location or otherwise does not engage the player in battle. The sixth parameter is the precise location that the Pokémon can be found, including details on any required field moves. The seventh parameter is the type of Poké Assist that the Pokémon has, which is often, but not necessarily, the same as its group. The eighth and ninth parameters are the name and level of the Pokémon's field move. If the field move is one that has no level (i.e., Cross, Flash, Agility, Airlift, Dark Power, Demist, Elevate, Fly, Magma Flow, Rain Dance, Sand Fill, Stink, Swim or Teleport), "-" should be used in place of a number for the ninth parameter. If the Pokémon has no field move at all, both the eighth and ninth parameters should be left blank. The tenth parameter indicates the number of loops required to capture the Pokémon, and, as such, should only be used for areas that appear in the first Pokémon Ranger game.
 
 
===Capture[[/footer]]===
 
This template ends the table. It takes two parameters, which should be the same number between 1 and 3 and type of terrain as in the header.
 

Latest revision as of 19:52, 28 May 2019

This collection of sub-templates combines Template:Fiorepkmn, Template:Almiapkmn and Template:Obliviapkmn into one template, making use of another new template, User:Dannyboy601/Template:FM, while also borrowing elements from Template:Catch. It is designed to list the wild Pokémon that can be encountered in a location in the Pokémon Ranger games. Currently, it is not intended to include scripted encounters with Pokémon that are released immediately after capture, such as bosses, Pokémon belonging to members of villainous teams, and Pokémon that are the primary focus of missions or quests.

Documentation

Capture/header

This template begins the table.

Parameters
Description Notes
1 The number of the game in which the location appears.
2 The type of terrain that the location comprises. For a full list of options, see here.

Capture/div

This template divides the table into sections.

Parameters
Description Notes
1 The number of the game in which the location appears.

This should be the same as in the corresponding Capture/header template.

2 The type of terrain that the location comprises. For a full list of options, see here. This should be the same as in the corresponding Capture/header template.
3 The text that appears in the divider.

Capture/entry

This template provides information on a single Pokémon that can be found in the area, with each instance of the template corresponding to a new row in the table.

Parameters
Description Notes
1 The number of the game in which the location appears.

This should be the same as in the corresponding Capture/header template.

2 The Pokémon's National Pokédex number.
3 The Pokémon's name.
4 The Pokémon's group, as listed in the Browser. The template does not forbid the Fairy and ??? types, but they should not be used, as they do not exist as groups in the Ranger games.
5 A detailed description of where the Pokémon can be found in the location. This should include information on any field moves that are required to reach the Pokemon. If appropriate, it should also include how many of the Pokémon appear, describing the location of each individual separately.
6 The type of Poké Assist that the Pokémon has. This is not necessarily the same as the Pokémon's group.
7 The name of the Pokémon's field move. If the Pokémon has no field move, this parameter should be left blank.
8 The level of the Pokémon's field move. If the field move is one that has no level (i.e. Cross, Flash, Agility, Airlift, Dark Power, Demist, Elevate, Fly, Magma Flow, Rain Dance, Sand Fill, Stink, Swim, or Teleport), a single em dash [—] should be used rather than leaving the parameter blank. If the Pokémon has no field move at all, this parameter should be left blank.
9 The number of loops required to capture the Pokémon. This parameter should only be used for locations that appear in the first Pokémon Ranger game, as the loop mechanic was changed in the second and third games.

Capture/footer

This template ends the table.

Parameters
Description Notes
1 The number of the game in which the location appears.

This should be the same as in the corresponding Capture/header template.

2 The type of terrain that the location comprises. For a full list of options, see here. This should be the same as in the corresponding Capture/header template.

Examples

Ringtown

Pokémon Location Poké Assist Field Move Loops
Partner Pokémon
311msra.png Plusle Outside the Ranger Base (if the player is female) Discharge None 3
312msra.png Minun Outside the Ranger Base (if the player is male) Discharge None 3

Go-Rock Squad Base

Pokémon Location Poké Assist Field Move Loops
092msra.png Gastly Ghost None 5
125msra.png Electabuzz Electric Recharge Recharge Recharge 6
374msra.png Beldum Psychic Tackle 5
375msra.png Metang Psychic Tackle Tackle 8
376msra.png Metagross Psychic Crush Crush Crush 30
248msra.png Tyranitar Dark Crush Crush Crush 11

Ice Lake

Pokémon Location Poké Assist Field Move
File:026mssoa.png Raichu Recharge PA.png Recharge Recharge 4 3
File:398mssoa.png Staraptor Flying PA.png Flying Fly 3
File:037mssoa.png Vulpix Fire PA.png Fire Burn 1 3
File:395mssoa.png Empoleon Water PA.png Water River Flow 2 3
File:124mssoa.png Jynx Psychic PA.png Psychic Teleport 3
File:460mssoa.png Abomasnow (requires Tackle 3) Ice PA.png Ice Crush 3 3
Post-game
File:471mssoa.png Glaceon Ice PA.png Ice Crush 3 3

Haruba Desert

Pokémon Location Poké Assist Field Move
File:135mssoa.png Jolteon Electric PA.png Electric Electrify 3 3
File:022mssoa.png Fearow Flying PA.png Flying Cut 3 3
File:084mssoa.png Doduo Normal PA.png Normal Agility 3
File:112mssoa.png Rhydon Ground PA.png Ground Tackle 3 3
File:451mssoa.png Skorupi Poison PA.png Poison Crush 1 3
File:331mssoa.png Cacnea Grass PA.png Grass Tackle 1 3
File:332mssoa.png Cacturne Grass PA.png Grass Crush 2 3
File:450mssoa.png Hippowdon Ground PA.png Ground Sand Fill 3
Post-game
File:330mssoa.png Flygon Dragon PA.png Dragon Cut 4 3

Aqua Resort

Pokémon Location Poké Assist Field Move
File:235msgs.png Smeargle Normal Assist.png Normal Tackle 2 3
File:209msgs.png Snubbull Normal Assist.png Normal Tackle 2 3
File:210msgs.png Granbull Normal Assist.png Normal Tackle 3 3

Sophian Road

Pokémon Location Poké Assist Field Move
File:159msgs.png Croconaw Hidden in the bushes (requires Roar) Water Assist.png Water Crush 3 3
File:185msgs.png Sudowoodo Disgused as a curious tree (requires Soak 2) Rock Assist.png Rock Crush 2 3
File:315msgs.png Roselia Grass Assist.png Grass Cut 2 3
File:026msgs.png Raichu Recharge Assist.png Recharge Recharge 4 3
File:205msgs.png Forretress Normal Assist.png Normal Tackle 3 3
File:416msgs.png Vespiquen Hidden in a tree (requires Tackle 1) Bug Assist.png Bug Crush 3 3
File:193msgs.png Yanma Bug Assist.png Bug Cut 2 3
File:398msgs.png Staraptor Flying Assist.png Flying Fly 3
455msgs.png Carnivine Grass Assist.png Grass Cut 2 3